<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.opensourceecology.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ben+Levi</id>
	<title>Open Source Ecology - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.opensourceecology.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ben+Levi"/>
	<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/wiki/Special:Contributions/Ben_Levi"/>
	<updated>2026-05-02T22:18:47Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.13</generator>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Curriculum&amp;diff=320438</id>
		<title>Curriculum</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Curriculum&amp;diff=320438"/>
		<updated>2026-02-25T01:15:00Z</updated>

		<summary type="html">&lt;p&gt;Ben Levi: spelling corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Curriculum is built around existing open source tools for various enterprises.&lt;br /&gt;
&lt;br /&gt;
=2-4 Year Curriculum Specifics=&lt;br /&gt;
*IPM 101. Includes microscopy, compost tea, greenhouse, aquaponic, outdoor, food forest, and other. General tools of the trade, common pests, are covered to produce resilient, integrated operations which work on Ecology first, and tabula rasa methods as the second choice.&lt;br /&gt;
*Open Source Lab - covers common analytical lab tools from microscopy, spectroscopy, lasers, biofeedback, chemistry, carbon, water, and electrolysis lab. Measurement of pressure temperature, humidity, others plus their controls. Includes photography, photogrammetry, and 3D scanning. Heating elements. Drones. Probes and sensors, IoT. Data collection and visualization of different formats, including basics of statistics and analytics.&lt;br /&gt;
*Tool and Die 101 - design and fabrication of everything from tubing extruder dies, extruder screws, annular cutters, saw blades, various and sundry cutting, punching dies, and foundry molds. Blacksmithy 101, Coppersmithy 101.&lt;br /&gt;
*Automation - basics of DC and AC automation, including encoding, up to robotic arms. Automatic controls of CNC machines, industrial processes, and ecological systems.&lt;br /&gt;
*Housing 101 - design and build of housing and associated machines focusing on modularity and Extreme Manufacturing. Design of houses, house modules, and building materials. Build and operation of heavy equipment for housing.&lt;br /&gt;
*Rapid prototyping. From OSPD, to reverse engineering, to 3D scanning, to CAD, to CAM. Techniques including 3D printing, plastic extrusion, circuit milling, laser cutting, routing, and CNC torch table. &lt;br /&gt;
*Power tool construction set. Students gain the ability to understand and design power tools, from 660 electrical motors and up in torque. Gear boxes vs no gear boxes, micro power cube, and solar electric power sources. Construction set in FreeCAD. Different mechanisms and working heads will be considered.&lt;br /&gt;
*Tractor Design 101 - Design and construction of traction, agriculture, construction, and utility heavy machines. &lt;br /&gt;
*Power Electronics 101 - students gain an understanding of and design skill in Power supplies, inverters,converters, High frequency generators, at the Power level of a few Watts to 200KW. Modularity is emphasized for stackability.&lt;br /&gt;
*Photovoltaic 101 - students gain a design and manufacturing capacity in thin film and crystalline solar panels. Semiconductor clean room technology will be integrated with community based Manufacturing techniques.&lt;br /&gt;
*Publicity, Media, and Brand 101 - public speaking, presentations, graphics, video, sound, and animation. TV and media broadcasting. information architecture, understanding propaganda and media. Political Ponerology (the study of evil) 101.&lt;br /&gt;
*Regenerative Agriculture 101 - Open Source GIS and Site Planning, broad scale regenerative design according to the Regrarians(TM) platform. Polycultural ecological integration and city design, and multispecies swarm breeding design.&lt;br /&gt;
*Hot Metal 101 - hot rolling, cold rolling, forming, forging, induction furnace application to the production of steel profiles and wire. Work in steel, aluminum, and copper.&lt;br /&gt;
*History and Time Binding. Treatment of world history from the perspective of power, general semantics viewpoint, economics, critically analyzing events through the viewpoint of social science and self-determination. Integration of Ecology and history for an understanding of how the material world affects human history.&lt;br /&gt;
*Transcendence and evolution. Positive psychology of movement entrepreneurship. Personal and political transformation towards disruption. Superpowers and peak performance in theory and practice. Integrated humans. &lt;br /&gt;
*OSPD and Broad Scale Collaboration. The psychology of collaborative literacy, OSPD methodology. Collaboration tools and principles.&lt;br /&gt;
*Business and Management - business plan canvas, business planning, financial ratios. Cardinal rule of performance management. The Learning Organization. Viral replicability criteria.&lt;br /&gt;
*[[Server and Network Admin 101]]&lt;br /&gt;
*Theater and Dance 101&lt;br /&gt;
*[[Negotiation 101]]&lt;br /&gt;
&lt;br /&gt;
=General Areas=&lt;br /&gt;
*Movement Entrepreneurship&lt;br /&gt;
*Tool use training&lt;br /&gt;
