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	<id>https://wiki.opensourceecology.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GeneralDesign</id>
	<title>Open Source Ecology - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.opensourceecology.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GeneralDesign"/>
	<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/wiki/Special:Contributions/GeneralDesign"/>
	<updated>2026-05-13T15:36:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_LOG&amp;diff=169963</id>
		<title>KELLY LOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_LOG&amp;diff=169963"/>
		<updated>2018-04-13T18:12:39Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Fri, April 13, 2018==&lt;br /&gt;
I have not submitted my video cover letter for OSE Developer and anticipate a delay now.  My partner and I are buying a house and busy moving within the weeks.  We also run three garden based preschools, so you can imagine there are a lot of things to do in the garden. And, I am trying to develop the enterprise business model there which is taking way more time than it should.  Looks like G-suite this time will speed things up.  I look forward to trying the ASUS Chromebit or Chromebox to create a large screen interactive teacher portal as a communication hub, and kiosk during off hours. &lt;br /&gt;
&lt;br /&gt;
Also, I am approaching this YouTube thing slowly as I am finding hidden opportunities to enhance both OSE and General Design.  &lt;br /&gt;
&lt;br /&gt;
I am happy to act as a subject matter expert if anyone needs assistance in the meantime. &lt;br /&gt;
&lt;br /&gt;
My new excitement is creating drip irrigation for a gravity system.  I always love working with polyethylene.   I should probably get a tank of argon and a plastic welder.  And, making raised beds with floating row covers with 9GA wire hoops, 12 GA wire ridgeline, and a non-woven polyethylene fabric.    &lt;br /&gt;
&lt;br /&gt;
It all makes one want a plastic injection/extruder machine and an induction wire foundry.  &lt;br /&gt;
&lt;br /&gt;
I am considering this YouTube Cover Letter very important.  Thinking very generally, a video cover letter and video guides are very helpful in this age of great bandwidth.  &lt;br /&gt;
I admit I have long sought the smallest bandwidth to enable ideas to spread the farthest.  &lt;br /&gt;
But, I have been observing viral trends and recognize I will need very high bandwidth to support my low bandwidth project. &lt;br /&gt;
&lt;br /&gt;
=Week of Mar 19, 2017=&lt;br /&gt;
[[KELLY BIO/GUIDELINES FOR HUMAN RELATIONS]]&lt;br /&gt;
[[BEING HUMAN BEING]]&lt;br /&gt;
VIDEO&lt;br /&gt;
&lt;br /&gt;
=Fri, Mar 16, 2017=&lt;br /&gt;
[[KELLY BIO]]&lt;br /&gt;
=Fri, Mar 16, 2017=&lt;br /&gt;
[[Talk:Methane Digester]]&lt;br /&gt;
[[Talk:Microbial Fuel Cells]]&lt;br /&gt;
&lt;br /&gt;
=Thurs, Mar 15, 2017=&lt;br /&gt;
[[Talk:PV Production Line]]&lt;br /&gt;
&lt;br /&gt;
=WED, Mar 14, 2017=&lt;br /&gt;
$1/PALLET AT BI-MART FOR 3 SHELF NURSERY PLANT PALLETS.  GOOD TIME TO BUY&lt;br /&gt;
&lt;br /&gt;
1ST TEST WITH AIR LOCKER NAIL REMOVER. GREAT SUCCESS.  STAPLES TOO.&lt;br /&gt;
[https://www.amazon.com/Air-locker-professional-Nailer-Remover/dp/B003X2QM3G]&lt;br /&gt;
&lt;br /&gt;
READ THE WIKI INSTRUCTIONS.&lt;br /&gt;
&lt;br /&gt;
NEED TO CHECK ALL CAPS STATUS.&lt;br /&gt;
&lt;br /&gt;
NEED TO CREATE VIDEO FEED.&lt;br /&gt;
&lt;br /&gt;
=Tues, Mar 13, 2017=&lt;br /&gt;
1ST ENTRY. HELLO WORLD!&lt;br /&gt;
&lt;br /&gt;
30 MIN REVIEWING DAILY LOG INSTRUCTIONS AND VIDEO COVER LETTER QUESTIONS.  LOOKS LIKE LOTS MORE LOGS.  &lt;br /&gt;
&lt;br /&gt;
NEXT, REVIEW WIKI INSTRUCTIONS.  &lt;br /&gt;
&lt;br /&gt;
LOGITECH C920 WEBCAM ON ORDER FOR 3/15-16 VIDEO COVER LETTER.  &lt;br /&gt;
https://www.amazon.com/Logitech-Widescreen-Calling-Recording-Desktop/dp/B006JH8T3S/ref=sr_1_3?s=electronics&amp;amp;ie=UTF8&amp;amp;qid=1521078793&amp;amp;sr=1-3&amp;amp;keywords=C920&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_LOG&amp;diff=168775</id>
		<title>KELLY LOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_LOG&amp;diff=168775"/>
		<updated>2018-03-26T21:09:04Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: /* Week of Mar 19, 2017 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Week of Mar 19, 2017=&lt;br /&gt;
[[KELLY BIO/GUIDELINES FOR HUMAN RELATIONS]]&lt;br /&gt;
[[BEING HUMAN BEING]]&lt;br /&gt;
VIDEO&lt;br /&gt;
&lt;br /&gt;
=Fri, Mar 16, 2017=&lt;br /&gt;
[[KELLY BIO]]&lt;br /&gt;
=Fri, Mar 16, 2017=&lt;br /&gt;
[[Talk:Methane Digester]]&lt;br /&gt;
[[Talk:Microbial Fuel Cells]]&lt;br /&gt;
&lt;br /&gt;
=Thurs, Mar 15, 2017=&lt;br /&gt;
[[Talk:PV Production Line]]&lt;br /&gt;
&lt;br /&gt;
=WED, Mar 14, 2017=&lt;br /&gt;
$1/PALLET AT BI-MART FOR 3 SHELF NURSERY PLANT PALLETS.  GOOD TIME TO BUY&lt;br /&gt;
&lt;br /&gt;
1ST TEST WITH AIR LOCKER NAIL REMOVER. GREAT SUCCESS.  STAPLES TOO.&lt;br /&gt;
[https://www.amazon.com/Air-locker-professional-Nailer-Remover/dp/B003X2QM3G]&lt;br /&gt;
&lt;br /&gt;
READ THE WIKI INSTRUCTIONS.&lt;br /&gt;
&lt;br /&gt;
NEED TO CHECK ALL CAPS STATUS.&lt;br /&gt;
&lt;br /&gt;
NEED TO CREATE VIDEO FEED.&lt;br /&gt;
&lt;br /&gt;
=Tues, Mar 13, 2017=&lt;br /&gt;
1ST ENTRY. HELLO WORLD!&lt;br /&gt;
&lt;br /&gt;
30 MIN REVIEWING DAILY LOG INSTRUCTIONS AND VIDEO COVER LETTER QUESTIONS.  LOOKS LIKE LOTS MORE LOGS.  &lt;br /&gt;
&lt;br /&gt;
NEXT, REVIEW WIKI INSTRUCTIONS.  &lt;br /&gt;
&lt;br /&gt;
LOGITECH C920 WEBCAM ON ORDER FOR 3/15-16 VIDEO COVER LETTER.  &lt;br /&gt;
https://www.amazon.com/Logitech-Widescreen-Calling-Recording-Desktop/dp/B006JH8T3S/ref=sr_1_3?s=electronics&amp;amp;ie=UTF8&amp;amp;qid=1521078793&amp;amp;sr=1-3&amp;amp;keywords=C920&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_LOG&amp;diff=168774</id>
		<title>KELLY LOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_LOG&amp;diff=168774"/>
		<updated>2018-03-26T21:07:53Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: /* Week of Mar 19, 2017 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Week of Mar 19, 2017=&lt;br /&gt;
[[KELLY BIO/GUIDELINES FOR HUMAN RELATIONS]]&lt;br /&gt;
[[KELLY BIO/BEING HUMAN BEING]]&lt;br /&gt;
VIDEO&lt;br /&gt;
&lt;br /&gt;
=Fri, Mar 16, 2017=&lt;br /&gt;
[[KELLY BIO]]&lt;br /&gt;
=Fri, Mar 16, 2017=&lt;br /&gt;
[[Talk:Methane Digester]]&lt;br /&gt;
[[Talk:Microbial Fuel Cells]]&lt;br /&gt;
&lt;br /&gt;
=Thurs, Mar 15, 2017=&lt;br /&gt;
[[Talk:PV Production Line]]&lt;br /&gt;
&lt;br /&gt;
=WED, Mar 14, 2017=&lt;br /&gt;
$1/PALLET AT BI-MART FOR 3 SHELF NURSERY PLANT PALLETS.  GOOD TIME TO BUY&lt;br /&gt;
&lt;br /&gt;
1ST TEST WITH AIR LOCKER NAIL REMOVER. GREAT SUCCESS.  STAPLES TOO.&lt;br /&gt;
[https://www.amazon.com/Air-locker-professional-Nailer-Remover/dp/B003X2QM3G]&lt;br /&gt;
&lt;br /&gt;
READ THE WIKI INSTRUCTIONS.&lt;br /&gt;
&lt;br /&gt;
NEED TO CHECK ALL CAPS STATUS.&lt;br /&gt;
&lt;br /&gt;
NEED TO CREATE VIDEO FEED.&lt;br /&gt;
&lt;br /&gt;
=Tues, Mar 13, 2017=&lt;br /&gt;
1ST ENTRY. HELLO WORLD!&lt;br /&gt;
&lt;br /&gt;
30 MIN REVIEWING DAILY LOG INSTRUCTIONS AND VIDEO COVER LETTER QUESTIONS.  LOOKS LIKE LOTS MORE LOGS.  &lt;br /&gt;
&lt;br /&gt;
NEXT, REVIEW WIKI INSTRUCTIONS.  &lt;br /&gt;
&lt;br /&gt;
LOGITECH C920 WEBCAM ON ORDER FOR 3/15-16 VIDEO COVER LETTER.  &lt;br /&gt;
https://www.amazon.com/Logitech-Widescreen-Calling-Recording-Desktop/dp/B006JH8T3S/ref=sr_1_3?s=electronics&amp;amp;ie=UTF8&amp;amp;qid=1521078793&amp;amp;sr=1-3&amp;amp;keywords=C920&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_BIO/GUIDELINES_OF_HUMAN_REATIONS&amp;diff=168773</id>
		<title>KELLY BIO/GUIDELINES OF HUMAN REATIONS</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_BIO/GUIDELINES_OF_HUMAN_REATIONS&amp;diff=168773"/>
		<updated>2018-03-26T21:07:22Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: GeneralDesign moved page KELLY BIO/GUIDELINES OF HUMAN REATIONS to KELLY BIO/GUIDELINES FOR HUMAN RELATIONS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[KELLY BIO/GUIDELINES FOR HUMAN RELATIONS]]&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_BIO/GUIDELINES_FOR_HUMAN_RELATIONS&amp;diff=168772</id>
		<title>KELLY BIO/GUIDELINES FOR HUMAN RELATIONS</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_BIO/GUIDELINES_FOR_HUMAN_RELATIONS&amp;diff=168772"/>
		<updated>2018-03-26T21:07:22Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: GeneralDesign moved page KELLY BIO/GUIDELINES OF HUMAN REATIONS to KELLY BIO/GUIDELINES FOR HUMAN RELATIONS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Communicate well.&lt;br /&gt;
** Explain your situation, your proposed solution, and how accomplish the solution.&lt;br /&gt;
** Always explain the Why, How, When, Where, Who as best as possible when telling people to do something, or don&#039;t do something, or what&#039;s right, or what&#039;s wrong.  &lt;br /&gt;
** Explaining the conditions and assumptions allows the listener to adapt the concept to their frame of reference.  Also, short-sightedness is revealed before developing a concept too far.&lt;br /&gt;
** Communication should be precise, concise, comprehensible, and revealing.&lt;br /&gt;
&lt;br /&gt;
* Listen.&lt;br /&gt;
** Try to understand people and the essence of their comments and questions.&lt;br /&gt;
** People like being understood and frequently don&#039;t give enough information to be understood.&lt;br /&gt;
** Read between the lines.&lt;br /&gt;
** Don&#039;t interrupt.&lt;br /&gt;
&lt;br /&gt;
* Be Enjoyable&lt;br /&gt;
** Even if the other person is not being enjoyable.&lt;br /&gt;
** Try to anticipate the reaction of your audience and keep the air light with positive disposition and provide helpful comments.&lt;br /&gt;
&lt;br /&gt;
* Explain explicitly.&lt;br /&gt;
** Do not imply.&lt;br /&gt;
&lt;br /&gt;
* Develop technical and prose explanations of concepts.&lt;br /&gt;
** Short familiar phrases are easier to understand and transmit.&lt;br /&gt;
** Long winded technical explanations are required to fully understand.&lt;br /&gt;
&lt;br /&gt;
* Ask good questions.&lt;br /&gt;
** There are such things as bad questions; and it&#039;s better to discover the good questions than seeking an answer to an ill-formed question.&lt;br /&gt;
** Answers to good questions are usually much simpler and comprehensive than answers to bad questions.&lt;br /&gt;
** Break a problem down into its components.&lt;br /&gt;
**Avoid yes/no questions unless you want a very short answer&lt;br /&gt;
&lt;br /&gt;
* Follow-up&lt;br /&gt;
** People forgetting is not a waiver for failure.&lt;br /&gt;
&lt;br /&gt;
* Try to answer your own questions.&lt;br /&gt;
** There should be resources to answer questions. &lt;br /&gt;
** Ask how to find an answer.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t hypothesize much or create what-if scenarios.&lt;br /&gt;
** Get actual feedback.&lt;br /&gt;
** Stay to the tasks that matter.&lt;br /&gt;
** It is better to interpolate than extrapolate.&lt;br /&gt;
&lt;br /&gt;
* Propose a solution if you bring up a problem.&lt;br /&gt;
** There are far too many problems and what we really need are solutions.&lt;br /&gt;
&lt;br /&gt;
* Be realistic.&lt;br /&gt;
** There will be a test.&lt;br /&gt;
** A person will complete a task regardless if they have the resources they need, and the results are predictably not ideal.&lt;br /&gt;
** Complexity breeds more complexity.&lt;br /&gt;
&lt;br /&gt;
* Talk it out.&lt;br /&gt;
** Explain an idea or solution out loud instead of just thinking about it. &lt;br /&gt;
** Helping people typically only requires listening to them so they have a chance to formulate their ideas into words. &lt;br /&gt;
** Don&#039;t bring ideas up the chain that didn&#039;t sound good out loud or you are hesitant to repeat to other people.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t throw people under the bus. &lt;br /&gt;
** You are probably wrong and the problem is much closer to home.&lt;br /&gt;
** People make mistakes, and that is okay.&lt;br /&gt;
** Bring people up instead of putting them down.&lt;br /&gt;
&lt;br /&gt;
* Avoid superiority complexes, inferiority complexes, and large swings of emotion.&lt;br /&gt;
** Stay even keeled and peachy keen.&lt;br /&gt;
** Accomplishing a goal is great, but you&#039;re stuff will likely break or it contains a logical flaw that existed from conception.  Keep your head in the game.  Your actions speak more than your words.&lt;br /&gt;
** Nothing is really that bad or buggered up.  Solutions are typically very simple and elegant, and it is important to seek the answers with a positive attitude.&lt;br /&gt;
&lt;br /&gt;
* Give credit where credit is due.&lt;br /&gt;
** The more the merrier. &lt;br /&gt;
&lt;br /&gt;
* Admit when you are wrong.&lt;br /&gt;
** People like it when you tell them they were right and you were wrong.&lt;br /&gt;
&lt;br /&gt;
* [https://www.psychologytoday.com/articles/201005/make-your-own-luck Be lucky] (below statements developed from linked article.)&lt;br /&gt;
** See serendipity everywhere. Every moment is rich with lessons. Everything you learn is useful somehow.  &lt;br /&gt;
** Prime yourself for chance.  Look to your network and keep expanding it.  Keep an open mind.  Don&#039;t judge too soon or too concretely.  Avoid neuroticism; the tendency to experience negative emotional states like anxiety, anger, guilt, and depression.  &lt;br /&gt;
** Relax a bit.  Provide a comfortable environment to share ideas.  There are hidden opportunities everywhere.&lt;br /&gt;
** Say yes.  Try new things.  Supporting another person creates a team, which is more valuable than creating a negative persona.&lt;br /&gt;
** Embrace failure.  The greatest learning opportunities are born from failure.&lt;br /&gt;
&lt;br /&gt;
* Plan for failure and forgetting everything.&lt;br /&gt;
** Get your ducks in a row so when failure happens you have resources to remedy the problem and remember why things were done a certain way in the past to correct them in the future.&lt;br /&gt;
&lt;br /&gt;
* Stay the course.&lt;br /&gt;
** This one is tricky, but stay the course under normal conditions.&lt;br /&gt;
** Manage your time.&lt;br /&gt;
** Park what you are working on at a good spot so anyone can pick it up later.&lt;br /&gt;
&lt;br /&gt;
* Avoid discussing conspiracy theories, making judgments with limited information, and discussing things that are outside your domain.&lt;br /&gt;
** There are a lot of cool ideas out there and ways to view events, but they are distracting and trivial to the tasks at hand.&lt;br /&gt;
** This isn&#039;t a spin room.&lt;br /&gt;
** A tool that is chattering isn&#039;t cutting well.&lt;br /&gt;
&lt;br /&gt;
* Start resolving issues in a prompt manner.&lt;br /&gt;
** Sorting out bugs is a long process and time is valuable.  &lt;br /&gt;
** There will frequently be roadblocks that require additional information, that requires more waiting.&lt;br /&gt;
** Morale is improved when issues are dealt in a timely manner.&lt;br /&gt;
&lt;br /&gt;
* Do not just ask someone for a resource.&lt;br /&gt;
** Explain your situation, your proposed solution, and how the resource seems like the best option to achieve the solution.&lt;br /&gt;
&lt;br /&gt;
* Do not make excuses.&lt;br /&gt;
** Explanations are fine.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_LOG&amp;diff=168771</id>
		<title>KELLY LOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_LOG&amp;diff=168771"/>
		<updated>2018-03-26T20:59:36Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: /* Week of Mar 19, 2017 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Week of Mar 19, 2017=&lt;br /&gt;
[[KELLY BIO/GUIDELINES OF HUMAN RELATIONS]]&lt;br /&gt;
[[KELLY BIO/BEING HUMAN BEING]]&lt;br /&gt;
VIDEO&lt;br /&gt;
&lt;br /&gt;
=Fri, Mar 16, 2017=&lt;br /&gt;
[[KELLY BIO]]&lt;br /&gt;
=Fri, Mar 16, 2017=&lt;br /&gt;
[[Talk:Methane Digester]]&lt;br /&gt;
[[Talk:Microbial Fuel Cells]]&lt;br /&gt;
&lt;br /&gt;
=Thurs, Mar 15, 2017=&lt;br /&gt;
[[Talk:PV Production Line]]&lt;br /&gt;
&lt;br /&gt;
=WED, Mar 14, 2017=&lt;br /&gt;
$1/PALLET AT BI-MART FOR 3 SHELF NURSERY PLANT PALLETS.  GOOD TIME TO BUY&lt;br /&gt;
&lt;br /&gt;
1ST TEST WITH AIR LOCKER NAIL REMOVER. GREAT SUCCESS.  STAPLES TOO.&lt;br /&gt;
[https://www.amazon.com/Air-locker-professional-Nailer-Remover/dp/B003X2QM3G]&lt;br /&gt;
&lt;br /&gt;
READ THE WIKI INSTRUCTIONS.&lt;br /&gt;
&lt;br /&gt;
NEED TO CHECK ALL CAPS STATUS.&lt;br /&gt;
&lt;br /&gt;
NEED TO CREATE VIDEO FEED.&lt;br /&gt;
&lt;br /&gt;
=Tues, Mar 13, 2017=&lt;br /&gt;
1ST ENTRY. HELLO WORLD!&lt;br /&gt;
&lt;br /&gt;
30 MIN REVIEWING DAILY LOG INSTRUCTIONS AND VIDEO COVER LETTER QUESTIONS.  LOOKS LIKE LOTS MORE LOGS.  &lt;br /&gt;
&lt;br /&gt;
NEXT, REVIEW WIKI INSTRUCTIONS.  &lt;br /&gt;
&lt;br /&gt;
LOGITECH C920 WEBCAM ON ORDER FOR 3/15-16 VIDEO COVER LETTER.  &lt;br /&gt;
https://www.amazon.com/Logitech-Widescreen-Calling-Recording-Desktop/dp/B006JH8T3S/ref=sr_1_3?s=electronics&amp;amp;ie=UTF8&amp;amp;qid=1521078793&amp;amp;sr=1-3&amp;amp;keywords=C920&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_LOG&amp;diff=168770</id>
		<title>KELLY LOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_LOG&amp;diff=168770"/>
		<updated>2018-03-26T20:25:46Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Week of Mar 19, 2017=&lt;br /&gt;
[[KELLY BIO/GUIDELINES FOR HUMAN RELATIONS]]&lt;br /&gt;
[[KELLY BIO/BEING HUMAN BEING]]&lt;br /&gt;
VIDEO&lt;br /&gt;
&lt;br /&gt;
=Fri, Mar 16, 2017=&lt;br /&gt;
[[KELLY BIO]]&lt;br /&gt;
=Fri, Mar 16, 2017=&lt;br /&gt;
[[Talk:Methane Digester]]&lt;br /&gt;
[[Talk:Microbial Fuel Cells]]&lt;br /&gt;
&lt;br /&gt;
=Thurs, Mar 15, 2017=&lt;br /&gt;
[[Talk:PV Production Line]]&lt;br /&gt;
&lt;br /&gt;
=WED, Mar 14, 2017=&lt;br /&gt;
$1/PALLET AT BI-MART FOR 3 SHELF NURSERY PLANT PALLETS.  GOOD TIME TO BUY&lt;br /&gt;
&lt;br /&gt;
1ST TEST WITH AIR LOCKER NAIL REMOVER. GREAT SUCCESS.  STAPLES TOO.&lt;br /&gt;
[https://www.amazon.com/Air-locker-professional-Nailer-Remover/dp/B003X2QM3G]&lt;br /&gt;
&lt;br /&gt;
READ THE WIKI INSTRUCTIONS.&lt;br /&gt;
&lt;br /&gt;
NEED TO CHECK ALL CAPS STATUS.&lt;br /&gt;
&lt;br /&gt;
NEED TO CREATE VIDEO FEED.&lt;br /&gt;
&lt;br /&gt;
=Tues, Mar 13, 2017=&lt;br /&gt;
1ST ENTRY. HELLO WORLD!&lt;br /&gt;
&lt;br /&gt;
30 MIN REVIEWING DAILY LOG INSTRUCTIONS AND VIDEO COVER LETTER QUESTIONS.  LOOKS LIKE LOTS MORE LOGS.  &lt;br /&gt;
&lt;br /&gt;
NEXT, REVIEW WIKI INSTRUCTIONS.  &lt;br /&gt;
&lt;br /&gt;
LOGITECH C920 WEBCAM ON ORDER FOR 3/15-16 VIDEO COVER LETTER.  &lt;br /&gt;
https://www.amazon.com/Logitech-Widescreen-Calling-Recording-Desktop/dp/B006JH8T3S/ref=sr_1_3?s=electronics&amp;amp;ie=UTF8&amp;amp;qid=1521078793&amp;amp;sr=1-3&amp;amp;keywords=C920&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_LOG&amp;diff=168769</id>
		<title>KELLY LOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_LOG&amp;diff=168769"/>
		<updated>2018-03-26T20:25:22Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Week of Mar 19, 2017=&#039;&#039;&#039;Bold text&#039;&#039;&#039;&lt;br /&gt;
[[KELLY BIO/GUIDELINES FOR HUMAN RELATIONS]]&lt;br /&gt;
[[KELLY BIO/BEING HUMAN BEING]]&lt;br /&gt;
&lt;br /&gt;
=Fri, Mar 16, 2017=&lt;br /&gt;
[[KELLY BIO]]&lt;br /&gt;
=Fri, Mar 16, 2017=&lt;br /&gt;
[[Talk:Methane Digester]]&lt;br /&gt;
[[Talk:Microbial Fuel Cells]]&lt;br /&gt;
&lt;br /&gt;
=Thurs, Mar 15, 2017=&lt;br /&gt;
[[Talk:PV Production Line]]&lt;br /&gt;
&lt;br /&gt;
=WED, Mar 14, 2017=&lt;br /&gt;
$1/PALLET AT BI-MART FOR 3 SHELF NURSERY PLANT PALLETS.  GOOD TIME TO BUY&lt;br /&gt;
&lt;br /&gt;
1ST TEST WITH AIR LOCKER NAIL REMOVER. GREAT SUCCESS.  STAPLES TOO.&lt;br /&gt;
[https://www.amazon.com/Air-locker-professional-Nailer-Remover/dp/B003X2QM3G]&lt;br /&gt;
&lt;br /&gt;
READ THE WIKI INSTRUCTIONS.&lt;br /&gt;
&lt;br /&gt;
NEED TO CHECK ALL CAPS STATUS.&lt;br /&gt;
&lt;br /&gt;
NEED TO CREATE VIDEO FEED.&lt;br /&gt;
&lt;br /&gt;
=Tues, Mar 13, 2017=&lt;br /&gt;
1ST ENTRY. HELLO WORLD!&lt;br /&gt;
&lt;br /&gt;
30 MIN REVIEWING DAILY LOG INSTRUCTIONS AND VIDEO COVER LETTER QUESTIONS.  LOOKS LIKE LOTS MORE LOGS.  &lt;br /&gt;
&lt;br /&gt;
NEXT, REVIEW WIKI INSTRUCTIONS.  &lt;br /&gt;
&lt;br /&gt;
LOGITECH C920 WEBCAM ON ORDER FOR 3/15-16 VIDEO COVER LETTER.  &lt;br /&gt;
https://www.amazon.com/Logitech-Widescreen-Calling-Recording-Desktop/dp/B006JH8T3S/ref=sr_1_3?s=electronics&amp;amp;ie=UTF8&amp;amp;qid=1521078793&amp;amp;sr=1-3&amp;amp;keywords=C920&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_BIO/GUIDELINES_FOR_HUMAN_RELATIONS&amp;diff=168636</id>
		<title>KELLY BIO/GUIDELINES FOR HUMAN RELATIONS</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_BIO/GUIDELINES_FOR_HUMAN_RELATIONS&amp;diff=168636"/>
		<updated>2018-03-24T00:33:17Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Communicate well.&lt;br /&gt;
** Explain your situation, your proposed solution, and how accomplish the solution.&lt;br /&gt;
** Always explain the Why, How, When, Where, Who as best as possible when telling people to do something, or don&#039;t do something, or what&#039;s right, or what&#039;s wrong.  &lt;br /&gt;
** Explaining the conditions and assumptions allows the listener to adapt the concept to their frame of reference.  Also, short-sightedness is revealed before developing a concept too far.&lt;br /&gt;
** Communication should be precise, concise, comprehensible, and revealing.&lt;br /&gt;
&lt;br /&gt;
* Listen.&lt;br /&gt;
** Try to understand people and the essence of their comments and questions.&lt;br /&gt;
** People like being understood and frequently don&#039;t give enough information to be understood.&lt;br /&gt;
** Read between the lines.&lt;br /&gt;
** Don&#039;t interrupt.&lt;br /&gt;
&lt;br /&gt;
* Be Enjoyable&lt;br /&gt;
** Even if the other person is not being enjoyable.&lt;br /&gt;
** Try to anticipate the reaction of your audience and keep the air light with positive disposition and provide helpful comments.&lt;br /&gt;
&lt;br /&gt;
* Explain explicitly.&lt;br /&gt;
** Do not imply.&lt;br /&gt;
&lt;br /&gt;
* Develop technical and prose explanations of concepts.&lt;br /&gt;
** Short familiar phrases are easier to understand and transmit.&lt;br /&gt;
** Long winded technical explanations are required to fully understand.&lt;br /&gt;
&lt;br /&gt;
* Ask good questions.&lt;br /&gt;
** There are such things as bad questions; and it&#039;s better to discover the good questions than seeking an answer to an ill-formed question.&lt;br /&gt;
** Answers to good questions are usually much simpler and comprehensive than answers to bad questions.&lt;br /&gt;
** Break a problem down into its components.&lt;br /&gt;
**Avoid yes/no questions unless you want a very short answer&lt;br /&gt;
&lt;br /&gt;
* Follow-up&lt;br /&gt;
** People forgetting is not a waiver for failure.&lt;br /&gt;
&lt;br /&gt;
* Try to answer your own questions.&lt;br /&gt;
** There should be resources to answer questions. &lt;br /&gt;
** Ask how to find an answer.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t hypothesize much or create what-if scenarios.&lt;br /&gt;
** Get actual feedback.&lt;br /&gt;
** Stay to the tasks that matter.&lt;br /&gt;
** It is better to interpolate than extrapolate.&lt;br /&gt;
&lt;br /&gt;
* Propose a solution if you bring up a problem.&lt;br /&gt;
** There are far too many problems and what we really need are solutions.&lt;br /&gt;
&lt;br /&gt;
* Be realistic.&lt;br /&gt;
** There will be a test.&lt;br /&gt;
** A person will complete a task regardless if they have the resources they need, and the results are predictably not ideal.&lt;br /&gt;
** Complexity breeds more complexity.&lt;br /&gt;
&lt;br /&gt;
* Talk it out.&lt;br /&gt;
** Explain an idea or solution out loud instead of just thinking about it. &lt;br /&gt;
** Helping people typically only requires listening to them so they have a chance to formulate their ideas into words. &lt;br /&gt;
** Don&#039;t bring ideas up the chain that didn&#039;t sound good out loud or you are hesitant to repeat to other people.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t throw people under the bus. &lt;br /&gt;
** You are probably wrong and the problem is much closer to home.&lt;br /&gt;
** People make mistakes, and that is okay.&lt;br /&gt;
** Bring people up instead of putting them down.&lt;br /&gt;
&lt;br /&gt;
* Avoid superiority complexes, inferiority complexes, and large swings of emotion.&lt;br /&gt;
** Stay even keeled and peachy keen.&lt;br /&gt;
** Accomplishing a goal is great, but you&#039;re stuff will likely break or it contains a logical flaw that existed from conception.  Keep your head in the game.  Your actions speak more than your words.&lt;br /&gt;
** Nothing is really that bad or buggered up.  Solutions are typically very simple and elegant, and it is important to seek the answers with a positive attitude.&lt;br /&gt;
&lt;br /&gt;
* Give credit where credit is due.&lt;br /&gt;
** The more the merrier. &lt;br /&gt;
&lt;br /&gt;
* Admit when you are wrong.&lt;br /&gt;
** People like it when you tell them they were right and you were wrong.&lt;br /&gt;
&lt;br /&gt;
* [https://www.psychologytoday.com/articles/201005/make-your-own-luck Be lucky] (below statements developed from linked article.)&lt;br /&gt;
** See serendipity everywhere. Every moment is rich with lessons. Everything you learn is useful somehow.  &lt;br /&gt;
** Prime yourself for chance.  Look to your network and keep expanding it.  Keep an open mind.  Don&#039;t judge too soon or too concretely.  Avoid neuroticism; the tendency to experience negative emotional states like anxiety, anger, guilt, and depression.  &lt;br /&gt;
** Relax a bit.  Provide a comfortable environment to share ideas.  There are hidden opportunities everywhere.&lt;br /&gt;
** Say yes.  Try new things.  Supporting another person creates a team, which is more valuable than creating a negative persona.&lt;br /&gt;
** Embrace failure.  The greatest learning opportunities are born from failure.&lt;br /&gt;
&lt;br /&gt;
* Plan for failure and forgetting everything.&lt;br /&gt;
** Get your ducks in a row so when failure happens you have resources to remedy the problem and remember why things were done a certain way in the past to correct them in the future.&lt;br /&gt;
&lt;br /&gt;
* Stay the course.&lt;br /&gt;
** This one is tricky, but stay the course under normal conditions.&lt;br /&gt;
** Manage your time.&lt;br /&gt;
** Park what you are working on at a good spot so anyone can pick it up later.&lt;br /&gt;
&lt;br /&gt;
* Avoid discussing conspiracy theories, making judgments with limited information, and discussing things that are outside your domain.&lt;br /&gt;
** There are a lot of cool ideas out there and ways to view events, but they are distracting and trivial to the tasks at hand.&lt;br /&gt;
** This isn&#039;t a spin room.&lt;br /&gt;
** A tool that is chattering isn&#039;t cutting well.&lt;br /&gt;
&lt;br /&gt;
* Start resolving issues in a prompt manner.&lt;br /&gt;
** Sorting out bugs is a long process and time is valuable.  &lt;br /&gt;
** There will frequently be roadblocks that require additional information, that requires more waiting.&lt;br /&gt;
** Morale is improved when issues are dealt in a timely manner.&lt;br /&gt;
&lt;br /&gt;
* Do not just ask someone for a resource.&lt;br /&gt;
** Explain your situation, your proposed solution, and how the resource seems like the best option to achieve the solution.&lt;br /&gt;
&lt;br /&gt;
* Do not make excuses.&lt;br /&gt;
** Explanations are fine.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_BIO/GUIDELINES_FOR_HUMAN_RELATIONS&amp;diff=168635</id>
		<title>KELLY BIO/GUIDELINES FOR HUMAN RELATIONS</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_BIO/GUIDELINES_FOR_HUMAN_RELATIONS&amp;diff=168635"/>
		<updated>2018-03-24T00:32:30Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Communicate well.&lt;br /&gt;
** Explain your situation, your proposed solution, and how accomplish the solution.&lt;br /&gt;
** Always explain the Why, How, When, Where, Who as best as possible when telling people to do something, or don&#039;t do something, or what&#039;s right, or what&#039;s wrong.  &lt;br /&gt;
** Explaining the conditions and assumptions allows the listener to adapt the concept to their frame of reference.  Also, short-sightedness is revealed before developing a concept too far.&lt;br /&gt;
** Communication should be precise, concise, comprehensible, and revealing.&lt;br /&gt;
&lt;br /&gt;
* Listen.&lt;br /&gt;
** Try to understand people and the essence of their comments and questions.&lt;br /&gt;
** People like being understood and frequently don&#039;t give enough information to be understood.&lt;br /&gt;
** Read between the lines.&lt;br /&gt;
** Don&#039;t interrupt.&lt;br /&gt;
&lt;br /&gt;
* Be Enjoyable&lt;br /&gt;
* Even if the other person is not being enjoyable.&lt;br /&gt;
** Try to anticipate the reaction of your audience and keep the air light with positive disposition and provide helpful comments.&lt;br /&gt;
&lt;br /&gt;
* Explain explicitly.&lt;br /&gt;
** Do not imply.&lt;br /&gt;
&lt;br /&gt;
* Develop technical and prose explanations of concepts.&lt;br /&gt;
** Short familiar phrases are easier to understand and transmit.&lt;br /&gt;
** Long winded technical explanations are required to fully understand.&lt;br /&gt;
&lt;br /&gt;
* Ask good questions.&lt;br /&gt;
** There are such things as bad questions; and it&#039;s better to discover the good questions than seeking an answer to an ill-formed question.&lt;br /&gt;
** Answers to good questions are usually much simpler and comprehensive than answers to bad questions.&lt;br /&gt;
** Break a problem down into its components.&lt;br /&gt;
**Avoid yes/no questions unless you want a very short answer&lt;br /&gt;
&lt;br /&gt;
* Follow-up&lt;br /&gt;
** People forgetting is not a waiver for failure.&lt;br /&gt;
&lt;br /&gt;
* Try to answer your own questions.&lt;br /&gt;
** There should be resources to answer questions. &lt;br /&gt;
** Ask how to find an answer.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t hypothesize much or create what-if scenarios.&lt;br /&gt;
** Get actual feedback.&lt;br /&gt;
** Stay to the tasks that matter.&lt;br /&gt;
** It is better to interpolate than extrapolate.&lt;br /&gt;
&lt;br /&gt;
* Propose a solution if you bring up a problem.&lt;br /&gt;
** There are far too many problems and what we really need are solutions.&lt;br /&gt;
&lt;br /&gt;
* Be realistic.&lt;br /&gt;
** There will be a test.&lt;br /&gt;
** A person will complete a task regardless if they have the resources they need, and the results are predictably not ideal.&lt;br /&gt;
** Complexity breeds more complexity.&lt;br /&gt;
&lt;br /&gt;
* Talk it out.&lt;br /&gt;
** Explain an idea or solution out loud instead of just thinking about it. &lt;br /&gt;
** Helping people typically only requires listening to them so they have a chance to formulate their ideas into words. &lt;br /&gt;
** Don&#039;t bring ideas up the chain that didn&#039;t sound good out loud or you are hesitant to repeat to other people.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t throw people under the bus. &lt;br /&gt;
** You are probably wrong and the problem is much closer to home.&lt;br /&gt;
** People make mistakes, and that is okay.&lt;br /&gt;
** Bring people up instead of putting them down.&lt;br /&gt;
&lt;br /&gt;
* Avoid superiority complexes, inferiority complexes, and large swings of emotion.&lt;br /&gt;
** Stay even keeled and peachy keen.&lt;br /&gt;
** Accomplishing a goal is great, but you&#039;re stuff will likely break or it contains a logical flaw that existed from conception.  Keep your head in the game.  Your actions speak more than your words.&lt;br /&gt;
** Nothing is really that bad or buggered up.  Solutions are typically very simple and elegant, and it is important to seek the answers with a positive attitude.&lt;br /&gt;
&lt;br /&gt;
* Give credit where credit is due.&lt;br /&gt;
** The more the merrier. &lt;br /&gt;
&lt;br /&gt;
* Admit when you are wrong.&lt;br /&gt;
** People like it when you tell them they were right and you were wrong.&lt;br /&gt;
&lt;br /&gt;
* [https://www.psychologytoday.com/articles/201005/make-your-own-luck Be lucky] (below statements developed from linked article.)&lt;br /&gt;
** See serendipity everywhere. Every moment is rich with lessons. Everything you learn is useful somehow.  &lt;br /&gt;
** Prime yourself for chance.  Look to your network and keep expanding it.  Keep an open mind.  Don&#039;t judge too soon or too concretely.  Avoid neuroticism; the tendency to experience negative emotional states like anxiety, anger, guilt, and depression.  &lt;br /&gt;
** Relax a bit.  Provide a comfortable environment to share ideas.  There are hidden opportunities everywhere.&lt;br /&gt;
** Say yes.  Try new things.  Supporting another person creates a team, which is more valuable than creating a negative persona.&lt;br /&gt;
** Embrace failure.  The greatest learning opportunities are born from failure.&lt;br /&gt;
&lt;br /&gt;
* Plan for failure and forgetting everything.&lt;br /&gt;
** Get your ducks in a row so when failure happens you have resources to remedy the problem and remember why things were done a certain way in the past to correct them in the future.&lt;br /&gt;
&lt;br /&gt;
* Stay the course.&lt;br /&gt;
** This one is tricky, but stay the course under normal conditions.&lt;br /&gt;
** Manage your time.&lt;br /&gt;
** Park what you are working on at a good spot so anyone can pick it up later.&lt;br /&gt;
&lt;br /&gt;
* Avoid discussing conspiracy theories, making judgments with limited information, and discussing things that are outside your domain.&lt;br /&gt;
** There are a lot of cool ideas out there and ways to view events, but they are distracting and trivial to the tasks at hand.&lt;br /&gt;
** This isn&#039;t a spin room.&lt;br /&gt;
** A tool that is chattering isn&#039;t cutting well.&lt;br /&gt;
&lt;br /&gt;
* Start resolving issues in a prompt manner.&lt;br /&gt;
** Sorting out bugs is a long process and time is valuable.  &lt;br /&gt;
** There will frequently be roadblocks that require additional information, that requires more waiting.&lt;br /&gt;
** Morale is improved when issues are dealt in a timely manner.&lt;br /&gt;
&lt;br /&gt;
* Do not just ask someone for a resource.&lt;br /&gt;
** Explain your situation, your proposed solution, and how the resource seems like the best option to achieve the solution.&lt;br /&gt;
&lt;br /&gt;
* Do not make excuses.&lt;br /&gt;
** Explanations are fine.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_BIO/GUIDELINES_FOR_HUMAN_RELATIONS&amp;diff=168586</id>
		<title>KELLY BIO/GUIDELINES FOR HUMAN RELATIONS</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_BIO/GUIDELINES_FOR_HUMAN_RELATIONS&amp;diff=168586"/>
		<updated>2018-03-23T01:32:52Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Communicate well.&lt;br /&gt;
** Explain your situation, your proposed solution, and how accomplish the solution.&lt;br /&gt;
** Always explain the Why, How, When, Where, Who as best as possible when telling people to do something, or don&#039;t do something, or what&#039;s right, or what&#039;s wrong.  &lt;br /&gt;
** Explaining the conditions and assumptions allows the listener to adapt the concept to their frame of reference.  Also, short-sightedness is revealed before developing a concept too far.&lt;br /&gt;
** Communication should be precise, concise, comprehensible, and revealing.&lt;br /&gt;
&lt;br /&gt;
* Listen.&lt;br /&gt;
** Try to understand people and the essence of their comments and questions.&lt;br /&gt;
** People like being understood and frequently don&#039;t give enough information to be understood.&lt;br /&gt;
** Read between the lines.&lt;br /&gt;
** Don&#039;t interrupt.&lt;br /&gt;
&lt;br /&gt;
* Be Enjoyable&lt;br /&gt;
** Try to anticipate the reaction of your audience and keep the air light with positive disposition and provide helpful comments.&lt;br /&gt;
&lt;br /&gt;
* Explain explicitly.&lt;br /&gt;
** Do not imply.&lt;br /&gt;
&lt;br /&gt;
* Develop technical and prose explanations of concepts.&lt;br /&gt;
** Short familiar phrases are easier to understand and transmit.&lt;br /&gt;
** Long winded technical explanations are required to fully understand.&lt;br /&gt;
&lt;br /&gt;
* Ask good questions.&lt;br /&gt;
** There are such things as bad questions; and it&#039;s better to discover the good questions than seeking an answer to an ill-formed question.&lt;br /&gt;
** Answers to good questions are usually much simpler and comprehensive than answers to bad questions.&lt;br /&gt;
** Break a problem down into its components.&lt;br /&gt;
**Avoid yes/no questions unless you want a very short answer&lt;br /&gt;
&lt;br /&gt;
* Try to answer your own questions.&lt;br /&gt;
** There should be resources to answer questions. &lt;br /&gt;
** Ask how to find an answer.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t hypothesize too much or create what-if scenarios.&lt;br /&gt;
** Get actual feedback.&lt;br /&gt;
** Stay to the tasks that matter.&lt;br /&gt;
** It is better to interpolate than extrapolate.&lt;br /&gt;
&lt;br /&gt;
* Propose a solution if you bring up a problem.&lt;br /&gt;
** There are far too many problems and what we really need are solutions.&lt;br /&gt;
&lt;br /&gt;
* Be realistic.&lt;br /&gt;
** There will be a test.&lt;br /&gt;
** A person will complete a task regardless if they have the resources they need, and the results are predictably not ideal.&lt;br /&gt;
** Complexity breeds more complexity.&lt;br /&gt;
&lt;br /&gt;
* Talk it out.&lt;br /&gt;
** Explain an idea or solution out loud instead of just thinking about it. &lt;br /&gt;
** Helping people typically only requires listening to them so they have a chance to formulate their ideas into words. &lt;br /&gt;
** Don&#039;t bring ideas up the chain that didn&#039;t sound good out loud or you are hesitant to repeat to other people.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t throw people under the bus. &lt;br /&gt;
** You are probably wrong and the problem is much closer to home.&lt;br /&gt;
** People make mistakes, and that is okay.&lt;br /&gt;
** Bring people up instead of putting them down.&lt;br /&gt;
&lt;br /&gt;
* Avoid superiority complexes, inferiority complexes, and large swings of emotion.&lt;br /&gt;
** Stay even keeled and peachy keen.&lt;br /&gt;
** Accomplishing a goal is great, but you&#039;re stuff will likely break or it contains a logical flaw that existed from conception.  Keep your head in the game.  Your actions speak more than your words.&lt;br /&gt;
** Nothing is really that bad or buggered up.  Solutions are typically very simple and elegant, and it is important to seek the answers with a positive attitude.&lt;br /&gt;
&lt;br /&gt;
* Give credit where credit is due.&lt;br /&gt;
** The more the merrier. &lt;br /&gt;
&lt;br /&gt;
* Admit when you are wrong.&lt;br /&gt;
** People like it when you tell them they were right and you were wrong.&lt;br /&gt;
&lt;br /&gt;
* [https://www.psychologytoday.com/articles/201005/make-your-own-luck Be lucky] (below statements developed from linked article.)&lt;br /&gt;
** See serendipity everywhere. Every moment is rich with lessons. Everything you learn is useful somehow.  &lt;br /&gt;
** Prime yourself for chance.  Look to your network and keep expanding it.  Keep an open mind.  Don&#039;t judge too soon or too concretely.  Avoid neuroticism; the tendency to experience negative emotional states like anxiety, anger, guilt, and depression.  &lt;br /&gt;
** Relax a bit.  Provide a comfortable environment to share ideas.  There are hidden opportunities everywhere.&lt;br /&gt;
** Say yes.  Try new things.  Supporting another person creates a team, which is more valuable than creating a negative persona.&lt;br /&gt;
** Embrace failure.  The greatest learning opportunities are born from failure.&lt;br /&gt;
&lt;br /&gt;
* Plan for failure and forgetting everything.&lt;br /&gt;
** Get your ducks in a row so when failure happens you have resources to remedy the problem and remember why things were done a certain way in the past to correct them in the future.&lt;br /&gt;
&lt;br /&gt;
* Stay the course.&lt;br /&gt;
** This one is tricky, but stay the course under normal conditions.&lt;br /&gt;
** Manage your time.&lt;br /&gt;
** Park what you are working on at a good spot so anyone can pick it up later.&lt;br /&gt;
&lt;br /&gt;
* Avoid discussing conspiracy theories, making judgments with limited information, and discussing things that are outside your domain.&lt;br /&gt;
** There are a lot of cool ideas out there and ways to view events, but they are distracting and trivial to the tasks at hand.&lt;br /&gt;
** This isn&#039;t a spin room.&lt;br /&gt;
** A tool that is chattering isn&#039;t cutting well.&lt;br /&gt;
&lt;br /&gt;
* Start resolving issues in a prompt manner.&lt;br /&gt;
** Sorting out bugs is a long process and time is valuable.  &lt;br /&gt;
** There will frequently be roadblocks that require additional information, that requires more waiting.&lt;br /&gt;
** Morale is improved when issues are dealt in a timely manner.&lt;br /&gt;
&lt;br /&gt;
* Do not just ask someone for a resource.&lt;br /&gt;
** Explain your situation, your proposed solution, and how the resource seems like the best option to achieve the solution.&lt;br /&gt;
&lt;br /&gt;
* Do not make excuses.&lt;br /&gt;
** Explanations are fine.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_BIO/GUIDELINES_FOR_HUMAN_RELATIONS&amp;diff=168585</id>
		<title>KELLY BIO/GUIDELINES FOR HUMAN RELATIONS</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_BIO/GUIDELINES_FOR_HUMAN_RELATIONS&amp;diff=168585"/>
		<updated>2018-03-23T01:32:20Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Communicate well.&lt;br /&gt;
** Explain your situation, your proposed solution, and how accomplish the solution.&lt;br /&gt;
** Always explain the Why, How, When, Where, Who as best as possible when telling people to do something, or don&#039;t do something, or what&#039;s right, or what&#039;s wrong.  &lt;br /&gt;
** Explaining the conditions and assumptions allows the listener to adapt the concept to their frame of reference.  Also, short-sightedness is revealed before developing a concept too far.&lt;br /&gt;
** Communication should be precise, concise, comprehensible, and revealing.&lt;br /&gt;
&lt;br /&gt;
* Listen.&lt;br /&gt;
** Try to understand people and the essence of their comments and questions.&lt;br /&gt;
** People like being understood and frequently don&#039;t give enough information to be understood.&lt;br /&gt;
** Read between the lines.&lt;br /&gt;
** Don&#039;t interrupt.&lt;br /&gt;
&lt;br /&gt;
* Be Enjoyable&lt;br /&gt;
** Try to anticipate the reaction of your audience and keep the air light with positive disposition and provide helpful comments.&lt;br /&gt;
&lt;br /&gt;
* Explain explicitly and imperatively.&lt;br /&gt;
** Make declarations when necessary.&lt;br /&gt;
** Do not imply.&lt;br /&gt;
&lt;br /&gt;
* Develop technical and prose explanations of concepts.&lt;br /&gt;
** Short familiar phrases are easier to understand and transmit.&lt;br /&gt;
** Long winded technical explanations are required to fully understand.&lt;br /&gt;
&lt;br /&gt;
* Ask good questions.&lt;br /&gt;
