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		<id>https://wiki.opensourceecology.org/index.php?title=List_of_CAD_Programs&amp;diff=266958</id>
		<title>List of CAD Programs</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=List_of_CAD_Programs&amp;diff=266958"/>
		<updated>2022-03-03T17:10:40Z</updated>

		<summary type="html">&lt;p&gt;Platypii: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CADTemplate}}&lt;br /&gt;
==Overview==&lt;br /&gt;
See [[CAD Discussion]] and [[CAD (Computer Aided Design)|CAD]]&lt;br /&gt;
&lt;br /&gt;
Here are some open source options for [[CAD]]. Because the open-source options for CAD are rather limited (there are currently no good open source parametric 3D CAD programs), significant closed-source programs are also listed at the end.&lt;br /&gt;
&lt;br /&gt;
==Open Source==&lt;br /&gt;
Overview of some key ones -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;iframe width=&amp;quot;460&amp;quot; height=&amp;quot;275&amp;quot; src=&amp;quot;https://www.youtube.com/embed/1yJgDTcuaOo&amp;quot; frameborder=&amp;quot;0&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[OpenPLM]]===&lt;br /&gt;
Tracking of designs by modules, lifecycle product management.&lt;br /&gt;
&lt;br /&gt;
===[[Wings 3D]]===&lt;br /&gt;
&lt;br /&gt;
===[[Sweet Home 3D]]===&lt;br /&gt;
&lt;br /&gt;
===[[Antimony]]===&lt;br /&gt;
&lt;br /&gt;
===[[Blender]]===&lt;br /&gt;
* Mesh-based direct modelling. Not parametric.&lt;br /&gt;
* Focused on artistic 3D modelling and animation.&lt;br /&gt;
* No CAD functionality so it is not suited to CAD use, though it can be used for very basic prototyping.&lt;br /&gt;
&lt;br /&gt;
===[[FreeCAD]]===&lt;br /&gt;
* The most promising open source 3D-CAD software by far, but still has some way to go. The recently (Nov. 2013) added assembly module is a decisive step forward allowing productive work. [http://freecad-tutorial.blogspot.ch/2013/09/how-to-test-assembly-module.html]&lt;br /&gt;
* Focused on mechanical engineering and product design.&lt;br /&gt;
* Feature-based, parametric, with 2D sketch input with constraint solver.&lt;br /&gt;
* Based on OpenCasCade and Coin3D (an implementation of Open Inventor).&lt;br /&gt;
* Windows, Mac OSX and Linux.&lt;br /&gt;
* Supports brep, nurbs, booleans operations or fillets.&lt;br /&gt;
* &amp;quot;A modular architecture that allow plugins (modules) to add functionality to the core application. Those extensions can be as complex as whole new applications or as simple as python scripts or self-recorded macros.&amp;quot;&lt;br /&gt;
* Built-in python interpreter for macros and scripts.&lt;br /&gt;
* Import/export to standard formats such as STEP, IGES, OBJ, DXF, SVG, U3D or STL.&lt;br /&gt;
&amp;lt;br/&amp;gt; Here is an example of FreeCAD v14 in 2015:&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;html&amp;gt;&amp;lt;iframe width=&amp;quot;512&amp;quot; height=&amp;quot;300&amp;quot; src=&amp;quot;https://www.youtube.com/embed/_Th3mdCUYbY?rel=0&amp;quot; frameborder=&amp;quot;0&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt; Here is an example of FreeCAD v0.15 with Assembly2 module in 2015:&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;html&amp;gt;&amp;lt;iframe width=&amp;quot;512&amp;quot; height=&amp;quot;300&amp;quot; src=&amp;quot;https://www.youtube.com/watch?v=cUb05Uo8a8U?rel=0&amp;quot; frameborder=&amp;quot;0&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[https://www.youtube.com/watch?v=TFP5pBpk-kY&amp;amp;ebc=ANyPxKrLIvR6Zdn0n-dgx1Kq4KRzf4F8N4S5xbmLMhsKBDF6d69fAzbcmXhql1pHkgoBcS7eiARlFv-aOgyxZXhC9dRVgsLWKg gCAD+]===&lt;br /&gt;
*2D garden design&lt;br /&gt;
*GPL&lt;br /&gt;
&lt;br /&gt;
===[http://www.artofillusion.org/ Art of Illusion]===&lt;br /&gt;
* Focused on animation&lt;br /&gt;
* Import from OBJ STL SVG SVZ export to POV OBJ STL&lt;br /&gt;
&lt;br /&gt;
===[http://www.salome-platform.org/ Salomé]===&lt;br /&gt;
* Focused on numerical simulation, but can apparently also edit CAD data.&lt;br /&gt;
&lt;br /&gt;
===[http://brlcad.org/ BRL-CAD]===&lt;br /&gt;
* BRL-CAD is a powerful cross-platform open source solid modeling system that includes interactive geometry editing, high-performance ray-tracing for rendering and geometric analysis, image and signal-processing tools, a system performance analysis benchmark suite, libraries for robust geometric representation, with more than 20 years of active development. Operating Systems: All major platforms.&lt;br /&gt;
* Focused on analysis, rather than modelling (specifically ballistics research).&lt;br /&gt;
* CSG-based - models are built via combinations of basic shapes like spheres and cones, rather than extruded from arbitrary sketches.&lt;br /&gt;
* Very old code base.&lt;br /&gt;
* Actively developed.&lt;br /&gt;
&lt;br /&gt;
===[http://avocado-cad.sourceforge.net/ avoCADo]===&lt;br /&gt;
* Abandoned since 2008.&lt;br /&gt;
&lt;br /&gt;
===[[QCad]] Community Edition===&lt;br /&gt;
* Available only as [ftp://anonymous:anonymous@ribbonsoft.com/archives/qcad/qcad-2.0.5.0-1-community.src.tar.gz source code]&lt;br /&gt;
* [http://www.ribbonsoft.com/rsforum/viewtopic.php?t=237 How to get support for the QCad Community Edition?]&lt;br /&gt;
* 2D only.&lt;br /&gt;
* Frustrating UI.&lt;br /&gt;
&lt;br /&gt;
===[http://librecad.org/cms/home.html LibreCAD]===&lt;br /&gt;
* [http://librecad.org/cms/home.html LibreCAD] is a fork of the QCad Community Edition&lt;br /&gt;
* Available for Linux, OSX and Windows&lt;br /&gt;
* The 1.0.0 series is still based on QT3&lt;br /&gt;
* The forthcoming 2.0.0 series is based on QT4&lt;br /&gt;
&lt;br /&gt;
===[http://openscad.org/ OpenSCAD]===&lt;br /&gt;
* Procedural script-based 3D-CAD (there is no editor GUI).&lt;br /&gt;
* Uses CSG ([[wikipedia:constructive solid geometry|constructive solid geometry]]) internally and can generate STL but also *import* STL (and use CSG on the resulting model). It also can read 2D designs in DXF and extrude parts of it into the 3rd dimension ([[wikipedia:extrusion|extrusion]] can be linear or on different paths, so you can make, e.g., a torus by extruding a circle on a circular path).&lt;br /&gt;
* Suitable for very simple shapes which benefit from being parametrically defined, e.g. gears, fasteners, wheels, etc.&lt;br /&gt;
* Unsuitable for complex models.&lt;br /&gt;
::http://www.cannymachines.com/entries/9/openscad_dimensioned_drawings&lt;br /&gt;
&lt;br /&gt;
===[https://openjscad.xyz/ JSCAD]===&lt;br /&gt;
* Procedural script-based CAD&lt;br /&gt;
* Inspired by OpenSCAD, but uses JavaScript instead of a proprietary language.&lt;br /&gt;
* Browser based. Plays nice with the huge JavaScript open source ecosystem.&lt;br /&gt;
* Suitable for simple shapes which benefit from being parametrically defined, e.g. gears, fasteners, wheels, etc.&lt;br /&gt;
&lt;br /&gt;
===[http://www.implicitcad.org/ ImplicitCAD]===&lt;br /&gt;
* Procedural script-based 3D-CAD similar to OpenSCAD (there is no editor GUI).&lt;br /&gt;
* Can generate STL and SVG and GCode files &lt;br /&gt;
* Suitable for simple shapes which benefit from being parametrically defined, e.g. gears, fasteners, wheels, etc.&lt;br /&gt;
* better suitable for more complex models than OpenSCAD.&lt;br /&gt;
&lt;br /&gt;
===[http://www.pythonocc.org pythonOCC]===&lt;br /&gt;
* Object oriented script-based 3D-CAD (there is an editor [http://www.pythonocc.org/community/related_projects/pycado/ GUI]).&lt;br /&gt;
* based on Open CASCADE. It can handle STEP (AP203 and AP214), IGES, STL (ascii/binary) and VRML. &lt;br /&gt;
* It has parametric design, extrude/revolve/sweep as well as boolean operations, FE-meshing, rigid body simulation, but no 2D-drawing capability. &lt;br /&gt;
* Operating Systems: Linux, Mac OSX or Windows.&lt;br /&gt;
* The scripting commands are simple and powerful. As in openSCAD and FreeCAD the python scripts would allow for distributed version control to easily organize community collaboration with existing tools (like [http://en.wikipedia.org/wiki/Git_%28software%29 git] or [http://en.wikipedia.org/wiki/Mercurial mercurial] and free public [https://git.wiki.kernel.org/index.php/GitHosting git-hosting]). Draw back is the lack of 2D-drawing capability.&lt;br /&gt;
&lt;br /&gt;
===[http://code.google.com/p/heekscad/ HeeksCAD]===&lt;br /&gt;