*Tool use test/certification. Sign-off is required. This should be as practice materials under supervision of a certified user.  Public Certification: applicable for reasons of absolute transparency. Test involves written evaluation form, including up to 3 pictures to document the results, uploaded to Trovebox in under 1MB resolution. &lt;br /&gt;
*CAD/CAM/CAE Literacy&lt;br /&gt;
*Computer Literacy (compiling, repos, etc.). CSS/JavaScript/C/HTML programming literacy. Cloud environment, forms, embedding.&lt;br /&gt;
*Power Electronics Literacy&lt;br /&gt;
*Mechanical Engineering Literacy&lt;br /&gt;
*General Numeracy and Physics&lt;br /&gt;
*Robotics and Automation Literacy&lt;br /&gt;
*Graphic Design Literacy&lt;br /&gt;
*Video Production Literacy &lt;br /&gt;
*Music Production Literacy - elective&lt;br /&gt;
*Logic and Digital Computing&lt;br /&gt;
*Artificial Intelligence, Logical, and Digital Computing&lt;br /&gt;
*Historical Literacy&lt;br /&gt;
*Economic Literacy&lt;br /&gt;
*Psychology, Human Evolution, and Peak Performance&lt;br /&gt;
&lt;br /&gt;
=Crowdsourced Curriculum=&lt;br /&gt;
We will invite feedback from open source developers on the things they would like to learn (practical and theoretical) if they were given unlimited access to a research and training facility with a candy-store of tools and experimental labs - for a 3 month period.&lt;br /&gt;
&lt;br /&gt;
=Study of Industry Standards=&lt;br /&gt;
*Advanced Permaculture Course Online - [https://www.kickstarter.com/projects/mattpowers/the-advanced-permaculture-student-online]&lt;br /&gt;
*[[Abundance 360]] course by Peter Diamandis&lt;br /&gt;
*[[EntreLeadership]]&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
*[[1000 Hour Curriculum]]&lt;br /&gt;
*By David - [[OSE College Project]] - see also [[OSE College Mission Documents]]&lt;br /&gt;
*&#039;&#039;&#039;[[Accreditation Primer]]&#039;&#039;&#039;&lt;br /&gt;
*[[Collaborative Note-taking]]&lt;br /&gt;
*[[STEAM Camp Curriculum]]&lt;br /&gt;
*[[OSE Curriculum]]&lt;br /&gt;
*[[6_Month_Immersion_Program]]&lt;br /&gt;
*[[3 Month Immersion Curriculum]].&lt;br /&gt;
*[[Curriculum Development]]&lt;br /&gt;
*[[Movement Entrepreneurship Curriculum]]&lt;br /&gt;
*[[Integrated Humans]]&lt;br /&gt;
*[[Professional Development]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Curriculum]]&lt;/div&gt;</summary>
		<author><name>Ben Levi</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=OSE_Curriculum_-_v2022&amp;diff=320434</id>
		<title>OSE Curriculum - v2022</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=OSE_Curriculum_-_v2022&amp;diff=320434"/>
		<updated>2026-02-25T01:01:59Z</updated>

		<summary type="html">&lt;p&gt;Ben Levi: fixed spelling errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Working Doc of August 21, 2021=&lt;br /&gt;
&amp;lt;html&amp;gt; &amp;lt;iframe src=&amp;quot;https://docs.google.com/presentation/d/e/2PACX-1vQIXf3qf8pfHXVZaC-gRYGZyWHQunYFu7BsqpS06Ob4eLUbyOynliTQsow9lW0wFTBRGFo_ja2S66v_/embed?start=false&amp;amp;loop=false&amp;amp;delayms=3000&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;480&amp;quot; height=&amp;quot;389&amp;quot; allowfullscreen=&amp;quot;true&amp;quot; mozallowfullscreen=&amp;quot;true&amp;quot; webkitallowfullscreen=&amp;quot;true&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt; &amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/presentation/d/1SBV2_FA3PVZF_1EUM0CWbyYYw5fy90WLyhMyh9ew8sM/edit#slide=id.gb328b2d63d_0_9 edit]&lt;br /&gt;
&lt;br /&gt;
=Technology Design Courses=&lt;br /&gt;
*{{check}}[[Power Electronics Design Curriculum]]. For induction Furnace, welder, inverter, plasma cutter, oxyfuel generation, power transmission.&lt;br /&gt;
*[[Laser Design Curriculum]].&lt;br /&gt;
*[[Water Jet Cutter Design Curriculum]].&lt;br /&gt;
*[[Precision Machining Design Curriculum]].&lt;br /&gt;
*[[Low Force CNC Design Curriculum]]&lt;br /&gt;
*[[CNC Metal Cutting Machine Design Curriculum]]&lt;br /&gt;
*[[Aquaponic Greenhouse Design Curriculum]]&lt;br /&gt;
*[[Perennials Propagation Design Curriculum]]&lt;br /&gt;
*[[Polyculture Landscape Design Curriculum]]&lt;br /&gt;
*[[Electronics Design Curriculum]]&lt;br /&gt;
*[[Seed Eco-Home Design Curriculum]]&lt;br /&gt;
*[[Seed Eco-Home Utilities Design Curriculum]]&lt;br /&gt;
*[[Induction Furnace Design Curriculum]]&lt;br /&gt;
*[[Hot Metal Production Design Curriculum]]&lt;br /&gt;
*[[Engine Design Curriculum]]&lt;br /&gt;
*[[Hydraulic Component Design and Manufacturing Curriculum]]&lt;br /&gt;
*[[Hydraulic System Design Curriculum]]&lt;br /&gt;
*[[Wind Turbine Design Curriculum]]&lt;br /&gt;
*[[Hydrogen Generator Design Curriculum]]&lt;br /&gt;
*[[Compressed Gas Design Curriculum]]&lt;br /&gt;
*[[Cement Production Design Curriculum]]&lt;br /&gt;
*[[Tool and Die Design Curriculum]]. Blades, precision grinding, hardening.&lt;br /&gt;
*[[Press and Forge Design Curriculum]]&lt;br /&gt;
*[[Pellet Production Design]]. Includes food, fuel, and charcoal pellets.&lt;br /&gt;
*[[Plastic Design Curriculum]]. Covers plastic chemistry and design of bioplastic formulas.&lt;br /&gt;
*[[Biomass Chemistry and Plant Design]]. Covers biofuel synthesis from charcoal.&lt;br /&gt;
*[[Automation, Sensors, and Computer Vision Design Curriculum]]&lt;br /&gt;
*[[Electric Motor Design Curriculum]]&lt;br /&gt;
*[[3D Printer Design Curriculum]]&lt;br /&gt;
*[[Wire Drawing Machine Design Curriculum]]&lt;br /&gt;
*[[3D Scanner Design Curriculum]]&lt;br /&gt;
*[[CAD Design Curriculum]]&lt;br /&gt;
*[[Extruder Design Curriculum]]&lt;br /&gt;
*[[Semiconductor Production Design Curriculum]]&lt;br /&gt;