** There are such things as bad questions; and it&#039;s better to discover the good questions than seeking an answer to an ill-formed question.&lt;br /&gt;
** Answers to good questions are usually much simpler and comprehensive than answers to bad questions.&lt;br /&gt;
** Break a problem down into its components.&lt;br /&gt;
**Avoid yes/no questions unless you want a very short answer&lt;br /&gt;
&lt;br /&gt;
* Try to answer your own questions.&lt;br /&gt;
** There should be resources to answer questions. &lt;br /&gt;
** Ask how to find an answer.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t hypothesize too much or create what-if scenarios.&lt;br /&gt;
** Get actual feedback.&lt;br /&gt;
** Stay to the tasks that matter.&lt;br /&gt;
** It is better to interpolate than extrapolate.&lt;br /&gt;
&lt;br /&gt;
* Propose a solution if you bring up a problem.&lt;br /&gt;
** There are far too many problems and what we really need are solutions.&lt;br /&gt;
&lt;br /&gt;
* Be realistic.&lt;br /&gt;
** There will be a test.&lt;br /&gt;
** A person will complete a task regardless if they have the resources they need, and the results are predictably not ideal.&lt;br /&gt;
** Complexity breeds more complexity.&lt;br /&gt;
&lt;br /&gt;
* Talk it out.&lt;br /&gt;
** Explain an idea or solution out loud instead of just thinking about it. &lt;br /&gt;
** Helping people typically only requires listening to them so they have a chance to formulate their ideas into words. &lt;br /&gt;
** Don&#039;t bring ideas up the chain that didn&#039;t sound good out loud or you are hesitant to repeat to other people.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t throw people under the bus. &lt;br /&gt;
** You are probably wrong and the problem is much closer to home.&lt;br /&gt;
** People make mistakes, and that is okay.&lt;br /&gt;
** Bring people up instead of putting them down.&lt;br /&gt;
&lt;br /&gt;
* Avoid superiority complexes, inferiority complexes, and large swings of emotion.&lt;br /&gt;
** Stay even keeled and peachy keen.&lt;br /&gt;
** Accomplishing a goal is great, but you&#039;re stuff will likely break or it contains a logical flaw that existed from conception.  Keep your head in the game.  Your actions speak more than your words.&lt;br /&gt;
** Nothing is really that bad or buggered up.  Solutions are typically very simple and elegant, and it is important to seek the answers with a positive attitude.&lt;br /&gt;
&lt;br /&gt;
* Give credit where credit is due.&lt;br /&gt;
** The more the merrier. &lt;br /&gt;
&lt;br /&gt;
* Admit when you are wrong.&lt;br /&gt;
** People like it when you tell them they were right and you were wrong.&lt;br /&gt;
&lt;br /&gt;
* [https://www.psychologytoday.com/articles/201005/make-your-own-luck Be lucky] (below statements developed from linked article.)&lt;br /&gt;
** See serendipity everywhere. Every moment is rich with lessons. Everything you learn is useful somehow.  &lt;br /&gt;
** Prime yourself for chance.  Look to your network and keep expanding it.  Keep an open mind.  Don&#039;t judge too soon or too concretely.  Avoid neuroticism; the tendency to experience negative emotional states like anxiety, anger, guilt, and depression.  &lt;br /&gt;
** Relax a bit.  Provide a comfortable environment to share ideas.  There are hidden opportunities everywhere.&lt;br /&gt;
** Say yes.  Try new things.  Supporting another person creates a team, which is more valuable than creating a negative persona.&lt;br /&gt;
** Embrace failure.  The greatest learning opportunities are born from failure.&lt;br /&gt;
&lt;br /&gt;
* Plan for failure and forgetting everything.&lt;br /&gt;
** Get your ducks in a row so when failure happens you have resources to remedy the problem and remember why things were done a certain way in the past to correct them in the future.&lt;br /&gt;
&lt;br /&gt;
* Stay the course.&lt;br /&gt;
** This one is tricky, but stay the course under normal conditions.&lt;br /&gt;
** Manage your time.&lt;br /&gt;
** Park what you are working on at a good spot so anyone can pick it up later.&lt;br /&gt;
&lt;br /&gt;
* Avoid discussing conspiracy theories, making judgments with limited information, and discussing things that are outside your domain.&lt;br /&gt;
** There are a lot of cool ideas out there and ways to view events, but they are distracting and trivial to the tasks at hand.&lt;br /&gt;
** This isn&#039;t a spin room.&lt;br /&gt;
** A tool that is chattering isn&#039;t cutting well.&lt;br /&gt;
&lt;br /&gt;
* Start resolving issues in a prompt manner.&lt;br /&gt;
** Sorting out bugs is a long process and time is valuable.  &lt;br /&gt;
** There will frequently be roadblocks that require additional information, that requires more waiting.&lt;br /&gt;
** Morale is improved when issues are dealt in a timely manner.&lt;br /&gt;
&lt;br /&gt;
* Do not just ask someone for a resource.&lt;br /&gt;
** Explain your situation, your proposed solution, and how the resource seems like the best option to achieve the solution.&lt;br /&gt;
&lt;br /&gt;
* Do not make excuses.&lt;br /&gt;
** Explanations are fine.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168584</id>
		<title>KELLY BIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168584"/>
		<updated>2018-03-23T00:49:29Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: /* SHORT AND SWEET */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==1) What is the link to your Video Cover Letter video upload?==&lt;br /&gt;
You will do this after you have uploaded your Video Cover Letter. You don&#039;t need to answer this question in your video. Please make your video public, and leave it on YouTube or another video sharing site at least until the end of your involvement with the OSE Development Team so that we may share it with other team members as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2) COMMITMENT: Can you commit to 10 hours of volunteer time for 90 days?==&lt;br /&gt;
&lt;br /&gt;
All we can do is try...and keep trying.  There is good probability.&lt;br /&gt;
&lt;br /&gt;
==3) PURPOSE: What is the biggest value that you get out of volunteering with OSE?==&lt;br /&gt;
&lt;br /&gt;
The biggest value volunteering with OSE provides is a team to work on engineering projects that are inline with my abilities and ambitions.&lt;br /&gt;
&lt;br /&gt;
==4) OPEN SOURCE SOFTWARE AND COLLABORATION Are you willing to download an Ubuntu distribution of Linux that comes preloaded with all software that OSE uses - to facilitate any software issues?==&lt;br /&gt;
&lt;br /&gt;
Already done.  That was easy!&lt;br /&gt;
Windows supports the software I use most and that is my primary OS.&lt;br /&gt;
&lt;br /&gt;
==5) LOGGING.  We collaborate via work logs where we document our work and include links to all work product. Are you willing to do this on a continuing basis?==&lt;br /&gt;
I like this work log concept.  I tend to log everything.  In the past I refused to update particular worklogs that were very tedious to update, did not provide good data to management, or were not helpful.  This work log concept is efficient and useful.&lt;br /&gt;
&lt;br /&gt;
==6) FINANCES: Do you currently have a full time job?==&lt;br /&gt;
I can cover expenses. I work full time.&lt;br /&gt;
&lt;br /&gt;
==7) VIDEO INSTRUCTIONALS: A big part of our work is documentation and instructionals- Are you willing to learn Kdenlive, collaborative video editing and screencasting?==&lt;br /&gt;
I am very willing to develop video editing services.  Showing people the ropes is an asynchronous process these days.&lt;br /&gt;
&lt;br /&gt;
==8) EXECUTION AND INITIATIVE: What is the biggest task that you are proudest of yourself most that you accomplished? Please give an example of an audacious goal that you have set for yourself?==&lt;br /&gt;
One of the biggest tasks that I have completed is getting a job as a machinist making production parts.  Assuming this role was critical if I ever wanted to create an OEM.  &lt;br /&gt;
&lt;br /&gt;
An audacious goal I have set for myself is creating an OEM.&lt;br /&gt;
&lt;br /&gt;
==9) LEARNING: Show an example of something you learned that revolutionized your life?==&lt;br /&gt;
As a child, I always wondered what the spinning shaft under trucks did.  I have learned quite a bit about those spinning shafts; and everything connected to them, and how great they are, and ways to eliminate them, and how to improve them.&lt;br /&gt;
&lt;br /&gt;
==10) HARD SKILLS: What hard skills do you have such as IT, CAD, Graphics, Publishing, manufacturing, design, etc.==&lt;br /&gt;
The skill I do not have that I want are creating design calculations in Smath, or equivalent.  I have created design calculations in Matlab, but design calculations should be sensical and on a WYSIWIG program.&lt;br /&gt;
&lt;br /&gt;
Skills on the list include:&lt;br /&gt;
&lt;br /&gt;
IT: TCP/IP, CANbus, Modbus.&lt;br /&gt;
&lt;br /&gt;
CAD: AutoCAD, AutoCAD Electrical, Inventor.&lt;br /&gt;
&lt;br /&gt;
Graphics: Illustrator, Corel Draw&lt;br /&gt;
&lt;br /&gt;
Publishing: Microsoft Word using Headings&lt;br /&gt;
&lt;br /&gt;
Manufacturing: hand tools, power tools, lathe, mill, CNC, electrical assembly, mechanical assembly, mechanics, hydraulics, welding, testing.&lt;br /&gt;
&lt;br /&gt;
Design: piece part drawings, weldment drawings, machining drawings, assembly drawings, wire harness drawings, installation drawings, service kit drawings, exploded parts diagrams, simple hydraulic systems, human-machine interface (discrete controls, overlays, and graphic displays), off-highway electrical &amp;amp; control systems, marine crane electrical &amp;amp; control systems, hydraulic dam sizing, wind turbine sizing, PV sizing, budgeting, instructional guides.&lt;br /&gt;
&lt;br /&gt;
etc: cooking, organizing.&lt;br /&gt;
&lt;br /&gt;
==11) SOFT SKILLS: Do you have experience in management+ conflict resolution? Teaching? Managing/starting a community or group?==&lt;br /&gt;
===SHORT AND SWEET===&lt;br /&gt;
Managers lead and workers manage.&lt;br /&gt;
&lt;br /&gt;
If workers cannot manage, then they need a manager to lead them in management. &lt;br /&gt;
&lt;br /&gt;
A manager must recognize limitations in workers&#039; management.&lt;br /&gt;
&lt;br /&gt;
The job of a manager is to remove the limitations in workers&#039; management. &lt;br /&gt;
&lt;br /&gt;
Managers enable workers to manage.&lt;br /&gt;
&lt;br /&gt;
Ultimately, the greatest limitation in workers&#039; management will be the manager.&lt;br /&gt;
&lt;br /&gt;
Managers lead to become workers who can manage.&lt;br /&gt;
&lt;br /&gt;
===General Principles===&lt;br /&gt;
&lt;br /&gt;
The Golden Rule&lt;br /&gt;
&lt;br /&gt;
The Buddy System&lt;br /&gt;
&lt;br /&gt;
The Scientific Method&lt;br /&gt;
&lt;br /&gt;
Hustle&lt;br /&gt;
&lt;br /&gt;
Lean&lt;br /&gt;
&lt;br /&gt;
Agile&lt;br /&gt;
&lt;br /&gt;
Luck&lt;br /&gt;
&lt;br /&gt;
===Conflict Resolution===&lt;br /&gt;
Teams require trust.&lt;br /&gt;
&lt;br /&gt;
The best conflict resolution is to avoid conflict.  I try to avoid conflict by following some [[KELLY BIO/GUIDELINES OF HUMAN REATIONS|guidelines of human relations]].  &lt;br /&gt;
&lt;br /&gt;
I also realize how silly everything has become and let things go.  It&#039;s silly [[BEING HUMAN BEING|being human being]].&lt;br /&gt;
&lt;br /&gt;
Conflicts require solutions. People can agree to about anything, and conflicts frequently result from a communication breakdown that is easily corrected.  If emotions become involved in a conflict, then dealing with issues discretely is important. The blame for issues is typically 50/50, and both parties have to work towards a solution.  &lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
  I have a large frame of reference and have good luck assimilating ideas into other peoples frame of reference.  I ultimately recognize that I have to assimilate others frame of reference to my own frame of reference to have good luck assimilating ideas.&lt;br /&gt;
&lt;br /&gt;
===Learning===&lt;br /&gt;
Learning: I believe there are lessons in every moment in life and every lesson will be useful later in life.  Teaching, documenting, and kinetic activities are useful methods of learning.  Learning is an important function of group development.  I like learning and teaching using dualisms.&lt;br /&gt;
&lt;br /&gt;
==12) Which would you prefer to do - this Video Cover Letter or an online interview with OSE staff?==&lt;br /&gt;
Video cover letter.  Although interviews provide better raw feedback, I think the video cover letter is better in an online environment.&lt;br /&gt;
&lt;br /&gt;
==13) Do you have any questions about OSE or how the Development Team works? Or final comments that you would like to make that we should have asked you but didn&#039;t?==&lt;br /&gt;
I can show you what projects I have been working on.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168583</id>
		<title>KELLY BIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168583"/>
		<updated>2018-03-23T00:17:05Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: /* SHORT AND SWEET */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==1) What is the link to your Video Cover Letter video upload?==&lt;br /&gt;
You will do this after you have uploaded your Video Cover Letter. You don&#039;t need to answer this question in your video. Please make your video public, and leave it on YouTube or another video sharing site at least until the end of your involvement with the OSE Development Team so that we may share it with other team members as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2) COMMITMENT: Can you commit to 10 hours of volunteer time for 90 days?==&lt;br /&gt;
&lt;br /&gt;
All we can do is try...and keep trying.  There is good probability.&lt;br /&gt;
&lt;br /&gt;
==3) PURPOSE: What is the biggest value that you get out of volunteering with OSE?==&lt;br /&gt;
&lt;br /&gt;
The biggest value volunteering with OSE provides is a team to work on engineering projects that are inline with my abilities and ambitions.&lt;br /&gt;
&lt;br /&gt;
==4) OPEN SOURCE SOFTWARE AND COLLABORATION Are you willing to download an Ubuntu distribution of Linux that comes preloaded with all software that OSE uses - to facilitate any software issues?==&lt;br /&gt;
&lt;br /&gt;
Already done.  That was easy!&lt;br /&gt;
Windows supports the software I use most and that is my primary OS.&lt;br /&gt;
&lt;br /&gt;
==5) LOGGING.  We collaborate via work logs where we document our work and include links to all work product. Are you willing to do this on a continuing basis?==&lt;br /&gt;
I like this work log concept.  I tend to log everything.  In the past I refused to update particular worklogs that were very tedious to update, did not provide good data to management, or were not helpful.  This work log concept is efficient and useful.&lt;br /&gt;
&lt;br /&gt;
==6) FINANCES: Do you currently have a full time job?==&lt;br /&gt;
I can cover expenses. I work full time.&lt;br /&gt;
&lt;br /&gt;
==7) VIDEO INSTRUCTIONALS: A big part of our work is documentation and instructionals- Are you willing to learn Kdenlive, collaborative video editing and screencasting?==&lt;br /&gt;
I am very willing to develop video editing services.  Showing people the ropes is an asynchronous process these days.&lt;br /&gt;
&lt;br /&gt;
==8) EXECUTION AND INITIATIVE: What is the biggest task that you are proudest of yourself most that you accomplished? Please give an example of an audacious goal that you have set for yourself?==&lt;br /&gt;
One of the biggest tasks that I have completed is getting a job as a machinist making production parts.  Assuming this role was critical if I ever wanted to create an OEM.  &lt;br /&gt;
&lt;br /&gt;
An audacious goal I have set for myself is creating an OEM.&lt;br /&gt;
&lt;br /&gt;
==9) LEARNING: Show an example of something you learned that revolutionized your life?==&lt;br /&gt;
As a child, I always wondered what the spinning shaft under trucks did.  I have learned quite a bit about those spinning shafts; and everything connected to them, and how great they are, and ways to eliminate them, and how to improve them.&lt;br /&gt;
&lt;br /&gt;
==10) HARD SKILLS: What hard skills do you have such as IT, CAD, Graphics, Publishing, manufacturing, design, etc.==&lt;br /&gt;
The skill I do not have that I want are creating design calculations in Smath, or equivalent.  I have created design calculations in Matlab, but design calculations should be sensical and on a WYSIWIG program.&lt;br /&gt;
&lt;br /&gt;
Skills on the list include:&lt;br /&gt;
&lt;br /&gt;
IT: TCP/IP, CANbus, Modbus.&lt;br /&gt;
&lt;br /&gt;
CAD: AutoCAD, AutoCAD Electrical, Inventor.&lt;br /&gt;
&lt;br /&gt;
Graphics: Illustrator, Corel Draw&lt;br /&gt;
&lt;br /&gt;
Publishing: Microsoft Word using Headings&lt;br /&gt;
&lt;br /&gt;
Manufacturing: hand tools, power tools, lathe, mill, CNC, electrical assembly, mechanical assembly, mechanics, hydraulics, welding, testing.&lt;br /&gt;
&lt;br /&gt;
Design: piece part drawings, weldment drawings, machining drawings, assembly drawings, wire harness drawings, installation drawings, service kit drawings, exploded parts diagrams, simple hydraulic systems, human-machine interface (discrete controls, overlays, and graphic displays), off-highway electrical &amp;amp; control systems, marine crane electrical &amp;amp; control systems, hydraulic dam sizing, wind turbine sizing, PV sizing, budgeting, instructional guides.&lt;br /&gt;
&lt;br /&gt;
etc: cooking, organizing.&lt;br /&gt;
&lt;br /&gt;
==11) SOFT SKILLS: Do you have experience in management+ conflict resolution? Teaching? Managing/starting a community or group?==&lt;br /&gt;
===SHORT AND SWEET===&lt;br /&gt;
Managers lead and workers manage.&lt;br /&gt;
&lt;br /&gt;
If workers cannot manage, then they need a manager to lead. &lt;br /&gt;
&lt;br /&gt;
A manager must recognize limitations in workers management.&lt;br /&gt;
&lt;br /&gt;
The job of a manager is to remove the limitations in workers management. &lt;br /&gt;
&lt;br /&gt;
Managers enable workers to manage.&lt;br /&gt;
&lt;br /&gt;
Ultimately, the greatest limitation in workers management will be the manager.&lt;br /&gt;
&lt;br /&gt;
Managers lead to become workers who can manage.&lt;br /&gt;
&lt;br /&gt;
===General Principles===&lt;br /&gt;
&lt;br /&gt;
The Golden Rule&lt;br /&gt;
&lt;br /&gt;
The Buddy System&lt;br /&gt;
&lt;br /&gt;
The Scientific Method&lt;br /&gt;
&lt;br /&gt;
Hustle&lt;br /&gt;
&lt;br /&gt;
Lean&lt;br /&gt;
&lt;br /&gt;
Agile&lt;br /&gt;
&lt;br /&gt;
Luck&lt;br /&gt;
&lt;br /&gt;
===Conflict Resolution===&lt;br /&gt;
Teams require trust.&lt;br /&gt;
&lt;br /&gt;
The best conflict resolution is to avoid conflict.  I try to avoid conflict by following some [[KELLY BIO/GUIDELINES OF HUMAN REATIONS|guidelines of human relations]].  &lt;br /&gt;
&lt;br /&gt;
I also realize how silly everything has become and let things go.  It&#039;s silly [[BEING HUMAN BEING|being human being]].&lt;br /&gt;
&lt;br /&gt;
Conflicts require solutions. People can agree to about anything, and conflicts frequently result from a communication breakdown that is easily corrected.  If emotions become involved in a conflict, then dealing with issues discretely is important. The blame for issues is typically 50/50, and both parties have to work towards a solution.  &lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
  I have a large frame of reference and have good luck assimilating ideas into other peoples frame of reference.  I ultimately recognize that I have to assimilate others frame of reference to my own frame of reference to have good luck assimilating ideas.&lt;br /&gt;
&lt;br /&gt;
===Learning===&lt;br /&gt;
Learning: I believe there are lessons in every moment in life and every lesson will be useful later in life.  Teaching, documenting, and kinetic activities are useful methods of learning.  Learning is an important function of group development.  I like learning and teaching using dualisms.&lt;br /&gt;
&lt;br /&gt;
==12) Which would you prefer to do - this Video Cover Letter or an online interview with OSE staff?==&lt;br /&gt;
Video cover letter.  Although interviews provide better raw feedback, I think the video cover letter is better in an online environment.&lt;br /&gt;
&lt;br /&gt;
==13) Do you have any questions about OSE or how the Development Team works? Or final comments that you would like to make that we should have asked you but didn&#039;t?==&lt;br /&gt;
I can show you what projects I have been working on.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168581</id>
		<title>KELLY BIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168581"/>
		<updated>2018-03-23T00:15:04Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: /* SHORT AND SWEET */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==1) What is the link to your Video Cover Letter video upload?==&lt;br /&gt;
You will do this after you have uploaded your Video Cover Letter. You don&#039;t need to answer this question in your video. Please make your video public, and leave it on YouTube or another video sharing site at least until the end of your involvement with the OSE Development Team so that we may share it with other team members as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2) COMMITMENT: Can you commit to 10 hours of volunteer time for 90 days?==&lt;br /&gt;
&lt;br /&gt;
All we can do is try...and keep trying.  There is good probability.&lt;br /&gt;
&lt;br /&gt;
==3) PURPOSE: What is the biggest value that you get out of volunteering with OSE?==&lt;br /&gt;
&lt;br /&gt;
The biggest value volunteering with OSE provides is a team to work on engineering projects that are inline with my abilities and ambitions.&lt;br /&gt;
&lt;br /&gt;
==4) OPEN SOURCE SOFTWARE AND COLLABORATION Are you willing to download an Ubuntu distribution of Linux that comes preloaded with all software that OSE uses - to facilitate any software issues?==&lt;br /&gt;
&lt;br /&gt;
Already done.  That was easy!&lt;br /&gt;
Windows supports the software I use most and that is my primary OS.&lt;br /&gt;
&lt;br /&gt;
==5) LOGGING.  We collaborate via work logs where we document our work and include links to all work product. Are you willing to do this on a continuing basis?==&lt;br /&gt;
I like this work log concept.  I tend to log everything.  In the past I refused to update particular worklogs that were very tedious to update, did not provide good data to management, or were not helpful.  This work log concept is efficient and useful.&lt;br /&gt;
&lt;br /&gt;
==6) FINANCES: Do you currently have a full time job?==&lt;br /&gt;
I can cover expenses. I work full time.&lt;br /&gt;
&lt;br /&gt;
==7) VIDEO INSTRUCTIONALS: A big part of our work is documentation and instructionals- Are you willing to learn Kdenlive, collaborative video editing and screencasting?==&lt;br /&gt;
I am very willing to develop video editing services.  Showing people the ropes is an asynchronous process these days.&lt;br /&gt;
&lt;br /&gt;
==8) EXECUTION AND INITIATIVE: What is the biggest task that you are proudest of yourself most that you accomplished? Please give an example of an audacious goal that you have set for yourself?==&lt;br /&gt;
One of the biggest tasks that I have completed is getting a job as a machinist making production parts.  Assuming this role was critical if I ever wanted to create an OEM.  &lt;br /&gt;
&lt;br /&gt;
An audacious goal I have set for myself is creating an OEM.&lt;br /&gt;
&lt;br /&gt;
==9) LEARNING: Show an example of something you learned that revolutionized your life?==&lt;br /&gt;
As a child, I always wondered what the spinning shaft under trucks did.  I have learned quite a bit about those spinning shafts; and everything connected to them, and how great they are, and ways to eliminate them, and how to improve them.&lt;br /&gt;
&lt;br /&gt;
==10) HARD SKILLS: What hard skills do you have such as IT, CAD, Graphics, Publishing, manufacturing, design, etc.==&lt;br /&gt;
The skill I do not have that I want are creating design calculations in Smath, or equivalent.  I have created design calculations in Matlab, but design calculations should be sensical and on a WYSIWIG program.&lt;br /&gt;
&lt;br /&gt;
Skills on the list include:&lt;br /&gt;
&lt;br /&gt;
IT: TCP/IP, CANbus, Modbus.&lt;br /&gt;
&lt;br /&gt;
CAD: AutoCAD, AutoCAD Electrical, Inventor.&lt;br /&gt;
&lt;br /&gt;
Graphics: Illustrator, Corel Draw&lt;br /&gt;
&lt;br /&gt;
Publishing: Microsoft Word using Headings&lt;br /&gt;
&lt;br /&gt;
Manufacturing: hand tools, power tools, lathe, mill, CNC, electrical assembly, mechanical assembly, mechanics, hydraulics, welding, testing.&lt;br /&gt;
&lt;br /&gt;
Design: piece part drawings, weldment drawings, machining drawings, assembly drawings, wire harness drawings, installation drawings, service kit drawings, exploded parts diagrams, simple hydraulic systems, human-machine interface (discrete controls, overlays, and graphic displays), off-highway electrical &amp;amp; control systems, marine crane electrical &amp;amp; control systems, hydraulic dam sizing, wind turbine sizing, PV sizing, budgeting, instructional guides.&lt;br /&gt;
&lt;br /&gt;
etc: cooking, organizing.&lt;br /&gt;
&lt;br /&gt;
==11) SOFT SKILLS: Do you have experience in management+ conflict resolution? Teaching? Managing/starting a community or group?==&lt;br /&gt;
===SHORT AND SWEET===&lt;br /&gt;
Managers lead and workers manage.&lt;br /&gt;
&lt;br /&gt;
If workers cannot manage, then they need a manager to lead. &lt;br /&gt;
&lt;br /&gt;
A manager must recognize limitations in workers management.&lt;br /&gt;
&lt;br /&gt;
The job of a manager is to remove the limitations of workers management. &lt;br /&gt;
&lt;br /&gt;
Managers enable workers to manage.&lt;br /&gt;
&lt;br /&gt;
Ultimately, the greatest limitation in workers management will be the manager.&lt;br /&gt;
&lt;br /&gt;
Managers lead to become workers who can manage.&lt;br /&gt;
&lt;br /&gt;
===General Principles===&lt;br /&gt;
&lt;br /&gt;
The Golden Rule&lt;br /&gt;
&lt;br /&gt;
The Buddy System&lt;br /&gt;
&lt;br /&gt;
The Scientific Method&lt;br /&gt;
&lt;br /&gt;
Hustle&lt;br /&gt;
&lt;br /&gt;
Lean&lt;br /&gt;
&lt;br /&gt;
Agile&lt;br /&gt;
&lt;br /&gt;
Luck&lt;br /&gt;
&lt;br /&gt;
===Conflict Resolution===&lt;br /&gt;
Teams require trust.&lt;br /&gt;
&lt;br /&gt;
The best conflict resolution is to avoid conflict.  I try to avoid conflict by following some [[KELLY BIO/GUIDELINES OF HUMAN REATIONS|guidelines of human relations]].  &lt;br /&gt;
&lt;br /&gt;
I also realize how silly everything has become and let things go.  It&#039;s silly [[BEING HUMAN BEING|being human being]].&lt;br /&gt;
&lt;br /&gt;
Conflicts require solutions. People can agree to about anything, and conflicts frequently result from a communication breakdown that is easily corrected.  If emotions become involved in a conflict, then dealing with issues discretely is important. The blame for issues is typically 50/50, and both parties have to work towards a solution.  &lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
  I have a large frame of reference and have good luck assimilating ideas into other peoples frame of reference.  I ultimately recognize that I have to assimilate others frame of reference to my own frame of reference to have good luck assimilating ideas.&lt;br /&gt;
&lt;br /&gt;
===Learning===&lt;br /&gt;
Learning: I believe there are lessons in every moment in life and every lesson will be useful later in life.  Teaching, documenting, and kinetic activities are useful methods of learning.  Learning is an important function of group development.  I like learning and teaching using dualisms.&lt;br /&gt;
&lt;br /&gt;
==12) Which would you prefer to do - this Video Cover Letter or an online interview with OSE staff?==&lt;br /&gt;
Video cover letter.  Although interviews provide better raw feedback, I think the video cover letter is better in an online environment.&lt;br /&gt;
&lt;br /&gt;
==13) Do you have any questions about OSE or how the Development Team works? Or final comments that you would like to make that we should have asked you but didn&#039;t?==&lt;br /&gt;
I can show you what projects I have been working on.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168579</id>
		<title>KELLY BIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168579"/>
		<updated>2018-03-22T22:25:31Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==1) What is the link to your Video Cover Letter video upload?==&lt;br /&gt;
You will do this after you have uploaded your Video Cover Letter. You don&#039;t need to answer this question in your video. Please make your video public, and leave it on YouTube or another video sharing site at least until the end of your involvement with the OSE Development Team so that we may share it with other team members as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2) COMMITMENT: Can you commit to 10 hours of volunteer time for 90 days?==&lt;br /&gt;
&lt;br /&gt;
All we can do is try...and keep trying.  There is good probability.&lt;br /&gt;
&lt;br /&gt;
==3) PURPOSE: What is the biggest value that you get out of volunteering with OSE?==&lt;br /&gt;
&lt;br /&gt;
The biggest value volunteering with OSE provides is a team to work on engineering projects that are inline with my abilities and ambitions.&lt;br /&gt;
&lt;br /&gt;
==4) OPEN SOURCE SOFTWARE AND COLLABORATION Are you willing to download an Ubuntu distribution of Linux that comes preloaded with all software that OSE uses - to facilitate any software issues?==&lt;br /&gt;
&lt;br /&gt;
Already done.  That was easy!&lt;br /&gt;
Windows supports the software I use most and that is my primary OS.&lt;br /&gt;
&lt;br /&gt;
==5) LOGGING.  We collaborate via work logs where we document our work and include links to all work product. Are you willing to do this on a continuing basis?==&lt;br /&gt;
I like this work log concept.  I tend to log everything.  In the past I refused to update particular worklogs that were very tedious to update, did not provide good data to management, or were not helpful.  This work log concept is efficient and useful.&lt;br /&gt;
&lt;br /&gt;
==6) FINANCES: Do you currently have a full time job?==&lt;br /&gt;
I can cover expenses. I work full time.&lt;br /&gt;
&lt;br /&gt;
==7) VIDEO INSTRUCTIONALS: A big part of our work is documentation and instructionals- Are you willing to learn Kdenlive, collaborative video editing and screencasting?==&lt;br /&gt;
I am very willing to develop video editing services.  Showing people the ropes is an asynchronous process these days.&lt;br /&gt;
&lt;br /&gt;
==8) EXECUTION AND INITIATIVE: What is the biggest task that you are proudest of yourself most that you accomplished? Please give an example of an audacious goal that you have set for yourself?==&lt;br /&gt;
One of the biggest tasks that I have completed is getting a job as a machinist making production parts.  Assuming this role was critical if I ever wanted to create an OEM.  &lt;br /&gt;
&lt;br /&gt;
An audacious goal I have set for myself is creating an OEM.&lt;br /&gt;
&lt;br /&gt;
==9) LEARNING: Show an example of something you learned that revolutionized your life?==&lt;br /&gt;
As a child, I always wondered what the spinning shaft under trucks did.  I have learned quite a bit about those spinning shafts; and everything connected to them, and how great they are, and ways to eliminate them, and how to improve them.&lt;br /&gt;
&lt;br /&gt;
==10) HARD SKILLS: What hard skills do you have such as IT, CAD, Graphics, Publishing, manufacturing, design, etc.==&lt;br /&gt;
The skill I do not have that I want are creating design calculations in Smath, or equivalent.  I have created design calculations in Matlab, but design calculations should be sensical and on a WYSIWIG program.&lt;br /&gt;
&lt;br /&gt;
Skills on the list include:&lt;br /&gt;
&lt;br /&gt;
IT: TCP/IP, CANbus, Modbus.&lt;br /&gt;
&lt;br /&gt;
CAD: AutoCAD, AutoCAD Electrical, Inventor.&lt;br /&gt;
&lt;br /&gt;
Graphics: Illustrator, Corel Draw&lt;br /&gt;
&lt;br /&gt;
Publishing: Microsoft Word using Headings&lt;br /&gt;
&lt;br /&gt;
Manufacturing: hand tools, power tools, lathe, mill, CNC, electrical assembly, mechanical assembly, mechanics, hydraulics, welding, testing.&lt;br /&gt;
&lt;br /&gt;
Design: piece part drawings, weldment drawings, machining drawings, assembly drawings, wire harness drawings, installation drawings, service kit drawings, exploded parts diagrams, simple hydraulic systems, human-machine interface (discrete controls, overlays, and graphic displays), off-highway electrical &amp;amp; control systems, marine crane electrical &amp;amp; control systems, hydraulic dam sizing, wind turbine sizing, PV sizing, budgeting, instructional guides.&lt;br /&gt;
&lt;br /&gt;
etc: cooking, organizing.&lt;br /&gt;
&lt;br /&gt;
==11) SOFT SKILLS: Do you have experience in management+ conflict resolution? Teaching? Managing/starting a community or group?==&lt;br /&gt;
===SHORT AND SWEET===&lt;br /&gt;
Managers lead and workers manage.&lt;br /&gt;
&lt;br /&gt;
If workers cannot manage, then they need a manager to lead.&lt;br /&gt;
&lt;br /&gt;
A manager exists because workers have limitations in management.  &lt;br /&gt;
&lt;br /&gt;
A manager must recognize limitations in workers management.&lt;br /&gt;
&lt;br /&gt;
The job of a manager is to remove the limitations of workers management. &lt;br /&gt;
&lt;br /&gt;
Managers enable workers to manage.&lt;br /&gt;
&lt;br /&gt;
Ultimately, the greatest limitation in workers management will be the manager.&lt;br /&gt;
&lt;br /&gt;
Managers lead to become workers who can manage.&lt;br /&gt;
&lt;br /&gt;
===General Principles===&lt;br /&gt;
&lt;br /&gt;
The Golden Rule&lt;br /&gt;
&lt;br /&gt;
The Buddy System&lt;br /&gt;
&lt;br /&gt;
The Scientific Method&lt;br /&gt;
&lt;br /&gt;
Hustle&lt;br /&gt;
&lt;br /&gt;
Lean&lt;br /&gt;
&lt;br /&gt;
Agile&lt;br /&gt;
&lt;br /&gt;
Luck&lt;br /&gt;
&lt;br /&gt;
===Conflict Resolution===&lt;br /&gt;
Teams require trust.&lt;br /&gt;
&lt;br /&gt;
The best conflict resolution is to avoid conflict.  I try to avoid conflict by following some [[KELLY BIO/GUIDELINES OF HUMAN REATIONS|guidelines of human relations]].  &lt;br /&gt;
&lt;br /&gt;
I also realize how silly everything has become and let things go.  It&#039;s silly [[BEING HUMAN BEING|being human being]].&lt;br /&gt;
&lt;br /&gt;
Conflicts require solutions. People can agree to about anything, and conflicts frequently result from a communication breakdown that is easily corrected.  If emotions become involved in a conflict, then dealing with issues discretely is important. The blame for issues is typically 50/50, and both parties have to work towards a solution.  &lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
  I have a large frame of reference and have good luck assimilating ideas into other peoples frame of reference.  I ultimately recognize that I have to assimilate others frame of reference to my own frame of reference to have good luck assimilating ideas.&lt;br /&gt;
&lt;br /&gt;
===Learning===&lt;br /&gt;
Learning: I believe there are lessons in every moment in life and every lesson will be useful later in life.  Teaching, documenting, and kinetic activities are useful methods of learning.  Learning is an important function of group development.  I like learning and teaching using dualisms.&lt;br /&gt;
&lt;br /&gt;
==12) Which would you prefer to do - this Video Cover Letter or an online interview with OSE staff?==&lt;br /&gt;
Video cover letter.  Although interviews provide better raw feedback, I think the video cover letter is better in an online environment.&lt;br /&gt;
&lt;br /&gt;
==13) Do you have any questions about OSE or how the Development Team works? Or final comments that you would like to make that we should have asked you but didn&#039;t?==&lt;br /&gt;
I can show you what projects I have been working on.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_BIO/GUIDELINES_FOR_HUMAN_RELATIONS&amp;diff=168578</id>
		<title>KELLY BIO/GUIDELINES FOR HUMAN RELATIONS</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_BIO/GUIDELINES_FOR_HUMAN_RELATIONS&amp;diff=168578"/>
		<updated>2018-03-22T22:22:32Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Communicate well.&lt;br /&gt;
** Explain your situation, your proposed solution, and how accomplish the solution.&lt;br /&gt;
** Always explain the Why, How, When, Where, Who as best as possible when telling people to do something, or don&#039;t do something, or what&#039;s right, or what&#039;s wrong.  &lt;br /&gt;
** Explaining the conditions and assumptions allows the listener to adapt the concept to their frame of reference.  Also, short-sightedness is revealed before developing a concept too far.&lt;br /&gt;
** Communication should be precise, concise, comprehensible, and revealing.&lt;br /&gt;
&lt;br /&gt;
* Listen.&lt;br /&gt;
** Try to understand people and the essence of their comments and questions.&lt;br /&gt;
** People like being understood and frequently don&#039;t give enough information to be understood.&lt;br /&gt;
** Read between the lines.&lt;br /&gt;
** Don&#039;t interrupt.&lt;br /&gt;
&lt;br /&gt;
* Be Enjoyable&lt;br /&gt;
** Try to anticipate the reaction of your audience and keep a light air, positive disposition, and provide helpful comments.&lt;br /&gt;
&lt;br /&gt;
* Develop technical and prose explanations of concepts.&lt;br /&gt;
** Short familiar phrases are easier to understand and transmit.&lt;br /&gt;
** Long winded technical explanations are required to fully understand.&lt;br /&gt;
&lt;br /&gt;
* Ask good questions.&lt;br /&gt;
** There are such things as bad questions; and it&#039;s better to discover the good questions than seeking an answer to an ill-formed question.&lt;br /&gt;
** Answers to good questions are usually much simpler and comprehensive than answers to bad questions.&lt;br /&gt;
** Break a problem down into its components.&lt;br /&gt;
**Avoid yes/no questions unless you want a very short answer&lt;br /&gt;
&lt;br /&gt;
* Try to answer your own questions.&lt;br /&gt;
** There should be resources to answer questions. &lt;br /&gt;
** Ask how to find an answer.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t hypothesize too much or create what-if scenarios.&lt;br /&gt;
** Get actual feedback.&lt;br /&gt;
** Stay to the tasks that matter.&lt;br /&gt;
** It is better to interpolate than extrapolate.&lt;br /&gt;
&lt;br /&gt;
* Propose a solution if you bring up a problem.&lt;br /&gt;
** There are far too many problems and what we really need are solutions.&lt;br /&gt;
&lt;br /&gt;
* Be realistic.&lt;br /&gt;
** There will be a test.&lt;br /&gt;
** A person will complete a task regardless if they have the resources they need, and the results are predictably not ideal.&lt;br /&gt;
** Complexity breeds more complexity.&lt;br /&gt;
&lt;br /&gt;
* Talk it out.&lt;br /&gt;
** Explain an idea or solution out loud instead of just thinking about it. &lt;br /&gt;
** Helping people typically only requires listening to them so they have a chance to formulate their ideas into words. &lt;br /&gt;
** Don&#039;t bring ideas up the chain that didn&#039;t sound good out loud or you are hesitant to repeat to other people.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t throw people under the bus. &lt;br /&gt;
** You are probably wrong and the problem is much closer to home.&lt;br /&gt;
** People make mistakes, and that is okay.&lt;br /&gt;
** Bring people up instead of putting them down.&lt;br /&gt;
&lt;br /&gt;
* Avoid superiority complexes, inferiority complexes, and large swings of emotion.&lt;br /&gt;
** Stay even keeled and peachy keen.&lt;br /&gt;
** Accomplishing a goal is great, but you&#039;re stuff will likely break or it contains a logical flaw that existed from conception.  Keep your head in the game.  Your actions speak more than your words.&lt;br /&gt;
** Nothing is really that bad or buggered up.  Solutions are typically very simple and elegant, and it is important to seek the answers with a positive attitude.&lt;br /&gt;
&lt;br /&gt;
* Give credit where credit is due.&lt;br /&gt;
** The more the merrier. &lt;br /&gt;
&lt;br /&gt;
* Admit when you are wrong.&lt;br /&gt;
** People like it when you tell them they were right and you were wrong.&lt;br /&gt;
&lt;br /&gt;
* [https://www.psychologytoday.com/articles/201005/make-your-own-luck Be lucky] (below statements developed from linked article.)&lt;br /&gt;
** See serendipity everywhere. Every moment is rich with lessons. Everything you learn is useful somehow.  &lt;br /&gt;
** Prime yourself for chance.  Look to your network and keep expanding it.  Keep an open mind.  Don&#039;t judge too soon or too concretely.  Avoid neuroticism; the tendency to experience negative emotional states like anxiety, anger, guilt, and depression.  &lt;br /&gt;
** Relax a bit.  Provide a comfortable environment to share ideas.  There are hidden opportunities everywhere.&lt;br /&gt;
** Say yes.  Try new things.  Supporting another person creates a team, which is more valuable than creating a negative persona.&lt;br /&gt;
** Embrace failure.  The greatest learning opportunities are born from failure.&lt;br /&gt;
&lt;br /&gt;
* Plan for failure and forgetting everything.&lt;br /&gt;
** Get your ducks in a row so when failure happens you have resources to remedy the problem and remember why things were done a certain way in the past to correct them in the future.&lt;br /&gt;
&lt;br /&gt;
* Stay the course.&lt;br /&gt;
** This one is tricky, but stay the course under normal conditions.&lt;br /&gt;
** Manage your time.&lt;br /&gt;
** Park what you are working on at a good spot so anyone can pick it up later.&lt;br /&gt;
&lt;br /&gt;
* Avoid discussing conspiracy theories, making judgments with limited information, and discussing things that are outside your domain.&lt;br /&gt;
** There are a lot of cool ideas out there and ways to view events, but they are distracting and trivial to the tasks at hand.&lt;br /&gt;
** This isn&#039;t a spin room.&lt;br /&gt;
** A tool that is chattering isn&#039;t cutting well.&lt;br /&gt;
&lt;br /&gt;
* Start resolving issues in a prompt manner.&lt;br /&gt;
** Sorting out bugs is a long process and time is valuable.  &lt;br /&gt;
** There will frequently be roadblocks that require additional information, that requires more waiting.&lt;br /&gt;
** Morale is improved when issues are dealt in a timely manner.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t ask someone for a resource.&lt;br /&gt;
** Explain your situation, your proposed solution, and how the resource seems like the best option.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168577</id>
		<title>KELLY BIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168577"/>
		<updated>2018-03-22T22:18:55Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: /* 12) Which would you prefer to do - this Video Cover Letter or an online interview with OSE staff? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==1) What is the link to your Video Cover Letter video upload?==&lt;br /&gt;
You will do this after you have uploaded your Video Cover Letter. You don&#039;t need to answer this question in your video. Please make your video public, and leave it on YouTube or another video sharing site at least until the end of your involvement with the OSE Development Team so that we may share it with other team members as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2) COMMITMENT: Can you commit to 10 hours of volunteer time for 90 days?==&lt;br /&gt;
