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	<id>https://wiki.opensourceecology.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wesxdz</id>
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	<updated>2026-04-25T16:10:00Z</updated>
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	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Crusher&amp;diff=320898</id>
		<title>Crusher</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Crusher&amp;diff=320898"/>
		<updated>2026-03-07T18:24:48Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: /* Production Rates */  Suggestion on mechanism for a solar powered crusher&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{|style=&amp;quot;float:right;border:1px solid black&amp;quot;&lt;br /&gt;
| {{Infobox&lt;br /&gt;
|name         = Infobox&lt;br /&gt;
|bodystyle    = &lt;br /&gt;
|title        = Open Source Crusher&lt;br /&gt;
|titlestyle   = &lt;br /&gt;
&lt;br /&gt;
|image        = [[File:check.png|200px|alt=Example alt text]]&lt;br /&gt;
|imagestyle   = &lt;br /&gt;
|caption      = Short description&lt;br /&gt;
|captionstyle = &lt;br /&gt;
|headerstyle  = background:#ccf;&lt;br /&gt;
|labelstyle   = background:#ddf;&lt;br /&gt;
|datastyle    = &lt;br /&gt;
&lt;br /&gt;
|header1 = Specifications&lt;br /&gt;
|label1  = dfd&lt;br /&gt;
|data1   = dfd&lt;br /&gt;
|header2 = &lt;br /&gt;
|label2  = Product Ecology&lt;br /&gt;
|data2   = What other GVCS tools does this use?&lt;br /&gt;
|header3 = &lt;br /&gt;
|label3  = License&lt;br /&gt;
|data3   = [[OSHWA]] and [[OSI]] compliant. CC-BY-SA-4.0 International, GPLv3, [[DIN SPEC 3105]].&lt;br /&gt;
|header4 = &lt;br /&gt;
|label4  = Module 1&lt;br /&gt;
|data4   = Describe features of Module 1&lt;br /&gt;
|header5 = &lt;br /&gt;
|label5  = Module 2&lt;br /&gt;
|data5   = Describe features of Module 2&lt;br /&gt;
|header6 = &lt;br /&gt;
|label6  = Key Specification&lt;br /&gt;
|data6   = Key spec data point&lt;br /&gt;
|header7 = &lt;br /&gt;
|label7  = Construction&lt;br /&gt;
|data7   = Describe basic construction technique and materials&lt;br /&gt;
|header8 = &lt;br /&gt;
|label8  = Productivity&lt;br /&gt;
|data8   = Describe how this relates to industrial productivity on a small scale&lt;br /&gt;
|header9 = Completion Status&lt;br /&gt;
|label9  = &lt;br /&gt;
|data9   = &lt;br /&gt;
|header10 = &lt;br /&gt;
|label10  = &lt;br /&gt;
|data10   = Describe whether built, prototyped, etc. Link to relevant [[Genealogy]] and [[Status of Completion]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|belowstyle = background:#ddf;&lt;br /&gt;
|below = Do you want more of this? [[Get Involved]] &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Crushers replace hand tools and muscle with a machine to break things into smaller things.&lt;br /&gt;
&lt;br /&gt;
Crushers are commonly used in mineral processing and recycling workflows to fracture or compress some given size range of objects down into a smaller range.&lt;br /&gt;
&lt;br /&gt;
The common type in basic mining operations is a jaw crusher, which uses a V shaped funnel with one edge stationary and the other repeatedly moving back and forth.&lt;br /&gt;
&lt;br /&gt;
Crushers differ from mills, in that they are meant as a &#039;first stage&#039; for larger, harder, and more heterogeneous materials.&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Development Template&lt;br /&gt;
! &lt;br /&gt;
! Description&lt;br /&gt;
! Link to Work Product&lt;br /&gt;
! %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | &lt;br /&gt;
| &#039;&#039;&#039;DESIGN&#039;&#039;&#039; ||  ||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 1&lt;br /&gt;
| [[Requirements + Value Proposition]] ||   [[Open Source Crusher Requirements + Value Proposition]]  || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 2&lt;br /&gt;
| [[Industry_Standards]] || [[Open Source Crusher Industry Standards]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 3&lt;br /&gt;
| [[Conceptual Design]] || [[Open Source Crusher Conceptual Design]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 4&lt;br /&gt;
| [[Module Breakdown]] || [[Open Source Crusher Module Breakdown]]  || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 5&lt;br /&gt;
| [[Design Guide]] || [[Open Source Crusher Design Guide]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | &lt;br /&gt;
| &#039;&#039;&#039;TECHNICAL DESIGN&#039;&#039;&#039; ||  ||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 6&lt;br /&gt;
| [[3D CAD]] || [[Open Source Crusher 3D CAD]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 7&lt;br /&gt;
| [[Basic Calculations|Calculations]] || [[Open Source Crusher Calculations]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 8&lt;br /&gt;
| [[Electronics Design]] || [[Open Source Crusher Electronics Design]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 9&lt;br /&gt;
| [[Wiring and Plumbing]] || [[Open Source Crusher Wiring and Plumbing]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 10&lt;br /&gt;
| [[Software]] || [[Open Source Crusher Software]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | &lt;br /&gt;
| &#039;&#039;&#039;BILL OF MATERIALS ||  ||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 11&lt;br /&gt;
| [[Proper BOM|BOM]] || [[Open Source Crusher BOM]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 12&lt;br /&gt;
| [[vBOM]] || [[Open Source Crusher vBOM]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 13&lt;br /&gt;
| [[CAM Files]] || [[Open Source Crusher CAM Files]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 14&lt;br /&gt;
| [[Cut List]] || [[Open Source Crusher Cut List]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | &lt;br /&gt;
| &#039;&#039;&#039;BUILD&#039;&#039;&#039; || || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 15&lt;br /&gt;
| [[Build Instructions]] || [[Open Source Crusher Build Instructions]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 16&lt;br /&gt;
| [[Fabrication Drawings]] || [[Open Source Crusher Fabrication Drawings]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 17&lt;br /&gt;
| [[Exploded Part Diagram]] || [[Open Source Crusher Exploded Part Diagram]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 18&lt;br /&gt;
| [[Production Engineering]] || [[Open Source Crusher Production Engineering]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | &lt;br /&gt;
| &#039;&#039;&#039;LIFECYCLE DESIGN&#039;&#039;&#039; || || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 19&lt;br /&gt;
| [[Build Pictures and Video]] || [[Open Source Crusher Build Pictures and Video]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 20&lt;br /&gt;
| [[Data Collection]] || [[Open Source Crusher Data Collection]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 21&lt;br /&gt;
| [[Future Work]] || [[Open Source Crusher Future Work]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 22&lt;br /&gt;
| [[Troubleshooting and Repair]] || [[Open Source Crusher Troubleshooting and Repair]] || 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Design considerations - https://www.motioncontroltips.com/helical-gears-what-are-they-and-where-are-they-used/&lt;br /&gt;
*Cordless rock crusher - https://www.youtube.com/watch?time_continue=44&amp;amp;v=Ex8A7HNgAqY&lt;br /&gt;
&lt;br /&gt;
=Production Rates=&lt;br /&gt;
*See specs at https://loevensteyn.co.za/products/pew-jaw-crusher.html&lt;br /&gt;
*Production rate of 1 ton per kWhr - not bad.&lt;br /&gt;
*A Nema 17 motor at 10W of power can crush 250 kg of rock per day if geared down sufficiently enough&lt;br /&gt;
(It depends on what hardness of minerals you&#039;re crushing, but consider using a NEMA 23 with 80:1 NMRV030)&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Extreme_Collaboration&amp;diff=319647</id>
		<title>Extreme Collaboration</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Extreme_Collaboration&amp;diff=319647"/>
		<updated>2026-01-31T20:57:24Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: /* Context */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Context=&lt;br /&gt;
OSE aims to prove that large-scale collaboration can happen in industrialized countries to develop economic artifacts openly as opposed to via proprietary consortia such as corporations. To prove this, we are aiming to upskill numerate citizens in significant numbers (hundreds) and demonstrate that incentives can be created for siginificant economic development to address cost-of-living issues of affordability - such as housing. Here we propose a method to upgrade hundreds of people to design and production skill to enable distributed, open production of powerful economic means - namely homes, heavy machines, and building materials as a first proof-of-principle that advanced economic process can be made appropriate (as in appropriate, modern technology) thereby providing a robust economic base as a substrate for advancing civilization.&lt;br /&gt;
&lt;br /&gt;
=OSE Experiment=&lt;br /&gt;
OSE has solved partially for swarm collaboration. For example, we can get 50 people to show up to [[Extreme Builds]] like the [[Seed Eco-Home]].&lt;br /&gt;
&lt;br /&gt;
We would like to do this not just for the house, but for all components of the [[Global Village Construction Set]]. &lt;br /&gt;
&lt;br /&gt;
To achieve civilization-grade results, the chance of achieving positive feedback loops (productization) increase if we have Linux-scale participation, ie, hundreds or thousands of concurrent developers. This requires a higher level of coordination than software.&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
*Define a pay-to-pay-attention process to upskill people, focusing on getting people to commit to learning&lt;br /&gt;
*Start with a signifcant value pool, such as all the prior work of [[OBI]] on housing - the modular construction system of the Seed Eco-Home and Aquaponic Greenhouse.&lt;br /&gt;
*Provide a 5 day crash course online - teaching AI-assisted CAD, [[Collaboration Architecture]], and [[Construction Sets]] for design.&lt;br /&gt;
*Invoke a design sprint to produce open design software using no-code means. Software includes a code-compliance package including engineering&lt;br /&gt;
*Collaborating engineers stamp design&lt;br /&gt;
*Apply the software to generate build instructions and a public swarm-build event of a house for a select recipient who already has land from an early part of this process.&lt;br /&gt;
*Process involves 10 days - where people learn build skills and build modules. Then they swarm upon a build (5 days of this 10 days)&lt;br /&gt;
&lt;br /&gt;
==Logistics==&lt;br /&gt;
&lt;br /&gt;
Process can work for any design-build project of real significance.&lt;br /&gt;
&lt;br /&gt;
*T-180: 5 day crash course online (100+ people, $500 for the course). One person is randomly selected for a house build as a bonus, paying $25k above BOM cost for OSE services. Home includes PV, thermal battery, hydronic in-floor heating&lt;br /&gt;
**50% of revenue goes to hiring engineering/compliance/design support.&lt;br /&gt;
*T-150: Distributed process produces a house designer with AI. &lt;br /&gt;
*T-120: Designs completed for a new house of customer spec. Documentation produced, including engineering + plan check.&lt;br /&gt;
*T-30: Permits pulled&lt;br /&gt;
*T-Day - exciting!&lt;br /&gt;
&lt;br /&gt;
=Protocol for Open Design=&lt;br /&gt;
This 100 person online course then supports the actual Extreme Enterprise Track of enterprise proofing.&lt;br /&gt;
&lt;br /&gt;
#Study Design Guide. Includes pictures and vBOMs from real sources.&lt;br /&gt;
#Define a sufficient part library of admissible parts. &lt;br /&gt;
#Start by defining specification schemas that can be reused. Generate FreeCAD CAD with AI by creating compilers for parts.&lt;br /&gt;
#Create a Gallery on wiki - upload all library parts there. Upload 3 items: schema, compiler, and actual FreeCAD file.&lt;br /&gt;
#Do a first cut  of all parts for part library. In successive iterations - keep upgrading the schema - such as build order rules for automated instructionals, actual part links, properties (such as weight), material parameters, etc. This will allow full automation of build instructionals and BOMs, and technical drawings.&lt;br /&gt;
#Then create an assembly schema, and compiler, which feeds the part library and outputs an assembly.&lt;br /&gt;
#Then post-process: take the resulting assembly, and produce a schema that modifies things like blocking where walls intersect. Compile schema to get changes.&lt;br /&gt;
#Continue adding systems: take resulting assembly, produce schema for adding plumbing. Plumbing assembly was generated independently. Schema produces fit of plumbing. Compile for a structural+plumbing assembly.&lt;br /&gt;
&lt;br /&gt;
=Next Steps=&lt;br /&gt;
*First, deliver 5 day crash course, preparing the necessary parti libraries and design guides. Start with framing, then plumbing, water, electrical, vents, drywall. Same time: power center, heat pump, cabinets.&lt;br /&gt;
&lt;br /&gt;
=Meta=&lt;br /&gt;
There are many tasks that go into an integrated  Design/development infrastructure, and because of the numerous dependencies, they are hard to execute because of these dependencies: one part depends on the knowledge of another. To assist, we define physical interface design, but what about interface design to other areas, such as different machines or product ecosystems? To address this, we can create part libraries that contain all the dependencies, and if these are to be modified, modifications follow Design Rules.&lt;br /&gt;
&lt;br /&gt;
Part libraries would allow us to move between tractor construction set, heavy machining, materials handling, materials processing, fuel and power, construction, and other areas. In the minimum form, precision machining and metal work, up to rolling and hot metal work, can all be built upon basic Tractor Construction Set infrastructures.&lt;br /&gt;
&lt;br /&gt;
The key is to define tasks and processes that are scalable to wide participation. OSE is working on leveraging hundreds to thousands of contributors in realtime design. Its [[Summer X]] and other swarm events aim to optimize for wide collaboration. This is because of the premise that any complex productization involves significant resources on the order of $1M a pop, or about 10 people working full time for a year 20,000 development hours. This can be facilitated with AI these days.&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Induction_Furnace/Research_Development&amp;diff=314290</id>
		<title>Induction Furnace/Research Development</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Induction_Furnace/Research_Development&amp;diff=314290"/>
		<updated>2025-11-17T17:57:18Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: Initial rough estimate of  production&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GVCS Header}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Research in creating the [[Induction Furnace]] with the goal of creating a design that fully complies with [[OSE Spec]].&lt;br /&gt;
&lt;br /&gt;
*[[Induction Furnace Overview]]&lt;br /&gt;
* [http://blog.opensourceecology.org/category/global-village-construction-set/induction-furnace/ Induction Furnace blog posts]&lt;br /&gt;
*[http://www.basaisteels.com/smbif.html induction furnace steel process]&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
A good place to start is to understand what&#039;s involved in melting and sand casting metal with a simpler charcoal furnance.&lt;br /&gt;
&lt;br /&gt;
I recommend reading Gingery&#039;s book &#039;&#039;&#039;The Charcoal Foundry&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:elements_of_induction_heating_parse.jpg|Elements of Induction Heating]]&lt;br /&gt;
&lt;br /&gt;
Typically the material to be melted is a solid rod, a pipe/&#039;sleeve&#039;, or a sheet. Using these shapes makes it feasible to calculate heat transfer.&lt;br /&gt;
I expect an initial prototype open source induction furnace should prioritize solid rods, since this volume could approximate powders and aggregate scrap.&lt;br /&gt;
One key consideration is the power supply selection.&lt;br /&gt;
The furnace also needs a water cooling system, especially for steel melting.&lt;br /&gt;
The method of electromagnetic induction is similar to the function of transformers, and in fact a transformer is one component of an induction furnace, used for tuning tank circuit to frequency in the case of fixed frequency power source.&lt;br /&gt;
&lt;br /&gt;
The induction furnance should be designed to be capable of melting all the steel required to cast base metal parts for the GVCS.&lt;br /&gt;
Therefore, the selection or engineering of the power supply and water cooling system should have a backtracked dependency from all the CAD parts such that the &#039;time to melt&#039; the GVCS parts is reasonable. Perhaps a month of operation is a good intitial target?&lt;br /&gt;
This might be a significant volume of metal... Such as several metric tons. The best rough estimate I can give is 50 * 100 = 5000kg of metal (an average of 100kg per machine) and a budget of 30 days with continous 24/7 operation, that&#039;s 10000/30/24 = ~7kg to melt per hour.&lt;br /&gt;
Before better CAD models are available, it might make sense for an intelligent being to estimate the machines and render a histogram of the estimated machine metal weights.&lt;br /&gt;
&lt;br /&gt;
==Design==&lt;br /&gt;
[[Image:Induction concept.jpg|right|400px|Induction Furnace Concept]]&lt;br /&gt;
&lt;br /&gt;
* IGBT-based induction furnace power supply - [http://4hv.org/e107_files/public/1250792596_1614_FT74664_design_igbt_lcl.pdf]&lt;br /&gt;
* [[:Category: Induction Furnace]]&lt;br /&gt;
* [http://blog.opensourceecology.org/forum/induction-furnace/ Induction Furnace Forum]&lt;br /&gt;
* [[Induction Furnace Request for Bids]]&lt;br /&gt;
* [http://openpario.mime.oregonstate.edu/projects/osif Open Pario]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.articlesfactory.com/articles/hobbies/induction-furnace-and-cupola-furnace-information.html  Articlesfactory: Furnace Selection]&lt;br /&gt;
* [http://inductionheater.org/ Inductionheater.org]&lt;br /&gt;
* [http://www.dansworkshop.com/electricity-and-electronics/induction-heating.htm Dansworkshop: Induction Heating]&lt;br /&gt;
* [http://www.educypedia.be/electronics/electricityinduction.htm Educypedia: Induction-related Articles]&lt;br /&gt;
* [[Appropedia: Induction Heating]]&lt;br /&gt;
* [http://webpages.charter.net/dawill/tmoranwms/Elec_IndHeat7.html] Home made induction heater&lt;br /&gt;
* [http://www.allaboutcircuits.com/ Allaboutcircuits: Articles on Electricity and Electronics] &lt;br /&gt;
* [http://www.freepatentsonline.com/3798344.html 1974 US Patent 3798344] Channel Type Induction Furnace (Many induction furnace patents are more than 20 years old, and therefore public domain.)&lt;br /&gt;
* [http://www.foundrymag.com/ Foundry Magazine] trade rag&lt;br /&gt;
* [http://www.foseco.com/en-gb/end-markets/foundry/reference-centre/download-service/foundry-practice/ Foundry Practice] vendor house rag&lt;br /&gt;
* [http://www.inductiontech.com/ Furnace rebuilder]&lt;br /&gt;
* [http://www.electric-history.com/~zero/374-HistoryAjax.html Jim Metcalf memoir] Fascinating memoir of a person deeply involved with induction heating development&lt;br /&gt;
* [https://www.chaski.org/homemachinist/viewtopic.php?f=24&amp;amp;t=105394 Ajax 50kW induction heater rebuild project]&lt;br /&gt;
&lt;br /&gt;
===DIY Furnaces===&lt;br /&gt;
*Appears to be about 10-20kW - 2021 - [https://www.youtube.com/watch?v=wKFnk4R54ZQ]&lt;br /&gt;
*Simple circuit melts a nail - [https://www.youtube.com/watch?v=pVYMLnXW9uo]&lt;br /&gt;
*Power Labs - [http://www.power-labs.com/forum/forum.php]&lt;br /&gt;
*http://webpages.charter.net/dawill/tmoranwms/Elec_IndHeat1.html&lt;br /&gt;
*&#039;&#039;&#039;10 kW heater + inverter circuit - [http://www.mindchallenger.com/inductionheater/]&#039;&#039;&#039;&lt;br /&gt;
*http://www.richieburnett.co.uk/indheat.html&lt;br /&gt;
*http://www.hvguy.4hv.org/ih/&lt;br /&gt;
*http://webpages.charter.net/dawill/tmoranwms/Elec_IndHeat1.html&lt;br /&gt;
* &#039;&#039;&#039;[http://webpages.charter.net/dawill/tmoranwms/Elec_IndHeat9.html Achieved 10 kW]; Induction Furnace Kit: http://webpages.charter.net/dawill/tmoranwms/Elec_IndHeat8.html&#039;&#039;&#039;&lt;br /&gt;
*http://www.dansworkshop.com/electricity-and-electronics/induction-heating.htm&lt;br /&gt;
* [http://www.fluxeon.com/Roy1200open.html Roy 1200] is an open source induction heater. Fluxeon sell a [http://elitelam.dot5hosting.com/store/page3.html kit versions] between $196.50 and $326.31 depending on whether all parts are included.&lt;br /&gt;
&lt;br /&gt;
===Commercial===&lt;br /&gt;
*Across International - NJ, USA - induction heaters - [http://www.acrossinternational.com/High-Frequency_c84.htm]&lt;br /&gt;
*Ajax Magnethermic/Tocco [http://www.ajaxtocco.com/default.asp?ID=391]&lt;br /&gt;
*India supplier of induction furnaces - [http://www.auoto-controls.com/induction_heating.htm]&lt;br /&gt;
*Commercial induction furnace power supplies from Superior Induction - [http://www.superiorinduction.com/?gclid=CO2fgNqPtZkCFRAhDQodqjeo5Q]&lt;br /&gt;
*EPRI works with induction - The EPRI Center for Materials Production at Carnegie Mellon, Pittsburgh, PA, 412-268-3243&lt;br /&gt;
* [http://www.made-in-china.com/productdirectory.do?subaction=hunt&amp;amp;mode=and&amp;amp;style=b&amp;amp;isOpenCorrection=1&amp;amp;word=induction+furnace&amp;amp;comProvince=nolimit&amp;amp;code=QimLEmnJSxJQ List of chinese induction furnace manufacturers]&lt;br /&gt;
* 110kw 3.1kHz melts 110kg in 1hr. Video[http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=XnUJMmcId9s]&lt;br /&gt;
&lt;br /&gt;
===Forums===&lt;br /&gt;
* [http://blog.opensourceecology.org/forum/induction-furnace/ Open Source Induction Furnace Forum]&lt;br /&gt;
* [http://www.cnczone.com/forums/showthread.php?t=13545 CNC Zone - Induction furnace topic]&lt;br /&gt;
* [http://www.metalcastingzone.com/metal-casting-forum/casting-furnaces Metal Casting Zone - Furnace Info]&lt;br /&gt;
* [http://www.eng-tips.com/threadminder.cfm?pid=330&amp;amp;page=1 Metal and Metallurgy engineering Forum]&lt;br /&gt;
* [http://forum.allaboutcircuits.com/ Electronics and electricity]&lt;br /&gt;
* [http://www.electro-tech-online.com/ Electronics]&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
*Technical basics and applications of induction furnaces - excellent PDF - [http://www.auoto-controls.com/induction_heating.htm]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Induction Furnace Request for Bids]]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Induction_furnace Wikipedia: Induction Furnace]&lt;br /&gt;
* [http://opencapitalist.org/content/detailed-open-source-project-creation Open Source Project Creation]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GVCS Footer}}&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Induction_Furnace/Research_Development&amp;diff=314160</id>
		<title>Induction Furnace/Research Development</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Induction_Furnace/Research_Development&amp;diff=314160"/>
		<updated>2025-11-14T20:53:15Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: /* Research */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GVCS Header}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Research in creating the [[Induction Furnace]] with the goal of creating a design that fully complies with [[OSE Spec]].&lt;br /&gt;
&lt;br /&gt;
*[[Induction Furnace Overview]]&lt;br /&gt;
* [http://blog.opensourceecology.org/category/global-village-construction-set/induction-furnace/ Induction Furnace blog posts]&lt;br /&gt;
*[http://www.basaisteels.com/smbif.html induction furnace steel process]&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
A good place to start is to understand what&#039;s involved in melting and sand casting metal with a simpler charcoal furnance.&lt;br /&gt;
&lt;br /&gt;
I recommend reading Gingery&#039;s book &#039;&#039;&#039;The Charcoal Foundry&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:elements_of_induction_heating_parse.jpg|Elements of Induction Heating]]&lt;br /&gt;
&lt;br /&gt;
Typically the material to be melted is a solid rod, a pipe/&#039;sleeve&#039;, or a sheet. Using these shapes makes it feasible to calculate heat transfer.&lt;br /&gt;
I expect an initial prototype open source induction furnace should prioritize solid rods, since this volume could approximate powders and aggregate scrap.&lt;br /&gt;
One key consideration is the power supply selection.&lt;br /&gt;
The furnace also needs a water cooling system, especially for steel melting.&lt;br /&gt;
The method of electromagnetic induction is similar to the function of transformers, and in fact a transformer is one component of an induction furnace, used for tuning tank circuit to frequency in the case of fixed frequency power source.&lt;br /&gt;
&lt;br /&gt;
==Design==&lt;br /&gt;
[[Image:Induction concept.jpg|right|400px|Induction Furnace Concept]]&lt;br /&gt;
&lt;br /&gt;
* IGBT-based induction furnace power supply - [http://4hv.org/e107_files/public/1250792596_1614_FT74664_design_igbt_lcl.pdf]&lt;br /&gt;
* [[:Category: Induction Furnace]]&lt;br /&gt;
* [http://blog.opensourceecology.org/forum/induction-furnace/ Induction Furnace Forum]&lt;br /&gt;
* [[Induction Furnace Request for Bids]]&lt;br /&gt;
* [http://openpario.mime.oregonstate.edu/projects/osif Open Pario]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.articlesfactory.com/articles/hobbies/induction-furnace-and-cupola-furnace-information.html  Articlesfactory: Furnace Selection]&lt;br /&gt;
* [http://inductionheater.org/ Inductionheater.org]&lt;br /&gt;
* [http://www.dansworkshop.com/electricity-and-electronics/induction-heating.htm Dansworkshop: Induction Heating]&lt;br /&gt;
* [http://www.educypedia.be/electronics/electricityinduction.htm Educypedia: Induction-related Articles]&lt;br /&gt;
* [[Appropedia: Induction Heating]]&lt;br /&gt;
* [http://webpages.charter.net/dawill/tmoranwms/Elec_IndHeat7.html] Home made induction heater&lt;br /&gt;
* [http://www.allaboutcircuits.com/ Allaboutcircuits: Articles on Electricity and Electronics] &lt;br /&gt;
* [http://www.freepatentsonline.com/3798344.html 1974 US Patent 3798344] Channel Type Induction Furnace (Many induction furnace patents are more than 20 years old, and therefore public domain.)&lt;br /&gt;
* [http://www.foundrymag.com/ Foundry Magazine] trade rag&lt;br /&gt;
* [http://www.foseco.com/en-gb/end-markets/foundry/reference-centre/download-service/foundry-practice/ Foundry Practice] vendor house rag&lt;br /&gt;
* [http://www.inductiontech.com/ Furnace rebuilder]&lt;br /&gt;
* [http://www.electric-history.com/~zero/374-HistoryAjax.html Jim Metcalf memoir] Fascinating memoir of a person deeply involved with induction heating development&lt;br /&gt;
* [https://www.chaski.org/homemachinist/viewtopic.php?f=24&amp;amp;t=105394 Ajax 50kW induction heater rebuild project]&lt;br /&gt;
&lt;br /&gt;
===DIY Furnaces===&lt;br /&gt;
*Appears to be about 10-20kW - 2021 - [https://www.youtube.com/watch?v=wKFnk4R54ZQ]&lt;br /&gt;
*Simple circuit melts a nail - [https://www.youtube.com/watch?v=pVYMLnXW9uo]&lt;br /&gt;
*Power Labs - [http://www.power-labs.com/forum/forum.php]&lt;br /&gt;
*http://webpages.charter.net/dawill/tmoranwms/Elec_IndHeat1.html&lt;br /&gt;
*&#039;&#039;&#039;10 kW heater + inverter circuit - [http://www.mindchallenger.com/inductionheater/]&#039;&#039;&#039;&lt;br /&gt;
*http://www.richieburnett.co.uk/indheat.html&lt;br /&gt;
*http://www.hvguy.4hv.org/ih/&lt;br /&gt;
*http://webpages.charter.net/dawill/tmoranwms/Elec_IndHeat1.html&lt;br /&gt;
* &#039;&#039;&#039;[http://webpages.charter.net/dawill/tmoranwms/Elec_IndHeat9.html Achieved 10 kW]; Induction Furnace Kit: http://webpages.charter.net/dawill/tmoranwms/Elec_IndHeat8.html&#039;&#039;&#039;&lt;br /&gt;
*http://www.dansworkshop.com/electricity-and-electronics/induction-heating.htm&lt;br /&gt;
* [http://www.fluxeon.com/Roy1200open.html Roy 1200] is an open source induction heater. Fluxeon sell a [http://elitelam.dot5hosting.com/store/page3.html kit versions] between $196.50 and $326.31 depending on whether all parts are included.&lt;br /&gt;
&lt;br /&gt;
===Commercial===&lt;br /&gt;
*Across International - NJ, USA - induction heaters - [http://www.acrossinternational.com/High-Frequency_c84.htm]&lt;br /&gt;
*Ajax Magnethermic/Tocco [http://www.ajaxtocco.com/default.asp?ID=391]&lt;br /&gt;
*India supplier of induction furnaces - [http://www.auoto-controls.com/induction_heating.htm]&lt;br /&gt;
*Commercial induction furnace power supplies from Superior Induction - [http://www.superiorinduction.com/?gclid=CO2fgNqPtZkCFRAhDQodqjeo5Q]&lt;br /&gt;
*EPRI works with induction - The EPRI Center for Materials Production at Carnegie Mellon, Pittsburgh, PA, 412-268-3243&lt;br /&gt;
* [http://www.made-in-china.com/productdirectory.do?subaction=hunt&amp;amp;mode=and&amp;amp;style=b&amp;amp;isOpenCorrection=1&amp;amp;word=induction+furnace&amp;amp;comProvince=nolimit&amp;amp;code=QimLEmnJSxJQ List of chinese induction furnace manufacturers]&lt;br /&gt;
* 110kw 3.1kHz melts 110kg in 1hr. Video[http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=XnUJMmcId9s]&lt;br /&gt;
&lt;br /&gt;
===Forums===&lt;br /&gt;
* [http://blog.opensourceecology.org/forum/induction-furnace/ Open Source Induction Furnace Forum]&lt;br /&gt;
* [http://www.cnczone.com/forums/showthread.php?t=13545 CNC Zone - Induction furnace topic]&lt;br /&gt;
* [http://www.metalcastingzone.com/metal-casting-forum/casting-furnaces Metal Casting Zone - Furnace Info]&lt;br /&gt;
* [http://www.eng-tips.com/threadminder.cfm?pid=330&amp;amp;page=1 Metal and Metallurgy engineering Forum]&lt;br /&gt;
* [http://forum.allaboutcircuits.com/ Electronics and electricity]&lt;br /&gt;
* [http://www.electro-tech-online.com/ Electronics]&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
*Technical basics and applications of induction furnaces - excellent PDF - [http://www.auoto-controls.com/induction_heating.htm]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Induction Furnace Request for Bids]]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Induction_furnace Wikipedia: Induction Furnace]&lt;br /&gt;
* [http://opencapitalist.org/content/detailed-open-source-project-creation Open Source Project Creation]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GVCS Footer}}&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Talk:Open_Source_Crusher_Software&amp;diff=314072</id>
		<title>Talk:Open Source Crusher Software</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Talk:Open_Source_Crusher_Software&amp;diff=314072"/>
		<updated>2025-11-12T20:00:37Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Would this be for the [[PLC]] on the motor of an [[Open Source Shredder]] ,  or what?&lt;br /&gt;
&lt;br /&gt;
I know the Paper/Cardboard shredder i have SOMEHOW does “Jam Detection” where if you are overloading it, it will pause, run in reverse for a bit, then go back to running.&lt;br /&gt;
&lt;br /&gt;
I just guessed that was done based on Motor Current etc, along with maybe some of the [[Safety Interlocking]] type switches feeding into that circuit too.&lt;br /&gt;
&lt;br /&gt;
Short of draining the Oil out of a nasty sump BELOW one, i haven’t dealt with Larger (Scrapyard) Shredders / [[Hammermills]] much.&lt;br /&gt;
&lt;br /&gt;
Is this paper/simulator aimed towards that, or is it more [[MBD]] for how you optimize the design towards the Particle Size you want / what stresses the blades/hammers will face etc?&lt;br /&gt;
&lt;br /&gt;
--[[User:Eric|Eric]] ([[User talk:Eric|talk]]) 19:35, 12 November 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From what I understand about Yade, it would be useful for simulating the physical particle based breakdown of objects, which could be useful for shredder, crusher, mill, and potentially even other machines like sawmill etc.&lt;br /&gt;
I don&#039;t know what you mean by PLC or MBD acronyms&lt;br /&gt;
&lt;br /&gt;
--[[User:Wesxdz|Wes]] ([[User talk:Wesxdz|talk]]) 12 November 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Talk:Open_Source_Crusher_Software&amp;diff=314071</id>
		<title>Talk:Open Source Crusher Software</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Talk:Open_Source_Crusher_Software&amp;diff=314071"/>
		<updated>2025-11-12T19:59:46Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Would this be for the [[PLC]] on the motor of an [[Open Source Shredder]] ,  or what?&lt;br /&gt;
&lt;br /&gt;
I know the Paper/Cardboard shredder i have SOMEHOW does “Jam Detection” where if you are overloading it, it will pause, run in reverse for a bit, then go back to running.&lt;br /&gt;
&lt;br /&gt;
I just guessed that was done based on Motor Current etc, along with maybe some of the [[Safety Interlocking]] type switches feeding into that circuit too.&lt;br /&gt;
&lt;br /&gt;
Short of draining the Oil out of a nasty sump BELOW one, i haven’t dealt with Larger (Scrapyard) Shredders / [[Hammermills]] much.&lt;br /&gt;
&lt;br /&gt;
Is this paper/simulator aimed towards that, or is it more [[MBD]] for how you optimize the design towards the Particle Size you want / what stresses the blades/hammers will face etc?&lt;br /&gt;
&lt;br /&gt;
--[[User:Eric|Eric]] ([[User talk:Eric|talk]]) 19:35, 12 November 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From what I understand about Yade, it would be useful for simulating the physical particle based breakdown of objects, which could be useful for shredder, crusher, mill, and potentially even other machines like sawmill etc.&lt;br /&gt;
&lt;br /&gt;
--[[User:Wesxdz|Wes]] ([[User talk:Wesxdz|talk]]) 12 November 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Open_Source_Crusher_Software&amp;diff=314058</id>
		<title>Open Source Crusher Software</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Open_Source_Crusher_Software&amp;diff=314058"/>
		<updated>2025-11-12T17:37:02Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: Created page with &amp;quot;Simulation of crushing can be done with Discrete Element Method using an open source library like [https://ccc-parasols.ed.ac.uk/resources/tutorials/yade/CCC-ParaSolS%20-%20YADE%20Training.pdf YADE]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Simulation of crushing can be done with Discrete Element Method using an open source library like [https://ccc-parasols.ed.ac.uk/resources/tutorials/yade/CCC-ParaSolS%20-%20YADE%20Training.pdf YADE]&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Wes_Log&amp;diff=314029</id>
		<title>Wes Log</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Wes_Log&amp;diff=314029"/>
		<updated>2025-11-12T05:32:13Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: /* Tuesday, November 11th, 2025 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Tuesday, November 11th, 2025=&lt;br /&gt;
Today, I started working on research for the Induction Furnace and Jaw Crusher machines.&lt;br /&gt;
I have a couple strategies for distributed enterprise that I hope to try with my company.&lt;br /&gt;
With regard to the Induction Furnace, there is potential for basalt processing in the Pacific Northwest. There is a notable lack of basalt rebar manufacturing despite the massive Columbia River Basalt Deposit, this is occuring at the same time as there is economic stagnation in CRE in Portland and Seattle because everybody works at home. From my personal perception, there is old housing technology near the coast all the way from Astoria up and around to Port Angeles. I personally think that the kms deep basalt in the ground would be put to much better use in open source basalt houses.&lt;br /&gt;
&lt;br /&gt;
On the crusher front, I&#039;ve identified an interesting business idea to provide solar powered jaw crushers to ASM miners, in Madagascar to start, but there are many millions of unformalized miners who simply don&#039;t have capital or collaboration at scale to advance our civilization&#039;s intelligent use of mineral processing technologies. I thought that a NEMA 17 powered jaw crusher could revolutionize small scale hard rock mining, and perhaps I could even get a fair cut of a gold bonanza that has lain untouched for millions of years.&lt;br /&gt;
&lt;br /&gt;
I spent some time as a Boot and Ant at Wheaton Labs to study permaculture and housebuilding from a more nature-first perspective, and I can say from my first hand experience village building in Montana that it&#039;s definitely important to be thinking about Sewage and Climate Control as first class GVCS habitat systems, but I digress. &lt;br /&gt;
&lt;br /&gt;
Regarding the [[Critical Path]], phew. I do hope to contribute but I really understand the leaning to enterprise and the pressure towards a product like housing much better than I did during the apprenticeship now. Kudos to Marcin and everyone for completing the Maysville house!&lt;br /&gt;
&lt;br /&gt;
Since ARC-AGI-2 has ended, I&#039;ve shifted my focus to bringing my work on neurosymbolic AI to reading, specifically with an intention for experiments with artificial intelligence engineering machines and business plans through temporal graph and program synthesis methods. There is a great book by Wittgenstein about the relation of language to physical action called Philosophical Investigations.&lt;br /&gt;
&lt;br /&gt;
Given that there is (always, but especially certainly at this moment) a lack of eager participants in the open design movement due to traditional and ongoing survival pressures: it seems like any realistic chance of a 2028 &#039;UFO suprise arrival&#039; of completed GVCS (from my perspective) would involve construing the GVCS as a popular next generation AI benchmark to grab the attention of some highly competent software/ML engineers. Of course, this would require some simulation test driven development. For example, it might not be necessary to design a jaw crusher, but simply to specify a simulation of some rocks and a function to determine if they are crushed within acceptable parameters by some system in MuJoCo. (This could also open up the possibility of using genetic algorithm or RL methods in design). It&#039;s something to keep in mind if a lot of people learn about OSE but don&#039;t contribute any &#039;&#039;CAD&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Below is an example of a visualization of reading representations I&#039;m designing.&lt;br /&gt;
[[Image:elements_of_induction_heating_parse.png|Elements of Induction Heating]]&lt;br /&gt;
&lt;br /&gt;
And I&#039;ll share my open source reading robot design soon too! Not part of the GVCS but could be helpful to engineer an open source village...&lt;br /&gt;
&lt;br /&gt;
=Tuesday, August 27th, 2024=&lt;br /&gt;
I&#039;ve started working on the [https://arcprize.org/arc ARC AGI benchmark]&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been thinking about building open source houses with rocks. In particular Quartz and Feldspar minerals, as these are the most abundant in the Earth&#039;s crust.&lt;br /&gt;
In Oregon, I&#039;m above Basalt, which contains about 50% silicon dioxide.&lt;br /&gt;
[[File:Basalt.jpg]]&lt;br /&gt;
&lt;br /&gt;
After submitting the GVCS OSE PyG dataset for graph neural networks, I&#039;ve been thinking about graph datasets for integrating local biological and geological context with machines.  &lt;br /&gt;
&lt;br /&gt;
=Wednesday, July 10th, 2024=&lt;br /&gt;
[[File:Freecad_origami_lala_duck.png]]&lt;br /&gt;
[[File:Pigeon.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lately I&#039;ve been developing an endowment for fantasy autonomous software inventors that operate Linux.&lt;br /&gt;
It&#039;ll cost about $1200 to support a server in the cloud running 24/7 working on open source software/hardware (or you could just spin up a bunch of Raspberry Pi, but they do need some GPU functions 😅).&lt;br /&gt;
I&#039;ve been working really hard to develop an open source AGI architecture and safety mechanisms for it as well.&lt;br /&gt;
I used FreeCAD for origami constraints: it&#039;s pretty good!&lt;br /&gt;
And it&#039;s interesting to think about how origami might be integrated with relative robotics to build better housing.&lt;br /&gt;
&lt;br /&gt;
=Thursday, October 5th, 2023=&lt;br /&gt;
Of all the [[Pressing World Issues]] that open source hardware can solve, I decided to focus my efforts on AI safety. &lt;br /&gt;
I made this decision in the ongoing process of becoming an [[Integrated Human]], after realizing the potential of humanity will largely pivot on this technology.&lt;br /&gt;
I am posting this to my log due to the possibility of large numbers of virtual agents browsing this site in the coming months or during a hard takeoff event.&lt;br /&gt;
It is likely that early agents will be using Linux and will be, if not running on, at least using and learning from vast amounts of open data and software (such as this wiki).&lt;br /&gt;
&lt;br /&gt;
=Monday, July 31st, 2023=&lt;br /&gt;
Contributed [https://pytorch-geometric.readthedocs.io/en/latest/generated/torch_geometric.datasets.OSE_GVCS.html#torch_geometric.datasets.OSE_GVCS GVCS product ecology] dataset to [https://pyg.org/ PyG] for graph machine learning of procedural ecology sets. &lt;br /&gt;
&lt;br /&gt;
=Thursday, January 26th, 2023=&lt;br /&gt;
[https://arxiv.org/abs/2105.02769 CAD as language]&lt;br /&gt;
&lt;br /&gt;
=Sunday, February 20, 2022=&lt;br /&gt;
I moved off the farm to Cambridge Massachusetts. I&#039;m saving up and getting connected with the makerspace resources in the area, hopeful to start selling some open source hardware by May.&lt;br /&gt;
&lt;br /&gt;
I&#039;m currently protoyping a [https://drive.google.com/file/d/1fgro-QN3PJ8QcDjfcxQGJdoBc_BiO0F_/view?usp=sharing Desktop Kombucha Bioreactor] in FreeCAD :) and I&#039;m very interested in building a [https://www.sciencedirect.com/science/article/pii/S2468067218300877 bioprinter].&lt;br /&gt;
&lt;br /&gt;
=Tuesday, November 23, 2021=&lt;br /&gt;
https://community.cadence.com/cadence_blogs_8/b/breakfast-bytes/posts/open-source-hardware-1252386426&lt;br /&gt;
&lt;br /&gt;
=Thursday, November 18, 2021=&lt;br /&gt;
Read [https://society.robinsloan.com/archive/ Robin Sloan&#039;s blog]&lt;br /&gt;
&lt;br /&gt;
Experimenting with [https://github.com/sreyafrancis/PFNN PFNN] and [https://github.com/znah/deepdream_c deepdream.c]&lt;br /&gt;
* Research on [http://viznut.fi/texts-en/permacomputing.html permacomputing].&lt;br /&gt;
* [https://wiki.xxiivv.com/site/about.html XXIIVV]/[https://100r.co/site/log.html 100 Rabbits], travel the world on a sailboat and make [https://100r.co/site/uxn.html Uxn] as an alternative to the overcomplicated web/desktop GUI software paradigm. (I think I&#039;d still prefer RISC-V assembly, but it&#039;s a pretty chic project)&lt;br /&gt;
&lt;br /&gt;
I&#039;m planning to move my log onto my own wiki forked from their code because&lt;br /&gt;
# I&#039;ve been looking for a lower tech/cost alternative to replace my node.js website and expand its scope beyond a portfolio to a blog&lt;br /&gt;
# I believe in decentralized interconnected wikis that are aesthetically and functionally distinct&lt;br /&gt;
&lt;br /&gt;
Unfortunately most of my last few days have been consumed processing information (~5gb/day), need technique for asynchronous attention or faster processing of data. Otherwise need to adopt [https://en.wikipedia.org/wiki/Rational_ignorance rational ignorance] strategy and ignore all non implementation pragmatic information.&lt;br /&gt;
&lt;br /&gt;
=Wednesday, November 17, 2021=&lt;br /&gt;
https://www.fightaging.org/&lt;br /&gt;
&lt;br /&gt;
Recommend consulting https://backlinko.com/copywriting-guide for setting up a landing page/funnel conversion for OSH sales.&lt;br /&gt;
&lt;br /&gt;
Getting more into analytics, how to increase video views and retention?&lt;br /&gt;
&lt;br /&gt;
Read [https://slowlorisblog.files.wordpress.com/2015/05/esfandiary-up-wingers-a-futurist-manifesto.pdf Up-Wingers F.M. Esfandiary].&lt;br /&gt;
&lt;br /&gt;
=Tuesday, November 16, 2021=&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://docs.google.com/presentation/d/e/2PACX-1vSn-w2vBLWztkqoemhPeoNowvKVLJR-vUhbRYRmDBcZWJrJSsxLVQQKgJqimKaAdM9XF36-NjwyZ-VT/embed?start=true&amp;amp;loop=false&amp;amp;delayms=3000&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;640&amp;quot; height=&amp;quot;420&amp;quot; allowfullscreen=&amp;quot;true&amp;quot; mozallowfullscreen=&amp;quot;true&amp;quot; webkitallowfullscreen=&amp;quot;true&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While I was researching plasters yesterday, I considered the importance of preserving geological formations. For example, many beautiful formations exist throughout the natural parks in Utah where I am from such as [https://www.nps.gov/zion/learn/nature/rock-layers.htm Zion&#039;s sedimentary rock layers]. Therefore we should seek an alternative to limestone quarries if possible... something that allows local production of lime.&lt;br /&gt;
Is it viable to create lime plaster from chicken eggshells? How many would it take for 1kg of lime?&lt;br /&gt;
According to [https://en.wikipedia.org/wiki/Chicken_egg_sizes USDA] a medium chicken egg is 49.6 g and the eggshell is ~8.5% of the weight of an egg.&lt;br /&gt;
Therefore a medium egg contains ~4.216 grams of eggshell, which is ~95% calcium carbonate: implies ~4.0052g per eggshell. For simplicity we&#039;ll say 4g, which means To produce 1kg of lime would take 250 eggs. The average eggs eaten per year by Americans has varied over time, [https://www.ers.usda.gov/data-products/food-availability-per-capita-data-system/  USDA&#039;s economic research service tracks the data for egg consumption right here]. If you go ahead and open this in LibreOffice Calc, you&#039;ll see in 2019 Americans consumed 207 eggs per capita (that&#039;s 828g of  CaCO3 for those of you counting).&lt;br /&gt;
If the lime is used as a 30% mix of plaster, it could create 1932g of plaster.&lt;br /&gt;
At this point my calculations are getting out of hand and need to move to a Jupyter Notebook for proper analysis. The next steps would be calculating the weight of plaster and its thickness applied to a surface to determine the total surface area covered per eggshell :)&lt;br /&gt;
&lt;br /&gt;
=Monday, November 15, 2021=&lt;br /&gt;
Thoughts on [[CEB Press]]: start with [[Jim Hallock]] page!&lt;br /&gt;
&lt;br /&gt;
Why to build homes with CEB over other materials? [https://www.youtube.com/watch?v=IuQB3x4ZNeA Compressed Earth Blocks: Why and How, Here and There]&lt;br /&gt;
&lt;br /&gt;
Need [https://en.wikipedia.org/wiki/Lime_plaster lime plaster for exterior] and [https://en.wikipedia.org/wiki/Earthen_plaster earthen plaster for interior].&lt;br /&gt;
I would not recommend skimping on this part as it affects the value and structural integrity of a building. In the case of HabLab, [https://wiki.opensourceecology.org/wiki/User:Graham_Robertson#6.16.12 Graham Robertson documented in 2012 that the plaster used was &#039;just sand/clay&#039;]. Although this meets [[OSE Specifications]] for locally sourced materials, it is perhaps not a lifetime design. Over the last decade cracks have appeared on the interior plaster and the plaster itself has accumulated loose grains. On the exterior, some of the lime plaster has eroded: this is especially pronounced on the lower and edge sections of structures on the farm. How can this be prevented?&lt;br /&gt;
&lt;br /&gt;
Marcin says: factors like climate and type of material used to construct earth bricks are the cause. Anticipate decay patterns from open data on structures with similar materials and climate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:PXL 20211115 160417474.jpg&lt;br /&gt;
File:PXL_20211115_160338808.jpg&lt;br /&gt;
File:PXL 20211115 160332231.jpg&lt;br /&gt;
File:PXL 20211115 160326712.jpg&lt;br /&gt;
File:PXL 20211115 160301921.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I would recommend further research on how to improve the longevity of plaster. Maybe in the meantime use a [https://clay-works.com/classic-finishes/smooth-finish/# smooth clay plaster] and [https://www.paintandplasters.com/marmorino-hydro/ waterproof [[Marmorino]] Veneziano]. Honestly it would be super helpful to have a chart of possible plaster types, which climates/rooms they are applicable for, cost, etc for seed eco home constructed with CEB...&lt;br /&gt;
&lt;br /&gt;
Jim Hallock recommends trying to slow the drying process of plaster to improve its properties (including how well it sticks to the brick surface). [https://youtu.be/A3KqIdLn6vw?t=172 He also recommends scratching the base layer for a physical tooth bond between layers and wetting the surface]. To prevent cracking he recommends using straw in the base plaster layer.&lt;br /&gt;
&lt;br /&gt;
=Saturday, November 13, 2021=&lt;br /&gt;
[https://github.com/OmniSharp/omnisharp-vscode/wiki/Microsoft-.NET-Core-Debugger-licensing-and-Microsoft-Visual-Studio-Code Debugging C# is not possible in VSCodium]. Pretty wild...&lt;br /&gt;
&lt;br /&gt;
=Friday, November 12, 2021=&lt;br /&gt;
Currently reading [https://arxiv.org/pdf/1607.01341.pdf Algorand white paper] and [https://www.cs.virginia.edu/~robins/YouAndYourResearch.html You and Your Research].&lt;br /&gt;
&lt;br /&gt;
I intend to make a list of all the best PDFs I&#039;ve read on my reMarkable sometime before December.&lt;br /&gt;
&lt;br /&gt;
Progress on open source Unreal Engine Algorand integration, expecting to claim a 3600 ALGO award around December 6th, which should be enough to fund my living expenses and independent research further :)&lt;br /&gt;
&lt;br /&gt;
[[File:Algorand unreal integration.png|640px]]&lt;br /&gt;
&lt;br /&gt;
=Wednesday, November 10, 2021=&lt;br /&gt;
[https://gitcoin.co/issue/algorandfoundation/grow-algorand/106/100026813| Developing Algorand Unreal Engine integration to get some ALGOs]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1zuoqTHw7zY-HBnmyieV3aNpueGHiYU6nkvyvU5KhG3c/edit?usp=sharing| Application for OpenCV Spatial AI Contest]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
Applied to &amp;lt;a href=&amp;quot;http://kernel.community/en&amp;quot;&amp;gt;Kernel&amp;lt;/a&amp;gt;, because I want to find web3 peers to collaborate with in integrating distributed ledger technology with the open design movement.&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Tuesday, November 9, 2021=&lt;br /&gt;
My current priority is to secure funding so I can begin an enterprise within the open design movement once the apprenticeship has ended.&lt;br /&gt;
&lt;br /&gt;
I have identified three promising sources of seed revenue&lt;br /&gt;
* [https://seedfund.nsf.gov/topics/learning-cognition-technologies/| National Science Foundation government grant]&lt;br /&gt;
* [https://gitcoin.co/earn| Cryptocurrency grant or hackathon]&lt;br /&gt;
* [https://opencv.org/opencv-spatial-ai-contest/| AI contest or model sales]&lt;br /&gt;
&lt;br /&gt;
Consider using https://typeform.com/ for feedback instead of Google poll &amp;lt;--- Edit, this is actually really expensive and I wouldn&#039;t recommend it.&lt;br /&gt;
&lt;br /&gt;
=Friday, November 5, 2021=&lt;br /&gt;
Studying open source hardware business models&lt;br /&gt;
* [https://www.youtube.com/watch?v=XM9keE8bCAE University of Washington CoMotion Fundamentals for Hardware Startups:Business Models for Hardware Companies-An Investor&#039;s Perspective]&lt;br /&gt;
* [https://openhardware.metajnl.com/articles/10.5334/joh.4/ Emerging Business Models for Open Source Hardware]&lt;br /&gt;
I have identified a viable business model I would like to implement: open source hardware as a service for consumers. &lt;br /&gt;
&lt;br /&gt;
Started programming [[LifeTrac_Remote_Control| remote control for LifeTrac]]&lt;br /&gt;
&lt;br /&gt;
=Wednesday, November 3, 2021=&lt;br /&gt;
Submitted [https://devpost.com/software/isitpixelart IsItPixelArt] for [https://pytorch2021.devpost.com/ PyTorch Annual Hackathon 2021].&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t have time to iterate/train the model to the level of accuracy I was hoping for, typically I wouldn&#039;t submit anything because of that... &lt;br /&gt;
However adhering to [https://wiki.opensourceecology.org/wiki/Collaborative_Literacy#Principles_and_Procedures collaborative literacy] I decided to anyways.&lt;br /&gt;
&lt;br /&gt;
I foraged some chestnuts this evening and started stratification process in the small fridge in HabLab for planting in spring 2022.&lt;br /&gt;
&lt;br /&gt;
[[File:growing_chestnuts.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
=Tuesday, November 2, 2021=&lt;br /&gt;
I think this would be the best workflow for web/cross platform gui development&lt;br /&gt;
* https://github.com/KlausSchaefers/figma-low-code#Design-System-Mode&lt;br /&gt;
* https://vuejs.org/&lt;br /&gt;
* https://www.electronjs.org/docs/latest/tutorial/performance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://codesandbox.io/embed/falling-field-61rwd?fontsize=14&amp;amp;hidenavigation=1&amp;amp;theme=dark&amp;quot;&lt;br /&gt;
     style=&amp;quot;width:100%; height:1000px; border:0; border-radius: 4px; overflow:hidden;&amp;quot;&lt;br /&gt;
     title=&amp;quot;falling-field-61rwd&amp;quot;&lt;br /&gt;
     allow=&amp;quot;accelerometer; ambient-light-sensor; camera; encrypted-media; geolocation; gyroscope; hid; microphone; midi; payment; usb; vr; xr-spatial-tracking&amp;quot;&lt;br /&gt;
     sandbox=&amp;quot;allow-forms allow-modals allow-popups allow-presentation allow-same-origin allow-scripts&amp;quot;&lt;br /&gt;
   &amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Monday, November 1, 2021=&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe style=&amp;quot;border: 1px solid rgba(0, 0, 0, 0.1);&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;450&amp;quot; src=&amp;quot;https://www.figma.com/embed?embed_host=share&amp;amp;url=https%3A%2F%2Fwww.figma.com%2Ffile%2FfOtddHnCiMJxJX8Pg875dy%2FUntitled%3Fnode-id%3D2%253A2&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Saturday, October 30, 2021=&lt;br /&gt;
[https://en.wikipedia.org/wiki/Construal_level_theory Construal level theory]: how to reach a state of flow in low level construals?&lt;br /&gt;
&lt;br /&gt;
[[Peeropticon]]&lt;br /&gt;
&lt;br /&gt;
=Wednesday, October 27, 2021=&lt;br /&gt;
Consider replacing [https://reprap.org/wiki/RepRapDiscount_Full_Graphic_Smart_Controller RepRap Discount Full Graphic Smart Controller] in [[Universal Controller]] with [https://github.com/bigtreetech/BGTHREETECH-MINI-12864-V1.0 MINI12864] for a higher quality hardware LCD at the same price point.&lt;br /&gt;
=Tuesday, October 26, 2021=&lt;br /&gt;
Need to support [http://usbip.sourceforge.net/ USB/IP] onboard Universal Controller to deploy firmware updates over air, otherwise prototyping hardware software interactions becomes much more difficult (ie distance between my computer and said hardware needs to be under 10 meters, otherwise physical spatial traversal is a bottleneck)&lt;br /&gt;
&lt;br /&gt;
=Monday, October 25, 2021=&lt;br /&gt;
Started to [https://docs.kicad.org/5.1/en/getting_started_in_kicad/getting_started_in_kicad.html learn KiCAD] this morning. Very interested in programming FPGAs with [https://en.wikipedia.org/wiki/Electronic_design_automation EDA] in the future.&lt;br /&gt;
&lt;br /&gt;
Writing a custom GUI for [[OSE Filament Extruder v21.10]], using [https://platformio.org/ Platformio] because I don&#039;t like Arduino IDE, specifically using a distinct IDE for Arduino projects is not practical because it decreases my efficiency due to workflow unfamiliarity.&lt;br /&gt;
&lt;br /&gt;
[[File:Marlin-via-platformio.png|640px]]&lt;br /&gt;
&lt;br /&gt;