*[[Aluminum Extractor from Clay Design Curriculum]].&lt;br /&gt;
&lt;br /&gt;
=Specifics=&lt;br /&gt;
*[[How to Access a Remote Computer]]&lt;br /&gt;
&lt;br /&gt;
=Process=&lt;br /&gt;
*[[OSE Process Management Curriculum]]&lt;br /&gt;
*[[OSE Developer Toolkit Curriculum]]. Hydraulic power cute, solar or battery or buck converter simplewelde, MIG casting, electric motors, rubber seals. &lt;br /&gt;
*[[Tractor and Heavy Machine Design Curriculum]]&lt;br /&gt;
*[[Open Source Product Development Curriculum]]. Covers lifetime design consumer goods including cordless tools, phones, digital cameras, 3D printed goods, filament making, MIG casting, and others - including website etc. Based on the OSE Dev Kit - which both develops and produces product for sale as the next generation of manufacturing in open source microfactories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Open Source Ecology and Integration=&lt;br /&gt;
*[[Global Village Design Curriculum]]&lt;br /&gt;
*[[Economic System Design Curriculum]]&lt;br /&gt;
*[[Materials Production Design Curriculum]]. Wood. Rock. Clay. Insulation. Refractory insulation.&lt;br /&gt;
*[[Productive Household Design Curriculum]]. Includes information work, micro Factory, aquaponics, and perennial landscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=About=&lt;br /&gt;
HR recruits based on curriculum. Curriculum should be comprehensively described so that&lt;br /&gt;
&lt;br /&gt;
=OSE Apprenticeship Curriculum=&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
*[[OSE Curriculum]]&lt;/div&gt;</summary>
		<author><name>Ben Levi</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Future_Builders_Academy_Curriculum&amp;diff=320431</id>
		<title>Future Builders Academy Curriculum</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Future_Builders_Academy_Curriculum&amp;diff=320431"/>
		<updated>2026-02-25T00:54:12Z</updated>

		<summary type="html">&lt;p&gt;Ben Levi: spelling corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Future Builders Academy – Core Curriculum =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;OSE Future Builders Academy (FBA)&#039;&#039;&#039; is a 4 year apprenticeship and immersion program with hands-on, immersive learning dedicated to world-building for real. We have an apprenticeship which teaches young people, career-shifters, and entrepreneurs interested in starting or optimizing their business with open source collaboration - to change the world for a living.&lt;br /&gt;
&lt;br /&gt;
Our program is based on hands-on design-build of just about anything. The supporting learning curriculum is built around three core pillars:  &lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Architectures of Civilization&#039;&#039;&#039;  &lt;br /&gt;
# &#039;&#039;&#039;Learning How to Learn&#039;&#039;&#039;  &lt;br /&gt;
# &#039;&#039;&#039;Learning How to Be a Human&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
We learn the above by doing: by building the things that we study. Learning how to be a human is the basis of sound design decisions. Learning how to learn allows us to absorb integrated knowledge - which would be impossible otherwise due to the large scope of integrated knowledge. Architectures of civilization are the way society works: its technologies and institutions. In our program, we learn to build the future that we want to live in.&lt;br /&gt;
&lt;br /&gt;
=== 1. Architectures of Civilization ===  &lt;br /&gt;
This is the study of both the &#039;&#039;&#039;technosphere&#039;&#039;&#039; (human-made technologies) and &#039;&#039;&#039;human institutions&#039;&#039;&#039; (social, political, and economic systems). We ask two key questions:  &lt;br /&gt;
* What are the essential working principles of each?  &lt;br /&gt;
* How can we evolve them into more beneficial, sustainable forms?  &lt;br /&gt;
&lt;br /&gt;
In essence, this is a study of humanity’s role as a steward of the planet.&lt;br /&gt;
&lt;br /&gt;
Practically, we start with the &#039;&#039;&#039;Global Village Construction Set&#039;&#039;&#039; (GVCS) — a core toolkit of technologies that make up about &#039;&#039;&#039;10% of the entire material economy&#039;&#039;&#039;. We break these down to their building blocks, studying the &#039;&#039;mechanisms, algorithms, and first principles&#039;&#039; that make both nature and technology function. It’s like learning to build civilization with LEGO bricks.  &lt;br /&gt;
&lt;br /&gt;
Our first focus is &#039;&#039;&#039;housing&#039;&#039;&#039; — because it is a universal need, a global crisis, and a practical way to fund our work by building homes.&lt;br /&gt;
&lt;br /&gt;
=== 2. Learning How to Learn (LtL) ===  &lt;br /&gt;
This is about mastering &#039;&#039;&#039;literacies&#039;&#039;&#039; — not just reading and writing, but &#039;&#039;all&#039;&#039; the ways humans can be competent in the world. There are around &#039;&#039;&#039;100 key literacies&#039;&#039;&#039;, from technical and scientific to emotional and collaborative. Many people are unaware that most of these even exist — and that they can be deliberately studied and improved.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metalearning&#039;&#039;&#039; — or “learning how to learn” — starts with recognizing your own ignorance, mapping out the full landscape of possible literacies, and then systematically developing them. This is a lifelong practice.  &lt;br /&gt;
&lt;br /&gt;