&lt;br /&gt;
All we can do is try...and keep trying.  There is good probability.&lt;br /&gt;
&lt;br /&gt;
==3) PURPOSE: What is the biggest value that you get out of volunteering with OSE?==&lt;br /&gt;
&lt;br /&gt;
The biggest value volunteering with OSE provides is a team to work on engineering projects that are inline with my abilities and ambitions.&lt;br /&gt;
&lt;br /&gt;
==4) OPEN SOURCE SOFTWARE AND COLLABORATION Are you willing to download a Ubuntu distribution of Linux that comes preloaded with all software that OSE uses - to facilitate any software issues?==&lt;br /&gt;
&lt;br /&gt;
Already done.  That was easy!&lt;br /&gt;
Windows supports the software I use most and that is my primary OS.&lt;br /&gt;
&lt;br /&gt;
==5) We collaborate via work logs where we document our work and include links to all work product. Are you willing to do this on a continuing basis?==&lt;br /&gt;
I like this work log concept.  In the past I refused to update worklogs that were very tedious to update, did not provide good data to management, or was any help to me personally.  This work log concept is efficient and useful.&lt;br /&gt;
&lt;br /&gt;
==6) FINANCES: Do you currently have a full time job?==&lt;br /&gt;
I can cover expenses. I work full time.&lt;br /&gt;
&lt;br /&gt;
==7) VIDEO INSTRUCTIONALS: A big part of our work is documentation and instructionals- Are you willing to learn Kdenlive, collaborative video editing and screencasting?==&lt;br /&gt;
I am very willing to develop video editing services.  Showing people the ropes is an asynchronous process these days.&lt;br /&gt;
&lt;br /&gt;
==8) EXECUTION AND INITIATIVE: What is the biggest task that you are proudest of yourself most that you accomplished? Please give an example of an audacious goal that you have set for yourself?==&lt;br /&gt;
One of the biggest tasks that I have completed is getting a job as a machinist making production parts.  Assuming this role was critical if I ever wanted to create an OEM.  &lt;br /&gt;
&lt;br /&gt;
An audacious goal I have set for myself is creating an OEM.&lt;br /&gt;
&lt;br /&gt;
==9) LEARNING: Show an example of something you learned that revolutionized your life?==&lt;br /&gt;
As a child, I always wondered what the spinning shaft under trucks did.  I have learned quite a bit about those spinning shafts; and everything connected to them, and how great they are, and ways to eliminate them, and how to improve them.&lt;br /&gt;
&lt;br /&gt;
==10) HARD SKILLS: What hard skills do you have such as IT, CAD, Graphics, Publishing, manufacturing, design, etc.==&lt;br /&gt;
The skill I do not have that I want are creating design calculations in Smath, or equivalent.  I have created design calculations in Matlab, but design calculations should be sensical and on a WYSIWIG program.&lt;br /&gt;
&lt;br /&gt;
Skills on the list include:&lt;br /&gt;
&lt;br /&gt;
IT: TCP/IP, CANbus, Modbus.&lt;br /&gt;
&lt;br /&gt;
CAD: AutoCAD, AutoCAD Electrical, Inventor.&lt;br /&gt;
&lt;br /&gt;
Graphics: Illustrator, Corel Draw&lt;br /&gt;
&lt;br /&gt;
Publishing: Microsoft Word using Headings&lt;br /&gt;
&lt;br /&gt;
Manufacturing: hand tools, power tools, lathe, mill, CNC, electrical assembly, mechanical assembly, mechanics, hydraulics, welding, testing.&lt;br /&gt;
&lt;br /&gt;
Design: piece part drawings, weldment drawings, machining drawings, assembly drawings, wire harness drawings, installation drawings, service kit drawings, exploded parts diagrams, simple hydraulic systems, human-machine interface (discrete controls, overlays, and graphic displays), off-highway electrical &amp;amp; control systems, marine crane electrical &amp;amp; control systems, hydraulic dam sizing, wind turbine sizing, PV sizing, budgeting, instructional guides.&lt;br /&gt;
&lt;br /&gt;
etc: cooking, organizing.&lt;br /&gt;
&lt;br /&gt;
==11) SOFT SKILLS: Do you have experience in management+ conflict resolution? Teaching? Managing/starting a community or group?==&lt;br /&gt;
===SHORT AND SWEET===&lt;br /&gt;
Managers lead and workers manage.&lt;br /&gt;
&lt;br /&gt;
If workers cannot manage, then they need a manager to lead.&lt;br /&gt;
&lt;br /&gt;
A manager exists because workers have limitations in management.  &lt;br /&gt;
&lt;br /&gt;
A manager must recognize limitations in workers management.&lt;br /&gt;
&lt;br /&gt;
The job of a manager is to remove the limitations of workers management. &lt;br /&gt;
&lt;br /&gt;
Managers enable workers to manage.&lt;br /&gt;
&lt;br /&gt;
Ultimately, the greatest limitation in workers management will be the manager.&lt;br /&gt;
&lt;br /&gt;
Managers lead to become workers who can manage.&lt;br /&gt;
&lt;br /&gt;
===General Principles===&lt;br /&gt;
&lt;br /&gt;
The Golden Rule&lt;br /&gt;
&lt;br /&gt;
The Buddy System&lt;br /&gt;
&lt;br /&gt;
The Scientific Method&lt;br /&gt;
&lt;br /&gt;
Hustle&lt;br /&gt;
&lt;br /&gt;
Lean&lt;br /&gt;
&lt;br /&gt;
Agile&lt;br /&gt;
&lt;br /&gt;
Luck&lt;br /&gt;
&lt;br /&gt;
===Conflict Resolution===&lt;br /&gt;
Teams require trust.&lt;br /&gt;
&lt;br /&gt;
The best conflict resolution is to avoid conflict.  I try to avoid conflict by following some [[KELLY BIO/GUIDELINES OF HUMAN REATIONS|guidelines of human relations]].  &lt;br /&gt;
&lt;br /&gt;
I also realize how silly everything has become and let things go.  It&#039;s silly [[BEING HUMAN BEING|being human being]].&lt;br /&gt;
&lt;br /&gt;
Conflicts require solutions. People can agree to about anything, and conflicts frequently result from a communication breakdown that is easily corrected.  If emotions become involved in a conflict, then dealing with issues discretely is important. The blame for issues is typically 50/50, and both parties have to work towards a solution.  &lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
  I have a large frame of reference and have good luck assimilating ideas into other peoples frame of reference.  I ultimately recognize that I have to assimilate others frame of reference to my own frame of reference to have good luck assimilating ideas.&lt;br /&gt;
&lt;br /&gt;
===Learning===&lt;br /&gt;
Learning: I believe there are lessons in every moment in life and every lesson will be useful later in life.  Teaching, documenting, and kinetic activities are useful methods of learning.  Learning is an important function of group development.  I like learning and teaching using dualisms.&lt;br /&gt;
&lt;br /&gt;
==12) Which would you prefer to do - this Video Cover Letter or an online interview with OSE staff?==&lt;br /&gt;
Video cover letter.  Although interviews provide better raw feedback, I think the video cover letter is better in an online environment.&lt;br /&gt;
&lt;br /&gt;
==13) Do you have any questions about OSE or how the Development Team works? Or final comments that you would like to make that we should have asked you but didn&#039;t?==&lt;br /&gt;
I can show you what projects I have been working on.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168576</id>
		<title>KELLY BIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168576"/>
		<updated>2018-03-22T22:15:23Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: /* Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==1) What is the link to your Video Cover Letter video upload?==&lt;br /&gt;
You will do this after you have uploaded your Video Cover Letter. You don&#039;t need to answer this question in your video. Please make your video public, and leave it on YouTube or another video sharing site at least until the end of your involvement with the OSE Development Team so that we may share it with other team members as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2) COMMITMENT: Can you commit to 10 hours of volunteer time for 90 days?==&lt;br /&gt;
&lt;br /&gt;
All we can do is try...and keep trying.  There is good probability.&lt;br /&gt;
&lt;br /&gt;
==3) PURPOSE: What is the biggest value that you get out of volunteering with OSE?==&lt;br /&gt;
&lt;br /&gt;
The biggest value volunteering with OSE provides is a team to work on engineering projects that are inline with my abilities and ambitions.&lt;br /&gt;
&lt;br /&gt;
==4) OPEN SOURCE SOFTWARE AND COLLABORATION Are you willing to download a Ubuntu distribution of Linux that comes preloaded with all software that OSE uses - to facilitate any software issues?==&lt;br /&gt;
&lt;br /&gt;
Already done.  That was easy!&lt;br /&gt;
Windows supports the software I use most and that is my primary OS.&lt;br /&gt;
&lt;br /&gt;
==5) We collaborate via work logs where we document our work and include links to all work product. Are you willing to do this on a continuing basis?==&lt;br /&gt;
I like this work log concept.  In the past I refused to update worklogs that were very tedious to update, did not provide good data to management, or was any help to me personally.  This work log concept is efficient and useful.&lt;br /&gt;
&lt;br /&gt;
==6) FINANCES: Do you currently have a full time job?==&lt;br /&gt;
I can cover expenses. I work full time.&lt;br /&gt;
&lt;br /&gt;
==7) VIDEO INSTRUCTIONALS: A big part of our work is documentation and instructionals- Are you willing to learn Kdenlive, collaborative video editing and screencasting?==&lt;br /&gt;
I am very willing to develop video editing services.  Showing people the ropes is an asynchronous process these days.&lt;br /&gt;
&lt;br /&gt;
==8) EXECUTION AND INITIATIVE: What is the biggest task that you are proudest of yourself most that you accomplished? Please give an example of an audacious goal that you have set for yourself?==&lt;br /&gt;
One of the biggest tasks that I have completed is getting a job as a machinist making production parts.  Assuming this role was critical if I ever wanted to create an OEM.  &lt;br /&gt;
&lt;br /&gt;
An audacious goal I have set for myself is creating an OEM.&lt;br /&gt;
&lt;br /&gt;
==9) LEARNING: Show an example of something you learned that revolutionized your life?==&lt;br /&gt;
As a child, I always wondered what the spinning shaft under trucks did.  I have learned quite a bit about those spinning shafts; and everything connected to them, and how great they are, and ways to eliminate them, and how to improve them.&lt;br /&gt;
&lt;br /&gt;
==10) HARD SKILLS: What hard skills do you have such as IT, CAD, Graphics, Publishing, manufacturing, design, etc.==&lt;br /&gt;
The skill I do not have that I want are creating design calculations in Smath, or equivalent.  I have created design calculations in Matlab, but design calculations should be sensical and on a WYSIWIG program.&lt;br /&gt;
&lt;br /&gt;
Skills on the list include:&lt;br /&gt;
&lt;br /&gt;
IT: TCP/IP, CANbus, Modbus.&lt;br /&gt;
&lt;br /&gt;
CAD: AutoCAD, AutoCAD Electrical, Inventor.&lt;br /&gt;
&lt;br /&gt;
Graphics: Illustrator, Corel Draw&lt;br /&gt;
&lt;br /&gt;
Publishing: Microsoft Word using Headings&lt;br /&gt;
&lt;br /&gt;
Manufacturing: hand tools, power tools, lathe, mill, CNC, electrical assembly, mechanical assembly, mechanics, hydraulics, welding, testing.&lt;br /&gt;
&lt;br /&gt;
Design: piece part drawings, weldment drawings, machining drawings, assembly drawings, wire harness drawings, installation drawings, service kit drawings, exploded parts diagrams, simple hydraulic systems, human-machine interface (discrete controls, overlays, and graphic displays), off-highway electrical &amp;amp; control systems, marine crane electrical &amp;amp; control systems, hydraulic dam sizing, wind turbine sizing, PV sizing, budgeting, instructional guides.&lt;br /&gt;
&lt;br /&gt;
etc: cooking, organizing.&lt;br /&gt;
&lt;br /&gt;
==11) SOFT SKILLS: Do you have experience in management+ conflict resolution? Teaching? Managing/starting a community or group?==&lt;br /&gt;
===SHORT AND SWEET===&lt;br /&gt;
Managers lead and workers manage.&lt;br /&gt;
&lt;br /&gt;
If workers cannot manage, then they need a manager to lead.&lt;br /&gt;
&lt;br /&gt;
A manager exists because workers have limitations in management.  &lt;br /&gt;
&lt;br /&gt;
A manager must recognize limitations in workers management.&lt;br /&gt;
&lt;br /&gt;
The job of a manager is to remove the limitations of workers management. &lt;br /&gt;
&lt;br /&gt;
Managers enable workers to manage.&lt;br /&gt;
&lt;br /&gt;
Ultimately, the greatest limitation in workers management will be the manager.&lt;br /&gt;
&lt;br /&gt;
Managers lead to become workers who can manage.&lt;br /&gt;
&lt;br /&gt;
===General Principles===&lt;br /&gt;
&lt;br /&gt;
The Golden Rule&lt;br /&gt;
&lt;br /&gt;
The Buddy System&lt;br /&gt;
&lt;br /&gt;
The Scientific Method&lt;br /&gt;
&lt;br /&gt;
Hustle&lt;br /&gt;
&lt;br /&gt;
Lean&lt;br /&gt;
&lt;br /&gt;
Agile&lt;br /&gt;
&lt;br /&gt;
Luck&lt;br /&gt;
&lt;br /&gt;
===Conflict Resolution===&lt;br /&gt;
Teams require trust.&lt;br /&gt;
&lt;br /&gt;
The best conflict resolution is to avoid conflict.  I try to avoid conflict by following some [[KELLY BIO/GUIDELINES OF HUMAN REATIONS|guidelines of human relations]].  &lt;br /&gt;
&lt;br /&gt;
I also realize how silly everything has become and let things go.  It&#039;s silly [[BEING HUMAN BEING|being human being]].&lt;br /&gt;
&lt;br /&gt;
Conflicts require solutions. People can agree to about anything, and conflicts frequently result from a communication breakdown that is easily corrected.  If emotions become involved in a conflict, then dealing with issues discretely is important. The blame for issues is typically 50/50, and both parties have to work towards a solution.  &lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
  I have a large frame of reference and have good luck assimilating ideas into other peoples frame of reference.  I ultimately recognize that I have to assimilate others frame of reference to my own frame of reference to have good luck assimilating ideas.&lt;br /&gt;
&lt;br /&gt;
===Learning===&lt;br /&gt;
Learning: I believe there are lessons in every moment in life and every lesson will be useful later in life.  Teaching, documenting, and kinetic activities are useful methods of learning.  Learning is an important function of group development.  I like learning and teaching using dualisms.&lt;br /&gt;
&lt;br /&gt;
==12) Which would you prefer to do - this Video Cover Letter or an online interview with OSE staff?==&lt;br /&gt;
Video cover letter.&lt;br /&gt;
&lt;br /&gt;
==13) Do you have any questions about OSE or how the Development Team works? Or final comments that you would like to make that we should have asked you but didn&#039;t?==&lt;br /&gt;
I can show you what projects I have been working on.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168575</id>
		<title>KELLY BIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168575"/>
		<updated>2018-03-22T22:08:13Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: /* 6) FINANCES: Do you currently have a full time job? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==1) What is the link to your Video Cover Letter video upload?==&lt;br /&gt;
You will do this after you have uploaded your Video Cover Letter. You don&#039;t need to answer this question in your video. Please make your video public, and leave it on YouTube or another video sharing site at least until the end of your involvement with the OSE Development Team so that we may share it with other team members as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2) COMMITMENT: Can you commit to 10 hours of volunteer time for 90 days?==&lt;br /&gt;
&lt;br /&gt;
All we can do is try...and keep trying.  There is good probability.&lt;br /&gt;
&lt;br /&gt;
==3) PURPOSE: What is the biggest value that you get out of volunteering with OSE?==&lt;br /&gt;
&lt;br /&gt;
The biggest value volunteering with OSE provides is a team to work on engineering projects that are inline with my abilities and ambitions.&lt;br /&gt;
&lt;br /&gt;
==4) OPEN SOURCE SOFTWARE AND COLLABORATION Are you willing to download a Ubuntu distribution of Linux that comes preloaded with all software that OSE uses - to facilitate any software issues?==&lt;br /&gt;
&lt;br /&gt;
Already done.  That was easy!&lt;br /&gt;
Windows supports the software I use most and that is my primary OS.&lt;br /&gt;
&lt;br /&gt;
==5) We collaborate via work logs where we document our work and include links to all work product. Are you willing to do this on a continuing basis?==&lt;br /&gt;
I like this work log concept.  In the past I refused to update worklogs that were very tedious to update, did not provide good data to management, or was any help to me personally.  This work log concept is efficient and useful.&lt;br /&gt;
&lt;br /&gt;
==6) FINANCES: Do you currently have a full time job?==&lt;br /&gt;
I can cover expenses. I work full time.&lt;br /&gt;
&lt;br /&gt;
==7) VIDEO INSTRUCTIONALS: A big part of our work is documentation and instructionals- Are you willing to learn Kdenlive, collaborative video editing and screencasting?==&lt;br /&gt;
I am very willing to develop video editing services.  Showing people the ropes is an asynchronous process these days.&lt;br /&gt;
&lt;br /&gt;
==8) EXECUTION AND INITIATIVE: What is the biggest task that you are proudest of yourself most that you accomplished? Please give an example of an audacious goal that you have set for yourself?==&lt;br /&gt;
One of the biggest tasks that I have completed is getting a job as a machinist making production parts.  Assuming this role was critical if I ever wanted to create an OEM.  &lt;br /&gt;
&lt;br /&gt;
An audacious goal I have set for myself is creating an OEM.&lt;br /&gt;
&lt;br /&gt;
==9) LEARNING: Show an example of something you learned that revolutionized your life?==&lt;br /&gt;
As a child, I always wondered what the spinning shaft under trucks did.  I have learned quite a bit about those spinning shafts; and everything connected to them, and how great they are, and ways to eliminate them, and how to improve them.&lt;br /&gt;
&lt;br /&gt;
==10) HARD SKILLS: What hard skills do you have such as IT, CAD, Graphics, Publishing, manufacturing, design, etc.==&lt;br /&gt;
The skill I do not have that I want are creating design calculations in Smath, or equivalent.  I have created design calculations in Matlab, but design calculations should be sensical and on a WYSIWIG program.&lt;br /&gt;
&lt;br /&gt;
Skills on the list include:&lt;br /&gt;
&lt;br /&gt;
IT: TCP/IP, CANbus, Modbus.&lt;br /&gt;
&lt;br /&gt;
CAD: AutoCAD, AutoCAD Electrical, Inventor.&lt;br /&gt;
&lt;br /&gt;
Graphics: Illustrator, Corel Draw&lt;br /&gt;
&lt;br /&gt;
Publishing: Microsoft Word using Headings&lt;br /&gt;
&lt;br /&gt;
Manufacturing: hand tools, power tools, lathe, mill, CNC, electrical assembly, mechanical assembly, mechanics, hydraulics, welding, testing.&lt;br /&gt;
&lt;br /&gt;
Design: piece part drawings, weldment drawings, machining drawings, assembly drawings, wire harness drawings, installation drawings, service kit drawings, exploded parts diagrams, simple hydraulic systems, human-machine interface (discrete controls, overlays, and graphic displays), off-highway electrical &amp;amp; control systems, marine crane electrical &amp;amp; control systems, hydraulic dam sizing, wind turbine sizing, PV sizing, budgeting, instructional guides.&lt;br /&gt;
&lt;br /&gt;
etc: cooking, organizing.&lt;br /&gt;
&lt;br /&gt;
==11) SOFT SKILLS: Do you have experience in management+ conflict resolution? Teaching? Managing/starting a community or group?==&lt;br /&gt;
===SHORT AND SWEET===&lt;br /&gt;
Managers lead and workers manage.&lt;br /&gt;
&lt;br /&gt;
If workers cannot manage, then they need a manager to lead.&lt;br /&gt;
&lt;br /&gt;
A manager exists because workers have limitations in management.  &lt;br /&gt;
&lt;br /&gt;
A manager must recognize limitations in workers management.&lt;br /&gt;
&lt;br /&gt;
The job of a manager is to remove the limitations of workers management. &lt;br /&gt;
&lt;br /&gt;
Managers enable workers to manage.&lt;br /&gt;
&lt;br /&gt;
Ultimately, the greatest limitation in workers management will be the manager.&lt;br /&gt;
&lt;br /&gt;
Managers lead to become workers who can manage.&lt;br /&gt;
&lt;br /&gt;
===General Principles===&lt;br /&gt;
&lt;br /&gt;
The Golden Rule&lt;br /&gt;
&lt;br /&gt;
The Buddy System&lt;br /&gt;
&lt;br /&gt;
The Scientific Method&lt;br /&gt;
&lt;br /&gt;
Hustle&lt;br /&gt;
&lt;br /&gt;
Lean&lt;br /&gt;
&lt;br /&gt;
Agile&lt;br /&gt;
&lt;br /&gt;
Luck&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Management: I have worked on many projects and recognize patterns in many projects.  I have worked jobs being an assembler, welder, machinist, mechanic, drafter, control engineer, and project engineer.  I have played multiple roles in a functional leadership model.  As a control engineer, I would frequently communicate outside the group.  I think managers can be replace my servers frequently. For the management tasks that servers cannot replace, I have been most interested in adapting the communication paradigms that IT has created, adapting software management strategies, and using the team-based approaches that lean manufacturing has developed.  I believe that documents ultimately rule the show, and ultimately dictate the managers tasks.  &lt;br /&gt;
&lt;br /&gt;
A motto I have is &amp;quot;If you&#039;re not using a standard, then you should be creating one.&amp;quot;  There is a logical approach to every micro-decision, and standards should efficiently organize most of this logic.  Standards become the language that enables multiple people to operate together.  Greater productivity requires multiple people to make the same decision given the same information.  This convergence requires an elimination of tribal knowledge.  It has been hard for me to let go of my ego that gives me a sense of value.  Through gameification, I have found purpose in devolving tribal knowledge instead of harboring it. &lt;br /&gt;
&lt;br /&gt;
Everything is a game; a very serious game.  I play the game by asking good questions, finding out the answers for myself if they are not readily available, and creating reference material to direct people to if they ask me the same question. And, I tell people to relax because it&#039;s just a game.&lt;br /&gt;
&lt;br /&gt;
Conflict Resolution: The best conflict resolution is to not have conflicts.  I try to avoid conflict by following some [[KELLY BIO/GUIDELINES OF HUMAN REATIONS|guidelines of human relations]].  &lt;br /&gt;
&lt;br /&gt;
I also realize how silly everything has become and just let it go.  It&#039;s silly [[BEING HUMAN BEING|being human being]].&lt;br /&gt;
&lt;br /&gt;
Conflicts require solutions. People can agree to about anything, and conflicts frequently result from a communication breakdown that is easily corrected.  If emotions become involved in a conflict, then dealing with issues discretely is important.  The blame for issues is typically 50/50, and both parties have to work towards a solution.  Usually, people just want the truth. Teams are built on trust and truth provides a good avenue to trust.  Because emotions are difficult to work with, I recommend describing the emotions and the problem in a short phrase and describing a solution in a short phrase. Talking and writing are good avenues for creating short phrases.&lt;br /&gt;
&lt;br /&gt;
Teaching:  I have a large frame of reference and have good luck assimilating ideas into other peoples frame of reference.  I ultimately recognize that I have to assimilate others frame of reference to my own frame of reference to have good luck assimilating ideas.&lt;br /&gt;
&lt;br /&gt;
Learning: I believe there are lessons in every moment in life and every lesson will be useful later in life.  Teaching, documenting, and kinetic activities are useful methods of learning.  Learning is an important function of group development.  I like learning and teaching using dualisms.&lt;br /&gt;
&lt;br /&gt;
==12) Which would you prefer to do - this Video Cover Letter or an online interview with OSE staff?==&lt;br /&gt;
Video cover letter.&lt;br /&gt;
&lt;br /&gt;
==13) Do you have any questions about OSE or how the Development Team works? Or final comments that you would like to make that we should have asked you but didn&#039;t?==&lt;br /&gt;
I can show you what projects I have been working on.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168574</id>
		<title>KELLY BIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168574"/>
		<updated>2018-03-22T22:07:55Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: /* 6) FINANCES: Do you currently have a full time job? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==1) What is the link to your Video Cover Letter video upload?==&lt;br /&gt;
You will do this after you have uploaded your Video Cover Letter. You don&#039;t need to answer this question in your video. Please make your video public, and leave it on YouTube or another video sharing site at least until the end of your involvement with the OSE Development Team so that we may share it with other team members as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2) COMMITMENT: Can you commit to 10 hours of volunteer time for 90 days?==&lt;br /&gt;
&lt;br /&gt;
All we can do is try...and keep trying.  There is good probability.&lt;br /&gt;
&lt;br /&gt;
==3) PURPOSE: What is the biggest value that you get out of volunteering with OSE?==&lt;br /&gt;
&lt;br /&gt;
The biggest value volunteering with OSE provides is a team to work on engineering projects that are inline with my abilities and ambitions.&lt;br /&gt;
&lt;br /&gt;
==4) OPEN SOURCE SOFTWARE AND COLLABORATION Are you willing to download a Ubuntu distribution of Linux that comes preloaded with all software that OSE uses - to facilitate any software issues?==&lt;br /&gt;
&lt;br /&gt;
Already done.  That was easy!&lt;br /&gt;
Windows supports the software I use most and that is my primary OS.&lt;br /&gt;
&lt;br /&gt;
==5) We collaborate via work logs where we document our work and include links to all work product. Are you willing to do this on a continuing basis?==&lt;br /&gt;
I like this work log concept.  In the past I refused to update worklogs that were very tedious to update, did not provide good data to management, or was any help to me personally.  This work log concept is efficient and useful.&lt;br /&gt;
&lt;br /&gt;
==6) FINANCES: Do you currently have a full time job?==&lt;br /&gt;
I can cover expenses. I do full time work.&lt;br /&gt;
&lt;br /&gt;
==7) VIDEO INSTRUCTIONALS: A big part of our work is documentation and instructionals- Are you willing to learn Kdenlive, collaborative video editing and screencasting?==&lt;br /&gt;
I am very willing to develop video editing services.  Showing people the ropes is an asynchronous process these days.&lt;br /&gt;
&lt;br /&gt;
==8) EXECUTION AND INITIATIVE: What is the biggest task that you are proudest of yourself most that you accomplished? Please give an example of an audacious goal that you have set for yourself?==&lt;br /&gt;
One of the biggest tasks that I have completed is getting a job as a machinist making production parts.  Assuming this role was critical if I ever wanted to create an OEM.  &lt;br /&gt;
&lt;br /&gt;
An audacious goal I have set for myself is creating an OEM.&lt;br /&gt;
&lt;br /&gt;
==9) LEARNING: Show an example of something you learned that revolutionized your life?==&lt;br /&gt;
As a child, I always wondered what the spinning shaft under trucks did.  I have learned quite a bit about those spinning shafts; and everything connected to them, and how great they are, and ways to eliminate them, and how to improve them.&lt;br /&gt;
&lt;br /&gt;
==10) HARD SKILLS: What hard skills do you have such as IT, CAD, Graphics, Publishing, manufacturing, design, etc.==&lt;br /&gt;
The skill I do not have that I want are creating design calculations in Smath, or equivalent.  I have created design calculations in Matlab, but design calculations should be sensical and on a WYSIWIG program.&lt;br /&gt;
&lt;br /&gt;
Skills on the list include:&lt;br /&gt;
&lt;br /&gt;
IT: TCP/IP, CANbus, Modbus.&lt;br /&gt;
&lt;br /&gt;
CAD: AutoCAD, AutoCAD Electrical, Inventor.&lt;br /&gt;
&lt;br /&gt;
Graphics: Illustrator, Corel Draw&lt;br /&gt;
&lt;br /&gt;
Publishing: Microsoft Word using Headings&lt;br /&gt;
&lt;br /&gt;
Manufacturing: hand tools, power tools, lathe, mill, CNC, electrical assembly, mechanical assembly, mechanics, hydraulics, welding, testing.&lt;br /&gt;
&lt;br /&gt;
Design: piece part drawings, weldment drawings, machining drawings, assembly drawings, wire harness drawings, installation drawings, service kit drawings, exploded parts diagrams, simple hydraulic systems, human-machine interface (discrete controls, overlays, and graphic displays), off-highway electrical &amp;amp; control systems, marine crane electrical &amp;amp; control systems, hydraulic dam sizing, wind turbine sizing, PV sizing, budgeting, instructional guides.&lt;br /&gt;
&lt;br /&gt;
etc: cooking, organizing.&lt;br /&gt;
&lt;br /&gt;
==11) SOFT SKILLS: Do you have experience in management+ conflict resolution? Teaching? Managing/starting a community or group?==&lt;br /&gt;
===SHORT AND SWEET===&lt;br /&gt;
Managers lead and workers manage.&lt;br /&gt;
&lt;br /&gt;
If workers cannot manage, then they need a manager to lead.&lt;br /&gt;
&lt;br /&gt;
A manager exists because workers have limitations in management.  &lt;br /&gt;
&lt;br /&gt;
A manager must recognize limitations in workers management.&lt;br /&gt;
&lt;br /&gt;
The job of a manager is to remove the limitations of workers management. &lt;br /&gt;
&lt;br /&gt;
Managers enable workers to manage.&lt;br /&gt;
&lt;br /&gt;
Ultimately, the greatest limitation in workers management will be the manager.&lt;br /&gt;
&lt;br /&gt;
Managers lead to become workers who can manage.&lt;br /&gt;
&lt;br /&gt;
===General Principles===&lt;br /&gt;
&lt;br /&gt;
The Golden Rule&lt;br /&gt;
&lt;br /&gt;
The Buddy System&lt;br /&gt;
&lt;br /&gt;
The Scientific Method&lt;br /&gt;
&lt;br /&gt;
Hustle&lt;br /&gt;
&lt;br /&gt;
Lean&lt;br /&gt;
&lt;br /&gt;
Agile&lt;br /&gt;
&lt;br /&gt;
Luck&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Management: I have worked on many projects and recognize patterns in many projects.  I have worked jobs being an assembler, welder, machinist, mechanic, drafter, control engineer, and project engineer.  I have played multiple roles in a functional leadership model.  As a control engineer, I would frequently communicate outside the group.  I think managers can be replace my servers frequently. For the management tasks that servers cannot replace, I have been most interested in adapting the communication paradigms that IT has created, adapting software management strategies, and using the team-based approaches that lean manufacturing has developed.  I believe that documents ultimately rule the show, and ultimately dictate the managers tasks.  &lt;br /&gt;
&lt;br /&gt;
A motto I have is &amp;quot;If you&#039;re not using a standard, then you should be creating one.&amp;quot;  There is a logical approach to every micro-decision, and standards should efficiently organize most of this logic.  Standards become the language that enables multiple people to operate together.  Greater productivity requires multiple people to make the same decision given the same information.  This convergence requires an elimination of tribal knowledge.  It has been hard for me to let go of my ego that gives me a sense of value.  Through gameification, I have found purpose in devolving tribal knowledge instead of harboring it. &lt;br /&gt;
&lt;br /&gt;
Everything is a game; a very serious game.  I play the game by asking good questions, finding out the answers for myself if they are not readily available, and creating reference material to direct people to if they ask me the same question. And, I tell people to relax because it&#039;s just a game.&lt;br /&gt;
&lt;br /&gt;
Conflict Resolution: The best conflict resolution is to not have conflicts.  I try to avoid conflict by following some [[KELLY BIO/GUIDELINES OF HUMAN REATIONS|guidelines of human relations]].  &lt;br /&gt;
&lt;br /&gt;
I also realize how silly everything has become and just let it go.  It&#039;s silly [[BEING HUMAN BEING|being human being]].&lt;br /&gt;
&lt;br /&gt;
Conflicts require solutions. People can agree to about anything, and conflicts frequently result from a communication breakdown that is easily corrected.  If emotions become involved in a conflict, then dealing with issues discretely is important.  The blame for issues is typically 50/50, and both parties have to work towards a solution.  Usually, people just want the truth. Teams are built on trust and truth provides a good avenue to trust.  Because emotions are difficult to work with, I recommend describing the emotions and the problem in a short phrase and describing a solution in a short phrase. Talking and writing are good avenues for creating short phrases.&lt;br /&gt;
&lt;br /&gt;
Teaching:  I have a large frame of reference and have good luck assimilating ideas into other peoples frame of reference.  I ultimately recognize that I have to assimilate others frame of reference to my own frame of reference to have good luck assimilating ideas.&lt;br /&gt;
&lt;br /&gt;
Learning: I believe there are lessons in every moment in life and every lesson will be useful later in life.  Teaching, documenting, and kinetic activities are useful methods of learning.  Learning is an important function of group development.  I like learning and teaching using dualisms.&lt;br /&gt;
&lt;br /&gt;
==12) Which would you prefer to do - this Video Cover Letter or an online interview with OSE staff?==&lt;br /&gt;
Video cover letter.&lt;br /&gt;
&lt;br /&gt;
==13) Do you have any questions about OSE or how the Development Team works? Or final comments that you would like to make that we should have asked you but didn&#039;t?==&lt;br /&gt;
I can show you what projects I have been working on.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168573</id>
		<title>KELLY BIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168573"/>
		<updated>2018-03-22T22:04:52Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: /* 2) COMMITMENT: Can you commit to 10 hours of volunteer time for 90 days? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==1) What is the link to your Video Cover Letter video upload?==&lt;br /&gt;
You will do this after you have uploaded your Video Cover Letter. You don&#039;t need to answer this question in your video. Please make your video public, and leave it on YouTube or another video sharing site at least until the end of your involvement with the OSE Development Team so that we may share it with other team members as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2) COMMITMENT: Can you commit to 10 hours of volunteer time for 90 days?==&lt;br /&gt;
&lt;br /&gt;
All we can do is try...and keep trying.  There is good probability.&lt;br /&gt;
&lt;br /&gt;
==3) PURPOSE: What is the biggest value that you get out of volunteering with OSE?==&lt;br /&gt;
&lt;br /&gt;
The biggest value volunteering with OSE provides is a team to work on engineering projects that are inline with my abilities and ambitions.&lt;br /&gt;
&lt;br /&gt;
==4) OPEN SOURCE SOFTWARE AND COLLABORATION Are you willing to download a Ubuntu distribution of Linux that comes preloaded with all software that OSE uses - to facilitate any software issues?==&lt;br /&gt;
&lt;br /&gt;
Already done.  That was easy!&lt;br /&gt;
Windows supports the software I use most and that is my primary OS.&lt;br /&gt;
&lt;br /&gt;
==5) We collaborate via work logs where we document our work and include links to all work product. Are you willing to do this on a continuing basis?==&lt;br /&gt;
I like this work log concept.  In the past I refused to update worklogs that were very tedious to update, did not provide good data to management, or was any help to me personally.  This work log concept is efficient and useful.&lt;br /&gt;
&lt;br /&gt;
==6) FINANCES: Do you currently have a full time job?==&lt;br /&gt;
I have a steady income.  I am a manager for the pre-schools my partner runs, and I contract my product design services to OEMs on an occasional basis.  My workload may not be consistent, so there are periods that duty calls elsewhere.&lt;br /&gt;
&lt;br /&gt;
==7) VIDEO INSTRUCTIONALS: A big part of our work is documentation and instructionals- Are you willing to learn Kdenlive, collaborative video editing and screencasting?==&lt;br /&gt;
I am very willing to develop video editing services.  Showing people the ropes is an asynchronous process these days.&lt;br /&gt;
&lt;br /&gt;
==8) EXECUTION AND INITIATIVE: What is the biggest task that you are proudest of yourself most that you accomplished? Please give an example of an audacious goal that you have set for yourself?==&lt;br /&gt;
One of the biggest tasks that I have completed is getting a job as a machinist making production parts.  Assuming this role was critical if I ever wanted to create an OEM.  &lt;br /&gt;
&lt;br /&gt;
An audacious goal I have set for myself is creating an OEM.&lt;br /&gt;
&lt;br /&gt;
==9) LEARNING: Show an example of something you learned that revolutionized your life?==&lt;br /&gt;
As a child, I always wondered what the spinning shaft under trucks did.  I have learned quite a bit about those spinning shafts; and everything connected to them, and how great they are, and ways to eliminate them, and how to improve them.&lt;br /&gt;
&lt;br /&gt;
==10) HARD SKILLS: What hard skills do you have such as IT, CAD, Graphics, Publishing, manufacturing, design, etc.==&lt;br /&gt;
The skill I do not have that I want are creating design calculations in Smath, or equivalent.  I have created design calculations in Matlab, but design calculations should be sensical and on a WYSIWIG program.&lt;br /&gt;
&lt;br /&gt;
Skills on the list include:&lt;br /&gt;
&lt;br /&gt;
IT: TCP/IP, CANbus, Modbus.&lt;br /&gt;
&lt;br /&gt;
CAD: AutoCAD, AutoCAD Electrical, Inventor.&lt;br /&gt;
&lt;br /&gt;
Graphics: Illustrator, Corel Draw&lt;br /&gt;
&lt;br /&gt;
Publishing: Microsoft Word using Headings&lt;br /&gt;
&lt;br /&gt;
Manufacturing: hand tools, power tools, lathe, mill, CNC, electrical assembly, mechanical assembly, mechanics, hydraulics, welding, testing.&lt;br /&gt;
&lt;br /&gt;
Design: piece part drawings, weldment drawings, machining drawings, assembly drawings, wire harness drawings, installation drawings, service kit drawings, exploded parts diagrams, simple hydraulic systems, human-machine interface (discrete controls, overlays, and graphic displays), off-highway electrical &amp;amp; control systems, marine crane electrical &amp;amp; control systems, hydraulic dam sizing, wind turbine sizing, PV sizing, budgeting, instructional guides.&lt;br /&gt;
&lt;br /&gt;
etc: cooking, organizing.&lt;br /&gt;
&lt;br /&gt;
==11) SOFT SKILLS: Do you have experience in management+ conflict resolution? Teaching? Managing/starting a community or group?==&lt;br /&gt;
===SHORT AND SWEET===&lt;br /&gt;
Managers lead and workers manage.&lt;br /&gt;
&lt;br /&gt;
If workers cannot manage, then they need a manager to lead.&lt;br /&gt;
&lt;br /&gt;
A manager exists because workers have limitations in management.  &lt;br /&gt;
&lt;br /&gt;
A manager must recognize limitations in workers management.&lt;br /&gt;
&lt;br /&gt;
The job of a manager is to remove the limitations of workers management. &lt;br /&gt;
&lt;br /&gt;
Managers enable workers to manage.&lt;br /&gt;
&lt;br /&gt;
Ultimately, the greatest limitation in workers management will be the manager.&lt;br /&gt;
&lt;br /&gt;
Managers lead to become workers who can manage.&lt;br /&gt;
&lt;br /&gt;
===General Principles===&lt;br /&gt;
&lt;br /&gt;
The Golden Rule&lt;br /&gt;
&lt;br /&gt;
The Buddy System&lt;br /&gt;
&lt;br /&gt;
The Scientific Method&lt;br /&gt;
&lt;br /&gt;
Hustle&lt;br /&gt;
&lt;br /&gt;
Lean&lt;br /&gt;
&lt;br /&gt;
Agile&lt;br /&gt;
&lt;br /&gt;
Luck&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Management: I have worked on many projects and recognize patterns in many projects.  I have worked jobs being an assembler, welder, machinist, mechanic, drafter, control engineer, and project engineer.  I have played multiple roles in a functional leadership model.  As a control engineer, I would frequently communicate outside the group.  I think managers can be replace my servers frequently. For the management tasks that servers cannot replace, I have been most interested in adapting the communication paradigms that IT has created, adapting software management strategies, and using the team-based approaches that lean manufacturing has developed.  I believe that documents ultimately rule the show, and ultimately dictate the managers tasks.  &lt;br /&gt;
&lt;br /&gt;
A motto I have is &amp;quot;If you&#039;re not using a standard, then you should be creating one.&amp;quot;  There is a logical approach to every micro-decision, and standards should efficiently organize most of this logic.  Standards become the language that enables multiple people to operate together.  Greater productivity requires multiple people to make the same decision given the same information.  This convergence requires an elimination of tribal knowledge.  It has been hard for me to let go of my ego that gives me a sense of value.  Through gameification, I have found purpose in devolving tribal knowledge instead of harboring it. &lt;br /&gt;
&lt;br /&gt;
Everything is a game; a very serious game.  I play the game by asking good questions, finding out the answers for myself if they are not readily available, and creating reference material to direct people to if they ask me the same question. And, I tell people to relax because it&#039;s just a game.&lt;br /&gt;
&lt;br /&gt;
Conflict Resolution: The best conflict resolution is to not have conflicts.  I try to avoid conflict by following some [[KELLY BIO/GUIDELINES OF HUMAN REATIONS|guidelines of human relations]].  &lt;br /&gt;
&lt;br /&gt;
I also realize how silly everything has become and just let it go.  It&#039;s silly [[BEING HUMAN BEING|being human being]].&lt;br /&gt;
&lt;br /&gt;
Conflicts require solutions. People can agree to about anything, and conflicts frequently result from a communication breakdown that is easily corrected.  If emotions become involved in a conflict, then dealing with issues discretely is important.  The blame for issues is typically 50/50, and both parties have to work towards a solution.  Usually, people just want the truth. Teams are built on trust and truth provides a good avenue to trust.  Because emotions are difficult to work with, I recommend describing the emotions and the problem in a short phrase and describing a solution in a short phrase. Talking and writing are good avenues for creating short phrases.&lt;br /&gt;
&lt;br /&gt;
Teaching:  I have a large frame of reference and have good luck assimilating ideas into other peoples frame of reference.  I ultimately recognize that I have to assimilate others frame of reference to my own frame of reference to have good luck assimilating ideas.&lt;br /&gt;
&lt;br /&gt;