* Development halted.&lt;br /&gt;
* Use the geometric constraints solver to create accurate drawings from rough sketches&lt;br /&gt;
* Solid modeling is provided by Open CASCADE&lt;br /&gt;
&lt;br /&gt;
===[http://heeks.net/ HeeksCNC]===&lt;br /&gt;
* CAD/CAM application written in Python that can help you produce the NC code for your [[milling machine]].&lt;br /&gt;
&lt;br /&gt;
===[http://www.opencascade.org OpenCASCADE]===&lt;br /&gt;
* Open CASCADE Technology is software development platform freely available in open source. It includes components for 3D surface and solid modeling, visualization, data exchange and rapid application development. Operating Systems: Linux, Sun Sparc, or Windows.&lt;br /&gt;
* Seems too &#039;&#039;clunky&#039;&#039; without a better GUI.&lt;br /&gt;
&lt;br /&gt;
===[http://www.cademia.org/frontend/index.php?folder_id=251 CADEMIA]===&lt;br /&gt;
* [http://www.cademia.org/frontend/index.php?folder_id=251 CADEMIA] is a modern CAD system with a full functionality for civil engineering and architecture.&lt;br /&gt;
* 2D only, focused on architecture.&lt;br /&gt;
* It is written in Java and is available for Windows, Mac and Linux&lt;br /&gt;
* Open source&lt;br /&gt;
* It is available in English and German&lt;br /&gt;
&lt;br /&gt;
==Closed Source, Free==&lt;br /&gt;
&lt;br /&gt;
===[http://www.ptc.com/products/creo-elements-direct/modeling-express/ PTC Creo Elements Direct Modelling Express 4.0]===&lt;br /&gt;
* Ridiculous name.&lt;br /&gt;
* Limited to something like 50 parts per assembly. I believe that is the only limitation of the free version.&lt;br /&gt;
* Direct extrusion-based modelling, similar to Sketchup but much more powerful.&lt;br /&gt;
* Probably the best free CAD on Windows.&lt;br /&gt;
* Windows only. Sort of runs in wine, but not usably (crashes often, UI flickers).&lt;br /&gt;
&lt;br /&gt;
===[http://sketchup.google.com/ Google SketchUp]===&lt;br /&gt;
* Focused on architectural sketching.&lt;br /&gt;
* Free, but not open source, works in linux under Wine. See [[Sketchup on Linux]] for installation notes.&lt;br /&gt;
* Direct modelling. Not parametric, and does not allow changing dimensions to exact values.&lt;br /&gt;
* Better than Blender, but still not really suitable for CAD.&lt;br /&gt;
&lt;br /&gt;
===[https://www.onshape.com/ Onshape]===&lt;br /&gt;
* Parametric modelling.&lt;br /&gt;
* Modern usable UI.&lt;br /&gt;
* Online tool.&lt;br /&gt;
* Focused on mechanical engineering and product design. &lt;br /&gt;
* Developed by ex-solidworks guys.&lt;br /&gt;
&lt;br /&gt;
===[http://www.artifice.com/free/dw_lite.html DesignWorkshop Lite]===&lt;br /&gt;
* Only Windows &amp;amp; Mac versions&lt;br /&gt;
* For home design and visualization of architecture, landscapes, exhibits, urban design, or any kind of spatial design&lt;br /&gt;
&lt;br /&gt;
===[http://www.3ds.com/products/draftsight/free-cad-software/ DraftSight]===&lt;br /&gt;
* Good AutoCAD compatibility.&lt;br /&gt;
* Focused on 2D drafting, very little 3D support.&lt;br /&gt;
&lt;br /&gt;
===[http://www.gcad3d.org/ gCAD3D]===&lt;br /&gt;
* free but closed sourced 3D CAD/CAM system&lt;br /&gt;
* parametrized, scriptable&lt;br /&gt;
* CNC processor&lt;br /&gt;
* Linux, Windows OS&lt;br /&gt;
&lt;br /&gt;
===[http://www.varicad.de/de/home/ VariCAD]===&lt;br /&gt;
* low priced (~600$) full featured 3D/2D CAD&lt;br /&gt;
* free viewer available for VariCAD and STEP files&lt;br /&gt;
* integrated calculation tools for springs, bolt preloading etc.&lt;br /&gt;
* STEP I/O and much more&lt;br /&gt;
* Linux, Windows OS&lt;br /&gt;
* partially applied on GVCS backhoe and trencher (use OSE Wiki search)&lt;br /&gt;
&lt;br /&gt;
==Closed Source, Expensive==&lt;br /&gt;
&lt;br /&gt;
===[http://www.solidworks.com/ Solidworks]===&lt;br /&gt;
* Extremely popular and powerful history-based parametric 3D CAD.&lt;br /&gt;
* Modern usable UI.&lt;br /&gt;
* Price in the £1000-range.&lt;br /&gt;
* Windows only. Can be started in wine, but not usable.&lt;br /&gt;
* Focused on mechanical engineering and product design. Not suited to architecture.&lt;br /&gt;
&lt;br /&gt;
===[http://www.ptc.com/ Pro Engineer]===&lt;br /&gt;
* Main competitor to Solidworks.&lt;br /&gt;
* Used to run on Linux natively, new versions are Windows-only. The last Linux version was Pro/E Wildfire 4&lt;br /&gt;
* Archaic Motif GUI.&lt;br /&gt;
* Modelling paradigm essentially identical to Solidworks.&lt;br /&gt;
* Now known as &amp;quot;Creo Elements/Pro&amp;quot; (I&#039;m unsure if it is based on the same code as Pro/E was).&lt;br /&gt;
&lt;br /&gt;
===SolidEdge===&lt;br /&gt;
* Solidworks competitor from Siemens.&lt;br /&gt;
* Parametric feature-based modelling.&lt;br /&gt;
* Windows only.&lt;br /&gt;
* Has a free 2D drafting option&lt;br /&gt;
&lt;br /&gt;
===Autodesk Inventor===&lt;br /&gt;
* Another solidworks competitor.&lt;br /&gt;
* Windows only.&lt;br /&gt;
&lt;br /&gt;
===AutoCAD===&lt;br /&gt;
* Originally 2D-only and it shows.&lt;br /&gt;
* More architecturally-focused than Solidworks and Pro/E.&lt;br /&gt;
* Originator of the DXF format.&lt;br /&gt;
* Used to be the industry standard. Much less so today.&lt;br /&gt;
&lt;br /&gt;
===[http://www.plm.automation.siemens.com/en_us/products/nx/ NX]===&lt;br /&gt;
&lt;br /&gt;
* Super high-end CAD from Siemens.&lt;br /&gt;
* Very similar to Solidworks. If you have used one it will not take long to learn the other.&lt;br /&gt;
* Price is &amp;quot;it doesn&#039;t matter if you ask or not - you can&#039;t afford it&amp;quot;. This is what they use to design nuclear submarines.&lt;br /&gt;
* As a result, Googling for help is no use.&lt;br /&gt;
* Runs on Linux natively.&lt;br /&gt;
&lt;br /&gt;
==Electronics CAD==&lt;br /&gt;
&lt;br /&gt;
===Open Source===&lt;br /&gt;
* [http://www.lis.inpg.fr/realise_au_lis/kicad/ KiCAD]&lt;br /&gt;
* [http://www.gpleda.org Gnu Electronic Design Automation] tools.&lt;br /&gt;
&lt;br /&gt;
===Closed Source===&lt;br /&gt;
* Eagle. Terrible terrible UI.&lt;br /&gt;
* DesignSpark from RS. Looks much much better than Eagle, KiCAD, and GEDA.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[CAD by Mariano Alvira]]&lt;br /&gt;
* [[SKDB]]&lt;br /&gt;
* Discussion on [http://ubuntuforums.org/archive/index.php/t-190224.html CAD options] for Ubuntu&lt;br /&gt;
* [[3D file viewer]]&lt;br /&gt;
* [http://www.freecad.com/ FreeCAD] and [http://www.freebyte.com/cad/cad.htm], directories of free CAD, CAM and CAE programs&lt;br /&gt;
* Printed Circuit Board Routing Software: http://www.freerouting.net/&lt;br /&gt;
* [http://qucs.sourceforge.net/ Quite Universal Circuit Simulator]&lt;br /&gt;
* [[p2p-foundation: Open Source CAD Applications]]&lt;br /&gt;
* [http://www.rendercity.com/ Rendercity], an online Radiance rendering service. One rendering job at a time, for free, at resolutions up to 768 x 768 pixels&lt;br /&gt;
* DraftSight - 2D drafting with dimensioning. [http://www.draftsight.com]&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
*[[Open Source CAD Programs]]&lt;br /&gt;
[[Category: Software]]&lt;br /&gt;
[[Category: CAD]]&lt;br /&gt;
[[Category:Digital Fabrication]]&lt;/div&gt;</summary>
		<author><name>Platypii</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=List_of_CAD_Programs&amp;diff=266957</id>
		<title>List of CAD Programs</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=List_of_CAD_Programs&amp;diff=266957"/>
		<updated>2022-03-03T16:57:01Z</updated>

		<summary type="html">&lt;p&gt;Platypii: JSCAD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CADTemplate}}&lt;br /&gt;
==Overview==&lt;br /&gt;
See [[CAD Discussion]] and [[CAD (Computer Aided Design)|CAD]]&lt;br /&gt;
&lt;br /&gt;
Here are some open source options for [[CAD]]. Because the open-source options for CAD are rather limited (there are currently no good open source parametric 3D CAD programs), significant closed-source programs are also listed at the end.&lt;br /&gt;
&lt;br /&gt;
==Open Source==&lt;br /&gt;
Overview of some key ones -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;iframe width=&amp;quot;460&amp;quot; height=&amp;quot;275&amp;quot; src=&amp;quot;https://www.youtube.com/embed/1yJgDTcuaOo&amp;quot; frameborder=&amp;quot;0&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[OpenPLM]]===&lt;br /&gt;