We also study &#039;&#039;&#039;multiple intelligences&#039;&#039;&#039; — different types of natural aptitudes. Importantly, high intelligence in an area doesn’t guarantee high performance; you still need practice. Similarly, you can achieve high literacy in an area even if your innate aptitude is average, through consistent work.  &lt;br /&gt;
&lt;br /&gt;
We reject the idea of “born genius.” Genius is made through effort and practice. &#039;&#039;&#039;Neuroplasticity&#039;&#039;&#039; — the brain’s ability to rewire itself — means that &#039;&#039;any&#039;&#039; skill, intelligence, or literacy can be developed with dedication. The key question is: &#039;&#039;Do you want to learn it?&#039;&#039; If yes, improvement is inevitable, and excellence is possible.  &lt;br /&gt;
&lt;br /&gt;
=== 3. Learning How to Be a Human (LtH) ===  &lt;br /&gt;
LtH is a specialized part of Learning How to Learn, focusing on the human side of life:  &lt;br /&gt;
*Ability to collaborate openly - the cultural and technical skills of collaborative literacy&lt;br /&gt;
* Organizational and leadership skills  &lt;br /&gt;
* Social and emotional intelligence  &lt;br /&gt;
* Psychological and spiritual growth  &lt;br /&gt;
* Civic engagement and collaboration  &lt;br /&gt;
&lt;br /&gt;
It’s about relationships between people, rather than between people and technology. In our model of intelligences and literacies, LtH draws heavily from the interpersonal, intrapersonal, and civic domains.&lt;br /&gt;
&lt;br /&gt;
=How It Works=&lt;br /&gt;
See more at [[Future Builders Academy - How It Works]] &lt;br /&gt;
&lt;br /&gt;
=Our Method and Goal =&lt;br /&gt;
We teach and practice &#039;&#039;&#039;Integrated Design, Integrated Learning, and Integrated Enterprise&#039;&#039;&#039; — producing people who are &#039;&#039;Integrated Humans&#039;&#039;. Our work blends:  &lt;br /&gt;
* &#039;&#039;&#039;Extreme Education&#039;&#039;&#039; — fast, immersive, comprehensive learning  &lt;br /&gt;
* &#039;&#039;&#039;Extreme Enterprise&#039;&#039;&#039; — building real economic value while learning  &lt;br /&gt;
* &#039;&#039;&#039;Extreme Design and Manufacturing&#039;&#039;&#039; — creating technology for abundance  &lt;br /&gt;
&lt;br /&gt;
Our ultimate aim is to cultivate an &#039;&#039;&#039;abundance mindset&#039;&#039;&#039; — a way of thinking and acting that generates material and spiritual wealth for all.  &lt;br /&gt;
&lt;br /&gt;
The Future Builders Academy is, at its core, an &#039;&#039;&#039;experiment in creating genius&#039;&#039;&#039; — and in documenting how quickly and effectively it can be done.&lt;br /&gt;
&lt;br /&gt;
Keywords: [[Architectures of Civilization]], [[Learning How to Learn]], [[Learning How to Be a Human]], [[Global Village Construction Set]], [[Literacies]], [[Intelligences]], [[Neuroplasticity]], [[Neuroplastic Sublimation]], [[Integrated Design]], [[Integrated Learning]], [[Integrated Enterprise]], [[Integrated Human]], [[Extreme Enterprise]], [[Extreme Education]], [[Extreme Design]], [[Extreme Manufacturing]]&lt;br /&gt;
&lt;br /&gt;
=Future Builders Academy Goals=&lt;br /&gt;
One goal is deliver the [[GVCS]] at commercial product while maintaining full open source by 2028 at a $50M budget, followed by opensourcing the entire technosphere by 2036. This in on the timeline of the [[Singularity]], and is a contender to potential negative outcomes. Our risk-mitigation strategy consists of the [[Collaborative Singularity]]: teaching open collaboration techniques for of win-win creativity towards abundance - or prosperity at scale. This is not about technology, but about transforming mindsets into those of abundance. &lt;br /&gt;
&lt;br /&gt;
Rough rollouts on the technology front are shown at [[Roadmaps]]. Our [[Status of Completion]] is about 30% - or 2% depending on whether we are counting product or enterprise release. Our rollout on abundance mindset creation starts with the [[Future Builders Academy]] - started in earnest in 2025 with its 4 year apprenticeships and shorter-term programs.&lt;br /&gt;
&lt;br /&gt;
To get there, we are pursuing [[Collaborative Literacy]] towards swarm collaboration on the scale of thousands, accompanied by reification on a square mile with population of 10000 as a prototype experimental community of tomorrow. The [[Future Builders Academy]] is the prerequisite education program to get there.&lt;br /&gt;
&lt;br /&gt;
=Program Structure=&lt;br /&gt;
*The program involves personally-tailored curriculum for each participant - with a Learning Plan session at the beginning of each apprentice&#039;s journey. The exact nature of the custom curriculum depends on the student&#039;s Learning Plan.&lt;br /&gt;
*Each student learns 20 trades for integrated house construction. Given that construction is brutal work, the goal for the cohort is to find the most difficult parts and solve them - by improving process design, developing related machines, or developing automated toolchains.&lt;br /&gt;
*Each participant is a collaborator in the larger OSE goal of open-sourcing civilization. Each person engages in collaborative, swarm-based development of a new product (one of the 50 GVCS technologies or its sub-components) as part of their 4 year journey, with a final project of building and presenting an enterprise concept around this product.&lt;br /&gt;