Learning: I believe there are lessons in every moment in life and every lesson will be useful later in life.  Teaching, documenting, and kinetic activities are useful methods of learning.  Learning is an important function of group development.  I like learning and teaching using dualisms.&lt;br /&gt;
&lt;br /&gt;
==12) Which would you prefer to do - this Video Cover Letter or an online interview with OSE staff?==&lt;br /&gt;
Video cover letter.&lt;br /&gt;
&lt;br /&gt;
==13) Do you have any questions about OSE or how the Development Team works? Or final comments that you would like to make that we should have asked you but didn&#039;t?==&lt;br /&gt;
I can show you what projects I have been working on.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168572</id>
		<title>KELLY BIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168572"/>
		<updated>2018-03-22T22:03:30Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: /* 2) COMMITMENT: Can you commit to 10 hours of volunteer time for 90 days? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==1) What is the link to your Video Cover Letter video upload?==&lt;br /&gt;
You will do this after you have uploaded your Video Cover Letter. You don&#039;t need to answer this question in your video. Please make your video public, and leave it on YouTube or another video sharing site at least until the end of your involvement with the OSE Development Team so that we may share it with other team members as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2) COMMITMENT: Can you commit to 10 hours of volunteer time for 90 days?==&lt;br /&gt;
&lt;br /&gt;
All we can do is try...and keep trying.  I will try 2 hours per day during normal workdays, preferably in the mornings.&lt;br /&gt;
&lt;br /&gt;
==3) PURPOSE: What is the biggest value that you get out of volunteering with OSE?==&lt;br /&gt;
&lt;br /&gt;
The biggest value volunteering with OSE provides is a team to work on engineering projects that are inline with my abilities and ambitions.&lt;br /&gt;
&lt;br /&gt;
==4) OPEN SOURCE SOFTWARE AND COLLABORATION Are you willing to download a Ubuntu distribution of Linux that comes preloaded with all software that OSE uses - to facilitate any software issues?==&lt;br /&gt;
&lt;br /&gt;
Already done.  That was easy!&lt;br /&gt;
Windows supports the software I use most and that is my primary OS.&lt;br /&gt;
&lt;br /&gt;
==5) We collaborate via work logs where we document our work and include links to all work product. Are you willing to do this on a continuing basis?==&lt;br /&gt;
I like this work log concept.  In the past I refused to update worklogs that were very tedious to update, did not provide good data to management, or was any help to me personally.  This work log concept is efficient and useful.&lt;br /&gt;
&lt;br /&gt;
==6) FINANCES: Do you currently have a full time job?==&lt;br /&gt;
I have a steady income.  I am a manager for the pre-schools my partner runs, and I contract my product design services to OEMs on an occasional basis.  My workload may not be consistent, so there are periods that duty calls elsewhere.&lt;br /&gt;
&lt;br /&gt;
==7) VIDEO INSTRUCTIONALS: A big part of our work is documentation and instructionals- Are you willing to learn Kdenlive, collaborative video editing and screencasting?==&lt;br /&gt;
I am very willing to develop video editing services.  Showing people the ropes is an asynchronous process these days.&lt;br /&gt;
&lt;br /&gt;
==8) EXECUTION AND INITIATIVE: What is the biggest task that you are proudest of yourself most that you accomplished? Please give an example of an audacious goal that you have set for yourself?==&lt;br /&gt;
One of the biggest tasks that I have completed is getting a job as a machinist making production parts.  Assuming this role was critical if I ever wanted to create an OEM.  &lt;br /&gt;
&lt;br /&gt;
An audacious goal I have set for myself is creating an OEM.&lt;br /&gt;
&lt;br /&gt;
==9) LEARNING: Show an example of something you learned that revolutionized your life?==&lt;br /&gt;
As a child, I always wondered what the spinning shaft under trucks did.  I have learned quite a bit about those spinning shafts; and everything connected to them, and how great they are, and ways to eliminate them, and how to improve them.&lt;br /&gt;
&lt;br /&gt;
==10) HARD SKILLS: What hard skills do you have such as IT, CAD, Graphics, Publishing, manufacturing, design, etc.==&lt;br /&gt;
The skill I do not have that I want are creating design calculations in Smath, or equivalent.  I have created design calculations in Matlab, but design calculations should be sensical and on a WYSIWIG program.&lt;br /&gt;
&lt;br /&gt;
Skills on the list include:&lt;br /&gt;
&lt;br /&gt;
IT: TCP/IP, CANbus, Modbus.&lt;br /&gt;
&lt;br /&gt;
CAD: AutoCAD, AutoCAD Electrical, Inventor.&lt;br /&gt;
&lt;br /&gt;
Graphics: Illustrator, Corel Draw&lt;br /&gt;
&lt;br /&gt;
Publishing: Microsoft Word using Headings&lt;br /&gt;
&lt;br /&gt;
Manufacturing: hand tools, power tools, lathe, mill, CNC, electrical assembly, mechanical assembly, mechanics, hydraulics, welding, testing.&lt;br /&gt;
&lt;br /&gt;
Design: piece part drawings, weldment drawings, machining drawings, assembly drawings, wire harness drawings, installation drawings, service kit drawings, exploded parts diagrams, simple hydraulic systems, human-machine interface (discrete controls, overlays, and graphic displays), off-highway electrical &amp;amp; control systems, marine crane electrical &amp;amp; control systems, hydraulic dam sizing, wind turbine sizing, PV sizing, budgeting, instructional guides.&lt;br /&gt;
&lt;br /&gt;
etc: cooking, organizing.&lt;br /&gt;
&lt;br /&gt;
==11) SOFT SKILLS: Do you have experience in management+ conflict resolution? Teaching? Managing/starting a community or group?==&lt;br /&gt;
===SHORT AND SWEET===&lt;br /&gt;
Managers lead and workers manage.&lt;br /&gt;
&lt;br /&gt;
If workers cannot manage, then they need a manager to lead.&lt;br /&gt;
&lt;br /&gt;
A manager exists because workers have limitations in management.  &lt;br /&gt;
&lt;br /&gt;
A manager must recognize limitations in workers management.&lt;br /&gt;
&lt;br /&gt;
The job of a manager is to remove the limitations of workers management. &lt;br /&gt;
&lt;br /&gt;
Managers enable workers to manage.&lt;br /&gt;
&lt;br /&gt;
Ultimately, the greatest limitation in workers management will be the manager.&lt;br /&gt;
&lt;br /&gt;
Managers lead to become workers who can manage.&lt;br /&gt;
&lt;br /&gt;
===General Principles===&lt;br /&gt;
&lt;br /&gt;
The Golden Rule&lt;br /&gt;
&lt;br /&gt;
The Buddy System&lt;br /&gt;
&lt;br /&gt;
The Scientific Method&lt;br /&gt;
&lt;br /&gt;
Hustle&lt;br /&gt;
&lt;br /&gt;
Lean&lt;br /&gt;
&lt;br /&gt;
Agile&lt;br /&gt;
&lt;br /&gt;
Luck&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Management: I have worked on many projects and recognize patterns in many projects.  I have worked jobs being an assembler, welder, machinist, mechanic, drafter, control engineer, and project engineer.  I have played multiple roles in a functional leadership model.  As a control engineer, I would frequently communicate outside the group.  I think managers can be replace my servers frequently. For the management tasks that servers cannot replace, I have been most interested in adapting the communication paradigms that IT has created, adapting software management strategies, and using the team-based approaches that lean manufacturing has developed.  I believe that documents ultimately rule the show, and ultimately dictate the managers tasks.  &lt;br /&gt;
&lt;br /&gt;
A motto I have is &amp;quot;If you&#039;re not using a standard, then you should be creating one.&amp;quot;  There is a logical approach to every micro-decision, and standards should efficiently organize most of this logic.  Standards become the language that enables multiple people to operate together.  Greater productivity requires multiple people to make the same decision given the same information.  This convergence requires an elimination of tribal knowledge.  It has been hard for me to let go of my ego that gives me a sense of value.  Through gameification, I have found purpose in devolving tribal knowledge instead of harboring it. &lt;br /&gt;
&lt;br /&gt;
Everything is a game; a very serious game.  I play the game by asking good questions, finding out the answers for myself if they are not readily available, and creating reference material to direct people to if they ask me the same question. And, I tell people to relax because it&#039;s just a game.&lt;br /&gt;
&lt;br /&gt;
Conflict Resolution: The best conflict resolution is to not have conflicts.  I try to avoid conflict by following some [[KELLY BIO/GUIDELINES OF HUMAN REATIONS|guidelines of human relations]].  &lt;br /&gt;
&lt;br /&gt;
I also realize how silly everything has become and just let it go.  It&#039;s silly [[BEING HUMAN BEING|being human being]].&lt;br /&gt;
&lt;br /&gt;
Conflicts require solutions. People can agree to about anything, and conflicts frequently result from a communication breakdown that is easily corrected.  If emotions become involved in a conflict, then dealing with issues discretely is important.  The blame for issues is typically 50/50, and both parties have to work towards a solution.  Usually, people just want the truth. Teams are built on trust and truth provides a good avenue to trust.  Because emotions are difficult to work with, I recommend describing the emotions and the problem in a short phrase and describing a solution in a short phrase. Talking and writing are good avenues for creating short phrases.&lt;br /&gt;
&lt;br /&gt;
Teaching:  I have a large frame of reference and have good luck assimilating ideas into other peoples frame of reference.  I ultimately recognize that I have to assimilate others frame of reference to my own frame of reference to have good luck assimilating ideas.&lt;br /&gt;
&lt;br /&gt;
Learning: I believe there are lessons in every moment in life and every lesson will be useful later in life.  Teaching, documenting, and kinetic activities are useful methods of learning.  Learning is an important function of group development.  I like learning and teaching using dualisms.&lt;br /&gt;
&lt;br /&gt;
==12) Which would you prefer to do - this Video Cover Letter or an online interview with OSE staff?==&lt;br /&gt;
Video cover letter.&lt;br /&gt;
&lt;br /&gt;
==13) Do you have any questions about OSE or how the Development Team works? Or final comments that you would like to make that we should have asked you but didn&#039;t?==&lt;br /&gt;
I can show you what projects I have been working on.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168571</id>
		<title>KELLY BIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168571"/>
		<updated>2018-03-22T21:56:11Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: /* Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==1) What is the link to your Video Cover Letter video upload?==&lt;br /&gt;
You will do this after you have uploaded your Video Cover Letter. You don&#039;t need to answer this question in your video. Please make your video public, and leave it on YouTube or another video sharing site at least until the end of your involvement with the OSE Development Team so that we may share it with other team members as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2) COMMITMENT: Can you commit to 10 hours of volunteer time for 90 days?==&lt;br /&gt;
A serious time commitment is required.&lt;br /&gt;
&lt;br /&gt;
All we can do is try...and keep trying.  I will try 2 hours per day during normal workdays, preferably in the mornings.&lt;br /&gt;
&lt;br /&gt;
==3) PURPOSE: What is the biggest value that you get out of volunteering with OSE?==&lt;br /&gt;
&lt;br /&gt;
The biggest value volunteering with OSE provides is a team to work on engineering projects that are inline with my abilities and ambitions.&lt;br /&gt;
&lt;br /&gt;
==4) OPEN SOURCE SOFTWARE AND COLLABORATION Are you willing to download a Ubuntu distribution of Linux that comes preloaded with all software that OSE uses - to facilitate any software issues?==&lt;br /&gt;
&lt;br /&gt;
Already done.  That was easy!&lt;br /&gt;
Windows supports the software I use most and that is my primary OS.&lt;br /&gt;
&lt;br /&gt;
==5) We collaborate via work logs where we document our work and include links to all work product. Are you willing to do this on a continuing basis?==&lt;br /&gt;
I like this work log concept.  In the past I refused to update worklogs that were very tedious to update, did not provide good data to management, or was any help to me personally.  This work log concept is efficient and useful.&lt;br /&gt;
&lt;br /&gt;
==6) FINANCES: Do you currently have a full time job?==&lt;br /&gt;
I have a steady income.  I am a manager for the pre-schools my partner runs, and I contract my product design services to OEMs on an occasional basis.  My workload may not be consistent, so there are periods that duty calls elsewhere.&lt;br /&gt;
&lt;br /&gt;
==7) VIDEO INSTRUCTIONALS: A big part of our work is documentation and instructionals- Are you willing to learn Kdenlive, collaborative video editing and screencasting?==&lt;br /&gt;
I am very willing to develop video editing services.  Showing people the ropes is an asynchronous process these days.&lt;br /&gt;
&lt;br /&gt;
==8) EXECUTION AND INITIATIVE: What is the biggest task that you are proudest of yourself most that you accomplished? Please give an example of an audacious goal that you have set for yourself?==&lt;br /&gt;
One of the biggest tasks that I have completed is getting a job as a machinist making production parts.  Assuming this role was critical if I ever wanted to create an OEM.  &lt;br /&gt;
&lt;br /&gt;
An audacious goal I have set for myself is creating an OEM.&lt;br /&gt;
&lt;br /&gt;
==9) LEARNING: Show an example of something you learned that revolutionized your life?==&lt;br /&gt;
As a child, I always wondered what the spinning shaft under trucks did.  I have learned quite a bit about those spinning shafts; and everything connected to them, and how great they are, and ways to eliminate them, and how to improve them.&lt;br /&gt;
&lt;br /&gt;
==10) HARD SKILLS: What hard skills do you have such as IT, CAD, Graphics, Publishing, manufacturing, design, etc.==&lt;br /&gt;
The skill I do not have that I want are creating design calculations in Smath, or equivalent.  I have created design calculations in Matlab, but design calculations should be sensical and on a WYSIWIG program.&lt;br /&gt;
&lt;br /&gt;
Skills on the list include:&lt;br /&gt;
&lt;br /&gt;
IT: TCP/IP, CANbus, Modbus.&lt;br /&gt;
&lt;br /&gt;
CAD: AutoCAD, AutoCAD Electrical, Inventor.&lt;br /&gt;
&lt;br /&gt;
Graphics: Illustrator, Corel Draw&lt;br /&gt;
&lt;br /&gt;
Publishing: Microsoft Word using Headings&lt;br /&gt;
&lt;br /&gt;
Manufacturing: hand tools, power tools, lathe, mill, CNC, electrical assembly, mechanical assembly, mechanics, hydraulics, welding, testing.&lt;br /&gt;
&lt;br /&gt;
Design: piece part drawings, weldment drawings, machining drawings, assembly drawings, wire harness drawings, installation drawings, service kit drawings, exploded parts diagrams, simple hydraulic systems, human-machine interface (discrete controls, overlays, and graphic displays), off-highway electrical &amp;amp; control systems, marine crane electrical &amp;amp; control systems, hydraulic dam sizing, wind turbine sizing, PV sizing, budgeting, instructional guides.&lt;br /&gt;
&lt;br /&gt;
etc: cooking, organizing.&lt;br /&gt;
&lt;br /&gt;
==11) SOFT SKILLS: Do you have experience in management+ conflict resolution? Teaching? Managing/starting a community or group?==&lt;br /&gt;
===SHORT AND SWEET===&lt;br /&gt;
Managers lead and workers manage.&lt;br /&gt;
&lt;br /&gt;
If workers cannot manage, then they need a manager to lead.&lt;br /&gt;
&lt;br /&gt;
A manager exists because workers have limitations in management.  &lt;br /&gt;
&lt;br /&gt;
A manager must recognize limitations in workers management.&lt;br /&gt;
&lt;br /&gt;
The job of a manager is to remove the limitations of workers management. &lt;br /&gt;
&lt;br /&gt;
Managers enable workers to manage.&lt;br /&gt;
&lt;br /&gt;
Ultimately, the greatest limitation in workers management will be the manager.&lt;br /&gt;
&lt;br /&gt;
Managers lead to become workers who can manage.&lt;br /&gt;
&lt;br /&gt;
===General Principles===&lt;br /&gt;
&lt;br /&gt;
The Golden Rule&lt;br /&gt;
&lt;br /&gt;
The Buddy System&lt;br /&gt;
&lt;br /&gt;
The Scientific Method&lt;br /&gt;
&lt;br /&gt;
Hustle&lt;br /&gt;
&lt;br /&gt;
Lean&lt;br /&gt;
&lt;br /&gt;
Agile&lt;br /&gt;
&lt;br /&gt;
Luck&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Management: I have worked on many projects and recognize patterns in many projects.  I have worked jobs being an assembler, welder, machinist, mechanic, drafter, control engineer, and project engineer.  I have played multiple roles in a functional leadership model.  As a control engineer, I would frequently communicate outside the group.  I think managers can be replace my servers frequently. For the management tasks that servers cannot replace, I have been most interested in adapting the communication paradigms that IT has created, adapting software management strategies, and using the team-based approaches that lean manufacturing has developed.  I believe that documents ultimately rule the show, and ultimately dictate the managers tasks.  &lt;br /&gt;
&lt;br /&gt;
A motto I have is &amp;quot;If you&#039;re not using a standard, then you should be creating one.&amp;quot;  There is a logical approach to every micro-decision, and standards should efficiently organize most of this logic.  Standards become the language that enables multiple people to operate together.  Greater productivity requires multiple people to make the same decision given the same information.  This convergence requires an elimination of tribal knowledge.  It has been hard for me to let go of my ego that gives me a sense of value.  Through gameification, I have found purpose in devolving tribal knowledge instead of harboring it. &lt;br /&gt;
&lt;br /&gt;
Everything is a game; a very serious game.  I play the game by asking good questions, finding out the answers for myself if they are not readily available, and creating reference material to direct people to if they ask me the same question. And, I tell people to relax because it&#039;s just a game.&lt;br /&gt;
&lt;br /&gt;
Conflict Resolution: The best conflict resolution is to not have conflicts.  I try to avoid conflict by following some [[KELLY BIO/GUIDELINES OF HUMAN REATIONS|guidelines of human relations]].  &lt;br /&gt;
&lt;br /&gt;
I also realize how silly everything has become and just let it go.  It&#039;s silly [[BEING HUMAN BEING|being human being]].&lt;br /&gt;
&lt;br /&gt;
Conflicts require solutions. People can agree to about anything, and conflicts frequently result from a communication breakdown that is easily corrected.  If emotions become involved in a conflict, then dealing with issues discretely is important.  The blame for issues is typically 50/50, and both parties have to work towards a solution.  Usually, people just want the truth. Teams are built on trust and truth provides a good avenue to trust.  Because emotions are difficult to work with, I recommend describing the emotions and the problem in a short phrase and describing a solution in a short phrase. Talking and writing are good avenues for creating short phrases.&lt;br /&gt;
&lt;br /&gt;
Teaching:  I have a large frame of reference and have good luck assimilating ideas into other peoples frame of reference.  I ultimately recognize that I have to assimilate others frame of reference to my own frame of reference to have good luck assimilating ideas.&lt;br /&gt;
&lt;br /&gt;
Learning: I believe there are lessons in every moment in life and every lesson will be useful later in life.  Teaching, documenting, and kinetic activities are useful methods of learning.  Learning is an important function of group development.  I like learning and teaching using dualisms.&lt;br /&gt;
&lt;br /&gt;
==12) Which would you prefer to do - this Video Cover Letter or an online interview with OSE staff?==&lt;br /&gt;
Video cover letter.&lt;br /&gt;
&lt;br /&gt;
==13) Do you have any questions about OSE or how the Development Team works? Or final comments that you would like to make that we should have asked you but didn&#039;t?==&lt;br /&gt;
I can show you what projects I have been working on.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168570</id>
		<title>KELLY BIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168570"/>
		<updated>2018-03-22T21:55:31Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: /* Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==1) What is the link to your Video Cover Letter video upload?==&lt;br /&gt;
You will do this after you have uploaded your Video Cover Letter. You don&#039;t need to answer this question in your video. Please make your video public, and leave it on YouTube or another video sharing site at least until the end of your involvement with the OSE Development Team so that we may share it with other team members as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2) COMMITMENT: Can you commit to 10 hours of volunteer time for 90 days?==&lt;br /&gt;
A serious time commitment is required.&lt;br /&gt;
&lt;br /&gt;
All we can do is try...and keep trying.  I will try 2 hours per day during normal workdays, preferably in the mornings.&lt;br /&gt;
&lt;br /&gt;
==3) PURPOSE: What is the biggest value that you get out of volunteering with OSE?==&lt;br /&gt;
&lt;br /&gt;
The biggest value volunteering with OSE provides is a team to work on engineering projects that are inline with my abilities and ambitions.&lt;br /&gt;
&lt;br /&gt;
==4) OPEN SOURCE SOFTWARE AND COLLABORATION Are you willing to download a Ubuntu distribution of Linux that comes preloaded with all software that OSE uses - to facilitate any software issues?==&lt;br /&gt;
&lt;br /&gt;
Already done.  That was easy!&lt;br /&gt;
Windows supports the software I use most and that is my primary OS.&lt;br /&gt;
&lt;br /&gt;
==5) We collaborate via work logs where we document our work and include links to all work product. Are you willing to do this on a continuing basis?==&lt;br /&gt;
I like this work log concept.  In the past I refused to update worklogs that were very tedious to update, did not provide good data to management, or was any help to me personally.  This work log concept is efficient and useful.&lt;br /&gt;
&lt;br /&gt;
==6) FINANCES: Do you currently have a full time job?==&lt;br /&gt;
I have a steady income.  I am a manager for the pre-schools my partner runs, and I contract my product design services to OEMs on an occasional basis.  My workload may not be consistent, so there are periods that duty calls elsewhere.&lt;br /&gt;
&lt;br /&gt;
==7) VIDEO INSTRUCTIONALS: A big part of our work is documentation and instructionals- Are you willing to learn Kdenlive, collaborative video editing and screencasting?==&lt;br /&gt;
I am very willing to develop video editing services.  Showing people the ropes is an asynchronous process these days.&lt;br /&gt;
&lt;br /&gt;
==8) EXECUTION AND INITIATIVE: What is the biggest task that you are proudest of yourself most that you accomplished? Please give an example of an audacious goal that you have set for yourself?==&lt;br /&gt;
One of the biggest tasks that I have completed is getting a job as a machinist making production parts.  Assuming this role was critical if I ever wanted to create an OEM.  &lt;br /&gt;
&lt;br /&gt;
An audacious goal I have set for myself is creating an OEM.&lt;br /&gt;
&lt;br /&gt;
==9) LEARNING: Show an example of something you learned that revolutionized your life?==&lt;br /&gt;
As a child, I always wondered what the spinning shaft under trucks did.  I have learned quite a bit about those spinning shafts; and everything connected to them, and how great they are, and ways to eliminate them, and how to improve them.&lt;br /&gt;
&lt;br /&gt;
==10) HARD SKILLS: What hard skills do you have such as IT, CAD, Graphics, Publishing, manufacturing, design, etc.==&lt;br /&gt;
The skill I do not have that I want are creating design calculations in Smath, or equivalent.  I have created design calculations in Matlab, but design calculations should be sensical and on a WYSIWIG program.&lt;br /&gt;
&lt;br /&gt;
Skills on the list include:&lt;br /&gt;
&lt;br /&gt;
IT: TCP/IP, CANbus, Modbus.&lt;br /&gt;
&lt;br /&gt;
CAD: AutoCAD, AutoCAD Electrical, Inventor.&lt;br /&gt;
&lt;br /&gt;
Graphics: Illustrator, Corel Draw&lt;br /&gt;
&lt;br /&gt;
Publishing: Microsoft Word using Headings&lt;br /&gt;
&lt;br /&gt;
Manufacturing: hand tools, power tools, lathe, mill, CNC, electrical assembly, mechanical assembly, mechanics, hydraulics, welding, testing.&lt;br /&gt;
&lt;br /&gt;
Design: piece part drawings, weldment drawings, machining drawings, assembly drawings, wire harness drawings, installation drawings, service kit drawings, exploded parts diagrams, simple hydraulic systems, human-machine interface (discrete controls, overlays, and graphic displays), off-highway electrical &amp;amp; control systems, marine crane electrical &amp;amp; control systems, hydraulic dam sizing, wind turbine sizing, PV sizing, budgeting, instructional guides.&lt;br /&gt;
&lt;br /&gt;
etc: cooking, organizing.&lt;br /&gt;
&lt;br /&gt;
==11) SOFT SKILLS: Do you have experience in management+ conflict resolution? Teaching? Managing/starting a community or group?==&lt;br /&gt;
===SHORT AND SWEET===&lt;br /&gt;
Managers lead and workers manage.&lt;br /&gt;
&lt;br /&gt;
If workers cannot manage, then they need a manager to lead.&lt;br /&gt;
&lt;br /&gt;
A manager exists because workers have limitations in management.  &lt;br /&gt;
&lt;br /&gt;
A manager must recognize limitations in workers management.&lt;br /&gt;
&lt;br /&gt;
The job of a manager is to remove the limitations of workers management. &lt;br /&gt;
&lt;br /&gt;
Managers enable workers to manage.&lt;br /&gt;
&lt;br /&gt;
Ultimately, the greatest limitation in workers management will be the manager.&lt;br /&gt;
&lt;br /&gt;
Managers lead to become workers who can manage.&lt;br /&gt;
&lt;br /&gt;
===General Principles===&lt;br /&gt;
&lt;br /&gt;
The Golden Rule&lt;br /&gt;
&lt;br /&gt;
The Buddy System&lt;br /&gt;
&lt;br /&gt;
The Scientific Method&lt;br /&gt;
&lt;br /&gt;
Hustle&lt;br /&gt;
&lt;br /&gt;
Lean&lt;br /&gt;
&lt;br /&gt;
Agile&lt;br /&gt;
&lt;br /&gt;
Luck&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Management: I have worked on many projects and recognize patterns in many projects.  I have worked jobs being an assembler, welder, machinist, mechanic, drafter, control engineer, and project engineer.  I have played multiple roles in a functional leadership model.  As a control engineer, I would frequently communicate outside the group.  I think managers can be replace my servers frequently. For the management tasks that servers cannot replace, I have been most interested in adapting the communication paradigms that IT has created, adapting software management strategies, and using the team-based approaches that lean manufacturing has developed.  I believe that documents ultimately rule the show, and ultimately dictate the managers tasks.  &lt;br /&gt;
&lt;br /&gt;
A motto I have is &amp;quot;If you&#039;re not using a standard, then you should be creating one.&amp;quot;  There is a logical approach to every micro-decision, and standards should efficiently organize most of this logic.  Standards become the language that enables multiple people to operate together.  Greater productivity requires multiple people to make the same decision given the same information.  This convergence requires an elimination of tribal knowledge.  It has been hard for me to let go of my ego that gives me a sense of value.  Through gameification, I have found purpose in devolving tribal knowledge instead of harboring it. &lt;br /&gt;
&lt;br /&gt;
Everything is a game; a very serious game.  I play the game by asking good questions, finding out the answers for myself if they are not readily available, and creating reference material to direct people to if they ask me the same question. And, I tell people to relax because it&#039;s just a game.&lt;br /&gt;
&lt;br /&gt;
Conflict Resolution: The best conflict resolution is to not have conflicts.  I try to avoid conflict by following some [[KELLY BIO/GUIDELINES OF HUMAN REATIONS|guidelines of human relations]].  &lt;br /&gt;
&lt;br /&gt;
I also realize how silly everything has become.  It&#039;s silly [[BEING HUMAN BEING|being human being]].&lt;br /&gt;
&lt;br /&gt;
Conflicts require solutions. People can agree to about anything, and conflicts frequently result from a communication breakdown that is easily corrected.  If emotions become involved in a conflict, then dealing with issues discretely is important.  The blame for issues is typically 50/50, and both parties have to work towards a solution.  Usually, people just want the truth. Teams are built on trust and truth provides a good avenue to trust.  Because emotions are difficult to work with, I recommend describing the emotions and the problem in a short phrase and describing a solution in a short phrase. Talking and writing are good avenues for creating short phrases.&lt;br /&gt;
&lt;br /&gt;
Teaching:  I have a large frame of reference and have good luck assimilating ideas into other peoples frame of reference.  I ultimately recognize that I have to assimilate others frame of reference to my own frame of reference to have good luck assimilating ideas.&lt;br /&gt;
&lt;br /&gt;
Learning: I believe there are lessons in every moment in life and every lesson will be useful later in life.  Teaching, documenting, and kinetic activities are useful methods of learning.  Learning is an important function of group development.  I like learning and teaching using dualisms.&lt;br /&gt;
&lt;br /&gt;
==12) Which would you prefer to do - this Video Cover Letter or an online interview with OSE staff?==&lt;br /&gt;
Video cover letter.&lt;br /&gt;
&lt;br /&gt;
==13) Do you have any questions about OSE or how the Development Team works? Or final comments that you would like to make that we should have asked you but didn&#039;t?==&lt;br /&gt;
I can show you what projects I have been working on.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168569</id>
		<title>KELLY BIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168569"/>
		<updated>2018-03-22T21:54:29Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: /* SHORT AND SWEET */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==1) What is the link to your Video Cover Letter video upload?==&lt;br /&gt;
You will do this after you have uploaded your Video Cover Letter. You don&#039;t need to answer this question in your video. Please make your video public, and leave it on YouTube or another video sharing site at least until the end of your involvement with the OSE Development Team so that we may share it with other team members as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2) COMMITMENT: Can you commit to 10 hours of volunteer time for 90 days?==&lt;br /&gt;
A serious time commitment is required.&lt;br /&gt;
&lt;br /&gt;
All we can do is try...and keep trying.  I will try 2 hours per day during normal workdays, preferably in the mornings.&lt;br /&gt;
&lt;br /&gt;
==3) PURPOSE: What is the biggest value that you get out of volunteering with OSE?==&lt;br /&gt;
&lt;br /&gt;
The biggest value volunteering with OSE provides is a team to work on engineering projects that are inline with my abilities and ambitions.&lt;br /&gt;
&lt;br /&gt;
==4) OPEN SOURCE SOFTWARE AND COLLABORATION Are you willing to download a Ubuntu distribution of Linux that comes preloaded with all software that OSE uses - to facilitate any software issues?==&lt;br /&gt;
&lt;br /&gt;
Already done.  That was easy!&lt;br /&gt;
Windows supports the software I use most and that is my primary OS.&lt;br /&gt;
&lt;br /&gt;
==5) We collaborate via work logs where we document our work and include links to all work product. Are you willing to do this on a continuing basis?==&lt;br /&gt;
I like this work log concept.  In the past I refused to update worklogs that were very tedious to update, did not provide good data to management, or was any help to me personally.  This work log concept is efficient and useful.&lt;br /&gt;
&lt;br /&gt;
==6) FINANCES: Do you currently have a full time job?==&lt;br /&gt;
I have a steady income.  I am a manager for the pre-schools my partner runs, and I contract my product design services to OEMs on an occasional basis.  My workload may not be consistent, so there are periods that duty calls elsewhere.&lt;br /&gt;
&lt;br /&gt;
==7) VIDEO INSTRUCTIONALS: A big part of our work is documentation and instructionals- Are you willing to learn Kdenlive, collaborative video editing and screencasting?==&lt;br /&gt;
I am very willing to develop video editing services.  Showing people the ropes is an asynchronous process these days.&lt;br /&gt;
&lt;br /&gt;
==8) EXECUTION AND INITIATIVE: What is the biggest task that you are proudest of yourself most that you accomplished? Please give an example of an audacious goal that you have set for yourself?==&lt;br /&gt;
One of the biggest tasks that I have completed is getting a job as a machinist making production parts.  Assuming this role was critical if I ever wanted to create an OEM.  &lt;br /&gt;
&lt;br /&gt;
An audacious goal I have set for myself is creating an OEM.&lt;br /&gt;
&lt;br /&gt;
==9) LEARNING: Show an example of something you learned that revolutionized your life?==&lt;br /&gt;
As a child, I always wondered what the spinning shaft under trucks did.  I have learned quite a bit about those spinning shafts; and everything connected to them, and how great they are, and ways to eliminate them, and how to improve them.&lt;br /&gt;
&lt;br /&gt;
==10) HARD SKILLS: What hard skills do you have such as IT, CAD, Graphics, Publishing, manufacturing, design, etc.==&lt;br /&gt;
The skill I do not have that I want are creating design calculations in Smath, or equivalent.  I have created design calculations in Matlab, but design calculations should be sensical and on a WYSIWIG program.&lt;br /&gt;
&lt;br /&gt;
Skills on the list include:&lt;br /&gt;
&lt;br /&gt;
IT: TCP/IP, CANbus, Modbus.&lt;br /&gt;
&lt;br /&gt;
CAD: AutoCAD, AutoCAD Electrical, Inventor.&lt;br /&gt;
&lt;br /&gt;
Graphics: Illustrator, Corel Draw&lt;br /&gt;
&lt;br /&gt;
Publishing: Microsoft Word using Headings&lt;br /&gt;
&lt;br /&gt;
Manufacturing: hand tools, power tools, lathe, mill, CNC, electrical assembly, mechanical assembly, mechanics, hydraulics, welding, testing.&lt;br /&gt;
&lt;br /&gt;
Design: piece part drawings, weldment drawings, machining drawings, assembly drawings, wire harness drawings, installation drawings, service kit drawings, exploded parts diagrams, simple hydraulic systems, human-machine interface (discrete controls, overlays, and graphic displays), off-highway electrical &amp;amp; control systems, marine crane electrical &amp;amp; control systems, hydraulic dam sizing, wind turbine sizing, PV sizing, budgeting, instructional guides.&lt;br /&gt;
&lt;br /&gt;
etc: cooking, organizing.&lt;br /&gt;
&lt;br /&gt;
==11) SOFT SKILLS: Do you have experience in management+ conflict resolution? Teaching? Managing/starting a community or group?==&lt;br /&gt;
===SHORT AND SWEET===&lt;br /&gt;
Managers lead and workers manage.&lt;br /&gt;
&lt;br /&gt;
If workers cannot manage, then they need a manager to lead.&lt;br /&gt;
&lt;br /&gt;
A manager exists because workers have limitations in management.  &lt;br /&gt;
&lt;br /&gt;
A manager must recognize limitations in workers management.&lt;br /&gt;
&lt;br /&gt;
The job of a manager is to remove the limitations of workers management. &lt;br /&gt;
&lt;br /&gt;
Managers enable workers to manage.&lt;br /&gt;
&lt;br /&gt;
Ultimately, the greatest limitation in workers management will be the manager.&lt;br /&gt;
&lt;br /&gt;
Managers lead to become workers who can manage.&lt;br /&gt;
&lt;br /&gt;
===General Principles===&lt;br /&gt;
&lt;br /&gt;
The Golden Rule&lt;br /&gt;
&lt;br /&gt;
The Buddy System&lt;br /&gt;
&lt;br /&gt;
The Scientific Method&lt;br /&gt;
&lt;br /&gt;
Hustle&lt;br /&gt;
&lt;br /&gt;
Lean&lt;br /&gt;
&lt;br /&gt;
Agile&lt;br /&gt;
&lt;br /&gt;
Luck&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Management: I have worked on many projects and recognize patterns in many projects.  I have worked jobs being an assembler, welder, machinist, mechanic, drafter, control engineer, and project engineer.  I have played multiple roles in a functional leadership model.  As a control engineer, I would frequently communicate outside the group.  I think managers can be replace my servers frequently. For the management tasks that servers cannot replace, I have been most interested in adapting the communication paradigms that IT has created, adapting software management strategies, and using the team-based approaches that lean manufacturing has developed.  I believe that documents ultimately rule the show, and ultimately dictate the managers tasks.  &lt;br /&gt;
&lt;br /&gt;
Managers lead and workers manage.&lt;br /&gt;
&lt;br /&gt;
A motto I have is &amp;quot;If you&#039;re not using a standard, then you should be creating one.&amp;quot;  There is a logical approach to every micro-decision, and standards should efficiently organize most of this logic.  Standards become the language that enables multiple people to operate together.  Greater productivity requires multiple people to make the same decision given the same information.  This convergence requires an elimination of tribal knowledge.  It has been hard for me to let go of my ego that gives me a sense of value.  Through gameification, I have found purpose in devolving tribal knowledge instead of harboring it. &lt;br /&gt;
&lt;br /&gt;
Everything is a game; a very serious game.  I play the game by asking good questions, finding out the answers for myself if they are not readily available, and creating reference material to direct people to if they ask me the same question. And, I tell people to relax because it&#039;s just a game.&lt;br /&gt;
&lt;br /&gt;
Conflict Resolution: The best conflict resolution is to not have conflicts.  I try to avoid conflict by following some [[KELLY BIO/GUIDELINES OF HUMAN REATIONS|guidelines of human relations]].  &lt;br /&gt;
&lt;br /&gt;
I also realize how silly everything has become.  It&#039;s silly [[BEING HUMAN BEING|being human being]].&lt;br /&gt;
&lt;br /&gt;
Conflicts require solutions. People can agree to about anything, and conflicts frequently result from a communication breakdown that is easily corrected.  If emotions become involved in a conflict, then dealing with issues discretely is important.  The blame for issues is typically 50/50, and both parties have to work towards a solution.  Usually, people just want the truth. Teams are built on trust and truth provides a good avenue to trust.  Because emotions are difficult to work with, I recommend describing the emotions and the problem in a short phrase and describing a solution in a short phrase. Talking and writing are good avenues for creating short phrases.&lt;br /&gt;
&lt;br /&gt;
Teaching:  I have a large frame of reference and have good luck assimilating ideas into other peoples frame of reference.  I ultimately recognize that I have to assimilate others frame of reference to my own frame of reference to have good luck assimilating ideas.&lt;br /&gt;
&lt;br /&gt;
Learning: I believe there are lessons in every moment in life and every lesson will be useful later in life.  Teaching, documenting, and kinetic activities are useful methods of learning.  Learning is an important function of group development.  I like learning and teaching using dualisms.&lt;br /&gt;
&lt;br /&gt;
==12) Which would you prefer to do - this Video Cover Letter or an online interview with OSE staff?==&lt;br /&gt;
Video cover letter.&lt;br /&gt;
&lt;br /&gt;
==13) Do you have any questions about OSE or how the Development Team works? Or final comments that you would like to make that we should have asked you but didn&#039;t?==&lt;br /&gt;
I can show you what projects I have been working on.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168568</id>
		<title>KELLY BIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168568"/>
		<updated>2018-03-22T21:52:58Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: /* SHORT AND SWEET */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==1) What is the link to your Video Cover Letter video upload?==&lt;br /&gt;
You will do this after you have uploaded your Video Cover Letter. You don&#039;t need to answer this question in your video. Please make your video public, and leave it on YouTube or another video sharing site at least until the end of your involvement with the OSE Development Team so that we may share it with other team members as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2) COMMITMENT: Can you commit to 10 hours of volunteer time for 90 days?==&lt;br /&gt;
A serious time commitment is required.&lt;br /&gt;
&lt;br /&gt;
All we can do is try...and keep trying.  I will try 2 hours per day during normal workdays, preferably in the mornings.&lt;br /&gt;
&lt;br /&gt;
==3) PURPOSE: What is the biggest value that you get out of volunteering with OSE?==&lt;br /&gt;
&lt;br /&gt;
The biggest value volunteering with OSE provides is a team to work on engineering projects that are inline with my abilities and ambitions.&lt;br /&gt;
&lt;br /&gt;
==4) OPEN SOURCE SOFTWARE AND COLLABORATION Are you willing to download a Ubuntu distribution of Linux that comes preloaded with all software that OSE uses - to facilitate any software issues?==&lt;br /&gt;
&lt;br /&gt;
Already done.  That was easy!&lt;br /&gt;
Windows supports the software I use most and that is my primary OS.&lt;br /&gt;
&lt;br /&gt;
==5) We collaborate via work logs where we document our work and include links to all work product. Are you willing to do this on a continuing basis?==&lt;br /&gt;
I like this work log concept.  In the past I refused to update worklogs that were very tedious to update, did not provide good data to management, or was any help to me personally.  This work log concept is efficient and useful.&lt;br /&gt;
&lt;br /&gt;
==6) FINANCES: Do you currently have a full time job?==&lt;br /&gt;
I have a steady income.  I am a manager for the pre-schools my partner runs, and I contract my product design services to OEMs on an occasional basis.  My workload may not be consistent, so there are periods that duty calls elsewhere.&lt;br /&gt;
&lt;br /&gt;
==7) VIDEO INSTRUCTIONALS: A big part of our work is documentation and instructionals- Are you willing to learn Kdenlive, collaborative video editing and screencasting?==&lt;br /&gt;
I am very willing to develop video editing services.  Showing people the ropes is an asynchronous process these days.&lt;br /&gt;
&lt;br /&gt;
==8) EXECUTION AND INITIATIVE: What is the biggest task that you are proudest of yourself most that you accomplished? Please give an example of an audacious goal that you have set for yourself?==&lt;br /&gt;