Tracking of designs by modules, lifecycle product management.&lt;br /&gt;
&lt;br /&gt;
===[[Wings 3D]]===&lt;br /&gt;
&lt;br /&gt;
===[[Sweet Home 3D]]===&lt;br /&gt;
&lt;br /&gt;
===[[Antimony]]===&lt;br /&gt;
&lt;br /&gt;
===[[Blender]]===&lt;br /&gt;
* Mesh-based direct modelling. Not parametric.&lt;br /&gt;
* Focused on artistic 3D modelling and animation.&lt;br /&gt;
* No CAD functionality so it is not suited to CAD use, though it can be used for very basic prototyping.&lt;br /&gt;
&lt;br /&gt;
===[[FreeCAD]]===&lt;br /&gt;
* The most promising open source 3D-CAD software by far, but still has some way to go. The recently (Nov. 2013) added assembly module is a decisive step forward allowing productive work. [http://freecad-tutorial.blogspot.ch/2013/09/how-to-test-assembly-module.html]&lt;br /&gt;
* Focused on mechanical engineering and product design.&lt;br /&gt;
* Feature-based, parametric, with 2D sketch input with constraint solver.&lt;br /&gt;
* Based on OpenCasCade and Coin3D (an implementation of Open Inventor).&lt;br /&gt;
* Windows, Mac OSX and Linux.&lt;br /&gt;
* Supports brep, nurbs, booleans operations or fillets.&lt;br /&gt;
* &amp;quot;A modular architecture that allow plugins (modules) to add functionality to the core application. Those extensions can be as complex as whole new applications or as simple as python scripts or self-recorded macros.&amp;quot;&lt;br /&gt;
* Built-in python interpreter for macros and scripts.&lt;br /&gt;
* Import/export to standard formats such as STEP, IGES, OBJ, DXF, SVG, U3D or STL.&lt;br /&gt;
&amp;lt;br/&amp;gt; Here is an example of FreeCAD v14 in 2015:&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;html&amp;gt;&amp;lt;iframe width=&amp;quot;512&amp;quot; height=&amp;quot;300&amp;quot; src=&amp;quot;https://www.youtube.com/embed/_Th3mdCUYbY?rel=0&amp;quot; frameborder=&amp;quot;0&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt; Here is an example of FreeCAD v0.15 with Assembly2 module in 2015:&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;html&amp;gt;&amp;lt;iframe width=&amp;quot;512&amp;quot; height=&amp;quot;300&amp;quot; src=&amp;quot;https://www.youtube.com/watch?v=cUb05Uo8a8U?rel=0&amp;quot; frameborder=&amp;quot;0&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[https://www.youtube.com/watch?v=TFP5pBpk-kY&amp;amp;ebc=ANyPxKrLIvR6Zdn0n-dgx1Kq4KRzf4F8N4S5xbmLMhsKBDF6d69fAzbcmXhql1pHkgoBcS7eiARlFv-aOgyxZXhC9dRVgsLWKg gCAD+]===&lt;br /&gt;
*2D garden design&lt;br /&gt;
*GPL&lt;br /&gt;
&lt;br /&gt;
===[http://www.artofillusion.org/ Art of Illusion]===&lt;br /&gt;
* Focused on animation&lt;br /&gt;
* Import from OBJ STL SVG SVZ export to POV OBJ STL&lt;br /&gt;
&lt;br /&gt;
===[http://www.salome-platform.org/ Salomé]===&lt;br /&gt;
* Focused on numerical simulation, but can apparently also edit CAD data.&lt;br /&gt;
&lt;br /&gt;
===[http://brlcad.org/ BRL-CAD]===&lt;br /&gt;
* BRL-CAD is a powerful cross-platform open source solid modeling system that includes interactive geometry editing, high-performance ray-tracing for rendering and geometric analysis, image and signal-processing tools, a system performance analysis benchmark suite, libraries for robust geometric representation, with more than 20 years of active development. Operating Systems: All major platforms.&lt;br /&gt;
* Focused on analysis, rather than modelling (specifically ballistics research).&lt;br /&gt;
* CSG-based - models are built via combinations of basic shapes like spheres and cones, rather than extruded from arbitrary sketches.&lt;br /&gt;
* Very old code base.&lt;br /&gt;
* Actively developed.&lt;br /&gt;
&lt;br /&gt;
===[http://avocado-cad.sourceforge.net/ avoCADo]===&lt;br /&gt;
* Abandoned since 2008.&lt;br /&gt;
&lt;br /&gt;
===[[QCad]] Community Edition===&lt;br /&gt;
* Available only as [ftp://anonymous:anonymous@ribbonsoft.com/archives/qcad/qcad-2.0.5.0-1-community.src.tar.gz source code]&lt;br /&gt;
* [http://www.ribbonsoft.com/rsforum/viewtopic.php?t=237 How to get support for the QCad Community Edtion?]&lt;br /&gt;
* 2D only.&lt;br /&gt;
* Frustrating UI.&lt;br /&gt;
&lt;br /&gt;
===[http://librecad.org/cms/home.html LibreCAD]===&lt;br /&gt;
* [http://librecad.org/cms/home.html LibreCAD] is a fork of the QCad Community Edition&lt;br /&gt;
* Available for Linux, OSX and Windows&lt;br /&gt;
* The 1.0.0 series is still based on QT3&lt;br /&gt;
* The forthcoming 2.0.0 series is based on QT4&lt;br /&gt;
&lt;br /&gt;
===[http://openscad.org/ OpenSCAD]===&lt;br /&gt;
* Procedural script-based 3D-CAD (there is no editor GUI).&lt;br /&gt;
* Uses CSG ([[wikipedia:constructive solid geometry|constructive solid geometry]]) internally and can generate STL but also *import* STL (and use CSG on the resulting model). It also can read 2D designs in DXF and extrude parts of it into the 3rd dimension ([[wikipedia:extrusion|extrusion]] can be linear or on different paths, so you can make, e.g., a torus by extruding a circle on a circular path).&lt;br /&gt;
* Suitable for very simple shapes which benefit from being parametrically defined, e.g. gears, fasteners, wheels, etc.&lt;br /&gt;
* Unsuitable for complex models.&lt;br /&gt;
::http://www.cannymachines.com/entries/9/openscad_dimensioned_drawings&lt;br /&gt;
&lt;br /&gt;
===[https://openjscad.xyz/ JSCAD]===&lt;br /&gt;
* Procedural script-based CAD&lt;br /&gt;
* Inspired by OpenSCAD, but uses JavaScript instead of a proprietary language.&lt;br /&gt;
* Browser based. Plays nice with the huge JavaScript open source ecosystem.&lt;br /&gt;
* Suitable for simple shapes which benefit from being parametrically defined, e.g. gears, fasteners, wheels, etc.&lt;br /&gt;
&lt;br /&gt;
===[http://www.implicitcad.org/ ImplicitCAD]===&lt;br /&gt;
* Procedural script-based 3D-CAD similar to OpenSCAD (there is no editor GUI).&lt;br /&gt;
* Can generate STL and SVG and GCode files &lt;br /&gt;
* Suitable for simple shapes which benefit from being parametrically defined, e.g. gears, fasteners, wheels, etc.&lt;br /&gt;
* better suitable for more complex models than OpenSCAD.&lt;br /&gt;
&lt;br /&gt;
===[http://www.pythonocc.org pythonOCC]===&lt;br /&gt;
* Object oriented script-based 3D-CAD (there is an editor [http://www.pythonocc.org/community/related_projects/pycado/ GUI]).&lt;br /&gt;
* based on Open CASCADE. It can handle STEP (AP203 and AP214), IGES, STL (ascii/binary) and VRML. &lt;br /&gt;
* It has parametric design, extrude/revolve/sweep as well as boolean operations, FE-meshing, rigid body simulation, but no 2D-drawing capability. &lt;br /&gt;
* Operating Systems: Linux, Mac OSX or Windows.&lt;br /&gt;
* The scripting commands are simple and powerful. As in openSCAD and FreeCAD the python scripts would allow for distributed version control to easily organize community collaboration with existing tools (like [http://en.wikipedia.org/wiki/Git_%28software%29 git] or [http://en.wikipedia.org/wiki/Mercurial mercurial] and free public [https://git.wiki.kernel.org/index.php/GitHosting git-hosting]). Draw back is the lack of 2D-drawing capability.&lt;br /&gt;
&lt;br /&gt;
===[http://code.google.com/p/heekscad/ HeeksCAD]===&lt;br /&gt;
* Development halted.&lt;br /&gt;
* Use the geometric constraints solver to create accurate drawings from rough sketches&lt;br /&gt;
* Solid modeling is provided by Open CASCADE&lt;br /&gt;
&lt;br /&gt;
===[http://heeks.net/ HeeksCNC]===&lt;br /&gt;
* CAD/CAM application written in Python that can help you produce the NC code for your [[milling machine]].&lt;br /&gt;
&lt;br /&gt;
===[http://www.opencascade.org OpenCASCADE]===&lt;br /&gt;
* Open CASCADE Technology is software development platform freely available in open source. It includes components for 3D surface and solid modeling, visualization, data exchange and rapid application development. Operating Systems: Linux, Sun Sparc, or Windows.&lt;br /&gt;
* Seems too &#039;&#039;clunky&#039;&#039; without a better GUI.&lt;br /&gt;
&lt;br /&gt;
===[http://www.cademia.org/frontend/index.php?folder_id=251 CADEMIA]===&lt;br /&gt;
* [http://www.cademia.org/frontend/index.php?folder_id=251 CADEMIA] is a modern CAD system with a full functionality for civil engineering and architecture.&lt;br /&gt;
* 2D only, focused on architecture.&lt;br /&gt;
* It is written in Java and is available for Windows, Mac and Linux&lt;br /&gt;
* Open source&lt;br /&gt;