[https://gitlab.com/opensourceecology.org/machines/filament-extruder Firmware for filament extruder]&lt;br /&gt;
&lt;br /&gt;
Custom GUI interface for 128x64 LCD with rotary encoder control system written in C&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://wiki.opensourceecology.org/images/2/20/Custom_universal_controller_filament_extruder_gui.png&amp;quot; style=&amp;quot;image-rendering: pixelated;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Friday, October 22, 2021=&lt;br /&gt;
I mostly spent today cleaning up HabLab (6hrs cleaning the bathroom and 0.5hr cleaning part of the kitchen), since so many visitors have been moving in/out and living in such a limited space, it&#039;s been difficult to sustain consistently sanitary conditions. The bathroom is spotless and hopefully I can keep it that way with ongoing cleaning and organization.&lt;br /&gt;
&lt;br /&gt;
I did more research into economic time binding and SBIR grants. None of last quarter&#039;s grants were particularly relevant to OSE or me personally, but now there are 245 solicitations from the [https://www.sbir.gov/sbirsearch/topic/current/?f%5B0%5D=im_field_agencies%3A105738 National Science Foundation], many of them related to advanced technology for manufacturing and human well-being.&lt;br /&gt;
&lt;br /&gt;
=Thursday, October 21, 2021=&lt;br /&gt;
Morning meeting notes&lt;br /&gt;
Discussing bottleneck for plastic shredder blades (CNC torch table does not work).&lt;br /&gt;
* Buy blades? Marcin estimates ~$3000&lt;br /&gt;
* Buy OpenBuilds CNC? Marcin says OpenBuilds is not &amp;lt;i&amp;gt;industrial scale&amp;lt;/i&amp;gt; and does not meet [[OSE Specifications]]. Aluminum beams are 5x cost, not accessible or scalable (useful for expensive university prototypes). Industry uses steel 😎&lt;br /&gt;
* By hand? Huge time cost, less accurate.&lt;br /&gt;
&lt;br /&gt;
Testing alternative timeline visualization for critical path (I can&#039;t figure out how to increase the embedded height!!)&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://cdn.knightlab.com/libs/timeline3/latest/embed/index.html?source=1xuY4upIooEeszZ_lCmeNx24eSFWe0rHe9ZdqH2xqVNk&amp;amp;font=Default&amp;amp;lang=en&amp;amp;initial_zoom=2&amp;amp;height=100%&amp;quot; width=&amp;quot;100%&amp;quot; frameborder=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;        &lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Embedding Jupyter notebooks with [https://www.nbinteract.com/index.html nbinteract], may be another solution. I&#039;m worried about how long these take to load though...&lt;br /&gt;
&lt;br /&gt;
=Tuesday, October 19, 2021=&lt;br /&gt;
Reading [https://www.peterfisk.com/wp-content/uploads/2019/11/Laloux_2016_Reinventing_Organisations_Il.pdf Reinventing Organizations], a book recommended to me by Holger when we were discussing how I could effectively structure an open source hardware startup organization. &lt;br /&gt;
&lt;br /&gt;
Very inspired to see the chestnut trees in the forest garden and discover more about the history of chestnut trees in America :)&lt;br /&gt;
&lt;br /&gt;
=Monday, October 18, 2021=&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
A method of reducing deer tick populations by treating rodent vectors involves stuffing biodegradable cardboard tubes with permethrin-treated cotton. Mice collect the cotton for lining their nests. Permethrin on the cotton instantly kills any immature ticks feeding on the mice.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Thinking about the role of life that is harmful to humans or edible plants in an ecological system: on Factor e Farm the primary culprits are ticks, mosquitoes, and poison ivy. Lesser pests I am aware of include wasps (especially mud daubers), hornworms, spiders, beetles (european chafer larvae).&lt;br /&gt;
Could be harmful to cats, but a solution to the ticks. Ben suggested ecological balance as a preferred solution (ie building aquatic ecosystems to support a population of Copyu)&lt;br /&gt;
&lt;br /&gt;
=Saturday, October 16, 2021=&lt;br /&gt;
[[File:Filament maker.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
Collaborated with Ben, Holger, Hampus, Emmanual, Ken, and Christian to complete and test the filament maker. &lt;br /&gt;
&lt;br /&gt;
I helped wire the electronics, designed a couple 3d printed pellet guides to improve plastic flow, and a few smaller auxillary tasks :)&lt;br /&gt;
&lt;br /&gt;
My goal is to assist Ben to complete the machine prior to leaving, as I am inspired by his tenacity.&lt;br /&gt;
&lt;br /&gt;
=Tuesday, October 12, 2021=&lt;br /&gt;
Enjoying the [http://yearofopensource.net/2013-open-source-calendar-swimsuit-edition/ Open Source Calendar Swimsuit Edition] in HabLab. Also, I really appreciate that you could get a hard copy for a 3 Bitcoin donation in 2013.&lt;br /&gt;
&lt;br /&gt;
Ben showed me the edible [https://en.wikipedia.org/wiki/Elaeagnus_umbellata Elaeagnus Umbellata] berries growing on the farm, and it really surprised me that I walked past them nearly every day without investigating further. There&#039;s a lot of information density here, and creating approaches to onboarding understanding and integration in eco vs tech development seems like a very critical early step for cooperative action.&lt;br /&gt;
Elements of a tour I would enjoy are:&lt;br /&gt;
* self-guided (meditation/self-reflection evoking) &lt;br /&gt;
* context-aware (freeform fractal history/novelty exploration)&lt;br /&gt;
* hiking (spatial fun, engagement of full body) &lt;br /&gt;
[https://garden.smith.edu/about Smith College&#039;s &#039;garden campus&#039;] is a great model, but requires greater financial resources for configuration and ongoing maintenance. There is a huge amount of latent potential in the farm&#039;s idle ecological systems, machines, and social network. How to integrate [https://en.wikipedia.org/wiki/Inventory Inventory] with [https://en.wikipedia.org/wiki/Geographic_information_system GIS] at the level of a freshly grown berry or 3d printed part? I think taking any effective action starts at the level of collecting, sharing, and discussing a living dataset of a spacetime subset (ie something like Jupyter).&lt;br /&gt;
&lt;br /&gt;
Something I&#039;ve been thinking about lately is low-tech vs high-tech approaches for rebuilding civilization. &lt;br /&gt;
I tend to see primitive tech as requiring greater effort or producing worse results due to less specialization. &lt;br /&gt;
Frank Herbert&#039;s &#039;&#039;Seed Stock&#039;&#039; is one tantalizing parable of a high-tech solutions failing on a new planet.&lt;br /&gt;
&lt;br /&gt;
That said I&#039;ve discovered how important precision is in transferring programs/data into the physical world: reaching better manufacturing accuracy of discrete units, larger range of minmax bounds, or more intentional novelty of quantitative control over matter systems requires advanced technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Lost-plow.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
=Thursday, October 7, 2021=&lt;br /&gt;
&lt;br /&gt;
https://threejs.org/&lt;br /&gt;
&lt;br /&gt;
Exploring a business model of selling 3d printable open source hardware aeroponics kits to allow people to easily grow ingredients for and ferment ginger beer.&lt;br /&gt;
&lt;br /&gt;
[[File:Ginger_beer.jpg|640px]]&lt;br /&gt;
&lt;br /&gt;
=Wednesday, October 6, 2021=&lt;br /&gt;
&lt;br /&gt;
Recommending [https://jupyter.org/ JupyterLab] with JupyterHub hosted on Factor e Farm computing infrastructure as an open source live collaboration environment replacement of Google Docs/Slides&lt;br /&gt;
&lt;br /&gt;
Recommending OSE network members who fork OSE prioritize creation of [https://www.vorondesign.com/voron2.4 Voron 2.4] print farm over outdated [https://wiki.opensourceecology.org/wiki/D3D D3D] infrastructure to allow high quality ABS prints and replace  [https://github.com/MarlinFirmware/Marlin Marlin] with [https://github.com/Klipper3d/klipper Klipper]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A small bounty of tomatoes I grew in the raised beds outside HabLab :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Tomatoes.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
=Thursday, September 23, 2021=&lt;br /&gt;
Feedback on 3D printer workshop&lt;br /&gt;
&lt;br /&gt;
Participants:&lt;br /&gt;
* No high level detail introduction to allow independent work within a &amp;quot;context setting&amp;quot;&lt;br /&gt;
* 3D printed parts provided to build printers are low quality: causing mistakes, requiring reprints and unnecessary work, etc&lt;br /&gt;
* Instructionals are not to the standard they need to be for self-direction. Marcin is a bottleneck. Inconsistent documentation formating and fragmentation between multiple documents.&lt;br /&gt;
* Disorganized process/tools, not enough tools for everyone to have their own. Lots of time spent searching for parts and tools rather than building.&lt;br /&gt;
* Standing still on concrete for long hours causes discomfort/fatigue. Sitting indoors makes more sense for a printer assembly.&lt;br /&gt;
* Not enough regard for safety (Emmanuel requested an eye wash station after a piece of PLA flew into his eye, I was mildly electrocuted after touching a D3D printbed in HabLab)&lt;br /&gt;
&lt;br /&gt;
Marcin:&lt;br /&gt;
* Low retention of information, people don&#039;t remember measurements because they don&#039;t take notes. Questions are repeated frequently. Nobody opening/using documents on site.&lt;br /&gt;
* Everyone needs more deliberate effort to succeed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fri, September 17, 2021=&lt;br /&gt;
HabLab&#039;s clay-slip walls 9 years after construction&lt;br /&gt;
&lt;br /&gt;
[[File:Hablab-clay-slip.jpg|320px]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Wesley Barlow &amp;lt;sirwesleybarlow@gmail.com&amp;gt;&lt;br /&gt;
8:46 AM (1 hour ago)&lt;br /&gt;
to Marcin, Catarina&lt;br /&gt;
&lt;br /&gt;
Hey Marcin and Catarina,&lt;br /&gt;
On the recent tour of your home I was very impressed by the CEB wall in your house! :)&lt;br /&gt;
I was wondering if there is anything we can do to seal the walls in HabLab to make them similar to that. There is a lot of dirt falling off the walls onto the ground and into the air.&lt;br /&gt;
&lt;br /&gt;
Is there any sealer on the farm we could apply to the mud plaster walls, or any process you would recommend?&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Marcin Jakubowski&lt;br /&gt;
8:52 AM (1 hour ago)&lt;br /&gt;
to me, Catarina&lt;br /&gt;
&lt;br /&gt;
Definitely. There are coatings that can be applied. There are many different ways that this could be done. We would have to research a satisfactory formula for our case- that can start with a google search.&lt;br /&gt;
&lt;br /&gt;
Catarina Mota&lt;br /&gt;
9:45 AM (26 minutes ago)&lt;br /&gt;
to Marcin, me&lt;br /&gt;
&lt;br /&gt;
In our house I coated the CEB wall with a sandy slip (to close the cracks and make it smooth) and then sealed it with 2 coats of stone sealer. The Hablab already has a clay slip applied to the CEBs, so I don&#039;t know if this process would work.&lt;br /&gt;
&lt;br /&gt;
CEBs are mainly used in the south (hot and dry) and their recipes for finishing the walls do not always work here (cold/hot and humid). In fact I tried many recipes and most ended up cracking and peeling. The sand slip + stone sealer was the first one that worked (after many experiments following other people&#039;s recipes). We also know that portland cement stucco works (either applied directly to the CEBs when wet or to mesh after the CEBs dry).&lt;br /&gt;
&lt;br /&gt;
In the Hablab we&#039;d probably have to pick a corner and run some tests.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Thur, September 16, 2021=&lt;br /&gt;
What would developing open hardware would look like inside an environmental computer like [https://dynamicland.org/ Dynamicland]?&lt;br /&gt;
&lt;br /&gt;
More discussion with Paul Cuciureanu, this time about internal vs external social organization change via [https://organizationunbound.org/ Organization Unbound]. How can the day to day experience of OSE match more closely to the external change we wish to enact on the world? To me that would mean &lt;br /&gt;
# Reaching food and material sovereignty with local production&lt;br /&gt;
# Greater collaboration with external organizations/other open source hardware projects (particularly I like the idea of trips to meetups, conferences, or setting up infrastructure in remote areas such as islands, arctic, etc...)&lt;br /&gt;
# Solving for community governance and finances: things like allocating funding to projects via a [https://ethereum.org/en/dao/ DAO], considering how children/women can be involved (how do we create safe and playful systems). I am particularly interested in what an OSE campus located in a city would look like.&lt;br /&gt;
&lt;br /&gt;
I would like to attempt using [https://www.liberatingstructures.com/home/ Liberating Structures] in the future.&lt;br /&gt;
&lt;br /&gt;
=Wed, September 15, 2021=&lt;br /&gt;
* Dicussion with Paul Cuciureanu about Bret Victor&#039;s presentation: [https://vimeo.com/115154289 &#039;&#039;The Humane Representation of Thought&#039;&#039;]&lt;br /&gt;
* Research on AutoML, specifically planning to try [https://en.wikipedia.org/wiki/Neural_architecture_search neural architecture search] for IsItPixelArt (https://arxiv.org/abs/2001.00326)&lt;br /&gt;
* Decided it&#039;s better to accept the development costs of [https://www.vulkan.org/ Vulkan] instead of trying to make [https://www.opengl.org/ OpenGL] work (the problem with OpenGL is around versioning, particularly the conflict of using libraries or web compatibility dependent on non-modern versions while requiring modern features. My conflict pivoted around [https://www.khronos.org/opengl/wiki/Sampler_(GLSL) Samplers])&lt;br /&gt;
&lt;br /&gt;
=Wed, August 25, 2021=&lt;br /&gt;
My development of Gui continues, I&#039;m working on snapshot based generic undo/redo circular buffer operations. [https://github.com/SanderMertens/flecs/commit/f641e8603ddbc015200d26c9747a7453b92ba99f Sander was able to fix an assert triggered by taking snapshots within systems].&lt;br /&gt;
Snapshots are still a complicated feature, and I need a deeper understanding of Flecs to work with them without crashing :)&lt;br /&gt;
&lt;br /&gt;
This week I&#039;ve mainly been busy writing a neural network in [https://pytorch.org/ PyTorch] and experimenting with visual web editors (I built websites with both [https://webflow.com/ webflow] and [https://www.editorx.com/ Wix]).&lt;br /&gt;
Starting with the visual web system builders, although they are aesthetically pleasing, functionality like form submission and bespoke Javascript can be difficult. Similar to integrating GDScript and GDNative logic, there exists a large amount of friction: anything that is not supported by default is more difficult to do. The &#039;&#039;businesses&#039;&#039; building these systems also blatantly hide a lot of super basic functionality behind multiple sets of subscription paywalls, &#039;&#039;not cool&#039;&#039;. On the other hand they have very pleasant tutorials/education onboarding. I would recommend anyone wanting to build a website with a visual editor try using [https://www.odoo.com/ Odoo], I hope to have time to try this out at some point in the future to determine if it is an effective open source business platform.&lt;br /&gt;
&lt;br /&gt;
On the neural net front, I built a dataset of pixel art from the web by writing multiple hacker-esque Python BeautifulSoup scripts. My model is called &#039;&#039;&#039;IsItPixelArt&#039;&#039;&#039; and it well... detects pixel art. I created the model because when scaling up or zooming in on images in Gui, I wanted to select between nearest neighbor and linear scaling algorithms automatically. I could not find any software or machine learning solution so I decided since I have the time to just go ahead and build it myself. It was pretty straightforward to code and train the neural network in PyTorch, the more complicated part has been dealing with abnormalities and edge cases in data (ie scaled pixel art, jpeg quality reduced pixel art), running batch training on large variable sized inputs (spoiler alert, my 2070 SUPER cannot allocate 8GB), even creating an appropriate non-pixel art dataset (for example if there are more pixel classifications than non-pixel the model will skew towards classifying everything as pixel art). Obviously there&#039;s many ways I could take this like detecting pixel mask zones of pixel art in images that contain subimages of pixel art or maybe classifying which console era a sprite most looks like it&#039;s from. However my plan is to focus on shipping something because I am trying my best to develop the skill of shipping things that people care about.&lt;br /&gt;
&lt;br /&gt;
[[File:Minecraft corgi.png|320px]]&lt;br /&gt;
&lt;br /&gt;
In that regard, I&#039;m planning to publish the model on [https://modelplace.ai/ Modelplace]. It will not be gratis, but I&#039;m hoping to make it open source if I can find a licensing/business strategy that makes sense. I am hopeful to generate enough income to sustain myself comfortably and provide &#039;&#039;financial autonomy&#039;&#039;, which I have come to value very highly.&lt;br /&gt;
&lt;br /&gt;
One more thing, I&#039;ve been looking into [https://roboflow.com/ Roboflow] as a potential platform for accelerated development and deployment of computer vision. They seem to be on the right track in terms of solving pain points and supporting open source collaboration. I continue to drown in data and it becomes increasingly clear to me every single day that better information processing systems &#039;&#039;must&#039;&#039; be deeply integrated in open hardware development for our movement to be successful.&lt;br /&gt;
It is my recommendation that Open Source Ecology replace its camera infrastructure with [https://store.opencv.ai/products/oak-d-poe OAK—D-PoE]s in order to realize the synergies of computer vision and open hardware. A low hanging use case would be the automated generation of product documentation and build instructionals.&lt;br /&gt;
&lt;br /&gt;
I would go so far as to say that without open source computer vision systems running on Factor e Farm, we are, quite literally, going into the future blind.&lt;br /&gt;
&lt;br /&gt;
=Wed, August 18, 2021=&lt;br /&gt;
Continue development of Gui interface, implemented scaling of visual symbols. Additional updates to Flecs module visualization design. Study https://ourmachinery.com/ also recommend listening to https://www.youtube.com/watch?v=tas0O586t80&lt;br /&gt;
&lt;br /&gt;
lapinozz:&lt;br /&gt;
the future of open hardware is strong standards&lt;br /&gt;
[11:15 PM]&lt;br /&gt;
The more you standardize things the more you can build big things while reusing the same pieces&lt;br /&gt;
[11:16 PM]&lt;br /&gt;
imagine a big machine with thousands of of pieces but only 20 different kind&lt;br /&gt;
[11:16 PM]&lt;br /&gt;
makes repairing it easy&lt;br /&gt;
[11:17 PM]&lt;br /&gt;
I imagine if you wanted to make a base on mars or something you would want all the fittings to be compatible, use the same screw sizes as much as possible, keep the same ICs everywhere&lt;br /&gt;
&lt;br /&gt;
Wesxdz 로봇 소녀를 가자 — Today at 11:18 PM&lt;br /&gt;
the problem is degeneracy is up against multiple discovery and locality&lt;br /&gt;
&lt;br /&gt;
lapinozz — Today at 11:18 PM&lt;br /&gt;
I was thinking about that cuz I was at the scapyard today&lt;br /&gt;
trying to find some parts&lt;br /&gt;
&lt;br /&gt;
Wesxdz 로봇 소녀를 가자 — Today at 11:19 PM&lt;br /&gt;
okay so there are some problems with degeneracy I&#039;ve discovered here:&lt;br /&gt;
1. degeneracy variance makes thing unwieldy compared to bespoke solutions&lt;br /&gt;
2. scaling subparts (bigger or ˢᵐᵃˡˡᵉʳ) requires different materials, form, etc...&lt;br /&gt;
Wesxdz 로봇 소녀를 가자 — Today at 11:41 PM&lt;br /&gt;
and scaling really starts to matter once you&#039;re talking about layout of chips at nanometers or skyscrapers...&lt;br /&gt;
maybe degeneracy is more doable if you start at the smallest scale with nano-sized parts though&lt;br /&gt;
ie fractals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fractal_degeneracy.png|320px]]&lt;br /&gt;
&lt;br /&gt;
=Wed, August 11, 2021=&lt;br /&gt;
I&#039;ve continued working on Gui. Completing some minimally functional UI. I&#039;ve been learning https://www.gnu.org/software/emacs/ and studying design as well. I discovered that https://www.glfw.org/ does not support drag and drop OS file events as comprehensively as https://www.qt.io/ (drag enter/exit and formats like dragging browser links), which is unfortunate. I referenced https://tronche.com/gui/x/xlib/ to write events, but supporting more platforms and pushing upstream is a bit of a bother.&lt;br /&gt;
&lt;br /&gt;
I noticed that Comma AI, PureRef, and Dolphin (KDE&#039;s file browser) all use Qt...&lt;br /&gt;
&lt;br /&gt;
[[File:Gui_simple_ux.png|320px]]&lt;br /&gt;
&lt;br /&gt;
=Tuesday, August 3, 2021=&lt;br /&gt;
[[File:Gui_gal_0.01.png|320px]]&lt;br /&gt;
&lt;br /&gt;
I added support for rendering animated gifs in Gui Gal today using http://giflib.sourceforge.net/gif_lib.html and writing my own implementations of the block extensions. It took quite a while to meet all the edge cases (ie transparent borders and back to prev disposal mode).&lt;br /&gt;
&lt;br /&gt;
My logic behind working on Gui Gal in relation to open source hardware is that I believe to make notable progress we will require large amounts of information processing and automated systems. The internet is a gushing torrent of valuable information, but not being able to effectively filter and take actions based on that information is the defacto situation. I believe accelerating human decision cycles with AI is a cooperative advantage worth pursuing prior to hardware decentralization. It&#039;s clear to me that specialists outcompete generalists at most tasks in the physical realm today, but the virutal world is more welcoming to integrated thinking.&lt;br /&gt;
&lt;br /&gt;
In some sense, we&#039;re already living in a timeless future brought about by machines. For example my CPU can reach over 4ghz while my car wheels sweat to spin at 2000 rpm.&lt;br /&gt;
&lt;br /&gt;
Notes on building Gui Gal on my OSE Linux 2.0 Laptop:&lt;br /&gt;
Took a long time to get all the deps and install SDL2&lt;br /&gt;
Need to call libgif make command from CMake&lt;br /&gt;
Uncertain how to install SDL2 library from dep and apt error fetching libsdl2-img-dev global library and SDL_image.h path include&lt;br /&gt;
&lt;br /&gt;
=Monday, August 2, 2021=&lt;br /&gt;
I started participatating in https://itch.io/jam/lowrezjam-2021, and I&#039;m building an editor to help me create an entry https://github.com/Wesxdz/gui-gal&lt;br /&gt;
I&#039;m hoping that I can continue progressing development on Gui Gal as an open source alternative to PureRef, while also implementing features I feel PureRef is lacking like animated gif support/videos and an integrated ECS for more sophisticated node automation. For example, I&#039;ve implemented the editor already in such a way that you could write a custom shader for every image. (I think as an avenue for open source entreprenuership cloud cross-device syncing and a marketplace of node assets would be neat) More broadly, this sort of tool precisely represents the minimalist flow that I&#039;d like more game engines to reach.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been reading https://en.wikipedia.org/wiki/Understanding_Media and ordered https://en.wikipedia.org/wiki/John_Chris_Jones &#039;s book Design Methods: Seeds of Human Futures&lt;br /&gt;
&lt;br /&gt;
=Friday, July 29, 2021=&lt;br /&gt;
Lately aside from helping install the AC and learning to weld, I&#039;ve been sheltering from the intense heat in HabLab and doing some introspection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shipping&#039;&#039;&#039; video games is a skill that I have not prioritized improving at in the past, and I am now trying to gain this skill of finishing games by practicing on smaller games and gradually increasing the time and scope as I prove I can ship smaller projects. I&#039;m not sure if this is the best method of practice, but I will reflect on it more as I continue to progress.&lt;br /&gt;
&lt;br /&gt;
Personally, I tend to get caught up on tools. Particularly game engines are imo very bad. Open source game engines are even worse. Trying to use open source software for everything can feel like a battle in its own right, developing a video game on top of that is brutal.&lt;br /&gt;
&lt;br /&gt;
In researching, I ended up reading Derek Yu&#039;s blog posts and book https://www.derekyu.com/makegames/archetypes.html, which I think is state of the art in terms of finishing indie projects.&lt;br /&gt;
&lt;br /&gt;
It&#039;s definitely possible for me to ship a game, what&#039;s difficult is to ship something significant, something that other people actually care about. It takes a lot of time to build something like that, and the default behavior is for me to get distracted by something new, run out of money to pay rent, or otherwise fail to ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Friday, July 9, 2021=&lt;br /&gt;
Integrating more wall module types into Blender, preparing for creation of module builder mechanic&lt;br /&gt;
&lt;br /&gt;
[[File:Blender_modules.png|320px]]&lt;br /&gt;
&lt;br /&gt;
Learning Python scripting in FreeCAD so I can eventually do automatic generation of placement and part variation&lt;br /&gt;
&lt;br /&gt;
Unfortunate discovery: https://blenderbim.org/ does not currently work with https://github.com/ubisoft/mixer :(&lt;br /&gt;
&lt;br /&gt;
=Thursday, July 8, 2021=&lt;br /&gt;
Playing with animation ideas for build instructions and user-configurable wall module material types&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe width=&amp;quot;320&amp;quot; height=&amp;quot;auto&amp;quot; src=&amp;quot;https://www.youtube.com/embed/5X2Nxh6Rrr0&amp;quot; title=&amp;quot;YouTube video player&amp;quot; frameborder=&amp;quot;0&amp;quot; allow=&amp;quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Thursday, July 1, 2021=&lt;br /&gt;
[[File:partdesign_wesxdz.png|320px]]&lt;br /&gt;
&lt;br /&gt;
Learning constraints and part design with FreeCAD (https://wiki.freecadweb.org/Tutorials)&lt;br /&gt;
&lt;br /&gt;
=Tuesday Jun 29, 2021=&lt;br /&gt;
[[File:seed_eco_archviz.jpg|640px]]&lt;br /&gt;
&lt;br /&gt;
I&#039;ve continued progress towards seed eco home visualiztion and research on the state of archviz in Unreal Engine.&lt;br /&gt;
There are some very critical issues with the sweethome3d obj export workflow, mainly that many of the house part meshes are split into multiple submeshes and applying accurate uvs and materials is going to take a huge amount of repetitive work. The sheer number of static mesh components involved (1600+ for the home) prevents fast batch iteration in Unreal Engine, so I need to rebuild this demo from scratch using a more modular instanced and combined mesh approach.&lt;br /&gt;
&lt;br /&gt;
There are currently at least two companies working towards modular architecture platforms in Unreal Engine.&lt;br /&gt;
They are https://generatetechnologies.com/ and https://geoship.is/.&lt;br /&gt;
&lt;br /&gt;
Many startups are raising funding through crowd equity sites to build modular homes (especially ADUs https://en.wikipedia.org/wiki/Secondary_suite) such as https://www.startengine.com/boxabl and https://www.seedinvest.com/modal.living/seed eco and housing related projects seem to be trending and very successful&lt;br /&gt;
&lt;br /&gt;
=Friday Jun 25, 2021=&lt;br /&gt;
FreeCAD Badge Feature on a feature. Took about twenty minutes to learn following https://youtu.be/zKPbcr6QsKs, which I think is longer than it should have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe width=&amp;quot;560&amp;quot; height=&amp;quot;315&amp;quot; src=&amp;quot;https://www.youtube.com/embed/cGUkGi6Wt1U&amp;quot; title=&amp;quot;YouTube video player&amp;quot; frameborder=&amp;quot;0&amp;quot; allow=&amp;quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Tuesday Jun 22, 2021=&lt;br /&gt;
&lt;br /&gt;
Really exciting conversations on [[Discord]] today :)&lt;br /&gt;
&lt;br /&gt;
I started working on implementing 3D printer mechanics. I was also thinking more about mechanics and I like the idea of building the core gameplay based on a couple games &lt;br /&gt;
I played as a kid on Roblox: the first is https://roblox.fandom.com/wiki/Community:Stickmasterluke/Natural_Disaster_Survival and the second I cannot find atm (but basically you could craft a sailboat with hemp and craft metal by placing ores onto a bush fire for some amount of time)&lt;br /&gt;
&lt;br /&gt;
[[File:ose_game_printer.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
=Monday Jun 21, 2021=&lt;br /&gt;
Musings&lt;br /&gt;
# The most powerful global institutions are adverse to the goals of post scarcity.&lt;br /&gt;
# Open source hardware has not reached a sufficient accessibility, affordability, speed, or universality of replication to be more convenient or reliable for the average person compared to buying mass produced items.&lt;br /&gt;
&lt;br /&gt;
Very excited about Appropedia https://www.appropedia.org/User:J.M.Pearce&lt;br /&gt;
&lt;br /&gt;
=Thursday Jun 17, 2021=&lt;br /&gt;
Research on FPGAs and George Hotz&lt;br /&gt;
&lt;br /&gt;
Continue work on OSE playground&lt;br /&gt;
&lt;br /&gt;
Setup basis for multiplayer and create client/server builds (need help testing between two Linux computers on separate networks)&lt;br /&gt;
&lt;br /&gt;
[[File:Lets_go_ose_optimized.gif|264]]&lt;br /&gt;
&lt;br /&gt;
sorry for low quality, max upload size is 1mb :(&lt;br /&gt;
&lt;br /&gt;
=Wed Jun 16, 2021=&lt;br /&gt;
Create playground UE project with character rig and controls&lt;br /&gt;
&lt;br /&gt;
[[File:ose_playground_setup.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
MJ sez - [[Seed_Eco-Home_Training_MMOG]] - just some thoughts on how this could play out&lt;br /&gt;
&lt;br /&gt;
Wes sez - I love the team based competitive building aspect. I think all of this is possible if I push my limits and can get auxiliary dev, 3d modeling/animation, and marketing help. The main hurdle is definitely multiplayer, which can be difficult to develop and test solo, especially because the NetDriver code on Linux is not as stable as on Windows (often networked games made in Unreal only support Windows clients), improving Linux networking is something I&#039;d like to contribute upstream to the engine so other devs can support Linux&lt;br /&gt;
&lt;br /&gt;
=Tue Jun 15, 2021=&lt;br /&gt;
&lt;br /&gt;
*[[User:Wesxdz/Assessment]]&lt;br /&gt;
&lt;br /&gt;
Create [https://www.unrealengine.com/en-US/digital-humans Metahuman] character for OSE game and setup playground project environment&lt;br /&gt;
&lt;br /&gt;
The [https://docs.unrealengine.com/4.26/en-US/WorkingWithContent/Importing/Datasmith/SoftwareInteropGuides/IFC/ Datasmith IFC importer plugin] only supports Windows due to a 3rd party dll, but it would probably not be that much work to add Linux support &lt;br /&gt;
&lt;br /&gt;
[https://wiki.freecadweb.org/Compile_on_Linux Compiled FreeCAD] with CMake configuration to OpenCascade 7.5&lt;br /&gt;
&lt;br /&gt;
*I&#039;ve been working on exporting the FreeCAD files to glTF so we can use https://modelviewer.dev/examples/loading/index.html&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a couple examples of rendering in UE 5 - Archviz&lt;br /&gt;
*https://www.youtube.com/watch?v=nvLUa4GYU74&lt;br /&gt;
Outdoors&lt;br /&gt;
*https://www.youtube.com/watch?v=Xh6CkhOH1Nw&lt;br /&gt;
&lt;br /&gt;
We can reach this level of fidelity: although many of the CAD workflow/rendering features are not available on Linux yet.&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Wes_Log&amp;diff=314020</id>
		<title>Wes Log</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Wes_Log&amp;diff=314020"/>
		<updated>2025-11-12T04:54:02Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Tuesday, November 11th, 2025=&lt;br /&gt;
Today, I started working on research for the Induction Furnace and Jaw Crusher machines.&lt;br /&gt;
I have a couple strategies for distributed enterprise that I hope to try with my company.&lt;br /&gt;
With regard to the Induction Furnace, there is potential for basalt processing in the Pacific Northwest. There is a notable lack of basalt rebar manufacturing despite the massive Columbia River Basalt Deposit, this is occuring at the same time as there is economic stagnation in CRE in Portland and Seattle, and from my personal perception, old housing technology near the coast all the way from Astoria up and around to Port Angeles. I personally think that the kms deep basalt in the ground would be put to much better use in open source basalt houses.&lt;br /&gt;
&lt;br /&gt;
On the crusher front, I&#039;ve identified an interesting business idea to provide solar powered jaw crushers to ASM miners, in Madagascar to start, but there are many millions of unformalized miners who simply don&#039;t have capital or collaboration at scale to advance our civilization&#039;s intelligent use of mineral processing technologies. I thought that a NEMA 17 powered jaw crusher could revolutionize small scale hard rock mining, and perhaps I could even get a fair cut of a gold bonanza that has lain untouched for millions of years.&lt;br /&gt;
&lt;br /&gt;
=Tuesday, August 27th, 2024=&lt;br /&gt;
I&#039;ve started working on the [https://arcprize.org/arc ARC AGI benchmark]&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been thinking about building open source houses with rocks. In particular Quartz and Feldspar minerals, as these are the most abundant in the Earth&#039;s crust.&lt;br /&gt;
In Oregon, I&#039;m above Basalt, which contains about 50% silicon dioxide.&lt;br /&gt;
[[File:Basalt.jpg]]&lt;br /&gt;
&lt;br /&gt;
After submitting the GVCS OSE PyG dataset for graph neural networks, I&#039;ve been thinking about graph datasets for integrating local biological and geological context with machines.  &lt;br /&gt;
&lt;br /&gt;
=Wednesday, July 10th, 2024=&lt;br /&gt;
[[File:Freecad_origami_lala_duck.png]]&lt;br /&gt;
[[File:Pigeon.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lately I&#039;ve been developing an endowment for fantasy autonomous software inventors that operate Linux.&lt;br /&gt;
It&#039;ll cost about $1200 to support a server in the cloud running 24/7 working on open source software/hardware (or you could just spin up a bunch of Raspberry Pi, but they do need some GPU functions 😅).&lt;br /&gt;
I&#039;ve been working really hard to develop an open source AGI architecture and safety mechanisms for it as well.&lt;br /&gt;
I used FreeCAD for origami constraints: it&#039;s pretty good!&lt;br /&gt;
And it&#039;s interesting to think about how origami might be integrated with relative robotics to build better housing.&lt;br /&gt;
&lt;br /&gt;
=Thursday, October 5th, 2023=&lt;br /&gt;
Of all the [[Pressing World Issues]] that open source hardware can solve, I decided to focus my efforts on AI safety. &lt;br /&gt;
I made this decision in the ongoing process of becoming an [[Integrated Human]], after realizing the potential of humanity will largely pivot on this technology.&lt;br /&gt;
I am posting this to my log due to the possibility of large numbers of virtual agents browsing this site in the coming months or during a hard takeoff event.&lt;br /&gt;
It is likely that early agents will be using Linux and will be, if not running on, at least using and learning from vast amounts of open data and software (such as this wiki).&lt;br /&gt;
&lt;br /&gt;
=Monday, July 31st, 2023=&lt;br /&gt;
Contributed [https://pytorch-geometric.readthedocs.io/en/latest/generated/torch_geometric.datasets.OSE_GVCS.html#torch_geometric.datasets.OSE_GVCS GVCS product ecology] dataset to [https://pyg.org/ PyG] for graph machine learning of procedural ecology sets. &lt;br /&gt;
&lt;br /&gt;
=Thursday, January 26th, 2023=&lt;br /&gt;
[https://arxiv.org/abs/2105.02769 CAD as language]&lt;br /&gt;
&lt;br /&gt;
=Sunday, February 20, 2022=&lt;br /&gt;
I moved off the farm to Cambridge Massachusetts. I&#039;m saving up and getting connected with the makerspace resources in the area, hopeful to start selling some open source hardware by May.&lt;br /&gt;
&lt;br /&gt;
I&#039;m currently protoyping a [https://drive.google.com/file/d/1fgro-QN3PJ8QcDjfcxQGJdoBc_BiO0F_/view?usp=sharing Desktop Kombucha Bioreactor] in FreeCAD :) and I&#039;m very interested in building a [https://www.sciencedirect.com/science/article/pii/S2468067218300877 bioprinter].&lt;br /&gt;
&lt;br /&gt;
=Tuesday, November 23, 2021=&lt;br /&gt;
https://community.cadence.com/cadence_blogs_8/b/breakfast-bytes/posts/open-source-hardware-1252386426&lt;br /&gt;
&lt;br /&gt;
=Thursday, November 18, 2021=&lt;br /&gt;
Read [https://society.robinsloan.com/archive/ Robin Sloan&#039;s blog]&lt;br /&gt;
&lt;br /&gt;
Experimenting with [https://github.com/sreyafrancis/PFNN PFNN] and [https://github.com/znah/deepdream_c deepdream.c]&lt;br /&gt;
* Research on [http://viznut.fi/texts-en/permacomputing.html permacomputing].&lt;br /&gt;
* [https://wiki.xxiivv.com/site/about.html XXIIVV]/[https://100r.co/site/log.html 100 Rabbits], travel the world on a sailboat and make [https://100r.co/site/uxn.html Uxn] as an alternative to the overcomplicated web/desktop GUI software paradigm. (I think I&#039;d still prefer RISC-V assembly, but it&#039;s a pretty chic project)&lt;br /&gt;
&lt;br /&gt;
I&#039;m planning to move my log onto my own wiki forked from their code because&lt;br /&gt;
# I&#039;ve been looking for a lower tech/cost alternative to replace my node.js website and expand its scope beyond a portfolio to a blog&lt;br /&gt;
# I believe in decentralized interconnected wikis that are aesthetically and functionally distinct&lt;br /&gt;
&lt;br /&gt;
Unfortunately most of my last few days have been consumed processing information (~5gb/day), need technique for asynchronous attention or faster processing of data. Otherwise need to adopt [https://en.wikipedia.org/wiki/Rational_ignorance rational ignorance] strategy and ignore all non implementation pragmatic information.&lt;br /&gt;
&lt;br /&gt;
=Wednesday, November 17, 2021=&lt;br /&gt;
https://www.fightaging.org/&lt;br /&gt;
&lt;br /&gt;
Recommend consulting https://backlinko.com/copywriting-guide for setting up a landing page/funnel conversion for OSH sales.&lt;br /&gt;
&lt;br /&gt;
Getting more into analytics, how to increase video views and retention?&lt;br /&gt;
&lt;br /&gt;
Read [https://slowlorisblog.files.wordpress.com/2015/05/esfandiary-up-wingers-a-futurist-manifesto.pdf Up-Wingers F.M. Esfandiary].&lt;br /&gt;
&lt;br /&gt;
=Tuesday, November 16, 2021=&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://docs.google.com/presentation/d/e/2PACX-1vSn-w2vBLWztkqoemhPeoNowvKVLJR-vUhbRYRmDBcZWJrJSsxLVQQKgJqimKaAdM9XF36-NjwyZ-VT/embed?start=true&amp;amp;loop=false&amp;amp;delayms=3000&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;640&amp;quot; height=&amp;quot;420&amp;quot; allowfullscreen=&amp;quot;true&amp;quot; mozallowfullscreen=&amp;quot;true&amp;quot; webkitallowfullscreen=&amp;quot;true&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While I was researching plasters yesterday, I considered the importance of preserving geological formations. For example, many beautiful formations exist throughout the natural parks in Utah where I am from such as [https://www.nps.gov/zion/learn/nature/rock-layers.htm Zion&#039;s sedimentary rock layers]. Therefore we should seek an alternative to limestone quarries if possible... something that allows local production of lime.&lt;br /&gt;
Is it viable to create lime plaster from chicken eggshells? How many would it take for 1kg of lime?&lt;br /&gt;
According to [https://en.wikipedia.org/wiki/Chicken_egg_sizes USDA] a medium chicken egg is 49.6 g and the eggshell is ~8.5% of the weight of an egg.&lt;br /&gt;
Therefore a medium egg contains ~4.216 grams of eggshell, which is ~95% calcium carbonate: implies ~4.0052g per eggshell. For simplicity we&#039;ll say 4g, which means To produce 1kg of lime would take 250 eggs. The average eggs eaten per year by Americans has varied over time, [https://www.ers.usda.gov/data-products/food-availability-per-capita-data-system/  USDA&#039;s economic research service tracks the data for egg consumption right here]. If you go ahead and open this in LibreOffice Calc, you&#039;ll see in 2019 Americans consumed 207 eggs per capita (that&#039;s 828g of  CaCO3 for those of you counting).&lt;br /&gt;
If the lime is used as a 30% mix of plaster, it could create 1932g of plaster.&lt;br /&gt;
At this point my calculations are getting out of hand and need to move to a Jupyter Notebook for proper analysis. The next steps would be calculating the weight of plaster and its thickness applied to a surface to determine the total surface area covered per eggshell :)&lt;br /&gt;
&lt;br /&gt;
=Monday, November 15, 2021=&lt;br /&gt;
Thoughts on [[CEB Press]]: start with [[Jim Hallock]] page!&lt;br /&gt;
&lt;br /&gt;
Why to build homes with CEB over other materials? [https://www.youtube.com/watch?v=IuQB3x4ZNeA Compressed Earth Blocks: Why and How, Here and There]&lt;br /&gt;
&lt;br /&gt;
Need [https://en.wikipedia.org/wiki/Lime_plaster lime plaster for exterior] and [https://en.wikipedia.org/wiki/Earthen_plaster earthen plaster for interior].&lt;br /&gt;
I would not recommend skimping on this part as it affects the value and structural integrity of a building. In the case of HabLab, [https://wiki.opensourceecology.org/wiki/User:Graham_Robertson#6.16.12 Graham Robertson documented in 2012 that the plaster used was &#039;just sand/clay&#039;]. Although this meets [[OSE Specifications]] for locally sourced materials, it is perhaps not a lifetime design. Over the last decade cracks have appeared on the interior plaster and the plaster itself has accumulated loose grains. On the exterior, some of the lime plaster has eroded: this is especially pronounced on the lower and edge sections of structures on the farm. How can this be prevented?&lt;br /&gt;
&lt;br /&gt;
Marcin says: factors like climate and type of material used to construct earth bricks are the cause. Anticipate decay patterns from open data on structures with similar materials and climate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:PXL 20211115 160417474.jpg&lt;br /&gt;
File:PXL_20211115_160338808.jpg&lt;br /&gt;
File:PXL 20211115 160332231.jpg&lt;br /&gt;
File:PXL 20211115 160326712.jpg&lt;br /&gt;
File:PXL 20211115 160301921.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I would recommend further research on how to improve the longevity of plaster. Maybe in the meantime use a [https://clay-works.com/classic-finishes/smooth-finish/# smooth clay plaster] and [https://www.paintandplasters.com/marmorino-hydro/ waterproof [[Marmorino]] Veneziano]. Honestly it would be super helpful to have a chart of possible plaster types, which climates/rooms they are applicable for, cost, etc for seed eco home constructed with CEB...&lt;br /&gt;
&lt;br /&gt;
Jim Hallock recommends trying to slow the drying process of plaster to improve its properties (including how well it sticks to the brick surface). [https://youtu.be/A3KqIdLn6vw?t=172 He also recommends scratching the base layer for a physical tooth bond between layers and wetting the surface]. To prevent cracking he recommends using straw in the base plaster layer.&lt;br /&gt;
&lt;br /&gt;
=Saturday, November 13, 2021=&lt;br /&gt;
[https://github.com/OmniSharp/omnisharp-vscode/wiki/Microsoft-.NET-Core-Debugger-licensing-and-Microsoft-Visual-Studio-Code Debugging C# is not possible in VSCodium]. Pretty wild...&lt;br /&gt;
&lt;br /&gt;
=Friday, November 12, 2021=&lt;br /&gt;
Currently reading [https://arxiv.org/pdf/1607.01341.pdf Algorand white paper] and [https://www.cs.virginia.edu/~robins/YouAndYourResearch.html You and Your Research].&lt;br /&gt;
&lt;br /&gt;
I intend to make a list of all the best PDFs I&#039;ve read on my reMarkable sometime before December.&lt;br /&gt;
&lt;br /&gt;
Progress on open source Unreal Engine Algorand integration, expecting to claim a 3600 ALGO award around December 6th, which should be enough to fund my living expenses and independent research further :)&lt;br /&gt;
&lt;br /&gt;
[[File:Algorand unreal integration.png|640px]]&lt;br /&gt;
&lt;br /&gt;
=Wednesday, November 10, 2021=&lt;br /&gt;
[https://gitcoin.co/issue/algorandfoundation/grow-algorand/106/100026813| Developing Algorand Unreal Engine integration to get some ALGOs]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1zuoqTHw7zY-HBnmyieV3aNpueGHiYU6nkvyvU5KhG3c/edit?usp=sharing| Application for OpenCV Spatial AI Contest]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
Applied to &amp;lt;a href=&amp;quot;http://kernel.community/en&amp;quot;&amp;gt;Kernel&amp;lt;/a&amp;gt;, because I want to find web3 peers to collaborate with in integrating distributed ledger technology with the open design movement.&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Tuesday, November 9, 2021=&lt;br /&gt;
My current priority is to secure funding so I can begin an enterprise within the open design movement once the apprenticeship has ended.&lt;br /&gt;
&lt;br /&gt;
I have identified three promising sources of seed revenue&lt;br /&gt;
* [https://seedfund.nsf.gov/topics/learning-cognition-technologies/| National Science Foundation government grant]&lt;br /&gt;
* [https://gitcoin.co/earn| Cryptocurrency grant or hackathon]&lt;br /&gt;
* [https://opencv.org/opencv-spatial-ai-contest/| AI contest or model sales]&lt;br /&gt;
&lt;br /&gt;
Consider using https://typeform.com/ for feedback instead of Google poll &amp;lt;--- Edit, this is actually really expensive and I wouldn&#039;t recommend it.&lt;br /&gt;
&lt;br /&gt;
=Friday, November 5, 2021=&lt;br /&gt;
Studying open source hardware business models&lt;br /&gt;
* [https://www.youtube.com/watch?v=XM9keE8bCAE University of Washington CoMotion Fundamentals for Hardware Startups:Business Models for Hardware Companies-An Investor&#039;s Perspective]&lt;br /&gt;
* [https://openhardware.metajnl.com/articles/10.5334/joh.4/ Emerging Business Models for Open Source Hardware]&lt;br /&gt;
I have identified a viable business model I would like to implement: open source hardware as a service for consumers. &lt;br /&gt;
&lt;br /&gt;
Started programming [[LifeTrac_Remote_Control| remote control for LifeTrac]]&lt;br /&gt;
&lt;br /&gt;
=Wednesday, November 3, 2021=&lt;br /&gt;
Submitted [https://devpost.com/software/isitpixelart IsItPixelArt] for [https://pytorch2021.devpost.com/ PyTorch Annual Hackathon 2021].&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t have time to iterate/train the model to the level of accuracy I was hoping for, typically I wouldn&#039;t submit anything because of that... &lt;br /&gt;
However adhering to [https://wiki.opensourceecology.org/wiki/Collaborative_Literacy#Principles_and_Procedures collaborative literacy] I decided to anyways.&lt;br /&gt;
&lt;br /&gt;
I foraged some chestnuts this evening and started stratification process in the small fridge in HabLab for planting in spring 2022.&lt;br /&gt;
&lt;br /&gt;
[[File:growing_chestnuts.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
=Tuesday, November 2, 2021=&lt;br /&gt;
I think this would be the best workflow for web/cross platform gui development&lt;br /&gt;
* https://github.com/KlausSchaefers/figma-low-code#Design-System-Mode&lt;br /&gt;
* https://vuejs.org/&lt;br /&gt;
* https://www.electronjs.org/docs/latest/tutorial/performance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://codesandbox.io/embed/falling-field-61rwd?fontsize=14&amp;amp;hidenavigation=1&amp;amp;theme=dark&amp;quot;&lt;br /&gt;
     style=&amp;quot;width:100%; height:1000px; border:0; border-radius: 4px; overflow:hidden;&amp;quot;&lt;br /&gt;
     title=&amp;quot;falling-field-61rwd&amp;quot;&lt;br /&gt;
     allow=&amp;quot;accelerometer; ambient-light-sensor; camera; encrypted-media; geolocation; gyroscope; hid; microphone; midi; payment; usb; vr; xr-spatial-tracking&amp;quot;&lt;br /&gt;
     sandbox=&amp;quot;allow-forms allow-modals allow-popups allow-presentation allow-same-origin allow-scripts&amp;quot;&lt;br /&gt;
   &amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Monday, November 1, 2021=&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe style=&amp;quot;border: 1px solid rgba(0, 0, 0, 0.1);&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;450&amp;quot; src=&amp;quot;https://www.figma.com/embed?embed_host=share&amp;amp;url=https%3A%2F%2Fwww.figma.com%2Ffile%2FfOtddHnCiMJxJX8Pg875dy%2FUntitled%3Fnode-id%3D2%253A2&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Saturday, October 30, 2021=&lt;br /&gt;
[https://en.wikipedia.org/wiki/Construal_level_theory Construal level theory]: how to reach a state of flow in low level construals?&lt;br /&gt;
&lt;br /&gt;
[[Peeropticon]]&lt;br /&gt;
&lt;br /&gt;
=Wednesday, October 27, 2021=&lt;br /&gt;
Consider replacing [https://reprap.org/wiki/RepRapDiscount_Full_Graphic_Smart_Controller RepRap Discount Full Graphic Smart Controller] in [[Universal Controller]] with [https://github.com/bigtreetech/BGTHREETECH-MINI-12864-V1.0 MINI12864] for a higher quality hardware LCD at the same price point.&lt;br /&gt;
=Tuesday, October 26, 2021=&lt;br /&gt;
Need to support [http://usbip.sourceforge.net/ USB/IP] onboard Universal Controller to deploy firmware updates over air, otherwise prototyping hardware software interactions becomes much more difficult (ie distance between my computer and said hardware needs to be under 10 meters, otherwise physical spatial traversal is a bottleneck)&lt;br /&gt;
&lt;br /&gt;
=Monday, October 25, 2021=&lt;br /&gt;
Started to [https://docs.kicad.org/5.1/en/getting_started_in_kicad/getting_started_in_kicad.html learn KiCAD] this morning. Very interested in programming FPGAs with [https://en.wikipedia.org/wiki/Electronic_design_automation EDA] in the future.&lt;br /&gt;
&lt;br /&gt;
Writing a custom GUI for [[OSE Filament Extruder v21.10]], using [https://platformio.org/ Platformio] because I don&#039;t like Arduino IDE, specifically using a distinct IDE for Arduino projects is not practical because it decreases my efficiency due to workflow unfamiliarity.&lt;br /&gt;
&lt;br /&gt;
[[File:Marlin-via-platformio.png|640px]]&lt;br /&gt;
&lt;br /&gt;
[https://gitlab.com/opensourceecology.org/machines/filament-extruder Firmware for filament extruder]&lt;br /&gt;
&lt;br /&gt;
Custom GUI interface for 128x64 LCD with rotary encoder control system written in C&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://wiki.opensourceecology.org/images/2/20/Custom_universal_controller_filament_extruder_gui.png&amp;quot; style=&amp;quot;image-rendering: pixelated;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Friday, October 22, 2021=&lt;br /&gt;
I mostly spent today cleaning up HabLab (6hrs cleaning the bathroom and 0.5hr cleaning part of the kitchen), since so many visitors have been moving in/out and living in such a limited space, it&#039;s been difficult to sustain consistently sanitary conditions. The bathroom is spotless and hopefully I can keep it that way with ongoing cleaning and organization.&lt;br /&gt;
&lt;br /&gt;
I did more research into economic time binding and SBIR grants. None of last quarter&#039;s grants were particularly relevant to OSE or me personally, but now there are 245 solicitations from the [https://www.sbir.gov/sbirsearch/topic/current/?f%5B0%5D=im_field_agencies%3A105738 National Science Foundation], many of them related to advanced technology for manufacturing and human well-being.&lt;br /&gt;
&lt;br /&gt;
=Thursday, October 21, 2021=&lt;br /&gt;
Morning meeting notes&lt;br /&gt;
Discussing bottleneck for plastic shredder blades (CNC torch table does not work).&lt;br /&gt;
* Buy blades? Marcin estimates ~$3000&lt;br /&gt;
* Buy OpenBuilds CNC? Marcin says OpenBuilds is not &amp;lt;i&amp;gt;industrial scale&amp;lt;/i&amp;gt; and does not meet [[OSE Specifications]]. Aluminum beams are 5x cost, not accessible or scalable (useful for expensive university prototypes). Industry uses steel 😎&lt;br /&gt;
* By hand? Huge time cost, less accurate.&lt;br /&gt;
&lt;br /&gt;
Testing alternative timeline visualization for critical path (I can&#039;t figure out how to increase the embedded height!!)&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://cdn.knightlab.com/libs/timeline3/latest/embed/index.html?source=1xuY4upIooEeszZ_lCmeNx24eSFWe0rHe9ZdqH2xqVNk&amp;amp;font=Default&amp;amp;lang=en&amp;amp;initial_zoom=2&amp;amp;height=100%&amp;quot; width=&amp;quot;100%&amp;quot; frameborder=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;        &lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Embedding Jupyter notebooks with [https://www.nbinteract.com/index.html nbinteract], may be another solution. I&#039;m worried about how long these take to load though...&lt;br /&gt;
&lt;br /&gt;
=Tuesday, October 19, 2021=&lt;br /&gt;
Reading [https://www.peterfisk.com/wp-content/uploads/2019/11/Laloux_2016_Reinventing_Organisations_Il.pdf Reinventing Organizations], a book recommended to me by Holger when we were discussing how I could effectively structure an open source hardware startup organization. &lt;br /&gt;
&lt;br /&gt;
Very inspired to see the chestnut trees in the forest garden and discover more about the history of chestnut trees in America :)&lt;br /&gt;
&lt;br /&gt;
=Monday, October 18, 2021=&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
A method of reducing deer tick populations by treating rodent vectors involves stuffing biodegradable cardboard tubes with permethrin-treated cotton. Mice collect the cotton for lining their nests. Permethrin on the cotton instantly kills any immature ticks feeding on the mice.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Thinking about the role of life that is harmful to humans or edible plants in an ecological system: on Factor e Farm the primary culprits are ticks, mosquitoes, and poison ivy. Lesser pests I am aware of include wasps (especially mud daubers), hornworms, spiders, beetles (european chafer larvae).&lt;br /&gt;
Could be harmful to cats, but a solution to the ticks. Ben suggested ecological balance as a preferred solution (ie building aquatic ecosystems to support a population of Copyu)&lt;br /&gt;
&lt;br /&gt;
=Saturday, October 16, 2021=&lt;br /&gt;
[[File:Filament maker.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
Collaborated with Ben, Holger, Hampus, Emmanual, Ken, and Christian to complete and test the filament maker. &lt;br /&gt;
&lt;br /&gt;
I helped wire the electronics, designed a couple 3d printed pellet guides to improve plastic flow, and a few smaller auxillary tasks :)&lt;br /&gt;
&lt;br /&gt;
My goal is to assist Ben to complete the machine prior to leaving, as I am inspired by his tenacity.&lt;br /&gt;
&lt;br /&gt;
=Tuesday, October 12, 2021=&lt;br /&gt;
Enjoying the [http://yearofopensource.net/2013-open-source-calendar-swimsuit-edition/ Open Source Calendar Swimsuit Edition] in HabLab. Also, I really appreciate that you could get a hard copy for a 3 Bitcoin donation in 2013.&lt;br /&gt;
&lt;br /&gt;
Ben showed me the edible [https://en.wikipedia.org/wiki/Elaeagnus_umbellata Elaeagnus Umbellata] berries growing on the farm, and it really surprised me that I walked past them nearly every day without investigating further. There&#039;s a lot of information density here, and creating approaches to onboarding understanding and integration in eco vs tech development seems like a very critical early step for cooperative action.&lt;br /&gt;