One of the biggest tasks that I have completed is getting a job as a machinist making production parts.  Assuming this role was critical if I ever wanted to create an OEM.  &lt;br /&gt;
&lt;br /&gt;
An audacious goal I have set for myself is creating an OEM.&lt;br /&gt;
&lt;br /&gt;
==9) LEARNING: Show an example of something you learned that revolutionized your life?==&lt;br /&gt;
As a child, I always wondered what the spinning shaft under trucks did.  I have learned quite a bit about those spinning shafts; and everything connected to them, and how great they are, and ways to eliminate them, and how to improve them.&lt;br /&gt;
&lt;br /&gt;
==10) HARD SKILLS: What hard skills do you have such as IT, CAD, Graphics, Publishing, manufacturing, design, etc.==&lt;br /&gt;
The skill I do not have that I want are creating design calculations in Smath, or equivalent.  I have created design calculations in Matlab, but design calculations should be sensical and on a WYSIWIG program.&lt;br /&gt;
&lt;br /&gt;
Skills on the list include:&lt;br /&gt;
&lt;br /&gt;
IT: TCP/IP, CANbus, Modbus.&lt;br /&gt;
&lt;br /&gt;
CAD: AutoCAD, AutoCAD Electrical, Inventor.&lt;br /&gt;
&lt;br /&gt;
Graphics: Illustrator, Corel Draw&lt;br /&gt;
&lt;br /&gt;
Publishing: Microsoft Word using Headings&lt;br /&gt;
&lt;br /&gt;
Manufacturing: hand tools, power tools, lathe, mill, CNC, electrical assembly, mechanical assembly, mechanics, hydraulics, welding, testing.&lt;br /&gt;
&lt;br /&gt;
Design: piece part drawings, weldment drawings, machining drawings, assembly drawings, wire harness drawings, installation drawings, service kit drawings, exploded parts diagrams, simple hydraulic systems, human-machine interface (discrete controls, overlays, and graphic displays), off-highway electrical &amp;amp; control systems, marine crane electrical &amp;amp; control systems, hydraulic dam sizing, wind turbine sizing, PV sizing, budgeting, instructional guides.&lt;br /&gt;
&lt;br /&gt;
etc: cooking, organizing.&lt;br /&gt;
&lt;br /&gt;
==11) SOFT SKILLS: Do you have experience in management+ conflict resolution? Teaching? Managing/starting a community or group?==&lt;br /&gt;
===SHORT AND SWEET===&lt;br /&gt;
Managers lead and workers manage.&lt;br /&gt;
&lt;br /&gt;
If workers cannot manage, then they need a manager to lead.&lt;br /&gt;
&lt;br /&gt;
A manager exists because workers have limitations in management.  &lt;br /&gt;
&lt;br /&gt;
A manager must recognize limitations in workers management.&lt;br /&gt;
&lt;br /&gt;
The job of a manager is to remove the limitations of workers management. &lt;br /&gt;
&lt;br /&gt;
Managers enable workers to manage.&lt;br /&gt;
&lt;br /&gt;
Ultimately, the greatest limitation in managment will be the manager.&lt;br /&gt;
&lt;br /&gt;
Managers lead to become workers who can manage.&lt;br /&gt;
&lt;br /&gt;
===General Principles===&lt;br /&gt;
&lt;br /&gt;
The Golden Rule&lt;br /&gt;
&lt;br /&gt;
The Buddy System&lt;br /&gt;
&lt;br /&gt;
The Scientific Method&lt;br /&gt;
&lt;br /&gt;
Hustle&lt;br /&gt;
&lt;br /&gt;
Lean&lt;br /&gt;
&lt;br /&gt;
Agile&lt;br /&gt;
&lt;br /&gt;
Luck&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Management: I have worked on many projects and recognize patterns in many projects.  I have worked jobs being an assembler, welder, machinist, mechanic, drafter, control engineer, and project engineer.  I have played multiple roles in a functional leadership model.  As a control engineer, I would frequently communicate outside the group.  I think managers can be replace my servers frequently. For the management tasks that servers cannot replace, I have been most interested in adapting the communication paradigms that IT has created, adapting software management strategies, and using the team-based approaches that lean manufacturing has developed.  I believe that documents ultimately rule the show, and ultimately dictate the managers tasks.  &lt;br /&gt;
&lt;br /&gt;
Managers lead and workers manage.&lt;br /&gt;
&lt;br /&gt;
A motto I have is &amp;quot;If you&#039;re not using a standard, then you should be creating one.&amp;quot;  There is a logical approach to every micro-decision, and standards should efficiently organize most of this logic.  Standards become the language that enables multiple people to operate together.  Greater productivity requires multiple people to make the same decision given the same information.  This convergence requires an elimination of tribal knowledge.  It has been hard for me to let go of my ego that gives me a sense of value.  Through gameification, I have found purpose in devolving tribal knowledge instead of harboring it. &lt;br /&gt;
&lt;br /&gt;
Everything is a game; a very serious game.  I play the game by asking good questions, finding out the answers for myself if they are not readily available, and creating reference material to direct people to if they ask me the same question. And, I tell people to relax because it&#039;s just a game.&lt;br /&gt;
&lt;br /&gt;
Conflict Resolution: The best conflict resolution is to not have conflicts.  I try to avoid conflict by following some [[KELLY BIO/GUIDELINES OF HUMAN REATIONS|guidelines of human relations]].  &lt;br /&gt;
&lt;br /&gt;
I also realize how silly everything has become.  It&#039;s silly [[BEING HUMAN BEING|being human being]].&lt;br /&gt;
&lt;br /&gt;
Conflicts require solutions. People can agree to about anything, and conflicts frequently result from a communication breakdown that is easily corrected.  If emotions become involved in a conflict, then dealing with issues discretely is important.  The blame for issues is typically 50/50, and both parties have to work towards a solution.  Usually, people just want the truth. Teams are built on trust and truth provides a good avenue to trust.  Because emotions are difficult to work with, I recommend describing the emotions and the problem in a short phrase and describing a solution in a short phrase. Talking and writing are good avenues for creating short phrases.&lt;br /&gt;
&lt;br /&gt;
Teaching:  I have a large frame of reference and have good luck assimilating ideas into other peoples frame of reference.  I ultimately recognize that I have to assimilate others frame of reference to my own frame of reference to have good luck assimilating ideas.&lt;br /&gt;
&lt;br /&gt;
Learning: I believe there are lessons in every moment in life and every lesson will be useful later in life.  Teaching, documenting, and kinetic activities are useful methods of learning.  Learning is an important function of group development.  I like learning and teaching using dualisms.&lt;br /&gt;
&lt;br /&gt;
==12) Which would you prefer to do - this Video Cover Letter or an online interview with OSE staff?==&lt;br /&gt;
Video cover letter.&lt;br /&gt;
&lt;br /&gt;
==13) Do you have any questions about OSE or how the Development Team works? Or final comments that you would like to make that we should have asked you but didn&#039;t?==&lt;br /&gt;
I can show you what projects I have been working on.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168567</id>
		<title>KELLY BIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168567"/>
		<updated>2018-03-22T21:49:41Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: /* SHORT AND SWEET */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==1) What is the link to your Video Cover Letter video upload?==&lt;br /&gt;
You will do this after you have uploaded your Video Cover Letter. You don&#039;t need to answer this question in your video. Please make your video public, and leave it on YouTube or another video sharing site at least until the end of your involvement with the OSE Development Team so that we may share it with other team members as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2) COMMITMENT: Can you commit to 10 hours of volunteer time for 90 days?==&lt;br /&gt;
A serious time commitment is required.&lt;br /&gt;
&lt;br /&gt;
All we can do is try...and keep trying.  I will try 2 hours per day during normal workdays, preferably in the mornings.&lt;br /&gt;
&lt;br /&gt;
==3) PURPOSE: What is the biggest value that you get out of volunteering with OSE?==&lt;br /&gt;
&lt;br /&gt;
The biggest value volunteering with OSE provides is a team to work on engineering projects that are inline with my abilities and ambitions.&lt;br /&gt;
&lt;br /&gt;
==4) OPEN SOURCE SOFTWARE AND COLLABORATION Are you willing to download a Ubuntu distribution of Linux that comes preloaded with all software that OSE uses - to facilitate any software issues?==&lt;br /&gt;
&lt;br /&gt;
Already done.  That was easy!&lt;br /&gt;
Windows supports the software I use most and that is my primary OS.&lt;br /&gt;
&lt;br /&gt;
==5) We collaborate via work logs where we document our work and include links to all work product. Are you willing to do this on a continuing basis?==&lt;br /&gt;
I like this work log concept.  In the past I refused to update worklogs that were very tedious to update, did not provide good data to management, or was any help to me personally.  This work log concept is efficient and useful.&lt;br /&gt;
&lt;br /&gt;
==6) FINANCES: Do you currently have a full time job?==&lt;br /&gt;
I have a steady income.  I am a manager for the pre-schools my partner runs, and I contract my product design services to OEMs on an occasional basis.  My workload may not be consistent, so there are periods that duty calls elsewhere.&lt;br /&gt;
&lt;br /&gt;
==7) VIDEO INSTRUCTIONALS: A big part of our work is documentation and instructionals- Are you willing to learn Kdenlive, collaborative video editing and screencasting?==&lt;br /&gt;
I am very willing to develop video editing services.  Showing people the ropes is an asynchronous process these days.&lt;br /&gt;
&lt;br /&gt;
==8) EXECUTION AND INITIATIVE: What is the biggest task that you are proudest of yourself most that you accomplished? Please give an example of an audacious goal that you have set for yourself?==&lt;br /&gt;
One of the biggest tasks that I have completed is getting a job as a machinist making production parts.  Assuming this role was critical if I ever wanted to create an OEM.  &lt;br /&gt;
&lt;br /&gt;
An audacious goal I have set for myself is creating an OEM.&lt;br /&gt;
&lt;br /&gt;
==9) LEARNING: Show an example of something you learned that revolutionized your life?==&lt;br /&gt;
As a child, I always wondered what the spinning shaft under trucks did.  I have learned quite a bit about those spinning shafts; and everything connected to them, and how great they are, and ways to eliminate them, and how to improve them.&lt;br /&gt;
&lt;br /&gt;
==10) HARD SKILLS: What hard skills do you have such as IT, CAD, Graphics, Publishing, manufacturing, design, etc.==&lt;br /&gt;
The skill I do not have that I want are creating design calculations in Smath, or equivalent.  I have created design calculations in Matlab, but design calculations should be sensical and on a WYSIWIG program.&lt;br /&gt;
&lt;br /&gt;
Skills on the list include:&lt;br /&gt;
&lt;br /&gt;
IT: TCP/IP, CANbus, Modbus.&lt;br /&gt;
&lt;br /&gt;
CAD: AutoCAD, AutoCAD Electrical, Inventor.&lt;br /&gt;
&lt;br /&gt;
Graphics: Illustrator, Corel Draw&lt;br /&gt;
&lt;br /&gt;
Publishing: Microsoft Word using Headings&lt;br /&gt;
&lt;br /&gt;
Manufacturing: hand tools, power tools, lathe, mill, CNC, electrical assembly, mechanical assembly, mechanics, hydraulics, welding, testing.&lt;br /&gt;
&lt;br /&gt;
Design: piece part drawings, weldment drawings, machining drawings, assembly drawings, wire harness drawings, installation drawings, service kit drawings, exploded parts diagrams, simple hydraulic systems, human-machine interface (discrete controls, overlays, and graphic displays), off-highway electrical &amp;amp; control systems, marine crane electrical &amp;amp; control systems, hydraulic dam sizing, wind turbine sizing, PV sizing, budgeting, instructional guides.&lt;br /&gt;
&lt;br /&gt;
etc: cooking, organizing.&lt;br /&gt;
&lt;br /&gt;
==11) SOFT SKILLS: Do you have experience in management+ conflict resolution? Teaching? Managing/starting a community or group?==&lt;br /&gt;
===SHORT AND SWEET===&lt;br /&gt;
Managers lead and workers manage.&lt;br /&gt;
&lt;br /&gt;
If workers cannot manage, then they need a manager to lead.&lt;br /&gt;
&lt;br /&gt;
A manager exists because workers have limitations in self-management.  &lt;br /&gt;
&lt;br /&gt;
A manager must recognize limitations in workers self-management and develop group-management to remove the limitations.  &lt;br /&gt;
&lt;br /&gt;
The job of a manager is to remove the limitations of workers self-management and the limitations of group-management. &lt;br /&gt;
&lt;br /&gt;
Managers enable workers to self-manage within the group-management.&lt;br /&gt;
&lt;br /&gt;
Ultimately, the greatest limitation in the group-management will be the manager.&lt;br /&gt;
&lt;br /&gt;
Managers lead to become workers who can manage.&lt;br /&gt;
&lt;br /&gt;
===General Principles===&lt;br /&gt;
&lt;br /&gt;
The Golden Rule&lt;br /&gt;
&lt;br /&gt;
The Buddy System&lt;br /&gt;
&lt;br /&gt;
The Scientific Method&lt;br /&gt;
&lt;br /&gt;
Hustle&lt;br /&gt;
&lt;br /&gt;
Lean&lt;br /&gt;
&lt;br /&gt;
Agile&lt;br /&gt;
&lt;br /&gt;
Luck&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Management: I have worked on many projects and recognize patterns in many projects.  I have worked jobs being an assembler, welder, machinist, mechanic, drafter, control engineer, and project engineer.  I have played multiple roles in a functional leadership model.  As a control engineer, I would frequently communicate outside the group.  I think managers can be replace my servers frequently. For the management tasks that servers cannot replace, I have been most interested in adapting the communication paradigms that IT has created, adapting software management strategies, and using the team-based approaches that lean manufacturing has developed.  I believe that documents ultimately rule the show, and ultimately dictate the managers tasks.  &lt;br /&gt;
&lt;br /&gt;
Managers lead and workers manage.&lt;br /&gt;
&lt;br /&gt;
A motto I have is &amp;quot;If you&#039;re not using a standard, then you should be creating one.&amp;quot;  There is a logical approach to every micro-decision, and standards should efficiently organize most of this logic.  Standards become the language that enables multiple people to operate together.  Greater productivity requires multiple people to make the same decision given the same information.  This convergence requires an elimination of tribal knowledge.  It has been hard for me to let go of my ego that gives me a sense of value.  Through gameification, I have found purpose in devolving tribal knowledge instead of harboring it. &lt;br /&gt;
&lt;br /&gt;
Everything is a game; a very serious game.  I play the game by asking good questions, finding out the answers for myself if they are not readily available, and creating reference material to direct people to if they ask me the same question. And, I tell people to relax because it&#039;s just a game.&lt;br /&gt;
&lt;br /&gt;
Conflict Resolution: The best conflict resolution is to not have conflicts.  I try to avoid conflict by following some [[KELLY BIO/GUIDELINES OF HUMAN REATIONS|guidelines of human relations]].  &lt;br /&gt;
&lt;br /&gt;
I also realize how silly everything has become.  It&#039;s silly [[BEING HUMAN BEING|being human being]].&lt;br /&gt;
&lt;br /&gt;
Conflicts require solutions. People can agree to about anything, and conflicts frequently result from a communication breakdown that is easily corrected.  If emotions become involved in a conflict, then dealing with issues discretely is important.  The blame for issues is typically 50/50, and both parties have to work towards a solution.  Usually, people just want the truth. Teams are built on trust and truth provides a good avenue to trust.  Because emotions are difficult to work with, I recommend describing the emotions and the problem in a short phrase and describing a solution in a short phrase. Talking and writing are good avenues for creating short phrases.&lt;br /&gt;
&lt;br /&gt;
Teaching:  I have a large frame of reference and have good luck assimilating ideas into other peoples frame of reference.  I ultimately recognize that I have to assimilate others frame of reference to my own frame of reference to have good luck assimilating ideas.&lt;br /&gt;
&lt;br /&gt;
Learning: I believe there are lessons in every moment in life and every lesson will be useful later in life.  Teaching, documenting, and kinetic activities are useful methods of learning.  Learning is an important function of group development.  I like learning and teaching using dualisms.&lt;br /&gt;
&lt;br /&gt;
==12) Which would you prefer to do - this Video Cover Letter or an online interview with OSE staff?==&lt;br /&gt;
Video cover letter.&lt;br /&gt;
&lt;br /&gt;
==13) Do you have any questions about OSE or how the Development Team works? Or final comments that you would like to make that we should have asked you but didn&#039;t?==&lt;br /&gt;
I can show you what projects I have been working on.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168566</id>
		<title>KELLY BIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168566"/>
		<updated>2018-03-22T21:49:20Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: /* SHORT AND SWEET */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==1) What is the link to your Video Cover Letter video upload?==&lt;br /&gt;
You will do this after you have uploaded your Video Cover Letter. You don&#039;t need to answer this question in your video. Please make your video public, and leave it on YouTube or another video sharing site at least until the end of your involvement with the OSE Development Team so that we may share it with other team members as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2) COMMITMENT: Can you commit to 10 hours of volunteer time for 90 days?==&lt;br /&gt;
A serious time commitment is required.&lt;br /&gt;
&lt;br /&gt;
All we can do is try...and keep trying.  I will try 2 hours per day during normal workdays, preferably in the mornings.&lt;br /&gt;
&lt;br /&gt;
==3) PURPOSE: What is the biggest value that you get out of volunteering with OSE?==&lt;br /&gt;
&lt;br /&gt;
The biggest value volunteering with OSE provides is a team to work on engineering projects that are inline with my abilities and ambitions.&lt;br /&gt;
&lt;br /&gt;
==4) OPEN SOURCE SOFTWARE AND COLLABORATION Are you willing to download a Ubuntu distribution of Linux that comes preloaded with all software that OSE uses - to facilitate any software issues?==&lt;br /&gt;
&lt;br /&gt;
Already done.  That was easy!&lt;br /&gt;
Windows supports the software I use most and that is my primary OS.&lt;br /&gt;
&lt;br /&gt;
==5) We collaborate via work logs where we document our work and include links to all work product. Are you willing to do this on a continuing basis?==&lt;br /&gt;
I like this work log concept.  In the past I refused to update worklogs that were very tedious to update, did not provide good data to management, or was any help to me personally.  This work log concept is efficient and useful.&lt;br /&gt;
&lt;br /&gt;
==6) FINANCES: Do you currently have a full time job?==&lt;br /&gt;
I have a steady income.  I am a manager for the pre-schools my partner runs, and I contract my product design services to OEMs on an occasional basis.  My workload may not be consistent, so there are periods that duty calls elsewhere.&lt;br /&gt;
&lt;br /&gt;
==7) VIDEO INSTRUCTIONALS: A big part of our work is documentation and instructionals- Are you willing to learn Kdenlive, collaborative video editing and screencasting?==&lt;br /&gt;
I am very willing to develop video editing services.  Showing people the ropes is an asynchronous process these days.&lt;br /&gt;
&lt;br /&gt;
==8) EXECUTION AND INITIATIVE: What is the biggest task that you are proudest of yourself most that you accomplished? Please give an example of an audacious goal that you have set for yourself?==&lt;br /&gt;
One of the biggest tasks that I have completed is getting a job as a machinist making production parts.  Assuming this role was critical if I ever wanted to create an OEM.  &lt;br /&gt;
&lt;br /&gt;
An audacious goal I have set for myself is creating an OEM.&lt;br /&gt;
&lt;br /&gt;
==9) LEARNING: Show an example of something you learned that revolutionized your life?==&lt;br /&gt;
As a child, I always wondered what the spinning shaft under trucks did.  I have learned quite a bit about those spinning shafts; and everything connected to them, and how great they are, and ways to eliminate them, and how to improve them.&lt;br /&gt;
&lt;br /&gt;
==10) HARD SKILLS: What hard skills do you have such as IT, CAD, Graphics, Publishing, manufacturing, design, etc.==&lt;br /&gt;
The skill I do not have that I want are creating design calculations in Smath, or equivalent.  I have created design calculations in Matlab, but design calculations should be sensical and on a WYSIWIG program.&lt;br /&gt;
&lt;br /&gt;
Skills on the list include:&lt;br /&gt;
&lt;br /&gt;
IT: TCP/IP, CANbus, Modbus.&lt;br /&gt;
&lt;br /&gt;
CAD: AutoCAD, AutoCAD Electrical, Inventor.&lt;br /&gt;
&lt;br /&gt;
Graphics: Illustrator, Corel Draw&lt;br /&gt;
&lt;br /&gt;
Publishing: Microsoft Word using Headings&lt;br /&gt;
&lt;br /&gt;
Manufacturing: hand tools, power tools, lathe, mill, CNC, electrical assembly, mechanical assembly, mechanics, hydraulics, welding, testing.&lt;br /&gt;
&lt;br /&gt;
Design: piece part drawings, weldment drawings, machining drawings, assembly drawings, wire harness drawings, installation drawings, service kit drawings, exploded parts diagrams, simple hydraulic systems, human-machine interface (discrete controls, overlays, and graphic displays), off-highway electrical &amp;amp; control systems, marine crane electrical &amp;amp; control systems, hydraulic dam sizing, wind turbine sizing, PV sizing, budgeting, instructional guides.&lt;br /&gt;
&lt;br /&gt;
etc: cooking, organizing.&lt;br /&gt;
&lt;br /&gt;
==11) SOFT SKILLS: Do you have experience in management+ conflict resolution? Teaching? Managing/starting a community or group?==&lt;br /&gt;
===SHORT AND SWEET===&lt;br /&gt;
Managers lead and workers manage.&lt;br /&gt;
&lt;br /&gt;
If workers cannot manage, then they need a manager.&lt;br /&gt;
&lt;br /&gt;
A manager exists because workers have limitations in self-management.  &lt;br /&gt;
&lt;br /&gt;
A manager must recognize limitations in workers self-management and develop group-management to remove the limitations.  &lt;br /&gt;
&lt;br /&gt;
The job of a manager is to remove the limitations of workers self-management and the limitations of group-management. &lt;br /&gt;
&lt;br /&gt;
Managers enable workers to self-manage within the group-management.&lt;br /&gt;
&lt;br /&gt;
Ultimately, the greatest limitation in the group-management will be the manager.&lt;br /&gt;
&lt;br /&gt;
Managers lead to become workers who can manage.&lt;br /&gt;
&lt;br /&gt;
===General Principles===&lt;br /&gt;
&lt;br /&gt;
The Golden Rule&lt;br /&gt;
&lt;br /&gt;
The Buddy System&lt;br /&gt;
&lt;br /&gt;
The Scientific Method&lt;br /&gt;
&lt;br /&gt;
Hustle&lt;br /&gt;
&lt;br /&gt;
Lean&lt;br /&gt;
&lt;br /&gt;
Agile&lt;br /&gt;
&lt;br /&gt;
Luck&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Management: I have worked on many projects and recognize patterns in many projects.  I have worked jobs being an assembler, welder, machinist, mechanic, drafter, control engineer, and project engineer.  I have played multiple roles in a functional leadership model.  As a control engineer, I would frequently communicate outside the group.  I think managers can be replace my servers frequently. For the management tasks that servers cannot replace, I have been most interested in adapting the communication paradigms that IT has created, adapting software management strategies, and using the team-based approaches that lean manufacturing has developed.  I believe that documents ultimately rule the show, and ultimately dictate the managers tasks.  &lt;br /&gt;
&lt;br /&gt;
Managers lead and workers manage.&lt;br /&gt;
&lt;br /&gt;
A motto I have is &amp;quot;If you&#039;re not using a standard, then you should be creating one.&amp;quot;  There is a logical approach to every micro-decision, and standards should efficiently organize most of this logic.  Standards become the language that enables multiple people to operate together.  Greater productivity requires multiple people to make the same decision given the same information.  This convergence requires an elimination of tribal knowledge.  It has been hard for me to let go of my ego that gives me a sense of value.  Through gameification, I have found purpose in devolving tribal knowledge instead of harboring it. &lt;br /&gt;
&lt;br /&gt;
Everything is a game; a very serious game.  I play the game by asking good questions, finding out the answers for myself if they are not readily available, and creating reference material to direct people to if they ask me the same question. And, I tell people to relax because it&#039;s just a game.&lt;br /&gt;
&lt;br /&gt;
Conflict Resolution: The best conflict resolution is to not have conflicts.  I try to avoid conflict by following some [[KELLY BIO/GUIDELINES OF HUMAN REATIONS|guidelines of human relations]].  &lt;br /&gt;
&lt;br /&gt;
I also realize how silly everything has become.  It&#039;s silly [[BEING HUMAN BEING|being human being]].&lt;br /&gt;
&lt;br /&gt;
Conflicts require solutions. People can agree to about anything, and conflicts frequently result from a communication breakdown that is easily corrected.  If emotions become involved in a conflict, then dealing with issues discretely is important.  The blame for issues is typically 50/50, and both parties have to work towards a solution.  Usually, people just want the truth. Teams are built on trust and truth provides a good avenue to trust.  Because emotions are difficult to work with, I recommend describing the emotions and the problem in a short phrase and describing a solution in a short phrase. Talking and writing are good avenues for creating short phrases.&lt;br /&gt;
&lt;br /&gt;
Teaching:  I have a large frame of reference and have good luck assimilating ideas into other peoples frame of reference.  I ultimately recognize that I have to assimilate others frame of reference to my own frame of reference to have good luck assimilating ideas.&lt;br /&gt;
&lt;br /&gt;
Learning: I believe there are lessons in every moment in life and every lesson will be useful later in life.  Teaching, documenting, and kinetic activities are useful methods of learning.  Learning is an important function of group development.  I like learning and teaching using dualisms.&lt;br /&gt;
&lt;br /&gt;
==12) Which would you prefer to do - this Video Cover Letter or an online interview with OSE staff?==&lt;br /&gt;
Video cover letter.&lt;br /&gt;
&lt;br /&gt;
==13) Do you have any questions about OSE or how the Development Team works? Or final comments that you would like to make that we should have asked you but didn&#039;t?==&lt;br /&gt;
I can show you what projects I have been working on.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168565</id>
		<title>KELLY BIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168565"/>
		<updated>2018-03-22T21:39:40Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: /* SHORT AND SWEET */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==1) What is the link to your Video Cover Letter video upload?==&lt;br /&gt;
You will do this after you have uploaded your Video Cover Letter. You don&#039;t need to answer this question in your video. Please make your video public, and leave it on YouTube or another video sharing site at least until the end of your involvement with the OSE Development Team so that we may share it with other team members as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2) COMMITMENT: Can you commit to 10 hours of volunteer time for 90 days?==&lt;br /&gt;
A serious time commitment is required.&lt;br /&gt;
&lt;br /&gt;
All we can do is try...and keep trying.  I will try 2 hours per day during normal workdays, preferably in the mornings.&lt;br /&gt;
&lt;br /&gt;
==3) PURPOSE: What is the biggest value that you get out of volunteering with OSE?==&lt;br /&gt;
&lt;br /&gt;
The biggest value volunteering with OSE provides is a team to work on engineering projects that are inline with my abilities and ambitions.&lt;br /&gt;
&lt;br /&gt;
==4) OPEN SOURCE SOFTWARE AND COLLABORATION Are you willing to download a Ubuntu distribution of Linux that comes preloaded with all software that OSE uses - to facilitate any software issues?==&lt;br /&gt;
&lt;br /&gt;
Already done.  That was easy!&lt;br /&gt;
Windows supports the software I use most and that is my primary OS.&lt;br /&gt;
&lt;br /&gt;
==5) We collaborate via work logs where we document our work and include links to all work product. Are you willing to do this on a continuing basis?==&lt;br /&gt;
I like this work log concept.  In the past I refused to update worklogs that were very tedious to update, did not provide good data to management, or was any help to me personally.  This work log concept is efficient and useful.&lt;br /&gt;
&lt;br /&gt;
==6) FINANCES: Do you currently have a full time job?==&lt;br /&gt;
I have a steady income.  I am a manager for the pre-schools my partner runs, and I contract my product design services to OEMs on an occasional basis.  My workload may not be consistent, so there are periods that duty calls elsewhere.&lt;br /&gt;
&lt;br /&gt;
==7) VIDEO INSTRUCTIONALS: A big part of our work is documentation and instructionals- Are you willing to learn Kdenlive, collaborative video editing and screencasting?==&lt;br /&gt;
I am very willing to develop video editing services.  Showing people the ropes is an asynchronous process these days.&lt;br /&gt;
&lt;br /&gt;
==8) EXECUTION AND INITIATIVE: What is the biggest task that you are proudest of yourself most that you accomplished? Please give an example of an audacious goal that you have set for yourself?==&lt;br /&gt;
One of the biggest tasks that I have completed is getting a job as a machinist making production parts.  Assuming this role was critical if I ever wanted to create an OEM.  &lt;br /&gt;
&lt;br /&gt;
An audacious goal I have set for myself is creating an OEM.&lt;br /&gt;
&lt;br /&gt;
==9) LEARNING: Show an example of something you learned that revolutionized your life?==&lt;br /&gt;
As a child, I always wondered what the spinning shaft under trucks did.  I have learned quite a bit about those spinning shafts; and everything connected to them, and how great they are, and ways to eliminate them, and how to improve them.&lt;br /&gt;
&lt;br /&gt;
==10) HARD SKILLS: What hard skills do you have such as IT, CAD, Graphics, Publishing, manufacturing, design, etc.==&lt;br /&gt;
The skill I do not have that I want are creating design calculations in Smath, or equivalent.  I have created design calculations in Matlab, but design calculations should be sensical and on a WYSIWIG program.&lt;br /&gt;
&lt;br /&gt;
Skills on the list include:&lt;br /&gt;
&lt;br /&gt;
IT: TCP/IP, CANbus, Modbus.&lt;br /&gt;
&lt;br /&gt;
CAD: AutoCAD, AutoCAD Electrical, Inventor.&lt;br /&gt;
&lt;br /&gt;
Graphics: Illustrator, Corel Draw&lt;br /&gt;
&lt;br /&gt;
Publishing: Microsoft Word using Headings&lt;br /&gt;
&lt;br /&gt;
Manufacturing: hand tools, power tools, lathe, mill, CNC, electrical assembly, mechanical assembly, mechanics, hydraulics, welding, testing.&lt;br /&gt;
&lt;br /&gt;
Design: piece part drawings, weldment drawings, machining drawings, assembly drawings, wire harness drawings, installation drawings, service kit drawings, exploded parts diagrams, simple hydraulic systems, human-machine interface (discrete controls, overlays, and graphic displays), off-highway electrical &amp;amp; control systems, marine crane electrical &amp;amp; control systems, hydraulic dam sizing, wind turbine sizing, PV sizing, budgeting, instructional guides.&lt;br /&gt;
&lt;br /&gt;
etc: cooking, organizing.&lt;br /&gt;
&lt;br /&gt;
==11) SOFT SKILLS: Do you have experience in management+ conflict resolution? Teaching? Managing/starting a community or group?==&lt;br /&gt;
===SHORT AND SWEET===&lt;br /&gt;
Managers lead and workers manage.&lt;br /&gt;
&lt;br /&gt;
If workers can lead and manage then a manager is successful.&lt;br /&gt;
&lt;br /&gt;
A manager must exist because workers have limitations in self-management.  &lt;br /&gt;
&lt;br /&gt;
A manager must recognize limitations in workers self-management and develop group-management to remove the limitations.  &lt;br /&gt;
&lt;br /&gt;
The job of a manager is to remove the limitations of workers self-management and and the limitations of group-management. &lt;br /&gt;
&lt;br /&gt;
Managers enable workers to self-manage within the group-management.&lt;br /&gt;
&lt;br /&gt;
Ultimately, the greatest limitation in the group-management will be the manager.&lt;br /&gt;
&lt;br /&gt;
===General Principles===&lt;br /&gt;
&lt;br /&gt;
The Golden Rule&lt;br /&gt;
&lt;br /&gt;
The Buddy System&lt;br /&gt;
&lt;br /&gt;
The Scientific Method&lt;br /&gt;
&lt;br /&gt;
Hustle&lt;br /&gt;
&lt;br /&gt;
Lean&lt;br /&gt;
&lt;br /&gt;
Agile&lt;br /&gt;
&lt;br /&gt;
Luck&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Management: I have worked on many projects and recognize patterns in many projects.  I have worked jobs being an assembler, welder, machinist, mechanic, drafter, control engineer, and project engineer.  I have played multiple roles in a functional leadership model.  As a control engineer, I would frequently communicate outside the group.  I think managers can be replace my servers frequently. For the management tasks that servers cannot replace, I have been most interested in adapting the communication paradigms that IT has created, adapting software management strategies, and using the team-based approaches that lean manufacturing has developed.  I believe that documents ultimately rule the show, and ultimately dictate the managers tasks.  &lt;br /&gt;
&lt;br /&gt;
Managers lead and workers manage.&lt;br /&gt;
&lt;br /&gt;
A motto I have is &amp;quot;If you&#039;re not using a standard, then you should be creating one.&amp;quot;  There is a logical approach to every micro-decision, and standards should efficiently organize most of this logic.  Standards become the language that enables multiple people to operate together.  Greater productivity requires multiple people to make the same decision given the same information.  This convergence requires an elimination of tribal knowledge.  It has been hard for me to let go of my ego that gives me a sense of value.  Through gameification, I have found purpose in devolving tribal knowledge instead of harboring it. &lt;br /&gt;
&lt;br /&gt;
Everything is a game; a very serious game.  I play the game by asking good questions, finding out the answers for myself if they are not readily available, and creating reference material to direct people to if they ask me the same question. And, I tell people to relax because it&#039;s just a game.&lt;br /&gt;
&lt;br /&gt;
Conflict Resolution: The best conflict resolution is to not have conflicts.  I try to avoid conflict by following some [[KELLY BIO/GUIDELINES OF HUMAN REATIONS|guidelines of human relations]].  &lt;br /&gt;
&lt;br /&gt;
I also realize how silly everything has become.  It&#039;s silly [[BEING HUMAN BEING|being human being]].&lt;br /&gt;
&lt;br /&gt;
Conflicts require solutions. People can agree to about anything, and conflicts frequently result from a communication breakdown that is easily corrected.  If emotions become involved in a conflict, then dealing with issues discretely is important.  The blame for issues is typically 50/50, and both parties have to work towards a solution.  Usually, people just want the truth. Teams are built on trust and truth provides a good avenue to trust.  Because emotions are difficult to work with, I recommend describing the emotions and the problem in a short phrase and describing a solution in a short phrase. Talking and writing are good avenues for creating short phrases.&lt;br /&gt;
&lt;br /&gt;
Teaching:  I have a large frame of reference and have good luck assimilating ideas into other peoples frame of reference.  I ultimately recognize that I have to assimilate others frame of reference to my own frame of reference to have good luck assimilating ideas.&lt;br /&gt;
&lt;br /&gt;
Learning: I believe there are lessons in every moment in life and every lesson will be useful later in life.  Teaching, documenting, and kinetic activities are useful methods of learning.  Learning is an important function of group development.  I like learning and teaching using dualisms.&lt;br /&gt;
&lt;br /&gt;
==12) Which would you prefer to do - this Video Cover Letter or an online interview with OSE staff?==&lt;br /&gt;
Video cover letter.&lt;br /&gt;
&lt;br /&gt;
==13) Do you have any questions about OSE or how the Development Team works? Or final comments that you would like to make that we should have asked you but didn&#039;t?==&lt;br /&gt;
I can show you what projects I have been working on.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168564</id>
		<title>KELLY BIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168564"/>
		<updated>2018-03-22T21:32:36Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: /* SHORT AND SWEET */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==1) What is the link to your Video Cover Letter video upload?==&lt;br /&gt;
You will do this after you have uploaded your Video Cover Letter. You don&#039;t need to answer this question in your video. Please make your video public, and leave it on YouTube or another video sharing site at least until the end of your involvement with the OSE Development Team so that we may share it with other team members as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2) COMMITMENT: Can you commit to 10 hours of volunteer time for 90 days?==&lt;br /&gt;
A serious time commitment is required.&lt;br /&gt;
&lt;br /&gt;
All we can do is try...and keep trying.  I will try 2 hours per day during normal workdays, preferably in the mornings.&lt;br /&gt;
&lt;br /&gt;
==3) PURPOSE: What is the biggest value that you get out of volunteering with OSE?==&lt;br /&gt;
&lt;br /&gt;
The biggest value volunteering with OSE provides is a team to work on engineering projects that are inline with my abilities and ambitions.&lt;br /&gt;
&lt;br /&gt;
==4) OPEN SOURCE SOFTWARE AND COLLABORATION Are you willing to download a Ubuntu distribution of Linux that comes preloaded with all software that OSE uses - to facilitate any software issues?==&lt;br /&gt;
&lt;br /&gt;
Already done.  That was easy!&lt;br /&gt;
Windows supports the software I use most and that is my primary OS.&lt;br /&gt;
&lt;br /&gt;
==5) We collaborate via work logs where we document our work and include links to all work product. Are you willing to do this on a continuing basis?==&lt;br /&gt;
I like this work log concept.  In the past I refused to update worklogs that were very tedious to update, did not provide good data to management, or was any help to me personally.  This work log concept is efficient and useful.&lt;br /&gt;
&lt;br /&gt;
==6) FINANCES: Do you currently have a full time job?==&lt;br /&gt;
I have a steady income.  I am a manager for the pre-schools my partner runs, and I contract my product design services to OEMs on an occasional basis.  My workload may not be consistent, so there are periods that duty calls elsewhere.&lt;br /&gt;
&lt;br /&gt;
==7) VIDEO INSTRUCTIONALS: A big part of our work is documentation and instructionals- Are you willing to learn Kdenlive, collaborative video editing and screencasting?==&lt;br /&gt;
I am very willing to develop video editing services.  Showing people the ropes is an asynchronous process these days.&lt;br /&gt;
&lt;br /&gt;
==8) EXECUTION AND INITIATIVE: What is the biggest task that you are proudest of yourself most that you accomplished? Please give an example of an audacious goal that you have set for yourself?==&lt;br /&gt;
One of the biggest tasks that I have completed is getting a job as a machinist making production parts.  Assuming this role was critical if I ever wanted to create an OEM.  &lt;br /&gt;
&lt;br /&gt;
An audacious goal I have set for myself is creating an OEM.&lt;br /&gt;
&lt;br /&gt;
==9) LEARNING: Show an example of something you learned that revolutionized your life?==&lt;br /&gt;
As a child, I always wondered what the spinning shaft under trucks did.  I have learned quite a bit about those spinning shafts; and everything connected to them, and how great they are, and ways to eliminate them, and how to improve them.&lt;br /&gt;
&lt;br /&gt;
==10) HARD SKILLS: What hard skills do you have such as IT, CAD, Graphics, Publishing, manufacturing, design, etc.==&lt;br /&gt;
The skill I do not have that I want are creating design calculations in Smath, or equivalent.  I have created design calculations in Matlab, but design calculations should be sensical and on a WYSIWIG program.&lt;br /&gt;
&lt;br /&gt;
Skills on the list include:&lt;br /&gt;
&lt;br /&gt;
IT: TCP/IP, CANbus, Modbus.&lt;br /&gt;
&lt;br /&gt;
CAD: AutoCAD, AutoCAD Electrical, Inventor.&lt;br /&gt;
&lt;br /&gt;
Graphics: Illustrator, Corel Draw&lt;br /&gt;
&lt;br /&gt;
Publishing: Microsoft Word using Headings&lt;br /&gt;
&lt;br /&gt;
Manufacturing: hand tools, power tools, lathe, mill, CNC, electrical assembly, mechanical assembly, mechanics, hydraulics, welding, testing.&lt;br /&gt;
&lt;br /&gt;
Design: piece part drawings, weldment drawings, machining drawings, assembly drawings, wire harness drawings, installation drawings, service kit drawings, exploded parts diagrams, simple hydraulic systems, human-machine interface (discrete controls, overlays, and graphic displays), off-highway electrical &amp;amp; control systems, marine crane electrical &amp;amp; control systems, hydraulic dam sizing, wind turbine sizing, PV sizing, budgeting, instructional guides.&lt;br /&gt;
&lt;br /&gt;
etc: cooking, organizing.&lt;br /&gt;
&lt;br /&gt;
==11) SOFT SKILLS: Do you have experience in management+ conflict resolution? Teaching? Managing/starting a community or group?==&lt;br /&gt;
===SHORT AND SWEET===&lt;br /&gt;
Managers lead and workers manage.&lt;br /&gt;
&lt;br /&gt;
If workers can lead and manage then a manager is successful.&lt;br /&gt;
&lt;br /&gt;
A manager must exist because workers have limitations.  &lt;br /&gt;
&lt;br /&gt;
A manager must recognizes limitations in workers and develop management to remove the limitations.  &lt;br /&gt;
&lt;br /&gt;
The job of a manager is to remove their own limitations, the limitations of management, and the limitations of the workers to enable workers to self-manage within the management.&lt;br /&gt;
&lt;br /&gt;
===General Principles===&lt;br /&gt;
&lt;br /&gt;
The Golden Rule&lt;br /&gt;
&lt;br /&gt;
The Buddy System&lt;br /&gt;
&lt;br /&gt;
The Scientific Method&lt;br /&gt;
&lt;br /&gt;
Hustle&lt;br /&gt;
&lt;br /&gt;
Lean&lt;br /&gt;
&lt;br /&gt;
Agile&lt;br /&gt;