* It is available in English and German&lt;br /&gt;
&lt;br /&gt;
==Closed Source, Free==&lt;br /&gt;
&lt;br /&gt;
===[http://www.ptc.com/products/creo-elements-direct/modeling-express/ PTC Creo Elements Direct Modelling Express 4.0]===&lt;br /&gt;
* Ridiculous name.&lt;br /&gt;
* Limited to something like 50 parts per assembly. I believe that is the only limitation of the free version.&lt;br /&gt;
* Direct extrusion-based modelling, similar to Sketchup but much more powerful.&lt;br /&gt;
* Probably the best free CAD on Windows.&lt;br /&gt;
* Windows only. Sort of runs in wine, but not usably (crashes often, UI flickers).&lt;br /&gt;
&lt;br /&gt;
===[http://sketchup.google.com/ Google SketchUp]===&lt;br /&gt;
* Focused on architectural sketching.&lt;br /&gt;
* Free, but not open source, works in linux under Wine. See [[Sketchup on Linux]] for installation notes.&lt;br /&gt;
* Direct modelling. Not parametric, and does not allow changing dimensions to exact values.&lt;br /&gt;
* Better than Blender, but still not really suitable for CAD.&lt;br /&gt;
&lt;br /&gt;
===[https://www.onshape.com/ Onshape]===&lt;br /&gt;
* Parametric modelling.&lt;br /&gt;
* Modern usable UI.&lt;br /&gt;
* Online tool.&lt;br /&gt;
* Focused on mechanical engineering and product design. &lt;br /&gt;
* Developed by ex-solidworks guys.&lt;br /&gt;
&lt;br /&gt;
===[http://www.artifice.com/free/dw_lite.html DesignWorkshop Lite]===&lt;br /&gt;
* Only Windows &amp;amp; Mac versions&lt;br /&gt;
* For home design and visualization of architecture, landscapes, exhibits, urban design, or any kind of spatial design&lt;br /&gt;
&lt;br /&gt;
===[http://www.3ds.com/products/draftsight/free-cad-software/ DraftSight]===&lt;br /&gt;
* Good AutoCAD compatibility.&lt;br /&gt;
* Focused on 2D drafting, very little 3D support.&lt;br /&gt;
&lt;br /&gt;
===[http://www.gcad3d.org/ gCAD3D]===&lt;br /&gt;
* free but closed sourced 3D CAD/CAM system&lt;br /&gt;
* prametrized, scriptable&lt;br /&gt;
* CNC processor&lt;br /&gt;
* Linux, Windows OS&lt;br /&gt;
&lt;br /&gt;
===[http://www.varicad.de/de/home/ VariCAD]===&lt;br /&gt;
* low priced (~600$) full featured 3D/2D CAD&lt;br /&gt;
* free viewer available for VariCAD and STEP files&lt;br /&gt;
* integrated calculation tools for springs, bolt preloading etc.&lt;br /&gt;
* STEP I/O and much more&lt;br /&gt;
* Linux, Windows OS&lt;br /&gt;
* partially applied on GVCS backhoe and trencher (use OSE Wiki search)&lt;br /&gt;
&lt;br /&gt;
==Closed Source, Expensive==&lt;br /&gt;
&lt;br /&gt;
===[http://www.solidworks.com/ Solidworks]===&lt;br /&gt;
* Extremely popular and powerful history-based parametric 3D CAD.&lt;br /&gt;
* Modern usable UI.&lt;br /&gt;
* Price in the £1000-range.&lt;br /&gt;
* Windows only. Can be started in wine, but not usable.&lt;br /&gt;
* Focused on mechanical engineering and product design. Not suited to architecture.&lt;br /&gt;
&lt;br /&gt;
===[http://www.ptc.com/ Pro Engineer]===&lt;br /&gt;
* Main competitor to Solidworks.&lt;br /&gt;
* Used to run on Linux natively, new versions are Windows-only. The last Linux version was Pro/E Wildfire 4&lt;br /&gt;
* Archaic Motif GUI.&lt;br /&gt;
* Modelling paradigm essentially identical to Solidworks.&lt;br /&gt;
* Now known as &amp;quot;Creo Elements/Pro&amp;quot; (I&#039;m unsure if it is based on the same code as Pro/E was).&lt;br /&gt;
&lt;br /&gt;
===SolidEdge===&lt;br /&gt;
* Solidworks competitor from Siemens.&lt;br /&gt;
* Parametric feature-based modelling.&lt;br /&gt;
* Windows only.&lt;br /&gt;
* Has a free 2D drafting option&lt;br /&gt;
&lt;br /&gt;
===Autodesk Inventor===&lt;br /&gt;
* Another solidworks competitor.&lt;br /&gt;
* Windows only.&lt;br /&gt;
&lt;br /&gt;
===AutoCAD===&lt;br /&gt;
* Originally 2D-only and it shows.&lt;br /&gt;
* More architecturally-focused than Solidworks and Pro/E.&lt;br /&gt;
* Originator of the DXF format.&lt;br /&gt;
* Used to be the industry standard. Much less so today.&lt;br /&gt;
&lt;br /&gt;
===[http://www.plm.automation.siemens.com/en_us/products/nx/ NX]===&lt;br /&gt;
&lt;br /&gt;
* Super high-end CAD from Siemens.&lt;br /&gt;
* Very similar to Solidworks. If you have used one it will not take long to learn the other.&lt;br /&gt;
* Price is &amp;quot;it doesn&#039;t matter if you ask or not - you can&#039;t afford it&amp;quot;. This is what they use to design nuclear submarines.&lt;br /&gt;
* As a result, Googling for help is no use.&lt;br /&gt;
* Runs on Linux natively.&lt;br /&gt;
&lt;br /&gt;
==Electronics CAD==&lt;br /&gt;
&lt;br /&gt;
===Open Source===&lt;br /&gt;
* [http://www.lis.inpg.fr/realise_au_lis/kicad/ KiCAD]&lt;br /&gt;
* [http://www.gpleda.org Gnu Electronic Design Automation] tools.&lt;br /&gt;
&lt;br /&gt;
===Closed Source===&lt;br /&gt;
* Eagle. Terrible terrible UI.&lt;br /&gt;
* DesignSpark from RS. Looks much much better than Eagle, KiCAD, and GEDA.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[CAD by Mariano Alvira]]&lt;br /&gt;
* [[SKDB]]&lt;br /&gt;
* Discussion on [http://ubuntuforums.org/archive/index.php/t-190224.html CAD options] for Ubuntu&lt;br /&gt;
* [[3D file viewer]]&lt;br /&gt;
* [http://www.freecad.com/ FreeCAD] and [http://www.freebyte.com/cad/cad.htm], directories of free CAD, CAM and CAE programs&lt;br /&gt;
* Printed Circuit Board Routing Software: http://www.freerouting.net/&lt;br /&gt;
* [http://qucs.sourceforge.net/ Quite Universal Circuit Simulator]&lt;br /&gt;
* [[p2p-foundation: Open Source CAD Applications]]&lt;br /&gt;
* [http://www.rendercity.com/ Rendercity], an online Radiance rendering service. One rendering job at a time, for free, at resolutions up to 768 x 768 pixels&lt;br /&gt;
* DraftSight - 2D drafting with dimensioning. [http://www.draftsight.com]&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
*[[Open Source CAD Programs]]&lt;br /&gt;
[[Category: Software]]&lt;br /&gt;
[[Category: CAD]]&lt;br /&gt;
[[Category:Digital Fabrication]]&lt;/div&gt;</summary>
		<author><name>Platypii</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Open_Hardware_Repository&amp;diff=266950</id>
		<title>Open Hardware Repository</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Open_Hardware_Repository&amp;diff=266950"/>
		<updated>2022-03-03T03:39:04Z</updated>

		<summary type="html">&lt;p&gt;Platypii: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CAD]]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The Open Hardware Repository is an open source library of [[CAD]]/CAM files that can be automatically produced via [[Digital Fabrication]], unleashing the power of [[Distributive Enterprise]].&lt;br /&gt;
&lt;br /&gt;
The end goal is to have a library of useful products - and supporting [[Distributed Production Engineering]] and [[Distributed Quality Control]] that can enable economic freedom by distributing production.&lt;br /&gt;
&lt;br /&gt;
While most repositories are currently focused on additive manufacturing enabled by [[3D Printing]], advances in cheap [[Robotic Arm | robotic assembly equipment]], hold the potential to create powerful [[Flexible Fabrication]] assembly lines that can meet or exceed industrial productivity - but do so on a more effective scale.&lt;br /&gt;
&lt;br /&gt;
[[Full Printed]] - a short video - shows the power of digital fabrication. Yet we are far from this promise, as consumerism reigns supreme and commerce favors throw-away products. Yet with localized digital fabrication and high quality downloadable designs - people can be producing lifetime design products with closed loop material cycles. How? If you have the open source design, you can always get or print yourself a new part to repair, modify, or upgrade your product. This effectively converts a throwaway society to an ecological sanity.&lt;br /&gt;
&lt;br /&gt;
One of the biggest challenges to this is the lack of high quality, accessible designs. We intend to address this through the [[Open Source Everything Store]] - a movement for public product design. See [[Open_Source_Product_Development#What_It_Is_Not]] for a critique of existing platforms.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
{{Hint|See critique of existing design repositories at [[Open_Source_Product_Development#What_It_Is_Not]]}}&lt;br /&gt;
&#039;&#039;&#039;Instructionals&#039;&#039;&#039;&lt;br /&gt;