Elements of a tour I would enjoy are:&lt;br /&gt;
* self-guided (meditation/self-reflection evoking) &lt;br /&gt;
* context-aware (freeform fractal history/novelty exploration)&lt;br /&gt;
* hiking (spatial fun, engagement of full body) &lt;br /&gt;
[https://garden.smith.edu/about Smith College&#039;s &#039;garden campus&#039;] is a great model, but requires greater financial resources for configuration and ongoing maintenance. There is a huge amount of latent potential in the farm&#039;s idle ecological systems, machines, and social network. How to integrate [https://en.wikipedia.org/wiki/Inventory Inventory] with [https://en.wikipedia.org/wiki/Geographic_information_system GIS] at the level of a freshly grown berry or 3d printed part? I think taking any effective action starts at the level of collecting, sharing, and discussing a living dataset of a spacetime subset (ie something like Jupyter).&lt;br /&gt;
&lt;br /&gt;
Something I&#039;ve been thinking about lately is low-tech vs high-tech approaches for rebuilding civilization. &lt;br /&gt;
I tend to see primitive tech as requiring greater effort or producing worse results due to less specialization. &lt;br /&gt;
Frank Herbert&#039;s &#039;&#039;Seed Stock&#039;&#039; is one tantalizing parable of a high-tech solutions failing on a new planet.&lt;br /&gt;
&lt;br /&gt;
That said I&#039;ve discovered how important precision is in transferring programs/data into the physical world: reaching better manufacturing accuracy of discrete units, larger range of minmax bounds, or more intentional novelty of quantitative control over matter systems requires advanced technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Lost-plow.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
=Thursday, October 7, 2021=&lt;br /&gt;
&lt;br /&gt;
https://threejs.org/&lt;br /&gt;
&lt;br /&gt;
Exploring a business model of selling 3d printable open source hardware aeroponics kits to allow people to easily grow ingredients for and ferment ginger beer.&lt;br /&gt;
&lt;br /&gt;
[[File:Ginger_beer.jpg|640px]]&lt;br /&gt;
&lt;br /&gt;
=Wednesday, October 6, 2021=&lt;br /&gt;
&lt;br /&gt;
Recommending [https://jupyter.org/ JupyterLab] with JupyterHub hosted on Factor e Farm computing infrastructure as an open source live collaboration environment replacement of Google Docs/Slides&lt;br /&gt;
&lt;br /&gt;
Recommending OSE network members who fork OSE prioritize creation of [https://www.vorondesign.com/voron2.4 Voron 2.4] print farm over outdated [https://wiki.opensourceecology.org/wiki/D3D D3D] infrastructure to allow high quality ABS prints and replace  [https://github.com/MarlinFirmware/Marlin Marlin] with [https://github.com/Klipper3d/klipper Klipper]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A small bounty of tomatoes I grew in the raised beds outside HabLab :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Tomatoes.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
=Thursday, September 23, 2021=&lt;br /&gt;
Feedback on 3D printer workshop&lt;br /&gt;
&lt;br /&gt;
Participants:&lt;br /&gt;
* No high level detail introduction to allow independent work within a &amp;quot;context setting&amp;quot;&lt;br /&gt;
* 3D printed parts provided to build printers are low quality: causing mistakes, requiring reprints and unnecessary work, etc&lt;br /&gt;
* Instructionals are not to the standard they need to be for self-direction. Marcin is a bottleneck. Inconsistent documentation formating and fragmentation between multiple documents.&lt;br /&gt;
* Disorganized process/tools, not enough tools for everyone to have their own. Lots of time spent searching for parts and tools rather than building.&lt;br /&gt;
* Standing still on concrete for long hours causes discomfort/fatigue. Sitting indoors makes more sense for a printer assembly.&lt;br /&gt;
* Not enough regard for safety (Emmanuel requested an eye wash station after a piece of PLA flew into his eye, I was mildly electrocuted after touching a D3D printbed in HabLab)&lt;br /&gt;
&lt;br /&gt;
Marcin:&lt;br /&gt;
* Low retention of information, people don&#039;t remember measurements because they don&#039;t take notes. Questions are repeated frequently. Nobody opening/using documents on site.&lt;br /&gt;
* Everyone needs more deliberate effort to succeed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fri, September 17, 2021=&lt;br /&gt;
HabLab&#039;s clay-slip walls 9 years after construction&lt;br /&gt;
&lt;br /&gt;
[[File:Hablab-clay-slip.jpg|320px]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Wesley Barlow &amp;lt;sirwesleybarlow@gmail.com&amp;gt;&lt;br /&gt;
8:46 AM (1 hour ago)&lt;br /&gt;
to Marcin, Catarina&lt;br /&gt;
&lt;br /&gt;
Hey Marcin and Catarina,&lt;br /&gt;
On the recent tour of your home I was very impressed by the CEB wall in your house! :)&lt;br /&gt;
I was wondering if there is anything we can do to seal the walls in HabLab to make them similar to that. There is a lot of dirt falling off the walls onto the ground and into the air.&lt;br /&gt;
&lt;br /&gt;
Is there any sealer on the farm we could apply to the mud plaster walls, or any process you would recommend?&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Marcin Jakubowski&lt;br /&gt;
8:52 AM (1 hour ago)&lt;br /&gt;
to me, Catarina&lt;br /&gt;
&lt;br /&gt;
Definitely. There are coatings that can be applied. There are many different ways that this could be done. We would have to research a satisfactory formula for our case- that can start with a google search.&lt;br /&gt;
&lt;br /&gt;
Catarina Mota&lt;br /&gt;
9:45 AM (26 minutes ago)&lt;br /&gt;
to Marcin, me&lt;br /&gt;
&lt;br /&gt;
In our house I coated the CEB wall with a sandy slip (to close the cracks and make it smooth) and then sealed it with 2 coats of stone sealer. The Hablab already has a clay slip applied to the CEBs, so I don&#039;t know if this process would work.&lt;br /&gt;
&lt;br /&gt;
CEBs are mainly used in the south (hot and dry) and their recipes for finishing the walls do not always work here (cold/hot and humid). In fact I tried many recipes and most ended up cracking and peeling. The sand slip + stone sealer was the first one that worked (after many experiments following other people&#039;s recipes). We also know that portland cement stucco works (either applied directly to the CEBs when wet or to mesh after the CEBs dry).&lt;br /&gt;
&lt;br /&gt;
In the Hablab we&#039;d probably have to pick a corner and run some tests.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Thur, September 16, 2021=&lt;br /&gt;
What would developing open hardware would look like inside an environmental computer like [https://dynamicland.org/ Dynamicland]?&lt;br /&gt;
&lt;br /&gt;
More discussion with Paul Cuciureanu, this time about internal vs external social organization change via [https://organizationunbound.org/ Organization Unbound]. How can the day to day experience of OSE match more closely to the external change we wish to enact on the world? To me that would mean &lt;br /&gt;
# Reaching food and material sovereignty with local production&lt;br /&gt;
# Greater collaboration with external organizations/other open source hardware projects (particularly I like the idea of trips to meetups, conferences, or setting up infrastructure in remote areas such as islands, arctic, etc...)&lt;br /&gt;
# Solving for community governance and finances: things like allocating funding to projects via a [https://ethereum.org/en/dao/ DAO], considering how children/women can be involved (how do we create safe and playful systems). I am particularly interested in what an OSE campus located in a city would look like.&lt;br /&gt;
&lt;br /&gt;
I would like to attempt using [https://www.liberatingstructures.com/home/ Liberating Structures] in the future.&lt;br /&gt;
&lt;br /&gt;
=Wed, September 15, 2021=&lt;br /&gt;
* Dicussion with Paul Cuciureanu about Bret Victor&#039;s presentation: [https://vimeo.com/115154289 &#039;&#039;The Humane Representation of Thought&#039;&#039;]&lt;br /&gt;
* Research on AutoML, specifically planning to try [https://en.wikipedia.org/wiki/Neural_architecture_search neural architecture search] for IsItPixelArt (https://arxiv.org/abs/2001.00326)&lt;br /&gt;
* Decided it&#039;s better to accept the development costs of [https://www.vulkan.org/ Vulkan] instead of trying to make [https://www.opengl.org/ OpenGL] work (the problem with OpenGL is around versioning, particularly the conflict of using libraries or web compatibility dependent on non-modern versions while requiring modern features. My conflict pivoted around [https://www.khronos.org/opengl/wiki/Sampler_(GLSL) Samplers])&lt;br /&gt;
&lt;br /&gt;
=Wed, August 25, 2021=&lt;br /&gt;
My development of Gui continues, I&#039;m working on snapshot based generic undo/redo circular buffer operations. [https://github.com/SanderMertens/flecs/commit/f641e8603ddbc015200d26c9747a7453b92ba99f Sander was able to fix an assert triggered by taking snapshots within systems].&lt;br /&gt;
Snapshots are still a complicated feature, and I need a deeper understanding of Flecs to work with them without crashing :)&lt;br /&gt;
&lt;br /&gt;
This week I&#039;ve mainly been busy writing a neural network in [https://pytorch.org/ PyTorch] and experimenting with visual web editors (I built websites with both [https://webflow.com/ webflow] and [https://www.editorx.com/ Wix]).&lt;br /&gt;
Starting with the visual web system builders, although they are aesthetically pleasing, functionality like form submission and bespoke Javascript can be difficult. Similar to integrating GDScript and GDNative logic, there exists a large amount of friction: anything that is not supported by default is more difficult to do. The &#039;&#039;businesses&#039;&#039; building these systems also blatantly hide a lot of super basic functionality behind multiple sets of subscription paywalls, &#039;&#039;not cool&#039;&#039;. On the other hand they have very pleasant tutorials/education onboarding. I would recommend anyone wanting to build a website with a visual editor try using [https://www.odoo.com/ Odoo], I hope to have time to try this out at some point in the future to determine if it is an effective open source business platform.&lt;br /&gt;
&lt;br /&gt;
On the neural net front, I built a dataset of pixel art from the web by writing multiple hacker-esque Python BeautifulSoup scripts. My model is called &#039;&#039;&#039;IsItPixelArt&#039;&#039;&#039; and it well... detects pixel art. I created the model because when scaling up or zooming in on images in Gui, I wanted to select between nearest neighbor and linear scaling algorithms automatically. I could not find any software or machine learning solution so I decided since I have the time to just go ahead and build it myself. It was pretty straightforward to code and train the neural network in PyTorch, the more complicated part has been dealing with abnormalities and edge cases in data (ie scaled pixel art, jpeg quality reduced pixel art), running batch training on large variable sized inputs (spoiler alert, my 2070 SUPER cannot allocate 8GB), even creating an appropriate non-pixel art dataset (for example if there are more pixel classifications than non-pixel the model will skew towards classifying everything as pixel art). Obviously there&#039;s many ways I could take this like detecting pixel mask zones of pixel art in images that contain subimages of pixel art or maybe classifying which console era a sprite most looks like it&#039;s from. However my plan is to focus on shipping something because I am trying my best to develop the skill of shipping things that people care about.&lt;br /&gt;
&lt;br /&gt;
[[File:Minecraft corgi.png|320px]]&lt;br /&gt;
&lt;br /&gt;
In that regard, I&#039;m planning to publish the model on [https://modelplace.ai/ Modelplace]. It will not be gratis, but I&#039;m hoping to make it open source if I can find a licensing/business strategy that makes sense. I am hopeful to generate enough income to sustain myself comfortably and provide &#039;&#039;financial autonomy&#039;&#039;, which I have come to value very highly.&lt;br /&gt;
&lt;br /&gt;
One more thing, I&#039;ve been looking into [https://roboflow.com/ Roboflow] as a potential platform for accelerated development and deployment of computer vision. They seem to be on the right track in terms of solving pain points and supporting open source collaboration. I continue to drown in data and it becomes increasingly clear to me every single day that better information processing systems &#039;&#039;must&#039;&#039; be deeply integrated in open hardware development for our movement to be successful.&lt;br /&gt;
It is my recommendation that Open Source Ecology replace its camera infrastructure with [https://store.opencv.ai/products/oak-d-poe OAK—D-PoE]s in order to realize the synergies of computer vision and open hardware. A low hanging use case would be the automated generation of product documentation and build instructionals.&lt;br /&gt;
&lt;br /&gt;
I would go so far as to say that without open source computer vision systems running on Factor e Farm, we are, quite literally, going into the future blind.&lt;br /&gt;
&lt;br /&gt;
=Wed, August 18, 2021=&lt;br /&gt;
Continue development of Gui interface, implemented scaling of visual symbols. Additional updates to Flecs module visualization design. Study https://ourmachinery.com/ also recommend listening to https://www.youtube.com/watch?v=tas0O586t80&lt;br /&gt;
&lt;br /&gt;
lapinozz:&lt;br /&gt;
the future of open hardware is strong standards&lt;br /&gt;
[11:15 PM]&lt;br /&gt;
The more you standardize things the more you can build big things while reusing the same pieces&lt;br /&gt;
[11:16 PM]&lt;br /&gt;
imagine a big machine with thousands of of pieces but only 20 different kind&lt;br /&gt;
[11:16 PM]&lt;br /&gt;
makes repairing it easy&lt;br /&gt;
[11:17 PM]&lt;br /&gt;
I imagine if you wanted to make a base on mars or something you would want all the fittings to be compatible, use the same screw sizes as much as possible, keep the same ICs everywhere&lt;br /&gt;
&lt;br /&gt;
Wesxdz 로봇 소녀를 가자 — Today at 11:18 PM&lt;br /&gt;
the problem is degeneracy is up against multiple discovery and locality&lt;br /&gt;
&lt;br /&gt;
lapinozz — Today at 11:18 PM&lt;br /&gt;
I was thinking about that cuz I was at the scapyard today&lt;br /&gt;
trying to find some parts&lt;br /&gt;
&lt;br /&gt;
Wesxdz 로봇 소녀를 가자 — Today at 11:19 PM&lt;br /&gt;
okay so there are some problems with degeneracy I&#039;ve discovered here:&lt;br /&gt;
1. degeneracy variance makes thing unwieldy compared to bespoke solutions&lt;br /&gt;
2. scaling subparts (bigger or ˢᵐᵃˡˡᵉʳ) requires different materials, form, etc...&lt;br /&gt;
Wesxdz 로봇 소녀를 가자 — Today at 11:41 PM&lt;br /&gt;
and scaling really starts to matter once you&#039;re talking about layout of chips at nanometers or skyscrapers...&lt;br /&gt;
maybe degeneracy is more doable if you start at the smallest scale with nano-sized parts though&lt;br /&gt;
ie fractals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fractal_degeneracy.png|320px]]&lt;br /&gt;
&lt;br /&gt;
=Wed, August 11, 2021=&lt;br /&gt;
I&#039;ve continued working on Gui. Completing some minimally functional UI. I&#039;ve been learning https://www.gnu.org/software/emacs/ and studying design as well. I discovered that https://www.glfw.org/ does not support drag and drop OS file events as comprehensively as https://www.qt.io/ (drag enter/exit and formats like dragging browser links), which is unfortunate. I referenced https://tronche.com/gui/x/xlib/ to write events, but supporting more platforms and pushing upstream is a bit of a bother.&lt;br /&gt;
&lt;br /&gt;
I noticed that Comma AI, PureRef, and Dolphin (KDE&#039;s file browser) all use Qt...&lt;br /&gt;
&lt;br /&gt;
[[File:Gui_simple_ux.png|320px]]&lt;br /&gt;
&lt;br /&gt;
=Tuesday, August 3, 2021=&lt;br /&gt;
[[File:Gui_gal_0.01.png|320px]]&lt;br /&gt;
&lt;br /&gt;
I added support for rendering animated gifs in Gui Gal today using http://giflib.sourceforge.net/gif_lib.html and writing my own implementations of the block extensions. It took quite a while to meet all the edge cases (ie transparent borders and back to prev disposal mode).&lt;br /&gt;
&lt;br /&gt;
My logic behind working on Gui Gal in relation to open source hardware is that I believe to make notable progress we will require large amounts of information processing and automated systems. The internet is a gushing torrent of valuable information, but not being able to effectively filter and take actions based on that information is the defacto situation. I believe accelerating human decision cycles with AI is a cooperative advantage worth pursuing prior to hardware decentralization. It&#039;s clear to me that specialists outcompete generalists at most tasks in the physical realm today, but the virutal world is more welcoming to integrated thinking.&lt;br /&gt;
&lt;br /&gt;
In some sense, we&#039;re already living in a timeless future brought about by machines. For example my CPU can reach over 4ghz while my car wheels sweat to spin at 2000 rpm.&lt;br /&gt;
&lt;br /&gt;
Notes on building Gui Gal on my OSE Linux 2.0 Laptop:&lt;br /&gt;
Took a long time to get all the deps and install SDL2&lt;br /&gt;
Need to call libgif make command from CMake&lt;br /&gt;
Uncertain how to install SDL2 library from dep and apt error fetching libsdl2-img-dev global library and SDL_image.h path include&lt;br /&gt;
&lt;br /&gt;
=Monday, August 2, 2021=&lt;br /&gt;
I started participatating in https://itch.io/jam/lowrezjam-2021, and I&#039;m building an editor to help me create an entry https://github.com/Wesxdz/gui-gal&lt;br /&gt;
I&#039;m hoping that I can continue progressing development on Gui Gal as an open source alternative to PureRef, while also implementing features I feel PureRef is lacking like animated gif support/videos and an integrated ECS for more sophisticated node automation. For example, I&#039;ve implemented the editor already in such a way that you could write a custom shader for every image. (I think as an avenue for open source entreprenuership cloud cross-device syncing and a marketplace of node assets would be neat) More broadly, this sort of tool precisely represents the minimalist flow that I&#039;d like more game engines to reach.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been reading https://en.wikipedia.org/wiki/Understanding_Media and ordered https://en.wikipedia.org/wiki/John_Chris_Jones &#039;s book Design Methods: Seeds of Human Futures&lt;br /&gt;
&lt;br /&gt;
=Friday, July 29, 2021=&lt;br /&gt;
Lately aside from helping install the AC and learning to weld, I&#039;ve been sheltering from the intense heat in HabLab and doing some introspection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shipping&#039;&#039;&#039; video games is a skill that I have not prioritized improving at in the past, and I am now trying to gain this skill of finishing games by practicing on smaller games and gradually increasing the time and scope as I prove I can ship smaller projects. I&#039;m not sure if this is the best method of practice, but I will reflect on it more as I continue to progress.&lt;br /&gt;
&lt;br /&gt;
Personally, I tend to get caught up on tools. Particularly game engines are imo very bad. Open source game engines are even worse. Trying to use open source software for everything can feel like a battle in its own right, developing a video game on top of that is brutal.&lt;br /&gt;
&lt;br /&gt;
In researching, I ended up reading Derek Yu&#039;s blog posts and book https://www.derekyu.com/makegames/archetypes.html, which I think is state of the art in terms of finishing indie projects.&lt;br /&gt;
&lt;br /&gt;
It&#039;s definitely possible for me to ship a game, what&#039;s difficult is to ship something significant, something that other people actually care about. It takes a lot of time to build something like that, and the default behavior is for me to get distracted by something new, run out of money to pay rent, or otherwise fail to ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Friday, July 9, 2021=&lt;br /&gt;
Integrating more wall module types into Blender, preparing for creation of module builder mechanic&lt;br /&gt;
&lt;br /&gt;
[[File:Blender_modules.png|320px]]&lt;br /&gt;
&lt;br /&gt;
Learning Python scripting in FreeCAD so I can eventually do automatic generation of placement and part variation&lt;br /&gt;
&lt;br /&gt;
Unfortunate discovery: https://blenderbim.org/ does not currently work with https://github.com/ubisoft/mixer :(&lt;br /&gt;
&lt;br /&gt;
=Thursday, July 8, 2021=&lt;br /&gt;
Playing with animation ideas for build instructions and user-configurable wall module material types&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe width=&amp;quot;320&amp;quot; height=&amp;quot;auto&amp;quot; src=&amp;quot;https://www.youtube.com/embed/5X2Nxh6Rrr0&amp;quot; title=&amp;quot;YouTube video player&amp;quot; frameborder=&amp;quot;0&amp;quot; allow=&amp;quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Thursday, July 1, 2021=&lt;br /&gt;
[[File:partdesign_wesxdz.png|320px]]&lt;br /&gt;
&lt;br /&gt;
Learning constraints and part design with FreeCAD (https://wiki.freecadweb.org/Tutorials)&lt;br /&gt;
&lt;br /&gt;
=Tuesday Jun 29, 2021=&lt;br /&gt;
[[File:seed_eco_archviz.jpg|640px]]&lt;br /&gt;
&lt;br /&gt;
I&#039;ve continued progress towards seed eco home visualiztion and research on the state of archviz in Unreal Engine.&lt;br /&gt;
There are some very critical issues with the sweethome3d obj export workflow, mainly that many of the house part meshes are split into multiple submeshes and applying accurate uvs and materials is going to take a huge amount of repetitive work. The sheer number of static mesh components involved (1600+ for the home) prevents fast batch iteration in Unreal Engine, so I need to rebuild this demo from scratch using a more modular instanced and combined mesh approach.&lt;br /&gt;
&lt;br /&gt;
There are currently at least two companies working towards modular architecture platforms in Unreal Engine.&lt;br /&gt;
They are https://generatetechnologies.com/ and https://geoship.is/.&lt;br /&gt;
&lt;br /&gt;
Many startups are raising funding through crowd equity sites to build modular homes (especially ADUs https://en.wikipedia.org/wiki/Secondary_suite) such as https://www.startengine.com/boxabl and https://www.seedinvest.com/modal.living/seed eco and housing related projects seem to be trending and very successful&lt;br /&gt;
&lt;br /&gt;
=Friday Jun 25, 2021=&lt;br /&gt;
FreeCAD Badge Feature on a feature. Took about twenty minutes to learn following https://youtu.be/zKPbcr6QsKs, which I think is longer than it should have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe width=&amp;quot;560&amp;quot; height=&amp;quot;315&amp;quot; src=&amp;quot;https://www.youtube.com/embed/cGUkGi6Wt1U&amp;quot; title=&amp;quot;YouTube video player&amp;quot; frameborder=&amp;quot;0&amp;quot; allow=&amp;quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Tuesday Jun 22, 2021=&lt;br /&gt;
&lt;br /&gt;
Really exciting conversations on [[Discord]] today :)&lt;br /&gt;
&lt;br /&gt;
I started working on implementing 3D printer mechanics. I was also thinking more about mechanics and I like the idea of building the core gameplay based on a couple games &lt;br /&gt;
I played as a kid on Roblox: the first is https://roblox.fandom.com/wiki/Community:Stickmasterluke/Natural_Disaster_Survival and the second I cannot find atm (but basically you could craft a sailboat with hemp and craft metal by placing ores onto a bush fire for some amount of time)&lt;br /&gt;
&lt;br /&gt;
[[File:ose_game_printer.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
=Monday Jun 21, 2021=&lt;br /&gt;
Musings&lt;br /&gt;
# The most powerful global institutions are adverse to the goals of post scarcity.&lt;br /&gt;
# Open source hardware has not reached a sufficient accessibility, affordability, speed, or universality of replication to be more convenient or reliable for the average person compared to buying mass produced items.&lt;br /&gt;
&lt;br /&gt;
Very excited about Appropedia https://www.appropedia.org/User:J.M.Pearce&lt;br /&gt;
&lt;br /&gt;
=Thursday Jun 17, 2021=&lt;br /&gt;
Research on FPGAs and George Hotz&lt;br /&gt;
&lt;br /&gt;
Continue work on OSE playground&lt;br /&gt;
&lt;br /&gt;
Setup basis for multiplayer and create client/server builds (need help testing between two Linux computers on separate networks)&lt;br /&gt;
&lt;br /&gt;
[[File:Lets_go_ose_optimized.gif|264]]&lt;br /&gt;
&lt;br /&gt;
sorry for low quality, max upload size is 1mb :(&lt;br /&gt;
&lt;br /&gt;
=Wed Jun 16, 2021=&lt;br /&gt;
Create playground UE project with character rig and controls&lt;br /&gt;
&lt;br /&gt;
[[File:ose_playground_setup.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
MJ sez - [[Seed_Eco-Home_Training_MMOG]] - just some thoughts on how this could play out&lt;br /&gt;
&lt;br /&gt;
Wes sez - I love the team based competitive building aspect. I think all of this is possible if I push my limits and can get auxiliary dev, 3d modeling/animation, and marketing help. The main hurdle is definitely multiplayer, which can be difficult to develop and test solo, especially because the NetDriver code on Linux is not as stable as on Windows (often networked games made in Unreal only support Windows clients), improving Linux networking is something I&#039;d like to contribute upstream to the engine so other devs can support Linux&lt;br /&gt;
&lt;br /&gt;
=Tue Jun 15, 2021=&lt;br /&gt;
&lt;br /&gt;
*[[User:Wesxdz/Assessment]]&lt;br /&gt;
&lt;br /&gt;
Create [https://www.unrealengine.com/en-US/digital-humans Metahuman] character for OSE game and setup playground project environment&lt;br /&gt;
&lt;br /&gt;
The [https://docs.unrealengine.com/4.26/en-US/WorkingWithContent/Importing/Datasmith/SoftwareInteropGuides/IFC/ Datasmith IFC importer plugin] only supports Windows due to a 3rd party dll, but it would probably not be that much work to add Linux support &lt;br /&gt;
&lt;br /&gt;
[https://wiki.freecadweb.org/Compile_on_Linux Compiled FreeCAD] with CMake configuration to OpenCascade 7.5&lt;br /&gt;
&lt;br /&gt;
*I&#039;ve been working on exporting the FreeCAD files to glTF so we can use https://modelviewer.dev/examples/loading/index.html&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a couple examples of rendering in UE 5 - Archviz&lt;br /&gt;
*https://www.youtube.com/watch?v=nvLUa4GYU74&lt;br /&gt;
Outdoors&lt;br /&gt;
*https://www.youtube.com/watch?v=Xh6CkhOH1Nw&lt;br /&gt;
&lt;br /&gt;
We can reach this level of fidelity: although many of the CAD workflow/rendering features are not available on Linux yet.&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Crusher&amp;diff=314019</id>
		<title>Crusher</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Crusher&amp;diff=314019"/>
		<updated>2025-11-12T04:32:58Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{|style=&amp;quot;float:right;border:1px solid black&amp;quot;&lt;br /&gt;
| {{Infobox&lt;br /&gt;
|name         = Infobox&lt;br /&gt;
|bodystyle    = &lt;br /&gt;
|title        = Open Source Crusher&lt;br /&gt;
|titlestyle   = &lt;br /&gt;
&lt;br /&gt;
|image        = [[File:check.png|200px|alt=Example alt text]]&lt;br /&gt;
|imagestyle   = &lt;br /&gt;
|caption      = Short description&lt;br /&gt;
|captionstyle = &lt;br /&gt;
|headerstyle  = background:#ccf;&lt;br /&gt;
|labelstyle   = background:#ddf;&lt;br /&gt;
|datastyle    = &lt;br /&gt;
&lt;br /&gt;
|header1 = Specifications&lt;br /&gt;
|label1  = dfd&lt;br /&gt;
|data1   = dfd&lt;br /&gt;
|header2 = &lt;br /&gt;
|label2  = Product Ecology&lt;br /&gt;
|data2   = What other GVCS tools does this use?&lt;br /&gt;
|header3 = &lt;br /&gt;
|label3  = License&lt;br /&gt;
|data3   = [[OSHWA]] and [[OSI]] compliant. CC-BY-SA-4.0 International, GPLv3, [[DIN SPEC 3105]].&lt;br /&gt;
|header4 = &lt;br /&gt;
|label4  = Module 1&lt;br /&gt;
|data4   = Describe features of Module 1&lt;br /&gt;
|header5 = &lt;br /&gt;
|label5  = Module 2&lt;br /&gt;
|data5   = Describe features of Module 2&lt;br /&gt;
|header6 = &lt;br /&gt;
|label6  = Key Specification&lt;br /&gt;
|data6   = Key spec data point&lt;br /&gt;
|header7 = &lt;br /&gt;
|label7  = Construction&lt;br /&gt;
|data7   = Describe basic construction technique and materials&lt;br /&gt;
|header8 = &lt;br /&gt;
|label8  = Productivity&lt;br /&gt;
|data8   = Describe how this relates to industrial productivity on a small scale&lt;br /&gt;
|header9 = Completion Status&lt;br /&gt;
|label9  = &lt;br /&gt;
|data9   = &lt;br /&gt;
|header10 = &lt;br /&gt;
|label10  = &lt;br /&gt;
|data10   = Describe whether built, prototyped, etc. Link to relevant [[Genealogy]] and [[Status of Completion]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|belowstyle = background:#ddf;&lt;br /&gt;
|below = Do you want more of this? [[Get Involved]] &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Crushers replace hand tools and muscle with a machine to break things into smaller things.&lt;br /&gt;
&lt;br /&gt;
Crushers are commonly used in mineral processing and recycling workflows to fracture or compress some given size range of objects down into a smaller range.&lt;br /&gt;
&lt;br /&gt;
The common type in basic mining operations is a jaw crusher, which uses a V shaped funnel with one edge stationary and the other repeatedly moving back and forth.&lt;br /&gt;
&lt;br /&gt;
Crushers differ from mills, in that they are meant as a &#039;first stage&#039; for larger, harder, and more heterogeneous materials.&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Development Template&lt;br /&gt;
! &lt;br /&gt;
! Description&lt;br /&gt;
! Link to Work Product&lt;br /&gt;
! %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | &lt;br /&gt;
| &#039;&#039;&#039;DESIGN&#039;&#039;&#039; ||  ||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 1&lt;br /&gt;
| [[Requirements + Value Proposition]] ||   [[Open Source Crusher Requirements + Value Proposition]]  || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 2&lt;br /&gt;
| [[Industry_Standards]] || [[Open Source Crusher Industry Standards]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 3&lt;br /&gt;
| [[Conceptual Design]] || [[Open Source Crusher Conceptual Design]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 4&lt;br /&gt;
| [[Module Breakdown]] || [[Open Source Crusher Module Breakdown]]  || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 5&lt;br /&gt;
| [[Design Guide]] || [[Open Source Crusher Design Guide]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | &lt;br /&gt;
| &#039;&#039;&#039;TECHNICAL DESIGN&#039;&#039;&#039; ||  ||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 6&lt;br /&gt;
| [[3D CAD]] || [[Open Source Crusher 3D CAD]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 7&lt;br /&gt;
| [[Basic Calculations|Calculations]] || [[Open Source Crusher Calculations]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 8&lt;br /&gt;
| [[Electronics Design]] || [[Open Source Crusher Electronics Design]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 9&lt;br /&gt;
| [[Wiring and Plumbing]] || [[Open Source Crusher Wiring and Plumbing]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 10&lt;br /&gt;
| [[Software]] || [[Open Source Crusher Software]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | &lt;br /&gt;
| &#039;&#039;&#039;BILL OF MATERIALS ||  ||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 11&lt;br /&gt;
| [[Proper BOM|BOM]] || [[Open Source Crusher BOM]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 12&lt;br /&gt;
| [[vBOM]] || [[Open Source Crusher vBOM]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 13&lt;br /&gt;
| [[CAM Files]] || [[Open Source Crusher CAM Files]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 14&lt;br /&gt;
| [[Cut List]] || [[Open Source Crusher Cut List]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | &lt;br /&gt;
| &#039;&#039;&#039;BUILD&#039;&#039;&#039; || || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 15&lt;br /&gt;
| [[Build Instructions]] || [[Open Source Crusher Build Instructions]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 16&lt;br /&gt;
| [[Fabrication Drawings]] || [[Open Source Crusher Fabrication Drawings]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 17&lt;br /&gt;
| [[Exploded Part Diagram]] || [[Open Source Crusher Exploded Part Diagram]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 18&lt;br /&gt;
| [[Production Engineering]] || [[Open Source Crusher Production Engineering]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | &lt;br /&gt;
| &#039;&#039;&#039;LIFECYCLE DESIGN&#039;&#039;&#039; || || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 19&lt;br /&gt;
| [[Build Pictures and Video]] || [[Open Source Crusher Build Pictures and Video]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 20&lt;br /&gt;
| [[Data Collection]] || [[Open Source Crusher Data Collection]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 21&lt;br /&gt;
| [[Future Work]] || [[Open Source Crusher Future Work]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 22&lt;br /&gt;
| [[Troubleshooting and Repair]] || [[Open Source Crusher Troubleshooting and Repair]] || 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Design considerations - https://www.motioncontroltips.com/helical-gears-what-are-they-and-where-are-they-used/&lt;br /&gt;
*Cordless rock crusher - https://www.youtube.com/watch?time_continue=44&amp;amp;v=Ex8A7HNgAqY&lt;br /&gt;
&lt;br /&gt;
=Production Rates=&lt;br /&gt;
*See specs at https://loevensteyn.co.za/products/pew-jaw-crusher.html&lt;br /&gt;
*Production rate of 1 ton per kWhr - not bad.&lt;br /&gt;
*A Nema 17 motor at 10W of power can crush 250 kg of rock per day if geared down sufficiently enough&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Talk:Rock_Crusher&amp;diff=314018</id>
		<title>Talk:Rock Crusher</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Talk:Rock_Crusher&amp;diff=314018"/>
		<updated>2025-11-12T04:32:31Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: Wesxdz moved page Talk:Rock Crusher to Talk:Crusher&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:Crusher]]&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Talk:Crusher&amp;diff=314017</id>
		<title>Talk:Crusher</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Talk:Crusher&amp;diff=314017"/>
		<updated>2025-11-12T04:32:31Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: Wesxdz moved page Talk:Rock Crusher to Talk:Crusher&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Make it Extreme]] / [[Made in Poland]] may have made a [[Jaw Crusher]] ,  so that would be a good Existing DIY/OS Design.&lt;br /&gt;
&lt;br /&gt;
Also the place next to where i work recycles old Concrete Rubble into [[Recycled Concrete Aggregate]] so there is definitely a business model to it!  (I’ll need to look into specifics)&lt;br /&gt;
&lt;br /&gt;
--[[User:Eric|Eric]] ([[User talk:Eric|talk]]) 11:55, 15 May 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Rock_Crusher&amp;diff=314016</id>
		<title>Rock Crusher</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Rock_Crusher&amp;diff=314016"/>
		<updated>2025-11-12T04:32:31Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: Wesxdz moved page Rock Crusher to Crusher&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Crusher]]&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Crusher&amp;diff=314015</id>
		<title>Crusher</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Crusher&amp;diff=314015"/>
		<updated>2025-11-12T04:32:31Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: Wesxdz moved page Rock Crusher to Crusher&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{|style=&amp;quot;float:right;border:1px solid black&amp;quot;&lt;br /&gt;
| {{Infobox&lt;br /&gt;
|name         = Infobox&lt;br /&gt;
|bodystyle    = &lt;br /&gt;
|title        = Open Source Rock Crusher&lt;br /&gt;
|titlestyle   = &lt;br /&gt;
&lt;br /&gt;
|image        = [[File:check.png|200px|alt=Example alt text]]&lt;br /&gt;
|imagestyle   = &lt;br /&gt;
|caption      = Short description&lt;br /&gt;
|captionstyle = &lt;br /&gt;
|headerstyle  = background:#ccf;&lt;br /&gt;
|labelstyle   = background:#ddf;&lt;br /&gt;
|datastyle    = &lt;br /&gt;
&lt;br /&gt;
|header1 = Specifications&lt;br /&gt;
|label1  = dfd&lt;br /&gt;
|data1   = dfd&lt;br /&gt;
|header2 = &lt;br /&gt;
|label2  = Product Ecology&lt;br /&gt;
|data2   = What other GVCS tools does this use?&lt;br /&gt;
|header3 = &lt;br /&gt;
|label3  = License&lt;br /&gt;
|data3   = [[OSHWA]] and [[OSI]] compliant. CC-BY-SA-4.0 International, GPLv3, [[DIN SPEC 3105]].&lt;br /&gt;
|header4 = &lt;br /&gt;
|label4  = Module 1&lt;br /&gt;
|data4   = Describe features of Module 1&lt;br /&gt;
|header5 = &lt;br /&gt;
|label5  = Module 2&lt;br /&gt;
|data5   = Describe features of Module 2&lt;br /&gt;
|header6 = &lt;br /&gt;
|label6  = Key Specification&lt;br /&gt;
|data6   = Key spec data point&lt;br /&gt;
|header7 = &lt;br /&gt;
|label7  = Construction&lt;br /&gt;
|data7   = Describe basic construction technique and materials&lt;br /&gt;
|header8 = &lt;br /&gt;
|label8  = Productivity&lt;br /&gt;
|data8   = Describe how this relates to industrial productivity on a small scale&lt;br /&gt;
|header9 = Completion Status&lt;br /&gt;
|label9  = &lt;br /&gt;
|data9   = &lt;br /&gt;
|header10 = &lt;br /&gt;
|label10  = &lt;br /&gt;
|data10   = Describe whether built, prototyped, etc. Link to relevant [[Genealogy]] and [[Status of Completion]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|belowstyle = background:#ddf;&lt;br /&gt;
|below = Do you want more of this? [[Get Involved]] &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Crushers replace hand tools and muscle with a machine to break things into smaller things.&lt;br /&gt;
&lt;br /&gt;
Crushers are commonly used in mineral processing and recycling workflows to fracture or compress some given size range of objects down into a smaller range.&lt;br /&gt;
&lt;br /&gt;
The common type in basic mining operations is a jaw crusher, which uses a V shaped funnel with one edge stationary and the other repeatedly moving back and forth.&lt;br /&gt;
&lt;br /&gt;
Crushers differ from mills, in that they are meant as a &#039;first stage&#039; for larger, harder, and more heterogeneous materials.&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Development Template&lt;br /&gt;
! &lt;br /&gt;
! Description&lt;br /&gt;
! Link to Work Product&lt;br /&gt;
! %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | &lt;br /&gt;
| &#039;&#039;&#039;DESIGN&#039;&#039;&#039; ||  ||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 1&lt;br /&gt;
| [[Requirements + Value Proposition]] ||   [[Open Source Crusher Requirements + Value Proposition]]  || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 2&lt;br /&gt;
| [[Industry_Standards]] || [[Open Source Crusher Industry Standards]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 3&lt;br /&gt;
| [[Conceptual Design]] || [[Open Source Crusher Conceptual Design]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 4&lt;br /&gt;
| [[Module Breakdown]] || [[Open Source Crusher Module Breakdown]]  || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 5&lt;br /&gt;
| [[Design Guide]] || [[Open Source Crusher Design Guide]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | &lt;br /&gt;
| &#039;&#039;&#039;TECHNICAL DESIGN&#039;&#039;&#039; ||  ||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 6&lt;br /&gt;
| [[3D CAD]] || [[Open Source Crusher 3D CAD]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 7&lt;br /&gt;
| [[Basic Calculations|Calculations]] || [[Open Source Crusher Calculations]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 8&lt;br /&gt;
| [[Electronics Design]] || [[Open Source Crusher Electronics Design]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 9&lt;br /&gt;
| [[Wiring and Plumbing]] || [[Open Source Crusher Wiring and Plumbing]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 10&lt;br /&gt;
| [[Software]] || [[Open Source Crusher Software]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | &lt;br /&gt;
| &#039;&#039;&#039;BILL OF MATERIALS ||  ||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 11&lt;br /&gt;
| [[Proper BOM|BOM]] || [[Open Source Crusher BOM]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 12&lt;br /&gt;
| [[vBOM]] || [[Open Source Crusher vBOM]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 13&lt;br /&gt;
| [[CAM Files]] || [[Open Source Crusher CAM Files]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 14&lt;br /&gt;
| [[Cut List]] || [[Open Source Crusher Cut List]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | &lt;br /&gt;
| &#039;&#039;&#039;BUILD&#039;&#039;&#039; || || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 15&lt;br /&gt;
| [[Build Instructions]] || [[Open Source Crusher Build Instructions]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 16&lt;br /&gt;
| [[Fabrication Drawings]] || [[Open Source Crusher Fabrication Drawings]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 17&lt;br /&gt;
| [[Exploded Part Diagram]] || [[Open Source Crusher Exploded Part Diagram]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 18&lt;br /&gt;
| [[Production Engineering]] || [[Open Source Crusher Production Engineering]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | &lt;br /&gt;
| &#039;&#039;&#039;LIFECYCLE DESIGN&#039;&#039;&#039; || || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 19&lt;br /&gt;
| [[Build Pictures and Video]] || [[Open Source Crusher Build Pictures and Video]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 20&lt;br /&gt;
| [[Data Collection]] || [[Open Source Crusher Data Collection]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 21&lt;br /&gt;
| [[Future Work]] || [[Open Source Crusher Future Work]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 22&lt;br /&gt;
| [[Troubleshooting and Repair]] || [[Open Source Crusher Troubleshooting and Repair]] || 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Design considerations - https://www.motioncontroltips.com/helical-gears-what-are-they-and-where-are-they-used/&lt;br /&gt;
*Cordless rock crusher - https://www.youtube.com/watch?time_continue=44&amp;amp;v=Ex8A7HNgAqY&lt;br /&gt;
&lt;br /&gt;
=Production Rates=&lt;br /&gt;
*See specs at https://loevensteyn.co.za/products/pew-jaw-crusher.html&lt;br /&gt;
*Production rate of 1 ton per kWhr - not bad.&lt;br /&gt;
*A Nema 17 motor at 10W of power can crush 250 kg of rock per day if geared down sufficiently enough&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Crusher&amp;diff=314014</id>
		<title>Crusher</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Crusher&amp;diff=314014"/>
		<updated>2025-11-12T04:32:11Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: Rename to crusher to generalize for recycling and provide example. Distinguish from mills.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{|style=&amp;quot;float:right;border:1px solid black&amp;quot;&lt;br /&gt;
| {{Infobox&lt;br /&gt;
|name         = Infobox&lt;br /&gt;
|bodystyle    = &lt;br /&gt;
|title        = Open Source Rock Crusher&lt;br /&gt;
|titlestyle   = &lt;br /&gt;
&lt;br /&gt;
|image        = [[File:check.png|200px|alt=Example alt text]]&lt;br /&gt;
|imagestyle   = &lt;br /&gt;
|caption      = Short description&lt;br /&gt;
|captionstyle = &lt;br /&gt;
|headerstyle  = background:#ccf;&lt;br /&gt;
|labelstyle   = background:#ddf;&lt;br /&gt;
|datastyle    = &lt;br /&gt;
&lt;br /&gt;
|header1 = Specifications&lt;br /&gt;
|label1  = dfd&lt;br /&gt;
|data1   = dfd&lt;br /&gt;
|header2 = &lt;br /&gt;
|label2  = Product Ecology&lt;br /&gt;
|data2   = What other GVCS tools does this use?&lt;br /&gt;
|header3 = &lt;br /&gt;
|label3  = License&lt;br /&gt;
|data3   = [[OSHWA]] and [[OSI]] compliant. CC-BY-SA-4.0 International, GPLv3, [[DIN SPEC 3105]].&lt;br /&gt;
|header4 = &lt;br /&gt;
|label4  = Module 1&lt;br /&gt;
|data4   = Describe features of Module 1&lt;br /&gt;
|header5 = &lt;br /&gt;
|label5  = Module 2&lt;br /&gt;
|data5   = Describe features of Module 2&lt;br /&gt;
|header6 = &lt;br /&gt;
|label6  = Key Specification&lt;br /&gt;
|data6   = Key spec data point&lt;br /&gt;
|header7 = &lt;br /&gt;
|label7  = Construction&lt;br /&gt;
|data7   = Describe basic construction technique and materials&lt;br /&gt;
|header8 = &lt;br /&gt;
|label8  = Productivity&lt;br /&gt;
|data8   = Describe how this relates to industrial productivity on a small scale&lt;br /&gt;
|header9 = Completion Status&lt;br /&gt;
|label9  = &lt;br /&gt;
|data9   = &lt;br /&gt;
|header10 = &lt;br /&gt;
|label10  = &lt;br /&gt;
|data10   = Describe whether built, prototyped, etc. Link to relevant [[Genealogy]] and [[Status of Completion]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|belowstyle = background:#ddf;&lt;br /&gt;
|below = Do you want more of this? [[Get Involved]] &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Crushers replace hand tools and muscle with a machine to break things into smaller things.&lt;br /&gt;
&lt;br /&gt;
Crushers are commonly used in mineral processing and recycling workflows to fracture or compress some given size range of objects down into a smaller range.&lt;br /&gt;
&lt;br /&gt;
The common type in basic mining operations is a jaw crusher, which uses a V shaped funnel with one edge stationary and the other repeatedly moving back and forth.&lt;br /&gt;
&lt;br /&gt;
Crushers differ from mills, in that they are meant as a &#039;first stage&#039; for larger, harder, and more heterogeneous materials.&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Development Template&lt;br /&gt;
! &lt;br /&gt;
! Description&lt;br /&gt;
! Link to Work Product&lt;br /&gt;
! %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | &lt;br /&gt;
| &#039;&#039;&#039;DESIGN&#039;&#039;&#039; ||  ||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 1&lt;br /&gt;
| [[Requirements + Value Proposition]] ||   [[Open Source Crusher Requirements + Value Proposition]]  || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 2&lt;br /&gt;
| [[Industry_Standards]] || [[Open Source Crusher Industry Standards]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 3&lt;br /&gt;
| [[Conceptual Design]] || [[Open Source Crusher Conceptual Design]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 4&lt;br /&gt;
| [[Module Breakdown]] || [[Open Source Crusher Module Breakdown]]  || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 5&lt;br /&gt;
| [[Design Guide]] || [[Open Source Crusher Design Guide]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | &lt;br /&gt;
| &#039;&#039;&#039;TECHNICAL DESIGN&#039;&#039;&#039; ||  ||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 6&lt;br /&gt;
| [[3D CAD]] || [[Open Source Crusher 3D CAD]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 7&lt;br /&gt;
| [[Basic Calculations|Calculations]] || [[Open Source Crusher Calculations]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 8&lt;br /&gt;
| [[Electronics Design]] || [[Open Source Crusher Electronics Design]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 9&lt;br /&gt;
| [[Wiring and Plumbing]] || [[Open Source Crusher Wiring and Plumbing]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 10&lt;br /&gt;
| [[Software]] || [[Open Source Crusher Software]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | &lt;br /&gt;
| &#039;&#039;&#039;BILL OF MATERIALS ||  ||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 11&lt;br /&gt;
| [[Proper BOM|BOM]] || [[Open Source Crusher BOM]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 12&lt;br /&gt;
| [[vBOM]] || [[Open Source Crusher vBOM]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 13&lt;br /&gt;
| [[CAM Files]] || [[Open Source Crusher CAM Files]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 14&lt;br /&gt;
| [[Cut List]] || [[Open Source Crusher Cut List]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | &lt;br /&gt;
| &#039;&#039;&#039;BUILD&#039;&#039;&#039; || || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 15&lt;br /&gt;
| [[Build Instructions]] || [[Open Source Crusher Build Instructions]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 16&lt;br /&gt;
| [[Fabrication Drawings]] || [[Open Source Crusher Fabrication Drawings]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 17&lt;br /&gt;
| [[Exploded Part Diagram]] || [[Open Source Crusher Exploded Part Diagram]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 18&lt;br /&gt;
| [[Production Engineering]] || [[Open Source Crusher Production Engineering]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | &lt;br /&gt;
| &#039;&#039;&#039;LIFECYCLE DESIGN&#039;&#039;&#039; || || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 19&lt;br /&gt;
| [[Build Pictures and Video]] || [[Open Source Crusher Build Pictures and Video]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 20&lt;br /&gt;
| [[Data Collection]] || [[Open Source Crusher Data Collection]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 21&lt;br /&gt;
| [[Future Work]] || [[Open Source Crusher Future Work]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 22&lt;br /&gt;
| [[Troubleshooting and Repair]] || [[Open Source Crusher Troubleshooting and Repair]] || 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Design considerations - https://www.motioncontroltips.com/helical-gears-what-are-they-and-where-are-they-used/&lt;br /&gt;
*Cordless rock crusher - https://www.youtube.com/watch?time_continue=44&amp;amp;v=Ex8A7HNgAqY&lt;br /&gt;
&lt;br /&gt;
=Production Rates=&lt;br /&gt;
*See specs at https://loevensteyn.co.za/products/pew-jaw-crusher.html&lt;br /&gt;
*Production rate of 1 ton per kWhr - not bad.&lt;br /&gt;
*A Nema 17 motor at 10W of power can crush 250 kg of rock per day if geared down sufficiently enough&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Open_Source_Rock_Crusher_Industry_Standards&amp;diff=314013</id>
		<title>Open Source Rock Crusher Industry Standards</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Open_Source_Rock_Crusher_Industry_Standards&amp;diff=314013"/>
		<updated>2025-11-12T04:31:47Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: Wesxdz moved page Open Source Rock Crusher Industry Standards to Open Source Crusher Industry Standards: Shorten to crusher&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Open Source Crusher Industry Standards]]&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Open_Source_Crusher_Industry_Standards&amp;diff=314012</id>
		<title>Open Source Crusher Industry Standards</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Open_Source_Crusher_Industry_Standards&amp;diff=314012"/>
		<updated>2025-11-12T04:31:47Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: Wesxdz moved page Open Source Rock Crusher Industry Standards to Open Source Crusher Industry Standards: Shorten to crusher&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
*Skid steer mounted rock crusher - [https://heavyequiptech.com/products/concrete-hog-crusher-ezg-manufacturing?pr_prod_strat=e5_desc&amp;amp;pr_rec_id=457d229db&amp;amp;pr_rec_pid=8912512319788&amp;amp;pr_ref_pid=8912516710700&amp;amp;pr_seq=uniform]&lt;br /&gt;
*Skid steer mounted - https://www.skidsteersolutions.com/hog-crusher-skid-steer-concrete-crusher-ez-grout/?gclid=CjwKCAiAt9z-BRBCEiwA_bWv-GqBQyXIzHEvey9Xuyj-ll0ACVwL3lwfiQDjpDu2LVPr3EmTdlEyHBoCIT4QAvD_BwE&lt;br /&gt;
*[[$5k China Rock Crusher]]&lt;br /&gt;
*$9k does 750 tons/hr? Doubt that $9k is the cost. [https://www.amazon.com/Crusher-Crushing-Concrete-Powerful-Capability/dp/B0DTTTM9MT]&lt;br /&gt;
*10 ton per hour skid steer mounted [https://www.skidsteersolutions.com/hog-crusher-skid-steer-concrete-crusher-ez-grout/#Videos]&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Crusher&amp;diff=314011</id>
		<title>Crusher</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Crusher&amp;diff=314011"/>
		<updated>2025-11-12T03:54:52Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: Rename to Rock Crusher&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{|style=&amp;quot;float:right;border:1px solid black&amp;quot;&lt;br /&gt;
| {{Infobox&lt;br /&gt;
|name         = Infobox&lt;br /&gt;
|bodystyle    = &lt;br /&gt;
|title        = Open Source Rock Crusher&lt;br /&gt;
|titlestyle   = &lt;br /&gt;
&lt;br /&gt;
|image        = [[File:check.png|200px|alt=Example alt text]]&lt;br /&gt;
|imagestyle   = &lt;br /&gt;
|caption      = Short description&lt;br /&gt;
|captionstyle = &lt;br /&gt;
|headerstyle  = background:#ccf;&lt;br /&gt;
|labelstyle   = background:#ddf;&lt;br /&gt;
|datastyle    = &lt;br /&gt;
&lt;br /&gt;
|header1 = Specifications&lt;br /&gt;
|label1  = dfd&lt;br /&gt;
|data1   = dfd&lt;br /&gt;
|header2 = &lt;br /&gt;
|label2  = Product Ecology&lt;br /&gt;
|data2   = What other GVCS tools does this use?&lt;br /&gt;
|header3 = &lt;br /&gt;
|label3  = License&lt;br /&gt;
|data3   = [[OSHWA]] and [[OSI]] compliant. CC-BY-SA-4.0 International, GPLv3, [[DIN SPEC 3105]].&lt;br /&gt;
|header4 = &lt;br /&gt;
|label4  = Module 1&lt;br /&gt;
|data4   = Describe features of Module 1&lt;br /&gt;
|header5 = &lt;br /&gt;
|label5  = Module 2&lt;br /&gt;
|data5   = Describe features of Module 2&lt;br /&gt;
|header6 = &lt;br /&gt;
|label6  = Key Specification&lt;br /&gt;
|data6   = Key spec data point&lt;br /&gt;
|header7 = &lt;br /&gt;
|label7  = Construction&lt;br /&gt;
|data7   = Describe basic construction technique and materials&lt;br /&gt;
|header8 = &lt;br /&gt;
|label8  = Productivity&lt;br /&gt;
|data8   = Describe how this relates to industrial productivity on a small scale&lt;br /&gt;
|header9 = Completion Status&lt;br /&gt;
|label9  = &lt;br /&gt;
|data9   = &lt;br /&gt;
|header10 = &lt;br /&gt;
|label10  = &lt;br /&gt;
|data10   = Describe whether built, prototyped, etc. Link to relevant [[Genealogy]] and [[Status of Completion]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|belowstyle = background:#ddf;&lt;br /&gt;
|below = Do you want more of this? [[Get Involved]] &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Development Template&lt;br /&gt;
! &lt;br /&gt;
! Description&lt;br /&gt;
! Link to Work Product&lt;br /&gt;
! %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | &lt;br /&gt;
| &#039;&#039;&#039;DESIGN&#039;&#039;&#039; ||  ||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 1&lt;br /&gt;
| [[Requirements + Value Proposition]] ||   [[Open Source Rock Crusher Requirements + Value Proposition]]  || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 2&lt;br /&gt;
| [[Industry_Standards]] || [[Open Source Rock Crusher Industry Standards]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 3&lt;br /&gt;
| [[Conceptual Design]] || [[Open Source Rock Crusher Conceptual Design]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 4&lt;br /&gt;
| [[Module Breakdown]] || [[Open Source Rock Crusher Module Breakdown]]  || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 5&lt;br /&gt;
| [[Design Guide]] || [[Open Source Rock Crusher Design Guide]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | &lt;br /&gt;
| &#039;&#039;&#039;TECHNICAL DESIGN&#039;&#039;&#039; ||  ||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 6&lt;br /&gt;
| [[3D CAD]] || [[Open Source Rock Crusher 3D CAD]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 7&lt;br /&gt;
| [[Basic Calculations|Calculations]] || [[Open Source Rock Crusher Calculations]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 8&lt;br /&gt;
| [[Electronics Design]] || [[Open Source Rock Crusher Electronics Design]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 9&lt;br /&gt;