&lt;br /&gt;
Luck&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Management: I have worked on many projects and recognize patterns in many projects.  I have worked jobs being an assembler, welder, machinist, mechanic, drafter, control engineer, and project engineer.  I have played multiple roles in a functional leadership model.  As a control engineer, I would frequently communicate outside the group.  I think managers can be replace my servers frequently. For the management tasks that servers cannot replace, I have been most interested in adapting the communication paradigms that IT has created, adapting software management strategies, and using the team-based approaches that lean manufacturing has developed.  I believe that documents ultimately rule the show, and ultimately dictate the managers tasks.  &lt;br /&gt;
&lt;br /&gt;
Managers lead and workers manage.&lt;br /&gt;
&lt;br /&gt;
A motto I have is &amp;quot;If you&#039;re not using a standard, then you should be creating one.&amp;quot;  There is a logical approach to every micro-decision, and standards should efficiently organize most of this logic.  Standards become the language that enables multiple people to operate together.  Greater productivity requires multiple people to make the same decision given the same information.  This convergence requires an elimination of tribal knowledge.  It has been hard for me to let go of my ego that gives me a sense of value.  Through gameification, I have found purpose in devolving tribal knowledge instead of harboring it. &lt;br /&gt;
&lt;br /&gt;
Everything is a game; a very serious game.  I play the game by asking good questions, finding out the answers for myself if they are not readily available, and creating reference material to direct people to if they ask me the same question. And, I tell people to relax because it&#039;s just a game.&lt;br /&gt;
&lt;br /&gt;
Conflict Resolution: The best conflict resolution is to not have conflicts.  I try to avoid conflict by following some [[KELLY BIO/GUIDELINES OF HUMAN REATIONS|guidelines of human relations]].  &lt;br /&gt;
&lt;br /&gt;
I also realize how silly everything has become.  It&#039;s silly [[BEING HUMAN BEING|being human being]].&lt;br /&gt;
&lt;br /&gt;
Conflicts require solutions. People can agree to about anything, and conflicts frequently result from a communication breakdown that is easily corrected.  If emotions become involved in a conflict, then dealing with issues discretely is important.  The blame for issues is typically 50/50, and both parties have to work towards a solution.  Usually, people just want the truth. Teams are built on trust and truth provides a good avenue to trust.  Because emotions are difficult to work with, I recommend describing the emotions and the problem in a short phrase and describing a solution in a short phrase. Talking and writing are good avenues for creating short phrases.&lt;br /&gt;
&lt;br /&gt;
Teaching:  I have a large frame of reference and have good luck assimilating ideas into other peoples frame of reference.  I ultimately recognize that I have to assimilate others frame of reference to my own frame of reference to have good luck assimilating ideas.&lt;br /&gt;
&lt;br /&gt;
Learning: I believe there are lessons in every moment in life and every lesson will be useful later in life.  Teaching, documenting, and kinetic activities are useful methods of learning.  Learning is an important function of group development.  I like learning and teaching using dualisms.&lt;br /&gt;
&lt;br /&gt;
==12) Which would you prefer to do - this Video Cover Letter or an online interview with OSE staff?==&lt;br /&gt;
Video cover letter.&lt;br /&gt;
&lt;br /&gt;
==13) Do you have any questions about OSE or how the Development Team works? Or final comments that you would like to make that we should have asked you but didn&#039;t?==&lt;br /&gt;
I can show you what projects I have been working on.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168563</id>
		<title>KELLY BIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168563"/>
		<updated>2018-03-22T21:31:02Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: /* 11) SOFT SKILLS: Do you have experience in management+ conflict resolution? Teaching? Managing/starting a community or group? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==1) What is the link to your Video Cover Letter video upload?==&lt;br /&gt;
You will do this after you have uploaded your Video Cover Letter. You don&#039;t need to answer this question in your video. Please make your video public, and leave it on YouTube or another video sharing site at least until the end of your involvement with the OSE Development Team so that we may share it with other team members as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2) COMMITMENT: Can you commit to 10 hours of volunteer time for 90 days?==&lt;br /&gt;
A serious time commitment is required.&lt;br /&gt;
&lt;br /&gt;
All we can do is try...and keep trying.  I will try 2 hours per day during normal workdays, preferably in the mornings.&lt;br /&gt;
&lt;br /&gt;
==3) PURPOSE: What is the biggest value that you get out of volunteering with OSE?==&lt;br /&gt;
&lt;br /&gt;
The biggest value volunteering with OSE provides is a team to work on engineering projects that are inline with my abilities and ambitions.&lt;br /&gt;
&lt;br /&gt;
==4) OPEN SOURCE SOFTWARE AND COLLABORATION Are you willing to download a Ubuntu distribution of Linux that comes preloaded with all software that OSE uses - to facilitate any software issues?==&lt;br /&gt;
&lt;br /&gt;
Already done.  That was easy!&lt;br /&gt;
Windows supports the software I use most and that is my primary OS.&lt;br /&gt;
&lt;br /&gt;
==5) We collaborate via work logs where we document our work and include links to all work product. Are you willing to do this on a continuing basis?==&lt;br /&gt;
I like this work log concept.  In the past I refused to update worklogs that were very tedious to update, did not provide good data to management, or was any help to me personally.  This work log concept is efficient and useful.&lt;br /&gt;
&lt;br /&gt;
==6) FINANCES: Do you currently have a full time job?==&lt;br /&gt;
I have a steady income.  I am a manager for the pre-schools my partner runs, and I contract my product design services to OEMs on an occasional basis.  My workload may not be consistent, so there are periods that duty calls elsewhere.&lt;br /&gt;
&lt;br /&gt;
==7) VIDEO INSTRUCTIONALS: A big part of our work is documentation and instructionals- Are you willing to learn Kdenlive, collaborative video editing and screencasting?==&lt;br /&gt;
I am very willing to develop video editing services.  Showing people the ropes is an asynchronous process these days.&lt;br /&gt;
&lt;br /&gt;
==8) EXECUTION AND INITIATIVE: What is the biggest task that you are proudest of yourself most that you accomplished? Please give an example of an audacious goal that you have set for yourself?==&lt;br /&gt;
One of the biggest tasks that I have completed is getting a job as a machinist making production parts.  Assuming this role was critical if I ever wanted to create an OEM.  &lt;br /&gt;
&lt;br /&gt;
An audacious goal I have set for myself is creating an OEM.&lt;br /&gt;
&lt;br /&gt;
==9) LEARNING: Show an example of something you learned that revolutionized your life?==&lt;br /&gt;
As a child, I always wondered what the spinning shaft under trucks did.  I have learned quite a bit about those spinning shafts; and everything connected to them, and how great they are, and ways to eliminate them, and how to improve them.&lt;br /&gt;
&lt;br /&gt;
==10) HARD SKILLS: What hard skills do you have such as IT, CAD, Graphics, Publishing, manufacturing, design, etc.==&lt;br /&gt;
The skill I do not have that I want are creating design calculations in Smath, or equivalent.  I have created design calculations in Matlab, but design calculations should be sensical and on a WYSIWIG program.&lt;br /&gt;
&lt;br /&gt;
Skills on the list include:&lt;br /&gt;
&lt;br /&gt;
IT: TCP/IP, CANbus, Modbus.&lt;br /&gt;
&lt;br /&gt;
CAD: AutoCAD, AutoCAD Electrical, Inventor.&lt;br /&gt;
&lt;br /&gt;
Graphics: Illustrator, Corel Draw&lt;br /&gt;
&lt;br /&gt;
Publishing: Microsoft Word using Headings&lt;br /&gt;
&lt;br /&gt;
Manufacturing: hand tools, power tools, lathe, mill, CNC, electrical assembly, mechanical assembly, mechanics, hydraulics, welding, testing.&lt;br /&gt;
&lt;br /&gt;
Design: piece part drawings, weldment drawings, machining drawings, assembly drawings, wire harness drawings, installation drawings, service kit drawings, exploded parts diagrams, simple hydraulic systems, human-machine interface (discrete controls, overlays, and graphic displays), off-highway electrical &amp;amp; control systems, marine crane electrical &amp;amp; control systems, hydraulic dam sizing, wind turbine sizing, PV sizing, budgeting, instructional guides.&lt;br /&gt;
&lt;br /&gt;
etc: cooking, organizing.&lt;br /&gt;
&lt;br /&gt;
==11) SOFT SKILLS: Do you have experience in management+ conflict resolution? Teaching? Managing/starting a community or group?==&lt;br /&gt;
===SHORT AND SWEET===&lt;br /&gt;
Managers lead and workers manage.&lt;br /&gt;
&lt;br /&gt;
If workers can lead and manage then a manager is successful.&lt;br /&gt;
&lt;br /&gt;
A manager must exist because management and workers have limitations.  &lt;br /&gt;
&lt;br /&gt;
A manager must recognizes limitations in workers and develop management to remove the limitations.  &lt;br /&gt;
&lt;br /&gt;
The job of a manager is to remove their own limitations, the limitations of management, and the limitations of the workers to enable workers to self-manage within the management.&lt;br /&gt;
&lt;br /&gt;
===General Principles===&lt;br /&gt;
&lt;br /&gt;
The Golden Rule&lt;br /&gt;
&lt;br /&gt;
The Buddy System&lt;br /&gt;
&lt;br /&gt;
The Scientific Method&lt;br /&gt;
&lt;br /&gt;
Hustle&lt;br /&gt;
&lt;br /&gt;
Lean&lt;br /&gt;
&lt;br /&gt;
Agile&lt;br /&gt;
&lt;br /&gt;
Luck&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Management: I have worked on many projects and recognize patterns in many projects.  I have worked jobs being an assembler, welder, machinist, mechanic, drafter, control engineer, and project engineer.  I have played multiple roles in a functional leadership model.  As a control engineer, I would frequently communicate outside the group.  I think managers can be replace my servers frequently. For the management tasks that servers cannot replace, I have been most interested in adapting the communication paradigms that IT has created, adapting software management strategies, and using the team-based approaches that lean manufacturing has developed.  I believe that documents ultimately rule the show, and ultimately dictate the managers tasks.  &lt;br /&gt;
&lt;br /&gt;
Managers lead and workers manage.&lt;br /&gt;
&lt;br /&gt;
A motto I have is &amp;quot;If you&#039;re not using a standard, then you should be creating one.&amp;quot;  There is a logical approach to every micro-decision, and standards should efficiently organize most of this logic.  Standards become the language that enables multiple people to operate together.  Greater productivity requires multiple people to make the same decision given the same information.  This convergence requires an elimination of tribal knowledge.  It has been hard for me to let go of my ego that gives me a sense of value.  Through gameification, I have found purpose in devolving tribal knowledge instead of harboring it. &lt;br /&gt;
&lt;br /&gt;
Everything is a game; a very serious game.  I play the game by asking good questions, finding out the answers for myself if they are not readily available, and creating reference material to direct people to if they ask me the same question. And, I tell people to relax because it&#039;s just a game.&lt;br /&gt;
&lt;br /&gt;
Conflict Resolution: The best conflict resolution is to not have conflicts.  I try to avoid conflict by following some [[KELLY BIO/GUIDELINES OF HUMAN REATIONS|guidelines of human relations]].  &lt;br /&gt;
&lt;br /&gt;
I also realize how silly everything has become.  It&#039;s silly [[BEING HUMAN BEING|being human being]].&lt;br /&gt;
&lt;br /&gt;
Conflicts require solutions. People can agree to about anything, and conflicts frequently result from a communication breakdown that is easily corrected.  If emotions become involved in a conflict, then dealing with issues discretely is important.  The blame for issues is typically 50/50, and both parties have to work towards a solution.  Usually, people just want the truth. Teams are built on trust and truth provides a good avenue to trust.  Because emotions are difficult to work with, I recommend describing the emotions and the problem in a short phrase and describing a solution in a short phrase. Talking and writing are good avenues for creating short phrases.&lt;br /&gt;
&lt;br /&gt;
Teaching:  I have a large frame of reference and have good luck assimilating ideas into other peoples frame of reference.  I ultimately recognize that I have to assimilate others frame of reference to my own frame of reference to have good luck assimilating ideas.&lt;br /&gt;
&lt;br /&gt;
Learning: I believe there are lessons in every moment in life and every lesson will be useful later in life.  Teaching, documenting, and kinetic activities are useful methods of learning.  Learning is an important function of group development.  I like learning and teaching using dualisms.&lt;br /&gt;
&lt;br /&gt;
==12) Which would you prefer to do - this Video Cover Letter or an online interview with OSE staff?==&lt;br /&gt;
Video cover letter.&lt;br /&gt;
&lt;br /&gt;
==13) Do you have any questions about OSE or how the Development Team works? Or final comments that you would like to make that we should have asked you but didn&#039;t?==&lt;br /&gt;
I can show you what projects I have been working on.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168562</id>
		<title>KELLY BIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168562"/>
		<updated>2018-03-22T21:26:29Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: /* SHORT AND SWEET */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==1) What is the link to your Video Cover Letter video upload?==&lt;br /&gt;
You will do this after you have uploaded your Video Cover Letter. You don&#039;t need to answer this question in your video. Please make your video public, and leave it on YouTube or another video sharing site at least until the end of your involvement with the OSE Development Team so that we may share it with other team members as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2) COMMITMENT: Can you commit to 10 hours of volunteer time for 90 days?==&lt;br /&gt;
A serious time commitment is required.&lt;br /&gt;
&lt;br /&gt;
All we can do is try...and keep trying.  I will try 2 hours per day during normal workdays, preferably in the mornings.&lt;br /&gt;
&lt;br /&gt;
==3) PURPOSE: What is the biggest value that you get out of volunteering with OSE?==&lt;br /&gt;
&lt;br /&gt;
The biggest value volunteering with OSE provides is a team to work on engineering projects that are inline with my abilities and ambitions.&lt;br /&gt;
&lt;br /&gt;
==4) OPEN SOURCE SOFTWARE AND COLLABORATION Are you willing to download a Ubuntu distribution of Linux that comes preloaded with all software that OSE uses - to facilitate any software issues?==&lt;br /&gt;
&lt;br /&gt;
Already done.  That was easy!&lt;br /&gt;
Windows supports the software I use most and that is my primary OS.&lt;br /&gt;
&lt;br /&gt;
==5) We collaborate via work logs where we document our work and include links to all work product. Are you willing to do this on a continuing basis?==&lt;br /&gt;
I like this work log concept.  In the past I refused to update worklogs that were very tedious to update, did not provide good data to management, or was any help to me personally.  This work log concept is efficient and useful.&lt;br /&gt;
&lt;br /&gt;
==6) FINANCES: Do you currently have a full time job?==&lt;br /&gt;
I have a steady income.  I am a manager for the pre-schools my partner runs, and I contract my product design services to OEMs on an occasional basis.  My workload may not be consistent, so there are periods that duty calls elsewhere.&lt;br /&gt;
&lt;br /&gt;
==7) VIDEO INSTRUCTIONALS: A big part of our work is documentation and instructionals- Are you willing to learn Kdenlive, collaborative video editing and screencasting?==&lt;br /&gt;
I am very willing to develop video editing services.  Showing people the ropes is an asynchronous process these days.&lt;br /&gt;
&lt;br /&gt;
==8) EXECUTION AND INITIATIVE: What is the biggest task that you are proudest of yourself most that you accomplished? Please give an example of an audacious goal that you have set for yourself?==&lt;br /&gt;
One of the biggest tasks that I have completed is getting a job as a machinist making production parts.  Assuming this role was critical if I ever wanted to create an OEM.  &lt;br /&gt;
&lt;br /&gt;
An audacious goal I have set for myself is creating an OEM.&lt;br /&gt;
&lt;br /&gt;
==9) LEARNING: Show an example of something you learned that revolutionized your life?==&lt;br /&gt;
As a child, I always wondered what the spinning shaft under trucks did.  I have learned quite a bit about those spinning shafts; and everything connected to them, and how great they are, and ways to eliminate them, and how to improve them.&lt;br /&gt;
&lt;br /&gt;
==10) HARD SKILLS: What hard skills do you have such as IT, CAD, Graphics, Publishing, manufacturing, design, etc.==&lt;br /&gt;
The skill I do not have that I want are creating design calculations in Smath, or equivalent.  I have created design calculations in Matlab, but design calculations should be sensical and on a WYSIWIG program.&lt;br /&gt;
&lt;br /&gt;
Skills on the list include:&lt;br /&gt;
&lt;br /&gt;
IT: TCP/IP, CANbus, Modbus.&lt;br /&gt;
&lt;br /&gt;
CAD: AutoCAD, AutoCAD Electrical, Inventor.&lt;br /&gt;
&lt;br /&gt;
Graphics: Illustrator, Corel Draw&lt;br /&gt;
&lt;br /&gt;
Publishing: Microsoft Word using Headings&lt;br /&gt;
&lt;br /&gt;
Manufacturing: hand tools, power tools, lathe, mill, CNC, electrical assembly, mechanical assembly, mechanics, hydraulics, welding, testing.&lt;br /&gt;
&lt;br /&gt;
Design: piece part drawings, weldment drawings, machining drawings, assembly drawings, wire harness drawings, installation drawings, service kit drawings, exploded parts diagrams, simple hydraulic systems, human-machine interface (discrete controls, overlays, and graphic displays), off-highway electrical &amp;amp; control systems, marine crane electrical &amp;amp; control systems, hydraulic dam sizing, wind turbine sizing, PV sizing, budgeting, instructional guides.&lt;br /&gt;
&lt;br /&gt;
etc: cooking, organizing.&lt;br /&gt;
&lt;br /&gt;
==11) SOFT SKILLS: Do you have experience in management+ conflict resolution? Teaching? Managing/starting a community or group?==&lt;br /&gt;
===SHORT AND SWEET===&lt;br /&gt;
Managers lead and workers manage.&lt;br /&gt;
&lt;br /&gt;
If workers can lead and manage then a manager is successful.&lt;br /&gt;
&lt;br /&gt;
A manager must exist because people can only create management as great as the combined limitations inherent in people creating management.  &lt;br /&gt;
&lt;br /&gt;
A manager must recognizes limitations in people and develop management to account for the limitations.  &lt;br /&gt;
&lt;br /&gt;
The job of a manager is to remove their own limitations, the limitations of management, and the limitations of the people working to enable people to self-manage within the management.&lt;br /&gt;
&lt;br /&gt;
===DECLARATIONS===&lt;br /&gt;
&lt;br /&gt;
The Golden Rule&lt;br /&gt;
&lt;br /&gt;
The Buddy System&lt;br /&gt;
&lt;br /&gt;
The Scientific Method&lt;br /&gt;
&lt;br /&gt;
Hustle&lt;br /&gt;
&lt;br /&gt;
Lean&lt;br /&gt;
&lt;br /&gt;
Agile&lt;br /&gt;
&lt;br /&gt;
Luck&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Management: I have worked on many projects and recognize patterns in many projects.  I have worked jobs being an assembler, welder, machinist, mechanic, drafter, control engineer, and project engineer.  I have played multiple roles in a functional leadership model.  As a control engineer, I would frequently communicate outside the group.  I think managers can be replace my servers frequently. For the management tasks that servers cannot replace, I have been most interested in adapting the communication paradigms that IT has created, adapting software management strategies, and using the team-based approaches that lean manufacturing has developed.  I believe that documents ultimately rule the show, and ultimately dictate the managers tasks.  &lt;br /&gt;
&lt;br /&gt;
Managers lead and workers manage.&lt;br /&gt;
&lt;br /&gt;
A motto I have is &amp;quot;If you&#039;re not using a standard, then you should be creating one.&amp;quot;  There is a logical approach to every micro-decision, and standards should efficiently organize most of this logic.  Standards become the language that enables multiple people to operate together.  Greater productivity requires multiple people to make the same decision given the same information.  This convergence requires an elimination of tribal knowledge.  It has been hard for me to let go of my ego that gives me a sense of value.  Through gameification, I have found purpose in devolving tribal knowledge instead of harboring it. &lt;br /&gt;
&lt;br /&gt;
Everything is a game; a very serious game.  I play the game by asking good questions, finding out the answers for myself if they are not readily available, and creating reference material to direct people to if they ask me the same question. And, I tell people to relax because it&#039;s just a game.&lt;br /&gt;
&lt;br /&gt;
Conflict Resolution: The best conflict resolution is to not have conflicts.  I try to avoid conflict by following some [[KELLY BIO/GUIDELINES OF HUMAN REATIONS|guidelines of human relations]].  &lt;br /&gt;
&lt;br /&gt;
I also realize how silly everything has become.  It&#039;s silly [[BEING HUMAN BEING|being human being]].&lt;br /&gt;
&lt;br /&gt;
Conflicts require solutions. People can agree to about anything, and conflicts frequently result from a communication breakdown that is easily corrected.  If emotions become involved in a conflict, then dealing with issues discretely is important.  The blame for issues is typically 50/50, and both parties have to work towards a solution.  Usually, people just want the truth. Teams are built on trust and truth provides a good avenue to trust.  Because emotions are difficult to work with, I recommend describing the emotions and the problem in a short phrase and describing a solution in a short phrase. Talking and writing are good avenues for creating short phrases.&lt;br /&gt;
&lt;br /&gt;
Teaching:  I have a large frame of reference and have good luck assimilating ideas into other peoples frame of reference.  I ultimately recognize that I have to assimilate others frame of reference to my own frame of reference to have good luck assimilating ideas.&lt;br /&gt;
&lt;br /&gt;
Learning: I believe there are lessons in every moment in life and every lesson will be useful later in life.  Teaching, documenting, and kinetic activities are useful methods of learning.  Learning is an important function of group development.  I like learning and teaching using dualisms.&lt;br /&gt;
&lt;br /&gt;
==12) Which would you prefer to do - this Video Cover Letter or an online interview with OSE staff?==&lt;br /&gt;
Video cover letter.&lt;br /&gt;
&lt;br /&gt;
==13) Do you have any questions about OSE or how the Development Team works? Or final comments that you would like to make that we should have asked you but didn&#039;t?==&lt;br /&gt;
I can show you what projects I have been working on.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168561</id>
		<title>KELLY BIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168561"/>
		<updated>2018-03-22T21:22:36Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: /* Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==1) What is the link to your Video Cover Letter video upload?==&lt;br /&gt;
You will do this after you have uploaded your Video Cover Letter. You don&#039;t need to answer this question in your video. Please make your video public, and leave it on YouTube or another video sharing site at least until the end of your involvement with the OSE Development Team so that we may share it with other team members as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2) COMMITMENT: Can you commit to 10 hours of volunteer time for 90 days?==&lt;br /&gt;
A serious time commitment is required.&lt;br /&gt;
&lt;br /&gt;
All we can do is try...and keep trying.  I will try 2 hours per day during normal workdays, preferably in the mornings.&lt;br /&gt;
&lt;br /&gt;
==3) PURPOSE: What is the biggest value that you get out of volunteering with OSE?==&lt;br /&gt;
&lt;br /&gt;
The biggest value volunteering with OSE provides is a team to work on engineering projects that are inline with my abilities and ambitions.&lt;br /&gt;
&lt;br /&gt;
==4) OPEN SOURCE SOFTWARE AND COLLABORATION Are you willing to download a Ubuntu distribution of Linux that comes preloaded with all software that OSE uses - to facilitate any software issues?==&lt;br /&gt;
&lt;br /&gt;
Already done.  That was easy!&lt;br /&gt;
Windows supports the software I use most and that is my primary OS.&lt;br /&gt;
&lt;br /&gt;
==5) We collaborate via work logs where we document our work and include links to all work product. Are you willing to do this on a continuing basis?==&lt;br /&gt;
I like this work log concept.  In the past I refused to update worklogs that were very tedious to update, did not provide good data to management, or was any help to me personally.  This work log concept is efficient and useful.&lt;br /&gt;
&lt;br /&gt;
==6) FINANCES: Do you currently have a full time job?==&lt;br /&gt;
I have a steady income.  I am a manager for the pre-schools my partner runs, and I contract my product design services to OEMs on an occasional basis.  My workload may not be consistent, so there are periods that duty calls elsewhere.&lt;br /&gt;
&lt;br /&gt;
==7) VIDEO INSTRUCTIONALS: A big part of our work is documentation and instructionals- Are you willing to learn Kdenlive, collaborative video editing and screencasting?==&lt;br /&gt;
I am very willing to develop video editing services.  Showing people the ropes is an asynchronous process these days.&lt;br /&gt;
&lt;br /&gt;
==8) EXECUTION AND INITIATIVE: What is the biggest task that you are proudest of yourself most that you accomplished? Please give an example of an audacious goal that you have set for yourself?==&lt;br /&gt;
One of the biggest tasks that I have completed is getting a job as a machinist making production parts.  Assuming this role was critical if I ever wanted to create an OEM.  &lt;br /&gt;
&lt;br /&gt;
An audacious goal I have set for myself is creating an OEM.&lt;br /&gt;
&lt;br /&gt;
==9) LEARNING: Show an example of something you learned that revolutionized your life?==&lt;br /&gt;
As a child, I always wondered what the spinning shaft under trucks did.  I have learned quite a bit about those spinning shafts; and everything connected to them, and how great they are, and ways to eliminate them, and how to improve them.&lt;br /&gt;
&lt;br /&gt;
==10) HARD SKILLS: What hard skills do you have such as IT, CAD, Graphics, Publishing, manufacturing, design, etc.==&lt;br /&gt;
The skill I do not have that I want are creating design calculations in Smath, or equivalent.  I have created design calculations in Matlab, but design calculations should be sensical and on a WYSIWIG program.&lt;br /&gt;
&lt;br /&gt;
Skills on the list include:&lt;br /&gt;
&lt;br /&gt;
IT: TCP/IP, CANbus, Modbus.&lt;br /&gt;
&lt;br /&gt;
CAD: AutoCAD, AutoCAD Electrical, Inventor.&lt;br /&gt;
&lt;br /&gt;
Graphics: Illustrator, Corel Draw&lt;br /&gt;
&lt;br /&gt;
Publishing: Microsoft Word using Headings&lt;br /&gt;
&lt;br /&gt;
Manufacturing: hand tools, power tools, lathe, mill, CNC, electrical assembly, mechanical assembly, mechanics, hydraulics, welding, testing.&lt;br /&gt;
&lt;br /&gt;
Design: piece part drawings, weldment drawings, machining drawings, assembly drawings, wire harness drawings, installation drawings, service kit drawings, exploded parts diagrams, simple hydraulic systems, human-machine interface (discrete controls, overlays, and graphic displays), off-highway electrical &amp;amp; control systems, marine crane electrical &amp;amp; control systems, hydraulic dam sizing, wind turbine sizing, PV sizing, budgeting, instructional guides.&lt;br /&gt;
&lt;br /&gt;
etc: cooking, organizing.&lt;br /&gt;
&lt;br /&gt;
==11) SOFT SKILLS: Do you have experience in management+ conflict resolution? Teaching? Managing/starting a community or group?==&lt;br /&gt;
===SHORT AND SWEET===&lt;br /&gt;
I am obsessed with management and ways it can remove managers.  A manager must exist because people can only create management as great as the combined limitations inherent in people creating management.  A good manager recognizes limitations in people.  The job of a manager is to remove their own limitations, the limitations of management, and the limitations of the people working to enable people to self-manage within the management.  &lt;br /&gt;
&lt;br /&gt;
===DECLARATIONS===&lt;br /&gt;
&lt;br /&gt;
The Golden Rule&lt;br /&gt;
&lt;br /&gt;
The Buddy System&lt;br /&gt;
&lt;br /&gt;
The Scientific Method&lt;br /&gt;
&lt;br /&gt;
Hustle&lt;br /&gt;
&lt;br /&gt;
Lean&lt;br /&gt;
&lt;br /&gt;
Agile&lt;br /&gt;
&lt;br /&gt;
Luck&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Management: I have worked on many projects and recognize patterns in many projects.  I have worked jobs being an assembler, welder, machinist, mechanic, drafter, control engineer, and project engineer.  I have played multiple roles in a functional leadership model.  As a control engineer, I would frequently communicate outside the group.  I think managers can be replace my servers frequently. For the management tasks that servers cannot replace, I have been most interested in adapting the communication paradigms that IT has created, adapting software management strategies, and using the team-based approaches that lean manufacturing has developed.  I believe that documents ultimately rule the show, and ultimately dictate the managers tasks.  &lt;br /&gt;
&lt;br /&gt;
Managers lead and workers manage.&lt;br /&gt;
&lt;br /&gt;
A motto I have is &amp;quot;If you&#039;re not using a standard, then you should be creating one.&amp;quot;  There is a logical approach to every micro-decision, and standards should efficiently organize most of this logic.  Standards become the language that enables multiple people to operate together.  Greater productivity requires multiple people to make the same decision given the same information.  This convergence requires an elimination of tribal knowledge.  It has been hard for me to let go of my ego that gives me a sense of value.  Through gameification, I have found purpose in devolving tribal knowledge instead of harboring it. &lt;br /&gt;
&lt;br /&gt;
Everything is a game; a very serious game.  I play the game by asking good questions, finding out the answers for myself if they are not readily available, and creating reference material to direct people to if they ask me the same question. And, I tell people to relax because it&#039;s just a game.&lt;br /&gt;
&lt;br /&gt;
Conflict Resolution: The best conflict resolution is to not have conflicts.  I try to avoid conflict by following some [[KELLY BIO/GUIDELINES OF HUMAN REATIONS|guidelines of human relations]].  &lt;br /&gt;
&lt;br /&gt;
I also realize how silly everything has become.  It&#039;s silly [[BEING HUMAN BEING|being human being]].&lt;br /&gt;
&lt;br /&gt;
Conflicts require solutions. People can agree to about anything, and conflicts frequently result from a communication breakdown that is easily corrected.  If emotions become involved in a conflict, then dealing with issues discretely is important.  The blame for issues is typically 50/50, and both parties have to work towards a solution.  Usually, people just want the truth. Teams are built on trust and truth provides a good avenue to trust.  Because emotions are difficult to work with, I recommend describing the emotions and the problem in a short phrase and describing a solution in a short phrase. Talking and writing are good avenues for creating short phrases.&lt;br /&gt;
&lt;br /&gt;
Teaching:  I have a large frame of reference and have good luck assimilating ideas into other peoples frame of reference.  I ultimately recognize that I have to assimilate others frame of reference to my own frame of reference to have good luck assimilating ideas.&lt;br /&gt;
&lt;br /&gt;
Learning: I believe there are lessons in every moment in life and every lesson will be useful later in life.  Teaching, documenting, and kinetic activities are useful methods of learning.  Learning is an important function of group development.  I like learning and teaching using dualisms.&lt;br /&gt;
&lt;br /&gt;
==12) Which would you prefer to do - this Video Cover Letter or an online interview with OSE staff?==&lt;br /&gt;
Video cover letter.&lt;br /&gt;
&lt;br /&gt;
==13) Do you have any questions about OSE or how the Development Team works? Or final comments that you would like to make that we should have asked you but didn&#039;t?==&lt;br /&gt;
I can show you what projects I have been working on.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=BEING_HUMAN_BEING&amp;diff=168560</id>
		<title>BEING HUMAN BEING</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=BEING_HUMAN_BEING&amp;diff=168560"/>
		<updated>2018-03-22T21:18:51Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Being a human being I am both human and a being.  &lt;br /&gt;
&lt;br /&gt;
When I am supposed to be human I try to be human. &lt;br /&gt;
&lt;br /&gt;
When I am supposed to be a being I try to be a being.  &lt;br /&gt;
&lt;br /&gt;
Sometimes, when I am supposed to be human I am a being; and I find a solution to be more human.  &lt;br /&gt;
&lt;br /&gt;
Sometimes, when I am supposed to be a being I am human; and I eat, drink, relax, exercise, and sleep.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Talk:BEING_HUMAN_BEING&amp;diff=168559</id>
		<title>Talk:BEING HUMAN BEING</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Talk:BEING_HUMAN_BEING&amp;diff=168559"/>
		<updated>2018-03-22T21:17:37Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Being is being.&lt;br /&gt;
&lt;br /&gt;
Being is agreeing to do things to be being.&lt;br /&gt;
&lt;br /&gt;
Being a being is agreeing to do things to be beings being.&lt;br /&gt;
&lt;br /&gt;
Being a human is agreeing to do things to be human beings.&lt;br /&gt;
&lt;br /&gt;
Being a human being is agreeing to do things to be human beings being beings being.&lt;br /&gt;
&lt;br /&gt;
Human beings agreeing do the things with other human beings is a group of human beings doing group things.&lt;br /&gt;
&lt;br /&gt;
Doing the group things with a group of human beings requires leading, managing, and working. &lt;br /&gt;
&lt;br /&gt;
Leadership is agreeing to do things.&lt;br /&gt;
&lt;br /&gt;
Management is keeping track of things.&lt;br /&gt;
&lt;br /&gt;
Work is doing the things.&lt;br /&gt;
&lt;br /&gt;
Groups require leadership to agree with other beings to do things.&lt;br /&gt;
&lt;br /&gt;
Groups require management to keep track of the things and beings.&lt;br /&gt;
&lt;br /&gt;
Groups require workforce to do the things.&lt;br /&gt;
&lt;br /&gt;
A group of human beings agreeing to do the groups&#039; things by doing group things is a group of human beings being beings being.&lt;br /&gt;
&lt;br /&gt;
Group things get done if leadership made good agreements with beings to do group things, the management kept track of group things and the groups&#039; things, the workforce did group things and the groups&#039; things.&lt;br /&gt;
&lt;br /&gt;
Groups use machines for leading, machines for managing, and machines for working.&lt;br /&gt;
&lt;br /&gt;
Groups may agree to make machines to do the groups&#039; things if management can keep track of the groups&#039; things &amp;amp; and the group things to make machines &amp;amp; the machines, and the workforce can do the group things to make the machines &amp;amp; do the group&#039;s things.&lt;br /&gt;
&lt;br /&gt;
If machines do the groups&#039; things, then the group of human beings does the the things human beings agreed to do being humans, beings, and being.&lt;br /&gt;
&lt;br /&gt;
A group agreeing to make machines will group if machines do the groups&#039; things and the group does the group things.&lt;br /&gt;
&lt;br /&gt;
A group of human beings agreeing to make machines to do the groups&#039; things is being human being.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=BEING_HUMAN_BEING&amp;diff=168558</id>
		<title>BEING HUMAN BEING</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=BEING_HUMAN_BEING&amp;diff=168558"/>
		<updated>2018-03-22T21:17:17Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Being a human being I am both human and a being.  &lt;br /&gt;
&lt;br /&gt;
When I am supposed to be human I try to be human. &lt;br /&gt;
&lt;br /&gt;
When I am supposed to be a being I try to be a being.  &lt;br /&gt;
&lt;br /&gt;
Sometimes, when I am supposed to be human I am a being; and I find a solution to be more human.  &lt;br /&gt;
&lt;br /&gt;
Sometimes, when I am supposed to be a being I am human; and I eat, drink, exercise, and sleep.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Talk:BEING_HUMAN_BEING&amp;diff=168557</id>
		<title>Talk:BEING HUMAN BEING</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Talk:BEING_HUMAN_BEING&amp;diff=168557"/>
		<updated>2018-03-22T21:16:35Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: Created page with &amp;quot;Being is agreeing to do things to be being.  Being a being is agreeing to do things to be beings being.  Being a human is agreeing to do things to be human beings.  Being a hu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Being is agreeing to do things to be being.&lt;br /&gt;
&lt;br /&gt;
Being a being is agreeing to do things to be beings being.&lt;br /&gt;
&lt;br /&gt;
Being a human is agreeing to do things to be human beings.&lt;br /&gt;
&lt;br /&gt;
Being a human being is agreeing to do things to be human beings being beings being.&lt;br /&gt;
&lt;br /&gt;
Human beings agreeing do the things with other human beings is a group of human beings doing group things.&lt;br /&gt;
&lt;br /&gt;
Doing the group things with a group of human beings requires leading, managing, and working. &lt;br /&gt;
&lt;br /&gt;
Leadership is agreeing to do things.&lt;br /&gt;
&lt;br /&gt;
Management is keeping track of things.&lt;br /&gt;
&lt;br /&gt;
Work is doing the things.&lt;br /&gt;
&lt;br /&gt;
Groups require leadership to agree with other beings to do things.&lt;br /&gt;
&lt;br /&gt;
Groups require management to keep track of the things and beings.&lt;br /&gt;
&lt;br /&gt;
Groups require workforce to do the things.&lt;br /&gt;
&lt;br /&gt;
A group of human beings agreeing to do the groups&#039; things by doing group things is a group of human beings being beings being.&lt;br /&gt;
&lt;br /&gt;
Group things get done if leadership made good agreements with beings to do group things, the management kept track of group things and the groups&#039; things, the workforce did group things and the groups&#039; things.&lt;br /&gt;
&lt;br /&gt;
Groups use machines for leading, machines for managing, and machines for working.&lt;br /&gt;
&lt;br /&gt;
Groups may agree to make machines to do the groups&#039; things if management can keep track of the groups&#039; things &amp;amp; and the group things to make machines &amp;amp; the machines, and the workforce can do the group things to make the machines &amp;amp; do the group&#039;s things.&lt;br /&gt;
&lt;br /&gt;
If machines do the groups&#039; things, then the group of human beings does the the things human beings agreed to do being humans, beings, and being.&lt;br /&gt;
&lt;br /&gt;
A group agreeing to make machines will group if machines do the groups&#039; things and the group does the group things.&lt;br /&gt;
&lt;br /&gt;
A group of human beings agreeing to make machines to do the groups&#039; things is being human being.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168556</id>
		<title>KELLY BIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168556"/>
		<updated>2018-03-22T21:16:03Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: /* 11) SOFT SKILLS: Do you have experience in management+ conflict resolution? Teaching? Managing/starting a community or group? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==1) What is the link to your Video Cover Letter video upload?==&lt;br /&gt;
You will do this after you have uploaded your Video Cover Letter. You don&#039;t need to answer this question in your video. Please make your video public, and leave it on YouTube or another video sharing site at least until the end of your involvement with the OSE Development Team so that we may share it with other team members as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2) COMMITMENT: Can you commit to 10 hours of volunteer time for 90 days?==&lt;br /&gt;
A serious time commitment is required.&lt;br /&gt;
&lt;br /&gt;
All we can do is try...and keep trying.  I will try 2 hours per day during normal workdays, preferably in the mornings.&lt;br /&gt;
&lt;br /&gt;
==3) PURPOSE: What is the biggest value that you get out of volunteering with OSE?==&lt;br /&gt;
&lt;br /&gt;
The biggest value volunteering with OSE provides is a team to work on engineering projects that are inline with my abilities and ambitions.&lt;br /&gt;
&lt;br /&gt;
==4) OPEN SOURCE SOFTWARE AND COLLABORATION Are you willing to download a Ubuntu distribution of Linux that comes preloaded with all software that OSE uses - to facilitate any software issues?==&lt;br /&gt;
&lt;br /&gt;
Already done.  That was easy!&lt;br /&gt;
Windows supports the software I use most and that is my primary OS.&lt;br /&gt;
&lt;br /&gt;
==5) We collaborate via work logs where we document our work and include links to all work product. Are you willing to do this on a continuing basis?==&lt;br /&gt;
I like this work log concept.  In the past I refused to update worklogs that were very tedious to update, did not provide good data to management, or was any help to me personally.  This work log concept is efficient and useful.&lt;br /&gt;
&lt;br /&gt;
==6) FINANCES: Do you currently have a full time job?==&lt;br /&gt;
I have a steady income.  I am a manager for the pre-schools my partner runs, and I contract my product design services to OEMs on an occasional basis.  My workload may not be consistent, so there are periods that duty calls elsewhere.&lt;br /&gt;
&lt;br /&gt;
==7) VIDEO INSTRUCTIONALS: A big part of our work is documentation and instructionals- Are you willing to learn Kdenlive, collaborative video editing and screencasting?==&lt;br /&gt;