*Program location is at the Open Source Ecology facility in the Kansas City area, Missouri, USA. &#039;&#039;&#039;Remote options are possible&#039;&#039;&#039; - if you have access to workshop/prototyping facilities and capital for materials so you can do builds alongside with us. You can travel to select Extreme Build events on site - where we do swarm builds on the time scale of a week. Please discuss this with us if you are interested in remote participation. Remote participation can work when you already have facilities - such as a working farm of manufacturing operation - and you would like to optimize your methods with open source collaboration where you share your results with the rest of the world.&lt;br /&gt;
*The program starts with a 10 day week [[Future Builder Crash Course]], for rapid learning of build skills.  Students may eventually choose to participate in leadership or other roles in lieu of direct crash course participation. &lt;br /&gt;
*Program can involve 2 days of work study performing real builds - starting with Seed Eco-Homes - pending student qualification. This builds upon the Builder Crash Course as a rapid-learning introduction to the overall house build process.&lt;br /&gt;
*We spend time in the [[Rapid Learning Facility]] (RLF)- learning from modular education kits, documenting, collaborating, and otherwise building core [[Collaborative Literacy]] competency. &lt;br /&gt;
*We can offer up to 24 scholarships to all outstanding candidates, with a living stipend each month. Each scholarship lasts the full year, including the summer if students choose to spend the summer at our campus. Students can apply for the scholarship each year.&lt;br /&gt;
*&#039;&#039;&#039;To qualify for a scholarships, the candidate must commit to full time engagement with a goal completing the 4 year program. After graduation, the student must either continue their studies with OSE on site, or work with OSE on site for a minimum of 2 years from program completion.&lt;br /&gt;
*Students must commit to ideals of universal access to prosperity, by developing the [[Zero Marginal Cost Society]] - of which the Global Village Construction Set is an essential component. The overall campus experience is intended to be an earnest experiment of starting a prototype model community of tomorrow (as in Disney&#039;s original [[EPCOT Center]] mission). &lt;br /&gt;
*The core goal of the program is to equip students with the skills to become system transformers. Students study systems (&#039;Civilization Architectures&#039;) by building them from scratch as part of their curriculum - and then work on improvements to evolve outdated or broken systems.&lt;br /&gt;
*Successful graduates may be invited to stay at the core OSE campus as part of the civilization reboot experiment. As part of an integrated civilization experiment, we are also developing various social security programs including on-site medical facilities, retirement living, hospice, [[Universal Basic Productive Resources]] infrastructures, bank, insurance company, and legal services infrastructure, among others.&lt;br /&gt;
&lt;br /&gt;
=Competency-Based Performance=&lt;br /&gt;
The first few weeks of the program will focus on skill acquisition and competency testing. We will design and build rapid learning stations - by producing learning kits for each area of study. Examples are: tools, techniques, water, plumbing, electrical, structural modules, and all other skill sets required. This combines computer workstations for watching videos, video capture for capturing data and time lapse footage during builds, and learning kits of prepared parts. This is combined with FreeCAD file viewing and reading of technical blueprints for every aspect of the build.&lt;br /&gt;
&lt;br /&gt;
As part of our 4 year program, build performance data will be documented for the purpose of open enterprise development. For students whom OSE hires, pay scale will be determined transparently by competency testing. Such competency testing will also enable any graduates to determine pay scales if starting their own enterprise.&lt;br /&gt;
&lt;br /&gt;
= Future Builders Academy – 4-Year Pathways to Mastery =&lt;br /&gt;
&lt;br /&gt;
We offer three competency-based training tracks designed to prepare participants for high-impact roles in open-source building and enterprise leadership.  &lt;br /&gt;
All tracks combine &#039;&#039;&#039;on-the-job training&#039;&#039;&#039;, &#039;&#039;&#039;Rapid Learning Facility (RLF) skill development&#039;&#039;&#039;, and &#039;&#039;&#039;collaborative literacy training&#039;&#039;&#039;, measured in &#039;&#039;&#039;college credit-hour equivalents&#039;&#039;&#039; for transparent, recognized value.&lt;br /&gt;
&lt;br /&gt;
== 1. Builder Track ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary: Collaborate in [[OSPD]], we swarm build a house with you for near free when you graduate in 4 years.&#039;&#039;&#039; You produce your own materials according to the [[Tom&#039;s Shoes for Housing]] model, and are left with only the costs of those things that we can&#039;t build ourselves. We provide the swarm to help build your house rapidly. Thus, you are highly incentivized to provide your R&amp;amp;D&amp;amp;C effort - because you are benefitting directly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purpose:&#039;&#039;&#039;  &lt;br /&gt;
*To help develop open source, zero marginal cost materials production of lumber, CEBs, solar concrete, gravel, 3D printed plastic parts, and insulation &lt;br /&gt;