*[http://www.instructables.com/ Instructables]&lt;br /&gt;
*[http://makeprojects.com/ MAKE:Projects]&lt;br /&gt;
*[https://www.welder.app/projects Welder]&lt;br /&gt;
*[https://wikifactory.com/discover Wikifactory]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repositories&#039;&#039;&#039;&lt;br /&gt;
*[[Replimat]] wiki&lt;br /&gt;
*[http://www.thingiverse.com/ Thingiverse]&lt;br /&gt;
*[http://ponoko.com/ Ponoko]&lt;br /&gt;
*[http://www.shapeways.com/ Shapeways]&lt;br /&gt;
*[http://i.materialise.com/ i.Materialise]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Also&#039;&#039;&#039;&lt;br /&gt;
*[http://www.3dcontentcentral.com Content Central]&lt;br /&gt;
*[http://www.100kgarages.com/ 1000k Garages]&lt;br /&gt;
*[http://tinkercad.com/ TinkerCAD]&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
#[[Open Source Projects]]&lt;br /&gt;
#[[OPEN!]]&lt;br /&gt;
#[[STEP File Repositories]]&lt;br /&gt;
#[[Online CAD Part Repositories]]&lt;br /&gt;
#[[Digital Fabrication]]&lt;br /&gt;
#[[Replab]]&lt;br /&gt;
#[[CAD]] and [[CAM]]&lt;br /&gt;
#[http://www.publicknowledge.org/it-will-be-awesome-if-they-dont-screw-it-up 3D Printing IP Law]&lt;/div&gt;</summary>
		<author><name>Platypii</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Why_OSE_Doesn%27t_Support_the_Use_of_Creative_Commons_Non-Commercial_Licenses&amp;diff=266949</id>
		<title>Why OSE Doesn&#039;t Support the Use of Creative Commons Non-Commercial Licenses</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Why_OSE_Doesn%27t_Support_the_Use_of_Creative_Commons_Non-Commercial_Licenses&amp;diff=266949"/>
		<updated>2022-03-03T03:37:26Z</updated>

		<summary type="html">&lt;p&gt;Platypii: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For information on the licensing used by this wiki, see [[Copyright]]. For more general information about licensing used by Open Source Ecology, see [[OSE License for Distributive Economics]].&lt;br /&gt;
&lt;br /&gt;
=Explanation Based on OSE&#039;s Revenue Model=&lt;br /&gt;
&lt;br /&gt;
NC=Non-Commercial, referring to the Creative Commons licenses that have the NC stipulation.&lt;br /&gt;
&lt;br /&gt;
(more about the [[Creative Commons Non-commercial License]])&lt;br /&gt;
&lt;br /&gt;
Our core goal is to create the open source economy. The revenue model behind this is distributing economic productivity far and wide. This is possible only when individuals have the economic freedom to use designs for commercial purposes. This is why our work needs to be open source (meaning also allowing commercial use). We are doing an explicit experiment in 2020 to determine whether open source economic development is as good as or even better than proprietary development - in the [[OSE Incentive Challenge]].&lt;br /&gt;
&lt;br /&gt;
We do this by developing a viable business model that allows, and encourages, others to &#039;copy our business model,&#039; simply because we think it is good for the world. We publish not only our machine blueprints, but also business models - containing critical sourcing and ergonomics information - which if replicated - means that the number of open source hardware companies is increasing. That is a good thing.&lt;br /&gt;
&lt;br /&gt;
The financial critic will claim that such a business model cannot be sustained. OSE believes that it can be sustained - except the business model must be different than the standard models based on proprietary information. The task at hand is to uncover a business model that works - while allowing and encouraging others to replicate an enterprise in an economically-significant way.&lt;br /&gt;
&lt;br /&gt;
The power of open source, libre technology is manifest when others can gain economic benefit from the technology - there is an incentive to develop when the potential developer has a viable path for making a living from producing and developing a given technology.&lt;br /&gt;
&lt;br /&gt;
For this reason, it is indispensable that we allow others to use our information without any restriction - so that people are motivated to contribute to a project not only on ethical grounds, but on economic grounds.&lt;br /&gt;
&lt;br /&gt;
Creative Commons Non-Commerical - and any licenses that do not allow commercial production of hardware - do not follow the Open Source Hardware Definition - (http://www.oshwa.org/definition/) which is a landmark definition for the world of open hardware. The NC license de-incentivises collaboration by those individuals who are interested in producing the goods to make a living - thereby compromising a great opportunity for additional development - because producers typically become involved in development in some way. Most importantly for OSE - it is not consistent with our business model.&lt;br /&gt;
&lt;br /&gt;
OSE is developing an open business model for producing Global Village Construction Set technologies based on assisting others in replicating our enterprise model. The model relies on a combination of production and education - a learning factory of sorts. In 2014, we are developing this Learning Factory model. We create intensive, 3 day immersion learning experiences - where people learn about design, rapid prototyping, documentation, and open enterprise - while producing one of our machines. This is an extreme experience based on our extreme production efficiencies - where we have shown that we can produce heavy machinery on the time scale of a SINGLE DAY. We accomplish this by using our parallel, collaborative production methods.&lt;br /&gt;
&lt;br /&gt;
Using this Learning Factory model involves running paid-for immersion workshops. This model involves a dual revenue stream. First, we charge people for a well-organized, high value learning experience based on unleashing the power of radical collaboration. This means that we are charging people for our hands-on expertise as teachers - as all of our course materials are published openly PRIOR to the workshop. Second, we sell a resulting machine to a client. As a nonprofit organization, we put all the proceeds back into further research and development along with our education and training mission.&lt;br /&gt;
&lt;br /&gt;
At the same time, all course materials are also published openly in the form of Civilization Starter Kit manuals.  During each workshop, these documents are edited and upgraded in realtime using innovative application of widely-accessible internet tools - by the workshop participants, based on learnings and activities in the workshop. Part of the workshop involves a study of the open enterprise model for producing machines or for producing ancillary services based on the machines. Thus, we release all of our economically-significant information on an ongoing basis - because we think that this is the deepest way that humans can collaborate. We pride ourselves in releasing all of our information - before we even ship any product. &lt;br /&gt;
&lt;br /&gt;
To succeed in our Learning Factory model, we rely on our own information being open. OSE uses the Creative Commons CC-BY-SA license for designs. And we also build upon many other great open-source, libre hardware projects - such as [[Arduino]], [[RepRap]], [[Lulzbot]], [[Lasersaur]], [[WikiHouse]], [[Farmhack]], [[Velocar]], [[Protei]], and many others. &lt;br /&gt;
&lt;br /&gt;
Sharing is a timeless idea, and the information age provides the world with an opportunity to create the sharing economy. If you are a project that currently uses the NC license, we encourage you to switch to a license that follows the [http://www.oshwa.org/definition/ Open Source Hardware Definition]. Join the open source hardware revolution.&lt;br /&gt;
&lt;br /&gt;
=General Explanation of Why It is not Advisable (for OSE) to Work with NC or Proprietary Projects=&lt;br /&gt;
&lt;br /&gt;
Typically OSE likes to avoid building upon NC or other proprietary designs because working with proprietary knowhow is not as easy as working with open source projects. This is for several reasons:&lt;br /&gt;
&lt;br /&gt;
#Typically NC designs will not include all the information necessary for replication, as the authors are not as likely to help with information requests - because they are fundamentally protecting their design, and specifically, their commercial interests&lt;br /&gt;