I am very willing to develop video editing services.  Showing people the ropes is an asynchronous process these days.&lt;br /&gt;
&lt;br /&gt;
==8) EXECUTION AND INITIATIVE: What is the biggest task that you are proudest of yourself most that you accomplished? Please give an example of an audacious goal that you have set for yourself?==&lt;br /&gt;
One of the biggest tasks that I have completed is getting a job as a machinist making production parts.  Assuming this role was critical if I ever wanted to create an OEM.  &lt;br /&gt;
&lt;br /&gt;
An audacious goal I have set for myself is creating an OEM.&lt;br /&gt;
&lt;br /&gt;
==9) LEARNING: Show an example of something you learned that revolutionized your life?==&lt;br /&gt;
As a child, I always wondered what the spinning shaft under trucks did.  I have learned quite a bit about those spinning shafts; and everything connected to them, and how great they are, and ways to eliminate them, and how to improve them.&lt;br /&gt;
&lt;br /&gt;
==10) HARD SKILLS: What hard skills do you have such as IT, CAD, Graphics, Publishing, manufacturing, design, etc.==&lt;br /&gt;
The skill I do not have that I want are creating design calculations in Smath, or equivalent.  I have created design calculations in Matlab, but design calculations should be sensical and on a WYSIWIG program.&lt;br /&gt;
&lt;br /&gt;
Skills on the list include:&lt;br /&gt;
&lt;br /&gt;
IT: TCP/IP, CANbus, Modbus.&lt;br /&gt;
&lt;br /&gt;
CAD: AutoCAD, AutoCAD Electrical, Inventor.&lt;br /&gt;
&lt;br /&gt;
Graphics: Illustrator, Corel Draw&lt;br /&gt;
&lt;br /&gt;
Publishing: Microsoft Word using Headings&lt;br /&gt;
&lt;br /&gt;
Manufacturing: hand tools, power tools, lathe, mill, CNC, electrical assembly, mechanical assembly, mechanics, hydraulics, welding, testing.&lt;br /&gt;
&lt;br /&gt;
Design: piece part drawings, weldment drawings, machining drawings, assembly drawings, wire harness drawings, installation drawings, service kit drawings, exploded parts diagrams, simple hydraulic systems, human-machine interface (discrete controls, overlays, and graphic displays), off-highway electrical &amp;amp; control systems, marine crane electrical &amp;amp; control systems, hydraulic dam sizing, wind turbine sizing, PV sizing, budgeting, instructional guides.&lt;br /&gt;
&lt;br /&gt;
etc: cooking, organizing.&lt;br /&gt;
&lt;br /&gt;
==11) SOFT SKILLS: Do you have experience in management+ conflict resolution? Teaching? Managing/starting a community or group?==&lt;br /&gt;
===SHORT AND SWEET===&lt;br /&gt;
I am obsessed with management and ways it can remove managers.  A manager must exist because people can only create management as great as the combined limitations inherent in people creating management.  A good manager recognizes limitations in people.  The job of a manager is to remove their own limitations, the limitations of management, and the limitations of the people working to enable people to self-manage within the management.  &lt;br /&gt;
&lt;br /&gt;
===DECLARATIONS===&lt;br /&gt;
&lt;br /&gt;
The Golden Rule&lt;br /&gt;
&lt;br /&gt;
The Buddy System&lt;br /&gt;
&lt;br /&gt;
The Scientific Method&lt;br /&gt;
&lt;br /&gt;
Hustle&lt;br /&gt;
&lt;br /&gt;
Lean&lt;br /&gt;
&lt;br /&gt;
Agile&lt;br /&gt;
&lt;br /&gt;
Luck&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Management: I have worked on many projects and recognize patterns in many projects.  I have worked jobs being an assembler, welder, machinist, mechanic, drafter, control engineer, and project engineer.  I have played multiple roles in a functional leadership model.  As a control engineer, I would frequently communicate outside the group.  I think managers can be replace my servers frequently. For the management tasks that servers cannot replace, I have been most interested in adapting the communication paradigms that IT has created, adapting software management strategies, and using the team-based approaches that lean manufacturing has developed.  I believe that documents ultimately rule the show, and ultimately dictate the managers tasks.&lt;br /&gt;
&lt;br /&gt;
Because I have a systems view, I believe managers are the greatest impediment to management.  Ideal management exists without managers, and is a system that maintains information and communication.  I view documents such as standard operating procedures as being the agreement that forms management, and work instructions as the tasks to support the agreement.  Managers are required to be leaders of the management because of a failure of management to be self-evident.  Managers typically avoid improving management out of self-preservation.&lt;br /&gt;
&lt;br /&gt;
A motto I have is &amp;quot;If you&#039;re not using a standard, then you should be creating one.&amp;quot;  There is a logical approach to every micro-decision, and standards should efficiently organize most of this logic.  Standards become the language that enables multiple people to operate together.  Greater productivity requires multiple people to make the same decision given the same information.  This convergence requires an elimination of tribal knowledge.  It has been hard for me to let go of my ego that gives me a sense of value.  Through gameification, I have found purpose in devolving tribal knowledge instead of harboring it. &lt;br /&gt;
&lt;br /&gt;
Everything is a game; a very serious game.  I play the game by asking good questions, finding out the answers for myself if they are not readily available, and creating reference material to direct people to if they ask me the same question. And, I tell people to relax because it&#039;s just a game.&lt;br /&gt;
&lt;br /&gt;
Conflict Resolution: The best conflict resolution is to not have conflicts.  I try to avoid conflict by following some [[KELLY BIO/GUIDELINES OF HUMAN REATIONS|guidelines of human relations]].  &lt;br /&gt;
&lt;br /&gt;
I also realize how silly everything has become.  It&#039;s silly [[BEING HUMAN BEING|being human being]].&lt;br /&gt;
&lt;br /&gt;
Conflicts require solutions. People can agree to about anything, and conflicts frequently result from a communication breakdown that is easily corrected.  If emotions become involved in a conflict, then dealing with issues discretely is important.  The blame for issues is typically 50/50, and both parties have to work towards a solution.  Usually, people just want the truth. Teams are built on trust and truth provides a good avenue to trust.  Because emotions are difficult to work with, I recommend describing the emotions and the problem in a short phrase and describing a solution in a short phrase. Talking and writing are good avenues for creating short phrases.&lt;br /&gt;
&lt;br /&gt;
Teaching:  I have a large frame of reference and have good luck assimilating ideas into other peoples frame of reference.  I ultimately recognize that I have to assimilate others frame of reference to my own frame of reference to have good luck assimilating ideas.&lt;br /&gt;
&lt;br /&gt;
Learning: I believe there are lessons in every moment in life and every lesson will be useful later in life.  Teaching, documenting, and kinetic activities are useful methods of learning.  Learning is an important function of group development.  I like learning and teaching using dualisms.&lt;br /&gt;
&lt;br /&gt;
==12) Which would you prefer to do - this Video Cover Letter or an online interview with OSE staff?==&lt;br /&gt;
Video cover letter.&lt;br /&gt;
&lt;br /&gt;
==13) Do you have any questions about OSE or how the Development Team works? Or final comments that you would like to make that we should have asked you but didn&#039;t?==&lt;br /&gt;
I can show you what projects I have been working on.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=BEING_HUMAN_BEING&amp;diff=168510</id>
		<title>BEING HUMAN BEING</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=BEING_HUMAN_BEING&amp;diff=168510"/>
		<updated>2018-03-22T04:15:15Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Being a human being I am both human and a being.  &lt;br /&gt;
&lt;br /&gt;
When I am supposed to be human I try to be human. &lt;br /&gt;
&lt;br /&gt;
When I am supposed to be a being I try to be a being.  &lt;br /&gt;
&lt;br /&gt;
Sometimes, when I am supposed to be human I am a being; and I find a solution to be more human.  &lt;br /&gt;
&lt;br /&gt;
Sometimes, when I am supposed to be a being I am human; and I eat, drink, exercise, and sleep. &lt;br /&gt;
&lt;br /&gt;
Being is being.&lt;br /&gt;
&lt;br /&gt;
Being is agreeing to do things to be being.&lt;br /&gt;
&lt;br /&gt;
Being a being is agreeing to do things to be beings being.&lt;br /&gt;
&lt;br /&gt;
Being a human is agreeing to do things to be human beings.&lt;br /&gt;
&lt;br /&gt;
Being a human being is agreeing to do things to be human beings being beings being.&lt;br /&gt;
&lt;br /&gt;
Human beings agreeing do the things with other human beings is a group of human beings doing group things.&lt;br /&gt;
&lt;br /&gt;
Doing the group things with a group of human beings requires leading, managing, and working. &lt;br /&gt;
&lt;br /&gt;
Leadership is agreeing to do things.&lt;br /&gt;
&lt;br /&gt;
Management is keeping track of things.&lt;br /&gt;
&lt;br /&gt;
Work is doing the things.&lt;br /&gt;
&lt;br /&gt;
Groups require leadership to agree with other beings to do things.&lt;br /&gt;
&lt;br /&gt;
Groups require management to keep track of the things and beings.&lt;br /&gt;
&lt;br /&gt;
Groups require workforce to do the things.&lt;br /&gt;
&lt;br /&gt;
A group of human beings agreeing to do the groups&#039; things by doing group things is a group of human beings being beings being.&lt;br /&gt;
&lt;br /&gt;
Group things get done if leadership made good agreements with beings to do group things, the management kept track of group things and the groups&#039; things, the workforce did group things and the groups&#039; things.&lt;br /&gt;
&lt;br /&gt;
Groups use machines for leading, machines for managing, and machines for working.&lt;br /&gt;
&lt;br /&gt;
Groups may agree to make machines to do the groups&#039; things if management can keep track of the groups&#039; things &amp;amp; and the group things to make machines &amp;amp; the machines, and the workforce can do the group things to make the machines &amp;amp; do the group&#039;s things.&lt;br /&gt;
&lt;br /&gt;
If machines do the groups&#039; things, then the group of human beings does the the things human beings agreed to do being humans, beings, and being.&lt;br /&gt;
&lt;br /&gt;
A group agreeing to make machines will group if machines do the groups&#039; things and the group does the group things.&lt;br /&gt;
&lt;br /&gt;
A group of human beings agreeing to make machines to do the groups&#039; things is being human being.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=BEING_HUMAN_BEING&amp;diff=168509</id>
		<title>BEING HUMAN BEING</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=BEING_HUMAN_BEING&amp;diff=168509"/>
		<updated>2018-03-22T04:11:56Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: Created page with &amp;quot;Being a human being I am both human and a being.    When I am supposed to be human I try to be human.   When I am supposed to be a being I try to be a being.    Sometimes, whe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Being a human being I am both human and a being.  &lt;br /&gt;
&lt;br /&gt;
When I am supposed to be human I try to be human. &lt;br /&gt;
&lt;br /&gt;
When I am supposed to be a being I try to be a being.  &lt;br /&gt;
&lt;br /&gt;
Sometimes, when I am supposed to be human I am a being; and I find a solution to be more human.  &lt;br /&gt;
&lt;br /&gt;
Sometimes, when I am supposed to be a being I am human; and I eat, drink, exercise, and sleep. &lt;br /&gt;
&lt;br /&gt;
Being is being.&lt;br /&gt;
&lt;br /&gt;
Being is agreeing to do things to be being.&lt;br /&gt;
&lt;br /&gt;
Being a being is agreeing to do things to be beings being.&lt;br /&gt;
&lt;br /&gt;
Being a human is agreeing to do things with to be human beings.&lt;br /&gt;
&lt;br /&gt;
Being a human being is agreeing to do things to be human beings being beings being.&lt;br /&gt;
&lt;br /&gt;
Human beings agreeing do the things with other human beings is a group of human beings doing group things.&lt;br /&gt;
&lt;br /&gt;
Doing the group things with a group of human beings requires leading, managing, and working. &lt;br /&gt;
&lt;br /&gt;
Leadership is agreeing to do things.&lt;br /&gt;
&lt;br /&gt;
Management is keeping track of things.&lt;br /&gt;
&lt;br /&gt;
Work is doing the things.&lt;br /&gt;
&lt;br /&gt;
Groups require leadership to agree with other beings to do things.&lt;br /&gt;
&lt;br /&gt;
Groups require management to keep track of the things and beings.&lt;br /&gt;
&lt;br /&gt;
Groups require workforce to do the things.&lt;br /&gt;
&lt;br /&gt;
A group of human beings agreeing to do the groups&#039; things by doing group things is a group of human beings being beings being.&lt;br /&gt;
&lt;br /&gt;
Group things get done if leadership made good agreements with beings to do group things, the management kept track of group things and the groups&#039; things, the workforce did group things and the groups&#039; things.&lt;br /&gt;
&lt;br /&gt;
Groups may agree to make machines to do the groups&#039; things if management can keep track of the groups&#039; things &amp;amp; and the group things to make machines &amp;amp; the machines, and the workforce can do the group things to make the machines &amp;amp; do the group&#039;s things.&lt;br /&gt;
&lt;br /&gt;
If machines do the groups&#039; things, then the group of human beings does the the things human beings agreed to do being humans, beings, and being.&lt;br /&gt;
&lt;br /&gt;
A group agreeing to make machines will group if machines do the groups&#039; things and the group does the group things.&lt;br /&gt;
&lt;br /&gt;
A group of human beings agreeing to make machines to do the groups&#039; things is being human being.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168508</id>
		<title>KELLY BIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168508"/>
		<updated>2018-03-22T04:11:22Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: /* Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==1) What is the link to your Video Cover Letter video upload?==&lt;br /&gt;
You will do this after you have uploaded your Video Cover Letter. You don&#039;t need to answer this question in your video. Please make your video public, and leave it on YouTube or another video sharing site at least until the end of your involvement with the OSE Development Team so that we may share it with other team members as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2) COMMITMENT: Can you commit to 10 hours of volunteer time for 90 days?==&lt;br /&gt;
A serious time commitment is required.&lt;br /&gt;
&lt;br /&gt;
All we can do is try...and keep trying.  I will try 2 hours per day during normal workdays, preferably in the mornings.&lt;br /&gt;
&lt;br /&gt;
==3) PURPOSE: What is the biggest value that you get out of volunteering with OSE?==&lt;br /&gt;
&lt;br /&gt;
The biggest value volunteering with OSE provides is a team to work on engineering projects that are inline with my abilities and ambitions.&lt;br /&gt;
&lt;br /&gt;
==4) OPEN SOURCE SOFTWARE AND COLLABORATION Are you willing to download a Ubuntu distribution of Linux that comes preloaded with all software that OSE uses - to facilitate any software issues?==&lt;br /&gt;
&lt;br /&gt;
Already done.  That was easy!&lt;br /&gt;
Windows supports the software I use most and that is my primary OS.&lt;br /&gt;
&lt;br /&gt;
==5) We collaborate via work logs where we document our work and include links to all work product. Are you willing to do this on a continuing basis?==&lt;br /&gt;
I like this work log concept.  In the past I refused to update worklogs that were very tedious to update, did not provide good data to management, or was any help to me personally.  This work log concept is efficient and useful.&lt;br /&gt;
&lt;br /&gt;
==6) FINANCES: Do you currently have a full time job?==&lt;br /&gt;
I have a steady income.  I am a manager for the pre-schools my partner runs, and I contract my product design services to OEMs on an occasional basis.  My workload may not be consistent, so there are periods that duty calls elsewhere.&lt;br /&gt;
&lt;br /&gt;
==7) VIDEO INSTRUCTIONALS: A big part of our work is documentation and instructionals- Are you willing to learn Kdenlive, collaborative video editing and screencasting?==&lt;br /&gt;
I am very willing to develop video editing services.  Showing people the ropes is an asynchronous process these days.&lt;br /&gt;
&lt;br /&gt;
==8) EXECUTION AND INITIATIVE: What is the biggest task that you are proudest of yourself most that you accomplished? Please give an example of an audacious goal that you have set for yourself?==&lt;br /&gt;
One of the biggest tasks that I have completed is getting a job as a machinist making production parts.  Assuming this role was critical if I ever wanted to create an OEM.  &lt;br /&gt;
&lt;br /&gt;
An audacious goal I have set for myself is creating an OEM.&lt;br /&gt;
&lt;br /&gt;
==9) LEARNING: Show an example of something you learned that revolutionized your life?==&lt;br /&gt;
As a child, I always wondered what the spinning shaft under trucks did.  I have learned quite a bit about those spinning shafts; and everything connected to them, and how great they are, and ways to eliminate them, and how to improve them.&lt;br /&gt;
&lt;br /&gt;
==10) HARD SKILLS: What hard skills do you have such as IT, CAD, Graphics, Publishing, manufacturing, design, etc.==&lt;br /&gt;
The skill I do not have that I want are creating design calculations in Smath, or equivalent.  I have created design calculations in Matlab, but design calculations should be sensical and on a WYSIWIG program.&lt;br /&gt;
&lt;br /&gt;
Skills on the list include:&lt;br /&gt;
&lt;br /&gt;
IT: TCP/IP, CANbus, Modbus.&lt;br /&gt;
&lt;br /&gt;
CAD: AutoCAD, AutoCAD Electrical, Inventor.&lt;br /&gt;
&lt;br /&gt;
Graphics: Illustrator, Corel Draw&lt;br /&gt;
&lt;br /&gt;
Publishing: Microsoft Word using Headings&lt;br /&gt;
&lt;br /&gt;
Manufacturing: hand tools, power tools, lathe, mill, CNC, electrical assembly, mechanical assembly, mechanics, hydraulics, welding, testing.&lt;br /&gt;
&lt;br /&gt;
Design: piece part drawings, weldment drawings, machining drawings, assembly drawings, wire harness drawings, installation drawings, service kit drawings, exploded parts diagrams, simple hydraulic systems, human-machine interface (discrete controls, overlays, and graphic displays), off-highway electrical &amp;amp; control systems, marine crane electrical &amp;amp; control systems, hydraulic dam sizing, wind turbine sizing, PV sizing, budgeting, instructional guides.&lt;br /&gt;
&lt;br /&gt;
etc: cooking, organizing.&lt;br /&gt;
&lt;br /&gt;
==11) SOFT SKILLS: Do you have experience in management+ conflict resolution? Teaching? Managing/starting a community or group?==&lt;br /&gt;
===Philosophies===&lt;br /&gt;
&lt;br /&gt;
The Golden Rule&lt;br /&gt;
&lt;br /&gt;
The Buddy System&lt;br /&gt;
&lt;br /&gt;
The Scientific Method&lt;br /&gt;
&lt;br /&gt;
Hustle&lt;br /&gt;
&lt;br /&gt;
Lean&lt;br /&gt;
&lt;br /&gt;
Agile&lt;br /&gt;
&lt;br /&gt;
Luck&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Management: I have worked on many projects and recognize patterns in many projects.  I have worked jobs being an assembler, welder, machinist, mechanic, drafter, control engineer, and project engineer.  I have played multiple roles in a functional leadership model.  As a control engineer, I would frequently communicate outside the group.  I think managers can be replace my servers frequently. For the management tasks that servers cannot replace, I have been most interested in adapting the communication paradigms that IT has created, adapting software management strategies, and using the team-based approaches that lean manufacturing has developed.  I believe that documents ultimately rule the show, and ultimately dictate the managers tasks.&lt;br /&gt;
&lt;br /&gt;
Because I have a systems view, I believe managers are the greatest impediment to management.  Ideal management exists without managers, and is a system that maintains information and communication.  I view documents such as standard operating procedures as being the agreement that forms management, and work instructions as the tasks to support the agreement.  Managers are required to be leaders of the management because of a failure of management to be self-evident.  Managers typically avoid improving management out of self-preservation.&lt;br /&gt;
&lt;br /&gt;
A motto I have is &amp;quot;If you&#039;re not using a standard, then you should be creating one.&amp;quot;  There is a logical approach to every micro-decision, and standards should efficiently organize most of this logic.  Standards become the language that enables multiple people to operate together.  Greater productivity requires multiple people to make the same decision given the same information.  This convergence requires an elimination of tribal knowledge.  It has been hard for me to let go of my ego that gives me a sense of value.  Through gameification, I have found purpose in devolving tribal knowledge instead of harboring it. &lt;br /&gt;
&lt;br /&gt;
Everything is a game; a very serious game.  I play the game by asking good questions, finding out the answers for myself if they are not readily available, and creating reference material to direct people to if they ask me the same question. And, I tell people to relax because it&#039;s just a game.&lt;br /&gt;
&lt;br /&gt;
Conflict Resolution: The best conflict resolution is to not have conflicts.  I try to avoid conflict by following some [[KELLY BIO/GUIDELINES OF HUMAN REATIONS|guidelines of human relations]].  &lt;br /&gt;
&lt;br /&gt;
I also realize how silly everything has become.  It&#039;s silly [[BEING HUMAN BEING|being human being]].&lt;br /&gt;
&lt;br /&gt;
Conflicts require solutions. People can agree to about anything, and conflicts frequently result from a communication breakdown that is easily corrected.  If emotions become involved in a conflict, then dealing with issues discretely is important.  The blame for issues is typically 50/50, and both parties have to work towards a solution.  Usually, people just want the truth. Teams are built on trust and truth provides a good avenue to trust.  Because emotions are difficult to work with, I recommend describing the emotions and the problem in a short phrase and describing a solution in a short phrase. Talking and writing are good avenues for creating short phrases.&lt;br /&gt;
&lt;br /&gt;
Teaching:  I have a large frame of reference and have good luck assimilating ideas into other peoples frame of reference.  I ultimately recognize that I have to assimilate others frame of reference to my own frame of reference to have good luck assimilating ideas.&lt;br /&gt;
&lt;br /&gt;
Learning: I believe there are lessons in every moment in life and every lesson will be useful later in life.  Teaching, documenting, and kinetic activities are useful methods of learning.  Learning is an important function of group development.  I like learning and teaching using dualisms.&lt;br /&gt;
&lt;br /&gt;
==12) Which would you prefer to do - this Video Cover Letter or an online interview with OSE staff?==&lt;br /&gt;
Video cover letter.&lt;br /&gt;
&lt;br /&gt;
==13) Do you have any questions about OSE or how the Development Team works? Or final comments that you would like to make that we should have asked you but didn&#039;t?==&lt;br /&gt;
I can show you what projects I have been working on.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_BIO/GUIDELINES_FOR_HUMAN_RELATIONS&amp;diff=168507</id>
		<title>KELLY BIO/GUIDELINES FOR HUMAN RELATIONS</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_BIO/GUIDELINES_FOR_HUMAN_RELATIONS&amp;diff=168507"/>
		<updated>2018-03-22T04:05:57Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Communicate well.&lt;br /&gt;
** Explain your situation, your proposed solution, and how accomplish the solution.&lt;br /&gt;
** Always explain the Why, How, When, Where, Who as best as possible when telling people to do something, or don&#039;t do something, or what&#039;s right, or what&#039;s wrong.  &lt;br /&gt;
** Explaining the conditions and assumptions allows the listener to adapt the concept to their frame of reference.  Also, short-sightedness is revealed before developing a concept too far.&lt;br /&gt;
** Communication should be precise, concise, comprehensible, and revealing.&lt;br /&gt;
&lt;br /&gt;
* Listen.&lt;br /&gt;
** Try to understand people and the essence of their comments and questions.&lt;br /&gt;
** People like being understood and frequently don&#039;t give enough information to be understood.&lt;br /&gt;
** Read between the lines.&lt;br /&gt;
** Don&#039;t interrupt.&lt;br /&gt;
&lt;br /&gt;
* Be Enjoyable&lt;br /&gt;
** Try to anticipate the reaction of your audience and keep a light air, positive disposition, and provide helpful comments.&lt;br /&gt;
&lt;br /&gt;
* Develop technical and prose explanations of concepts.&lt;br /&gt;
** Short familiar phrases are easier to understand and transmit.&lt;br /&gt;
** Long winded technical explanations are required to fully understand.&lt;br /&gt;
&lt;br /&gt;
* Ask good questions.&lt;br /&gt;
** There are such things as bad questions; and it&#039;s better to discover the good questions than seeking an answer to an ill-formed question.&lt;br /&gt;
** Answers to good questions are usually much simpler and comprehensive than answers to bad questions.&lt;br /&gt;
** Break a problem down into its components.&lt;br /&gt;
**Avoid yes/no questions unless you want a very short answer&lt;br /&gt;
&lt;br /&gt;
* Try to answer your own questions.&lt;br /&gt;
** There should be resources to answer questions. &lt;br /&gt;
** Ask how to find an answer.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t hypothesize too much or create what-if scenarios.&lt;br /&gt;
** Get actual feedback.&lt;br /&gt;
** Stay to the tasks that matter.&lt;br /&gt;
** It is better to interpolate than extrapolate.&lt;br /&gt;
&lt;br /&gt;
* Propose a solution if you bring up a problem.&lt;br /&gt;
** There are far too many problems and what we really need are solutions.&lt;br /&gt;
&lt;br /&gt;
* Be realistic.&lt;br /&gt;
** There will be a test.&lt;br /&gt;
** A person will complete a task regardless if they have the resources they need, and the results are predictably not ideal.&lt;br /&gt;
** Complexity breeds more complexity.&lt;br /&gt;
&lt;br /&gt;
* Talk it out.&lt;br /&gt;
** Explain an idea or solution out loud instead of just thinking about it. &lt;br /&gt;
** Helping people typically only requires listening to them so they have a chance to formulate their ideas into words. &lt;br /&gt;
** Don&#039;t bring ideas up the chain that didn&#039;t sound good out loud or you are hesitant to repeat to other people.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t throw people under the bus. &lt;br /&gt;
** You are probably wrong and the problem is much closer to home.&lt;br /&gt;
** People make mistakes, and that is okay.&lt;br /&gt;
** Bring people up instead of putting them down.&lt;br /&gt;
&lt;br /&gt;
* Tame that superiority complex and don&#039;t get stuck in a rut; stay even keeled and peachy keen.&lt;br /&gt;
** Accomplishing a goal is great, but you&#039;re stuff will likely break or it contains a logical flaw that existed from conception.  Keep your head in the game.  Your actions speak more than your words.&lt;br /&gt;
** Nothing is really that bad or buggered up.  Solutions are typically very simple and elegant, and it is important to seek the answers with a positive attitude.&lt;br /&gt;
&lt;br /&gt;
* Give credit where credit is due.&lt;br /&gt;
** The more the merrier. &lt;br /&gt;
&lt;br /&gt;
* Admit when you are wrong.&lt;br /&gt;
** People like it when you tell them they were right and you were wrong.&lt;br /&gt;
&lt;br /&gt;
* [https://www.psychologytoday.com/articles/201005/make-your-own-luck Be lucky] (below statements developed from linked article.)&lt;br /&gt;
** See serendipity everywhere. Every moment is rich with lessons. Everything you learn is useful somehow.  &lt;br /&gt;
** Prime yourself for chance.  Look to your network and keep expanding it.  Keep an open mind.  Don&#039;t judge too soon or too concretely.  Avoid neuroticism; the tendency to experience negative emotional states like anxiety, anger, guilt, and depression.  &lt;br /&gt;
** Relax a bit.  Provide a comfortable environment to share ideas.  There are hidden opportunities everywhere.&lt;br /&gt;
** Say yes.  Try new things.  Supporting another person creates a team, which is more valuable than creating a negative persona.&lt;br /&gt;
** Embrace failure.  The greatest learning opportunities are born from failure.&lt;br /&gt;
&lt;br /&gt;
* Plan for failure and forgetting everything.&lt;br /&gt;
** Get your ducks in a row so when failure happens you have resources to remedy the problem and remember why things were done a certain way in the past to correct them in the future.&lt;br /&gt;
&lt;br /&gt;
* Stay the course.&lt;br /&gt;
** This one is tricky, but stay the course under normal conditions.&lt;br /&gt;
** Manage your time.&lt;br /&gt;
** Park what you are working on at a good spot so anyone can pick it up later.&lt;br /&gt;
&lt;br /&gt;
* Avoid discussing conspiracy theories, making judgments with limited information, and discussing things that are outside your domain.&lt;br /&gt;
** There are a lot of cool ideas out there and ways to view events, but they are distracting and trivial to the tasks at hand.&lt;br /&gt;
** This isn&#039;t a spin room.&lt;br /&gt;
** A tool that is chattering isn&#039;t cutting well.&lt;br /&gt;
&lt;br /&gt;
* Start resolving issues in a prompt manner.&lt;br /&gt;
** Sorting out bugs is a long process and time is valuable.  &lt;br /&gt;
** There will frequently be roadblocks that require additional information, that requires more waiting.&lt;br /&gt;
** Morale is improved when issues are dealt in a timely manner.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t ask someone for a resource.&lt;br /&gt;
** Explain your situation, your proposed solution, and how the resource seems like the best option.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_BIO/GUIDELINES_FOR_HUMAN_RELATIONS&amp;diff=168506</id>
		<title>KELLY BIO/GUIDELINES FOR HUMAN RELATIONS</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_BIO/GUIDELINES_FOR_HUMAN_RELATIONS&amp;diff=168506"/>
		<updated>2018-03-22T04:04:55Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: Created page with &amp;quot;* Communicate well. ** Always explain the Why, How, When, Where, Who as best as possible when telling people to do something, or don&amp;#039;t do something, or what&amp;#039;s right, or what&amp;#039;s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Communicate well.&lt;br /&gt;
** Always explain the Why, How, When, Where, Who as best as possible when telling people to do something, or don&#039;t do something, or what&#039;s right, or what&#039;s wrong.  &lt;br /&gt;
** Explaining the conditions and assumptions allows the listener to adapt the concept to their frame of reference.  Also, short-sightedness is revealed before developing a concept too far.&lt;br /&gt;
** Communication should be precise, concise, comprehensible, and revealing.&lt;br /&gt;
&lt;br /&gt;
* Listen.&lt;br /&gt;
** Try to understand people and the essence of their comments and questions.&lt;br /&gt;
** People like being understood and frequently don&#039;t give enough information to be understood.&lt;br /&gt;
** Read between the lines.&lt;br /&gt;
** Don&#039;t interrupt.&lt;br /&gt;
&lt;br /&gt;
* Be Enjoyable&lt;br /&gt;
** Try to anticipate the reaction of your audience and keep a light air, positive disposition, and provide helpful comments.&lt;br /&gt;
&lt;br /&gt;
* Develop technical and prose explanations of concepts.&lt;br /&gt;
** Short familiar phrases are easier to understand and transmit.&lt;br /&gt;
** Long winded technical explanations are required to fully understand.&lt;br /&gt;
&lt;br /&gt;
* Ask good questions.&lt;br /&gt;
** There are such things as bad questions; and it&#039;s better to discover the good questions than seeking an answer to an ill-formed question.&lt;br /&gt;
** Answers to good questions are usually much simpler and comprehensive than answers to bad questions.&lt;br /&gt;
** Break a problem down into its components.&lt;br /&gt;
**Avoid yes/no questions unless you want a very short answer&lt;br /&gt;
&lt;br /&gt;
* Try to answer your own questions.&lt;br /&gt;
** There should be resources to answer questions. &lt;br /&gt;
** Ask how to find an answer.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t hypothesize too much or create what-if scenarios.&lt;br /&gt;
** Get actual feedback.&lt;br /&gt;
** Stay to the tasks that matter.&lt;br /&gt;
** It is better to interpolate than extrapolate.&lt;br /&gt;
&lt;br /&gt;
* Propose a solution if you bring up a problem.&lt;br /&gt;
** There are far too many problems and what we really need are solutions.&lt;br /&gt;
&lt;br /&gt;
* Be realistic.&lt;br /&gt;
** There will be a test.&lt;br /&gt;
** A person will complete a task regardless if they have the resources they need, and the results are predictably not ideal.&lt;br /&gt;
** Complexity breeds more complexity.&lt;br /&gt;
&lt;br /&gt;
* Talk it out.&lt;br /&gt;
** Explain an idea or solution out loud instead of just thinking about it. &lt;br /&gt;
** Helping people typically only requires listening to them so they have a chance to formulate their ideas into words. &lt;br /&gt;
** Don&#039;t bring ideas up the chain that didn&#039;t sound good out loud or you are hesitant to repeat to other people.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t throw people under the bus. &lt;br /&gt;
** You are probably wrong and the problem is much closer to home.&lt;br /&gt;
** People make mistakes, and that is okay.&lt;br /&gt;
** Bring people up instead of putting them down.&lt;br /&gt;
&lt;br /&gt;
* Tame that superiority complex and don&#039;t get stuck in a rut; stay even keeled and peachy keen.&lt;br /&gt;
** Accomplishing a goal is great, but you&#039;re stuff will likely break or it contains a logical flaw that existed from conception.  Keep your head in the game.  Your actions speak more than your words.&lt;br /&gt;
** Nothing is really that bad or buggered up.  Solutions are typically very simple and elegant, and it is important to seek the answers with a positive attitude.&lt;br /&gt;
&lt;br /&gt;
* Give credit where credit is due.&lt;br /&gt;
** The more the merrier. &lt;br /&gt;
&lt;br /&gt;
* Admit when you are wrong.&lt;br /&gt;
** People like it when you tell them they were right and you were wrong.&lt;br /&gt;
&lt;br /&gt;
* [https://www.psychologytoday.com/articles/201005/make-your-own-luck Be lucky] (below statements developed from linked article.)&lt;br /&gt;
** See serendipity everywhere. Every moment is rich with lessons. Everything you learn is useful somehow.  &lt;br /&gt;
** Prime yourself for chance.  Look to your network and keep expanding it.  Keep an open mind.  Don&#039;t judge too soon or too concretely.  Avoid neuroticism; the tendency to experience negative emotional states like anxiety, anger, guilt, and depression.  &lt;br /&gt;
** Relax a bit.  Provide a comfortable environment to share ideas.  There are hidden opportunities everywhere.&lt;br /&gt;
** Say yes.  Try new things.  Supporting another person creates a team, which is more valuable than creating a negative persona.&lt;br /&gt;
** Embrace failure.  The greatest learning opportunities are born from failure.&lt;br /&gt;
&lt;br /&gt;
* Plan for failure and forgetting everything.&lt;br /&gt;
** Get your ducks in a row so when failure happens you have resources to remedy the problem and remember why things were done a certain way in the past to correct them in the future.&lt;br /&gt;
&lt;br /&gt;
* Stay the course.&lt;br /&gt;
** This one is tricky, but stay the course under normal conditions.&lt;br /&gt;
** Manage your time.&lt;br /&gt;
** Park what you are working on at a good spot so anyone can pick it up later.&lt;br /&gt;
&lt;br /&gt;
* Avoid discussing conspiracy theories, making judgments with limited information, and discussing things that are outside your domain.&lt;br /&gt;
** There are a lot of cool ideas out there and ways to view events, but they are distracting and trivial to the tasks at hand.&lt;br /&gt;
** This isn&#039;t a spin room.&lt;br /&gt;
** A tool that is chattering isn&#039;t cutting well.&lt;br /&gt;
&lt;br /&gt;
* Start resolving issues in a prompt manner.&lt;br /&gt;
** Sorting out bugs is a long process and time is valuable.  &lt;br /&gt;
** There will frequently be roadblocks that require additional information, that requires more waiting.&lt;br /&gt;
** Morale is improved when issues are dealt in a timely manner.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t ask someone for a resource.&lt;br /&gt;
** Explain your situation, your proposed solution, and how the resource seems like the best option.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168505</id>
		<title>KELLY BIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168505"/>
		<updated>2018-03-22T04:04:06Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: /* Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==1) What is the link to your Video Cover Letter video upload?==&lt;br /&gt;
You will do this after you have uploaded your Video Cover Letter. You don&#039;t need to answer this question in your video. Please make your video public, and leave it on YouTube or another video sharing site at least until the end of your involvement with the OSE Development Team so that we may share it with other team members as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2) COMMITMENT: Can you commit to 10 hours of volunteer time for 90 days?==&lt;br /&gt;
A serious time commitment is required.&lt;br /&gt;
&lt;br /&gt;
All we can do is try...and keep trying.  I will try 2 hours per day during normal workdays, preferably in the mornings.&lt;br /&gt;
&lt;br /&gt;
==3) PURPOSE: What is the biggest value that you get out of volunteering with OSE?==&lt;br /&gt;
&lt;br /&gt;
The biggest value volunteering with OSE provides is a team to work on engineering projects that are inline with my abilities and ambitions.&lt;br /&gt;
&lt;br /&gt;
==4) OPEN SOURCE SOFTWARE AND COLLABORATION Are you willing to download a Ubuntu distribution of Linux that comes preloaded with all software that OSE uses - to facilitate any software issues?==&lt;br /&gt;
&lt;br /&gt;
Already done.  That was easy!&lt;br /&gt;
Windows supports the software I use most and that is my primary OS.&lt;br /&gt;
&lt;br /&gt;
==5) We collaborate via work logs where we document our work and include links to all work product. Are you willing to do this on a continuing basis?==&lt;br /&gt;
I like this work log concept.  In the past I refused to update worklogs that were very tedious to update, did not provide good data to management, or was any help to me personally.  This work log concept is efficient and useful.&lt;br /&gt;
&lt;br /&gt;
==6) FINANCES: Do you currently have a full time job?==&lt;br /&gt;
I have a steady income.  I am a manager for the pre-schools my partner runs, and I contract my product design services to OEMs on an occasional basis.  My workload may not be consistent, so there are periods that duty calls elsewhere.&lt;br /&gt;
&lt;br /&gt;
==7) VIDEO INSTRUCTIONALS: A big part of our work is documentation and instructionals- Are you willing to learn Kdenlive, collaborative video editing and screencasting?==&lt;br /&gt;
I am very willing to develop video editing services.  Showing people the ropes is an asynchronous process these days.&lt;br /&gt;
&lt;br /&gt;
==8) EXECUTION AND INITIATIVE: What is the biggest task that you are proudest of yourself most that you accomplished? Please give an example of an audacious goal that you have set for yourself?==&lt;br /&gt;
One of the biggest tasks that I have completed is getting a job as a machinist making production parts.  Assuming this role was critical if I ever wanted to create an OEM.  &lt;br /&gt;
&lt;br /&gt;
An audacious goal I have set for myself is creating an OEM.&lt;br /&gt;
&lt;br /&gt;
==9) LEARNING: Show an example of something you learned that revolutionized your life?==&lt;br /&gt;
As a child, I always wondered what the spinning shaft under trucks did.  I have learned quite a bit about those spinning shafts; and everything connected to them, and how great they are, and ways to eliminate them, and how to improve them.&lt;br /&gt;
&lt;br /&gt;
==10) HARD SKILLS: What hard skills do you have such as IT, CAD, Graphics, Publishing, manufacturing, design, etc.==&lt;br /&gt;
The skill I do not have that I want are creating design calculations in Smath, or equivalent.  I have created design calculations in Matlab, but design calculations should be sensical and on a WYSIWIG program.&lt;br /&gt;
&lt;br /&gt;
Skills on the list include:&lt;br /&gt;
&lt;br /&gt;
IT: TCP/IP, CANbus, Modbus.&lt;br /&gt;
&lt;br /&gt;
CAD: AutoCAD, AutoCAD Electrical, Inventor.&lt;br /&gt;
&lt;br /&gt;
Graphics: Illustrator, Corel Draw&lt;br /&gt;
&lt;br /&gt;
Publishing: Microsoft Word using Headings&lt;br /&gt;
&lt;br /&gt;
Manufacturing: hand tools, power tools, lathe, mill, CNC, electrical assembly, mechanical assembly, mechanics, hydraulics, welding, testing.&lt;br /&gt;
&lt;br /&gt;
Design: piece part drawings, weldment drawings, machining drawings, assembly drawings, wire harness drawings, installation drawings, service kit drawings, exploded parts diagrams, simple hydraulic systems, human-machine interface (discrete controls, overlays, and graphic displays), off-highway electrical &amp;amp; control systems, marine crane electrical &amp;amp; control systems, hydraulic dam sizing, wind turbine sizing, PV sizing, budgeting, instructional guides.&lt;br /&gt;
&lt;br /&gt;
etc: cooking, organizing.&lt;br /&gt;
&lt;br /&gt;
==11) SOFT SKILLS: Do you have experience in management+ conflict resolution? Teaching? Managing/starting a community or group?==&lt;br /&gt;
===Philosophies===&lt;br /&gt;
&lt;br /&gt;
The Golden Rule&lt;br /&gt;
&lt;br /&gt;
The Buddy System&lt;br /&gt;
&lt;br /&gt;
The Scientific Method&lt;br /&gt;
&lt;br /&gt;
Hustle&lt;br /&gt;
&lt;br /&gt;
Lean&lt;br /&gt;
&lt;br /&gt;
Agile&lt;br /&gt;
&lt;br /&gt;
Luck&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Management: I have worked on many projects and recognize patterns in many projects.  I have worked jobs being an assembler, welder, machinist, mechanic, drafter, control engineer, and project engineer.  I have played multiple roles in a functional leadership model.  As a control engineer, I would frequently communicate outside the group.  I think managers can be replace my servers frequently. For the management tasks that servers cannot replace, I have been most interested in adapting the communication paradigms that IT has created, adapting software management strategies, and using the team-based approaches that lean manufacturing has developed.  I believe that documents ultimately rule the show, and ultimately dictate the managers tasks.&lt;br /&gt;