*To help productize the thermal battery, true geothermal energy, open source power inverter, and open source heat pump.&lt;br /&gt;
*To incentivize performance and open source product [[R&amp;amp;D&amp;amp;C]] by participants towards achieving zero marginal cost in the above materials and products&lt;br /&gt;
*To free individuals from the single highest cost in their life - housing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Materials Details&#039;&#039;&#039;&lt;br /&gt;
Developing open knowhow for:&lt;br /&gt;
*&#039;&#039;&#039;CEB Press&#039;&#039;&#039; - commercial production of both stabilized and unstabilized block, including conveyors and soil-conditioning equipment. Includes testing and certification for the CEBs.&lt;br /&gt;
*&#039;&#039;&#039;Sawmill&#039;&#039;&#039; - a CNC sawmill capable of $20,000 per day of lumber production, including testing and certification for the lumber&lt;br /&gt;
*&#039;&#039;&#039;Solar Concrete&#039;&#039;&#039; - lime kiln for turning limestone into lime and mixing cement mixes - run by solar electric energy. Includes a gravel quarry and rock crusher infrastructure&lt;br /&gt;
*&#039;&#039;&#039;3D Printed Housing Materials &#039;&#039;&#039;- &#039;from plastic to embedded filament plastic composites to concrete and soil printing. Culminating in a [[Crowd-Sourced 3D Printed House]]&lt;br /&gt;
*&#039;&#039;&#039;Insulation&#039;&#039;&#039; - from 3D printed spaghetti, cellular 3d prints, to [[HempSIP]]s, hempcrete, aircrete, and other cellulose-cement hybrids. Even straw bale in 3D printed forms. See [[SEH_Cost_Savings#Priorities_Narrative]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Program Highlights:&#039;&#039;&#039;&lt;br /&gt;
*4 Year Program&lt;br /&gt;
*Incentivizes R&amp;amp;D component for materials production at zero marginal cost as above - because apprentices are motivated to develop free materials from which they can benefit directly&lt;br /&gt;
* &#039;&#039;&#039;Annual Tuition:&#039;&#039;&#039; $15,070, but scholarships available to all who quality and who need it so that cost is absolutely not a barrier to anyone with a genuine interest in the program.&lt;br /&gt;
*&#039;&#039;&#039;Scholarships:&#039;&#039;&#039; available to all qualified applicants with key character traits of bold humility and willingness to share.  Scholarships cover tuition and OSE provides housing. Apprentices participate in student-built training projects and receive a $600/month living stipend at the outset. As apprentices gain skills and take on other responsibilities in R&amp;amp;D, we re-evaluate individual stipends every 3 months. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Outcome:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Freehouse Squared&#039;&#039;&#039; - irresistible offer where we swarm  build a house for you, with your sweat equity included - including zero marginal cost materials except for parts we cannot manufacture ourselves. Legal, land, and transportation (if built at our facility) not included.&lt;br /&gt;
*&#039;&#039;&#039;Land Acquisition&#039;&#039;&#039; - [[EPCOT]] invitation: potential land tenure track access to successful graduates&lt;br /&gt;
*&#039;&#039;&#039;True Buy Out at the Bottom Package&#039;&#039;&#039; - invest 4 years of your full energy into skills acquisition, and leave with the single most important cost in your life addressed: housing&lt;br /&gt;
*&#039;&#039;&#039;Certification&#039;&#039;&#039; - in production of lumber, CEBs, concrete, gravel, and 3D printed parts, and insulation using open source machines&lt;br /&gt;
&lt;br /&gt;
== 2. Civilization Systems Engineering (Designer) Track==&lt;br /&gt;
&#039;&#039;&#039;Purpose:&#039;&#039;&#039;  &lt;br /&gt;
Train design-build-engineers capable of creating integrated infrastructure systems including capacity of leading large crews. This includes the perk of the Builder Track: free materials to build a house (80% free).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Program Highlights:&#039;&#039;&#039;&lt;br /&gt;
*same as Builder Track, but adding further training in years 3 and 4&lt;br /&gt;
* &#039;&#039;&#039;RLF Practice:&#039;&#039;&#039; 1 day/week for 3–6 credit hours – hands-on skill development across multiple technology areas.&lt;br /&gt;
* &#039;&#039;&#039;Classroom Learning:&#039;&#039;&#039; 6 credit hours – literacies, intelligences, and interdisciplinary design.&lt;br /&gt;
* &#039;&#039;&#039;Total Credits:&#039;&#039;&#039; 12–15 credits equivalent.&lt;br /&gt;
* &#039;&#039;&#039;Time Commitment:&#039;&#039;&#039; full time commitment required. Minimum of 4 days on site. Weekends can be off or spent on an independent contractor basis. 1 day of classes can be taken remotely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Outcome After 4 Years:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;OSE Crew&#039;&#039;&#039; - we hire or partner with successful graduates. Graduates are responsible for maintaining a section of the Maysville, MO [[EPCOT]] campus, or start an OSE Campus in another location as a subsidiary, with option to franchise after proving performance&lt;br /&gt;
* &#039;&#039;&#039;Expected Starting Pay:&#039;&#039;&#039; $72,000/year for [[OSPD]] and $95k for running crews. All pending transparently documented competency.&lt;br /&gt;
* &#039;&#039;&#039;Annual Tuition:&#039;&#039;&#039; $15,070, but scholarships available to all who quality and who need it so that cost is absolutely not a barrier to anyone with a genuine interest in the program.&lt;br /&gt;