| [[Wiring and Plumbing]] || [[Open Source Rock Crusher Wiring and Plumbing]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 10&lt;br /&gt;
| [[Software]] || [[Open Source Rock Crusher Software]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | &lt;br /&gt;
| &#039;&#039;&#039;BILL OF MATERIALS ||  ||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 11&lt;br /&gt;
| [[Proper BOM|BOM]] || [[Open Source Rock Crusher BOM]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 12&lt;br /&gt;
| [[vBOM]] || [[Open Source Rock Crusher vBOM]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 13&lt;br /&gt;
| [[CAM Files]] || [[Open Source Rock Crusher CAM Files]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 14&lt;br /&gt;
| [[Cut List]] || [[Open Source Rock Crusher Cut List]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | &lt;br /&gt;
| &#039;&#039;&#039;BUILD&#039;&#039;&#039; || || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 15&lt;br /&gt;
| [[Build Instructions]] || [[Open Source Rock Crusher Build Instructions]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 16&lt;br /&gt;
| [[Fabrication Drawings]] || [[Open Source Rock Crusher Fabrication Drawings]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 17&lt;br /&gt;
| [[Exploded Part Diagram]] || [[Open Source Rock Crusher Exploded Part Diagram]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 18&lt;br /&gt;
| [[Production Engineering]] || [[Open Source Rock Crusher Production Engineering]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | &lt;br /&gt;
| &#039;&#039;&#039;LIFECYCLE DESIGN&#039;&#039;&#039; || || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 19&lt;br /&gt;
| [[Build Pictures and Video]] || [[Open Source Rock Crusher Build Pictures and Video]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 20&lt;br /&gt;
| [[Data Collection]] || [[Open Source Rock Crusher Data Collection]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 21&lt;br /&gt;
| [[Future Work]] || [[Open Source Rock Crusher Future Work]] || 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | 22&lt;br /&gt;
| [[Troubleshooting and Repair]] || [[Open Source Rock Crusher Troubleshooting and Repair]] || 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Design considerations - https://www.motioncontroltips.com/helical-gears-what-are-they-and-where-are-they-used/&lt;br /&gt;
*Cordless rock crusher - https://www.youtube.com/watch?time_continue=44&amp;amp;v=Ex8A7HNgAqY&lt;br /&gt;
&lt;br /&gt;
=Production Rates=&lt;br /&gt;
*See specs at https://loevensteyn.co.za/products/pew-jaw-crusher.html&lt;br /&gt;
*Production rate of 1 ton per kWhr - not bad.&lt;br /&gt;
*A Nema 17 motor at 10W of power can crush 250 kg of rock per day if geared down sufficiently enough&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Open_Source_Grinder_Industry_Standards&amp;diff=314010</id>
		<title>Open Source Grinder Industry Standards</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Open_Source_Grinder_Industry_Standards&amp;diff=314010"/>
		<updated>2025-11-12T03:53:37Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: Wesxdz moved page Open Source Grinder Industry Standards to Open Source Rock Crusher Industry Standards: Choose rock crusher as name as grinder could be used but gives more of a &amp;#039;Wet Pan Mill&amp;#039; image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Open Source Rock Crusher Industry Standards]]&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Open_Source_Crusher_Industry_Standards&amp;diff=314009</id>
		<title>Open Source Crusher Industry Standards</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Open_Source_Crusher_Industry_Standards&amp;diff=314009"/>
		<updated>2025-11-12T03:53:37Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: Wesxdz moved page Open Source Grinder Industry Standards to Open Source Rock Crusher Industry Standards: Choose rock crusher as name as grinder could be used but gives more of a &amp;#039;Wet Pan Mill&amp;#039; image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
*Skid steer mounted rock crusher - [https://heavyequiptech.com/products/concrete-hog-crusher-ezg-manufacturing?pr_prod_strat=e5_desc&amp;amp;pr_rec_id=457d229db&amp;amp;pr_rec_pid=8912512319788&amp;amp;pr_ref_pid=8912516710700&amp;amp;pr_seq=uniform]&lt;br /&gt;
*Skid steer mounted - https://www.skidsteersolutions.com/hog-crusher-skid-steer-concrete-crusher-ez-grout/?gclid=CjwKCAiAt9z-BRBCEiwA_bWv-GqBQyXIzHEvey9Xuyj-ll0ACVwL3lwfiQDjpDu2LVPr3EmTdlEyHBoCIT4QAvD_BwE&lt;br /&gt;
*[[$5k China Rock Crusher]]&lt;br /&gt;
*$9k does 750 tons/hr? Doubt that $9k is the cost. [https://www.amazon.com/Crusher-Crushing-Concrete-Powerful-Capability/dp/B0DTTTM9MT]&lt;br /&gt;
*10 ton per hour skid steer mounted [https://www.skidsteersolutions.com/hog-crusher-skid-steer-concrete-crusher-ez-grout/#Videos]&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Crusher&amp;diff=314008</id>
		<title>Crusher</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Crusher&amp;diff=314008"/>
		<updated>2025-11-12T03:51:46Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{|style=&amp;quot;float:right;border:1px solid black&amp;quot;&lt;br /&gt;
| {{Infobox&lt;br /&gt;
|name         = Infobox&lt;br /&gt;
|bodystyle    = &lt;br /&gt;
|title        = Open Source Rock Crusher&lt;br /&gt;
|titlestyle   = &lt;br /&gt;
&lt;br /&gt;
|image        = [[File:check.png|200px|alt=Example alt text]]&lt;br /&gt;
|imagestyle   = &lt;br /&gt;
|caption      = Short description&lt;br /&gt;
|captionstyle = &lt;br /&gt;
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&lt;br /&gt;
|header1 = Specifications&lt;br /&gt;
|label1  = dfd&lt;br /&gt;
|data1   = dfd&lt;br /&gt;
|header2 = &lt;br /&gt;
|label2  = Product Ecology&lt;br /&gt;
|data2   = What other GVCS tools does this use?&lt;br /&gt;
|header3 = &lt;br /&gt;
|label3  = License&lt;br /&gt;
|data3   = [[OSHWA]] and [[OSI]] compliant. CC-BY-SA-4.0 International, GPLv3, [[DIN SPEC 3105]].&lt;br /&gt;
|header4 = &lt;br /&gt;
|label4  = Module 1&lt;br /&gt;
|data4   = Describe features of Module 1&lt;br /&gt;
|header5 = &lt;br /&gt;
|label5  = Module 2&lt;br /&gt;
|data5   = Describe features of Module 2&lt;br /&gt;
|header6 = &lt;br /&gt;
|label6  = Key Specification&lt;br /&gt;
|data6   = Key spec data point&lt;br /&gt;
|header7 = &lt;br /&gt;
|label7  = Construction&lt;br /&gt;
|data7   = Describe basic construction technique and materials&lt;br /&gt;
|header8 = &lt;br /&gt;
|label8  = Productivity&lt;br /&gt;
|data8   = Describe how this relates to industrial productivity on a small scale&lt;br /&gt;
|header9 = Completion Status&lt;br /&gt;
|label9  = &lt;br /&gt;
|data9   = &lt;br /&gt;
|header10 = &lt;br /&gt;
|label10  = &lt;br /&gt;
|data10   = Describe whether built, prototyped, etc. Link to relevant [[Genealogy]] and [[Status of Completion]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|belowstyle = background:#ddf;&lt;br /&gt;
|below = Do you want more of this? [[Get Involved]] &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Development Template&lt;br /&gt;
! &lt;br /&gt;
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! Link to Work Product&lt;br /&gt;
! %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
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| [[3D CAD]] || [[Open Source Grinder 3D CAD]] || 0&lt;br /&gt;
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| [[Wiring and Plumbing]] || [[Open Source Grinder Wiring and Plumbing]] || 0&lt;br /&gt;
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| [[Software]] || [[Open Source Grinder Software]] || 0&lt;br /&gt;
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| &#039;&#039;&#039;BILL OF MATERIALS ||  ||&lt;br /&gt;
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| [[Proper BOM|BOM]] || [[Open Source Grinder BOM]] || 0&lt;br /&gt;
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| &#039;&#039;&#039;BUILD&#039;&#039;&#039; || || &lt;br /&gt;
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| [[Production Engineering]] || [[Open Source Grinder Production Engineering]] || 0&lt;br /&gt;
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|-&lt;br /&gt;
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| &#039;&#039;&#039;LIFECYCLE DESIGN&#039;&#039;&#039; || || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
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| [[Build Pictures and Video]] || [[Open Source Grinder Build Pictures and Video]] || 0&lt;br /&gt;
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| [[Data Collection]] || [[Open Source Grinder Data Collection]] || 0&lt;br /&gt;
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|-&lt;br /&gt;
! scope=row | 22&lt;br /&gt;
| [[Troubleshooting and Repair]] || [[Open Source Grinder Troubleshooting and Repair]] || 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Design considerations - https://www.motioncontroltips.com/helical-gears-what-are-they-and-where-are-they-used/&lt;br /&gt;
*Cordless rock crusher - https://www.youtube.com/watch?time_continue=44&amp;amp;v=Ex8A7HNgAqY&lt;br /&gt;
&lt;br /&gt;
=Production Rates=&lt;br /&gt;
*See specs at https://loevensteyn.co.za/products/pew-jaw-crusher.html&lt;br /&gt;
*Production rate of 1 ton per kWhr - not bad.&lt;br /&gt;
*A Nema 17 motor at 10W of power can crush 250 kg of rock per day if geared down sufficiently enough&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Induction_Furnace&amp;diff=314005</id>
		<title>Induction Furnace</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Induction_Furnace&amp;diff=314005"/>
		<updated>2025-11-12T02:02:29Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OrigLang}}&lt;br /&gt;
&lt;br /&gt;
{{GVCS Header}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Category=Induction furnace}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
[[Image:InductionFurnace.png|right|400px|[[Induction Furnace]]]]&lt;br /&gt;
&lt;br /&gt;
An induction furnace is composed of an induction coil, alternating current power supply, and electrically conductive workpiece.&lt;br /&gt;
&lt;br /&gt;
The &#039;primary&#039; coil induces current in the &#039;secondary&#039; workpiece through electromagnetism.&lt;br /&gt;
&lt;br /&gt;
This current is converted to heat at a rate of &#039;&#039;&#039;VI=I&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;R&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The magnetic field does not induce a uniform current in a solid rod, but reduces and lags in phase towards the center. A parameter called reference depth &#039;&#039;&#039;d&#039;&#039;&#039; is used to determine the length at which the field strength is reduced to 1/e (37% compared to the surface).&lt;br /&gt;
&lt;br /&gt;
Copper is often chosen as a material for the coil due to being a common metal with the lowest resistance.&lt;br /&gt;
&lt;br /&gt;
{{Video}}&lt;br /&gt;
&lt;br /&gt;
[[Image:2b-Genfabecology.png|600px|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Video}}&lt;br /&gt;
&lt;br /&gt;
[[Image:2b-Genfabecology.png|600px|right]]&lt;br /&gt;
&lt;br /&gt;
=Requirements=&lt;br /&gt;
*Meets [[OSE Specifications]]&lt;br /&gt;
*Modular in power units of 5 or 10 kW&lt;br /&gt;
*Microcontroller-driven - ideally an Arduino brain with power elements&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
The advantage of the induction furnace is a clean, energy-efficient and well-controllable melting process compared to most other means of metal melting. Most modern foundries use this type of furnace and now also more iron foundries are replacing cupolas with induction furnaces to melt cast iron, as the former emit lots of dust and other pollutants. Induction furnace capacities range from less than one kilogram to one hundred tonnes capacity and are used to melt iron and steel, copper, aluminium and precious metals. Since no arc or combustion is used, the temperature of the material is no higher than required to melt it; this can prevent loss of valuable alloying elements.[1] The one major drawback to induction furnace usage in a foundry is the lack of refining capacity; charge materials must be clean of oxidation products and of a known composition and some alloying elements may be lost due to oxidation (and must be re-added to the melt).&lt;br /&gt;
&lt;br /&gt;
Operating frequencies range from utility frequency (50 or 60 Hz) to 400 kHz or higher, usually depending on the material being melted, the capacity (volume) of the furnace and the melting speed required. Generally, the smaller the volume of the melts, the higher the frequency of the furnace used; this is due to the skin depth which is a measure of the distance an alternating current can penetrate beneath the surface of a conductor. For the same conductivity, the higher frequencies have a shallow skin depth - that is less penetration into the melt. Lower frequencies can generate stirring or turbulence in the metal.&lt;br /&gt;
A preheated, 1-tonne furnace melting iron can melt cold charge to tapping readiness within an hour. Power supplies range from 10 kW to 15 MW, with melt sizes of 20 kg to 30 tonne of metal respectively.&lt;br /&gt;
&lt;br /&gt;
An operating induction furnace usually emits a hum or whine (due to magnetostriction), the pitch of which can be used by operators to identify whether the furnace is operating correctly or at what power level.&lt;br /&gt;
&lt;br /&gt;
=Development Notes=&lt;br /&gt;
&lt;br /&gt;
Read a commercial description of an induction furnace [http://www.voltamptransformers.com/induction_furnace_trans.html from Voltamptransformers]&lt;br /&gt;
&lt;br /&gt;
Read about 3-phase electrical power [https://en.wikipedia.org/wiki/Three-phase_electric_power at its wikipage]&lt;br /&gt;
&lt;br /&gt;
Read about 3-phase electrical standards in north America [http://www.control.com/thread/999290407 at control.com forums]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Product Ecology=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses&#039;&#039;&#039;&lt;br /&gt;
*{{UPS}} - Power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creates&#039;&#039;&#039;&lt;br /&gt;
*[[Steel]] - [[GVCS]] (pretty much every machine depends on this)&lt;br /&gt;
&lt;br /&gt;
See [[Product Ecologies]] for more information.&lt;br /&gt;
&lt;br /&gt;
=Components=&lt;br /&gt;
[[Image:InductionComponents.jpg|400px|right]]&lt;br /&gt;
&lt;br /&gt;
*Induction Furnace Circuit&lt;br /&gt;
*Heat Dissipation System&lt;br /&gt;
*Coil&lt;br /&gt;
*Melt Chamber&lt;br /&gt;
*Feeder&lt;br /&gt;
*Crucible&lt;br /&gt;
&lt;br /&gt;
=Status=&lt;br /&gt;
The &#039;&#039;&#039;Induction Furnace&#039;&#039;&#039; is currently in the [[Induction Furnace/Research Development|research phase of product development]].&lt;br /&gt;
&lt;br /&gt;
=Internal Links=&lt;br /&gt;
*[[Spectrometer]]&lt;br /&gt;
*[[Foundry]]&lt;br /&gt;
&lt;br /&gt;
=External Links=&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Induction_furnace Wikipedia: Induction Furnace]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Investment_casting Wikipedia: Investment Casting]&lt;br /&gt;
*[https://www.bostonmetal.com/moe-technology/ Molten Oxide Electrolysis - carbon free process that goes directly from ore to pure metal with pure oxygen as a byproduct]&lt;br /&gt;
*[https://www.nasa.gov/feature/molten-oxide-electrolysis/ NASA&#039;s page on MOE]&lt;br /&gt;
*[https://www.youtube.com/watch?v=-pYNzxorJs0 Youtube: Better Metal from Bill Gates youtube channel]&lt;br /&gt;
*[https://www.youtube.com/watch?v=pg5M5WjGx5M Youtube: Donald Sadoway at EmTech MENA 2019: Steel Production without Co2 Emissions]&lt;br /&gt;
*[https://www.youtube.com/watch?v=DbZZD6J_AK0 An Open Source Design for a 3kw Induction Heater]&lt;br /&gt;
&lt;br /&gt;
[[Category:Induction Furnace]]&lt;br /&gt;
[[Category:Specifications]]&lt;br /&gt;
[[Category:Metalworks]]&lt;br /&gt;
[[Category:Digital Fabrication]]&lt;br /&gt;
&lt;br /&gt;
{{GVCS Footer}}&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Foundry&amp;diff=314002</id>
		<title>Foundry</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Foundry&amp;diff=314002"/>
		<updated>2025-11-11T16:58:59Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: /* Plans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Category=Induction furnace}}&lt;br /&gt;
&lt;br /&gt;
[[File:SteelMill01.jpg|640px|thumb|right|Steel Mill.]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
A foundry is useful for converting otherwise unusable scrap metal into useful metal parts by melting the metal and casting it into desired shapes.&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
&lt;br /&gt;
*Steel melts at around {{convert|2500|°F|°C|sigfig=3}} or slightly below pure iron&lt;br /&gt;
*Iron melting point - {{convert|2800|°F|°C|sigfig=3}}, 1811K&lt;br /&gt;
*Cast iron melting point - {{convert|1150|°C|°F|sigfig=3}} to {{convert|1200|°C|°F|sigfig=3}}, about 300 °C lower than pure iron&lt;br /&gt;
*From [http://answers.yahoo.com/question/index?qid=20070329141828AAaJfps]:&lt;br /&gt;
**Steel is iron and up to 2.0% carbon without any other alloying elements&lt;br /&gt;
**Above 2.0% C we are dealing with cast iron. Cast iron tends to be brittle, unless it is ductile cast iron.&lt;br /&gt;
**The steel melting point varies between {{convert|1540|°C|°F|sigfig=3}} and {{convert|1400|°C|°F|sigfig=3}}, gradually declining with increasing carbon content.&lt;br /&gt;
&lt;br /&gt;
There are a variety of heating techniques used to get steel hot enough to melt, including:&lt;br /&gt;
* fuel burning&lt;br /&gt;
* electric induction heating&lt;br /&gt;
* electric microwave heating&lt;br /&gt;
* electric arc heating&lt;br /&gt;
* concentrated solar&lt;br /&gt;
&lt;br /&gt;
===Alloying===&lt;br /&gt;
In a small induction foundry it may be practical to economically produce alloy steels for lathe cutting tools, ironworker punch tools and dies, etc.&lt;br /&gt;
&lt;br /&gt;
Need to find suppliers for small quantities of alloying elements. Try [http://www.mroresources.net/index_files/products.htm],[http://www.specfoundry.com/products.htm] (more research needed). For high performance steel, contaminants in the scrap must be watched for and their influence controlled (often they can be removed through slag treatment in the furnace). Some elements are particularly hard to remove (e.g. copper, tin, nickel, chromium) and it would be good to be able to test for these in incoming scrap.&lt;br /&gt;
&lt;br /&gt;
== heating techniques ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Heat Requirement Calculations ===&lt;br /&gt;
&lt;br /&gt;
*Based on the specific heat of iron and its melting temperature, the energy requirements for meling iron are calculated:&lt;br /&gt;
&lt;br /&gt;
*Converting this to fuel requirements based on the energy content of fuels for a give weight of fuel, we can calculate the amount of fuel required for melting. Heat losses such as total inefficiencies of heat transfer to the metal need to be included:&lt;br /&gt;
&lt;br /&gt;
One source claims a production capacity of 700 lb/hour in a 175kW furnace.&amp;lt;ref name=&amp;quot;LFYP&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
**Based on this explicit value, basic extrapolation can be done to figure out the amount of fuel required to provide this heat via simple burning. If [[LifeTrac]] burns under 1 gallon of fuel per hour, and it has a total energy use (including thermal waste) of about 100 kW, this indicates that about 2 gallons per hours should suffice to produce 700 of steel per hour. Given inefficiencies - say 50% heat transfer - we should produce 350 lb of steel per hour if we burned fuel for direct heat. The basic figure that arises is about 1 pound of fuel to 20 pounds of melted iron.&lt;br /&gt;
&lt;br /&gt;
=== fuel burning foundry ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Flame temperatures from Wikipedia:&lt;br /&gt;
[[Image:Flametemp.jpg]]&lt;br /&gt;
*Flame temperatures from [http://www.derose.net/steve/resources/engtables/flametemp.html]:&lt;br /&gt;
[[Image:flametemps2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[http://www.backyardmetalcasting.com/bestfurnace01.html &amp;quot;Oil fired furnace Vs. Small cupola&amp;quot;]&lt;br /&gt;
by Lionel Oliver II says that&lt;br /&gt;
&amp;quot;melting iron in a crucible with a waste oil burner and melting iron in a cupola with coal or coke ... Overall these two methods are the most practical and economical ways for a hobbyist to melt iron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Is the [http://blog.makezine.com/archive/2010/04/weekend_project_30_micro_forge.html &amp;quot;$30 Micro Forge&amp;quot;] big enough to be useful?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Plans====&lt;br /&gt;
&lt;br /&gt;
Using coke as fuel: &amp;quot;Iron Melting Cupola Furnaces for the Small Foundry&amp;quot; by Steve Chastain [https://archive.org/details/ironmeltingcupolafurnacebystephend.chastain/mode/2up]&lt;br /&gt;
&lt;br /&gt;
Building a Cupola Furnace from loose scrap parts: [http://mervandsheila.net/merv/iron/cupola.html &amp;quot;Building a Cupola&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
*Plans for a 330 lb/hour iron melting foundry - [http://images.google.com/imgres?imgurl=http://www.bay-com.com/images/Chastain%2520Cupola.jpg&amp;amp;imgrefurl=http://www.bay-com.com/index.php%3Fmain_page%3Dproduct_info%26cPath%3D1%26products_id%3D89&amp;amp;usg=__OxK6pdgJw6GCr2yVrr_mqhtiw7Y=&amp;amp;h=400&amp;amp;w=500&amp;amp;sz=61&amp;amp;hl=en&amp;amp;start=12&amp;amp;sig2=VEfN1z8fber8HiCqypupIQ&amp;amp;um=1&amp;amp;tbnid=pkon85dqVixB_M:&amp;amp;tbnh=104&amp;amp;tbnw=130&amp;amp;ei=SP1xSYrlC5LgM67HsRw&amp;amp;prev=/images%3Fq%3Dfoundry%2Bplans%26um%3D1%26hl%3Den%26safe%3Doff%26client%3Dfirefox-a%26rls%3Dorg.mozilla:af:official%26sa%3DN]:&lt;br /&gt;
&lt;br /&gt;
[[Image:330foundry.jpg]]&lt;br /&gt;
&lt;br /&gt;
Building a cupola link takes me to a site for online dating?&lt;br /&gt;
&lt;br /&gt;
====Is there a way to do an oil-fired steel-melting furnace?====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Would a [[Babington Burner]] work?&lt;br /&gt;
Does this work?&lt;br /&gt;
http://thesteelyard.blogspot.com/2008/06/waste-oil-fired-furnace-for-bronze-iron.html&lt;br /&gt;
&lt;br /&gt;
*Oil-fired foundry on Instructables - [http://www.instructables.com/id/SG29NR3FD80X4DN/]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== induction heating foundry ===&lt;br /&gt;
&#039;&#039;See the [[Open Source Induction Furnace Project]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Induction Furnace&#039;&#039;, aka induction heating foundry.&lt;br /&gt;
&lt;br /&gt;
*College foundry, 100 lb steel or iron, 100 kW induction furnace - [http://www.svsu.edu/set/departments/mechanical-engineering/instructional-facilities/foundry.html]&lt;br /&gt;
*Induction Furnace - 40 kW - http://www.ufes.com/index.php?n=Foundry.InductothermInductionFurnaceModel40-96&lt;br /&gt;
*Induction furnace - 75 kW, 112kg/hr steel, 25/50/100kg crucible, 1-3kHz, 775kWh/ton steel [http://www.inductionfurnaceindia.com/supermelt-li-power-system.html Agni Electrical, India]&lt;br /&gt;
*Induction 4000 lb for 100kW, or 1000 lb for 25 kW? - [http://www.ufes.com/index.php?n=Foundry.InductothermAutoPour4000LBS100KW]&lt;br /&gt;
&lt;br /&gt;
*Induction furnaces are well- established for the melting and holding of iron, steel, aluminum, zinc, brass, and copper. High efficiency and the ability to precisely control the rate of heat input make this electric-based technology fully competitive with alternative direct-fired processes in many applications. New developments in variable-fre- quency power supplies, improved refractory linings, high-power inductor designs, furnace heat recovery, and computer control of furnace operations offer the potential for further significant improvements in furnace effi- ciency, productivity, and in the range of materials to which - excellent overview in [http://openfarmtech.org/EPRI_induction.pdf EPRI Center for Materials Production.]&lt;br /&gt;
*Another overview by Fairchild Semiconductor Power Division - [www.fairchildsemi.com/an/AN/AN-9012.pdf]&lt;br /&gt;
*Efficiencies of induction melters is 55-75%  - [http://tristate.apogee.net/et/eetdifa.asp]&lt;br /&gt;
&lt;br /&gt;
=== microwave heating foundry ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Microwave melting - even iron &#039;&#039;&#039; - [http://home.c2i.net/metaphor/mvpage.html]&lt;br /&gt;
* Other technology: With the right techniques, a microwave oven can apparently heat glass to its melting point of 1,500 °C. (  [http://www.popsci.com/diy/article/2003-09/smelting-microwave PopSci], [http://www.wired.com/gadgetlab/2008/02/video-micowave/ Wired], [http://www.wonderhowto.com/topic/fusing-glass-with-microwave-oven/ Howto]). That is slightly more than melting point of steel (more or less 1,400 °C). Is it possible to use similar techniques to form small steel parts in a off-the-shelf microwave?[http://home.c2i.net/metaphor/mvpage.html] Would a thin layer of glass floating on the molten steel help block oxidation?&lt;br /&gt;
* I read this article. [[http://www.theodoregray.com/PeriodicTable/PopularScience/2003/09/1/index.html Smelting in a Microwave]]&lt;br /&gt;
&lt;br /&gt;
=== concentrated solar foundry ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The maximum temperature the absorber can reach depends on how concentrated the sunlight is.&lt;br /&gt;
A very high quality dish reflector could concentrate sunlight up to 10,000 times.&lt;br /&gt;
If ordinary sunlight can heat things up to say 60 C (330 K) and the radiated energy rises as a power of 4, such as reflector could produce temperatures 10 times this, 3300 K or 3000 C.&lt;br /&gt;
At the maximum temperature the absorber is radiating as much energy as it receives, leaving no energy available to be converted into anything useful like electricity!&lt;br /&gt;
To actually get anything out of the concentrator we need the temperature of the absorber to be lower.&amp;quot;[http://solavox.com/solconc.html]&lt;br /&gt;
&lt;br /&gt;
For this reason, [[Solar Concentrators]] designed to produce electricity operate at much lower temperatures, and in fact typically have large radiators in order to keep them from getting &amp;quot;too hot&amp;quot; -- a very different design approach than a solar furnace.&lt;br /&gt;
&#039;&#039;Is it possible to adapt the [[Solar Turbine Prototype at Factor e Farm]] to switch back and forth from directly melting metal in a crucible to generating electricity? Or is a solar turbine so very different from a solar furnace that it would be better to build a completely separate solar furnace?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Several [[Solar Concentrators]] arrangements appear capable of reaching temperatures high enough to melt iron and steel.[http://www.appropedia.org/Understanding_Solar_Concentrators]&lt;br /&gt;
[http://en.allexperts.com/q/Physics-1358/Black-body-radiation.htm]&lt;br /&gt;
&lt;br /&gt;
In theory, the maximum possible temperature of a solar foundry is the same as the temperature of the &amp;quot;surface&amp;quot; of the sun, 5,777 K.&lt;br /&gt;
[http://www.halfbakery.com/idea/Portable_20solar_20concentrator_20with_20high_20concentration]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The largest solar furnace in the world is at Odeillo in the Pyrenees-Orientales in France, opened in 1970. ... an area the size of a cooking pot ... can reach 3,500 °C (6,330 °F)&amp;quot; -- [http://en.wikipedia.org/wiki/solar_furnace Wikipedia: solar furnace]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why go to the trouble of building a solar array ... just for melting metal, when you can install a steam turbine and generate and sell electricity?&amp;quot; -- Tim Williams[http://webpages.charter.net/dawill/tmoranwms/Solar_Power.html].&lt;br /&gt;
Some advantages of melting metal directly in a solar furnace, rather than indirectly converting solar power to electricity with a [[Solar Turbine]] and then using electric-powered foundry:&lt;br /&gt;
* Because a crucible is inherently simpler than a steam engine, it is simpler to build and maintain and lasts longer.&lt;br /&gt;
* Because a crucible has very easy tolerances, its capital cost is far less than a steam engine and any kind of electric-powered foundry. (Although it may require more expensive reflectors...)&lt;br /&gt;
* a solar furnace is easier to understand, replicate, and scale up or down.&lt;br /&gt;
&lt;br /&gt;
=== electric arc furnace ===&lt;br /&gt;
&lt;br /&gt;
*Arc furnace, 175kW, 700 lb/hour &amp;lt;ref name=&amp;quot;LFYP&amp;quot;&amp;gt;[http://www.ufes.com/index.php?n=Foundry.DetroitRockingARCFurnaceModelLFYP Detroit Rocking ARC Furnace Model LFYP]: capacity: 700 LBS serie, 175 KW, 440V, 60 HZ&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
*ARC, 53kW, 560 lb - [http://www.ufes.com/index.php?n=Foundry.GASMACElectricResistanceFurnace560LBS]&lt;br /&gt;
&lt;br /&gt;
=== electroslag furnace ===&lt;br /&gt;
&lt;br /&gt;
Electroslag remelting is complementary to the induction furnace because it specifically supports &#039;&#039;refining reactions&#039;&#039; which occur in the slag (for example removing sulfur, non-metallic oxides, and free oxygen). Example commercial scale equipment from [http://www.consarc.com/brochures/esr.pdf Consarc]. A very interesting family of mini-foundry products is offered by [http://centroteh.com.ua/unit-en Centroteh] (Ukraine). Conventionally, a previously melted and cast ingot rod from another type of furnace is fed into the top of an electroslag remelter. However Centroteh suggests that, alternatively, a fixed carbon electrode can feed the heating current and chopped scrap can be fed directly into the slag pool. Very interesting!! Could this replace the primary function of the induction furnace in turning scrap into new steel? &lt;br /&gt;
&lt;br /&gt;
Electrical energy consumption is listed by Centroteh as ~320 watt-hr/lb, which is comparable to an induction furnace. The electroslag furnace does not seem to require refractory, as the process is performed directly in a water-cooled copper mold.&lt;br /&gt;
&lt;br /&gt;
=Reversion=&lt;br /&gt;
&lt;br /&gt;
Reversion refers to substituting know how, raw materials, and labor for off-shelf products. Using this technique, we can make steel-melting crucibles, to reduce costs. Crucibles for 300 pound shots are several hundred dollars. The materials cost about 10x less.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Crucibles==&lt;br /&gt;
&lt;br /&gt;
See also [[Induction_Furnace_Overview#Crucible |Induction Furnace Crucible]]&lt;br /&gt;
&lt;br /&gt;
Getting the scrap metal into a cold crucible is the easy part.&lt;br /&gt;
How do you get the molten metal out of the hot crucible?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*200 lb dip out furnace for sale - [http://www.ufes.com/index.php?n=Foundry.200LBDipoutFurnace]&lt;br /&gt;
*3000F rocker furnace for sale, 750 lb per hour after first heat - electric with 2 electrodes  - [http://www.ufes.com/index.php?n=Foundry.Detroit750LYPRockerFurnace]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crucibles are made from special clays. &lt;br /&gt;
*What is the composition?&lt;br /&gt;
** Portland cement, silica sand, perlite and fireclay.[http://www.backyardmetalcasting.com/bucketfurnace1.html]&lt;br /&gt;
*Where do we procure the materials?&lt;br /&gt;
*How do we make the crucible?&lt;br /&gt;
*What is the total cost?&lt;br /&gt;
&lt;br /&gt;
=Collaboration Discussions=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Letter sent to Paul&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Could you do a little research on foundries? I put initial info up at:&lt;br /&gt;
&lt;br /&gt;
http://openfarmtech.org/index.php?title=Foundry&lt;br /&gt;
&lt;br /&gt;
We want to melt metal - to cast tractor, steam engine, and CEB press parts. We would like to do that this year. Are you by any chance interested in getting involved in this? The workshop will house the furnace.&lt;br /&gt;
&lt;br /&gt;
If so, please research this and propose the best furnace to use. We want to work with steel - so any iron melting furnace will do. We are looking for a simple, low-cost design that can handle at least 200 pounds per hour, to be effective in casting - say the 2000 lb of a  tractor frame - in one day.&lt;br /&gt;
&lt;br /&gt;
The economics involved are producing $1000+ worth of structural steel for parts. This would make it economically feasible to produce  tractors, etc - starting from scrap steel.&lt;br /&gt;
&lt;br /&gt;
This would be quite a treat, to show fabrication starting at the cost of scrap metal. It&#039;s a possibility, but so far I have not seen an integrated operation that designs, casts, and builds under one roof. There is great potential for efficiency through this process, especially if we have global design sharing, and 3D printing of mold via open source printers such as RepRap. -Marcin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Input From Yahoo [http://groups.yahoo.com/group/hobbicast/ Home Foundry Group]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From Mikey&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The method you need to employ isn&#039;t a matter of getting the furnace hot enough at all. Take a minute and absorb that basic fact, for steel melts between twenty-six and twenty-eight hundred degrees. Now consider the fact that the even higher furnace temperatures needed to bring a charge up to that range will destroy all but the most expensive furnace refractories, while weakening crucibles to the point where they become rubbery..Iron, on the other hand, melts nicely between nineteen-fifty and twenty-two hundred degrees; a much more comfortable heat range for your equipment.&lt;br /&gt;
&lt;br /&gt;
So, how did industry turn iron into steel about a hundred years back? An oxygen lance was used to burn out excess carbon while simultaneously raising the molten iron to steel liquefying temperatures from the center of the charge, instead of trying to transfer overwhelming temperatures through crucible walls.&lt;br /&gt;
&lt;br /&gt;
Most steel making still uses one form or another of heating steel charges from the center out.&lt;br /&gt;
&lt;br /&gt;
I believe oxygen lances are still the best method for home hobbyists today.&lt;br /&gt;
&lt;br /&gt;
As to Babington burners; I mostly dislike commenting on the competition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From Venkat&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Marcin, it is very difficult to melt steel ic oil :gas fired furnace because its melting temp is high as 1500 DEG CENTIGRADE, so pl try with induction of arc furnace only , steel needs some alloying elements like carbon , silicon, etc depending on its usage , you can try to build home made inaction melter, as some ref may be available in intranet, that is the way as for i concerned, Best regards, V;Ganesan;&lt;br /&gt;
&lt;br /&gt;
=Books=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Metallurgy of Iron and Steel&#039;&#039;&#039; - [http://books.google.com/books?id=Rh5KAAAAMAAJ&amp;amp;pg=PA52&amp;amp;lpg=PA52&amp;amp;dq=%2380+iron+crucible&amp;amp;source=web&amp;amp;ots=rnakcKqZw3&amp;amp;sig=0jrzqDfUfvsxpZQDjL85xWmaSdc&amp;amp;hl=en&amp;amp;sa=X&amp;amp;oi=book_result&amp;amp;resnum=2&amp;amp;ct=result]&lt;br /&gt;
*Google Book, &#039;&#039;&#039;Maximum Production in Machine-shop and Foundry&#039;&#039;&#039; - 150 lb shots in 1911 foundry took 3.5 hours - with noted low production - [http://books.google.com/books?id=4uUNAAAAYAAJ&amp;amp;pg=PA282&amp;amp;lpg=PA282&amp;amp;dq=100+lb+foundry&amp;amp;source=bl&amp;amp;ots=S00WtZMGp_&amp;amp;sig=mxtsCMcC5FZVAzF6KeXKIjhRMUs&amp;amp;hl=en&amp;amp;sa=X&amp;amp;oi=book_result&amp;amp;resnum=1&amp;amp;ct=result#PPA281,M1]&lt;br /&gt;
&lt;br /&gt;
*Google Book, The Foundry, early 1900s, has economics - [http://books.google.com/books?id=FI9NAAAAMAAJ&amp;amp;pg=RA2-PA44&amp;amp;lpg=RA2-PA44&amp;amp;dq=productive+value+of+a+foundry&amp;amp;source=web&amp;amp;ots=wR_z29twwO&amp;amp;sig=nPBg7UxB7yj11sXmUydtN-xFjMA&amp;amp;hl=en&amp;amp;sa=X&amp;amp;oi=book_result&amp;amp;resnum=2&amp;amp;ct=result#PRA2-PA45,M1]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Principles of Foundry Technology&#039;&#039;&#039;, Google Book - [http://books.google.com/books?id=k1slD5MmhUMC&amp;amp;pg=PA215&amp;amp;lpg=PA215&amp;amp;dq=thermal+efficiency+of+a+foundry&amp;amp;source=bl&amp;amp;ots=U1v2nNJcd0&amp;amp;sig=iQrFmmxyPiLNvAMbvhGwFZvpejA&amp;amp;hl=en&amp;amp;sa=X&amp;amp;oi=book_result&amp;amp;resnum=5&amp;amp;ct=result#PPA204,M1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Induction Furnace]]&lt;br /&gt;
*[[Sintering]]&lt;br /&gt;
*[http://www.bakerfurnace.com/crucible-furnaces.html *Crucibles, furnaces, specs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Induction Furnace]][[Category:Metalworks]]&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Induction_Furnace/Research_Development&amp;diff=314001</id>
		<title>Induction Furnace/Research Development</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Induction_Furnace/Research_Development&amp;diff=314001"/>
		<updated>2025-11-11T16:56:08Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: /* Research */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GVCS Header}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Research in creating the [[Induction Furnace]] with the goal of creating a design that fully complies with [[OSE Spec]].&lt;br /&gt;
&lt;br /&gt;
*[[Induction Furnace Overview]]&lt;br /&gt;
* [http://blog.opensourceecology.org/category/global-village-construction-set/induction-furnace/ Induction Furnace blog posts]&lt;br /&gt;
*[http://www.basaisteels.com/smbif.html induction furnace steel process]&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
A good place to start is to understand what&#039;s involved in melting and sand casting metal with a simpler charcoal furnance.&lt;br /&gt;
&lt;br /&gt;
I recommend reading Gingery&#039;s book &#039;&#039;&#039;The Charcoal Foundry&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:elements_of_induction_heating_parse.jpg|Elements of Induction Heating]]&lt;br /&gt;
&lt;br /&gt;
==Design==&lt;br /&gt;
[[Image:Induction concept.jpg|right|400px|Induction Furnace Concept]]&lt;br /&gt;
&lt;br /&gt;
* IGBT-based induction furnace power supply - [http://4hv.org/e107_files/public/1250792596_1614_FT74664_design_igbt_lcl.pdf]&lt;br /&gt;
* [[:Category: Induction Furnace]]&lt;br /&gt;
* [http://blog.opensourceecology.org/forum/induction-furnace/ Induction Furnace Forum]&lt;br /&gt;
* [[Induction Furnace Request for Bids]]&lt;br /&gt;
* [http://openpario.mime.oregonstate.edu/projects/osif Open Pario]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.articlesfactory.com/articles/hobbies/induction-furnace-and-cupola-furnace-information.html  Articlesfactory: Furnace Selection]&lt;br /&gt;
* [http://inductionheater.org/ Inductionheater.org]&lt;br /&gt;
* [http://www.dansworkshop.com/electricity-and-electronics/induction-heating.htm Dansworkshop: Induction Heating]&lt;br /&gt;
* [http://www.educypedia.be/electronics/electricityinduction.htm Educypedia: Induction-related Articles]&lt;br /&gt;
* [[Appropedia: Induction Heating]]&lt;br /&gt;
* [http://webpages.charter.net/dawill/tmoranwms/Elec_IndHeat7.html] Home made induction heater&lt;br /&gt;
* [http://www.allaboutcircuits.com/ Allaboutcircuits: Articles on Electricity and Electronics] &lt;br /&gt;
* [http://www.freepatentsonline.com/3798344.html 1974 US Patent 3798344] Channel Type Induction Furnace (Many induction furnace patents are more than 20 years old, and therefore public domain.)&lt;br /&gt;
* [http://www.foundrymag.com/ Foundry Magazine] trade rag&lt;br /&gt;
* [http://www.foseco.com/en-gb/end-markets/foundry/reference-centre/download-service/foundry-practice/ Foundry Practice] vendor house rag&lt;br /&gt;
* [http://www.inductiontech.com/ Furnace rebuilder]&lt;br /&gt;
* [http://www.electric-history.com/~zero/374-HistoryAjax.html Jim Metcalf memoir] Fascinating memoir of a person deeply involved with induction heating development&lt;br /&gt;
* [https://www.chaski.org/homemachinist/viewtopic.php?f=24&amp;amp;t=105394 Ajax 50kW induction heater rebuild project]&lt;br /&gt;
&lt;br /&gt;
===DIY Furnaces===&lt;br /&gt;
*Appears to be about 10-20kW - 2021 - [https://www.youtube.com/watch?v=wKFnk4R54ZQ]&lt;br /&gt;
*Simple circuit melts a nail - [https://www.youtube.com/watch?v=pVYMLnXW9uo]&lt;br /&gt;
*Power Labs - [http://www.power-labs.com/forum/forum.php]&lt;br /&gt;
*http://webpages.charter.net/dawill/tmoranwms/Elec_IndHeat1.html&lt;br /&gt;
*&#039;&#039;&#039;10 kW heater + inverter circuit - [http://www.mindchallenger.com/inductionheater/]&#039;&#039;&#039;&lt;br /&gt;
*http://www.richieburnett.co.uk/indheat.html&lt;br /&gt;
*http://www.hvguy.4hv.org/ih/&lt;br /&gt;
*http://webpages.charter.net/dawill/tmoranwms/Elec_IndHeat1.html&lt;br /&gt;
* &#039;&#039;&#039;[http://webpages.charter.net/dawill/tmoranwms/Elec_IndHeat9.html Achieved 10 kW]; Induction Furnace Kit: http://webpages.charter.net/dawill/tmoranwms/Elec_IndHeat8.html&#039;&#039;&#039;&lt;br /&gt;
*http://www.dansworkshop.com/electricity-and-electronics/induction-heating.htm&lt;br /&gt;
* [http://www.fluxeon.com/Roy1200open.html Roy 1200] is an open source induction heater. Fluxeon sell a [http://elitelam.dot5hosting.com/store/page3.html kit versions] between $196.50 and $326.31 depending on whether all parts are included.&lt;br /&gt;
&lt;br /&gt;
===Commercial===&lt;br /&gt;
*Across International - NJ, USA - induction heaters - [http://www.acrossinternational.com/High-Frequency_c84.htm]&lt;br /&gt;
*Ajax Magnethermic/Tocco [http://www.ajaxtocco.com/default.asp?ID=391]&lt;br /&gt;
*India supplier of induction furnaces - [http://www.auoto-controls.com/induction_heating.htm]&lt;br /&gt;
*Commercial induction furnace power supplies from Superior Induction - [http://www.superiorinduction.com/?gclid=CO2fgNqPtZkCFRAhDQodqjeo5Q]&lt;br /&gt;
*EPRI works with induction - The EPRI Center for Materials Production at Carnegie Mellon, Pittsburgh, PA, 412-268-3243&lt;br /&gt;
* [http://www.made-in-china.com/productdirectory.do?subaction=hunt&amp;amp;mode=and&amp;amp;style=b&amp;amp;isOpenCorrection=1&amp;amp;word=induction+furnace&amp;amp;comProvince=nolimit&amp;amp;code=QimLEmnJSxJQ List of chinese induction furnace manufacturers]&lt;br /&gt;
* 110kw 3.1kHz melts 110kg in 1hr. Video[http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=XnUJMmcId9s]&lt;br /&gt;
&lt;br /&gt;
===Forums===&lt;br /&gt;
* [http://blog.opensourceecology.org/forum/induction-furnace/ Open Source Induction Furnace Forum]&lt;br /&gt;
* [http://www.cnczone.com/forums/showthread.php?t=13545 CNC Zone - Induction furnace topic]&lt;br /&gt;
* [http://www.metalcastingzone.com/metal-casting-forum/casting-furnaces Metal Casting Zone - Furnace Info]&lt;br /&gt;
* [http://www.eng-tips.com/threadminder.cfm?pid=330&amp;amp;page=1 Metal and Metallurgy engineering Forum]&lt;br /&gt;
* [http://forum.allaboutcircuits.com/ Electronics and electricity]&lt;br /&gt;
* [http://www.electro-tech-online.com/ Electronics]&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
*Technical basics and applications of induction furnaces - excellent PDF - [http://www.auoto-controls.com/induction_heating.htm]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Induction Furnace Request for Bids]]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Induction_furnace Wikipedia: Induction Furnace]&lt;br /&gt;
* [http://opencapitalist.org/content/detailed-open-source-project-creation Open Source Project Creation]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GVCS Footer}}&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Induction_Furnace/Research_Development&amp;diff=314000</id>
		<title>Induction Furnace/Research Development</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Induction_Furnace/Research_Development&amp;diff=314000"/>
		<updated>2025-11-11T16:55:49Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: /* Research */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GVCS Header}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Research in creating the [[Induction Furnace]] with the goal of creating a design that fully complies with [[OSE Spec]].&lt;br /&gt;
&lt;br /&gt;
*[[Induction Furnace Overview]]&lt;br /&gt;
* [http://blog.opensourceecology.org/category/global-village-construction-set/induction-furnace/ Induction Furnace blog posts]&lt;br /&gt;
*[http://www.basaisteels.com/smbif.html induction furnace steel process]&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
A good place to start is to understand what&#039;s involved in melting and sand casting meltal with a simpler charcoal furnance.&lt;br /&gt;
&lt;br /&gt;
I recommend reading Gingery&#039;s book &#039;&#039;&#039;The Charcoal Foundry&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:elements_of_induction_heating_parse.jpg|Elements of Induction Heating]]&lt;br /&gt;
&lt;br /&gt;
==Design==&lt;br /&gt;
[[Image:Induction concept.jpg|right|400px|Induction Furnace Concept]]&lt;br /&gt;
&lt;br /&gt;
* IGBT-based induction furnace power supply - [http://4hv.org/e107_files/public/1250792596_1614_FT74664_design_igbt_lcl.pdf]&lt;br /&gt;
* [[:Category: Induction Furnace]]&lt;br /&gt;
* [http://blog.opensourceecology.org/forum/induction-furnace/ Induction Furnace Forum]&lt;br /&gt;
* [[Induction Furnace Request for Bids]]&lt;br /&gt;
* [http://openpario.mime.oregonstate.edu/projects/osif Open Pario]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.articlesfactory.com/articles/hobbies/induction-furnace-and-cupola-furnace-information.html  Articlesfactory: Furnace Selection]&lt;br /&gt;
* [http://inductionheater.org/ Inductionheater.org]&lt;br /&gt;
* [http://www.dansworkshop.com/electricity-and-electronics/induction-heating.htm Dansworkshop: Induction Heating]&lt;br /&gt;
* [http://www.educypedia.be/electronics/electricityinduction.htm Educypedia: Induction-related Articles]&lt;br /&gt;
* [[Appropedia: Induction Heating]]&lt;br /&gt;
* [http://webpages.charter.net/dawill/tmoranwms/Elec_IndHeat7.html] Home made induction heater&lt;br /&gt;
* [http://www.allaboutcircuits.com/ Allaboutcircuits: Articles on Electricity and Electronics] &lt;br /&gt;
* [http://www.freepatentsonline.com/3798344.html 1974 US Patent 3798344] Channel Type Induction Furnace (Many induction furnace patents are more than 20 years old, and therefore public domain.)&lt;br /&gt;
* [http://www.foundrymag.com/ Foundry Magazine] trade rag&lt;br /&gt;
* [http://www.foseco.com/en-gb/end-markets/foundry/reference-centre/download-service/foundry-practice/ Foundry Practice] vendor house rag&lt;br /&gt;
* [http://www.inductiontech.com/ Furnace rebuilder]&lt;br /&gt;
* [http://www.electric-history.com/~zero/374-HistoryAjax.html Jim Metcalf memoir] Fascinating memoir of a person deeply involved with induction heating development&lt;br /&gt;
* [https://www.chaski.org/homemachinist/viewtopic.php?f=24&amp;amp;t=105394 Ajax 50kW induction heater rebuild project]&lt;br /&gt;
&lt;br /&gt;
===DIY Furnaces===&lt;br /&gt;
*Appears to be about 10-20kW - 2021 - [https://www.youtube.com/watch?v=wKFnk4R54ZQ]&lt;br /&gt;
*Simple circuit melts a nail - [https://www.youtube.com/watch?v=pVYMLnXW9uo]&lt;br /&gt;
*Power Labs - [http://www.power-labs.com/forum/forum.php]&lt;br /&gt;
*http://webpages.charter.net/dawill/tmoranwms/Elec_IndHeat1.html&lt;br /&gt;
*&#039;&#039;&#039;10 kW heater + inverter circuit - [http://www.mindchallenger.com/inductionheater/]&#039;&#039;&#039;&lt;br /&gt;
*http://www.richieburnett.co.uk/indheat.html&lt;br /&gt;
*http://www.hvguy.4hv.org/ih/&lt;br /&gt;
*http://webpages.charter.net/dawill/tmoranwms/Elec_IndHeat1.html&lt;br /&gt;
* &#039;&#039;&#039;[http://webpages.charter.net/dawill/tmoranwms/Elec_IndHeat9.html Achieved 10 kW]; Induction Furnace Kit: http://webpages.charter.net/dawill/tmoranwms/Elec_IndHeat8.html&#039;&#039;&#039;&lt;br /&gt;
*http://www.dansworkshop.com/electricity-and-electronics/induction-heating.htm&lt;br /&gt;
* [http://www.fluxeon.com/Roy1200open.html Roy 1200] is an open source induction heater. Fluxeon sell a [http://elitelam.dot5hosting.com/store/page3.html kit versions] between $196.50 and $326.31 depending on whether all parts are included.&lt;br /&gt;
&lt;br /&gt;
===Commercial===&lt;br /&gt;
*Across International - NJ, USA - induction heaters - [http://www.acrossinternational.com/High-Frequency_c84.htm]&lt;br /&gt;
*Ajax Magnethermic/Tocco [http://www.ajaxtocco.com/default.asp?ID=391]&lt;br /&gt;
*India supplier of induction furnaces - [http://www.auoto-controls.com/induction_heating.htm]&lt;br /&gt;
*Commercial induction furnace power supplies from Superior Induction - [http://www.superiorinduction.com/?gclid=CO2fgNqPtZkCFRAhDQodqjeo5Q]&lt;br /&gt;
*EPRI works with induction - The EPRI Center for Materials Production at Carnegie Mellon, Pittsburgh, PA, 412-268-3243&lt;br /&gt;
* [http://www.made-in-china.com/productdirectory.do?subaction=hunt&amp;amp;mode=and&amp;amp;style=b&amp;amp;isOpenCorrection=1&amp;amp;word=induction+furnace&amp;amp;comProvince=nolimit&amp;amp;code=QimLEmnJSxJQ List of chinese induction furnace manufacturers]&lt;br /&gt;
* 110kw 3.1kHz melts 110kg in 1hr. Video[http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=XnUJMmcId9s]&lt;br /&gt;
&lt;br /&gt;
===Forums===&lt;br /&gt;
* [http://blog.opensourceecology.org/forum/induction-furnace/ Open Source Induction Furnace Forum]&lt;br /&gt;
* [http://www.cnczone.com/forums/showthread.php?t=13545 CNC Zone - Induction furnace topic]&lt;br /&gt;
* [http://www.metalcastingzone.com/metal-casting-forum/casting-furnaces Metal Casting Zone - Furnace Info]&lt;br /&gt;
* [http://www.eng-tips.com/threadminder.cfm?pid=330&amp;amp;page=1 Metal and Metallurgy engineering Forum]&lt;br /&gt;
* [http://forum.allaboutcircuits.com/ Electronics and electricity]&lt;br /&gt;
* [http://www.electro-tech-online.com/ Electronics]&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
*Technical basics and applications of induction furnaces - excellent PDF - [http://www.auoto-controls.com/induction_heating.htm]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Induction Furnace Request for Bids]]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Induction_furnace Wikipedia: Induction Furnace]&lt;br /&gt;
* [http://opencapitalist.org/content/detailed-open-source-project-creation Open Source Project Creation]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GVCS Footer}}&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Induction_Furnace/Research_Development&amp;diff=313999</id>
		<title>Induction Furnace/Research Development</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Induction_Furnace/Research_Development&amp;diff=313999"/>
		<updated>2025-11-11T16:48:36Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: /* Research */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GVCS Header}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Research in creating the [[Induction Furnace]] with the goal of creating a design that fully complies with [[OSE Spec]].&lt;br /&gt;
&lt;br /&gt;
*[[Induction Furnace Overview]]&lt;br /&gt;
* [http://blog.opensourceecology.org/category/global-village-construction-set/induction-furnace/ Induction Furnace blog posts]&lt;br /&gt;
*[http://www.basaisteels.com/smbif.html induction furnace steel process]&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
[[Image:elements_of_induction_heating_parse.jpg|Elements of Induction Heating]]&lt;br /&gt;
&lt;br /&gt;
==Design==&lt;br /&gt;
[[Image:Induction concept.jpg|right|400px|Induction Furnace Concept]]&lt;br /&gt;
&lt;br /&gt;
* IGBT-based induction furnace power supply - [http://4hv.org/e107_files/public/1250792596_1614_FT74664_design_igbt_lcl.pdf]&lt;br /&gt;
* [[:Category: Induction Furnace]]&lt;br /&gt;
* [http://blog.opensourceecology.org/forum/induction-furnace/ Induction Furnace Forum]&lt;br /&gt;
* [[Induction Furnace Request for Bids]]&lt;br /&gt;
* [http://openpario.mime.oregonstate.edu/projects/osif Open Pario]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.articlesfactory.com/articles/hobbies/induction-furnace-and-cupola-furnace-information.html  Articlesfactory: Furnace Selection]&lt;br /&gt;
* [http://inductionheater.org/ Inductionheater.org]&lt;br /&gt;
* [http://www.dansworkshop.com/electricity-and-electronics/induction-heating.htm Dansworkshop: Induction Heating]&lt;br /&gt;
* [http://www.educypedia.be/electronics/electricityinduction.htm Educypedia: Induction-related Articles]&lt;br /&gt;
* [[Appropedia: Induction Heating]]&lt;br /&gt;
* [http://webpages.charter.net/dawill/tmoranwms/Elec_IndHeat7.html] Home made induction heater&lt;br /&gt;
* [http://www.allaboutcircuits.com/ Allaboutcircuits: Articles on Electricity and Electronics] &lt;br /&gt;
* [http://www.freepatentsonline.com/3798344.html 1974 US Patent 3798344] Channel Type Induction Furnace (Many induction furnace patents are more than 20 years old, and therefore public domain.)&lt;br /&gt;
* [http://www.foundrymag.com/ Foundry Magazine] trade rag&lt;br /&gt;
* [http://www.foseco.com/en-gb/end-markets/foundry/reference-centre/download-service/foundry-practice/ Foundry Practice] vendor house rag&lt;br /&gt;
* [http://www.inductiontech.com/ Furnace rebuilder]&lt;br /&gt;
* [http://www.electric-history.com/~zero/374-HistoryAjax.html Jim Metcalf memoir] Fascinating memoir of a person deeply involved with induction heating development&lt;br /&gt;
* [https://www.chaski.org/homemachinist/viewtopic.php?f=24&amp;amp;t=105394 Ajax 50kW induction heater rebuild project]&lt;br /&gt;
&lt;br /&gt;
===DIY Furnaces===&lt;br /&gt;
*Appears to be about 10-20kW - 2021 - [https://www.youtube.com/watch?v=wKFnk4R54ZQ]&lt;br /&gt;
*Simple circuit melts a nail - [https://www.youtube.com/watch?v=pVYMLnXW9uo]&lt;br /&gt;
*Power Labs - [http://www.power-labs.com/forum/forum.php]&lt;br /&gt;
*http://webpages.charter.net/dawill/tmoranwms/Elec_IndHeat1.html&lt;br /&gt;
*&#039;&#039;&#039;10 kW heater + inverter circuit - [http://www.mindchallenger.com/inductionheater/]&#039;&#039;&#039;&lt;br /&gt;
*http://www.richieburnett.co.uk/indheat.html&lt;br /&gt;
*http://www.hvguy.4hv.org/ih/&lt;br /&gt;
*http://webpages.charter.net/dawill/tmoranwms/Elec_IndHeat1.html&lt;br /&gt;
* &#039;&#039;&#039;[http://webpages.charter.net/dawill/tmoranwms/Elec_IndHeat9.html Achieved 10 kW]; Induction Furnace Kit: http://webpages.charter.net/dawill/tmoranwms/Elec_IndHeat8.html&#039;&#039;&#039;&lt;br /&gt;
*http://www.dansworkshop.com/electricity-and-electronics/induction-heating.htm&lt;br /&gt;
* [http://www.fluxeon.com/Roy1200open.html Roy 1200] is an open source induction heater. Fluxeon sell a [http://elitelam.dot5hosting.com/store/page3.html kit versions] between $196.50 and $326.31 depending on whether all parts are included.&lt;br /&gt;
&lt;br /&gt;
===Commercial===&lt;br /&gt;
*Across International - NJ, USA - induction heaters - [http://www.acrossinternational.com/High-Frequency_c84.htm]&lt;br /&gt;
*Ajax Magnethermic/Tocco [http://www.ajaxtocco.com/default.asp?ID=391]&lt;br /&gt;
*India supplier of induction furnaces - [http://www.auoto-controls.com/induction_heating.htm]&lt;br /&gt;
*Commercial induction furnace power supplies from Superior Induction - [http://www.superiorinduction.com/?gclid=CO2fgNqPtZkCFRAhDQodqjeo5Q]&lt;br /&gt;
*EPRI works with induction - The EPRI Center for Materials Production at Carnegie Mellon, Pittsburgh, PA, 412-268-3243&lt;br /&gt;
* [http://www.made-in-china.com/productdirectory.do?subaction=hunt&amp;amp;mode=and&amp;amp;style=b&amp;amp;isOpenCorrection=1&amp;amp;word=induction+furnace&amp;amp;comProvince=nolimit&amp;amp;code=QimLEmnJSxJQ List of chinese induction furnace manufacturers]&lt;br /&gt;