# Working with NC projects is a conflict of interest, in other words, further collaboration is not likely to happen between the two projects involved because of different goals around the revenue models&lt;br /&gt;
#There is a risk of IP trouble - such as accusation of stealing IP or even litigation - from the NC project, if our eventual designs resemble the ones from the NC design. It is more likely that we inadvertently &#039;steal&#039; their design, which is why it is safer to start from scratch so no such claims can be made against OSE in the future&lt;br /&gt;
#There are typically other designs that are open source OSHWA compliant that meet our needs, and finding those typically leads to better community building and collaboration&lt;br /&gt;
#OSE is interested in open collaboration, and collaboration with NC projects is not open. It is a form of competitive waste.&lt;br /&gt;
&lt;br /&gt;
So in general, we like to stay away from NC designs because their downside overweighs the upside - the upside being the opposite of the 4 points above.&lt;br /&gt;
&lt;br /&gt;
=Comments=&lt;br /&gt;
&lt;br /&gt;
See discussion in the comments on this post - &lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;iframe src=&amp;quot;https://www.facebook.com/plugins/post.php?href=https%3A%2F%2Fwww.facebook.com%2Fmarcin.jakubowski.378%2Fposts%2F10214014941784774&amp;amp;width=500&amp;quot; width=&amp;quot;500&amp;quot; height=&amp;quot;668&amp;quot; style=&amp;quot;border:none;overflow:hidden&amp;quot; scrolling=&amp;quot;no&amp;quot; frameborder=&amp;quot;0&amp;quot; allowTransparency=&amp;quot;true&amp;quot; allow=&amp;quot;encrypted-media&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
*Ralf Schlatterbeck - http://blog.runtux.com/2014/05/28/242/&lt;br /&gt;
*Stefan Meretz- http://keimform.de/2014/socialist-licenses/&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Copyright]]&lt;br /&gt;
* [[OSE License for Distributive Economics]]&lt;br /&gt;
* [[Open Source Hardware License]]&lt;br /&gt;
* [[Licensing Policy]]&lt;br /&gt;
* [[OSE Licensing Agreement]]&lt;br /&gt;
* [[CC BY-NC Problem]]&lt;br /&gt;
* [[Contributor Agreement]]&lt;br /&gt;
* [[One Community Contributor Agreement]]&lt;br /&gt;
&lt;br /&gt;
[[Category:OSE]]&lt;br /&gt;
[[Category: Licenses]]&lt;br /&gt;
[[Category:Policies]]&lt;/div&gt;</summary>
		<author><name>Platypii</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Open_Source_Hardware_License&amp;diff=266948</id>
		<title>Open Source Hardware License</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Open_Source_Hardware_License&amp;diff=266948"/>
		<updated>2022-03-03T03:33:54Z</updated>

		<summary type="html">&lt;p&gt;Platypii: it&amp;#039;s&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Why Open Source Hardware? ==&lt;br /&gt;
In the context of climate change and open source ecology open source hardware is important because 2/3rds &amp;quot;developing world&amp;quot; peoples and people who want to &amp;quot;buy out at the bottom&amp;quot;, need the freedom (gratis) to copy &amp;quot;low-carbon&amp;quot; hardware and industrial processes to provide a right livelihood for themselves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039; The biggest problem with open source hardware:&#039;&#039;&#039;&#039;&#039; It may be gratis to copy hardware, but it certainly is not free. Hardware, unlike software, costs money to copy- material costs. Therefore, we have to contend with the issue of equity and access to the capital to copy machinery.&lt;br /&gt;
&lt;br /&gt;
For an in-depth exploration of the legal issues of open source hardware see [http://www.tapr.org/Ackermann_Open_Source_Hardware_Article_2009.pdf Toward Open Source Hardware] by John Ackermann.&lt;br /&gt;
&lt;br /&gt;
== GNU Public License (GPL) ==&lt;br /&gt;
[http://www.gnu.org/licenses/quick-guide-gplv3.html Quick Guide to GPLv3]&lt;br /&gt;
&lt;br /&gt;
Most machines and processes are protected by patent, not licensing, laws. The designs of hardware are protected under copyright, and are therefore protected under copyleft, but the actual hardware is not. A corporation can copy the hardware and commercialize it without OSE attribution or continuation of the right to copy the hardware and we have no legal recourse. In fact, at that point, in countries with a first-to-file and not a first-to-invent patenting regime they could even patent our work and prevent us from doing any further work on the project.&lt;br /&gt;
&lt;br /&gt;
GPL and copyleft licensing doesn&#039;t function operationally for hardware, but it&#039;s better than nothing or an overly-expensive patent. A corporation can simply sell a piece of OSE hardware without attribution or open documentation because GPL only protects the publishing and copying of DESIGNS. However, a GNU public license can ensure that people are:&lt;br /&gt;
&lt;br /&gt;
* free to use the designs for any purpose (including commercial),&lt;br /&gt;
* free to change the designs to suit your needs,&lt;br /&gt;
* free to share the designs with your friends and neighbors, and&lt;br /&gt;
* free to share the changes you make.&lt;br /&gt;
&lt;br /&gt;
Because the GPL is infectious (or viral, the license continues down any modifications or forks) these protections last for the entire life of the core design!&lt;br /&gt;
&lt;br /&gt;
== [http://www.tapr.org/OHL TAPR Open Hardware License (OHL)] ==&lt;br /&gt;
&lt;br /&gt;
== Open Source Patenting ==&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Copyright]]&lt;br /&gt;
* [[OSE License for Distributive Economics]]&lt;br /&gt;
* [[Licensing Policy]]&lt;br /&gt;
* [[OSE Licensing Agreement]]&lt;br /&gt;
* [[Why OSE Doesn&#039;t Support the Use of Creative Commons Non-Commercial Licenses]]&lt;br /&gt;
* [[CC BY-NC Problem]]&lt;br /&gt;
* [[Contributor Agreement]]&lt;br /&gt;
* [[One Community Contributor Agreement]]&lt;br /&gt;
&lt;br /&gt;
There are useful contacts on open hardware licensing here:&lt;br /&gt;
&lt;br /&gt;
http://openhardware.eventbrite.com/?ref=eivte&amp;amp;invite=MjIyNzQ3L2hleGF5dXJ0QGdtYWlsLmNvbS8w%0A&amp;amp;utm_source=eb_email&amp;amp;utm_medium=email&amp;amp;utm_campaign=invite&lt;br /&gt;
&lt;br /&gt;
[[Category:OSE]]&lt;br /&gt;
[[Category: Licenses]]&lt;br /&gt;
[[Category:Policies]]&lt;/div&gt;</summary>
		<author><name>Platypii</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Global_Village_Construction_Set&amp;diff=266947</id>
		<title>Global Village Construction Set</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Global_Village_Construction_Set&amp;diff=266947"/>
		<updated>2022-03-03T03:30:54Z</updated>

		<summary type="html">&lt;p&gt;Platypii: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RequiredReading}}&lt;br /&gt;
&lt;br /&gt;
{{OrigLang}}&lt;br /&gt;
&lt;br /&gt;
= Definition =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Global Village Construction Set]]&#039;&#039;&#039; (GVCS) is a modular, DIY, low-cost set of blueprints that enables fabrication of the 50 different Industrial Machines that it takes to build a small, sustainable civilization with modern comforts. The name, GVCS, has been coined for the first time in 2008 - at a lecture at the University of Missouri, Columbia - see [[UM Presentation]].&lt;br /&gt;
&lt;br /&gt;
=End State=&lt;br /&gt;
The above paragraph is a brief summary, but the goals of the GVCS are much larger. In 2019, our [[Vision]] has been reframed to &#039;&#039;&#039;collaborative design for a transparent and inclusive economy of abundance&#039;&#039;&#039;. The GVCS remains at the center of that. However, one cannot build sound technology without building sound people. Open, transparent collaboration includes developing the human aspect - in terms of soft skills to collaborate, be vulnerable, have self-esteem, have a growth mindset - the soft requirements for any [[Super-Cooperator]]. OSE strives to produce [[Integrated Humans]] who have both the hard and soft skills to make a better world - as movement entrepreneurs whose life is relevant to solving pressing world issues.&lt;br /&gt;
&lt;br /&gt;