*&#039;&#039;&#039;Scholarships:&#039;&#039;&#039; available to all qualified applicants with key character traits of bold humility and willingness to share.  Scholarships cover tuition and provide. Apprentices participate in student-built training projects and receive a $600/month living stipend.&lt;br /&gt;
&lt;br /&gt;
== 3. Extreme Enterprise Formation Track - 6 months==&lt;br /&gt;
&#039;&#039;&#039;Purpose:&#039;&#039;&#039;  &lt;br /&gt;
This track is an induction for ambitious extreme entrepreneurs. The program trains Seed Eco-Home enterprise startups (running 24 person crews, $5M/year net model) independent of OSE, or $100k starting in year 1 after graduation by partnering with OSE. The program is a one-of-a-kind extreme enterprise opportunity that leverages open design for enterprise ecosystem scaling. OSE is generating revenue from builds in the program, and contributes all revenue back into ecosystem development: product improvement, manufacturing of building materials, open source machines, and other assets that optimize enterprise robustness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Program Highlights:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;RLF Practice:&#039;&#039;&#039; - 7 hours per day - advanced skill mastery on a rapid time scale using a modular build system which follows [[Expertise-Embedded Systems Design]]; leadership in collaboration/documentation.&lt;br /&gt;
* &#039;&#039;&#039;Leadership Training:&#039;&#039;&#039; Learn-to-Lead (LtL) &amp;amp; Learning How to Be a Human (LtH) – 1 hour executive, interpersonal, and leadership skills.&lt;br /&gt;
*&#039;&#039;&#039;Design Training:&#039;&#039;&#039; crash course on AI-assisted CAD design so that inductees can generate new house models and produce full documentation automatically.&lt;br /&gt;
* &#039;&#039;&#039;Total Credits:&#039;&#039;&#039; 15–21 credits equivalent.&lt;br /&gt;
* &#039;&#039;&#039;Age Requirement:&#039;&#039;&#039; None (competency-based; tool restrictions may apply for minors).&lt;br /&gt;
* &#039;&#039;&#039;Time Commitment:&#039;&#039;&#039; Full time. Revolution is not a part time job.&lt;br /&gt;
* &#039;&#039;&#039;6 month tuition:&#039;&#039;&#039; about $15k with housing included. If the induction takes longer, inductees pay $500/month rent until graduation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Outcome in 6 months:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Build Mastery Certification&#039;&#039;&#039;: ability to execute all the phases of a home build, to source materials, and to complete a full Seed Eco-Home build from site preparation to rooftop photovoltaics.&lt;br /&gt;
*&#039;&#039;&#039;Enterprise Startup&#039;&#039;&#039;: students start their company, and either go on their own or partner with OSE for $100k net value of business activity straight out of the gate. OSE can also offer facility lease options to help minimize startup capital requirements&lt;br /&gt;
* &#039;&#039;&#039;Expected Results:&#039;&#039;&#039;  For startup of a Seed Eco-Home enterprise, OSE is offering a net $100k of contracts in the first year, which pays back for the training many times over.&lt;br /&gt;
&lt;br /&gt;
== 4. Extreme Enterprise Program - The Remote Option==&lt;br /&gt;
&#039;&#039;&#039;Purpose:&#039;&#039;&#039;  &lt;br /&gt;
A 4 year program without on-site participation. It is for existing entrepreneurs optimizing their own enterprise using open source collaboration within the framework of [[Distributive Enterprise]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Program Highlights:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Leadership Training:&#039;&#039;&#039; Learn-to-Lead (LtL) &amp;amp; Learning How to Be a Human (LtH) – 6 credit hours of executive, interpersonal, and leadership skills.&lt;br /&gt;
* &#039;&#039;&#039;Age Requirement:&#039;&#039;&#039; None (competency-based; tool restrictions may apply for minors).&lt;br /&gt;
* &#039;&#039;&#039;Time Commitment:&#039;&#039;&#039; No specific time commitment - up to the entrepreneur as to how much involvement they would like. Allows for participation in select [[Extreme Builds]] on site as needed.&lt;br /&gt;
* &#039;&#039;&#039;Annual Tuition:&#039;&#039;&#039; $20,090. Scholarships are not likely  - as anyone participating in this track is expected to already have significant experience managing risk and generating enterprise revenue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Outcome After 4 Years:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;R&amp;amp;D&amp;amp;C:&#039;&#039;&#039; Productization of optimized production systems for an existing enterprise is expected to be tested by the end of the program. Enterprise blueprints are expected to be published under an [[OSHWA]]-compliant license for anyone to benefit from.&lt;br /&gt;
* &#039;&#039;&#039;Expected Results:&#039;&#039;&#039; 10x ROI (based on additional revenue to cost of tuition ratio) for an existing business in the first year of operations after graduation for any significant enterprise. For startup of a Seed Eco-Home enterprise, expected revenue in the first year is expected to be $200k-600k net not including CEO salary.&lt;br /&gt;
&lt;br /&gt;
=Civilization Design Requires a Civilization-Scope Learning Method=&lt;br /&gt;