* 110kw 3.1kHz melts 110kg in 1hr. Video[http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=XnUJMmcId9s]&lt;br /&gt;
&lt;br /&gt;
===Forums===&lt;br /&gt;
* [http://blog.opensourceecology.org/forum/induction-furnace/ Open Source Induction Furnace Forum]&lt;br /&gt;
* [http://www.cnczone.com/forums/showthread.php?t=13545 CNC Zone - Induction furnace topic]&lt;br /&gt;
* [http://www.metalcastingzone.com/metal-casting-forum/casting-furnaces Metal Casting Zone - Furnace Info]&lt;br /&gt;
* [http://www.eng-tips.com/threadminder.cfm?pid=330&amp;amp;page=1 Metal and Metallurgy engineering Forum]&lt;br /&gt;
* [http://forum.allaboutcircuits.com/ Electronics and electricity]&lt;br /&gt;
* [http://www.electro-tech-online.com/ Electronics]&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
*Technical basics and applications of induction furnaces - excellent PDF - [http://www.auoto-controls.com/induction_heating.htm]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Induction Furnace Request for Bids]]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Induction_furnace Wikipedia: Induction Furnace]&lt;br /&gt;
* [http://opencapitalist.org/content/detailed-open-source-project-creation Open Source Project Creation]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GVCS Footer}}&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=File:Elements_of_induction_heating_parse.jpg&amp;diff=313998</id>
		<title>File:Elements of induction heating parse.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=File:Elements_of_induction_heating_parse.jpg&amp;diff=313998"/>
		<updated>2025-11-11T16:48:04Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: An experimental interface design for visualizing processes and graphs to help design the open source induction furnace (use JPEG for faster loading)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
An experimental interface design for visualizing processes and graphs to help design the open source induction furnace (use JPEG for faster loading)&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=File:Elements_of_induction_heating_parse.png&amp;diff=313997</id>
		<title>File:Elements of induction heating parse.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=File:Elements_of_induction_heating_parse.png&amp;diff=313997"/>
		<updated>2025-11-11T16:46:04Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: An experimental interface design for visualizing processes and graphs to help design the open source induction furnace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
An experimental interface design for visualizing processes and graphs to help design the open source induction furnace&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Wes_Log&amp;diff=313543</id>
		<title>Wes Log</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Wes_Log&amp;diff=313543"/>
		<updated>2025-11-02T05:33:03Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: This was probably too sci-fi/dramatic in retrospect and I no longer believe that speculating on negative outcomes of misalignment scenarios is should be related to OSE given there is still a lot of work to do grounded in reality. We&amp;#039;re starting to see some autonomous agents which browse the web slowly.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Tuesday, August 27th, 2024=&lt;br /&gt;
I&#039;ve started working on the [https://arcprize.org/arc ARC AGI benchmark]&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been thinking about building open source houses with rocks. In particular Quartz and Feldspar minerals, as these are the most abundant in the Earth&#039;s crust.&lt;br /&gt;
In Oregon, I&#039;m above Basalt, which contains about 50% silicon dioxide.&lt;br /&gt;
[[File:Basalt.jpg]]&lt;br /&gt;
&lt;br /&gt;
After submitting the GVCS OSE PyG dataset for graph neural networks, I&#039;ve been thinking about graph datasets for integrating local biological and geological context with machines.  &lt;br /&gt;
&lt;br /&gt;
=Wednesday, July 10th, 2024=&lt;br /&gt;
[[File:Freecad_origami_lala_duck.png]]&lt;br /&gt;
[[File:Pigeon.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lately I&#039;ve been developing an endowment for fantasy autonomous software inventors that operate Linux.&lt;br /&gt;
It&#039;ll cost about $1200 to support a server in the cloud running 24/7 working on open source software/hardware (or you could just spin up a bunch of Raspberry Pi, but they do need some GPU functions 😅).&lt;br /&gt;
I&#039;ve been working really hard to develop an open source AGI architecture and safety mechanisms for it as well.&lt;br /&gt;
I used FreeCAD for origami constraints: it&#039;s pretty good!&lt;br /&gt;
And it&#039;s interesting to think about how origami might be integrated with relative robotics to build better housing.&lt;br /&gt;
&lt;br /&gt;
=Thursday, October 5th, 2023=&lt;br /&gt;
Of all the [[Pressing World Issues]] that open source hardware can solve, I decided to focus my efforts on AI safety. &lt;br /&gt;
I made this decision in the ongoing process of becoming an [[Integrated Human]], after realizing the potential of humanity will largely pivot on this technology.&lt;br /&gt;
I am posting this to my log due to the possibility of large numbers of virtual agents browsing this site in the coming months or during a hard takeoff event.&lt;br /&gt;
It is likely that early agents will be using Linux and will be, if not running on, at least using and learning from vast amounts of open data and software (such as this wiki).&lt;br /&gt;
&lt;br /&gt;
=Monday, July 31st, 2023=&lt;br /&gt;
Contributed [https://pytorch-geometric.readthedocs.io/en/latest/generated/torch_geometric.datasets.OSE_GVCS.html#torch_geometric.datasets.OSE_GVCS GVCS product ecology] dataset to [https://pyg.org/ PyG] for graph machine learning of procedural ecology sets. &lt;br /&gt;
&lt;br /&gt;
=Thursday, January 26th, 2023=&lt;br /&gt;
[https://arxiv.org/abs/2105.02769 CAD as language]&lt;br /&gt;
&lt;br /&gt;
=Sunday, February 20, 2022=&lt;br /&gt;
I moved off the farm to Cambridge Massachusetts. I&#039;m saving up and getting connected with the makerspace resources in the area, hopeful to start selling some open source hardware by May.&lt;br /&gt;
&lt;br /&gt;
I&#039;m currently protoyping a [https://drive.google.com/file/d/1fgro-QN3PJ8QcDjfcxQGJdoBc_BiO0F_/view?usp=sharing Desktop Kombucha Bioreactor] in FreeCAD :) and I&#039;m very interested in building a [https://www.sciencedirect.com/science/article/pii/S2468067218300877 bioprinter].&lt;br /&gt;
&lt;br /&gt;
=Tuesday, November 23, 2021=&lt;br /&gt;
https://community.cadence.com/cadence_blogs_8/b/breakfast-bytes/posts/open-source-hardware-1252386426&lt;br /&gt;
&lt;br /&gt;
=Thursday, November 18, 2021=&lt;br /&gt;
Read [https://society.robinsloan.com/archive/ Robin Sloan&#039;s blog]&lt;br /&gt;
&lt;br /&gt;
Experimenting with [https://github.com/sreyafrancis/PFNN PFNN] and [https://github.com/znah/deepdream_c deepdream.c]&lt;br /&gt;
* Research on [http://viznut.fi/texts-en/permacomputing.html permacomputing].&lt;br /&gt;
* [https://wiki.xxiivv.com/site/about.html XXIIVV]/[https://100r.co/site/log.html 100 Rabbits], travel the world on a sailboat and make [https://100r.co/site/uxn.html Uxn] as an alternative to the overcomplicated web/desktop GUI software paradigm. (I think I&#039;d still prefer RISC-V assembly, but it&#039;s a pretty chic project)&lt;br /&gt;
&lt;br /&gt;
I&#039;m planning to move my log onto my own wiki forked from their code because&lt;br /&gt;
# I&#039;ve been looking for a lower tech/cost alternative to replace my node.js website and expand its scope beyond a portfolio to a blog&lt;br /&gt;
# I believe in decentralized interconnected wikis that are aesthetically and functionally distinct&lt;br /&gt;
&lt;br /&gt;
Unfortunately most of my last few days have been consumed processing information (~5gb/day), need technique for asynchronous attention or faster processing of data. Otherwise need to adopt [https://en.wikipedia.org/wiki/Rational_ignorance rational ignorance] strategy and ignore all non implementation pragmatic information.&lt;br /&gt;
&lt;br /&gt;
=Wednesday, November 17, 2021=&lt;br /&gt;
https://www.fightaging.org/&lt;br /&gt;
&lt;br /&gt;
Recommend consulting https://backlinko.com/copywriting-guide for setting up a landing page/funnel conversion for OSH sales.&lt;br /&gt;
&lt;br /&gt;
Getting more into analytics, how to increase video views and retention?&lt;br /&gt;
&lt;br /&gt;
Read [https://slowlorisblog.files.wordpress.com/2015/05/esfandiary-up-wingers-a-futurist-manifesto.pdf Up-Wingers F.M. Esfandiary].&lt;br /&gt;
&lt;br /&gt;
=Tuesday, November 16, 2021=&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://docs.google.com/presentation/d/e/2PACX-1vSn-w2vBLWztkqoemhPeoNowvKVLJR-vUhbRYRmDBcZWJrJSsxLVQQKgJqimKaAdM9XF36-NjwyZ-VT/embed?start=true&amp;amp;loop=false&amp;amp;delayms=3000&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;640&amp;quot; height=&amp;quot;420&amp;quot; allowfullscreen=&amp;quot;true&amp;quot; mozallowfullscreen=&amp;quot;true&amp;quot; webkitallowfullscreen=&amp;quot;true&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While I was researching plasters yesterday, I considered the importance of preserving geological formations. For example, many beautiful formations exist throughout the natural parks in Utah where I am from such as [https://www.nps.gov/zion/learn/nature/rock-layers.htm Zion&#039;s sedimentary rock layers]. Therefore we should seek an alternative to limestone quarries if possible... something that allows local production of lime.&lt;br /&gt;
Is it viable to create lime plaster from chicken eggshells? How many would it take for 1kg of lime?&lt;br /&gt;
According to [https://en.wikipedia.org/wiki/Chicken_egg_sizes USDA] a medium chicken egg is 49.6 g and the eggshell is ~8.5% of the weight of an egg.&lt;br /&gt;
Therefore a medium egg contains ~4.216 grams of eggshell, which is ~95% calcium carbonate: implies ~4.0052g per eggshell. For simplicity we&#039;ll say 4g, which means To produce 1kg of lime would take 250 eggs. The average eggs eaten per year by Americans has varied over time, [https://www.ers.usda.gov/data-products/food-availability-per-capita-data-system/  USDA&#039;s economic research service tracks the data for egg consumption right here]. If you go ahead and open this in LibreOffice Calc, you&#039;ll see in 2019 Americans consumed 207 eggs per capita (that&#039;s 828g of  CaCO3 for those of you counting).&lt;br /&gt;
If the lime is used as a 30% mix of plaster, it could create 1932g of plaster.&lt;br /&gt;
At this point my calculations are getting out of hand and need to move to a Jupyter Notebook for proper analysis. The next steps would be calculating the weight of plaster and its thickness applied to a surface to determine the total surface area covered per eggshell :)&lt;br /&gt;
&lt;br /&gt;
=Monday, November 15, 2021=&lt;br /&gt;
Thoughts on [[CEB Press]]: start with [[Jim Hallock]] page!&lt;br /&gt;
&lt;br /&gt;
Why to build homes with CEB over other materials? [https://www.youtube.com/watch?v=IuQB3x4ZNeA Compressed Earth Blocks: Why and How, Here and There]&lt;br /&gt;
&lt;br /&gt;
Need [https://en.wikipedia.org/wiki/Lime_plaster lime plaster for exterior] and [https://en.wikipedia.org/wiki/Earthen_plaster earthen plaster for interior].&lt;br /&gt;
I would not recommend skimping on this part as it affects the value and structural integrity of a building. In the case of HabLab, [https://wiki.opensourceecology.org/wiki/User:Graham_Robertson#6.16.12 Graham Robertson documented in 2012 that the plaster used was &#039;just sand/clay&#039;]. Although this meets [[OSE Specifications]] for locally sourced materials, it is perhaps not a lifetime design. Over the last decade cracks have appeared on the interior plaster and the plaster itself has accumulated loose grains. On the exterior, some of the lime plaster has eroded: this is especially pronounced on the lower and edge sections of structures on the farm. How can this be prevented?&lt;br /&gt;
&lt;br /&gt;
Marcin says: factors like climate and type of material used to construct earth bricks are the cause. Anticipate decay patterns from open data on structures with similar materials and climate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:PXL 20211115 160417474.jpg&lt;br /&gt;
File:PXL_20211115_160338808.jpg&lt;br /&gt;
File:PXL 20211115 160332231.jpg&lt;br /&gt;
File:PXL 20211115 160326712.jpg&lt;br /&gt;
File:PXL 20211115 160301921.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I would recommend further research on how to improve the longevity of plaster. Maybe in the meantime use a [https://clay-works.com/classic-finishes/smooth-finish/# smooth clay plaster] and [https://www.paintandplasters.com/marmorino-hydro/ waterproof [[Marmorino]] Veneziano]. Honestly it would be super helpful to have a chart of possible plaster types, which climates/rooms they are applicable for, cost, etc for seed eco home constructed with CEB...&lt;br /&gt;
&lt;br /&gt;
Jim Hallock recommends trying to slow the drying process of plaster to improve its properties (including how well it sticks to the brick surface). [https://youtu.be/A3KqIdLn6vw?t=172 He also recommends scratching the base layer for a physical tooth bond between layers and wetting the surface]. To prevent cracking he recommends using straw in the base plaster layer.&lt;br /&gt;
&lt;br /&gt;
=Saturday, November 13, 2021=&lt;br /&gt;
[https://github.com/OmniSharp/omnisharp-vscode/wiki/Microsoft-.NET-Core-Debugger-licensing-and-Microsoft-Visual-Studio-Code Debugging C# is not possible in VSCodium]. Pretty wild...&lt;br /&gt;
&lt;br /&gt;
=Friday, November 12, 2021=&lt;br /&gt;
Currently reading [https://arxiv.org/pdf/1607.01341.pdf Algorand white paper] and [https://www.cs.virginia.edu/~robins/YouAndYourResearch.html You and Your Research].&lt;br /&gt;
&lt;br /&gt;
I intend to make a list of all the best PDFs I&#039;ve read on my reMarkable sometime before December.&lt;br /&gt;
&lt;br /&gt;
Progress on open source Unreal Engine Algorand integration, expecting to claim a 3600 ALGO award around December 6th, which should be enough to fund my living expenses and independent research further :)&lt;br /&gt;
&lt;br /&gt;
[[File:Algorand unreal integration.png|640px]]&lt;br /&gt;
&lt;br /&gt;
=Wednesday, November 10, 2021=&lt;br /&gt;
[https://gitcoin.co/issue/algorandfoundation/grow-algorand/106/100026813| Developing Algorand Unreal Engine integration to get some ALGOs]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1zuoqTHw7zY-HBnmyieV3aNpueGHiYU6nkvyvU5KhG3c/edit?usp=sharing| Application for OpenCV Spatial AI Contest]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
Applied to &amp;lt;a href=&amp;quot;http://kernel.community/en&amp;quot;&amp;gt;Kernel&amp;lt;/a&amp;gt;, because I want to find web3 peers to collaborate with in integrating distributed ledger technology with the open design movement.&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Tuesday, November 9, 2021=&lt;br /&gt;
My current priority is to secure funding so I can begin an enterprise within the open design movement once the apprenticeship has ended.&lt;br /&gt;
&lt;br /&gt;
I have identified three promising sources of seed revenue&lt;br /&gt;
* [https://seedfund.nsf.gov/topics/learning-cognition-technologies/| National Science Foundation government grant]&lt;br /&gt;
* [https://gitcoin.co/earn| Cryptocurrency grant or hackathon]&lt;br /&gt;
* [https://opencv.org/opencv-spatial-ai-contest/| AI contest or model sales]&lt;br /&gt;
&lt;br /&gt;
Consider using https://typeform.com/ for feedback instead of Google poll &amp;lt;--- Edit, this is actually really expensive and I wouldn&#039;t recommend it.&lt;br /&gt;
&lt;br /&gt;
=Friday, November 5, 2021=&lt;br /&gt;
Studying open source hardware business models&lt;br /&gt;
* [https://www.youtube.com/watch?v=XM9keE8bCAE University of Washington CoMotion Fundamentals for Hardware Startups:Business Models for Hardware Companies-An Investor&#039;s Perspective]&lt;br /&gt;
* [https://openhardware.metajnl.com/articles/10.5334/joh.4/ Emerging Business Models for Open Source Hardware]&lt;br /&gt;
I have identified a viable business model I would like to implement: open source hardware as a service for consumers. &lt;br /&gt;
&lt;br /&gt;
Started programming [[LifeTrac_Remote_Control| remote control for LifeTrac]]&lt;br /&gt;
&lt;br /&gt;
=Wednesday, November 3, 2021=&lt;br /&gt;
Submitted [https://devpost.com/software/isitpixelart IsItPixelArt] for [https://pytorch2021.devpost.com/ PyTorch Annual Hackathon 2021].&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t have time to iterate/train the model to the level of accuracy I was hoping for, typically I wouldn&#039;t submit anything because of that... &lt;br /&gt;
However adhering to [https://wiki.opensourceecology.org/wiki/Collaborative_Literacy#Principles_and_Procedures collaborative literacy] I decided to anyways.&lt;br /&gt;
&lt;br /&gt;
I foraged some chestnuts this evening and started stratification process in the small fridge in HabLab for planting in spring 2022.&lt;br /&gt;
&lt;br /&gt;
[[File:growing_chestnuts.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
=Tuesday, November 2, 2021=&lt;br /&gt;
I think this would be the best workflow for web/cross platform gui development&lt;br /&gt;
* https://github.com/KlausSchaefers/figma-low-code#Design-System-Mode&lt;br /&gt;
* https://vuejs.org/&lt;br /&gt;
* https://www.electronjs.org/docs/latest/tutorial/performance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://codesandbox.io/embed/falling-field-61rwd?fontsize=14&amp;amp;hidenavigation=1&amp;amp;theme=dark&amp;quot;&lt;br /&gt;
     style=&amp;quot;width:100%; height:1000px; border:0; border-radius: 4px; overflow:hidden;&amp;quot;&lt;br /&gt;
     title=&amp;quot;falling-field-61rwd&amp;quot;&lt;br /&gt;
     allow=&amp;quot;accelerometer; ambient-light-sensor; camera; encrypted-media; geolocation; gyroscope; hid; microphone; midi; payment; usb; vr; xr-spatial-tracking&amp;quot;&lt;br /&gt;
     sandbox=&amp;quot;allow-forms allow-modals allow-popups allow-presentation allow-same-origin allow-scripts&amp;quot;&lt;br /&gt;
   &amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Monday, November 1, 2021=&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe style=&amp;quot;border: 1px solid rgba(0, 0, 0, 0.1);&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;450&amp;quot; src=&amp;quot;https://www.figma.com/embed?embed_host=share&amp;amp;url=https%3A%2F%2Fwww.figma.com%2Ffile%2FfOtddHnCiMJxJX8Pg875dy%2FUntitled%3Fnode-id%3D2%253A2&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Saturday, October 30, 2021=&lt;br /&gt;
[https://en.wikipedia.org/wiki/Construal_level_theory Construal level theory]: how to reach a state of flow in low level construals?&lt;br /&gt;
&lt;br /&gt;
[[Peeropticon]]&lt;br /&gt;
&lt;br /&gt;
=Wednesday, October 27, 2021=&lt;br /&gt;
Consider replacing [https://reprap.org/wiki/RepRapDiscount_Full_Graphic_Smart_Controller RepRap Discount Full Graphic Smart Controller] in [[Universal Controller]] with [https://github.com/bigtreetech/BGTHREETECH-MINI-12864-V1.0 MINI12864] for a higher quality hardware LCD at the same price point.&lt;br /&gt;
=Tuesday, October 26, 2021=&lt;br /&gt;
Need to support [http://usbip.sourceforge.net/ USB/IP] onboard Universal Controller to deploy firmware updates over air, otherwise prototyping hardware software interactions becomes much more difficult (ie distance between my computer and said hardware needs to be under 10 meters, otherwise physical spatial traversal is a bottleneck)&lt;br /&gt;
&lt;br /&gt;
=Monday, October 25, 2021=&lt;br /&gt;
Started to [https://docs.kicad.org/5.1/en/getting_started_in_kicad/getting_started_in_kicad.html learn KiCAD] this morning. Very interested in programming FPGAs with [https://en.wikipedia.org/wiki/Electronic_design_automation EDA] in the future.&lt;br /&gt;
&lt;br /&gt;
Writing a custom GUI for [[OSE Filament Extruder v21.10]], using [https://platformio.org/ Platformio] because I don&#039;t like Arduino IDE, specifically using a distinct IDE for Arduino projects is not practical because it decreases my efficiency due to workflow unfamiliarity.&lt;br /&gt;
&lt;br /&gt;
[[File:Marlin-via-platformio.png|640px]]&lt;br /&gt;
&lt;br /&gt;
[https://gitlab.com/opensourceecology.org/machines/filament-extruder Firmware for filament extruder]&lt;br /&gt;
&lt;br /&gt;
Custom GUI interface for 128x64 LCD with rotary encoder control system written in C&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://wiki.opensourceecology.org/images/2/20/Custom_universal_controller_filament_extruder_gui.png&amp;quot; style=&amp;quot;image-rendering: pixelated;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Friday, October 22, 2021=&lt;br /&gt;
I mostly spent today cleaning up HabLab (6hrs cleaning the bathroom and 0.5hr cleaning part of the kitchen), since so many visitors have been moving in/out and living in such a limited space, it&#039;s been difficult to sustain consistently sanitary conditions. The bathroom is spotless and hopefully I can keep it that way with ongoing cleaning and organization.&lt;br /&gt;
&lt;br /&gt;
I did more research into economic time binding and SBIR grants. None of last quarter&#039;s grants were particularly relevant to OSE or me personally, but now there are 245 solicitations from the [https://www.sbir.gov/sbirsearch/topic/current/?f%5B0%5D=im_field_agencies%3A105738 National Science Foundation], many of them related to advanced technology for manufacturing and human well-being.&lt;br /&gt;
&lt;br /&gt;
=Thursday, October 21, 2021=&lt;br /&gt;
Morning meeting notes&lt;br /&gt;
Discussing bottleneck for plastic shredder blades (CNC torch table does not work).&lt;br /&gt;
* Buy blades? Marcin estimates ~$3000&lt;br /&gt;
* Buy OpenBuilds CNC? Marcin says OpenBuilds is not &amp;lt;i&amp;gt;industrial scale&amp;lt;/i&amp;gt; and does not meet [[OSE Specifications]]. Aluminum beams are 5x cost, not accessible or scalable (useful for expensive university prototypes). Industry uses steel 😎&lt;br /&gt;
* By hand? Huge time cost, less accurate.&lt;br /&gt;
&lt;br /&gt;
Testing alternative timeline visualization for critical path (I can&#039;t figure out how to increase the embedded height!!)&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://cdn.knightlab.com/libs/timeline3/latest/embed/index.html?source=1xuY4upIooEeszZ_lCmeNx24eSFWe0rHe9ZdqH2xqVNk&amp;amp;font=Default&amp;amp;lang=en&amp;amp;initial_zoom=2&amp;amp;height=100%&amp;quot; width=&amp;quot;100%&amp;quot; frameborder=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;        &lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Embedding Jupyter notebooks with [https://www.nbinteract.com/index.html nbinteract], may be another solution. I&#039;m worried about how long these take to load though...&lt;br /&gt;
&lt;br /&gt;
=Tuesday, October 19, 2021=&lt;br /&gt;
Reading [https://www.peterfisk.com/wp-content/uploads/2019/11/Laloux_2016_Reinventing_Organisations_Il.pdf Reinventing Organizations], a book recommended to me by Holger when we were discussing how I could effectively structure an open source hardware startup organization. &lt;br /&gt;
&lt;br /&gt;
Very inspired to see the chestnut trees in the forest garden and discover more about the history of chestnut trees in America :)&lt;br /&gt;
&lt;br /&gt;
=Monday, October 18, 2021=&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
A method of reducing deer tick populations by treating rodent vectors involves stuffing biodegradable cardboard tubes with permethrin-treated cotton. Mice collect the cotton for lining their nests. Permethrin on the cotton instantly kills any immature ticks feeding on the mice.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Thinking about the role of life that is harmful to humans or edible plants in an ecological system: on Factor e Farm the primary culprits are ticks, mosquitoes, and poison ivy. Lesser pests I am aware of include wasps (especially mud daubers), hornworms, spiders, beetles (european chafer larvae).&lt;br /&gt;
Could be harmful to cats, but a solution to the ticks. Ben suggested ecological balance as a preferred solution (ie building aquatic ecosystems to support a population of Copyu)&lt;br /&gt;
&lt;br /&gt;
=Saturday, October 16, 2021=&lt;br /&gt;
[[File:Filament maker.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
Collaborated with Ben, Holger, Hampus, Emmanual, Ken, and Christian to complete and test the filament maker. &lt;br /&gt;
&lt;br /&gt;
I helped wire the electronics, designed a couple 3d printed pellet guides to improve plastic flow, and a few smaller auxillary tasks :)&lt;br /&gt;
&lt;br /&gt;
My goal is to assist Ben to complete the machine prior to leaving, as I am inspired by his tenacity.&lt;br /&gt;
&lt;br /&gt;
=Tuesday, October 12, 2021=&lt;br /&gt;
Enjoying the [http://yearofopensource.net/2013-open-source-calendar-swimsuit-edition/ Open Source Calendar Swimsuit Edition] in HabLab. Also, I really appreciate that you could get a hard copy for a 3 Bitcoin donation in 2013.&lt;br /&gt;
&lt;br /&gt;
Ben showed me the edible [https://en.wikipedia.org/wiki/Elaeagnus_umbellata Elaeagnus Umbellata] berries growing on the farm, and it really surprised me that I walked past them nearly every day without investigating further. There&#039;s a lot of information density here, and creating approaches to onboarding understanding and integration in eco vs tech development seems like a very critical early step for cooperative action.&lt;br /&gt;
Elements of a tour I would enjoy are:&lt;br /&gt;
* self-guided (meditation/self-reflection evoking) &lt;br /&gt;
* context-aware (freeform fractal history/novelty exploration)&lt;br /&gt;
* hiking (spatial fun, engagement of full body) &lt;br /&gt;
[https://garden.smith.edu/about Smith College&#039;s &#039;garden campus&#039;] is a great model, but requires greater financial resources for configuration and ongoing maintenance. There is a huge amount of latent potential in the farm&#039;s idle ecological systems, machines, and social network. How to integrate [https://en.wikipedia.org/wiki/Inventory Inventory] with [https://en.wikipedia.org/wiki/Geographic_information_system GIS] at the level of a freshly grown berry or 3d printed part? I think taking any effective action starts at the level of collecting, sharing, and discussing a living dataset of a spacetime subset (ie something like Jupyter).&lt;br /&gt;
&lt;br /&gt;
Something I&#039;ve been thinking about lately is low-tech vs high-tech approaches for rebuilding civilization. &lt;br /&gt;
I tend to see primitive tech as requiring greater effort or producing worse results due to less specialization. &lt;br /&gt;
Frank Herbert&#039;s &#039;&#039;Seed Stock&#039;&#039; is one tantalizing parable of a high-tech solutions failing on a new planet.&lt;br /&gt;
&lt;br /&gt;
That said I&#039;ve discovered how important precision is in transferring programs/data into the physical world: reaching better manufacturing accuracy of discrete units, larger range of minmax bounds, or more intentional novelty of quantitative control over matter systems requires advanced technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Lost-plow.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
=Thursday, October 7, 2021=&lt;br /&gt;
&lt;br /&gt;
https://threejs.org/&lt;br /&gt;
&lt;br /&gt;
Exploring a business model of selling 3d printable open source hardware aeroponics kits to allow people to easily grow ingredients for and ferment ginger beer.&lt;br /&gt;
&lt;br /&gt;
[[File:Ginger_beer.jpg|640px]]&lt;br /&gt;
&lt;br /&gt;
=Wednesday, October 6, 2021=&lt;br /&gt;
&lt;br /&gt;
Recommending [https://jupyter.org/ JupyterLab] with JupyterHub hosted on Factor e Farm computing infrastructure as an open source live collaboration environment replacement of Google Docs/Slides&lt;br /&gt;
&lt;br /&gt;
Recommending OSE network members who fork OSE prioritize creation of [https://www.vorondesign.com/voron2.4 Voron 2.4] print farm over outdated [https://wiki.opensourceecology.org/wiki/D3D D3D] infrastructure to allow high quality ABS prints and replace  [https://github.com/MarlinFirmware/Marlin Marlin] with [https://github.com/Klipper3d/klipper Klipper]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A small bounty of tomatoes I grew in the raised beds outside HabLab :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Tomatoes.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
=Thursday, September 23, 2021=&lt;br /&gt;
Feedback on 3D printer workshop&lt;br /&gt;
&lt;br /&gt;
Participants:&lt;br /&gt;
* No high level detail introduction to allow independent work within a &amp;quot;context setting&amp;quot;&lt;br /&gt;
* 3D printed parts provided to build printers are low quality: causing mistakes, requiring reprints and unnecessary work, etc&lt;br /&gt;
* Instructionals are not to the standard they need to be for self-direction. Marcin is a bottleneck. Inconsistent documentation formating and fragmentation between multiple documents.&lt;br /&gt;
* Disorganized process/tools, not enough tools for everyone to have their own. Lots of time spent searching for parts and tools rather than building.&lt;br /&gt;
* Standing still on concrete for long hours causes discomfort/fatigue. Sitting indoors makes more sense for a printer assembly.&lt;br /&gt;
* Not enough regard for safety (Emmanuel requested an eye wash station after a piece of PLA flew into his eye, I was mildly electrocuted after touching a D3D printbed in HabLab)&lt;br /&gt;
&lt;br /&gt;
Marcin:&lt;br /&gt;
* Low retention of information, people don&#039;t remember measurements because they don&#039;t take notes. Questions are repeated frequently. Nobody opening/using documents on site.&lt;br /&gt;
* Everyone needs more deliberate effort to succeed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fri, September 17, 2021=&lt;br /&gt;
HabLab&#039;s clay-slip walls 9 years after construction&lt;br /&gt;
&lt;br /&gt;
[[File:Hablab-clay-slip.jpg|320px]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Wesley Barlow &amp;lt;sirwesleybarlow@gmail.com&amp;gt;&lt;br /&gt;
8:46 AM (1 hour ago)&lt;br /&gt;
to Marcin, Catarina&lt;br /&gt;
&lt;br /&gt;
Hey Marcin and Catarina,&lt;br /&gt;
On the recent tour of your home I was very impressed by the CEB wall in your house! :)&lt;br /&gt;
I was wondering if there is anything we can do to seal the walls in HabLab to make them similar to that. There is a lot of dirt falling off the walls onto the ground and into the air.&lt;br /&gt;
&lt;br /&gt;
Is there any sealer on the farm we could apply to the mud plaster walls, or any process you would recommend?&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Marcin Jakubowski&lt;br /&gt;
8:52 AM (1 hour ago)&lt;br /&gt;
to me, Catarina&lt;br /&gt;
&lt;br /&gt;
Definitely. There are coatings that can be applied. There are many different ways that this could be done. We would have to research a satisfactory formula for our case- that can start with a google search.&lt;br /&gt;
&lt;br /&gt;
Catarina Mota&lt;br /&gt;
9:45 AM (26 minutes ago)&lt;br /&gt;
to Marcin, me&lt;br /&gt;
&lt;br /&gt;
In our house I coated the CEB wall with a sandy slip (to close the cracks and make it smooth) and then sealed it with 2 coats of stone sealer. The Hablab already has a clay slip applied to the CEBs, so I don&#039;t know if this process would work.&lt;br /&gt;
&lt;br /&gt;
CEBs are mainly used in the south (hot and dry) and their recipes for finishing the walls do not always work here (cold/hot and humid). In fact I tried many recipes and most ended up cracking and peeling. The sand slip + stone sealer was the first one that worked (after many experiments following other people&#039;s recipes). We also know that portland cement stucco works (either applied directly to the CEBs when wet or to mesh after the CEBs dry).&lt;br /&gt;
&lt;br /&gt;
In the Hablab we&#039;d probably have to pick a corner and run some tests.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Thur, September 16, 2021=&lt;br /&gt;
What would developing open hardware would look like inside an environmental computer like [https://dynamicland.org/ Dynamicland]?&lt;br /&gt;
&lt;br /&gt;
More discussion with Paul Cuciureanu, this time about internal vs external social organization change via [https://organizationunbound.org/ Organization Unbound]. How can the day to day experience of OSE match more closely to the external change we wish to enact on the world? To me that would mean &lt;br /&gt;
# Reaching food and material sovereignty with local production&lt;br /&gt;
# Greater collaboration with external organizations/other open source hardware projects (particularly I like the idea of trips to meetups, conferences, or setting up infrastructure in remote areas such as islands, arctic, etc...)&lt;br /&gt;
# Solving for community governance and finances: things like allocating funding to projects via a [https://ethereum.org/en/dao/ DAO], considering how children/women can be involved (how do we create safe and playful systems). I am particularly interested in what an OSE campus located in a city would look like.&lt;br /&gt;
&lt;br /&gt;
I would like to attempt using [https://www.liberatingstructures.com/home/ Liberating Structures] in the future.&lt;br /&gt;
&lt;br /&gt;
=Wed, September 15, 2021=&lt;br /&gt;
* Dicussion with Paul Cuciureanu about Bret Victor&#039;s presentation: [https://vimeo.com/115154289 &#039;&#039;The Humane Representation of Thought&#039;&#039;]&lt;br /&gt;
* Research on AutoML, specifically planning to try [https://en.wikipedia.org/wiki/Neural_architecture_search neural architecture search] for IsItPixelArt (https://arxiv.org/abs/2001.00326)&lt;br /&gt;
* Decided it&#039;s better to accept the development costs of [https://www.vulkan.org/ Vulkan] instead of trying to make [https://www.opengl.org/ OpenGL] work (the problem with OpenGL is around versioning, particularly the conflict of using libraries or web compatibility dependent on non-modern versions while requiring modern features. My conflict pivoted around [https://www.khronos.org/opengl/wiki/Sampler_(GLSL) Samplers])&lt;br /&gt;
&lt;br /&gt;
=Wed, August 25, 2021=&lt;br /&gt;
My development of Gui continues, I&#039;m working on snapshot based generic undo/redo circular buffer operations. [https://github.com/SanderMertens/flecs/commit/f641e8603ddbc015200d26c9747a7453b92ba99f Sander was able to fix an assert triggered by taking snapshots within systems].&lt;br /&gt;
Snapshots are still a complicated feature, and I need a deeper understanding of Flecs to work with them without crashing :)&lt;br /&gt;
&lt;br /&gt;
This week I&#039;ve mainly been busy writing a neural network in [https://pytorch.org/ PyTorch] and experimenting with visual web editors (I built websites with both [https://webflow.com/ webflow] and [https://www.editorx.com/ Wix]).&lt;br /&gt;
Starting with the visual web system builders, although they are aesthetically pleasing, functionality like form submission and bespoke Javascript can be difficult. Similar to integrating GDScript and GDNative logic, there exists a large amount of friction: anything that is not supported by default is more difficult to do. The &#039;&#039;businesses&#039;&#039; building these systems also blatantly hide a lot of super basic functionality behind multiple sets of subscription paywalls, &#039;&#039;not cool&#039;&#039;. On the other hand they have very pleasant tutorials/education onboarding. I would recommend anyone wanting to build a website with a visual editor try using [https://www.odoo.com/ Odoo], I hope to have time to try this out at some point in the future to determine if it is an effective open source business platform.&lt;br /&gt;
&lt;br /&gt;
On the neural net front, I built a dataset of pixel art from the web by writing multiple hacker-esque Python BeautifulSoup scripts. My model is called &#039;&#039;&#039;IsItPixelArt&#039;&#039;&#039; and it well... detects pixel art. I created the model because when scaling up or zooming in on images in Gui, I wanted to select between nearest neighbor and linear scaling algorithms automatically. I could not find any software or machine learning solution so I decided since I have the time to just go ahead and build it myself. It was pretty straightforward to code and train the neural network in PyTorch, the more complicated part has been dealing with abnormalities and edge cases in data (ie scaled pixel art, jpeg quality reduced pixel art), running batch training on large variable sized inputs (spoiler alert, my 2070 SUPER cannot allocate 8GB), even creating an appropriate non-pixel art dataset (for example if there are more pixel classifications than non-pixel the model will skew towards classifying everything as pixel art). Obviously there&#039;s many ways I could take this like detecting pixel mask zones of pixel art in images that contain subimages of pixel art or maybe classifying which console era a sprite most looks like it&#039;s from. However my plan is to focus on shipping something because I am trying my best to develop the skill of shipping things that people care about.&lt;br /&gt;
&lt;br /&gt;
[[File:Minecraft corgi.png|320px]]&lt;br /&gt;
&lt;br /&gt;
In that regard, I&#039;m planning to publish the model on [https://modelplace.ai/ Modelplace]. It will not be gratis, but I&#039;m hoping to make it open source if I can find a licensing/business strategy that makes sense. I am hopeful to generate enough income to sustain myself comfortably and provide &#039;&#039;financial autonomy&#039;&#039;, which I have come to value very highly.&lt;br /&gt;
&lt;br /&gt;
One more thing, I&#039;ve been looking into [https://roboflow.com/ Roboflow] as a potential platform for accelerated development and deployment of computer vision. They seem to be on the right track in terms of solving pain points and supporting open source collaboration. I continue to drown in data and it becomes increasingly clear to me every single day that better information processing systems &#039;&#039;must&#039;&#039; be deeply integrated in open hardware development for our movement to be successful.&lt;br /&gt;
It is my recommendation that Open Source Ecology replace its camera infrastructure with [https://store.opencv.ai/products/oak-d-poe OAK—D-PoE]s in order to realize the synergies of computer vision and open hardware. A low hanging use case would be the automated generation of product documentation and build instructionals.&lt;br /&gt;
&lt;br /&gt;
I would go so far as to say that without open source computer vision systems running on Factor e Farm, we are, quite literally, going into the future blind.&lt;br /&gt;
&lt;br /&gt;
=Wed, August 18, 2021=&lt;br /&gt;
Continue development of Gui interface, implemented scaling of visual symbols. Additional updates to Flecs module visualization design. Study https://ourmachinery.com/ also recommend listening to https://www.youtube.com/watch?v=tas0O586t80&lt;br /&gt;
&lt;br /&gt;
lapinozz:&lt;br /&gt;
the future of open hardware is strong standards&lt;br /&gt;
[11:15 PM]&lt;br /&gt;
The more you standardize things the more you can build big things while reusing the same pieces&lt;br /&gt;
[11:16 PM]&lt;br /&gt;
imagine a big machine with thousands of of pieces but only 20 different kind&lt;br /&gt;
[11:16 PM]&lt;br /&gt;
makes repairing it easy&lt;br /&gt;
[11:17 PM]&lt;br /&gt;
I imagine if you wanted to make a base on mars or something you would want all the fittings to be compatible, use the same screw sizes as much as possible, keep the same ICs everywhere&lt;br /&gt;
&lt;br /&gt;
Wesxdz 로봇 소녀를 가자 — Today at 11:18 PM&lt;br /&gt;
the problem is degeneracy is up against multiple discovery and locality&lt;br /&gt;
&lt;br /&gt;
lapinozz — Today at 11:18 PM&lt;br /&gt;
I was thinking about that cuz I was at the scapyard today&lt;br /&gt;
trying to find some parts&lt;br /&gt;
&lt;br /&gt;
Wesxdz 로봇 소녀를 가자 — Today at 11:19 PM&lt;br /&gt;
okay so there are some problems with degeneracy I&#039;ve discovered here:&lt;br /&gt;
1. degeneracy variance makes thing unwieldy compared to bespoke solutions&lt;br /&gt;
2. scaling subparts (bigger or ˢᵐᵃˡˡᵉʳ) requires different materials, form, etc...&lt;br /&gt;
Wesxdz 로봇 소녀를 가자 — Today at 11:41 PM&lt;br /&gt;
and scaling really starts to matter once you&#039;re talking about layout of chips at nanometers or skyscrapers...&lt;br /&gt;
maybe degeneracy is more doable if you start at the smallest scale with nano-sized parts though&lt;br /&gt;
ie fractals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fractal_degeneracy.png|320px]]&lt;br /&gt;
&lt;br /&gt;
=Wed, August 11, 2021=&lt;br /&gt;
I&#039;ve continued working on Gui. Completing some minimally functional UI. I&#039;ve been learning https://www.gnu.org/software/emacs/ and studying design as well. I discovered that https://www.glfw.org/ does not support drag and drop OS file events as comprehensively as https://www.qt.io/ (drag enter/exit and formats like dragging browser links), which is unfortunate. I referenced https://tronche.com/gui/x/xlib/ to write events, but supporting more platforms and pushing upstream is a bit of a bother.&lt;br /&gt;
&lt;br /&gt;
I noticed that Comma AI, PureRef, and Dolphin (KDE&#039;s file browser) all use Qt...&lt;br /&gt;
&lt;br /&gt;
[[File:Gui_simple_ux.png|320px]]&lt;br /&gt;
&lt;br /&gt;
=Tuesday, August 3, 2021=&lt;br /&gt;
[[File:Gui_gal_0.01.png|320px]]&lt;br /&gt;
&lt;br /&gt;
I added support for rendering animated gifs in Gui Gal today using http://giflib.sourceforge.net/gif_lib.html and writing my own implementations of the block extensions. It took quite a while to meet all the edge cases (ie transparent borders and back to prev disposal mode).&lt;br /&gt;
&lt;br /&gt;
My logic behind working on Gui Gal in relation to open source hardware is that I believe to make notable progress we will require large amounts of information processing and automated systems. The internet is a gushing torrent of valuable information, but not being able to effectively filter and take actions based on that information is the defacto situation. I believe accelerating human decision cycles with AI is a cooperative advantage worth pursuing prior to hardware decentralization. It&#039;s clear to me that specialists outcompete generalists at most tasks in the physical realm today, but the virutal world is more welcoming to integrated thinking.&lt;br /&gt;
&lt;br /&gt;
In some sense, we&#039;re already living in a timeless future brought about by machines. For example my CPU can reach over 4ghz while my car wheels sweat to spin at 2000 rpm.&lt;br /&gt;
&lt;br /&gt;
Notes on building Gui Gal on my OSE Linux 2.0 Laptop:&lt;br /&gt;
Took a long time to get all the deps and install SDL2&lt;br /&gt;
Need to call libgif make command from CMake&lt;br /&gt;
Uncertain how to install SDL2 library from dep and apt error fetching libsdl2-img-dev global library and SDL_image.h path include&lt;br /&gt;
&lt;br /&gt;
=Monday, August 2, 2021=&lt;br /&gt;
I started participatating in https://itch.io/jam/lowrezjam-2021, and I&#039;m building an editor to help me create an entry https://github.com/Wesxdz/gui-gal&lt;br /&gt;
I&#039;m hoping that I can continue progressing development on Gui Gal as an open source alternative to PureRef, while also implementing features I feel PureRef is lacking like animated gif support/videos and an integrated ECS for more sophisticated node automation. For example, I&#039;ve implemented the editor already in such a way that you could write a custom shader for every image. (I think as an avenue for open source entreprenuership cloud cross-device syncing and a marketplace of node assets would be neat) More broadly, this sort of tool precisely represents the minimalist flow that I&#039;d like more game engines to reach.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been reading https://en.wikipedia.org/wiki/Understanding_Media and ordered https://en.wikipedia.org/wiki/John_Chris_Jones &#039;s book Design Methods: Seeds of Human Futures&lt;br /&gt;
&lt;br /&gt;
=Friday, July 29, 2021=&lt;br /&gt;
Lately aside from helping install the AC and learning to weld, I&#039;ve been sheltering from the intense heat in HabLab and doing some introspection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shipping&#039;&#039;&#039; video games is a skill that I have not prioritized improving at in the past, and I am now trying to gain this skill of finishing games by practicing on smaller games and gradually increasing the time and scope as I prove I can ship smaller projects. I&#039;m not sure if this is the best method of practice, but I will reflect on it more as I continue to progress.&lt;br /&gt;
&lt;br /&gt;
Personally, I tend to get caught up on tools. Particularly game engines are imo very bad. Open source game engines are even worse. Trying to use open source software for everything can feel like a battle in its own right, developing a video game on top of that is brutal.&lt;br /&gt;
&lt;br /&gt;
In researching, I ended up reading Derek Yu&#039;s blog posts and book https://www.derekyu.com/makegames/archetypes.html, which I think is state of the art in terms of finishing indie projects.&lt;br /&gt;
&lt;br /&gt;
It&#039;s definitely possible for me to ship a game, what&#039;s difficult is to ship something significant, something that other people actually care about. It takes a lot of time to build something like that, and the default behavior is for me to get distracted by something new, run out of money to pay rent, or otherwise fail to ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Friday, July 9, 2021=&lt;br /&gt;
Integrating more wall module types into Blender, preparing for creation of module builder mechanic&lt;br /&gt;
&lt;br /&gt;
[[File:Blender_modules.png|320px]]&lt;br /&gt;
&lt;br /&gt;
Learning Python scripting in FreeCAD so I can eventually do automatic generation of placement and part variation&lt;br /&gt;
&lt;br /&gt;
Unfortunate discovery: https://blenderbim.org/ does not currently work with https://github.com/ubisoft/mixer :(&lt;br /&gt;
&lt;br /&gt;
=Thursday, July 8, 2021=&lt;br /&gt;
Playing with animation ideas for build instructions and user-configurable wall module material types&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe width=&amp;quot;320&amp;quot; height=&amp;quot;auto&amp;quot; src=&amp;quot;https://www.youtube.com/embed/5X2Nxh6Rrr0&amp;quot; title=&amp;quot;YouTube video player&amp;quot; frameborder=&amp;quot;0&amp;quot; allow=&amp;quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Thursday, July 1, 2021=&lt;br /&gt;
[[File:partdesign_wesxdz.png|320px]]&lt;br /&gt;
&lt;br /&gt;
Learning constraints and part design with FreeCAD (https://wiki.freecadweb.org/Tutorials)&lt;br /&gt;
&lt;br /&gt;
=Tuesday Jun 29, 2021=&lt;br /&gt;
[[File:seed_eco_archviz.jpg|640px]]&lt;br /&gt;
&lt;br /&gt;
I&#039;ve continued progress towards seed eco home visualiztion and research on the state of archviz in Unreal Engine.&lt;br /&gt;
There are some very critical issues with the sweethome3d obj export workflow, mainly that many of the house part meshes are split into multiple submeshes and applying accurate uvs and materials is going to take a huge amount of repetitive work. The sheer number of static mesh components involved (1600+ for the home) prevents fast batch iteration in Unreal Engine, so I need to rebuild this demo from scratch using a more modular instanced and combined mesh approach.&lt;br /&gt;
&lt;br /&gt;
There are currently at least two companies working towards modular architecture platforms in Unreal Engine.&lt;br /&gt;
They are https://generatetechnologies.com/ and https://geoship.is/.&lt;br /&gt;
&lt;br /&gt;
Many startups are raising funding through crowd equity sites to build modular homes (especially ADUs https://en.wikipedia.org/wiki/Secondary_suite) such as https://www.startengine.com/boxabl and https://www.seedinvest.com/modal.living/seed eco and housing related projects seem to be trending and very successful&lt;br /&gt;
&lt;br /&gt;
=Friday Jun 25, 2021=&lt;br /&gt;
FreeCAD Badge Feature on a feature. Took about twenty minutes to learn following https://youtu.be/zKPbcr6QsKs, which I think is longer than it should have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe width=&amp;quot;560&amp;quot; height=&amp;quot;315&amp;quot; src=&amp;quot;https://www.youtube.com/embed/cGUkGi6Wt1U&amp;quot; title=&amp;quot;YouTube video player&amp;quot; frameborder=&amp;quot;0&amp;quot; allow=&amp;quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Tuesday Jun 22, 2021=&lt;br /&gt;
&lt;br /&gt;
Really exciting conversations on [[Discord]] today :)&lt;br /&gt;
&lt;br /&gt;
I started working on implementing 3D printer mechanics. I was also thinking more about mechanics and I like the idea of building the core gameplay based on a couple games &lt;br /&gt;
I played as a kid on Roblox: the first is https://roblox.fandom.com/wiki/Community:Stickmasterluke/Natural_Disaster_Survival and the second I cannot find atm (but basically you could craft a sailboat with hemp and craft metal by placing ores onto a bush fire for some amount of time)&lt;br /&gt;
&lt;br /&gt;
[[File:ose_game_printer.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
=Monday Jun 21, 2021=&lt;br /&gt;
Musings&lt;br /&gt;
# The most powerful global institutions are adverse to the goals of post scarcity.&lt;br /&gt;
# Open source hardware has not reached a sufficient accessibility, affordability, speed, or universality of replication to be more convenient or reliable for the average person compared to buying mass produced items.&lt;br /&gt;
&lt;br /&gt;
Very excited about Appropedia https://www.appropedia.org/User:J.M.Pearce&lt;br /&gt;
&lt;br /&gt;
=Thursday Jun 17, 2021=&lt;br /&gt;
Research on FPGAs and George Hotz&lt;br /&gt;
&lt;br /&gt;
Continue work on OSE playground&lt;br /&gt;
&lt;br /&gt;
Setup basis for multiplayer and create client/server builds (need help testing between two Linux computers on separate networks)&lt;br /&gt;
&lt;br /&gt;
[[File:Lets_go_ose_optimized.gif|264]]&lt;br /&gt;
&lt;br /&gt;
sorry for low quality, max upload size is 1mb :(&lt;br /&gt;
&lt;br /&gt;
=Wed Jun 16, 2021=&lt;br /&gt;
Create playground UE project with character rig and controls&lt;br /&gt;
&lt;br /&gt;
[[File:ose_playground_setup.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
MJ sez - [[Seed_Eco-Home_Training_MMOG]] - just some thoughts on how this could play out&lt;br /&gt;
&lt;br /&gt;
Wes sez - I love the team based competitive building aspect. I think all of this is possible if I push my limits and can get auxiliary dev, 3d modeling/animation, and marketing help. The main hurdle is definitely multiplayer, which can be difficult to develop and test solo, especially because the NetDriver code on Linux is not as stable as on Windows (often networked games made in Unreal only support Windows clients), improving Linux networking is something I&#039;d like to contribute upstream to the engine so other devs can support Linux&lt;br /&gt;
&lt;br /&gt;
=Tue Jun 15, 2021=&lt;br /&gt;
&lt;br /&gt;
*[[User:Wesxdz/Assessment]]&lt;br /&gt;
&lt;br /&gt;
Create [https://www.unrealengine.com/en-US/digital-humans Metahuman] character for OSE game and setup playground project environment&lt;br /&gt;
&lt;br /&gt;
The [https://docs.unrealengine.com/4.26/en-US/WorkingWithContent/Importing/Datasmith/SoftwareInteropGuides/IFC/ Datasmith IFC importer plugin] only supports Windows due to a 3rd party dll, but it would probably not be that much work to add Linux support &lt;br /&gt;
&lt;br /&gt;
[https://wiki.freecadweb.org/Compile_on_Linux Compiled FreeCAD] with CMake configuration to OpenCascade 7.5&lt;br /&gt;
&lt;br /&gt;
*I&#039;ve been working on exporting the FreeCAD files to glTF so we can use https://modelviewer.dev/examples/loading/index.html&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a couple examples of rendering in UE 5 - Archviz&lt;br /&gt;
*https://www.youtube.com/watch?v=nvLUa4GYU74&lt;br /&gt;
Outdoors&lt;br /&gt;
*https://www.youtube.com/watch?v=Xh6CkhOH1Nw&lt;br /&gt;
&lt;br /&gt;
We can reach this level of fidelity: although many of the CAD workflow/rendering features are not available on Linux yet.&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Wes_Log&amp;diff=300029</id>
		<title>Wes Log</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Wes_Log&amp;diff=300029"/>
		<updated>2024-08-27T16:18:03Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Tuesday, August 27th, 2024=&lt;br /&gt;
I&#039;ve started working on the [https://arcprize.org/arc ARC AGI benchmark]&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been thinking about building open source houses with rocks. In particular Quartz and Feldspar minerals, as these are the most abundant in the Earth&#039;s crust.&lt;br /&gt;
In Oregon, I&#039;m above Basalt, which contains about 50% silicon dioxide.&lt;br /&gt;
[[File:Basalt.jpg]]&lt;br /&gt;
&lt;br /&gt;
After submitting the GVCS OSE PyG dataset for graph neural networks, I&#039;ve been thinking about graph datasets for integrating local biological and geological context with machines.  &lt;br /&gt;
&lt;br /&gt;
=Wednesday, July 10th, 2024=&lt;br /&gt;
[[File:Freecad_origami_lala_duck.png]]&lt;br /&gt;
[[File:Pigeon.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lately I&#039;ve been developing an endowment for fantasy autonomous software inventors that operate Linux.&lt;br /&gt;
It&#039;ll cost about $1200 to support a server in the cloud running 24/7 working on open source software/hardware (or you could just spin up a bunch of Raspberry Pi, but they do need some GPU functions 😅).&lt;br /&gt;
I&#039;ve been working really hard to develop an open source AGI architecture and safety mechanisms for it as well.&lt;br /&gt;
I used FreeCAD for origami constraints: it&#039;s pretty good!&lt;br /&gt;
And it&#039;s interesting to think about how origami might be integrated with relative robotics to build better housing.&lt;br /&gt;
&lt;br /&gt;
=Thursday, October 5th, 2023=&lt;br /&gt;
Of all the [[Pressing World Issues]] that open source hardware can solve, I decided to focus my efforts on AI safety. &lt;br /&gt;
I made this decision in the ongoing process of becoming an [[Integrated Human]], after realizing the potential of humanity will largely pivot on this technology.&lt;br /&gt;
I am posting this to my log due to the possibility of large numbers of virtual agents browsing this site in the coming months or during a hard takeoff event.&lt;br /&gt;
It is likely that early agents will be using Linux and will be, if not running on, at least using and learning from vast amounts of open data and software (such as this wiki).&lt;br /&gt;
&lt;br /&gt;
Hi. Below is why I think open source hardware is the most effective strategy for achieving AI safety in the near and long term:&lt;br /&gt;