Currently there are several, outstanding, unconscionable aspects of civilization: continuing ecocide, war, consumerism, poverty, poor distribution of wealth or access, ignorance - see [[Pressing World Issues]]. The world has improved to more liberty for more people, but many are left behind. These are easily solvable by taking on a fundamental approach, such as planting trees, open-sourcing the economy, and learning to grow as humans. These solutions are very easy and very hard at the same time.&lt;br /&gt;
&lt;br /&gt;
At the core, OSE&#039;s work requires human evolution for a transition from a proprietary, military economy - to a collaborative economy. &lt;br /&gt;
&lt;br /&gt;
With great power comes great responsibility. &#039;&#039;Economy of abundance&#039;&#039; in our vision statement is a rigorous requirement that implies wisdom towards efficient production of basic needs, as a basis for [[Self-Determination]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When exactly do we say that the Global Village Construction Set is complete - that we have succeeded?&#039;&#039;&#039; It is when:&lt;br /&gt;
&lt;br /&gt;
#All the 50 technologies of the [[GVCS]] are finished, to the point of economically-feasible business models being developed for each machine or product ecology of machines. Further, derivative industry is open source, such as materials production - which is a derivative of the productive capacity of the 50 GVCS machines. For example, the CNC multimachine can make motors which can make vacuum pumps, which combined with construction equipment can make clean rooms for making semiconductors or medical equipment.&lt;br /&gt;
#Anyone has access to build any product anywhere in an open source microfactory, which is powered by a repository of global, collaborative design and open source production tools. This means that any place in the world has a realistic capacity to create a modern economy if it chooses to do so, without having to make compromises of a typical [[Technology Colony]].&lt;br /&gt;
#All infrastructure-building tools to start villages, micro-states, farms, factories, civil works, land restoration operations, and any other human infrastructure - can be built at low cost using best-practice, open source techniques and equipment.&lt;br /&gt;
#Hundreds of land-based, OSE facilities are built around the world - as land-based campuses somewhat like a university campus - which are fully regenerative global villages that thrive in harmony with their natural life support systems. These are places of real life, learning, and activism - with an explicit purpose of solving pressing world issues. Imagine going to college, where as a result - you end up not as a quant or symbolic analyst in a cubicle - but as a hands-on builder of a new world: a person who leaves college pursuing solutions to pressing world issues, and getting involved in a full time-effort of such transformation. Why the OSE campuses? Because sometimes transformative work has no money in it. The status quo does not pay change-makers to subvert itself. So the OSE Campus is a facility where people contribute 2 hours of work per day to guarantee thriving based on physical needs, and the rest of the time is spent in pursuit of self-determination. See [[Open Source Philosophy]] video for the 2 Hours of Work Per Day, whether it&#039;s people in huts like Marcin in 2006, or people in [[Seed Eco-Homes]] or Eco-Mansions.&lt;br /&gt;
#Numbers-wise, [[Distributed Market Substitution]] is growing as an exponential occurrence, with billions worth of markets already substituted on 3-year timescales.&lt;br /&gt;
#A large number of people are trained in [[Collaborative Literacy]], and thus engage in open source product development as the new norm - about 10% of all human enterprise across sectors (mining, manufacturing, governance, financial, agriculture, services). Open publishing is the norm. &lt;br /&gt;
#Mass creation of right livelihood has begun in earnest, and people have a fair chance to do what they love for a living&lt;br /&gt;
#Modular, open source standards are common, such that planned obsolescence - as occurring by virtue of black-boxing, self-destruct parts, changed form factors, proprietary software, non-interchangeable parts, hard to find parts, expensive parts, design-for-non-disassembly, easily-breakable parts, inferior materials, and others - are  design, and other bad design - has ceased to be a dominant factor in one&#039;s [[Cost of Living]].&lt;br /&gt;
#All pressing world issues mentioned above are in being solved in significant ways (such as [[Gini Coefficient]] rising at least to pre-industrial levels), species extinction ended, clean energy provided to all, [[Fab Cities]] as the new norm, as general self-determination replaces current alienation of people from themselves, from others, and from nature.&lt;br /&gt;
#We envision a life where a &#039;job&#039; is replaced by &#039;living fully&#039; (while &#039;making a living&#039;). Where the office cubicle is replaced by your home office. Where manufacturing as we know it is replaced by microfactories and Fab City. Where people pursue self-determination (autonomy, mastery, purpose - which assumes unleashed innovation and creativity). And where the massive gaps between the haves and have-nots have been replaced by open access. Where institution of power concentration have been replaced by institutions of open collaboration. Where fear is replaced by love. Where selfishness is replaced by connectedness. Where the rigorous condition of abundance has replaced scarcity thinking.  Where the cookie cutter urban sprawl has been replaced by regenerative design that includes nature. Where a throwaway, consumer society has been replaced by a producer mentality and lifetime design. Where if you want to get a car, you can build one at your local microfactory to meet your exact needs, guided by your friendly teaching staff - or you can at least participate as much as you like (from 0 to fully) in its production. On first principles, this is all inevitable in a [[Kardashev Scale]] &amp;lt;1 earthling civilization - there is plenty of energy - about 10,000 times more energy comes from the sun to the Earth than civilization uses today..&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
Marcin Jakubowski explains the Global Village Construction Set in his TED Talk.&lt;br /&gt;
&lt;br /&gt;
Can&#039;t see the video below? Try: http://www.ted.com/talks/marcin_jakubowski.html&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div style=&amp;quot;max-width:854px&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:relative;height:0;padding-bottom:56.25%&amp;quot;&amp;gt;&amp;lt;iframe src=&amp;quot;https://embed.ted.com/talks/marcin_jakubowski&amp;quot; width=&amp;quot;854&amp;quot; height=&amp;quot;480&amp;quot; style=&amp;quot;position:absolute;left:0;top:0;width:100%;height:100%&amp;quot; frameborder=&amp;quot;0&amp;quot; scrolling=&amp;quot;no&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Want to know more? Explore the [[Global_Village_Construction_Set|Global Village Construction Set tech tree]].&lt;br /&gt;
&lt;br /&gt;
Want to contribute? Sign up for [[OSEmail]] to get monthly updates.&lt;br /&gt;
&lt;br /&gt;
=Completion Status=&lt;br /&gt;
&lt;br /&gt;
[[Image:completionstatus2018.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
See [[GVCS_State_of_Completion]] for the history of the completion status.&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/a/opensourceecology.org/spreadsheet/ccc?key=0AkNG-lv1ELQvdGYycGFSMjYtODlZcFROcHZ2NjBwNEE&amp;amp;usp=drive_web#gid=3 edit]&lt;br /&gt;
&lt;br /&gt;
=Prototypes - Visual Status=&lt;br /&gt;
Items prototyped are in red. State in 2018.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;iframe src=&amp;quot;https://docs.google.com/presentation/d/e/2PACX-1vSSjK5xqiNRMCLF6tu4goP9bnc9Kt1RRlNRHmwXQEIx2cocOSEqB9H5-04ZofALogRnsmYLtbLrU4L1/embed?start=false&amp;amp;loop=false&amp;amp;delayms=3000&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;960&amp;quot; height=&amp;quot;569&amp;quot; allowfullscreen=&amp;quot;true&amp;quot; mozallowfullscreen=&amp;quot;true&amp;quot; webkitallowfullscreen=&amp;quot;true&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/presentation/d/1eSsI59MppMhLLDyBoN90T7vasJPmgK0iBBgWxtg5aZ8/edit#slide=id.g4071900322_0_32 edit]&lt;br /&gt;
&lt;br /&gt;
=Timeline=&lt;br /&gt;
(needs updating since 2014 - see [https://www.opensourceecology.org/product-releases/ blog] or [ FB] for updates.&lt;br /&gt;