In order to achieve OSE&#039;s mission of creating a collaborative, win-win world - we start with re-imagining what a benign civilization would look like. We keep the big picture in mind, in the sense that the failure to imaging how a civilization should be designed in order to prosper - may be the answer to the [[Fermi Paradox]] in that a civilization will exterminate itself due to various bad practices such as stupidity or nuclear annihilation. We don&#039;t know, but we sure do not want our current civilization to prove the Fermi Paradox by demonstrating that peak ignorance leads to the extinction of otherwise sentient life.&lt;br /&gt;
&lt;br /&gt;
To design a benign civilization, we must wrap our heads around a vast topic: the physical world, the human technosphere, institutions - literally everything on earth as informed by history and the cosmos. To this end - we study the design of known human enterprise and its institutions - and how they interact with the natural world - of which humans are a part.&lt;br /&gt;
&lt;br /&gt;
Given this topic is of an impossible scope - it&#039;s a perfect question to solve. Just how can we understand everything - or how do we understand just enough - so that we can influence the course of civilization in the positive direction? This is an important question, and we take this question seriously.&lt;br /&gt;
&lt;br /&gt;
To gain the most insight, we approach this problem from multiple angles to incentivize broad, multifaceted, rapid learning:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;We learn how to build things&#039;&#039;&#039;. And especially physical things. Learning this is perhaps the single most empowering skill that human can gain. Humans have exceeded all other animals in their ability to shape the environment to their will, through the use of tools. Gaining this skill provides immense insight into not only how things work, but also to affecting how things work - to deliver the agency that constitutes one of humanity&#039;s most compelling needs and features.&lt;br /&gt;
#&#039;&#039;&#039;We learn how to design things&#039;&#039;&#039;. Of a wide scope, from the technosphere, to terraforming, to institutions. If we want to build things, we need to understand how to design them.&lt;br /&gt;
#&#039;&#039;&#039;We learn how to solve problems, to think, and to form accurate mental models of reality&#039;&#039;&#039;.&lt;br /&gt;
#&#039;&#039;&#039;We learn how to learn&#039;&#039;&#039;. This is a topic I wish I learned in school.&lt;br /&gt;
#&#039;&#039;&#039;We learn by teaching&#039;&#039;&#039;. This is even more powerful than immersion, hands-on learning.&lt;br /&gt;
#&#039;&#039;&#039;We learn [[How to Be a Human]]&lt;br /&gt;
#&#039;&#039;&#039;We use an [[Integrated Learning Method]]&#039;&#039;&#039;.&lt;br /&gt;
#&#039;&#039;&#039;We appreciate complexity and emergent phenomena&#039;&#039;&#039;. Everything is connected to everything else, and the only constant is change. Integration leads to emergence, leads to transcendence of problems, leads to sublimation.&lt;br /&gt;
#&#039;&#039;&#039;[[Multilevel Learning]]&#039;&#039;&#039; - flat teams without glass ceilings, marked by humility of team members&lt;br /&gt;
#&#039;&#039;&#039;[[Multiple Intelligence Learning]]&#039;&#039;&#039; - present information in a way that can be understood in by people of different cognitive strengths/types or learning styles. See [[Multiple Intelligence]]&lt;br /&gt;
#&#039;&#039;&#039;[[Stoic Learning]]&#039;&#039;&#039; - in the sense that you willfully put yourself in difficult situations in order to learn from them. In other cases, necessity is the mother of all invention. It is a necessity-motivated version of problem-based learning. This has to do with developing [[Antifragility]]&lt;br /&gt;
#&#039;&#039;&#039;[[Service Learning]]&#039;&#039;&#039; - Every year, we plan a service trip to a select location worldwide, to tackle an important issue of human progress. We teach character by service learning. This happens during summer vacations and spring break trips. &lt;br /&gt;
#&#039;&#039;&#039;[[Enterprise Learning]]&#039;&#039;&#039; - working mostly on the economic enterprise aspect, a strong motivator for financial independence. &lt;br /&gt;
#&#039;&#039;&#039;[[Rapid Learning Facility]]&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Living Lab&#039;&#039;&#039; - We do not only study - but actually practice the things that we learn. To this end, we are engaging in a real, living experiment of creating a functional and replicable experimental prototype community that can serve as a model of human possibility. This was the original mission of the [[EPCOT Center]] prior to turning into an amusement park enterprise model.&lt;br /&gt;
#&#039;&#039;&#039;Competency-Based Learning&#039;&#039;&#039; - our curriculum is designed for a 4 year learning period, but can be done faster in case of exceptional individuals or those with significant skill sets.  Students will contribute to defining transparent competency standards, based on their cohort&#039;s performance.&lt;br /&gt;
&lt;br /&gt;
=Apply!=&lt;br /&gt;
*[[Future Builders Academy Application]]&lt;br /&gt;
&lt;br /&gt;
[[File:einstein.png|300px]]&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
*[[Future Builders Academy]]&lt;br /&gt;
*[[Future Builders Academy Contract]] - v1 from September 2025. Now superseded.&lt;/div&gt;</summary>
		<author><name>Ben Levi</name></author>
	</entry>
</feed>