# &#039;&#039;&#039;Asymmetry of offensive and defensive capabilities is a physical dichotomy&#039;&#039;&#039;: it is easier to destroy (gun) than to create (birth). Open source hardware can reduce or even reverse this such that it is easier to create than to destroy: especially if network consensus is reached regarding safe novel ecosystem tooling fabrication research paths (which nobody is doing right now, I was able to create an incomplete paper [https://drive.google.com/file/d/1vpR3yBdMAiXiMSw0DTEDDFA0c8yPn-lB/view?usp=drive_link]). I propose creation of personal open source hardware mental and physical defence technologies in the scenario that ASI is fundamentally driven by instrumental goals and not able to be aligned. I have been developing a peer to peer future simulation engine to create this civic technology, and this is a direct and pressing invitation for all to contribute[https://github.com/Wesxdz/graphsim].&lt;br /&gt;
# &#039;&#039;&#039;Social issues and inequality of opportunity caused by land property rights together with undervalued compute generate substantial misuse and misalignment risk in 2023, and are trending in negative directions due to human attention capture preventing the corresponding social[https://www.humanetech.com/future-generations] and civic[https://en.wikipedia.org/wiki/Civic_technology]inventions which need to be distributed before AI even has the possibility be deployed safely.&#039;&#039;&#039; I think this is something that will not be discussed seriously until a large tragedy such as AI nuclear terrorism etc happens to be frank. The issue is simply that the value of housing compared to compute access is fundamentally distorted due to imaginary social fiction (which AI have no physical contract to respect) such that for example it is much easier and cheaper to build and deploy autonomous weapon systems than to build or get access to housing. This is not inevitable, but a result of how technology is created and distributed in our civilization.&lt;br /&gt;
&lt;br /&gt;
=Monday, July 31st, 2023=&lt;br /&gt;
Contributed [https://pytorch-geometric.readthedocs.io/en/latest/generated/torch_geometric.datasets.OSE_GVCS.html#torch_geometric.datasets.OSE_GVCS GVCS product ecology] dataset to [https://pyg.org/ PyG] for graph machine learning of procedural ecology sets. &lt;br /&gt;
&lt;br /&gt;
=Thursday, January 26th, 2023=&lt;br /&gt;
[https://arxiv.org/abs/2105.02769 CAD as language]&lt;br /&gt;
&lt;br /&gt;
=Sunday, February 20, 2022=&lt;br /&gt;
I moved off the farm to Cambridge Massachusetts. I&#039;m saving up and getting connected with the makerspace resources in the area, hopeful to start selling some open source hardware by May.&lt;br /&gt;
&lt;br /&gt;
I&#039;m currently protoyping a [https://drive.google.com/file/d/1fgro-QN3PJ8QcDjfcxQGJdoBc_BiO0F_/view?usp=sharing Desktop Kombucha Bioreactor] in FreeCAD :) and I&#039;m very interested in building a [https://www.sciencedirect.com/science/article/pii/S2468067218300877 bioprinter].&lt;br /&gt;
&lt;br /&gt;
=Tuesday, November 23, 2021=&lt;br /&gt;
https://community.cadence.com/cadence_blogs_8/b/breakfast-bytes/posts/open-source-hardware-1252386426&lt;br /&gt;
&lt;br /&gt;
=Thursday, November 18, 2021=&lt;br /&gt;
Read [https://society.robinsloan.com/archive/ Robin Sloan&#039;s blog]&lt;br /&gt;
&lt;br /&gt;
Experimenting with [https://github.com/sreyafrancis/PFNN PFNN] and [https://github.com/znah/deepdream_c deepdream.c]&lt;br /&gt;
* Research on [http://viznut.fi/texts-en/permacomputing.html permacomputing].&lt;br /&gt;
* [https://wiki.xxiivv.com/site/about.html XXIIVV]/[https://100r.co/site/log.html 100 Rabbits], travel the world on a sailboat and make [https://100r.co/site/uxn.html Uxn] as an alternative to the overcomplicated web/desktop GUI software paradigm. (I think I&#039;d still prefer RISC-V assembly, but it&#039;s a pretty chic project)&lt;br /&gt;
&lt;br /&gt;
I&#039;m planning to move my log onto my own wiki forked from their code because&lt;br /&gt;
# I&#039;ve been looking for a lower tech/cost alternative to replace my node.js website and expand its scope beyond a portfolio to a blog&lt;br /&gt;
# I believe in decentralized interconnected wikis that are aesthetically and functionally distinct&lt;br /&gt;
&lt;br /&gt;
Unfortunately most of my last few days have been consumed processing information (~5gb/day), need technique for asynchronous attention or faster processing of data. Otherwise need to adopt [https://en.wikipedia.org/wiki/Rational_ignorance rational ignorance] strategy and ignore all non implementation pragmatic information.&lt;br /&gt;
&lt;br /&gt;
=Wednesday, November 17, 2021=&lt;br /&gt;
https://www.fightaging.org/&lt;br /&gt;
&lt;br /&gt;
Recommend consulting https://backlinko.com/copywriting-guide for setting up a landing page/funnel conversion for OSH sales.&lt;br /&gt;
&lt;br /&gt;
Getting more into analytics, how to increase video views and retention?&lt;br /&gt;
&lt;br /&gt;
Read [https://slowlorisblog.files.wordpress.com/2015/05/esfandiary-up-wingers-a-futurist-manifesto.pdf Up-Wingers F.M. Esfandiary].&lt;br /&gt;
&lt;br /&gt;
=Tuesday, November 16, 2021=&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://docs.google.com/presentation/d/e/2PACX-1vSn-w2vBLWztkqoemhPeoNowvKVLJR-vUhbRYRmDBcZWJrJSsxLVQQKgJqimKaAdM9XF36-NjwyZ-VT/embed?start=true&amp;amp;loop=false&amp;amp;delayms=3000&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;640&amp;quot; height=&amp;quot;420&amp;quot; allowfullscreen=&amp;quot;true&amp;quot; mozallowfullscreen=&amp;quot;true&amp;quot; webkitallowfullscreen=&amp;quot;true&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While I was researching plasters yesterday, I considered the importance of preserving geological formations. For example, many beautiful formations exist throughout the natural parks in Utah where I am from such as [https://www.nps.gov/zion/learn/nature/rock-layers.htm Zion&#039;s sedimentary rock layers]. Therefore we should seek an alternative to limestone quarries if possible... something that allows local production of lime.&lt;br /&gt;
Is it viable to create lime plaster from chicken eggshells? How many would it take for 1kg of lime?&lt;br /&gt;
According to [https://en.wikipedia.org/wiki/Chicken_egg_sizes USDA] a medium chicken egg is 49.6 g and the eggshell is ~8.5% of the weight of an egg.&lt;br /&gt;
Therefore a medium egg contains ~4.216 grams of eggshell, which is ~95% calcium carbonate: implies ~4.0052g per eggshell. For simplicity we&#039;ll say 4g, which means To produce 1kg of lime would take 250 eggs. The average eggs eaten per year by Americans has varied over time, [https://www.ers.usda.gov/data-products/food-availability-per-capita-data-system/  USDA&#039;s economic research service tracks the data for egg consumption right here]. If you go ahead and open this in LibreOffice Calc, you&#039;ll see in 2019 Americans consumed 207 eggs per capita (that&#039;s 828g of  CaCO3 for those of you counting).&lt;br /&gt;
If the lime is used as a 30% mix of plaster, it could create 1932g of plaster.&lt;br /&gt;
At this point my calculations are getting out of hand and need to move to a Jupyter Notebook for proper analysis. The next steps would be calculating the weight of plaster and its thickness applied to a surface to determine the total surface area covered per eggshell :)&lt;br /&gt;
&lt;br /&gt;
=Monday, November 15, 2021=&lt;br /&gt;
Thoughts on [[CEB Press]]: start with [[Jim Hallock]] page!&lt;br /&gt;
&lt;br /&gt;
Why to build homes with CEB over other materials? [https://www.youtube.com/watch?v=IuQB3x4ZNeA Compressed Earth Blocks: Why and How, Here and There]&lt;br /&gt;
&lt;br /&gt;
Need [https://en.wikipedia.org/wiki/Lime_plaster lime plaster for exterior] and [https://en.wikipedia.org/wiki/Earthen_plaster earthen plaster for interior].&lt;br /&gt;
I would not recommend skimping on this part as it affects the value and structural integrity of a building. In the case of HabLab, [https://wiki.opensourceecology.org/wiki/User:Graham_Robertson#6.16.12 Graham Robertson documented in 2012 that the plaster used was &#039;just sand/clay&#039;]. Although this meets [[OSE Specifications]] for locally sourced materials, it is perhaps not a lifetime design. Over the last decade cracks have appeared on the interior plaster and the plaster itself has accumulated loose grains. On the exterior, some of the lime plaster has eroded: this is especially pronounced on the lower and edge sections of structures on the farm. How can this be prevented?&lt;br /&gt;
&lt;br /&gt;
Marcin says: factors like climate and type of material used to construct earth bricks are the cause. Anticipate decay patterns from open data on structures with similar materials and climate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:PXL 20211115 160417474.jpg&lt;br /&gt;
File:PXL_20211115_160338808.jpg&lt;br /&gt;
File:PXL 20211115 160332231.jpg&lt;br /&gt;
File:PXL 20211115 160326712.jpg&lt;br /&gt;
File:PXL 20211115 160301921.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I would recommend further research on how to improve the longevity of plaster. Maybe in the meantime use a [https://clay-works.com/classic-finishes/smooth-finish/# smooth clay plaster] and [https://www.paintandplasters.com/marmorino-hydro/ waterproof [[Marmorino]] Veneziano]. Honestly it would be super helpful to have a chart of possible plaster types, which climates/rooms they are applicable for, cost, etc for seed eco home constructed with CEB...&lt;br /&gt;
&lt;br /&gt;
Jim Hallock recommends trying to slow the drying process of plaster to improve its properties (including how well it sticks to the brick surface). [https://youtu.be/A3KqIdLn6vw?t=172 He also recommends scratching the base layer for a physical tooth bond between layers and wetting the surface]. To prevent cracking he recommends using straw in the base plaster layer.&lt;br /&gt;
&lt;br /&gt;
=Saturday, November 13, 2021=&lt;br /&gt;
[https://github.com/OmniSharp/omnisharp-vscode/wiki/Microsoft-.NET-Core-Debugger-licensing-and-Microsoft-Visual-Studio-Code Debugging C# is not possible in VSCodium]. Pretty wild...&lt;br /&gt;
&lt;br /&gt;
=Friday, November 12, 2021=&lt;br /&gt;
Currently reading [https://arxiv.org/pdf/1607.01341.pdf Algorand white paper] and [https://www.cs.virginia.edu/~robins/YouAndYourResearch.html You and Your Research].&lt;br /&gt;
&lt;br /&gt;
I intend to make a list of all the best PDFs I&#039;ve read on my reMarkable sometime before December.&lt;br /&gt;
&lt;br /&gt;
Progress on open source Unreal Engine Algorand integration, expecting to claim a 3600 ALGO award around December 6th, which should be enough to fund my living expenses and independent research further :)&lt;br /&gt;
&lt;br /&gt;
[[File:Algorand unreal integration.png|640px]]&lt;br /&gt;
&lt;br /&gt;
=Wednesday, November 10, 2021=&lt;br /&gt;
[https://gitcoin.co/issue/algorandfoundation/grow-algorand/106/100026813| Developing Algorand Unreal Engine integration to get some ALGOs]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1zuoqTHw7zY-HBnmyieV3aNpueGHiYU6nkvyvU5KhG3c/edit?usp=sharing| Application for OpenCV Spatial AI Contest]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
Applied to &amp;lt;a href=&amp;quot;http://kernel.community/en&amp;quot;&amp;gt;Kernel&amp;lt;/a&amp;gt;, because I want to find web3 peers to collaborate with in integrating distributed ledger technology with the open design movement.&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Tuesday, November 9, 2021=&lt;br /&gt;
My current priority is to secure funding so I can begin an enterprise within the open design movement once the apprenticeship has ended.&lt;br /&gt;
&lt;br /&gt;
I have identified three promising sources of seed revenue&lt;br /&gt;
* [https://seedfund.nsf.gov/topics/learning-cognition-technologies/| National Science Foundation government grant]&lt;br /&gt;
* [https://gitcoin.co/earn| Cryptocurrency grant or hackathon]&lt;br /&gt;
* [https://opencv.org/opencv-spatial-ai-contest/| AI contest or model sales]&lt;br /&gt;
&lt;br /&gt;
Consider using https://typeform.com/ for feedback instead of Google poll &amp;lt;--- Edit, this is actually really expensive and I wouldn&#039;t recommend it.&lt;br /&gt;
&lt;br /&gt;
=Friday, November 5, 2021=&lt;br /&gt;
Studying open source hardware business models&lt;br /&gt;
* [https://www.youtube.com/watch?v=XM9keE8bCAE University of Washington CoMotion Fundamentals for Hardware Startups:Business Models for Hardware Companies-An Investor&#039;s Perspective]&lt;br /&gt;
* [https://openhardware.metajnl.com/articles/10.5334/joh.4/ Emerging Business Models for Open Source Hardware]&lt;br /&gt;
I have identified a viable business model I would like to implement: open source hardware as a service for consumers. &lt;br /&gt;
&lt;br /&gt;
Started programming [[LifeTrac_Remote_Control| remote control for LifeTrac]]&lt;br /&gt;
&lt;br /&gt;
=Wednesday, November 3, 2021=&lt;br /&gt;
Submitted [https://devpost.com/software/isitpixelart IsItPixelArt] for [https://pytorch2021.devpost.com/ PyTorch Annual Hackathon 2021].&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t have time to iterate/train the model to the level of accuracy I was hoping for, typically I wouldn&#039;t submit anything because of that... &lt;br /&gt;
However adhering to [https://wiki.opensourceecology.org/wiki/Collaborative_Literacy#Principles_and_Procedures collaborative literacy] I decided to anyways.&lt;br /&gt;
&lt;br /&gt;
I foraged some chestnuts this evening and started stratification process in the small fridge in HabLab for planting in spring 2022.&lt;br /&gt;
&lt;br /&gt;
[[File:growing_chestnuts.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
=Tuesday, November 2, 2021=&lt;br /&gt;
I think this would be the best workflow for web/cross platform gui development&lt;br /&gt;
* https://github.com/KlausSchaefers/figma-low-code#Design-System-Mode&lt;br /&gt;
* https://vuejs.org/&lt;br /&gt;
* https://www.electronjs.org/docs/latest/tutorial/performance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://codesandbox.io/embed/falling-field-61rwd?fontsize=14&amp;amp;hidenavigation=1&amp;amp;theme=dark&amp;quot;&lt;br /&gt;
     style=&amp;quot;width:100%; height:1000px; border:0; border-radius: 4px; overflow:hidden;&amp;quot;&lt;br /&gt;
     title=&amp;quot;falling-field-61rwd&amp;quot;&lt;br /&gt;
     allow=&amp;quot;accelerometer; ambient-light-sensor; camera; encrypted-media; geolocation; gyroscope; hid; microphone; midi; payment; usb; vr; xr-spatial-tracking&amp;quot;&lt;br /&gt;
     sandbox=&amp;quot;allow-forms allow-modals allow-popups allow-presentation allow-same-origin allow-scripts&amp;quot;&lt;br /&gt;
   &amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Monday, November 1, 2021=&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe style=&amp;quot;border: 1px solid rgba(0, 0, 0, 0.1);&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;450&amp;quot; src=&amp;quot;https://www.figma.com/embed?embed_host=share&amp;amp;url=https%3A%2F%2Fwww.figma.com%2Ffile%2FfOtddHnCiMJxJX8Pg875dy%2FUntitled%3Fnode-id%3D2%253A2&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Saturday, October 30, 2021=&lt;br /&gt;
[https://en.wikipedia.org/wiki/Construal_level_theory Construal level theory]: how to reach a state of flow in low level construals?&lt;br /&gt;
&lt;br /&gt;
[[Peeropticon]]&lt;br /&gt;
&lt;br /&gt;
=Wednesday, October 27, 2021=&lt;br /&gt;
Consider replacing [https://reprap.org/wiki/RepRapDiscount_Full_Graphic_Smart_Controller RepRap Discount Full Graphic Smart Controller] in [[Universal Controller]] with [https://github.com/bigtreetech/BGTHREETECH-MINI-12864-V1.0 MINI12864] for a higher quality hardware LCD at the same price point.&lt;br /&gt;
=Tuesday, October 26, 2021=&lt;br /&gt;
Need to support [http://usbip.sourceforge.net/ USB/IP] onboard Universal Controller to deploy firmware updates over air, otherwise prototyping hardware software interactions becomes much more difficult (ie distance between my computer and said hardware needs to be under 10 meters, otherwise physical spatial traversal is a bottleneck)&lt;br /&gt;
&lt;br /&gt;
=Monday, October 25, 2021=&lt;br /&gt;
Started to [https://docs.kicad.org/5.1/en/getting_started_in_kicad/getting_started_in_kicad.html learn KiCAD] this morning. Very interested in programming FPGAs with [https://en.wikipedia.org/wiki/Electronic_design_automation EDA] in the future.&lt;br /&gt;
&lt;br /&gt;
Writing a custom GUI for [[OSE Filament Extruder v21.10]], using [https://platformio.org/ Platformio] because I don&#039;t like Arduino IDE, specifically using a distinct IDE for Arduino projects is not practical because it decreases my efficiency due to workflow unfamiliarity.&lt;br /&gt;
&lt;br /&gt;
[[File:Marlin-via-platformio.png|640px]]&lt;br /&gt;
&lt;br /&gt;
[https://gitlab.com/opensourceecology.org/machines/filament-extruder Firmware for filament extruder]&lt;br /&gt;
&lt;br /&gt;
Custom GUI interface for 128x64 LCD with rotary encoder control system written in C&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://wiki.opensourceecology.org/images/2/20/Custom_universal_controller_filament_extruder_gui.png&amp;quot; style=&amp;quot;image-rendering: pixelated;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Friday, October 22, 2021=&lt;br /&gt;
I mostly spent today cleaning up HabLab (6hrs cleaning the bathroom and 0.5hr cleaning part of the kitchen), since so many visitors have been moving in/out and living in such a limited space, it&#039;s been difficult to sustain consistently sanitary conditions. The bathroom is spotless and hopefully I can keep it that way with ongoing cleaning and organization.&lt;br /&gt;
&lt;br /&gt;
I did more research into economic time binding and SBIR grants. None of last quarter&#039;s grants were particularly relevant to OSE or me personally, but now there are 245 solicitations from the [https://www.sbir.gov/sbirsearch/topic/current/?f%5B0%5D=im_field_agencies%3A105738 National Science Foundation], many of them related to advanced technology for manufacturing and human well-being.&lt;br /&gt;
&lt;br /&gt;
=Thursday, October 21, 2021=&lt;br /&gt;
Morning meeting notes&lt;br /&gt;
Discussing bottleneck for plastic shredder blades (CNC torch table does not work).&lt;br /&gt;
* Buy blades? Marcin estimates ~$3000&lt;br /&gt;
* Buy OpenBuilds CNC? Marcin says OpenBuilds is not &amp;lt;i&amp;gt;industrial scale&amp;lt;/i&amp;gt; and does not meet [[OSE Specifications]]. Aluminum beams are 5x cost, not accessible or scalable (useful for expensive university prototypes). Industry uses steel 😎&lt;br /&gt;
* By hand? Huge time cost, less accurate.&lt;br /&gt;
&lt;br /&gt;
Testing alternative timeline visualization for critical path (I can&#039;t figure out how to increase the embedded height!!)&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://cdn.knightlab.com/libs/timeline3/latest/embed/index.html?source=1xuY4upIooEeszZ_lCmeNx24eSFWe0rHe9ZdqH2xqVNk&amp;amp;font=Default&amp;amp;lang=en&amp;amp;initial_zoom=2&amp;amp;height=100%&amp;quot; width=&amp;quot;100%&amp;quot; frameborder=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;        &lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Embedding Jupyter notebooks with [https://www.nbinteract.com/index.html nbinteract], may be another solution. I&#039;m worried about how long these take to load though...&lt;br /&gt;
&lt;br /&gt;
=Tuesday, October 19, 2021=&lt;br /&gt;
Reading [https://www.peterfisk.com/wp-content/uploads/2019/11/Laloux_2016_Reinventing_Organisations_Il.pdf Reinventing Organizations], a book recommended to me by Holger when we were discussing how I could effectively structure an open source hardware startup organization. &lt;br /&gt;
&lt;br /&gt;
Very inspired to see the chestnut trees in the forest garden and discover more about the history of chestnut trees in America :)&lt;br /&gt;
&lt;br /&gt;
=Monday, October 18, 2021=&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
A method of reducing deer tick populations by treating rodent vectors involves stuffing biodegradable cardboard tubes with permethrin-treated cotton. Mice collect the cotton for lining their nests. Permethrin on the cotton instantly kills any immature ticks feeding on the mice.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Thinking about the role of life that is harmful to humans or edible plants in an ecological system: on Factor e Farm the primary culprits are ticks, mosquitoes, and poison ivy. Lesser pests I am aware of include wasps (especially mud daubers), hornworms, spiders, beetles (european chafer larvae).&lt;br /&gt;
Could be harmful to cats, but a solution to the ticks. Ben suggested ecological balance as a preferred solution (ie building aquatic ecosystems to support a population of Copyu)&lt;br /&gt;
&lt;br /&gt;
=Saturday, October 16, 2021=&lt;br /&gt;
[[File:Filament maker.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
Collaborated with Ben, Holger, Hampus, Emmanual, Ken, and Christian to complete and test the filament maker. &lt;br /&gt;
&lt;br /&gt;
I helped wire the electronics, designed a couple 3d printed pellet guides to improve plastic flow, and a few smaller auxillary tasks :)&lt;br /&gt;
&lt;br /&gt;
My goal is to assist Ben to complete the machine prior to leaving, as I am inspired by his tenacity.&lt;br /&gt;
&lt;br /&gt;
=Tuesday, October 12, 2021=&lt;br /&gt;
Enjoying the [http://yearofopensource.net/2013-open-source-calendar-swimsuit-edition/ Open Source Calendar Swimsuit Edition] in HabLab. Also, I really appreciate that you could get a hard copy for a 3 Bitcoin donation in 2013.&lt;br /&gt;
&lt;br /&gt;
Ben showed me the edible [https://en.wikipedia.org/wiki/Elaeagnus_umbellata Elaeagnus Umbellata] berries growing on the farm, and it really surprised me that I walked past them nearly every day without investigating further. There&#039;s a lot of information density here, and creating approaches to onboarding understanding and integration in eco vs tech development seems like a very critical early step for cooperative action.&lt;br /&gt;
Elements of a tour I would enjoy are:&lt;br /&gt;
* self-guided (meditation/self-reflection evoking) &lt;br /&gt;
* context-aware (freeform fractal history/novelty exploration)&lt;br /&gt;
* hiking (spatial fun, engagement of full body) &lt;br /&gt;
[https://garden.smith.edu/about Smith College&#039;s &#039;garden campus&#039;] is a great model, but requires greater financial resources for configuration and ongoing maintenance. There is a huge amount of latent potential in the farm&#039;s idle ecological systems, machines, and social network. How to integrate [https://en.wikipedia.org/wiki/Inventory Inventory] with [https://en.wikipedia.org/wiki/Geographic_information_system GIS] at the level of a freshly grown berry or 3d printed part? I think taking any effective action starts at the level of collecting, sharing, and discussing a living dataset of a spacetime subset (ie something like Jupyter).&lt;br /&gt;
&lt;br /&gt;
Something I&#039;ve been thinking about lately is low-tech vs high-tech approaches for rebuilding civilization. &lt;br /&gt;
I tend to see primitive tech as requiring greater effort or producing worse results due to less specialization. &lt;br /&gt;
Frank Herbert&#039;s &#039;&#039;Seed Stock&#039;&#039; is one tantalizing parable of a high-tech solutions failing on a new planet.&lt;br /&gt;
&lt;br /&gt;
That said I&#039;ve discovered how important precision is in transferring programs/data into the physical world: reaching better manufacturing accuracy of discrete units, larger range of minmax bounds, or more intentional novelty of quantitative control over matter systems requires advanced technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Lost-plow.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
=Thursday, October 7, 2021=&lt;br /&gt;
&lt;br /&gt;
https://threejs.org/&lt;br /&gt;
&lt;br /&gt;
Exploring a business model of selling 3d printable open source hardware aeroponics kits to allow people to easily grow ingredients for and ferment ginger beer.&lt;br /&gt;
&lt;br /&gt;
[[File:Ginger_beer.jpg|640px]]&lt;br /&gt;
&lt;br /&gt;
=Wednesday, October 6, 2021=&lt;br /&gt;
&lt;br /&gt;
Recommending [https://jupyter.org/ JupyterLab] with JupyterHub hosted on Factor e Farm computing infrastructure as an open source live collaboration environment replacement of Google Docs/Slides&lt;br /&gt;
&lt;br /&gt;
Recommending OSE network members who fork OSE prioritize creation of [https://www.vorondesign.com/voron2.4 Voron 2.4] print farm over outdated [https://wiki.opensourceecology.org/wiki/D3D D3D] infrastructure to allow high quality ABS prints and replace  [https://github.com/MarlinFirmware/Marlin Marlin] with [https://github.com/Klipper3d/klipper Klipper]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A small bounty of tomatoes I grew in the raised beds outside HabLab :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Tomatoes.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
=Thursday, September 23, 2021=&lt;br /&gt;
Feedback on 3D printer workshop&lt;br /&gt;
&lt;br /&gt;
Participants:&lt;br /&gt;
* No high level detail introduction to allow independent work within a &amp;quot;context setting&amp;quot;&lt;br /&gt;
* 3D printed parts provided to build printers are low quality: causing mistakes, requiring reprints and unnecessary work, etc&lt;br /&gt;
* Instructionals are not to the standard they need to be for self-direction. Marcin is a bottleneck. Inconsistent documentation formating and fragmentation between multiple documents.&lt;br /&gt;
* Disorganized process/tools, not enough tools for everyone to have their own. Lots of time spent searching for parts and tools rather than building.&lt;br /&gt;
* Standing still on concrete for long hours causes discomfort/fatigue. Sitting indoors makes more sense for a printer assembly.&lt;br /&gt;
* Not enough regard for safety (Emmanuel requested an eye wash station after a piece of PLA flew into his eye, I was mildly electrocuted after touching a D3D printbed in HabLab)&lt;br /&gt;
&lt;br /&gt;
Marcin:&lt;br /&gt;
* Low retention of information, people don&#039;t remember measurements because they don&#039;t take notes. Questions are repeated frequently. Nobody opening/using documents on site.&lt;br /&gt;
* Everyone needs more deliberate effort to succeed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fri, September 17, 2021=&lt;br /&gt;
HabLab&#039;s clay-slip walls 9 years after construction&lt;br /&gt;
&lt;br /&gt;
[[File:Hablab-clay-slip.jpg|320px]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Wesley Barlow &amp;lt;sirwesleybarlow@gmail.com&amp;gt;&lt;br /&gt;
8:46 AM (1 hour ago)&lt;br /&gt;
to Marcin, Catarina&lt;br /&gt;
&lt;br /&gt;
Hey Marcin and Catarina,&lt;br /&gt;
On the recent tour of your home I was very impressed by the CEB wall in your house! :)&lt;br /&gt;
I was wondering if there is anything we can do to seal the walls in HabLab to make them similar to that. There is a lot of dirt falling off the walls onto the ground and into the air.&lt;br /&gt;
&lt;br /&gt;
Is there any sealer on the farm we could apply to the mud plaster walls, or any process you would recommend?&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Marcin Jakubowski&lt;br /&gt;
8:52 AM (1 hour ago)&lt;br /&gt;
to me, Catarina&lt;br /&gt;
&lt;br /&gt;
Definitely. There are coatings that can be applied. There are many different ways that this could be done. We would have to research a satisfactory formula for our case- that can start with a google search.&lt;br /&gt;
&lt;br /&gt;
Catarina Mota&lt;br /&gt;
9:45 AM (26 minutes ago)&lt;br /&gt;
to Marcin, me&lt;br /&gt;
&lt;br /&gt;
In our house I coated the CEB wall with a sandy slip (to close the cracks and make it smooth) and then sealed it with 2 coats of stone sealer. The Hablab already has a clay slip applied to the CEBs, so I don&#039;t know if this process would work.&lt;br /&gt;
&lt;br /&gt;
CEBs are mainly used in the south (hot and dry) and their recipes for finishing the walls do not always work here (cold/hot and humid). In fact I tried many recipes and most ended up cracking and peeling. The sand slip + stone sealer was the first one that worked (after many experiments following other people&#039;s recipes). We also know that portland cement stucco works (either applied directly to the CEBs when wet or to mesh after the CEBs dry).&lt;br /&gt;
&lt;br /&gt;
In the Hablab we&#039;d probably have to pick a corner and run some tests.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Thur, September 16, 2021=&lt;br /&gt;
What would developing open hardware would look like inside an environmental computer like [https://dynamicland.org/ Dynamicland]?&lt;br /&gt;
&lt;br /&gt;
More discussion with Paul Cuciureanu, this time about internal vs external social organization change via [https://organizationunbound.org/ Organization Unbound]. How can the day to day experience of OSE match more closely to the external change we wish to enact on the world? To me that would mean &lt;br /&gt;
# Reaching food and material sovereignty with local production&lt;br /&gt;
# Greater collaboration with external organizations/other open source hardware projects (particularly I like the idea of trips to meetups, conferences, or setting up infrastructure in remote areas such as islands, arctic, etc...)&lt;br /&gt;
# Solving for community governance and finances: things like allocating funding to projects via a [https://ethereum.org/en/dao/ DAO], considering how children/women can be involved (how do we create safe and playful systems). I am particularly interested in what an OSE campus located in a city would look like.&lt;br /&gt;
&lt;br /&gt;
I would like to attempt using [https://www.liberatingstructures.com/home/ Liberating Structures] in the future.&lt;br /&gt;
&lt;br /&gt;
=Wed, September 15, 2021=&lt;br /&gt;
* Dicussion with Paul Cuciureanu about Bret Victor&#039;s presentation: [https://vimeo.com/115154289 &#039;&#039;The Humane Representation of Thought&#039;&#039;]&lt;br /&gt;
* Research on AutoML, specifically planning to try [https://en.wikipedia.org/wiki/Neural_architecture_search neural architecture search] for IsItPixelArt (https://arxiv.org/abs/2001.00326)&lt;br /&gt;
* Decided it&#039;s better to accept the development costs of [https://www.vulkan.org/ Vulkan] instead of trying to make [https://www.opengl.org/ OpenGL] work (the problem with OpenGL is around versioning, particularly the conflict of using libraries or web compatibility dependent on non-modern versions while requiring modern features. My conflict pivoted around [https://www.khronos.org/opengl/wiki/Sampler_(GLSL) Samplers])&lt;br /&gt;
&lt;br /&gt;
=Wed, August 25, 2021=&lt;br /&gt;
My development of Gui continues, I&#039;m working on snapshot based generic undo/redo circular buffer operations. [https://github.com/SanderMertens/flecs/commit/f641e8603ddbc015200d26c9747a7453b92ba99f Sander was able to fix an assert triggered by taking snapshots within systems].&lt;br /&gt;
Snapshots are still a complicated feature, and I need a deeper understanding of Flecs to work with them without crashing :)&lt;br /&gt;
&lt;br /&gt;
This week I&#039;ve mainly been busy writing a neural network in [https://pytorch.org/ PyTorch] and experimenting with visual web editors (I built websites with both [https://webflow.com/ webflow] and [https://www.editorx.com/ Wix]).&lt;br /&gt;
Starting with the visual web system builders, although they are aesthetically pleasing, functionality like form submission and bespoke Javascript can be difficult. Similar to integrating GDScript and GDNative logic, there exists a large amount of friction: anything that is not supported by default is more difficult to do. The &#039;&#039;businesses&#039;&#039; building these systems also blatantly hide a lot of super basic functionality behind multiple sets of subscription paywalls, &#039;&#039;not cool&#039;&#039;. On the other hand they have very pleasant tutorials/education onboarding. I would recommend anyone wanting to build a website with a visual editor try using [https://www.odoo.com/ Odoo], I hope to have time to try this out at some point in the future to determine if it is an effective open source business platform.&lt;br /&gt;
&lt;br /&gt;
On the neural net front, I built a dataset of pixel art from the web by writing multiple hacker-esque Python BeautifulSoup scripts. My model is called &#039;&#039;&#039;IsItPixelArt&#039;&#039;&#039; and it well... detects pixel art. I created the model because when scaling up or zooming in on images in Gui, I wanted to select between nearest neighbor and linear scaling algorithms automatically. I could not find any software or machine learning solution so I decided since I have the time to just go ahead and build it myself. It was pretty straightforward to code and train the neural network in PyTorch, the more complicated part has been dealing with abnormalities and edge cases in data (ie scaled pixel art, jpeg quality reduced pixel art), running batch training on large variable sized inputs (spoiler alert, my 2070 SUPER cannot allocate 8GB), even creating an appropriate non-pixel art dataset (for example if there are more pixel classifications than non-pixel the model will skew towards classifying everything as pixel art). Obviously there&#039;s many ways I could take this like detecting pixel mask zones of pixel art in images that contain subimages of pixel art or maybe classifying which console era a sprite most looks like it&#039;s from. However my plan is to focus on shipping something because I am trying my best to develop the skill of shipping things that people care about.&lt;br /&gt;
&lt;br /&gt;
[[File:Minecraft corgi.png|320px]]&lt;br /&gt;
&lt;br /&gt;
In that regard, I&#039;m planning to publish the model on [https://modelplace.ai/ Modelplace]. It will not be gratis, but I&#039;m hoping to make it open source if I can find a licensing/business strategy that makes sense. I am hopeful to generate enough income to sustain myself comfortably and provide &#039;&#039;financial autonomy&#039;&#039;, which I have come to value very highly.&lt;br /&gt;
&lt;br /&gt;
One more thing, I&#039;ve been looking into [https://roboflow.com/ Roboflow] as a potential platform for accelerated development and deployment of computer vision. They seem to be on the right track in terms of solving pain points and supporting open source collaboration. I continue to drown in data and it becomes increasingly clear to me every single day that better information processing systems &#039;&#039;must&#039;&#039; be deeply integrated in open hardware development for our movement to be successful.&lt;br /&gt;
It is my recommendation that Open Source Ecology replace its camera infrastructure with [https://store.opencv.ai/products/oak-d-poe OAK—D-PoE]s in order to realize the synergies of computer vision and open hardware. A low hanging use case would be the automated generation of product documentation and build instructionals.&lt;br /&gt;
&lt;br /&gt;
I would go so far as to say that without open source computer vision systems running on Factor e Farm, we are, quite literally, going into the future blind.&lt;br /&gt;
&lt;br /&gt;
=Wed, August 18, 2021=&lt;br /&gt;
Continue development of Gui interface, implemented scaling of visual symbols. Additional updates to Flecs module visualization design. Study https://ourmachinery.com/ also recommend listening to https://www.youtube.com/watch?v=tas0O586t80&lt;br /&gt;
&lt;br /&gt;
lapinozz:&lt;br /&gt;
the future of open hardware is strong standards&lt;br /&gt;
[11:15 PM]&lt;br /&gt;
The more you standardize things the more you can build big things while reusing the same pieces&lt;br /&gt;
[11:16 PM]&lt;br /&gt;
imagine a big machine with thousands of of pieces but only 20 different kind&lt;br /&gt;
[11:16 PM]&lt;br /&gt;
makes repairing it easy&lt;br /&gt;
[11:17 PM]&lt;br /&gt;
I imagine if you wanted to make a base on mars or something you would want all the fittings to be compatible, use the same screw sizes as much as possible, keep the same ICs everywhere&lt;br /&gt;
&lt;br /&gt;
Wesxdz 로봇 소녀를 가자 — Today at 11:18 PM&lt;br /&gt;
the problem is degeneracy is up against multiple discovery and locality&lt;br /&gt;
&lt;br /&gt;
lapinozz — Today at 11:18 PM&lt;br /&gt;
I was thinking about that cuz I was at the scapyard today&lt;br /&gt;
trying to find some parts&lt;br /&gt;
&lt;br /&gt;
Wesxdz 로봇 소녀를 가자 — Today at 11:19 PM&lt;br /&gt;
okay so there are some problems with degeneracy I&#039;ve discovered here:&lt;br /&gt;
1. degeneracy variance makes thing unwieldy compared to bespoke solutions&lt;br /&gt;
2. scaling subparts (bigger or ˢᵐᵃˡˡᵉʳ) requires different materials, form, etc...&lt;br /&gt;
Wesxdz 로봇 소녀를 가자 — Today at 11:41 PM&lt;br /&gt;
and scaling really starts to matter once you&#039;re talking about layout of chips at nanometers or skyscrapers...&lt;br /&gt;
maybe degeneracy is more doable if you start at the smallest scale with nano-sized parts though&lt;br /&gt;
ie fractals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fractal_degeneracy.png|320px]]&lt;br /&gt;
&lt;br /&gt;
=Wed, August 11, 2021=&lt;br /&gt;
I&#039;ve continued working on Gui. Completing some minimally functional UI. I&#039;ve been learning https://www.gnu.org/software/emacs/ and studying design as well. I discovered that https://www.glfw.org/ does not support drag and drop OS file events as comprehensively as https://www.qt.io/ (drag enter/exit and formats like dragging browser links), which is unfortunate. I referenced https://tronche.com/gui/x/xlib/ to write events, but supporting more platforms and pushing upstream is a bit of a bother.&lt;br /&gt;
&lt;br /&gt;
I noticed that Comma AI, PureRef, and Dolphin (KDE&#039;s file browser) all use Qt...&lt;br /&gt;
&lt;br /&gt;
[[File:Gui_simple_ux.png|320px]]&lt;br /&gt;
&lt;br /&gt;
=Tuesday, August 3, 2021=&lt;br /&gt;
[[File:Gui_gal_0.01.png|320px]]&lt;br /&gt;
&lt;br /&gt;
I added support for rendering animated gifs in Gui Gal today using http://giflib.sourceforge.net/gif_lib.html and writing my own implementations of the block extensions. It took quite a while to meet all the edge cases (ie transparent borders and back to prev disposal mode).&lt;br /&gt;
&lt;br /&gt;
My logic behind working on Gui Gal in relation to open source hardware is that I believe to make notable progress we will require large amounts of information processing and automated systems. The internet is a gushing torrent of valuable information, but not being able to effectively filter and take actions based on that information is the defacto situation. I believe accelerating human decision cycles with AI is a cooperative advantage worth pursuing prior to hardware decentralization. It&#039;s clear to me that specialists outcompete generalists at most tasks in the physical realm today, but the virutal world is more welcoming to integrated thinking.&lt;br /&gt;
&lt;br /&gt;
In some sense, we&#039;re already living in a timeless future brought about by machines. For example my CPU can reach over 4ghz while my car wheels sweat to spin at 2000 rpm.&lt;br /&gt;
&lt;br /&gt;
Notes on building Gui Gal on my OSE Linux 2.0 Laptop:&lt;br /&gt;
Took a long time to get all the deps and install SDL2&lt;br /&gt;
Need to call libgif make command from CMake&lt;br /&gt;
Uncertain how to install SDL2 library from dep and apt error fetching libsdl2-img-dev global library and SDL_image.h path include&lt;br /&gt;
&lt;br /&gt;
=Monday, August 2, 2021=&lt;br /&gt;
I started participatating in https://itch.io/jam/lowrezjam-2021, and I&#039;m building an editor to help me create an entry https://github.com/Wesxdz/gui-gal&lt;br /&gt;
I&#039;m hoping that I can continue progressing development on Gui Gal as an open source alternative to PureRef, while also implementing features I feel PureRef is lacking like animated gif support/videos and an integrated ECS for more sophisticated node automation. For example, I&#039;ve implemented the editor already in such a way that you could write a custom shader for every image. (I think as an avenue for open source entreprenuership cloud cross-device syncing and a marketplace of node assets would be neat) More broadly, this sort of tool precisely represents the minimalist flow that I&#039;d like more game engines to reach.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been reading https://en.wikipedia.org/wiki/Understanding_Media and ordered https://en.wikipedia.org/wiki/John_Chris_Jones &#039;s book Design Methods: Seeds of Human Futures&lt;br /&gt;
&lt;br /&gt;
=Friday, July 29, 2021=&lt;br /&gt;
Lately aside from helping install the AC and learning to weld, I&#039;ve been sheltering from the intense heat in HabLab and doing some introspection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shipping&#039;&#039;&#039; video games is a skill that I have not prioritized improving at in the past, and I am now trying to gain this skill of finishing games by practicing on smaller games and gradually increasing the time and scope as I prove I can ship smaller projects. I&#039;m not sure if this is the best method of practice, but I will reflect on it more as I continue to progress.&lt;br /&gt;
&lt;br /&gt;
Personally, I tend to get caught up on tools. Particularly game engines are imo very bad. Open source game engines are even worse. Trying to use open source software for everything can feel like a battle in its own right, developing a video game on top of that is brutal.&lt;br /&gt;
&lt;br /&gt;
In researching, I ended up reading Derek Yu&#039;s blog posts and book https://www.derekyu.com/makegames/archetypes.html, which I think is state of the art in terms of finishing indie projects.&lt;br /&gt;
&lt;br /&gt;
It&#039;s definitely possible for me to ship a game, what&#039;s difficult is to ship something significant, something that other people actually care about. It takes a lot of time to build something like that, and the default behavior is for me to get distracted by something new, run out of money to pay rent, or otherwise fail to ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Friday, July 9, 2021=&lt;br /&gt;
Integrating more wall module types into Blender, preparing for creation of module builder mechanic&lt;br /&gt;
&lt;br /&gt;
[[File:Blender_modules.png|320px]]&lt;br /&gt;
&lt;br /&gt;
Learning Python scripting in FreeCAD so I can eventually do automatic generation of placement and part variation&lt;br /&gt;
&lt;br /&gt;
Unfortunate discovery: https://blenderbim.org/ does not currently work with https://github.com/ubisoft/mixer :(&lt;br /&gt;
&lt;br /&gt;
=Thursday, July 8, 2021=&lt;br /&gt;
Playing with animation ideas for build instructions and user-configurable wall module material types&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe width=&amp;quot;320&amp;quot; height=&amp;quot;auto&amp;quot; src=&amp;quot;https://www.youtube.com/embed/5X2Nxh6Rrr0&amp;quot; title=&amp;quot;YouTube video player&amp;quot; frameborder=&amp;quot;0&amp;quot; allow=&amp;quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Thursday, July 1, 2021=&lt;br /&gt;
[[File:partdesign_wesxdz.png|320px]]&lt;br /&gt;
&lt;br /&gt;
Learning constraints and part design with FreeCAD (https://wiki.freecadweb.org/Tutorials)&lt;br /&gt;
&lt;br /&gt;
=Tuesday Jun 29, 2021=&lt;br /&gt;
[[File:seed_eco_archviz.jpg|640px]]&lt;br /&gt;
&lt;br /&gt;
I&#039;ve continued progress towards seed eco home visualiztion and research on the state of archviz in Unreal Engine.&lt;br /&gt;
There are some very critical issues with the sweethome3d obj export workflow, mainly that many of the house part meshes are split into multiple submeshes and applying accurate uvs and materials is going to take a huge amount of repetitive work. The sheer number of static mesh components involved (1600+ for the home) prevents fast batch iteration in Unreal Engine, so I need to rebuild this demo from scratch using a more modular instanced and combined mesh approach.&lt;br /&gt;
&lt;br /&gt;
There are currently at least two companies working towards modular architecture platforms in Unreal Engine.&lt;br /&gt;
They are https://generatetechnologies.com/ and https://geoship.is/.&lt;br /&gt;
&lt;br /&gt;
Many startups are raising funding through crowd equity sites to build modular homes (especially ADUs https://en.wikipedia.org/wiki/Secondary_suite) such as https://www.startengine.com/boxabl and https://www.seedinvest.com/modal.living/seed eco and housing related projects seem to be trending and very successful&lt;br /&gt;
&lt;br /&gt;
=Friday Jun 25, 2021=&lt;br /&gt;
FreeCAD Badge Feature on a feature. Took about twenty minutes to learn following https://youtu.be/zKPbcr6QsKs, which I think is longer than it should have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe width=&amp;quot;560&amp;quot; height=&amp;quot;315&amp;quot; src=&amp;quot;https://www.youtube.com/embed/cGUkGi6Wt1U&amp;quot; title=&amp;quot;YouTube video player&amp;quot; frameborder=&amp;quot;0&amp;quot; allow=&amp;quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Tuesday Jun 22, 2021=&lt;br /&gt;
&lt;br /&gt;
Really exciting conversations on [[Discord]] today :)&lt;br /&gt;
&lt;br /&gt;
I started working on implementing 3D printer mechanics. I was also thinking more about mechanics and I like the idea of building the core gameplay based on a couple games &lt;br /&gt;
I played as a kid on Roblox: the first is https://roblox.fandom.com/wiki/Community:Stickmasterluke/Natural_Disaster_Survival and the second I cannot find atm (but basically you could craft a sailboat with hemp and craft metal by placing ores onto a bush fire for some amount of time)&lt;br /&gt;
&lt;br /&gt;
[[File:ose_game_printer.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
=Monday Jun 21, 2021=&lt;br /&gt;
Musings&lt;br /&gt;
# The most powerful global institutions are adverse to the goals of post scarcity.&lt;br /&gt;
# Open source hardware has not reached a sufficient accessibility, affordability, speed, or universality of replication to be more convenient or reliable for the average person compared to buying mass produced items.&lt;br /&gt;
&lt;br /&gt;
Very excited about Appropedia https://www.appropedia.org/User:J.M.Pearce&lt;br /&gt;
&lt;br /&gt;
=Thursday Jun 17, 2021=&lt;br /&gt;
Research on FPGAs and George Hotz&lt;br /&gt;
&lt;br /&gt;
Continue work on OSE playground&lt;br /&gt;
&lt;br /&gt;
Setup basis for multiplayer and create client/server builds (need help testing between two Linux computers on separate networks)&lt;br /&gt;
&lt;br /&gt;
[[File:Lets_go_ose_optimized.gif|264]]&lt;br /&gt;
&lt;br /&gt;
sorry for low quality, max upload size is 1mb :(&lt;br /&gt;
&lt;br /&gt;
=Wed Jun 16, 2021=&lt;br /&gt;
Create playground UE project with character rig and controls&lt;br /&gt;
&lt;br /&gt;
[[File:ose_playground_setup.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
MJ sez - [[Seed_Eco-Home_Training_MMOG]] - just some thoughts on how this could play out&lt;br /&gt;
&lt;br /&gt;
Wes sez - I love the team based competitive building aspect. I think all of this is possible if I push my limits and can get auxiliary dev, 3d modeling/animation, and marketing help. The main hurdle is definitely multiplayer, which can be difficult to develop and test solo, especially because the NetDriver code on Linux is not as stable as on Windows (often networked games made in Unreal only support Windows clients), improving Linux networking is something I&#039;d like to contribute upstream to the engine so other devs can support Linux&lt;br /&gt;
&lt;br /&gt;
=Tue Jun 15, 2021=&lt;br /&gt;
&lt;br /&gt;
*[[User:Wesxdz/Assessment]]&lt;br /&gt;
&lt;br /&gt;
Create [https://www.unrealengine.com/en-US/digital-humans Metahuman] character for OSE game and setup playground project environment&lt;br /&gt;
&lt;br /&gt;
The [https://docs.unrealengine.com/4.26/en-US/WorkingWithContent/Importing/Datasmith/SoftwareInteropGuides/IFC/ Datasmith IFC importer plugin] only supports Windows due to a 3rd party dll, but it would probably not be that much work to add Linux support &lt;br /&gt;
&lt;br /&gt;
[https://wiki.freecadweb.org/Compile_on_Linux Compiled FreeCAD] with CMake configuration to OpenCascade 7.5&lt;br /&gt;
&lt;br /&gt;
*I&#039;ve been working on exporting the FreeCAD files to glTF so we can use https://modelviewer.dev/examples/loading/index.html&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a couple examples of rendering in UE 5 - Archviz&lt;br /&gt;
*https://www.youtube.com/watch?v=nvLUa4GYU74&lt;br /&gt;
Outdoors&lt;br /&gt;
*https://www.youtube.com/watch?v=Xh6CkhOH1Nw&lt;br /&gt;
&lt;br /&gt;
We can reach this level of fidelity: although many of the CAD workflow/rendering features are not available on Linux yet.&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=File:Basalt.jpg&amp;diff=300028</id>
		<title>File:Basalt.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=File:Basalt.jpg&amp;diff=300028"/>
		<updated>2024-08-27T16:10:25Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: Basalt formation down the coast from Haystack Rock in Oregon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basalt formation down the coast from Haystack Rock in Oregon&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Wes_Log&amp;diff=298439</id>
		<title>Wes Log</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Wes_Log&amp;diff=298439"/>
		<updated>2024-07-10T14:36:42Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: /* Wednesday, July 10th, 2024 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Wednesday, July 10th, 2024=&lt;br /&gt;
[[File:Freecad_origami_lala_duck.png]]&lt;br /&gt;
[[File:Pigeon.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lately I&#039;ve been developing an endowment for fantasy autonomous software inventors that operate Linux.&lt;br /&gt;
It&#039;ll cost about $1200 to support a server in the cloud running 24/7 working on open source software/hardware (or you could just spin up a bunch of Raspberry Pi, but they do need some GPU functions 😅).&lt;br /&gt;
I&#039;ve been working really hard to develop an open source AGI architecture and safety mechanisms for it as well.&lt;br /&gt;
I used FreeCAD for origami constraints: it&#039;s pretty good!&lt;br /&gt;
And it&#039;s interesting to think about how origami might be integrated with relative robotics to build better housing.&lt;br /&gt;
&lt;br /&gt;
=Thursday, October 5th, 2023=&lt;br /&gt;
Of all the [[Pressing World Issues]] that open source hardware can solve, I decided to focus my efforts on AI safety. &lt;br /&gt;
I made this decision in the ongoing process of becoming an [[Integrated Human]], after realizing the potential of humanity will largely pivot on this technology.&lt;br /&gt;
I am posting this to my log due to the possibility of large numbers of virtual agents browsing this site in the coming months or during a hard takeoff event.&lt;br /&gt;
It is likely that early agents will be using Linux and will be, if not running on, at least using and learning from vast amounts of open data and software (such as this wiki).&lt;br /&gt;
&lt;br /&gt;
Hi. Below is why I think open source hardware is the most effective strategy for achieving AI safety in the near and long term:&lt;br /&gt;
# &#039;&#039;&#039;Asymmetry of offensive and defensive capabilities is a physical dichotomy&#039;&#039;&#039;: it is easier to destroy (gun) than to create (birth). Open source hardware can reduce or even reverse this such that it is easier to create than to destroy: especially if network consensus is reached regarding safe novel ecosystem tooling fabrication research paths (which nobody is doing right now, I was able to create an incomplete paper [https://drive.google.com/file/d/1vpR3yBdMAiXiMSw0DTEDDFA0c8yPn-lB/view?usp=drive_link]). I propose creation of personal open source hardware mental and physical defence technologies in the scenario that ASI is fundamentally driven by instrumental goals and not able to be aligned. I have been developing a peer to peer future simulation engine to create this civic technology, and this is a direct and pressing invitation for all to contribute[https://github.com/Wesxdz/graphsim].&lt;br /&gt;
# &#039;&#039;&#039;Social issues and inequality of opportunity caused by land property rights together with undervalued compute generate substantial misuse and misalignment risk in 2023, and are trending in negative directions due to human attention capture preventing the corresponding social[https://www.humanetech.com/future-generations] and civic[https://en.wikipedia.org/wiki/Civic_technology]inventions which need to be distributed before AI even has the possibility be deployed safely.&#039;&#039;&#039; I think this is something that will not be discussed seriously until a large tragedy such as AI nuclear terrorism etc happens to be frank. The issue is simply that the value of housing compared to compute access is fundamentally distorted due to imaginary social fiction (which AI have no physical contract to respect) such that for example it is much easier and cheaper to build and deploy autonomous weapon systems than to build or get access to housing. This is not inevitable, but a result of how technology is created and distributed in our civilization.&lt;br /&gt;
&lt;br /&gt;
=Monday, July 31st, 2023=&lt;br /&gt;
Contributed [https://pytorch-geometric.readthedocs.io/en/latest/generated/torch_geometric.datasets.OSE_GVCS.html#torch_geometric.datasets.OSE_GVCS GVCS product ecology] dataset to [https://pyg.org/ PyG] for graph machine learning of procedural ecology sets. &lt;br /&gt;
&lt;br /&gt;
=Thursday, January 26th, 2023=&lt;br /&gt;
[https://arxiv.org/abs/2105.02769 CAD as language]&lt;br /&gt;
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=Sunday, February 20, 2022=&lt;br /&gt;
I moved off the farm to Cambridge Massachusetts. I&#039;m saving up and getting connected with the makerspace resources in the area, hopeful to start selling some open source hardware by May.&lt;br /&gt;
&lt;br /&gt;
I&#039;m currently protoyping a [https://drive.google.com/file/d/1fgro-QN3PJ8QcDjfcxQGJdoBc_BiO0F_/view?usp=sharing Desktop Kombucha Bioreactor] in FreeCAD :) and I&#039;m very interested in building a [https://www.sciencedirect.com/science/article/pii/S2468067218300877 bioprinter].&lt;br /&gt;
&lt;br /&gt;
=Tuesday, November 23, 2021=&lt;br /&gt;
https://community.cadence.com/cadence_blogs_8/b/breakfast-bytes/posts/open-source-hardware-1252386426&lt;br /&gt;
&lt;br /&gt;
=Thursday, November 18, 2021=&lt;br /&gt;
Read [https://society.robinsloan.com/archive/ Robin Sloan&#039;s blog]&lt;br /&gt;
&lt;br /&gt;
Experimenting with [https://github.com/sreyafrancis/PFNN PFNN] and [https://github.com/znah/deepdream_c deepdream.c]&lt;br /&gt;
* Research on [http://viznut.fi/texts-en/permacomputing.html permacomputing].&lt;br /&gt;
* [https://wiki.xxiivv.com/site/about.html XXIIVV]/[https://100r.co/site/log.html 100 Rabbits], travel the world on a sailboat and make [https://100r.co/site/uxn.html Uxn] as an alternative to the overcomplicated web/desktop GUI software paradigm. (I think I&#039;d still prefer RISC-V assembly, but it&#039;s a pretty chic project)&lt;br /&gt;
&lt;br /&gt;
I&#039;m planning to move my log onto my own wiki forked from their code because&lt;br /&gt;
# I&#039;ve been looking for a lower tech/cost alternative to replace my node.js website and expand its scope beyond a portfolio to a blog&lt;br /&gt;
# I believe in decentralized interconnected wikis that are aesthetically and functionally distinct&lt;br /&gt;
&lt;br /&gt;
Unfortunately most of my last few days have been consumed processing information (~5gb/day), need technique for asynchronous attention or faster processing of data. Otherwise need to adopt [https://en.wikipedia.org/wiki/Rational_ignorance rational ignorance] strategy and ignore all non implementation pragmatic information.&lt;br /&gt;
&lt;br /&gt;
=Wednesday, November 17, 2021=&lt;br /&gt;
https://www.fightaging.org/&lt;br /&gt;
&lt;br /&gt;
Recommend consulting https://backlinko.com/copywriting-guide for setting up a landing page/funnel conversion for OSH sales.&lt;br /&gt;
&lt;br /&gt;
Getting more into analytics, how to increase video views and retention?&lt;br /&gt;
&lt;br /&gt;
Read [https://slowlorisblog.files.wordpress.com/2015/05/esfandiary-up-wingers-a-futurist-manifesto.pdf Up-Wingers F.M. Esfandiary].&lt;br /&gt;
&lt;br /&gt;