&lt;br /&gt;
Because I have a systems view, I believe managers are the greatest impediment to management.  Ideal management exists without managers, and is a system that maintains information and communication.  I view documents such as standard operating procedures as being the agreement that forms management, and work instructions as the tasks to support the agreement.  Managers are required to be leaders of the management because of a failure of management to be self-evident.  Managers typically avoid improving management out of self-preservation.&lt;br /&gt;
&lt;br /&gt;
Conflict Resolution: The best conflict resolution is to not have conflicts.  I try to avoid conflict by following some [[KELLY BIO/GUIDELINES OF HUMAN REATIONS|guidelines of human relations]].  &lt;br /&gt;
&lt;br /&gt;
Conflicts require solutions. People can agree to about anything, and conflicts frequently result from a communication breakdown that is easily corrected.  If emotions become involved in a conflict, then dealing with issues discretely is important.  The blame for issues is typically 50/50, and both parties have to work towards a solution.  Usually, people just want the truth. Teams are built on trust and truth provides a good avenue to trust.  Because emotions are difficult to work with, I recommend describing the emotions and the problem in a short phrase and describing a solution in a short phrase. Talking and writing are good avenues for creating short phrases.&lt;br /&gt;
&lt;br /&gt;
Teaching:  I have a large frame of reference and have good luck assimilating ideas into other peoples frame of reference.  I ultimately recognize that I have to assimilate others frame of reference to my own frame of reference to have good luck assimilating ideas.&lt;br /&gt;
&lt;br /&gt;
Learning: I believe there are lessons in every moment in life and every lesson will be useful later in life.  Teaching, documenting, and kinetic activities are useful methods of learning.  Learning is an important function of group development.  I like learning and teaching using dualisms.&lt;br /&gt;
&lt;br /&gt;
==12) Which would you prefer to do - this Video Cover Letter or an online interview with OSE staff?==&lt;br /&gt;
Video cover letter.&lt;br /&gt;
&lt;br /&gt;
==13) Do you have any questions about OSE or how the Development Team works? Or final comments that you would like to make that we should have asked you but didn&#039;t?==&lt;br /&gt;
I can show you what projects I have been working on.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168504</id>
		<title>KELLY BIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168504"/>
		<updated>2018-03-22T04:02:53Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: /* Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==1) What is the link to your Video Cover Letter video upload?==&lt;br /&gt;
You will do this after you have uploaded your Video Cover Letter. You don&#039;t need to answer this question in your video. Please make your video public, and leave it on YouTube or another video sharing site at least until the end of your involvement with the OSE Development Team so that we may share it with other team members as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2) COMMITMENT: Can you commit to 10 hours of volunteer time for 90 days?==&lt;br /&gt;
A serious time commitment is required.&lt;br /&gt;
&lt;br /&gt;
All we can do is try...and keep trying.  I will try 2 hours per day during normal workdays, preferably in the mornings.&lt;br /&gt;
&lt;br /&gt;
==3) PURPOSE: What is the biggest value that you get out of volunteering with OSE?==&lt;br /&gt;
&lt;br /&gt;
The biggest value volunteering with OSE provides is a team to work on engineering projects that are inline with my abilities and ambitions.&lt;br /&gt;
&lt;br /&gt;
==4) OPEN SOURCE SOFTWARE AND COLLABORATION Are you willing to download a Ubuntu distribution of Linux that comes preloaded with all software that OSE uses - to facilitate any software issues?==&lt;br /&gt;
&lt;br /&gt;
Already done.  That was easy!&lt;br /&gt;
Windows supports the software I use most and that is my primary OS.&lt;br /&gt;
&lt;br /&gt;
==5) We collaborate via work logs where we document our work and include links to all work product. Are you willing to do this on a continuing basis?==&lt;br /&gt;
I like this work log concept.  In the past I refused to update worklogs that were very tedious to update, did not provide good data to management, or was any help to me personally.  This work log concept is efficient and useful.&lt;br /&gt;
&lt;br /&gt;
==6) FINANCES: Do you currently have a full time job?==&lt;br /&gt;
I have a steady income.  I am a manager for the pre-schools my partner runs, and I contract my product design services to OEMs on an occasional basis.  My workload may not be consistent, so there are periods that duty calls elsewhere.&lt;br /&gt;
&lt;br /&gt;
==7) VIDEO INSTRUCTIONALS: A big part of our work is documentation and instructionals- Are you willing to learn Kdenlive, collaborative video editing and screencasting?==&lt;br /&gt;
I am very willing to develop video editing services.  Showing people the ropes is an asynchronous process these days.&lt;br /&gt;
&lt;br /&gt;
==8) EXECUTION AND INITIATIVE: What is the biggest task that you are proudest of yourself most that you accomplished? Please give an example of an audacious goal that you have set for yourself?==&lt;br /&gt;
One of the biggest tasks that I have completed is getting a job as a machinist making production parts.  Assuming this role was critical if I ever wanted to create an OEM.  &lt;br /&gt;
&lt;br /&gt;
An audacious goal I have set for myself is creating an OEM.&lt;br /&gt;
&lt;br /&gt;
==9) LEARNING: Show an example of something you learned that revolutionized your life?==&lt;br /&gt;
As a child, I always wondered what the spinning shaft under trucks did.  I have learned quite a bit about those spinning shafts; and everything connected to them, and how great they are, and ways to eliminate them, and how to improve them.&lt;br /&gt;
&lt;br /&gt;
==10) HARD SKILLS: What hard skills do you have such as IT, CAD, Graphics, Publishing, manufacturing, design, etc.==&lt;br /&gt;
The skill I do not have that I want are creating design calculations in Smath, or equivalent.  I have created design calculations in Matlab, but design calculations should be sensical and on a WYSIWIG program.&lt;br /&gt;
&lt;br /&gt;
Skills on the list include:&lt;br /&gt;
&lt;br /&gt;
IT: TCP/IP, CANbus, Modbus.&lt;br /&gt;
&lt;br /&gt;
CAD: AutoCAD, AutoCAD Electrical, Inventor.&lt;br /&gt;
&lt;br /&gt;
Graphics: Illustrator, Corel Draw&lt;br /&gt;
&lt;br /&gt;
Publishing: Microsoft Word using Headings&lt;br /&gt;
&lt;br /&gt;
Manufacturing: hand tools, power tools, lathe, mill, CNC, electrical assembly, mechanical assembly, mechanics, hydraulics, welding, testing.&lt;br /&gt;
&lt;br /&gt;
Design: piece part drawings, weldment drawings, machining drawings, assembly drawings, wire harness drawings, installation drawings, service kit drawings, exploded parts diagrams, simple hydraulic systems, human-machine interface (discrete controls, overlays, and graphic displays), off-highway electrical &amp;amp; control systems, marine crane electrical &amp;amp; control systems, hydraulic dam sizing, wind turbine sizing, PV sizing, budgeting, instructional guides.&lt;br /&gt;
&lt;br /&gt;
etc: cooking, organizing.&lt;br /&gt;
&lt;br /&gt;
==11) SOFT SKILLS: Do you have experience in management+ conflict resolution? Teaching? Managing/starting a community or group?==&lt;br /&gt;
===Philosophies===&lt;br /&gt;
&lt;br /&gt;
The Golden Rule&lt;br /&gt;
&lt;br /&gt;
The Buddy System&lt;br /&gt;
&lt;br /&gt;
The Scientific Method&lt;br /&gt;
&lt;br /&gt;
Hustle&lt;br /&gt;
&lt;br /&gt;
Lean&lt;br /&gt;
&lt;br /&gt;
Agile&lt;br /&gt;
&lt;br /&gt;
Luck&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Management: I have worked on many projects and recognize patterns in many projects.  I have worked jobs being an assembler, welder, machinist, mechanic, drafter, control engineer, and project engineer.  I have played multiple roles in a functional leadership model.  As a control engineer, I would frequently communicate outside the group.  I think managers can be replace my servers frequently. For the management tasks that servers cannot replace, I have been most interested in adapting the communication paradigms that IT has created, adapting software management strategies, and using the team-based approaches that lean manufacturing has developed.  I believe that documents ultimately rule the show, and ultimately dictate the managers tasks.&lt;br /&gt;
&lt;br /&gt;
Because I have a systems view, I believe managers are the greatest impediment to management.  Ideal management exists without managers, and is a system that maintains information and communication.  I view documents such as standard operating procedures as being the agreement that forms management, and work instructions as the tasks to support the agreement.  Managers are required to be leaders of the management because of a failure of management to be self-evident.  Managers typically avoid improving management out of self-preservation.&lt;br /&gt;
&lt;br /&gt;
Conflict Resolution: The best conflict resolution is to not have conflicts.  I try to avoid conflict by following some [[Guidelines of Human Relations]].  &lt;br /&gt;
&lt;br /&gt;
Conflicts require solutions. People can agree to about anything, and conflicts frequently result from a communication breakdown that is easily corrected.  If emotions become involved in a conflict, then dealing with issues discretely is important.  The blame for issues is typically 50/50, and both parties have to work towards a solution.  Usually, people just want the truth. Teams are built on trust and truth provides a good avenue to trust.  Because emotions are difficult to work with, I recommend describing the emotions and the problem in a short phrase and describing a solution in a short phrase. Talking and writing are good avenues for creating short phrases.&lt;br /&gt;
&lt;br /&gt;
Teaching:  I have a large frame of reference and have good luck assimilating ideas into other peoples frame of reference.  I ultimately recognize that I have to assimilate others frame of reference to my own frame of reference to have good luck assimilating ideas.&lt;br /&gt;
&lt;br /&gt;
Learning: I believe there are lessons in every moment in life and every lesson will be useful later in life.  Teaching, documenting, and kinetic activities are useful methods of learning.  Learning is an important function of group development.  I like learning and teaching using dualisms.&lt;br /&gt;
&lt;br /&gt;
==12) Which would you prefer to do - this Video Cover Letter or an online interview with OSE staff?==&lt;br /&gt;
Video cover letter.&lt;br /&gt;
&lt;br /&gt;
==13) Do you have any questions about OSE or how the Development Team works? Or final comments that you would like to make that we should have asked you but didn&#039;t?==&lt;br /&gt;
I can show you what projects I have been working on.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168503</id>
		<title>KELLY BIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168503"/>
		<updated>2018-03-22T03:56:50Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: /* Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==1) What is the link to your Video Cover Letter video upload?==&lt;br /&gt;
You will do this after you have uploaded your Video Cover Letter. You don&#039;t need to answer this question in your video. Please make your video public, and leave it on YouTube or another video sharing site at least until the end of your involvement with the OSE Development Team so that we may share it with other team members as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2) COMMITMENT: Can you commit to 10 hours of volunteer time for 90 days?==&lt;br /&gt;
A serious time commitment is required.&lt;br /&gt;
&lt;br /&gt;
All we can do is try...and keep trying.  I will try 2 hours per day during normal workdays, preferably in the mornings.&lt;br /&gt;
&lt;br /&gt;
==3) PURPOSE: What is the biggest value that you get out of volunteering with OSE?==&lt;br /&gt;
&lt;br /&gt;
The biggest value volunteering with OSE provides is a team to work on engineering projects that are inline with my abilities and ambitions.&lt;br /&gt;
&lt;br /&gt;
==4) OPEN SOURCE SOFTWARE AND COLLABORATION Are you willing to download a Ubuntu distribution of Linux that comes preloaded with all software that OSE uses - to facilitate any software issues?==&lt;br /&gt;
&lt;br /&gt;
Already done.  That was easy!&lt;br /&gt;
Windows supports the software I use most and that is my primary OS.&lt;br /&gt;
&lt;br /&gt;
==5) We collaborate via work logs where we document our work and include links to all work product. Are you willing to do this on a continuing basis?==&lt;br /&gt;
I like this work log concept.  In the past I refused to update worklogs that were very tedious to update, did not provide good data to management, or was any help to me personally.  This work log concept is efficient and useful.&lt;br /&gt;
&lt;br /&gt;
==6) FINANCES: Do you currently have a full time job?==&lt;br /&gt;
I have a steady income.  I am a manager for the pre-schools my partner runs, and I contract my product design services to OEMs on an occasional basis.  My workload may not be consistent, so there are periods that duty calls elsewhere.&lt;br /&gt;
&lt;br /&gt;
==7) VIDEO INSTRUCTIONALS: A big part of our work is documentation and instructionals- Are you willing to learn Kdenlive, collaborative video editing and screencasting?==&lt;br /&gt;
I am very willing to develop video editing services.  Showing people the ropes is an asynchronous process these days.&lt;br /&gt;
&lt;br /&gt;
==8) EXECUTION AND INITIATIVE: What is the biggest task that you are proudest of yourself most that you accomplished? Please give an example of an audacious goal that you have set for yourself?==&lt;br /&gt;
One of the biggest tasks that I have completed is getting a job as a machinist making production parts.  Assuming this role was critical if I ever wanted to create an OEM.  &lt;br /&gt;
&lt;br /&gt;
An audacious goal I have set for myself is creating an OEM.&lt;br /&gt;
&lt;br /&gt;
==9) LEARNING: Show an example of something you learned that revolutionized your life?==&lt;br /&gt;
As a child, I always wondered what the spinning shaft under trucks did.  I have learned quite a bit about those spinning shafts; and everything connected to them, and how great they are, and ways to eliminate them, and how to improve them.&lt;br /&gt;
&lt;br /&gt;
==10) HARD SKILLS: What hard skills do you have such as IT, CAD, Graphics, Publishing, manufacturing, design, etc.==&lt;br /&gt;
The skill I do not have that I want are creating design calculations in Smath, or equivalent.  I have created design calculations in Matlab, but design calculations should be sensical and on a WYSIWIG program.&lt;br /&gt;
&lt;br /&gt;
Skills on the list include:&lt;br /&gt;
&lt;br /&gt;
IT: TCP/IP, CANbus, Modbus.&lt;br /&gt;
&lt;br /&gt;
CAD: AutoCAD, AutoCAD Electrical, Inventor.&lt;br /&gt;
&lt;br /&gt;
Graphics: Illustrator, Corel Draw&lt;br /&gt;
&lt;br /&gt;
Publishing: Microsoft Word using Headings&lt;br /&gt;
&lt;br /&gt;
Manufacturing: hand tools, power tools, lathe, mill, CNC, electrical assembly, mechanical assembly, mechanics, hydraulics, welding, testing.&lt;br /&gt;
&lt;br /&gt;
Design: piece part drawings, weldment drawings, machining drawings, assembly drawings, wire harness drawings, installation drawings, service kit drawings, exploded parts diagrams, simple hydraulic systems, human-machine interface (discrete controls, overlays, and graphic displays), off-highway electrical &amp;amp; control systems, marine crane electrical &amp;amp; control systems, hydraulic dam sizing, wind turbine sizing, PV sizing, budgeting, instructional guides.&lt;br /&gt;
&lt;br /&gt;
etc: cooking, organizing.&lt;br /&gt;
&lt;br /&gt;
==11) SOFT SKILLS: Do you have experience in management+ conflict resolution? Teaching? Managing/starting a community or group?==&lt;br /&gt;
===Philosophies===&lt;br /&gt;
&lt;br /&gt;
The Golden Rule&lt;br /&gt;
&lt;br /&gt;
The Buddy System&lt;br /&gt;
&lt;br /&gt;
The Scientific Method&lt;br /&gt;
&lt;br /&gt;
Hustle&lt;br /&gt;
&lt;br /&gt;
Lean&lt;br /&gt;
&lt;br /&gt;
Agile&lt;br /&gt;
&lt;br /&gt;
Luck&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Management: I have worked on many projects and recognize patterns in many projects.  I have worked jobs being an assembler, welder, machinist, mechanic, drafter, control engineer, and project engineer.  I have played multiple roles in a functional leadership model.  As a control engineer, I would frequently communicate outside the group.  I think managers can be replace my servers frequently. For the management tasks that servers cannot replace, I have been most interested in adapting the communication paradigms that IT has created, adapting software management strategies, and using the team-based approaches that lean manufacturing has developed.  I believe that documents ultimately rule the show, and ultimately dictate the managers tasks.&lt;br /&gt;
&lt;br /&gt;
Because I have a systems view, I believe managers are the greatest impediment to management.  Ideal management exists without managers, and is a system that maintains information and communication.  I view documents such as standard operating procedures as being the agreement that forms management, and work instructions as the duties to support the agreement.  Managers are required to be leaders of the management because of a failure of management.&lt;br /&gt;
&lt;br /&gt;
Conflict Resolution:  Conflicts require solutions. People can agree to about anything, and conflicts frequently result from a communication breakdown that is easily corrected.  If emotions become involved in a conflict, then dealing with issues discretely is important.  The blame for issues is typically 50/50, and both parties have to work towards a solution.  Usually, people just want the truth. Teams are built on trust and truth provides a good avenue to trust.  Because emotions are difficult to work with, I recommend describing the emotions and the problem in a short phrase and describing a solution in a short phrase. Talking and writing are good avenues for creating short phrases.&lt;br /&gt;
&lt;br /&gt;
Teaching:  I have a large frame of reference and have good luck assimilating ideas into other peoples frame of reference.  I ultimately recognize that I have to assimilate others frame of reference to my own frame of reference to have good luck assimilating ideas.&lt;br /&gt;
&lt;br /&gt;
Learning: I believe there are lessons in every moment in life and every lesson will be useful later in life.  Teaching, documenting, and kinetic activities are useful methods of learning.  Learning is an important function of group development.  I like learning and teaching using dualisms.&lt;br /&gt;
&lt;br /&gt;
==12) Which would you prefer to do - this Video Cover Letter or an online interview with OSE staff?==&lt;br /&gt;
Video cover letter.&lt;br /&gt;
&lt;br /&gt;
==13) Do you have any questions about OSE or how the Development Team works? Or final comments that you would like to make that we should have asked you but didn&#039;t?==&lt;br /&gt;
I can show you what projects I have been working on.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168502</id>
		<title>KELLY BIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168502"/>
		<updated>2018-03-22T03:14:56Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: /* Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==1) What is the link to your Video Cover Letter video upload?==&lt;br /&gt;
You will do this after you have uploaded your Video Cover Letter. You don&#039;t need to answer this question in your video. Please make your video public, and leave it on YouTube or another video sharing site at least until the end of your involvement with the OSE Development Team so that we may share it with other team members as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2) COMMITMENT: Can you commit to 10 hours of volunteer time for 90 days?==&lt;br /&gt;
A serious time commitment is required.&lt;br /&gt;
&lt;br /&gt;
All we can do is try...and keep trying.  I will try 2 hours per day during normal workdays, preferably in the mornings.&lt;br /&gt;
&lt;br /&gt;
==3) PURPOSE: What is the biggest value that you get out of volunteering with OSE?==&lt;br /&gt;
&lt;br /&gt;
The biggest value volunteering with OSE provides is a team to work on engineering projects that are inline with my abilities and ambitions.&lt;br /&gt;
&lt;br /&gt;
==4) OPEN SOURCE SOFTWARE AND COLLABORATION Are you willing to download a Ubuntu distribution of Linux that comes preloaded with all software that OSE uses - to facilitate any software issues?==&lt;br /&gt;
&lt;br /&gt;
Already done.  That was easy!&lt;br /&gt;
Windows supports the software I use most and that is my primary OS.&lt;br /&gt;
&lt;br /&gt;
==5) We collaborate via work logs where we document our work and include links to all work product. Are you willing to do this on a continuing basis?==&lt;br /&gt;
I like this work log concept.  In the past I refused to update worklogs that were very tedious to update, did not provide good data to management, or was any help to me personally.  This work log concept is efficient and useful.&lt;br /&gt;
&lt;br /&gt;
==6) FINANCES: Do you currently have a full time job?==&lt;br /&gt;
I have a steady income.  I am a manager for the pre-schools my partner runs, and I contract my product design services to OEMs on an occasional basis.  My workload may not be consistent, so there are periods that duty calls elsewhere.&lt;br /&gt;
&lt;br /&gt;
==7) VIDEO INSTRUCTIONALS: A big part of our work is documentation and instructionals- Are you willing to learn Kdenlive, collaborative video editing and screencasting?==&lt;br /&gt;
I am very willing to develop video editing services.  Showing people the ropes is an asynchronous process these days.&lt;br /&gt;
&lt;br /&gt;
==8) EXECUTION AND INITIATIVE: What is the biggest task that you are proudest of yourself most that you accomplished? Please give an example of an audacious goal that you have set for yourself?==&lt;br /&gt;
One of the biggest tasks that I have completed is getting a job as a machinist making production parts.  Assuming this role was critical if I ever wanted to create an OEM.  &lt;br /&gt;
&lt;br /&gt;
An audacious goal I have set for myself is creating an OEM.&lt;br /&gt;
&lt;br /&gt;
==9) LEARNING: Show an example of something you learned that revolutionized your life?==&lt;br /&gt;
As a child, I always wondered what the spinning shaft under trucks did.  I have learned quite a bit about those spinning shafts; and everything connected to them, and how great they are, and ways to eliminate them, and how to improve them.&lt;br /&gt;
&lt;br /&gt;
==10) HARD SKILLS: What hard skills do you have such as IT, CAD, Graphics, Publishing, manufacturing, design, etc.==&lt;br /&gt;
The skill I do not have that I want are creating design calculations in Smath, or equivalent.  I have created design calculations in Matlab, but design calculations should be sensical and on a WYSIWIG program.&lt;br /&gt;
&lt;br /&gt;
Skills on the list include:&lt;br /&gt;
&lt;br /&gt;
IT: TCP/IP, CANbus, Modbus.&lt;br /&gt;
&lt;br /&gt;
CAD: AutoCAD, AutoCAD Electrical, Inventor.&lt;br /&gt;
&lt;br /&gt;
Graphics: Illustrator, Corel Draw&lt;br /&gt;
&lt;br /&gt;
Publishing: Microsoft Word using Headings&lt;br /&gt;
&lt;br /&gt;
Manufacturing: hand tools, power tools, lathe, mill, CNC, electrical assembly, mechanical assembly, mechanics, hydraulics, welding, testing.&lt;br /&gt;
&lt;br /&gt;
Design: piece part drawings, weldment drawings, machining drawings, assembly drawings, wire harness drawings, installation drawings, service kit drawings, exploded parts diagrams, simple hydraulic systems, human-machine interface (discrete controls, overlays, and graphic displays), off-highway electrical &amp;amp; control systems, marine crane electrical &amp;amp; control systems, hydraulic dam sizing, wind turbine sizing, PV sizing, budgeting, instructional guides.&lt;br /&gt;
&lt;br /&gt;
etc: cooking, organizing.&lt;br /&gt;
&lt;br /&gt;
==11) SOFT SKILLS: Do you have experience in management+ conflict resolution? Teaching? Managing/starting a community or group?==&lt;br /&gt;
===Philosophies===&lt;br /&gt;
&lt;br /&gt;
The Golden Rule&lt;br /&gt;
&lt;br /&gt;
The Buddy System&lt;br /&gt;
&lt;br /&gt;
The Scientific Method&lt;br /&gt;
&lt;br /&gt;
Hustle&lt;br /&gt;
&lt;br /&gt;
Lean&lt;br /&gt;
&lt;br /&gt;
Agile&lt;br /&gt;
&lt;br /&gt;
Luck&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Management: I have worked on many projects and recognize patterns in many projects.  I have worked jobs being an assembler, welder, machinist, mechanic, drafter, control engineer, and project engineer.  I have played multiple roles in a functional leadership model.  As a control engineer, I would frequently communicate outside the group.  I think managers can be replace my servers frequently. For the management tasks that servers cannot replace, I have been most interested in adapting the communication paradigms that IT has created, adapting software management strategies, and using the team-based approaches that lean manufacturing has developed.  I believe that documents ultimately rule the show, and ultimately dictate the managers tasks.  &lt;br /&gt;
&lt;br /&gt;
Conflict Resolution:  Conflicts require solutions. People can agree to about anything, and conflicts frequently result from a communication breakdown that is easily corrected.  If emotions become involved in a conflict, then dealing with issues discretely is important.  The blame for issues is typically 50/50, and both parties have to work towards a solution.  Usually, people just want the truth. Teams are built on trust and truth provides a good avenue to trust.  Because emotions are difficult to work with, I recommend describing the emotions and the problem in a short phrase and describing a solution in a short phrase. Talking and writing are good avenues for creating short phrases.&lt;br /&gt;
&lt;br /&gt;
Teaching:  I have a large frame of reference and have good luck assimilating ideas into other peoples frame of reference.  I ultimately recognize that I have to assimilate others frame of reference to my own frame of reference to have good luck assimilating ideas.&lt;br /&gt;
&lt;br /&gt;
Learning: I believe there are lessons in every moment in life and every lesson will be useful later in life.  Teaching, documenting, and kinetic activities are useful methods of learning.  Learning is an important function of group development.  I like learning and teaching using dualisms.&lt;br /&gt;
&lt;br /&gt;
==12) Which would you prefer to do - this Video Cover Letter or an online interview with OSE staff?==&lt;br /&gt;
Video cover letter.&lt;br /&gt;
&lt;br /&gt;
==13) Do you have any questions about OSE or how the Development Team works? Or final comments that you would like to make that we should have asked you but didn&#039;t?==&lt;br /&gt;
I can show you what projects I have been working on.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168501</id>
		<title>KELLY BIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168501"/>
		<updated>2018-03-22T03:14:44Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: /* Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==1) What is the link to your Video Cover Letter video upload?==&lt;br /&gt;
You will do this after you have uploaded your Video Cover Letter. You don&#039;t need to answer this question in your video. Please make your video public, and leave it on YouTube or another video sharing site at least until the end of your involvement with the OSE Development Team so that we may share it with other team members as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2) COMMITMENT: Can you commit to 10 hours of volunteer time for 90 days?==&lt;br /&gt;
A serious time commitment is required.&lt;br /&gt;
&lt;br /&gt;
All we can do is try...and keep trying.  I will try 2 hours per day during normal workdays, preferably in the mornings.&lt;br /&gt;
&lt;br /&gt;
==3) PURPOSE: What is the biggest value that you get out of volunteering with OSE?==&lt;br /&gt;
&lt;br /&gt;
The biggest value volunteering with OSE provides is a team to work on engineering projects that are inline with my abilities and ambitions.&lt;br /&gt;
&lt;br /&gt;
==4) OPEN SOURCE SOFTWARE AND COLLABORATION Are you willing to download a Ubuntu distribution of Linux that comes preloaded with all software that OSE uses - to facilitate any software issues?==&lt;br /&gt;
&lt;br /&gt;
Already done.  That was easy!&lt;br /&gt;
Windows supports the software I use most and that is my primary OS.&lt;br /&gt;
&lt;br /&gt;
==5) We collaborate via work logs where we document our work and include links to all work product. Are you willing to do this on a continuing basis?==&lt;br /&gt;
I like this work log concept.  In the past I refused to update worklogs that were very tedious to update, did not provide good data to management, or was any help to me personally.  This work log concept is efficient and useful.&lt;br /&gt;
&lt;br /&gt;
==6) FINANCES: Do you currently have a full time job?==&lt;br /&gt;
I have a steady income.  I am a manager for the pre-schools my partner runs, and I contract my product design services to OEMs on an occasional basis.  My workload may not be consistent, so there are periods that duty calls elsewhere.&lt;br /&gt;
&lt;br /&gt;
==7) VIDEO INSTRUCTIONALS: A big part of our work is documentation and instructionals- Are you willing to learn Kdenlive, collaborative video editing and screencasting?==&lt;br /&gt;
I am very willing to develop video editing services.  Showing people the ropes is an asynchronous process these days.&lt;br /&gt;
&lt;br /&gt;
==8) EXECUTION AND INITIATIVE: What is the biggest task that you are proudest of yourself most that you accomplished? Please give an example of an audacious goal that you have set for yourself?==&lt;br /&gt;
One of the biggest tasks that I have completed is getting a job as a machinist making production parts.  Assuming this role was critical if I ever wanted to create an OEM.  &lt;br /&gt;
&lt;br /&gt;
An audacious goal I have set for myself is creating an OEM.&lt;br /&gt;
&lt;br /&gt;
==9) LEARNING: Show an example of something you learned that revolutionized your life?==&lt;br /&gt;
As a child, I always wondered what the spinning shaft under trucks did.  I have learned quite a bit about those spinning shafts; and everything connected to them, and how great they are, and ways to eliminate them, and how to improve them.&lt;br /&gt;
&lt;br /&gt;
==10) HARD SKILLS: What hard skills do you have such as IT, CAD, Graphics, Publishing, manufacturing, design, etc.==&lt;br /&gt;
The skill I do not have that I want are creating design calculations in Smath, or equivalent.  I have created design calculations in Matlab, but design calculations should be sensical and on a WYSIWIG program.&lt;br /&gt;
&lt;br /&gt;
Skills on the list include:&lt;br /&gt;
&lt;br /&gt;
IT: TCP/IP, CANbus, Modbus.&lt;br /&gt;
&lt;br /&gt;
CAD: AutoCAD, AutoCAD Electrical, Inventor.&lt;br /&gt;
&lt;br /&gt;
Graphics: Illustrator, Corel Draw&lt;br /&gt;
&lt;br /&gt;
Publishing: Microsoft Word using Headings&lt;br /&gt;
&lt;br /&gt;
Manufacturing: hand tools, power tools, lathe, mill, CNC, electrical assembly, mechanical assembly, mechanics, hydraulics, welding, testing.&lt;br /&gt;
&lt;br /&gt;
Design: piece part drawings, weldment drawings, machining drawings, assembly drawings, wire harness drawings, installation drawings, service kit drawings, exploded parts diagrams, simple hydraulic systems, human-machine interface (discrete controls, overlays, and graphic displays), off-highway electrical &amp;amp; control systems, marine crane electrical &amp;amp; control systems, hydraulic dam sizing, wind turbine sizing, PV sizing, budgeting, instructional guides.&lt;br /&gt;
&lt;br /&gt;
etc: cooking, organizing.&lt;br /&gt;
&lt;br /&gt;
==11) SOFT SKILLS: Do you have experience in management+ conflict resolution? Teaching? Managing/starting a community or group?==&lt;br /&gt;
===Philosophies===&lt;br /&gt;
&lt;br /&gt;
The Golden Rule&lt;br /&gt;
&lt;br /&gt;
The Buddy System&lt;br /&gt;
&lt;br /&gt;
The Scientific Method&lt;br /&gt;
&lt;br /&gt;
Hustle&lt;br /&gt;
&lt;br /&gt;
Lean&lt;br /&gt;
&lt;br /&gt;
Agile&lt;br /&gt;
&lt;br /&gt;
Luck&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Management: I have worked on many projects and recognize patterns in many projects.  I have worked jobs being an assembler, welder, machinist, mechanic, drafter, control engineer, and project engineer.  I have played multiple roles in a functional leadership model.  As a control engineer, I would frequently communicate outside the group.  I think managers can be replace my servers frequently. For the management tasks that servers cannot replace, I have been most interested in adapting the communication paradigms that IT has created, adapting software management strategies, and using the team-based approaches that lean manufacturing has developed.  I believe that documents ultimately rule the show, and ultimately dictate the managers tasks.  &lt;br /&gt;
&lt;br /&gt;
Conflict Resolution:  Conflicts require solutions. People can agree to about anything, and conflicts frequently result from a communication breakdown that is easily corrected.  If emotions become involved in a conflict, then dealing with issues discretely is important.  The blame for issues is typically 50/50, and both parties have to work towards a solution.  Usually, people just want the truth. Teams are built on trust and truth provides a good avenue to trust.  Because emotions are difficult to work with, I recommend describing the emotions and the problem in a short phrase and describing a solution in a short phrase. Talking and writing are good avenues for creating short phrases.&lt;br /&gt;
&lt;br /&gt;
Teaching:  I have a large frame of reference and have good luck assimilating ideas into other peoples frame of reference.  I ultimately recognize that I have to assimilate others frame of reference to my own frame of reference to have good luck assimilating ideas.&lt;br /&gt;
&lt;br /&gt;
Learning: I believe there are lessons in every moment in life and every lesson will be useful later in life.  Teaching, documenting, and kinetic activities are useful methods of learning.  Learning is an important function of group development.  I like learning and teaching using dualism.&lt;br /&gt;
&lt;br /&gt;
==12) Which would you prefer to do - this Video Cover Letter or an online interview with OSE staff?==&lt;br /&gt;
Video cover letter.&lt;br /&gt;
&lt;br /&gt;
==13) Do you have any questions about OSE or how the Development Team works? Or final comments that you would like to make that we should have asked you but didn&#039;t?==&lt;br /&gt;
I can show you what projects I have been working on.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168500</id>
		<title>KELLY BIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=KELLY_BIO&amp;diff=168500"/>
		<updated>2018-03-22T03:11:08Z</updated>

		<summary type="html">&lt;p&gt;GeneralDesign: /* Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==1) What is the link to your Video Cover Letter video upload?==&lt;br /&gt;
You will do this after you have uploaded your Video Cover Letter. You don&#039;t need to answer this question in your video. Please make your video public, and leave it on YouTube or another video sharing site at least until the end of your involvement with the OSE Development Team so that we may share it with other team members as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2) COMMITMENT: Can you commit to 10 hours of volunteer time for 90 days?==&lt;br /&gt;
A serious time commitment is required.&lt;br /&gt;
&lt;br /&gt;
All we can do is try...and keep trying.  I will try 2 hours per day during normal workdays, preferably in the mornings.&lt;br /&gt;
&lt;br /&gt;
==3) PURPOSE: What is the biggest value that you get out of volunteering with OSE?==&lt;br /&gt;
&lt;br /&gt;
The biggest value volunteering with OSE provides is a team to work on engineering projects that are inline with my abilities and ambitions.&lt;br /&gt;
&lt;br /&gt;
==4) OPEN SOURCE SOFTWARE AND COLLABORATION Are you willing to download a Ubuntu distribution of Linux that comes preloaded with all software that OSE uses - to facilitate any software issues?==&lt;br /&gt;
&lt;br /&gt;
Already done.  That was easy!&lt;br /&gt;
Windows supports the software I use most and that is my primary OS.&lt;br /&gt;
&lt;br /&gt;
==5) We collaborate via work logs where we document our work and include links to all work product. Are you willing to do this on a continuing basis?==&lt;br /&gt;
I like this work log concept.  In the past I refused to update worklogs that were very tedious to update, did not provide good data to management, or was any help to me personally.  This work log concept is efficient and useful.&lt;br /&gt;
&lt;br /&gt;
==6) FINANCES: Do you currently have a full time job?==&lt;br /&gt;
I have a steady income.  I am a manager for the pre-schools my partner runs, and I contract my product design services to OEMs on an occasional basis.  My workload may not be consistent, so there are periods that duty calls elsewhere.&lt;br /&gt;
&lt;br /&gt;
==7) VIDEO INSTRUCTIONALS: A big part of our work is documentation and instructionals- Are you willing to learn Kdenlive, collaborative video editing and screencasting?==&lt;br /&gt;
I am very willing to develop video editing services.  Showing people the ropes is an asynchronous process these days.&lt;br /&gt;
&lt;br /&gt;
==8) EXECUTION AND INITIATIVE: What is the biggest task that you are proudest of yourself most that you accomplished? Please give an example of an audacious goal that you have set for yourself?==&lt;br /&gt;
One of the biggest tasks that I have completed is getting a job as a machinist making production parts.  Assuming this role was critical if I ever wanted to create an OEM.  &lt;br /&gt;
&lt;br /&gt;
An audacious goal I have set for myself is creating an OEM.&lt;br /&gt;
&lt;br /&gt;
==9) LEARNING: Show an example of something you learned that revolutionized your life?==&lt;br /&gt;
As a child, I always wondered what the spinning shaft under trucks did.  I have learned quite a bit about those spinning shafts; and everything connected to them, and how great they are, and ways to eliminate them, and how to improve them.&lt;br /&gt;
&lt;br /&gt;
==10) HARD SKILLS: What hard skills do you have such as IT, CAD, Graphics, Publishing, manufacturing, design, etc.==&lt;br /&gt;
The skill I do not have that I want are creating design calculations in Smath, or equivalent.  I have created design calculations in Matlab, but design calculations should be sensical and on a WYSIWIG program.&lt;br /&gt;
&lt;br /&gt;
Skills on the list include:&lt;br /&gt;
&lt;br /&gt;
IT: TCP/IP, CANbus, Modbus.&lt;br /&gt;
&lt;br /&gt;
CAD: AutoCAD, AutoCAD Electrical, Inventor.&lt;br /&gt;
&lt;br /&gt;
Graphics: Illustrator, Corel Draw&lt;br /&gt;
&lt;br /&gt;
Publishing: Microsoft Word using Headings&lt;br /&gt;
&lt;br /&gt;
Manufacturing: hand tools, power tools, lathe, mill, CNC, electrical assembly, mechanical assembly, mechanics, hydraulics, welding, testing.&lt;br /&gt;
&lt;br /&gt;
Design: piece part drawings, weldment drawings, machining drawings, assembly drawings, wire harness drawings, installation drawings, service kit drawings, exploded parts diagrams, simple hydraulic systems, human-machine interface (discrete controls, overlays, and graphic displays), off-highway electrical &amp;amp; control systems, marine crane electrical &amp;amp; control systems, hydraulic dam sizing, wind turbine sizing, PV sizing, budgeting, instructional guides.&lt;br /&gt;
&lt;br /&gt;
etc: cooking, organizing.&lt;br /&gt;
&lt;br /&gt;
==11) SOFT SKILLS: Do you have experience in management+ conflict resolution? Teaching? Managing/starting a community or group?==&lt;br /&gt;
===Philosophies===&lt;br /&gt;
&lt;br /&gt;
The Golden Rule&lt;br /&gt;
&lt;br /&gt;
The Buddy System&lt;br /&gt;
&lt;br /&gt;
The Scientific Method&lt;br /&gt;
&lt;br /&gt;
Hustle&lt;br /&gt;
&lt;br /&gt;
Lean&lt;br /&gt;
&lt;br /&gt;
Agile&lt;br /&gt;
&lt;br /&gt;
Luck&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Management: I have worked on many projects and recognize patterns in many projects.  I have worked jobs being an assembler, welder, machinist, mechanic, drafter, control engineer, and project engineer.  I have played multiple roles in a functional leadership model.  As a control engineer, I would frequently communicate outside the group.  I think managers can be replace my servers frequently. For the management tasks that servers cannot replace, I have been most interested in adapting the communication paradigms that IT has created, adapting software management strategies, and using the team-based approaches that lean manufacturing has developed.  I believe that documents ultimately rule the show, and ultimately dictate the managers tasks.  &lt;br /&gt;
&lt;br /&gt;
Conflict Resolution:  Conflicts require solutions. People can agree to about anything, and conflicts frequently result from a communication breakdown that is easily corrected.  If emotions become involved in a conflict, then dealing with issues discretely is important.  The blame for issues is typically 50/50, and both parties have to work towards a solution.  Usually, people just want the truth. Teams are built on trust and truth provides a good avenue to trust.  Understanding an emotion requires describing the emotion in a short phrase and describing a solution in a short phrase. Talking and writing are good avenues for creating short phrases.&lt;br /&gt;
&lt;br /&gt;
Teaching:  I have a large frame of reference and have good luck assimilating ideas into other peoples frame of reference.  I ultimately recognize I have to assimilate others frame of reference to my own frame of reference to have good luck assimilating ideas.&lt;br /&gt;
&lt;br /&gt;
Learning: I believe there are lessons in every moment in life and every lesson will be useful later in life.  Teaching, documenting, and kinetic activities are useful methods of learning.  Learning is an important function of group development.&lt;br /&gt;
&lt;br /&gt;
==12) Which would you prefer to do - this Video Cover Letter or an online interview with OSE staff?==&lt;br /&gt;
Video cover letter.&lt;br /&gt;
&lt;br /&gt;
==13) Do you have any questions about OSE or how the Development Team works? Or final comments that you would like to make that we should have asked you but didn&#039;t?==&lt;br /&gt;
I can show you what projects I have been working on.&lt;/div&gt;</summary>
		<author><name>GeneralDesign</name></author>
	</entry>
</feed>