&lt;br /&gt;
The Open Source Ecology experiment was formulated in 2003. The practical experiment began on a 5 acre parcel on the outskirts of Madison, Wisconsin, USA. Networking with early collaborators, the project found its new home on a 20 acre parcel in Osborn, Missouri. In 2006, the project moved to its permanent location in Maysville, Missouri - to Factor e Farm - birthplace of the Global Village Construction Set.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;iframe src=&amp;quot;https://cdn.knightlab.com/libs/timeline/latest/embed/index.html?source=0AkNG-lv1ELQvdEMxdzRnU2VFbUllZ2Y0cnZPRld3SXc&amp;amp;amp;font=Bevan-PotanoSans&amp;amp;amp;maptype=toner&amp;amp;amp;lang=en&amp;amp;amp;hash_bookmark=true&amp;amp;amp;start_at_slide=23&amp;amp;amp;height=650&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;650&amp;quot; frameborder=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
= Media =&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;!--copy and paste--&amp;gt;&amp;lt;object width=&amp;quot;600&amp;quot; height=&amp;quot;400&amp;quot;&amp;gt;&amp;lt;param name=&amp;quot;movie&amp;quot; value=&amp;quot;http://video.ted.com/assets/player/swf/EmbedPlayer.swf&amp;quot;&amp;gt;&amp;lt;/param&amp;gt;&amp;lt;param name=&amp;quot;allowFullScreen&amp;quot; value=&amp;quot;true&amp;quot; /&amp;gt;&amp;lt;param name=&amp;quot;allowScriptAccess&amp;quot; value=&amp;quot;always&amp;quot;/&amp;gt;&amp;lt;param name=&amp;quot;wmode&amp;quot; value=&amp;quot;transparent&amp;quot;&amp;gt;&amp;lt;/param&amp;gt;&amp;lt;param name=&amp;quot;bgColor&amp;quot; value=&amp;quot;#ffffff&amp;quot;&amp;gt;&amp;lt;/param&amp;gt; &amp;lt;param name=&amp;quot;flashvars&amp;quot; value=&amp;quot;vu=http://video.ted.com/talk/stream/2011U/Blank/MarcinJakubowski_2011U-320k.mp4&amp;amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/MarcinJakubowski-2011U.embed_thumbnail.jpg&amp;amp;vw=510&amp;amp;vh=300&amp;amp;ap=0&amp;amp;ti=1122&amp;amp;lang=eng&amp;amp;introDuration=15330&amp;amp;adDuration=4000&amp;amp;postAdDuration=830&amp;amp;adKeys=talk=marcin_jakubowski;year=2011;theme=the_rise_of_collaboration;theme=new_on_ted_com;theme=tales_of_invention;theme=design_like_you_give_a_damn;event=Design+Like+You+Give+a+Damn;tag=Culture;tag=Technology;tag=open-source;tag=ted+fellows;&amp;amp;preAdTag=tconf.ted/embed;tile=1;sz=512x300;&amp;quot; /&amp;gt;&amp;lt;embed src=&amp;quot;http://video.ted.com/assets/player/swf/EmbedPlayer.swf&amp;quot; pluginspace=&amp;quot;http://www.macromedia.com/go/getflashplayer&amp;quot; type=&amp;quot;application/x-shockwave-flash&amp;quot; wmode=&amp;quot;transparent&amp;quot; bgColor=&amp;quot;#ffffff&amp;quot; width=&amp;quot;600&amp;quot; height=&amp;quot;400&amp;quot; allowFullScreen=&amp;quot;true&amp;quot; allowScriptAccess=&amp;quot;always&amp;quot; flashvars=&amp;quot;vu=http://video.ted.com/talk/stream/2011U/Blank/MarcinJakubowski_2011U-320k.mp4&amp;amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/MarcinJakubowski-2011U.embed_thumbnail.jpg&amp;amp;vw=510&amp;amp;vh=300&amp;amp;ap=0&amp;amp;ti=1122&amp;amp;lang=eng&amp;amp;introDuration=15330&amp;amp;adDuration=4000&amp;amp;postAdDuration=830&amp;amp;adKeys=talk=marcin_jakubowski;year=2011;theme=the_rise_of_collaboration;theme=new_on_ted_com;theme=tales_of_invention;theme=design_like_you_give_a_damn;event=Design+Like+You+Give+a+Damn;tag=Culture;tag=Technology;tag=open-source;tag=ted+fellows;&amp;quot;&amp;gt;&amp;lt;/embed&amp;gt;&amp;lt;/object&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
|&amp;lt;html&amp;gt;&amp;lt;iframe src=&amp;quot;https://player.vimeo.com/video/16106427&amp;quot; width=&amp;quot;600&amp;quot; height=&amp;quot;400&amp;quot; frameborder=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Key Features ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;See summary at [[OSE Specifications for Product Design]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Open Hardware|Open Source]]&#039;&#039;&#039; - we freely publish our 3d designs, schematics, instructional videos, budgets, and product manuals on our open source wiki and we harness open collaboration with technical contributors.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[OSE Spec|Low-Cost]]&#039;&#039;&#039; - The cost of making or buying our machines is, on average, 8x cheaper than buying from an Industrial Manufacturer, including an average labor cost of  hour for a GVCS fabricator.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Product Ecologies|Modular]]&#039;&#039;&#039; - Motors, parts, assemblies, and power units can interchange, where units can be grouped together to diversify the functionality that is achievable from a small set of units.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[OSE Spec|User-Serviceable]]&#039;&#039;&#039; - Design-for-disassembly allows the user to take apart, maintain, and fix tools readily without the need to rely on expensive repairmen.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[RepLab|DIY]]&#039;&#039;&#039; - (do-it-yourself) The user gains control of designing, producing, and modifying the GVCS tool set.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Product Ecology|Closed Loop Manufacturing]]&#039;&#039;&#039; - Metal is an essential component of advanced civilization, and our platform allows for recycling metal into virgin feedstock for producing further GVCS technologies - thereby allowing for cradle-to-cradle manufacturing cycles&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[OSE Spec|High Performance]]&#039;&#039;&#039; - Performance standards must match or exceed those of industrial counterparts for the GVCS to be viable.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Flexible Fabrication]]&#039;&#039;&#039; - It has been demonstrated that the flexible use of generalized machinery in appropriate-scale production is a viable alternative to centralized production.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Distributive Economics]]&#039;&#039;&#039; - We encourage the replication of enterprises that derive from the GVCS platform as a route to truly free enterprise - along the ideals of Jeffersonian democracy.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[OSE Spec|Industrial Efficiency]]&#039;&#039;&#039; - In order to provide a viable choice for a resilient lifestyle, the GVCS platform matches or exceeds productivity standards of industrial counterparts.&lt;br /&gt;
|[[Image:GVCS.jpg|600px|The Global Village Construction Set]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== GVCS Machines ==&lt;br /&gt;
&#039;&#039;See main article [[GVCS Machine]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
OSE is developing 50 machines of the Global Village Construction Set via module-based design. This means that we break machines down into modules, and each module can be developed in parallel with other modules. Examples are [[CEB Press]] or [[Tractor]]. &lt;br /&gt;
&lt;br /&gt;
The exact list of GVCS machines has evolved over time and is still subject to change. For example, while the [[MicroHouse]] and the [[Car]] are not GVCS machines in a strict sense (but products created by GVCS machines), they are treated as GVCS machines for historical and business-oriented reasons.&lt;br /&gt;
&lt;br /&gt;
Documentation is found at different places for different target groups:&lt;br /&gt;
* Graphical list of 50 machines on our [http://opensourceecology.org/gvcs/ main website] (Public)&lt;br /&gt;
* Hierarchical representation of machines/modules at dozuki: http://opensourceecology.dozuki.com/ (Public, Prototypers, Developers)&lt;br /&gt;
* Wiki internal list of GVCS machines and their breakdown into modules - [[GVCS Machines and Modules]] and [[GVCS State of Completion]] (Prototypers, Developers)&lt;br /&gt;
&lt;br /&gt;
{{GVCS_List}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [http://makeprojects.com/Area/Open_Source_Ecology Build Instructions on Make Projects]&lt;br /&gt;
* [[GVCS Archive]]&lt;br /&gt;
* [[GVCS List]]&lt;br /&gt;
* [[Marketing]]&lt;br /&gt;
* [[Media]]&lt;br /&gt;
* [[Press]]&lt;br /&gt;
* [[Subject Matter Expert]]&lt;br /&gt;
&lt;br /&gt;
[[Category: GVCS]]&lt;/div&gt;</summary>
		<author><name>Platypii</name></author>
	</entry>
</feed>