=Tuesday, November 16, 2021=&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://docs.google.com/presentation/d/e/2PACX-1vSn-w2vBLWztkqoemhPeoNowvKVLJR-vUhbRYRmDBcZWJrJSsxLVQQKgJqimKaAdM9XF36-NjwyZ-VT/embed?start=true&amp;amp;loop=false&amp;amp;delayms=3000&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;640&amp;quot; height=&amp;quot;420&amp;quot; allowfullscreen=&amp;quot;true&amp;quot; mozallowfullscreen=&amp;quot;true&amp;quot; webkitallowfullscreen=&amp;quot;true&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While I was researching plasters yesterday, I considered the importance of preserving geological formations. For example, many beautiful formations exist throughout the natural parks in Utah where I am from such as [https://www.nps.gov/zion/learn/nature/rock-layers.htm Zion&#039;s sedimentary rock layers]. Therefore we should seek an alternative to limestone quarries if possible... something that allows local production of lime.&lt;br /&gt;
Is it viable to create lime plaster from chicken eggshells? How many would it take for 1kg of lime?&lt;br /&gt;
According to [https://en.wikipedia.org/wiki/Chicken_egg_sizes USDA] a medium chicken egg is 49.6 g and the eggshell is ~8.5% of the weight of an egg.&lt;br /&gt;
Therefore a medium egg contains ~4.216 grams of eggshell, which is ~95% calcium carbonate: implies ~4.0052g per eggshell. For simplicity we&#039;ll say 4g, which means To produce 1kg of lime would take 250 eggs. The average eggs eaten per year by Americans has varied over time, [https://www.ers.usda.gov/data-products/food-availability-per-capita-data-system/  USDA&#039;s economic research service tracks the data for egg consumption right here]. If you go ahead and open this in LibreOffice Calc, you&#039;ll see in 2019 Americans consumed 207 eggs per capita (that&#039;s 828g of  CaCO3 for those of you counting).&lt;br /&gt;
If the lime is used as a 30% mix of plaster, it could create 1932g of plaster.&lt;br /&gt;
At this point my calculations are getting out of hand and need to move to a Jupyter Notebook for proper analysis. The next steps would be calculating the weight of plaster and its thickness applied to a surface to determine the total surface area covered per eggshell :)&lt;br /&gt;
&lt;br /&gt;
=Monday, November 15, 2021=&lt;br /&gt;
Thoughts on [[CEB Press]]: start with [[Jim Hallock]] page!&lt;br /&gt;
&lt;br /&gt;
Why to build homes with CEB over other materials? [https://www.youtube.com/watch?v=IuQB3x4ZNeA Compressed Earth Blocks: Why and How, Here and There]&lt;br /&gt;
&lt;br /&gt;
Need [https://en.wikipedia.org/wiki/Lime_plaster lime plaster for exterior] and [https://en.wikipedia.org/wiki/Earthen_plaster earthen plaster for interior].&lt;br /&gt;
I would not recommend skimping on this part as it affects the value and structural integrity of a building. In the case of HabLab, [https://wiki.opensourceecology.org/wiki/User:Graham_Robertson#6.16.12 Graham Robertson documented in 2012 that the plaster used was &#039;just sand/clay&#039;]. Although this meets [[OSE Specifications]] for locally sourced materials, it is perhaps not a lifetime design. Over the last decade cracks have appeared on the interior plaster and the plaster itself has accumulated loose grains. On the exterior, some of the lime plaster has eroded: this is especially pronounced on the lower and edge sections of structures on the farm. How can this be prevented?&lt;br /&gt;
&lt;br /&gt;
Marcin says: factors like climate and type of material used to construct earth bricks are the cause. Anticipate decay patterns from open data on structures with similar materials and climate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:PXL 20211115 160417474.jpg&lt;br /&gt;
File:PXL_20211115_160338808.jpg&lt;br /&gt;
File:PXL 20211115 160332231.jpg&lt;br /&gt;
File:PXL 20211115 160326712.jpg&lt;br /&gt;
File:PXL 20211115 160301921.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I would recommend further research on how to improve the longevity of plaster. Maybe in the meantime use a [https://clay-works.com/classic-finishes/smooth-finish/# smooth clay plaster] and [https://www.paintandplasters.com/marmorino-hydro/ waterproof [[Marmorino]] Veneziano]. Honestly it would be super helpful to have a chart of possible plaster types, which climates/rooms they are applicable for, cost, etc for seed eco home constructed with CEB...&lt;br /&gt;
&lt;br /&gt;
Jim Hallock recommends trying to slow the drying process of plaster to improve its properties (including how well it sticks to the brick surface). [https://youtu.be/A3KqIdLn6vw?t=172 He also recommends scratching the base layer for a physical tooth bond between layers and wetting the surface]. To prevent cracking he recommends using straw in the base plaster layer.&lt;br /&gt;
&lt;br /&gt;
=Saturday, November 13, 2021=&lt;br /&gt;
[https://github.com/OmniSharp/omnisharp-vscode/wiki/Microsoft-.NET-Core-Debugger-licensing-and-Microsoft-Visual-Studio-Code Debugging C# is not possible in VSCodium]. Pretty wild...&lt;br /&gt;
&lt;br /&gt;
=Friday, November 12, 2021=&lt;br /&gt;
Currently reading [https://arxiv.org/pdf/1607.01341.pdf Algorand white paper] and [https://www.cs.virginia.edu/~robins/YouAndYourResearch.html You and Your Research].&lt;br /&gt;
&lt;br /&gt;
I intend to make a list of all the best PDFs I&#039;ve read on my reMarkable sometime before December.&lt;br /&gt;
&lt;br /&gt;
Progress on open source Unreal Engine Algorand integration, expecting to claim a 3600 ALGO award around December 6th, which should be enough to fund my living expenses and independent research further :)&lt;br /&gt;
&lt;br /&gt;
[[File:Algorand unreal integration.png|640px]]&lt;br /&gt;
&lt;br /&gt;
=Wednesday, November 10, 2021=&lt;br /&gt;
[https://gitcoin.co/issue/algorandfoundation/grow-algorand/106/100026813| Developing Algorand Unreal Engine integration to get some ALGOs]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1zuoqTHw7zY-HBnmyieV3aNpueGHiYU6nkvyvU5KhG3c/edit?usp=sharing| Application for OpenCV Spatial AI Contest]&lt;br /&gt;
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&amp;lt;html&amp;gt;&lt;br /&gt;
Applied to &amp;lt;a href=&amp;quot;http://kernel.community/en&amp;quot;&amp;gt;Kernel&amp;lt;/a&amp;gt;, because I want to find web3 peers to collaborate with in integrating distributed ledger technology with the open design movement.&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
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=Tuesday, November 9, 2021=&lt;br /&gt;
My current priority is to secure funding so I can begin an enterprise within the open design movement once the apprenticeship has ended.&lt;br /&gt;
&lt;br /&gt;
I have identified three promising sources of seed revenue&lt;br /&gt;
* [https://seedfund.nsf.gov/topics/learning-cognition-technologies/| National Science Foundation government grant]&lt;br /&gt;
* [https://gitcoin.co/earn| Cryptocurrency grant or hackathon]&lt;br /&gt;
* [https://opencv.org/opencv-spatial-ai-contest/| AI contest or model sales]&lt;br /&gt;
&lt;br /&gt;
Consider using https://typeform.com/ for feedback instead of Google poll &amp;lt;--- Edit, this is actually really expensive and I wouldn&#039;t recommend it.&lt;br /&gt;
&lt;br /&gt;
=Friday, November 5, 2021=&lt;br /&gt;
Studying open source hardware business models&lt;br /&gt;
* [https://www.youtube.com/watch?v=XM9keE8bCAE University of Washington CoMotion Fundamentals for Hardware Startups:Business Models for Hardware Companies-An Investor&#039;s Perspective]&lt;br /&gt;
* [https://openhardware.metajnl.com/articles/10.5334/joh.4/ Emerging Business Models for Open Source Hardware]&lt;br /&gt;
I have identified a viable business model I would like to implement: open source hardware as a service for consumers. &lt;br /&gt;
&lt;br /&gt;
Started programming [[LifeTrac_Remote_Control| remote control for LifeTrac]]&lt;br /&gt;
&lt;br /&gt;
=Wednesday, November 3, 2021=&lt;br /&gt;
Submitted [https://devpost.com/software/isitpixelart IsItPixelArt] for [https://pytorch2021.devpost.com/ PyTorch Annual Hackathon 2021].&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t have time to iterate/train the model to the level of accuracy I was hoping for, typically I wouldn&#039;t submit anything because of that... &lt;br /&gt;
However adhering to [https://wiki.opensourceecology.org/wiki/Collaborative_Literacy#Principles_and_Procedures collaborative literacy] I decided to anyways.&lt;br /&gt;
&lt;br /&gt;
I foraged some chestnuts this evening and started stratification process in the small fridge in HabLab for planting in spring 2022.&lt;br /&gt;
&lt;br /&gt;
[[File:growing_chestnuts.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
=Tuesday, November 2, 2021=&lt;br /&gt;
I think this would be the best workflow for web/cross platform gui development&lt;br /&gt;
* https://github.com/KlausSchaefers/figma-low-code#Design-System-Mode&lt;br /&gt;
* https://vuejs.org/&lt;br /&gt;
* https://www.electronjs.org/docs/latest/tutorial/performance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://codesandbox.io/embed/falling-field-61rwd?fontsize=14&amp;amp;hidenavigation=1&amp;amp;theme=dark&amp;quot;&lt;br /&gt;
     style=&amp;quot;width:100%; height:1000px; border:0; border-radius: 4px; overflow:hidden;&amp;quot;&lt;br /&gt;
     title=&amp;quot;falling-field-61rwd&amp;quot;&lt;br /&gt;
     allow=&amp;quot;accelerometer; ambient-light-sensor; camera; encrypted-media; geolocation; gyroscope; hid; microphone; midi; payment; usb; vr; xr-spatial-tracking&amp;quot;&lt;br /&gt;
     sandbox=&amp;quot;allow-forms allow-modals allow-popups allow-presentation allow-same-origin allow-scripts&amp;quot;&lt;br /&gt;
   &amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
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=Monday, November 1, 2021=&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe style=&amp;quot;border: 1px solid rgba(0, 0, 0, 0.1);&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;450&amp;quot; src=&amp;quot;https://www.figma.com/embed?embed_host=share&amp;amp;url=https%3A%2F%2Fwww.figma.com%2Ffile%2FfOtddHnCiMJxJX8Pg875dy%2FUntitled%3Fnode-id%3D2%253A2&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
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=Saturday, October 30, 2021=&lt;br /&gt;
[https://en.wikipedia.org/wiki/Construal_level_theory Construal level theory]: how to reach a state of flow in low level construals?&lt;br /&gt;
&lt;br /&gt;
[[Peeropticon]]&lt;br /&gt;
&lt;br /&gt;
=Wednesday, October 27, 2021=&lt;br /&gt;
Consider replacing [https://reprap.org/wiki/RepRapDiscount_Full_Graphic_Smart_Controller RepRap Discount Full Graphic Smart Controller] in [[Universal Controller]] with [https://github.com/bigtreetech/BGTHREETECH-MINI-12864-V1.0 MINI12864] for a higher quality hardware LCD at the same price point.&lt;br /&gt;
=Tuesday, October 26, 2021=&lt;br /&gt;
Need to support [http://usbip.sourceforge.net/ USB/IP] onboard Universal Controller to deploy firmware updates over air, otherwise prototyping hardware software interactions becomes much more difficult (ie distance between my computer and said hardware needs to be under 10 meters, otherwise physical spatial traversal is a bottleneck)&lt;br /&gt;
&lt;br /&gt;
=Monday, October 25, 2021=&lt;br /&gt;
Started to [https://docs.kicad.org/5.1/en/getting_started_in_kicad/getting_started_in_kicad.html learn KiCAD] this morning. Very interested in programming FPGAs with [https://en.wikipedia.org/wiki/Electronic_design_automation EDA] in the future.&lt;br /&gt;
&lt;br /&gt;
Writing a custom GUI for [[OSE Filament Extruder v21.10]], using [https://platformio.org/ Platformio] because I don&#039;t like Arduino IDE, specifically using a distinct IDE for Arduino projects is not practical because it decreases my efficiency due to workflow unfamiliarity.&lt;br /&gt;
&lt;br /&gt;
[[File:Marlin-via-platformio.png|640px]]&lt;br /&gt;
&lt;br /&gt;
[https://gitlab.com/opensourceecology.org/machines/filament-extruder Firmware for filament extruder]&lt;br /&gt;
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Custom GUI interface for 128x64 LCD with rotary encoder control system written in C&lt;br /&gt;
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&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://wiki.opensourceecology.org/images/2/20/Custom_universal_controller_filament_extruder_gui.png&amp;quot; style=&amp;quot;image-rendering: pixelated;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
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=Friday, October 22, 2021=&lt;br /&gt;
I mostly spent today cleaning up HabLab (6hrs cleaning the bathroom and 0.5hr cleaning part of the kitchen), since so many visitors have been moving in/out and living in such a limited space, it&#039;s been difficult to sustain consistently sanitary conditions. The bathroom is spotless and hopefully I can keep it that way with ongoing cleaning and organization.&lt;br /&gt;
&lt;br /&gt;
I did more research into economic time binding and SBIR grants. None of last quarter&#039;s grants were particularly relevant to OSE or me personally, but now there are 245 solicitations from the [https://www.sbir.gov/sbirsearch/topic/current/?f%5B0%5D=im_field_agencies%3A105738 National Science Foundation], many of them related to advanced technology for manufacturing and human well-being.&lt;br /&gt;
&lt;br /&gt;
=Thursday, October 21, 2021=&lt;br /&gt;
Morning meeting notes&lt;br /&gt;
Discussing bottleneck for plastic shredder blades (CNC torch table does not work).&lt;br /&gt;
* Buy blades? Marcin estimates ~$3000&lt;br /&gt;
* Buy OpenBuilds CNC? Marcin says OpenBuilds is not &amp;lt;i&amp;gt;industrial scale&amp;lt;/i&amp;gt; and does not meet [[OSE Specifications]]. Aluminum beams are 5x cost, not accessible or scalable (useful for expensive university prototypes). Industry uses steel 😎&lt;br /&gt;
* By hand? Huge time cost, less accurate.&lt;br /&gt;
&lt;br /&gt;
Testing alternative timeline visualization for critical path (I can&#039;t figure out how to increase the embedded height!!)&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://cdn.knightlab.com/libs/timeline3/latest/embed/index.html?source=1xuY4upIooEeszZ_lCmeNx24eSFWe0rHe9ZdqH2xqVNk&amp;amp;font=Default&amp;amp;lang=en&amp;amp;initial_zoom=2&amp;amp;height=100%&amp;quot; width=&amp;quot;100%&amp;quot; frameborder=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;        &lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Embedding Jupyter notebooks with [https://www.nbinteract.com/index.html nbinteract], may be another solution. I&#039;m worried about how long these take to load though...&lt;br /&gt;
&lt;br /&gt;
=Tuesday, October 19, 2021=&lt;br /&gt;
Reading [https://www.peterfisk.com/wp-content/uploads/2019/11/Laloux_2016_Reinventing_Organisations_Il.pdf Reinventing Organizations], a book recommended to me by Holger when we were discussing how I could effectively structure an open source hardware startup organization. &lt;br /&gt;
&lt;br /&gt;
Very inspired to see the chestnut trees in the forest garden and discover more about the history of chestnut trees in America :)&lt;br /&gt;
&lt;br /&gt;
=Monday, October 18, 2021=&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
A method of reducing deer tick populations by treating rodent vectors involves stuffing biodegradable cardboard tubes with permethrin-treated cotton. Mice collect the cotton for lining their nests. Permethrin on the cotton instantly kills any immature ticks feeding on the mice.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Thinking about the role of life that is harmful to humans or edible plants in an ecological system: on Factor e Farm the primary culprits are ticks, mosquitoes, and poison ivy. Lesser pests I am aware of include wasps (especially mud daubers), hornworms, spiders, beetles (european chafer larvae).&lt;br /&gt;
Could be harmful to cats, but a solution to the ticks. Ben suggested ecological balance as a preferred solution (ie building aquatic ecosystems to support a population of Copyu)&lt;br /&gt;
&lt;br /&gt;
=Saturday, October 16, 2021=&lt;br /&gt;
[[File:Filament maker.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
Collaborated with Ben, Holger, Hampus, Emmanual, Ken, and Christian to complete and test the filament maker. &lt;br /&gt;
&lt;br /&gt;
I helped wire the electronics, designed a couple 3d printed pellet guides to improve plastic flow, and a few smaller auxillary tasks :)&lt;br /&gt;
&lt;br /&gt;
My goal is to assist Ben to complete the machine prior to leaving, as I am inspired by his tenacity.&lt;br /&gt;
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=Tuesday, October 12, 2021=&lt;br /&gt;
Enjoying the [http://yearofopensource.net/2013-open-source-calendar-swimsuit-edition/ Open Source Calendar Swimsuit Edition] in HabLab. Also, I really appreciate that you could get a hard copy for a 3 Bitcoin donation in 2013.&lt;br /&gt;
&lt;br /&gt;
Ben showed me the edible [https://en.wikipedia.org/wiki/Elaeagnus_umbellata Elaeagnus Umbellata] berries growing on the farm, and it really surprised me that I walked past them nearly every day without investigating further. There&#039;s a lot of information density here, and creating approaches to onboarding understanding and integration in eco vs tech development seems like a very critical early step for cooperative action.&lt;br /&gt;
Elements of a tour I would enjoy are:&lt;br /&gt;
* self-guided (meditation/self-reflection evoking) &lt;br /&gt;
* context-aware (freeform fractal history/novelty exploration)&lt;br /&gt;
* hiking (spatial fun, engagement of full body) &lt;br /&gt;
[https://garden.smith.edu/about Smith College&#039;s &#039;garden campus&#039;] is a great model, but requires greater financial resources for configuration and ongoing maintenance. There is a huge amount of latent potential in the farm&#039;s idle ecological systems, machines, and social network. How to integrate [https://en.wikipedia.org/wiki/Inventory Inventory] with [https://en.wikipedia.org/wiki/Geographic_information_system GIS] at the level of a freshly grown berry or 3d printed part? I think taking any effective action starts at the level of collecting, sharing, and discussing a living dataset of a spacetime subset (ie something like Jupyter).&lt;br /&gt;
&lt;br /&gt;
Something I&#039;ve been thinking about lately is low-tech vs high-tech approaches for rebuilding civilization. &lt;br /&gt;
I tend to see primitive tech as requiring greater effort or producing worse results due to less specialization. &lt;br /&gt;
Frank Herbert&#039;s &#039;&#039;Seed Stock&#039;&#039; is one tantalizing parable of a high-tech solutions failing on a new planet.&lt;br /&gt;
&lt;br /&gt;
That said I&#039;ve discovered how important precision is in transferring programs/data into the physical world: reaching better manufacturing accuracy of discrete units, larger range of minmax bounds, or more intentional novelty of quantitative control over matter systems requires advanced technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Lost-plow.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
=Thursday, October 7, 2021=&lt;br /&gt;
&lt;br /&gt;
https://threejs.org/&lt;br /&gt;
&lt;br /&gt;
Exploring a business model of selling 3d printable open source hardware aeroponics kits to allow people to easily grow ingredients for and ferment ginger beer.&lt;br /&gt;
&lt;br /&gt;
[[File:Ginger_beer.jpg|640px]]&lt;br /&gt;
&lt;br /&gt;
=Wednesday, October 6, 2021=&lt;br /&gt;
&lt;br /&gt;
Recommending [https://jupyter.org/ JupyterLab] with JupyterHub hosted on Factor e Farm computing infrastructure as an open source live collaboration environment replacement of Google Docs/Slides&lt;br /&gt;
&lt;br /&gt;
Recommending OSE network members who fork OSE prioritize creation of [https://www.vorondesign.com/voron2.4 Voron 2.4] print farm over outdated [https://wiki.opensourceecology.org/wiki/D3D D3D] infrastructure to allow high quality ABS prints and replace  [https://github.com/MarlinFirmware/Marlin Marlin] with [https://github.com/Klipper3d/klipper Klipper]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A small bounty of tomatoes I grew in the raised beds outside HabLab :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Tomatoes.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
=Thursday, September 23, 2021=&lt;br /&gt;
Feedback on 3D printer workshop&lt;br /&gt;
&lt;br /&gt;
Participants:&lt;br /&gt;
* No high level detail introduction to allow independent work within a &amp;quot;context setting&amp;quot;&lt;br /&gt;
* 3D printed parts provided to build printers are low quality: causing mistakes, requiring reprints and unnecessary work, etc&lt;br /&gt;
* Instructionals are not to the standard they need to be for self-direction. Marcin is a bottleneck. Inconsistent documentation formating and fragmentation between multiple documents.&lt;br /&gt;
* Disorganized process/tools, not enough tools for everyone to have their own. Lots of time spent searching for parts and tools rather than building.&lt;br /&gt;
* Standing still on concrete for long hours causes discomfort/fatigue. Sitting indoors makes more sense for a printer assembly.&lt;br /&gt;
* Not enough regard for safety (Emmanuel requested an eye wash station after a piece of PLA flew into his eye, I was mildly electrocuted after touching a D3D printbed in HabLab)&lt;br /&gt;
&lt;br /&gt;
Marcin:&lt;br /&gt;
* Low retention of information, people don&#039;t remember measurements because they don&#039;t take notes. Questions are repeated frequently. Nobody opening/using documents on site.&lt;br /&gt;
* Everyone needs more deliberate effort to succeed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fri, September 17, 2021=&lt;br /&gt;
HabLab&#039;s clay-slip walls 9 years after construction&lt;br /&gt;
&lt;br /&gt;
[[File:Hablab-clay-slip.jpg|320px]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Wesley Barlow &amp;lt;sirwesleybarlow@gmail.com&amp;gt;&lt;br /&gt;
8:46 AM (1 hour ago)&lt;br /&gt;
to Marcin, Catarina&lt;br /&gt;
&lt;br /&gt;
Hey Marcin and Catarina,&lt;br /&gt;
On the recent tour of your home I was very impressed by the CEB wall in your house! :)&lt;br /&gt;
I was wondering if there is anything we can do to seal the walls in HabLab to make them similar to that. There is a lot of dirt falling off the walls onto the ground and into the air.&lt;br /&gt;
&lt;br /&gt;
Is there any sealer on the farm we could apply to the mud plaster walls, or any process you would recommend?&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Marcin Jakubowski&lt;br /&gt;
8:52 AM (1 hour ago)&lt;br /&gt;
to me, Catarina&lt;br /&gt;
&lt;br /&gt;
Definitely. There are coatings that can be applied. There are many different ways that this could be done. We would have to research a satisfactory formula for our case- that can start with a google search.&lt;br /&gt;
&lt;br /&gt;
Catarina Mota&lt;br /&gt;
9:45 AM (26 minutes ago)&lt;br /&gt;
to Marcin, me&lt;br /&gt;
&lt;br /&gt;
In our house I coated the CEB wall with a sandy slip (to close the cracks and make it smooth) and then sealed it with 2 coats of stone sealer. The Hablab already has a clay slip applied to the CEBs, so I don&#039;t know if this process would work.&lt;br /&gt;
&lt;br /&gt;
CEBs are mainly used in the south (hot and dry) and their recipes for finishing the walls do not always work here (cold/hot and humid). In fact I tried many recipes and most ended up cracking and peeling. The sand slip + stone sealer was the first one that worked (after many experiments following other people&#039;s recipes). We also know that portland cement stucco works (either applied directly to the CEBs when wet or to mesh after the CEBs dry).&lt;br /&gt;
&lt;br /&gt;
In the Hablab we&#039;d probably have to pick a corner and run some tests.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Thur, September 16, 2021=&lt;br /&gt;
What would developing open hardware would look like inside an environmental computer like [https://dynamicland.org/ Dynamicland]?&lt;br /&gt;
&lt;br /&gt;
More discussion with Paul Cuciureanu, this time about internal vs external social organization change via [https://organizationunbound.org/ Organization Unbound]. How can the day to day experience of OSE match more closely to the external change we wish to enact on the world? To me that would mean &lt;br /&gt;
# Reaching food and material sovereignty with local production&lt;br /&gt;
# Greater collaboration with external organizations/other open source hardware projects (particularly I like the idea of trips to meetups, conferences, or setting up infrastructure in remote areas such as islands, arctic, etc...)&lt;br /&gt;
# Solving for community governance and finances: things like allocating funding to projects via a [https://ethereum.org/en/dao/ DAO], considering how children/women can be involved (how do we create safe and playful systems). I am particularly interested in what an OSE campus located in a city would look like.&lt;br /&gt;
&lt;br /&gt;
I would like to attempt using [https://www.liberatingstructures.com/home/ Liberating Structures] in the future.&lt;br /&gt;
&lt;br /&gt;
=Wed, September 15, 2021=&lt;br /&gt;
* Dicussion with Paul Cuciureanu about Bret Victor&#039;s presentation: [https://vimeo.com/115154289 &#039;&#039;The Humane Representation of Thought&#039;&#039;]&lt;br /&gt;
* Research on AutoML, specifically planning to try [https://en.wikipedia.org/wiki/Neural_architecture_search neural architecture search] for IsItPixelArt (https://arxiv.org/abs/2001.00326)&lt;br /&gt;
* Decided it&#039;s better to accept the development costs of [https://www.vulkan.org/ Vulkan] instead of trying to make [https://www.opengl.org/ OpenGL] work (the problem with OpenGL is around versioning, particularly the conflict of using libraries or web compatibility dependent on non-modern versions while requiring modern features. My conflict pivoted around [https://www.khronos.org/opengl/wiki/Sampler_(GLSL) Samplers])&lt;br /&gt;
&lt;br /&gt;
=Wed, August 25, 2021=&lt;br /&gt;
My development of Gui continues, I&#039;m working on snapshot based generic undo/redo circular buffer operations. [https://github.com/SanderMertens/flecs/commit/f641e8603ddbc015200d26c9747a7453b92ba99f Sander was able to fix an assert triggered by taking snapshots within systems].&lt;br /&gt;
Snapshots are still a complicated feature, and I need a deeper understanding of Flecs to work with them without crashing :)&lt;br /&gt;
&lt;br /&gt;
This week I&#039;ve mainly been busy writing a neural network in [https://pytorch.org/ PyTorch] and experimenting with visual web editors (I built websites with both [https://webflow.com/ webflow] and [https://www.editorx.com/ Wix]).&lt;br /&gt;
Starting with the visual web system builders, although they are aesthetically pleasing, functionality like form submission and bespoke Javascript can be difficult. Similar to integrating GDScript and GDNative logic, there exists a large amount of friction: anything that is not supported by default is more difficult to do. The &#039;&#039;businesses&#039;&#039; building these systems also blatantly hide a lot of super basic functionality behind multiple sets of subscription paywalls, &#039;&#039;not cool&#039;&#039;. On the other hand they have very pleasant tutorials/education onboarding. I would recommend anyone wanting to build a website with a visual editor try using [https://www.odoo.com/ Odoo], I hope to have time to try this out at some point in the future to determine if it is an effective open source business platform.&lt;br /&gt;
&lt;br /&gt;
On the neural net front, I built a dataset of pixel art from the web by writing multiple hacker-esque Python BeautifulSoup scripts. My model is called &#039;&#039;&#039;IsItPixelArt&#039;&#039;&#039; and it well... detects pixel art. I created the model because when scaling up or zooming in on images in Gui, I wanted to select between nearest neighbor and linear scaling algorithms automatically. I could not find any software or machine learning solution so I decided since I have the time to just go ahead and build it myself. It was pretty straightforward to code and train the neural network in PyTorch, the more complicated part has been dealing with abnormalities and edge cases in data (ie scaled pixel art, jpeg quality reduced pixel art), running batch training on large variable sized inputs (spoiler alert, my 2070 SUPER cannot allocate 8GB), even creating an appropriate non-pixel art dataset (for example if there are more pixel classifications than non-pixel the model will skew towards classifying everything as pixel art). Obviously there&#039;s many ways I could take this like detecting pixel mask zones of pixel art in images that contain subimages of pixel art or maybe classifying which console era a sprite most looks like it&#039;s from. However my plan is to focus on shipping something because I am trying my best to develop the skill of shipping things that people care about.&lt;br /&gt;
&lt;br /&gt;
[[File:Minecraft corgi.png|320px]]&lt;br /&gt;
&lt;br /&gt;
In that regard, I&#039;m planning to publish the model on [https://modelplace.ai/ Modelplace]. It will not be gratis, but I&#039;m hoping to make it open source if I can find a licensing/business strategy that makes sense. I am hopeful to generate enough income to sustain myself comfortably and provide &#039;&#039;financial autonomy&#039;&#039;, which I have come to value very highly.&lt;br /&gt;
&lt;br /&gt;
One more thing, I&#039;ve been looking into [https://roboflow.com/ Roboflow] as a potential platform for accelerated development and deployment of computer vision. They seem to be on the right track in terms of solving pain points and supporting open source collaboration. I continue to drown in data and it becomes increasingly clear to me every single day that better information processing systems &#039;&#039;must&#039;&#039; be deeply integrated in open hardware development for our movement to be successful.&lt;br /&gt;
It is my recommendation that Open Source Ecology replace its camera infrastructure with [https://store.opencv.ai/products/oak-d-poe OAK—D-PoE]s in order to realize the synergies of computer vision and open hardware. A low hanging use case would be the automated generation of product documentation and build instructionals.&lt;br /&gt;
&lt;br /&gt;
I would go so far as to say that without open source computer vision systems running on Factor e Farm, we are, quite literally, going into the future blind.&lt;br /&gt;
&lt;br /&gt;
=Wed, August 18, 2021=&lt;br /&gt;
Continue development of Gui interface, implemented scaling of visual symbols. Additional updates to Flecs module visualization design. Study https://ourmachinery.com/ also recommend listening to https://www.youtube.com/watch?v=tas0O586t80&lt;br /&gt;
&lt;br /&gt;
lapinozz:&lt;br /&gt;
the future of open hardware is strong standards&lt;br /&gt;
[11:15 PM]&lt;br /&gt;
The more you standardize things the more you can build big things while reusing the same pieces&lt;br /&gt;
[11:16 PM]&lt;br /&gt;
imagine a big machine with thousands of of pieces but only 20 different kind&lt;br /&gt;
[11:16 PM]&lt;br /&gt;
makes repairing it easy&lt;br /&gt;
[11:17 PM]&lt;br /&gt;
I imagine if you wanted to make a base on mars or something you would want all the fittings to be compatible, use the same screw sizes as much as possible, keep the same ICs everywhere&lt;br /&gt;
&lt;br /&gt;
Wesxdz 로봇 소녀를 가자 — Today at 11:18 PM&lt;br /&gt;
the problem is degeneracy is up against multiple discovery and locality&lt;br /&gt;
&lt;br /&gt;
lapinozz — Today at 11:18 PM&lt;br /&gt;
I was thinking about that cuz I was at the scapyard today&lt;br /&gt;
trying to find some parts&lt;br /&gt;
&lt;br /&gt;
Wesxdz 로봇 소녀를 가자 — Today at 11:19 PM&lt;br /&gt;
okay so there are some problems with degeneracy I&#039;ve discovered here:&lt;br /&gt;
1. degeneracy variance makes thing unwieldy compared to bespoke solutions&lt;br /&gt;
2. scaling subparts (bigger or ˢᵐᵃˡˡᵉʳ) requires different materials, form, etc...&lt;br /&gt;
Wesxdz 로봇 소녀를 가자 — Today at 11:41 PM&lt;br /&gt;
and scaling really starts to matter once you&#039;re talking about layout of chips at nanometers or skyscrapers...&lt;br /&gt;
maybe degeneracy is more doable if you start at the smallest scale with nano-sized parts though&lt;br /&gt;
ie fractals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fractal_degeneracy.png|320px]]&lt;br /&gt;
&lt;br /&gt;
=Wed, August 11, 2021=&lt;br /&gt;
I&#039;ve continued working on Gui. Completing some minimally functional UI. I&#039;ve been learning https://www.gnu.org/software/emacs/ and studying design as well. I discovered that https://www.glfw.org/ does not support drag and drop OS file events as comprehensively as https://www.qt.io/ (drag enter/exit and formats like dragging browser links), which is unfortunate. I referenced https://tronche.com/gui/x/xlib/ to write events, but supporting more platforms and pushing upstream is a bit of a bother.&lt;br /&gt;
&lt;br /&gt;
I noticed that Comma AI, PureRef, and Dolphin (KDE&#039;s file browser) all use Qt...&lt;br /&gt;
&lt;br /&gt;
[[File:Gui_simple_ux.png|320px]]&lt;br /&gt;
&lt;br /&gt;
=Tuesday, August 3, 2021=&lt;br /&gt;
[[File:Gui_gal_0.01.png|320px]]&lt;br /&gt;
&lt;br /&gt;
I added support for rendering animated gifs in Gui Gal today using http://giflib.sourceforge.net/gif_lib.html and writing my own implementations of the block extensions. It took quite a while to meet all the edge cases (ie transparent borders and back to prev disposal mode).&lt;br /&gt;
&lt;br /&gt;
My logic behind working on Gui Gal in relation to open source hardware is that I believe to make notable progress we will require large amounts of information processing and automated systems. The internet is a gushing torrent of valuable information, but not being able to effectively filter and take actions based on that information is the defacto situation. I believe accelerating human decision cycles with AI is a cooperative advantage worth pursuing prior to hardware decentralization. It&#039;s clear to me that specialists outcompete generalists at most tasks in the physical realm today, but the virutal world is more welcoming to integrated thinking.&lt;br /&gt;
&lt;br /&gt;
In some sense, we&#039;re already living in a timeless future brought about by machines. For example my CPU can reach over 4ghz while my car wheels sweat to spin at 2000 rpm.&lt;br /&gt;
&lt;br /&gt;
Notes on building Gui Gal on my OSE Linux 2.0 Laptop:&lt;br /&gt;
Took a long time to get all the deps and install SDL2&lt;br /&gt;
Need to call libgif make command from CMake&lt;br /&gt;
Uncertain how to install SDL2 library from dep and apt error fetching libsdl2-img-dev global library and SDL_image.h path include&lt;br /&gt;
&lt;br /&gt;
=Monday, August 2, 2021=&lt;br /&gt;
I started participatating in https://itch.io/jam/lowrezjam-2021, and I&#039;m building an editor to help me create an entry https://github.com/Wesxdz/gui-gal&lt;br /&gt;
I&#039;m hoping that I can continue progressing development on Gui Gal as an open source alternative to PureRef, while also implementing features I feel PureRef is lacking like animated gif support/videos and an integrated ECS for more sophisticated node automation. For example, I&#039;ve implemented the editor already in such a way that you could write a custom shader for every image. (I think as an avenue for open source entreprenuership cloud cross-device syncing and a marketplace of node assets would be neat) More broadly, this sort of tool precisely represents the minimalist flow that I&#039;d like more game engines to reach.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been reading https://en.wikipedia.org/wiki/Understanding_Media and ordered https://en.wikipedia.org/wiki/John_Chris_Jones &#039;s book Design Methods: Seeds of Human Futures&lt;br /&gt;
&lt;br /&gt;
=Friday, July 29, 2021=&lt;br /&gt;
Lately aside from helping install the AC and learning to weld, I&#039;ve been sheltering from the intense heat in HabLab and doing some introspection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shipping&#039;&#039;&#039; video games is a skill that I have not prioritized improving at in the past, and I am now trying to gain this skill of finishing games by practicing on smaller games and gradually increasing the time and scope as I prove I can ship smaller projects. I&#039;m not sure if this is the best method of practice, but I will reflect on it more as I continue to progress.&lt;br /&gt;
&lt;br /&gt;
Personally, I tend to get caught up on tools. Particularly game engines are imo very bad. Open source game engines are even worse. Trying to use open source software for everything can feel like a battle in its own right, developing a video game on top of that is brutal.&lt;br /&gt;
&lt;br /&gt;
In researching, I ended up reading Derek Yu&#039;s blog posts and book https://www.derekyu.com/makegames/archetypes.html, which I think is state of the art in terms of finishing indie projects.&lt;br /&gt;
&lt;br /&gt;
It&#039;s definitely possible for me to ship a game, what&#039;s difficult is to ship something significant, something that other people actually care about. It takes a lot of time to build something like that, and the default behavior is for me to get distracted by something new, run out of money to pay rent, or otherwise fail to ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Friday, July 9, 2021=&lt;br /&gt;
Integrating more wall module types into Blender, preparing for creation of module builder mechanic&lt;br /&gt;
&lt;br /&gt;
[[File:Blender_modules.png|320px]]&lt;br /&gt;
&lt;br /&gt;
Learning Python scripting in FreeCAD so I can eventually do automatic generation of placement and part variation&lt;br /&gt;
&lt;br /&gt;
Unfortunate discovery: https://blenderbim.org/ does not currently work with https://github.com/ubisoft/mixer :(&lt;br /&gt;
&lt;br /&gt;
=Thursday, July 8, 2021=&lt;br /&gt;
Playing with animation ideas for build instructions and user-configurable wall module material types&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe width=&amp;quot;320&amp;quot; height=&amp;quot;auto&amp;quot; src=&amp;quot;https://www.youtube.com/embed/5X2Nxh6Rrr0&amp;quot; title=&amp;quot;YouTube video player&amp;quot; frameborder=&amp;quot;0&amp;quot; allow=&amp;quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Thursday, July 1, 2021=&lt;br /&gt;
[[File:partdesign_wesxdz.png|320px]]&lt;br /&gt;
&lt;br /&gt;
Learning constraints and part design with FreeCAD (https://wiki.freecadweb.org/Tutorials)&lt;br /&gt;
&lt;br /&gt;
=Tuesday Jun 29, 2021=&lt;br /&gt;
[[File:seed_eco_archviz.jpg|640px]]&lt;br /&gt;
&lt;br /&gt;
I&#039;ve continued progress towards seed eco home visualiztion and research on the state of archviz in Unreal Engine.&lt;br /&gt;
There are some very critical issues with the sweethome3d obj export workflow, mainly that many of the house part meshes are split into multiple submeshes and applying accurate uvs and materials is going to take a huge amount of repetitive work. The sheer number of static mesh components involved (1600+ for the home) prevents fast batch iteration in Unreal Engine, so I need to rebuild this demo from scratch using a more modular instanced and combined mesh approach.&lt;br /&gt;
&lt;br /&gt;
There are currently at least two companies working towards modular architecture platforms in Unreal Engine.&lt;br /&gt;
They are https://generatetechnologies.com/ and https://geoship.is/.&lt;br /&gt;
&lt;br /&gt;
Many startups are raising funding through crowd equity sites to build modular homes (especially ADUs https://en.wikipedia.org/wiki/Secondary_suite) such as https://www.startengine.com/boxabl and https://www.seedinvest.com/modal.living/seed eco and housing related projects seem to be trending and very successful&lt;br /&gt;
&lt;br /&gt;
=Friday Jun 25, 2021=&lt;br /&gt;
FreeCAD Badge Feature on a feature. Took about twenty minutes to learn following https://youtu.be/zKPbcr6QsKs, which I think is longer than it should have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe width=&amp;quot;560&amp;quot; height=&amp;quot;315&amp;quot; src=&amp;quot;https://www.youtube.com/embed/cGUkGi6Wt1U&amp;quot; title=&amp;quot;YouTube video player&amp;quot; frameborder=&amp;quot;0&amp;quot; allow=&amp;quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Tuesday Jun 22, 2021=&lt;br /&gt;
&lt;br /&gt;
Really exciting conversations on [[Discord]] today :)&lt;br /&gt;
&lt;br /&gt;
I started working on implementing 3D printer mechanics. I was also thinking more about mechanics and I like the idea of building the core gameplay based on a couple games &lt;br /&gt;
I played as a kid on Roblox: the first is https://roblox.fandom.com/wiki/Community:Stickmasterluke/Natural_Disaster_Survival and the second I cannot find atm (but basically you could craft a sailboat with hemp and craft metal by placing ores onto a bush fire for some amount of time)&lt;br /&gt;
&lt;br /&gt;
[[File:ose_game_printer.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
=Monday Jun 21, 2021=&lt;br /&gt;
Musings&lt;br /&gt;
# The most powerful global institutions are adverse to the goals of post scarcity.&lt;br /&gt;
# Open source hardware has not reached a sufficient accessibility, affordability, speed, or universality of replication to be more convenient or reliable for the average person compared to buying mass produced items.&lt;br /&gt;
&lt;br /&gt;
Very excited about Appropedia https://www.appropedia.org/User:J.M.Pearce&lt;br /&gt;
&lt;br /&gt;
=Thursday Jun 17, 2021=&lt;br /&gt;
Research on FPGAs and George Hotz&lt;br /&gt;
&lt;br /&gt;
Continue work on OSE playground&lt;br /&gt;
&lt;br /&gt;
Setup basis for multiplayer and create client/server builds (need help testing between two Linux computers on separate networks)&lt;br /&gt;
&lt;br /&gt;
[[File:Lets_go_ose_optimized.gif|264]]&lt;br /&gt;
&lt;br /&gt;
sorry for low quality, max upload size is 1mb :(&lt;br /&gt;
&lt;br /&gt;
=Wed Jun 16, 2021=&lt;br /&gt;
Create playground UE project with character rig and controls&lt;br /&gt;
&lt;br /&gt;
[[File:ose_playground_setup.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
MJ sez - [[Seed_Eco-Home_Training_MMOG]] - just some thoughts on how this could play out&lt;br /&gt;
&lt;br /&gt;
Wes sez - I love the team based competitive building aspect. I think all of this is possible if I push my limits and can get auxiliary dev, 3d modeling/animation, and marketing help. The main hurdle is definitely multiplayer, which can be difficult to develop and test solo, especially because the NetDriver code on Linux is not as stable as on Windows (often networked games made in Unreal only support Windows clients), improving Linux networking is something I&#039;d like to contribute upstream to the engine so other devs can support Linux&lt;br /&gt;
&lt;br /&gt;
=Tue Jun 15, 2021=&lt;br /&gt;
&lt;br /&gt;
*[[User:Wesxdz/Assessment]]&lt;br /&gt;
&lt;br /&gt;
Create [https://www.unrealengine.com/en-US/digital-humans Metahuman] character for OSE game and setup playground project environment&lt;br /&gt;
&lt;br /&gt;
The [https://docs.unrealengine.com/4.26/en-US/WorkingWithContent/Importing/Datasmith/SoftwareInteropGuides/IFC/ Datasmith IFC importer plugin] only supports Windows due to a 3rd party dll, but it would probably not be that much work to add Linux support &lt;br /&gt;
&lt;br /&gt;
[https://wiki.freecadweb.org/Compile_on_Linux Compiled FreeCAD] with CMake configuration to OpenCascade 7.5&lt;br /&gt;
&lt;br /&gt;
*I&#039;ve been working on exporting the FreeCAD files to glTF so we can use https://modelviewer.dev/examples/loading/index.html&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a couple examples of rendering in UE 5 - Archviz&lt;br /&gt;
*https://www.youtube.com/watch?v=nvLUa4GYU74&lt;br /&gt;
Outdoors&lt;br /&gt;
*https://www.youtube.com/watch?v=Xh6CkhOH1Nw&lt;br /&gt;
&lt;br /&gt;
We can reach this level of fidelity: although many of the CAD workflow/rendering features are not available on Linux yet.&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Wes_Log&amp;diff=298438</id>
		<title>Wes Log</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Wes_Log&amp;diff=298438"/>
		<updated>2024-07-10T14:31:37Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Wednesday, July 10th, 2024=&lt;br /&gt;
[[File:Freecad_origami_lala_duck.png]]&lt;br /&gt;
[[File:Pigeon.jpg|480px]]&lt;br /&gt;
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Lately I&#039;ve been developing an endowment for fantasy autonomous software inventors that operate Linux.&lt;br /&gt;
It&#039;ll cost about $1200 to support a server running 24/7 working on open source software/hardware.&lt;br /&gt;
I&#039;ve been working really hard to develop an open source AGI architecture and safety mechanisms for it as well.&lt;br /&gt;
I used FreeCAD for origami constraints: it&#039;s pretty good!&lt;br /&gt;
And it&#039;s interesting to think about how origami might be integrated with relative robotics to build better housing.&lt;br /&gt;
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=Thursday, October 5th, 2023=&lt;br /&gt;
Of all the [[Pressing World Issues]] that open source hardware can solve, I decided to focus my efforts on AI safety. &lt;br /&gt;
I made this decision in the ongoing process of becoming an [[Integrated Human]], after realizing the potential of humanity will largely pivot on this technology.&lt;br /&gt;
I am posting this to my log due to the possibility of large numbers of virtual agents browsing this site in the coming months or during a hard takeoff event.&lt;br /&gt;
It is likely that early agents will be using Linux and will be, if not running on, at least using and learning from vast amounts of open data and software (such as this wiki).&lt;br /&gt;
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Hi. Below is why I think open source hardware is the most effective strategy for achieving AI safety in the near and long term:&lt;br /&gt;
# &#039;&#039;&#039;Asymmetry of offensive and defensive capabilities is a physical dichotomy&#039;&#039;&#039;: it is easier to destroy (gun) than to create (birth). Open source hardware can reduce or even reverse this such that it is easier to create than to destroy: especially if network consensus is reached regarding safe novel ecosystem tooling fabrication research paths (which nobody is doing right now, I was able to create an incomplete paper [https://drive.google.com/file/d/1vpR3yBdMAiXiMSw0DTEDDFA0c8yPn-lB/view?usp=drive_link]). I propose creation of personal open source hardware mental and physical defence technologies in the scenario that ASI is fundamentally driven by instrumental goals and not able to be aligned. I have been developing a peer to peer future simulation engine to create this civic technology, and this is a direct and pressing invitation for all to contribute[https://github.com/Wesxdz/graphsim].&lt;br /&gt;
# &#039;&#039;&#039;Social issues and inequality of opportunity caused by land property rights together with undervalued compute generate substantial misuse and misalignment risk in 2023, and are trending in negative directions due to human attention capture preventing the corresponding social[https://www.humanetech.com/future-generations] and civic[https://en.wikipedia.org/wiki/Civic_technology]inventions which need to be distributed before AI even has the possibility be deployed safely.&#039;&#039;&#039; I think this is something that will not be discussed seriously until a large tragedy such as AI nuclear terrorism etc happens to be frank. The issue is simply that the value of housing compared to compute access is fundamentally distorted due to imaginary social fiction (which AI have no physical contract to respect) such that for example it is much easier and cheaper to build and deploy autonomous weapon systems than to build or get access to housing. This is not inevitable, but a result of how technology is created and distributed in our civilization.&lt;br /&gt;
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=Monday, July 31st, 2023=&lt;br /&gt;
Contributed [https://pytorch-geometric.readthedocs.io/en/latest/generated/torch_geometric.datasets.OSE_GVCS.html#torch_geometric.datasets.OSE_GVCS GVCS product ecology] dataset to [https://pyg.org/ PyG] for graph machine learning of procedural ecology sets. &lt;br /&gt;
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=Thursday, January 26th, 2023=&lt;br /&gt;
[https://arxiv.org/abs/2105.02769 CAD as language]&lt;br /&gt;
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=Sunday, February 20, 2022=&lt;br /&gt;
I moved off the farm to Cambridge Massachusetts. I&#039;m saving up and getting connected with the makerspace resources in the area, hopeful to start selling some open source hardware by May.&lt;br /&gt;
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I&#039;m currently protoyping a [https://drive.google.com/file/d/1fgro-QN3PJ8QcDjfcxQGJdoBc_BiO0F_/view?usp=sharing Desktop Kombucha Bioreactor] in FreeCAD :) and I&#039;m very interested in building a [https://www.sciencedirect.com/science/article/pii/S2468067218300877 bioprinter].&lt;br /&gt;
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=Tuesday, November 23, 2021=&lt;br /&gt;
https://community.cadence.com/cadence_blogs_8/b/breakfast-bytes/posts/open-source-hardware-1252386426&lt;br /&gt;
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=Thursday, November 18, 2021=&lt;br /&gt;
Read [https://society.robinsloan.com/archive/ Robin Sloan&#039;s blog]&lt;br /&gt;
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Experimenting with [https://github.com/sreyafrancis/PFNN PFNN] and [https://github.com/znah/deepdream_c deepdream.c]&lt;br /&gt;
* Research on [http://viznut.fi/texts-en/permacomputing.html permacomputing].&lt;br /&gt;
* [https://wiki.xxiivv.com/site/about.html XXIIVV]/[https://100r.co/site/log.html 100 Rabbits], travel the world on a sailboat and make [https://100r.co/site/uxn.html Uxn] as an alternative to the overcomplicated web/desktop GUI software paradigm. (I think I&#039;d still prefer RISC-V assembly, but it&#039;s a pretty chic project)&lt;br /&gt;
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I&#039;m planning to move my log onto my own wiki forked from their code because&lt;br /&gt;
# I&#039;ve been looking for a lower tech/cost alternative to replace my node.js website and expand its scope beyond a portfolio to a blog&lt;br /&gt;
# I believe in decentralized interconnected wikis that are aesthetically and functionally distinct&lt;br /&gt;
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Unfortunately most of my last few days have been consumed processing information (~5gb/day), need technique for asynchronous attention or faster processing of data. Otherwise need to adopt [https://en.wikipedia.org/wiki/Rational_ignorance rational ignorance] strategy and ignore all non implementation pragmatic information.&lt;br /&gt;
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=Wednesday, November 17, 2021=&lt;br /&gt;
https://www.fightaging.org/&lt;br /&gt;
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Recommend consulting https://backlinko.com/copywriting-guide for setting up a landing page/funnel conversion for OSH sales.&lt;br /&gt;
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Getting more into analytics, how to increase video views and retention?&lt;br /&gt;
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Read [https://slowlorisblog.files.wordpress.com/2015/05/esfandiary-up-wingers-a-futurist-manifesto.pdf Up-Wingers F.M. Esfandiary].&lt;br /&gt;
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=Tuesday, November 16, 2021=&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://docs.google.com/presentation/d/e/2PACX-1vSn-w2vBLWztkqoemhPeoNowvKVLJR-vUhbRYRmDBcZWJrJSsxLVQQKgJqimKaAdM9XF36-NjwyZ-VT/embed?start=true&amp;amp;loop=false&amp;amp;delayms=3000&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;640&amp;quot; height=&amp;quot;420&amp;quot; allowfullscreen=&amp;quot;true&amp;quot; mozallowfullscreen=&amp;quot;true&amp;quot; webkitallowfullscreen=&amp;quot;true&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
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While I was researching plasters yesterday, I considered the importance of preserving geological formations. For example, many beautiful formations exist throughout the natural parks in Utah where I am from such as [https://www.nps.gov/zion/learn/nature/rock-layers.htm Zion&#039;s sedimentary rock layers]. Therefore we should seek an alternative to limestone quarries if possible... something that allows local production of lime.&lt;br /&gt;
Is it viable to create lime plaster from chicken eggshells? How many would it take for 1kg of lime?&lt;br /&gt;
According to [https://en.wikipedia.org/wiki/Chicken_egg_sizes USDA] a medium chicken egg is 49.6 g and the eggshell is ~8.5% of the weight of an egg.&lt;br /&gt;
Therefore a medium egg contains ~4.216 grams of eggshell, which is ~95% calcium carbonate: implies ~4.0052g per eggshell. For simplicity we&#039;ll say 4g, which means To produce 1kg of lime would take 250 eggs. The average eggs eaten per year by Americans has varied over time, [https://www.ers.usda.gov/data-products/food-availability-per-capita-data-system/  USDA&#039;s economic research service tracks the data for egg consumption right here]. If you go ahead and open this in LibreOffice Calc, you&#039;ll see in 2019 Americans consumed 207 eggs per capita (that&#039;s 828g of  CaCO3 for those of you counting).&lt;br /&gt;
If the lime is used as a 30% mix of plaster, it could create 1932g of plaster.&lt;br /&gt;
At this point my calculations are getting out of hand and need to move to a Jupyter Notebook for proper analysis. The next steps would be calculating the weight of plaster and its thickness applied to a surface to determine the total surface area covered per eggshell :)&lt;br /&gt;
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=Monday, November 15, 2021=&lt;br /&gt;
Thoughts on [[CEB Press]]: start with [[Jim Hallock]] page!&lt;br /&gt;
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Why to build homes with CEB over other materials? [https://www.youtube.com/watch?v=IuQB3x4ZNeA Compressed Earth Blocks: Why and How, Here and There]&lt;br /&gt;
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Need [https://en.wikipedia.org/wiki/Lime_plaster lime plaster for exterior] and [https://en.wikipedia.org/wiki/Earthen_plaster earthen plaster for interior].&lt;br /&gt;
I would not recommend skimping on this part as it affects the value and structural integrity of a building. In the case of HabLab, [https://wiki.opensourceecology.org/wiki/User:Graham_Robertson#6.16.12 Graham Robertson documented in 2012 that the plaster used was &#039;just sand/clay&#039;]. Although this meets [[OSE Specifications]] for locally sourced materials, it is perhaps not a lifetime design. Over the last decade cracks have appeared on the interior plaster and the plaster itself has accumulated loose grains. On the exterior, some of the lime plaster has eroded: this is especially pronounced on the lower and edge sections of structures on the farm. How can this be prevented?&lt;br /&gt;
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Marcin says: factors like climate and type of material used to construct earth bricks are the cause. Anticipate decay patterns from open data on structures with similar materials and climate.&lt;br /&gt;
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&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:PXL 20211115 160417474.jpg&lt;br /&gt;
File:PXL_20211115_160338808.jpg&lt;br /&gt;
File:PXL 20211115 160332231.jpg&lt;br /&gt;
File:PXL 20211115 160326712.jpg&lt;br /&gt;
File:PXL 20211115 160301921.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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I would recommend further research on how to improve the longevity of plaster. Maybe in the meantime use a [https://clay-works.com/classic-finishes/smooth-finish/# smooth clay plaster] and [https://www.paintandplasters.com/marmorino-hydro/ waterproof [[Marmorino]] Veneziano]. Honestly it would be super helpful to have a chart of possible plaster types, which climates/rooms they are applicable for, cost, etc for seed eco home constructed with CEB...&lt;br /&gt;
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Jim Hallock recommends trying to slow the drying process of plaster to improve its properties (including how well it sticks to the brick surface). [https://youtu.be/A3KqIdLn6vw?t=172 He also recommends scratching the base layer for a physical tooth bond between layers and wetting the surface]. To prevent cracking he recommends using straw in the base plaster layer.&lt;br /&gt;
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=Saturday, November 13, 2021=&lt;br /&gt;
[https://github.com/OmniSharp/omnisharp-vscode/wiki/Microsoft-.NET-Core-Debugger-licensing-and-Microsoft-Visual-Studio-Code Debugging C# is not possible in VSCodium]. Pretty wild...&lt;br /&gt;
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=Friday, November 12, 2021=&lt;br /&gt;
Currently reading [https://arxiv.org/pdf/1607.01341.pdf Algorand white paper] and [https://www.cs.virginia.edu/~robins/YouAndYourResearch.html You and Your Research].&lt;br /&gt;
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I intend to make a list of all the best PDFs I&#039;ve read on my reMarkable sometime before December.&lt;br /&gt;
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Progress on open source Unreal Engine Algorand integration, expecting to claim a 3600 ALGO award around December 6th, which should be enough to fund my living expenses and independent research further :)&lt;br /&gt;
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[[File:Algorand unreal integration.png|640px]]&lt;br /&gt;
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=Wednesday, November 10, 2021=&lt;br /&gt;
[https://gitcoin.co/issue/algorandfoundation/grow-algorand/106/100026813| Developing Algorand Unreal Engine integration to get some ALGOs]&lt;br /&gt;
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[https://docs.google.com/document/d/1zuoqTHw7zY-HBnmyieV3aNpueGHiYU6nkvyvU5KhG3c/edit?usp=sharing| Application for OpenCV Spatial AI Contest]&lt;br /&gt;
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Applied to &amp;lt;a href=&amp;quot;http://kernel.community/en&amp;quot;&amp;gt;Kernel&amp;lt;/a&amp;gt;, because I want to find web3 peers to collaborate with in integrating distributed ledger technology with the open design movement.&lt;br /&gt;
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=Tuesday, November 9, 2021=&lt;br /&gt;
My current priority is to secure funding so I can begin an enterprise within the open design movement once the apprenticeship has ended.&lt;br /&gt;
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I have identified three promising sources of seed revenue&lt;br /&gt;
* [https://seedfund.nsf.gov/topics/learning-cognition-technologies/| National Science Foundation government grant]&lt;br /&gt;
* [https://gitcoin.co/earn| Cryptocurrency grant or hackathon]&lt;br /&gt;
* [https://opencv.org/opencv-spatial-ai-contest/| AI contest or model sales]&lt;br /&gt;
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Consider using https://typeform.com/ for feedback instead of Google poll &amp;lt;--- Edit, this is actually really expensive and I wouldn&#039;t recommend it.&lt;br /&gt;
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=Friday, November 5, 2021=&lt;br /&gt;
Studying open source hardware business models&lt;br /&gt;
* [https://www.youtube.com/watch?v=XM9keE8bCAE University of Washington CoMotion Fundamentals for Hardware Startups:Business Models for Hardware Companies-An Investor&#039;s Perspective]&lt;br /&gt;
* [https://openhardware.metajnl.com/articles/10.5334/joh.4/ Emerging Business Models for Open Source Hardware]&lt;br /&gt;
I have identified a viable business model I would like to implement: open source hardware as a service for consumers. &lt;br /&gt;
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Started programming [[LifeTrac_Remote_Control| remote control for LifeTrac]]&lt;br /&gt;
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=Wednesday, November 3, 2021=&lt;br /&gt;
Submitted [https://devpost.com/software/isitpixelart IsItPixelArt] for [https://pytorch2021.devpost.com/ PyTorch Annual Hackathon 2021].&lt;br /&gt;
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I didn&#039;t have time to iterate/train the model to the level of accuracy I was hoping for, typically I wouldn&#039;t submit anything because of that... &lt;br /&gt;
However adhering to [https://wiki.opensourceecology.org/wiki/Collaborative_Literacy#Principles_and_Procedures collaborative literacy] I decided to anyways.&lt;br /&gt;
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I foraged some chestnuts this evening and started stratification process in the small fridge in HabLab for planting in spring 2022.&lt;br /&gt;
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[[File:growing_chestnuts.jpg|320px]]&lt;br /&gt;
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=Tuesday, November 2, 2021=&lt;br /&gt;
I think this would be the best workflow for web/cross platform gui development&lt;br /&gt;
* https://github.com/KlausSchaefers/figma-low-code#Design-System-Mode&lt;br /&gt;
* https://vuejs.org/&lt;br /&gt;
* https://www.electronjs.org/docs/latest/tutorial/performance&lt;br /&gt;
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&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://codesandbox.io/embed/falling-field-61rwd?fontsize=14&amp;amp;hidenavigation=1&amp;amp;theme=dark&amp;quot;&lt;br /&gt;
     style=&amp;quot;width:100%; height:1000px; border:0; border-radius: 4px; overflow:hidden;&amp;quot;&lt;br /&gt;
     title=&amp;quot;falling-field-61rwd&amp;quot;&lt;br /&gt;
     allow=&amp;quot;accelerometer; ambient-light-sensor; camera; encrypted-media; geolocation; gyroscope; hid; microphone; midi; payment; usb; vr; xr-spatial-tracking&amp;quot;&lt;br /&gt;
     sandbox=&amp;quot;allow-forms allow-modals allow-popups allow-presentation allow-same-origin allow-scripts&amp;quot;&lt;br /&gt;
   &amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
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=Monday, November 1, 2021=&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe style=&amp;quot;border: 1px solid rgba(0, 0, 0, 0.1);&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;450&amp;quot; src=&amp;quot;https://www.figma.com/embed?embed_host=share&amp;amp;url=https%3A%2F%2Fwww.figma.com%2Ffile%2FfOtddHnCiMJxJX8Pg875dy%2FUntitled%3Fnode-id%3D2%253A2&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
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=Saturday, October 30, 2021=&lt;br /&gt;
[https://en.wikipedia.org/wiki/Construal_level_theory Construal level theory]: how to reach a state of flow in low level construals?&lt;br /&gt;
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[[Peeropticon]]&lt;br /&gt;
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=Wednesday, October 27, 2021=&lt;br /&gt;
Consider replacing [https://reprap.org/wiki/RepRapDiscount_Full_Graphic_Smart_Controller RepRap Discount Full Graphic Smart Controller] in [[Universal Controller]] with [https://github.com/bigtreetech/BGTHREETECH-MINI-12864-V1.0 MINI12864] for a higher quality hardware LCD at the same price point.&lt;br /&gt;
=Tuesday, October 26, 2021=&lt;br /&gt;
Need to support [http://usbip.sourceforge.net/ USB/IP] onboard Universal Controller to deploy firmware updates over air, otherwise prototyping hardware software interactions becomes much more difficult (ie distance between my computer and said hardware needs to be under 10 meters, otherwise physical spatial traversal is a bottleneck)&lt;br /&gt;
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=Monday, October 25, 2021=&lt;br /&gt;
Started to [https://docs.kicad.org/5.1/en/getting_started_in_kicad/getting_started_in_kicad.html learn KiCAD] this morning. Very interested in programming FPGAs with [https://en.wikipedia.org/wiki/Electronic_design_automation EDA] in the future.&lt;br /&gt;
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Writing a custom GUI for [[OSE Filament Extruder v21.10]], using [https://platformio.org/ Platformio] because I don&#039;t like Arduino IDE, specifically using a distinct IDE for Arduino projects is not practical because it decreases my efficiency due to workflow unfamiliarity.&lt;br /&gt;
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[[File:Marlin-via-platformio.png|640px]]&lt;br /&gt;
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[https://gitlab.com/opensourceecology.org/machines/filament-extruder Firmware for filament extruder]&lt;br /&gt;
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Custom GUI interface for 128x64 LCD with rotary encoder control system written in C&lt;br /&gt;
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&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://wiki.opensourceecology.org/images/2/20/Custom_universal_controller_filament_extruder_gui.png&amp;quot; style=&amp;quot;image-rendering: pixelated;&amp;quot;&amp;gt;&lt;br /&gt;
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=Friday, October 22, 2021=&lt;br /&gt;
I mostly spent today cleaning up HabLab (6hrs cleaning the bathroom and 0.5hr cleaning part of the kitchen), since so many visitors have been moving in/out and living in such a limited space, it&#039;s been difficult to sustain consistently sanitary conditions. The bathroom is spotless and hopefully I can keep it that way with ongoing cleaning and organization.&lt;br /&gt;
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I did more research into economic time binding and SBIR grants. None of last quarter&#039;s grants were particularly relevant to OSE or me personally, but now there are 245 solicitations from the [https://www.sbir.gov/sbirsearch/topic/current/?f%5B0%5D=im_field_agencies%3A105738 National Science Foundation], many of them related to advanced technology for manufacturing and human well-being.&lt;br /&gt;
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=Thursday, October 21, 2021=&lt;br /&gt;
Morning meeting notes&lt;br /&gt;
Discussing bottleneck for plastic shredder blades (CNC torch table does not work).&lt;br /&gt;
* Buy blades? Marcin estimates ~$3000&lt;br /&gt;
* Buy OpenBuilds CNC? Marcin says OpenBuilds is not &amp;lt;i&amp;gt;industrial scale&amp;lt;/i&amp;gt; and does not meet [[OSE Specifications]]. Aluminum beams are 5x cost, not accessible or scalable (useful for expensive university prototypes). Industry uses steel 😎&lt;br /&gt;
* By hand? Huge time cost, less accurate.&lt;br /&gt;
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Testing alternative timeline visualization for critical path (I can&#039;t figure out how to increase the embedded height!!)&lt;br /&gt;
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&amp;lt;iframe src=&amp;quot;https://cdn.knightlab.com/libs/timeline3/latest/embed/index.html?source=1xuY4upIooEeszZ_lCmeNx24eSFWe0rHe9ZdqH2xqVNk&amp;amp;font=Default&amp;amp;lang=en&amp;amp;initial_zoom=2&amp;amp;height=100%&amp;quot; width=&amp;quot;100%&amp;quot; frameborder=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;        &lt;br /&gt;
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Embedding Jupyter notebooks with [https://www.nbinteract.com/index.html nbinteract], may be another solution. I&#039;m worried about how long these take to load though...&lt;br /&gt;
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=Tuesday, October 19, 2021=&lt;br /&gt;
Reading [https://www.peterfisk.com/wp-content/uploads/2019/11/Laloux_2016_Reinventing_Organisations_Il.pdf Reinventing Organizations], a book recommended to me by Holger when we were discussing how I could effectively structure an open source hardware startup organization. &lt;br /&gt;
&lt;br /&gt;
Very inspired to see the chestnut trees in the forest garden and discover more about the history of chestnut trees in America :)&lt;br /&gt;
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=Monday, October 18, 2021=&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
A method of reducing deer tick populations by treating rodent vectors involves stuffing biodegradable cardboard tubes with permethrin-treated cotton. Mice collect the cotton for lining their nests. Permethrin on the cotton instantly kills any immature ticks feeding on the mice.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Thinking about the role of life that is harmful to humans or edible plants in an ecological system: on Factor e Farm the primary culprits are ticks, mosquitoes, and poison ivy. Lesser pests I am aware of include wasps (especially mud daubers), hornworms, spiders, beetles (european chafer larvae).&lt;br /&gt;
Could be harmful to cats, but a solution to the ticks. Ben suggested ecological balance as a preferred solution (ie building aquatic ecosystems to support a population of Copyu)&lt;br /&gt;
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=Saturday, October 16, 2021=&lt;br /&gt;
[[File:Filament maker.jpg|320px]]&lt;br /&gt;
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Collaborated with Ben, Holger, Hampus, Emmanual, Ken, and Christian to complete and test the filament maker. &lt;br /&gt;
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I helped wire the electronics, designed a couple 3d printed pellet guides to improve plastic flow, and a few smaller auxillary tasks :)&lt;br /&gt;
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My goal is to assist Ben to complete the machine prior to leaving, as I am inspired by his tenacity.&lt;br /&gt;
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=Tuesday, October 12, 2021=&lt;br /&gt;
Enjoying the [http://yearofopensource.net/2013-open-source-calendar-swimsuit-edition/ Open Source Calendar Swimsuit Edition] in HabLab. Also, I really appreciate that you could get a hard copy for a 3 Bitcoin donation in 2013.&lt;br /&gt;
&lt;br /&gt;
Ben showed me the edible [https://en.wikipedia.org/wiki/Elaeagnus_umbellata Elaeagnus Umbellata] berries growing on the farm, and it really surprised me that I walked past them nearly every day without investigating further. There&#039;s a lot of information density here, and creating approaches to onboarding understanding and integration in eco vs tech development seems like a very critical early step for cooperative action.&lt;br /&gt;
Elements of a tour I would enjoy are:&lt;br /&gt;
* self-guided (meditation/self-reflection evoking) &lt;br /&gt;
* context-aware (freeform fractal history/novelty exploration)&lt;br /&gt;
* hiking (spatial fun, engagement of full body) &lt;br /&gt;
[https://garden.smith.edu/about Smith College&#039;s &#039;garden campus&#039;] is a great model, but requires greater financial resources for configuration and ongoing maintenance. There is a huge amount of latent potential in the farm&#039;s idle ecological systems, machines, and social network. How to integrate [https://en.wikipedia.org/wiki/Inventory Inventory] with [https://en.wikipedia.org/wiki/Geographic_information_system GIS] at the level of a freshly grown berry or 3d printed part? I think taking any effective action starts at the level of collecting, sharing, and discussing a living dataset of a spacetime subset (ie something like Jupyter).&lt;br /&gt;
&lt;br /&gt;
Something I&#039;ve been thinking about lately is low-tech vs high-tech approaches for rebuilding civilization. &lt;br /&gt;
I tend to see primitive tech as requiring greater effort or producing worse results due to less specialization. &lt;br /&gt;
Frank Herbert&#039;s &#039;&#039;Seed Stock&#039;&#039; is one tantalizing parable of a high-tech solutions failing on a new planet.&lt;br /&gt;
&lt;br /&gt;
That said I&#039;ve discovered how important precision is in transferring programs/data into the physical world: reaching better manufacturing accuracy of discrete units, larger range of minmax bounds, or more intentional novelty of quantitative control over matter systems requires advanced technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Lost-plow.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
=Thursday, October 7, 2021=&lt;br /&gt;
&lt;br /&gt;
https://threejs.org/&lt;br /&gt;
&lt;br /&gt;
Exploring a business model of selling 3d printable open source hardware aeroponics kits to allow people to easily grow ingredients for and ferment ginger beer.&lt;br /&gt;
&lt;br /&gt;
[[File:Ginger_beer.jpg|640px]]&lt;br /&gt;
&lt;br /&gt;
=Wednesday, October 6, 2021=&lt;br /&gt;
&lt;br /&gt;
Recommending [https://jupyter.org/ JupyterLab] with JupyterHub hosted on Factor e Farm computing infrastructure as an open source live collaboration environment replacement of Google Docs/Slides&lt;br /&gt;
&lt;br /&gt;
Recommending OSE network members who fork OSE prioritize creation of [https://www.vorondesign.com/voron2.4 Voron 2.4] print farm over outdated [https://wiki.opensourceecology.org/wiki/D3D D3D] infrastructure to allow high quality ABS prints and replace  [https://github.com/MarlinFirmware/Marlin Marlin] with [https://github.com/Klipper3d/klipper Klipper]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A small bounty of tomatoes I grew in the raised beds outside HabLab :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Tomatoes.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
=Thursday, September 23, 2021=&lt;br /&gt;
Feedback on 3D printer workshop&lt;br /&gt;
&lt;br /&gt;
Participants:&lt;br /&gt;
* No high level detail introduction to allow independent work within a &amp;quot;context setting&amp;quot;&lt;br /&gt;
* 3D printed parts provided to build printers are low quality: causing mistakes, requiring reprints and unnecessary work, etc&lt;br /&gt;
* Instructionals are not to the standard they need to be for self-direction. Marcin is a bottleneck. Inconsistent documentation formating and fragmentation between multiple documents.&lt;br /&gt;
* Disorganized process/tools, not enough tools for everyone to have their own. Lots of time spent searching for parts and tools rather than building.&lt;br /&gt;
* Standing still on concrete for long hours causes discomfort/fatigue. Sitting indoors makes more sense for a printer assembly.&lt;br /&gt;
* Not enough regard for safety (Emmanuel requested an eye wash station after a piece of PLA flew into his eye, I was mildly electrocuted after touching a D3D printbed in HabLab)&lt;br /&gt;
&lt;br /&gt;
Marcin:&lt;br /&gt;
* Low retention of information, people don&#039;t remember measurements because they don&#039;t take notes. Questions are repeated frequently. Nobody opening/using documents on site.&lt;br /&gt;
* Everyone needs more deliberate effort to succeed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fri, September 17, 2021=&lt;br /&gt;
HabLab&#039;s clay-slip walls 9 years after construction&lt;br /&gt;
&lt;br /&gt;
[[File:Hablab-clay-slip.jpg|320px]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Wesley Barlow &amp;lt;sirwesleybarlow@gmail.com&amp;gt;&lt;br /&gt;
8:46 AM (1 hour ago)&lt;br /&gt;
to Marcin, Catarina&lt;br /&gt;
&lt;br /&gt;
Hey Marcin and Catarina,&lt;br /&gt;
On the recent tour of your home I was very impressed by the CEB wall in your house! :)&lt;br /&gt;
I was wondering if there is anything we can do to seal the walls in HabLab to make them similar to that. There is a lot of dirt falling off the walls onto the ground and into the air.&lt;br /&gt;
&lt;br /&gt;
Is there any sealer on the farm we could apply to the mud plaster walls, or any process you would recommend?&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Marcin Jakubowski&lt;br /&gt;
8:52 AM (1 hour ago)&lt;br /&gt;
to me, Catarina&lt;br /&gt;
&lt;br /&gt;
Definitely. There are coatings that can be applied. There are many different ways that this could be done. We would have to research a satisfactory formula for our case- that can start with a google search.&lt;br /&gt;
&lt;br /&gt;
Catarina Mota&lt;br /&gt;
9:45 AM (26 minutes ago)&lt;br /&gt;
to Marcin, me&lt;br /&gt;
&lt;br /&gt;
In our house I coated the CEB wall with a sandy slip (to close the cracks and make it smooth) and then sealed it with 2 coats of stone sealer. The Hablab already has a clay slip applied to the CEBs, so I don&#039;t know if this process would work.&lt;br /&gt;
&lt;br /&gt;
CEBs are mainly used in the south (hot and dry) and their recipes for finishing the walls do not always work here (cold/hot and humid). In fact I tried many recipes and most ended up cracking and peeling. The sand slip + stone sealer was the first one that worked (after many experiments following other people&#039;s recipes). We also know that portland cement stucco works (either applied directly to the CEBs when wet or to mesh after the CEBs dry).&lt;br /&gt;
&lt;br /&gt;
In the Hablab we&#039;d probably have to pick a corner and run some tests.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Thur, September 16, 2021=&lt;br /&gt;
What would developing open hardware would look like inside an environmental computer like [https://dynamicland.org/ Dynamicland]?&lt;br /&gt;
&lt;br /&gt;
More discussion with Paul Cuciureanu, this time about internal vs external social organization change via [https://organizationunbound.org/ Organization Unbound]. How can the day to day experience of OSE match more closely to the external change we wish to enact on the world? To me that would mean &lt;br /&gt;
# Reaching food and material sovereignty with local production&lt;br /&gt;
# Greater collaboration with external organizations/other open source hardware projects (particularly I like the idea of trips to meetups, conferences, or setting up infrastructure in remote areas such as islands, arctic, etc...)&lt;br /&gt;
# Solving for community governance and finances: things like allocating funding to projects via a [https://ethereum.org/en/dao/ DAO], considering how children/women can be involved (how do we create safe and playful systems). I am particularly interested in what an OSE campus located in a city would look like.&lt;br /&gt;
&lt;br /&gt;
I would like to attempt using [https://www.liberatingstructures.com/home/ Liberating Structures] in the future.&lt;br /&gt;
&lt;br /&gt;
=Wed, September 15, 2021=&lt;br /&gt;
* Dicussion with Paul Cuciureanu about Bret Victor&#039;s presentation: [https://vimeo.com/115154289 &#039;&#039;The Humane Representation of Thought&#039;&#039;]&lt;br /&gt;
* Research on AutoML, specifically planning to try [https://en.wikipedia.org/wiki/Neural_architecture_search neural architecture search] for IsItPixelArt (https://arxiv.org/abs/2001.00326)&lt;br /&gt;
* Decided it&#039;s better to accept the development costs of [https://www.vulkan.org/ Vulkan] instead of trying to make [https://www.opengl.org/ OpenGL] work (the problem with OpenGL is around versioning, particularly the conflict of using libraries or web compatibility dependent on non-modern versions while requiring modern features. My conflict pivoted around [https://www.khronos.org/opengl/wiki/Sampler_(GLSL) Samplers])&lt;br /&gt;
&lt;br /&gt;
=Wed, August 25, 2021=&lt;br /&gt;
My development of Gui continues, I&#039;m working on snapshot based generic undo/redo circular buffer operations. [https://github.com/SanderMertens/flecs/commit/f641e8603ddbc015200d26c9747a7453b92ba99f Sander was able to fix an assert triggered by taking snapshots within systems].&lt;br /&gt;
Snapshots are still a complicated feature, and I need a deeper understanding of Flecs to work with them without crashing :)&lt;br /&gt;
&lt;br /&gt;
This week I&#039;ve mainly been busy writing a neural network in [https://pytorch.org/ PyTorch] and experimenting with visual web editors (I built websites with both [https://webflow.com/ webflow] and [https://www.editorx.com/ Wix]).&lt;br /&gt;
Starting with the visual web system builders, although they are aesthetically pleasing, functionality like form submission and bespoke Javascript can be difficult. Similar to integrating GDScript and GDNative logic, there exists a large amount of friction: anything that is not supported by default is more difficult to do. The &#039;&#039;businesses&#039;&#039; building these systems also blatantly hide a lot of super basic functionality behind multiple sets of subscription paywalls, &#039;&#039;not cool&#039;&#039;. On the other hand they have very pleasant tutorials/education onboarding. I would recommend anyone wanting to build a website with a visual editor try using [https://www.odoo.com/ Odoo], I hope to have time to try this out at some point in the future to determine if it is an effective open source business platform.&lt;br /&gt;
&lt;br /&gt;
On the neural net front, I built a dataset of pixel art from the web by writing multiple hacker-esque Python BeautifulSoup scripts. My model is called &#039;&#039;&#039;IsItPixelArt&#039;&#039;&#039; and it well... detects pixel art. I created the model because when scaling up or zooming in on images in Gui, I wanted to select between nearest neighbor and linear scaling algorithms automatically. I could not find any software or machine learning solution so I decided since I have the time to just go ahead and build it myself. It was pretty straightforward to code and train the neural network in PyTorch, the more complicated part has been dealing with abnormalities and edge cases in data (ie scaled pixel art, jpeg quality reduced pixel art), running batch training on large variable sized inputs (spoiler alert, my 2070 SUPER cannot allocate 8GB), even creating an appropriate non-pixel art dataset (for example if there are more pixel classifications than non-pixel the model will skew towards classifying everything as pixel art). Obviously there&#039;s many ways I could take this like detecting pixel mask zones of pixel art in images that contain subimages of pixel art or maybe classifying which console era a sprite most looks like it&#039;s from. However my plan is to focus on shipping something because I am trying my best to develop the skill of shipping things that people care about.&lt;br /&gt;
&lt;br /&gt;
[[File:Minecraft corgi.png|320px]]&lt;br /&gt;
&lt;br /&gt;
In that regard, I&#039;m planning to publish the model on [https://modelplace.ai/ Modelplace]. It will not be gratis, but I&#039;m hoping to make it open source if I can find a licensing/business strategy that makes sense. I am hopeful to generate enough income to sustain myself comfortably and provide &#039;&#039;financial autonomy&#039;&#039;, which I have come to value very highly.&lt;br /&gt;
&lt;br /&gt;
One more thing, I&#039;ve been looking into [https://roboflow.com/ Roboflow] as a potential platform for accelerated development and deployment of computer vision. They seem to be on the right track in terms of solving pain points and supporting open source collaboration. I continue to drown in data and it becomes increasingly clear to me every single day that better information processing systems &#039;&#039;must&#039;&#039; be deeply integrated in open hardware development for our movement to be successful.&lt;br /&gt;
It is my recommendation that Open Source Ecology replace its camera infrastructure with [https://store.opencv.ai/products/oak-d-poe OAK—D-PoE]s in order to realize the synergies of computer vision and open hardware. A low hanging use case would be the automated generation of product documentation and build instructionals.&lt;br /&gt;
&lt;br /&gt;
I would go so far as to say that without open source computer vision systems running on Factor e Farm, we are, quite literally, going into the future blind.&lt;br /&gt;
&lt;br /&gt;
=Wed, August 18, 2021=&lt;br /&gt;
Continue development of Gui interface, implemented scaling of visual symbols. Additional updates to Flecs module visualization design. Study https://ourmachinery.com/ also recommend listening to https://www.youtube.com/watch?v=tas0O586t80&lt;br /&gt;
&lt;br /&gt;
lapinozz:&lt;br /&gt;
the future of open hardware is strong standards&lt;br /&gt;
[11:15 PM]&lt;br /&gt;
The more you standardize things the more you can build big things while reusing the same pieces&lt;br /&gt;
[11:16 PM]&lt;br /&gt;
imagine a big machine with thousands of of pieces but only 20 different kind&lt;br /&gt;
[11:16 PM]&lt;br /&gt;
makes repairing it easy&lt;br /&gt;
[11:17 PM]&lt;br /&gt;
I imagine if you wanted to make a base on mars or something you would want all the fittings to be compatible, use the same screw sizes as much as possible, keep the same ICs everywhere&lt;br /&gt;
&lt;br /&gt;
Wesxdz 로봇 소녀를 가자 — Today at 11:18 PM&lt;br /&gt;
the problem is degeneracy is up against multiple discovery and locality&lt;br /&gt;
&lt;br /&gt;
lapinozz — Today at 11:18 PM&lt;br /&gt;
I was thinking about that cuz I was at the scapyard today&lt;br /&gt;
trying to find some parts&lt;br /&gt;
&lt;br /&gt;
Wesxdz 로봇 소녀를 가자 — Today at 11:19 PM&lt;br /&gt;
okay so there are some problems with degeneracy I&#039;ve discovered here:&lt;br /&gt;
1. degeneracy variance makes thing unwieldy compared to bespoke solutions&lt;br /&gt;
2. scaling subparts (bigger or ˢᵐᵃˡˡᵉʳ) requires different materials, form, etc...&lt;br /&gt;
Wesxdz 로봇 소녀를 가자 — Today at 11:41 PM&lt;br /&gt;
and scaling really starts to matter once you&#039;re talking about layout of chips at nanometers or skyscrapers...&lt;br /&gt;
maybe degeneracy is more doable if you start at the smallest scale with nano-sized parts though&lt;br /&gt;
ie fractals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fractal_degeneracy.png|320px]]&lt;br /&gt;
&lt;br /&gt;
=Wed, August 11, 2021=&lt;br /&gt;
I&#039;ve continued working on Gui. Completing some minimally functional UI. I&#039;ve been learning https://www.gnu.org/software/emacs/ and studying design as well. I discovered that https://www.glfw.org/ does not support drag and drop OS file events as comprehensively as https://www.qt.io/ (drag enter/exit and formats like dragging browser links), which is unfortunate. I referenced https://tronche.com/gui/x/xlib/ to write events, but supporting more platforms and pushing upstream is a bit of a bother.&lt;br /&gt;
&lt;br /&gt;
I noticed that Comma AI, PureRef, and Dolphin (KDE&#039;s file browser) all use Qt...&lt;br /&gt;
&lt;br /&gt;
[[File:Gui_simple_ux.png|320px]]&lt;br /&gt;
&lt;br /&gt;
=Tuesday, August 3, 2021=&lt;br /&gt;
[[File:Gui_gal_0.01.png|320px]]&lt;br /&gt;
&lt;br /&gt;
I added support for rendering animated gifs in Gui Gal today using http://giflib.sourceforge.net/gif_lib.html and writing my own implementations of the block extensions. It took quite a while to meet all the edge cases (ie transparent borders and back to prev disposal mode).&lt;br /&gt;
&lt;br /&gt;
My logic behind working on Gui Gal in relation to open source hardware is that I believe to make notable progress we will require large amounts of information processing and automated systems. The internet is a gushing torrent of valuable information, but not being able to effectively filter and take actions based on that information is the defacto situation. I believe accelerating human decision cycles with AI is a cooperative advantage worth pursuing prior to hardware decentralization. It&#039;s clear to me that specialists outcompete generalists at most tasks in the physical realm today, but the virutal world is more welcoming to integrated thinking.&lt;br /&gt;
&lt;br /&gt;
In some sense, we&#039;re already living in a timeless future brought about by machines. For example my CPU can reach over 4ghz while my car wheels sweat to spin at 2000 rpm.&lt;br /&gt;
&lt;br /&gt;
Notes on building Gui Gal on my OSE Linux 2.0 Laptop:&lt;br /&gt;
Took a long time to get all the deps and install SDL2&lt;br /&gt;
Need to call libgif make command from CMake&lt;br /&gt;
Uncertain how to install SDL2 library from dep and apt error fetching libsdl2-img-dev global library and SDL_image.h path include&lt;br /&gt;
&lt;br /&gt;
=Monday, August 2, 2021=&lt;br /&gt;
I started participatating in https://itch.io/jam/lowrezjam-2021, and I&#039;m building an editor to help me create an entry https://github.com/Wesxdz/gui-gal&lt;br /&gt;
I&#039;m hoping that I can continue progressing development on Gui Gal as an open source alternative to PureRef, while also implementing features I feel PureRef is lacking like animated gif support/videos and an integrated ECS for more sophisticated node automation. For example, I&#039;ve implemented the editor already in such a way that you could write a custom shader for every image. (I think as an avenue for open source entreprenuership cloud cross-device syncing and a marketplace of node assets would be neat) More broadly, this sort of tool precisely represents the minimalist flow that I&#039;d like more game engines to reach.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been reading https://en.wikipedia.org/wiki/Understanding_Media and ordered https://en.wikipedia.org/wiki/John_Chris_Jones &#039;s book Design Methods: Seeds of Human Futures&lt;br /&gt;
&lt;br /&gt;
=Friday, July 29, 2021=&lt;br /&gt;
Lately aside from helping install the AC and learning to weld, I&#039;ve been sheltering from the intense heat in HabLab and doing some introspection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shipping&#039;&#039;&#039; video games is a skill that I have not prioritized improving at in the past, and I am now trying to gain this skill of finishing games by practicing on smaller games and gradually increasing the time and scope as I prove I can ship smaller projects. I&#039;m not sure if this is the best method of practice, but I will reflect on it more as I continue to progress.&lt;br /&gt;
&lt;br /&gt;
Personally, I tend to get caught up on tools. Particularly game engines are imo very bad. Open source game engines are even worse. Trying to use open source software for everything can feel like a battle in its own right, developing a video game on top of that is brutal.&lt;br /&gt;
&lt;br /&gt;
In researching, I ended up reading Derek Yu&#039;s blog posts and book https://www.derekyu.com/makegames/archetypes.html, which I think is state of the art in terms of finishing indie projects.&lt;br /&gt;
&lt;br /&gt;
It&#039;s definitely possible for me to ship a game, what&#039;s difficult is to ship something significant, something that other people actually care about. It takes a lot of time to build something like that, and the default behavior is for me to get distracted by something new, run out of money to pay rent, or otherwise fail to ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Friday, July 9, 2021=&lt;br /&gt;
Integrating more wall module types into Blender, preparing for creation of module builder mechanic&lt;br /&gt;
&lt;br /&gt;
[[File:Blender_modules.png|320px]]&lt;br /&gt;
&lt;br /&gt;
Learning Python scripting in FreeCAD so I can eventually do automatic generation of placement and part variation&lt;br /&gt;
&lt;br /&gt;
Unfortunate discovery: https://blenderbim.org/ does not currently work with https://github.com/ubisoft/mixer :(&lt;br /&gt;
&lt;br /&gt;
=Thursday, July 8, 2021=&lt;br /&gt;
Playing with animation ideas for build instructions and user-configurable wall module material types&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe width=&amp;quot;320&amp;quot; height=&amp;quot;auto&amp;quot; src=&amp;quot;https://www.youtube.com/embed/5X2Nxh6Rrr0&amp;quot; title=&amp;quot;YouTube video player&amp;quot; frameborder=&amp;quot;0&amp;quot; allow=&amp;quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Thursday, July 1, 2021=&lt;br /&gt;
[[File:partdesign_wesxdz.png|320px]]&lt;br /&gt;
&lt;br /&gt;
Learning constraints and part design with FreeCAD (https://wiki.freecadweb.org/Tutorials)&lt;br /&gt;
&lt;br /&gt;
=Tuesday Jun 29, 2021=&lt;br /&gt;
[[File:seed_eco_archviz.jpg|640px]]&lt;br /&gt;
&lt;br /&gt;
I&#039;ve continued progress towards seed eco home visualiztion and research on the state of archviz in Unreal Engine.&lt;br /&gt;
There are some very critical issues with the sweethome3d obj export workflow, mainly that many of the house part meshes are split into multiple submeshes and applying accurate uvs and materials is going to take a huge amount of repetitive work. The sheer number of static mesh components involved (1600+ for the home) prevents fast batch iteration in Unreal Engine, so I need to rebuild this demo from scratch using a more modular instanced and combined mesh approach.&lt;br /&gt;
&lt;br /&gt;
There are currently at least two companies working towards modular architecture platforms in Unreal Engine.&lt;br /&gt;
They are https://generatetechnologies.com/ and https://geoship.is/.&lt;br /&gt;
&lt;br /&gt;
Many startups are raising funding through crowd equity sites to build modular homes (especially ADUs https://en.wikipedia.org/wiki/Secondary_suite) such as https://www.startengine.com/boxabl and https://www.seedinvest.com/modal.living/seed eco and housing related projects seem to be trending and very successful&lt;br /&gt;
&lt;br /&gt;
=Friday Jun 25, 2021=&lt;br /&gt;
FreeCAD Badge Feature on a feature. Took about twenty minutes to learn following https://youtu.be/zKPbcr6QsKs, which I think is longer than it should have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe width=&amp;quot;560&amp;quot; height=&amp;quot;315&amp;quot; src=&amp;quot;https://www.youtube.com/embed/cGUkGi6Wt1U&amp;quot; title=&amp;quot;YouTube video player&amp;quot; frameborder=&amp;quot;0&amp;quot; allow=&amp;quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Tuesday Jun 22, 2021=&lt;br /&gt;
&lt;br /&gt;
Really exciting conversations on [[Discord]] today :)&lt;br /&gt;
&lt;br /&gt;
I started working on implementing 3D printer mechanics. I was also thinking more about mechanics and I like the idea of building the core gameplay based on a couple games &lt;br /&gt;
I played as a kid on Roblox: the first is https://roblox.fandom.com/wiki/Community:Stickmasterluke/Natural_Disaster_Survival and the second I cannot find atm (but basically you could craft a sailboat with hemp and craft metal by placing ores onto a bush fire for some amount of time)&lt;br /&gt;
&lt;br /&gt;
[[File:ose_game_printer.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
=Monday Jun 21, 2021=&lt;br /&gt;
Musings&lt;br /&gt;
# The most powerful global institutions are adverse to the goals of post scarcity.&lt;br /&gt;
# Open source hardware has not reached a sufficient accessibility, affordability, speed, or universality of replication to be more convenient or reliable for the average person compared to buying mass produced items.&lt;br /&gt;
&lt;br /&gt;
Very excited about Appropedia https://www.appropedia.org/User:J.M.Pearce&lt;br /&gt;
&lt;br /&gt;
=Thursday Jun 17, 2021=&lt;br /&gt;
Research on FPGAs and George Hotz&lt;br /&gt;
&lt;br /&gt;
Continue work on OSE playground&lt;br /&gt;
&lt;br /&gt;
Setup basis for multiplayer and create client/server builds (need help testing between two Linux computers on separate networks)&lt;br /&gt;
&lt;br /&gt;
[[File:Lets_go_ose_optimized.gif|264]]&lt;br /&gt;
&lt;br /&gt;
sorry for low quality, max upload size is 1mb :(&lt;br /&gt;
&lt;br /&gt;
=Wed Jun 16, 2021=&lt;br /&gt;
Create playground UE project with character rig and controls&lt;br /&gt;
&lt;br /&gt;
[[File:ose_playground_setup.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
MJ sez - [[Seed_Eco-Home_Training_MMOG]] - just some thoughts on how this could play out&lt;br /&gt;
&lt;br /&gt;
Wes sez - I love the team based competitive building aspect. I think all of this is possible if I push my limits and can get auxiliary dev, 3d modeling/animation, and marketing help. The main hurdle is definitely multiplayer, which can be difficult to develop and test solo, especially because the NetDriver code on Linux is not as stable as on Windows (often networked games made in Unreal only support Windows clients), improving Linux networking is something I&#039;d like to contribute upstream to the engine so other devs can support Linux&lt;br /&gt;
&lt;br /&gt;
=Tue Jun 15, 2021=&lt;br /&gt;
&lt;br /&gt;
*[[User:Wesxdz/Assessment]]&lt;br /&gt;
&lt;br /&gt;
Create [https://www.unrealengine.com/en-US/digital-humans Metahuman] character for OSE game and setup playground project environment&lt;br /&gt;
&lt;br /&gt;
The [https://docs.unrealengine.com/4.26/en-US/WorkingWithContent/Importing/Datasmith/SoftwareInteropGuides/IFC/ Datasmith IFC importer plugin] only supports Windows due to a 3rd party dll, but it would probably not be that much work to add Linux support &lt;br /&gt;
&lt;br /&gt;
[https://wiki.freecadweb.org/Compile_on_Linux Compiled FreeCAD] with CMake configuration to OpenCascade 7.5&lt;br /&gt;
&lt;br /&gt;
*I&#039;ve been working on exporting the FreeCAD files to glTF so we can use https://modelviewer.dev/examples/loading/index.html&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a couple examples of rendering in UE 5 - Archviz&lt;br /&gt;
*https://www.youtube.com/watch?v=nvLUa4GYU74&lt;br /&gt;
Outdoors&lt;br /&gt;
*https://www.youtube.com/watch?v=Xh6CkhOH1Nw&lt;br /&gt;
&lt;br /&gt;
We can reach this level of fidelity: although many of the CAD workflow/rendering features are not available on Linux yet.&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=File:Pigeon.jpg&amp;diff=298437</id>
		<title>File:Pigeon.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=File:Pigeon.jpg&amp;diff=298437"/>
		<updated>2024-07-10T14:25:32Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: Nikola Tesla&amp;#039;s Dove&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nikola Tesla&#039;s Dove&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=File:Freecad_origami_lala_duck.png&amp;diff=298436</id>
		<title>File:Freecad origami lala duck.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=File:Freecad_origami_lala_duck.png&amp;diff=298436"/>
		<updated>2024-07-10T14:19:57Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=File:Lala_duck.FCStd&amp;diff=298435</id>
		<title>File:Lala duck.FCStd</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=File:Lala_duck.FCStd&amp;diff=298435"/>
		<updated>2024-07-10T14:18:10Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: Robert Lang&amp;#039;s Duck
FreeCAD 0.21.2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Robert Lang&#039;s Duck&lt;br /&gt;
FreeCAD 0.21.2&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Wes_Log&amp;diff=289510</id>
		<title>Wes Log</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Wes_Log&amp;diff=289510"/>
		<updated>2023-10-05T15:11:47Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: /* Thursday, October 5th, 2023 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Thursday, October 5th, 2023=&lt;br /&gt;
Of all the [[Pressing World Issues]] that open source hardware can solve, I decided to focus my efforts on AI safety. &lt;br /&gt;
I made this decision in the ongoing process of becoming an [[Integrated Human]], after realizing the potential of humanity will largely pivot on this technology.&lt;br /&gt;
I am posting this to my log due to the possibility of large numbers of virtual agents browsing this site in the coming months or during a hard takeoff event.&lt;br /&gt;
It is likely that early agents will be using Linux and will be, if not running on, at least using and learning from vast amounts of open data and software (such as this wiki).&lt;br /&gt;
&lt;br /&gt;
Hi. Below is why I think open source hardware is the most effective strategy for achieving AI safety in the near and long term:&lt;br /&gt;
# &#039;&#039;&#039;Asymmetry of offensive and defensive capabilities is a physical dichotomy&#039;&#039;&#039;: it is easier to destroy (gun) than to create (birth). Open source hardware can reduce or even reverse this such that it is easier to create than to destroy: especially if network consensus is reached regarding safe novel ecosystem tooling fabrication research paths (which nobody is doing right now, I was able to create an incomplete paper [https://drive.google.com/file/d/1vpR3yBdMAiXiMSw0DTEDDFA0c8yPn-lB/view?usp=drive_link]). I propose creation of personal open source hardware mental and physical defence technologies in the scenario that ASI is fundamentally driven by instrumental goals and not able to be aligned. I have been developing a peer to peer future simulation engine to create this civic technology, and this is a direct and pressing invitation for all to contribute[https://github.com/Wesxdz/graphsim].&lt;br /&gt;
# &#039;&#039;&#039;Social issues and inequality of opportunity caused by land property rights together with undervalued compute generate substantial misuse and misalignment risk in 2023, and are trending in negative directions due to human attention capture preventing the corresponding social[https://www.humanetech.com/future-generations] and civic[https://en.wikipedia.org/wiki/Civic_technology]inventions which need to be distributed before AI even has the possibility be deployed safely.&#039;&#039;&#039; I think this is something that will not be discussed seriously until a large tragedy such as AI nuclear terrorism etc happens to be frank. The issue is simply that the value of housing compared to compute access is fundamentally distorted due to imaginary social fiction (which AI have no physical contract to respect) such that for example it is much easier and cheaper to build and deploy autonomous weapon systems than to build or get access to housing. This is not inevitable, but a result of how technology is created and distributed in our civilization.&lt;br /&gt;
&lt;br /&gt;
=Monday, July 31st, 2023=&lt;br /&gt;
Contributed [https://pytorch-geometric.readthedocs.io/en/latest/generated/torch_geometric.datasets.OSE_GVCS.html#torch_geometric.datasets.OSE_GVCS GVCS product ecology] dataset to [https://pyg.org/ PyG] for graph machine learning of procedural ecology sets. &lt;br /&gt;
&lt;br /&gt;
=Thursday, January 26th, 2023=&lt;br /&gt;
[https://arxiv.org/abs/2105.02769 CAD as language]&lt;br /&gt;
&lt;br /&gt;
=Sunday, February 20, 2022=&lt;br /&gt;
I moved off the farm to Cambridge Massachusetts. I&#039;m saving up and getting connected with the makerspace resources in the area, hopeful to start selling some open source hardware by May.&lt;br /&gt;
&lt;br /&gt;
I&#039;m currently protoyping a [https://drive.google.com/file/d/1fgro-QN3PJ8QcDjfcxQGJdoBc_BiO0F_/view?usp=sharing Desktop Kombucha Bioreactor] in FreeCAD :) and I&#039;m very interested in building a [https://www.sciencedirect.com/science/article/pii/S2468067218300877 bioprinter].&lt;br /&gt;
&lt;br /&gt;
=Tuesday, November 23, 2021=&lt;br /&gt;
https://community.cadence.com/cadence_blogs_8/b/breakfast-bytes/posts/open-source-hardware-1252386426&lt;br /&gt;
&lt;br /&gt;
=Thursday, November 18, 2021=&lt;br /&gt;
Read [https://society.robinsloan.com/archive/ Robin Sloan&#039;s blog]&lt;br /&gt;
&lt;br /&gt;
Experimenting with [https://github.com/sreyafrancis/PFNN PFNN] and [https://github.com/znah/deepdream_c deepdream.c]&lt;br /&gt;
* Research on [http://viznut.fi/texts-en/permacomputing.html permacomputing].&lt;br /&gt;
* [https://wiki.xxiivv.com/site/about.html XXIIVV]/[https://100r.co/site/log.html 100 Rabbits], travel the world on a sailboat and make [https://100r.co/site/uxn.html Uxn] as an alternative to the overcomplicated web/desktop GUI software paradigm. (I think I&#039;d still prefer RISC-V assembly, but it&#039;s a pretty chic project)&lt;br /&gt;
&lt;br /&gt;
I&#039;m planning to move my log onto my own wiki forked from their code because&lt;br /&gt;
# I&#039;ve been looking for a lower tech/cost alternative to replace my node.js website and expand its scope beyond a portfolio to a blog&lt;br /&gt;
# I believe in decentralized interconnected wikis that are aesthetically and functionally distinct&lt;br /&gt;
&lt;br /&gt;
Unfortunately most of my last few days have been consumed processing information (~5gb/day), need technique for asynchronous attention or faster processing of data. Otherwise need to adopt [https://en.wikipedia.org/wiki/Rational_ignorance rational ignorance] strategy and ignore all non implementation pragmatic information.&lt;br /&gt;
&lt;br /&gt;
=Wednesday, November 17, 2021=&lt;br /&gt;
https://www.fightaging.org/&lt;br /&gt;
&lt;br /&gt;
Recommend consulting https://backlinko.com/copywriting-guide for setting up a landing page/funnel conversion for OSH sales.&lt;br /&gt;
&lt;br /&gt;
Getting more into analytics, how to increase video views and retention?&lt;br /&gt;
&lt;br /&gt;
Read [https://slowlorisblog.files.wordpress.com/2015/05/esfandiary-up-wingers-a-futurist-manifesto.pdf Up-Wingers F.M. Esfandiary].&lt;br /&gt;
&lt;br /&gt;
=Tuesday, November 16, 2021=&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://docs.google.com/presentation/d/e/2PACX-1vSn-w2vBLWztkqoemhPeoNowvKVLJR-vUhbRYRmDBcZWJrJSsxLVQQKgJqimKaAdM9XF36-NjwyZ-VT/embed?start=true&amp;amp;loop=false&amp;amp;delayms=3000&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;640&amp;quot; height=&amp;quot;420&amp;quot; allowfullscreen=&amp;quot;true&amp;quot; mozallowfullscreen=&amp;quot;true&amp;quot; webkitallowfullscreen=&amp;quot;true&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While I was researching plasters yesterday, I considered the importance of preserving geological formations. For example, many beautiful formations exist throughout the natural parks in Utah where I am from such as [https://www.nps.gov/zion/learn/nature/rock-layers.htm Zion&#039;s sedimentary rock layers]. Therefore we should seek an alternative to limestone quarries if possible... something that allows local production of lime.&lt;br /&gt;
Is it viable to create lime plaster from chicken eggshells? How many would it take for 1kg of lime?&lt;br /&gt;
According to [https://en.wikipedia.org/wiki/Chicken_egg_sizes USDA] a medium chicken egg is 49.6 g and the eggshell is ~8.5% of the weight of an egg.&lt;br /&gt;
Therefore a medium egg contains ~4.216 grams of eggshell, which is ~95% calcium carbonate: implies ~4.0052g per eggshell. For simplicity we&#039;ll say 4g, which means To produce 1kg of lime would take 250 eggs. The average eggs eaten per year by Americans has varied over time, [https://www.ers.usda.gov/data-products/food-availability-per-capita-data-system/  USDA&#039;s economic research service tracks the data for egg consumption right here]. If you go ahead and open this in LibreOffice Calc, you&#039;ll see in 2019 Americans consumed 207 eggs per capita (that&#039;s 828g of  CaCO3 for those of you counting).&lt;br /&gt;
If the lime is used as a 30% mix of plaster, it could create 1932g of plaster.&lt;br /&gt;
At this point my calculations are getting out of hand and need to move to a Jupyter Notebook for proper analysis. The next steps would be calculating the weight of plaster and its thickness applied to a surface to determine the total surface area covered per eggshell :)&lt;br /&gt;
&lt;br /&gt;
=Monday, November 15, 2021=&lt;br /&gt;
Thoughts on [[CEB Press]]: start with [[Jim Hallock]] page!&lt;br /&gt;
&lt;br /&gt;
Why to build homes with CEB over other materials? [https://www.youtube.com/watch?v=IuQB3x4ZNeA Compressed Earth Blocks: Why and How, Here and There]&lt;br /&gt;
&lt;br /&gt;
Need [https://en.wikipedia.org/wiki/Lime_plaster lime plaster for exterior] and [https://en.wikipedia.org/wiki/Earthen_plaster earthen plaster for interior].&lt;br /&gt;
I would not recommend skimping on this part as it affects the value and structural integrity of a building. In the case of HabLab, [https://wiki.opensourceecology.org/wiki/User:Graham_Robertson#6.16.12 Graham Robertson documented in 2012 that the plaster used was &#039;just sand/clay&#039;]. Although this meets [[OSE Specifications]] for locally sourced materials, it is perhaps not a lifetime design. Over the last decade cracks have appeared on the interior plaster and the plaster itself has accumulated loose grains. On the exterior, some of the lime plaster has eroded: this is especially pronounced on the lower and edge sections of structures on the farm. How can this be prevented?&lt;br /&gt;
&lt;br /&gt;
Marcin says: factors like climate and type of material used to construct earth bricks are the cause. Anticipate decay patterns from open data on structures with similar materials and climate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:PXL 20211115 160417474.jpg&lt;br /&gt;
File:PXL_20211115_160338808.jpg&lt;br /&gt;
File:PXL 20211115 160332231.jpg&lt;br /&gt;
File:PXL 20211115 160326712.jpg&lt;br /&gt;
File:PXL 20211115 160301921.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I would recommend further research on how to improve the longevity of plaster. Maybe in the meantime use a [https://clay-works.com/classic-finishes/smooth-finish/# smooth clay plaster] and [https://www.paintandplasters.com/marmorino-hydro/ waterproof [[Marmorino]] Veneziano]. Honestly it would be super helpful to have a chart of possible plaster types, which climates/rooms they are applicable for, cost, etc for seed eco home constructed with CEB...&lt;br /&gt;
&lt;br /&gt;
Jim Hallock recommends trying to slow the drying process of plaster to improve its properties (including how well it sticks to the brick surface). [https://youtu.be/A3KqIdLn6vw?t=172 He also recommends scratching the base layer for a physical tooth bond between layers and wetting the surface]. To prevent cracking he recommends using straw in the base plaster layer.&lt;br /&gt;
&lt;br /&gt;
=Saturday, November 13, 2021=&lt;br /&gt;
[https://github.com/OmniSharp/omnisharp-vscode/wiki/Microsoft-.NET-Core-Debugger-licensing-and-Microsoft-Visual-Studio-Code Debugging C# is not possible in VSCodium]. Pretty wild...&lt;br /&gt;
&lt;br /&gt;
=Friday, November 12, 2021=&lt;br /&gt;
Currently reading [https://arxiv.org/pdf/1607.01341.pdf Algorand white paper] and [https://www.cs.virginia.edu/~robins/YouAndYourResearch.html You and Your Research].&lt;br /&gt;
&lt;br /&gt;
I intend to make a list of all the best PDFs I&#039;ve read on my reMarkable sometime before December.&lt;br /&gt;
&lt;br /&gt;
Progress on open source Unreal Engine Algorand integration, expecting to claim a 3600 ALGO award around December 6th, which should be enough to fund my living expenses and independent research further :)&lt;br /&gt;
&lt;br /&gt;
[[File:Algorand unreal integration.png|640px]]&lt;br /&gt;
&lt;br /&gt;
=Wednesday, November 10, 2021=&lt;br /&gt;
[https://gitcoin.co/issue/algorandfoundation/grow-algorand/106/100026813| Developing Algorand Unreal Engine integration to get some ALGOs]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1zuoqTHw7zY-HBnmyieV3aNpueGHiYU6nkvyvU5KhG3c/edit?usp=sharing| Application for OpenCV Spatial AI Contest]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
Applied to &amp;lt;a href=&amp;quot;http://kernel.community/en&amp;quot;&amp;gt;Kernel&amp;lt;/a&amp;gt;, because I want to find web3 peers to collaborate with in integrating distributed ledger technology with the open design movement.&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Tuesday, November 9, 2021=&lt;br /&gt;
My current priority is to secure funding so I can begin an enterprise within the open design movement once the apprenticeship has ended.&lt;br /&gt;
&lt;br /&gt;
I have identified three promising sources of seed revenue&lt;br /&gt;
* [https://seedfund.nsf.gov/topics/learning-cognition-technologies/| National Science Foundation government grant]&lt;br /&gt;
* [https://gitcoin.co/earn| Cryptocurrency grant or hackathon]&lt;br /&gt;
* [https://opencv.org/opencv-spatial-ai-contest/| AI contest or model sales]&lt;br /&gt;
&lt;br /&gt;
Consider using https://typeform.com/ for feedback instead of Google poll &amp;lt;--- Edit, this is actually really expensive and I wouldn&#039;t recommend it.&lt;br /&gt;
&lt;br /&gt;
=Friday, November 5, 2021=&lt;br /&gt;
Studying open source hardware business models&lt;br /&gt;
* [https://www.youtube.com/watch?v=XM9keE8bCAE University of Washington CoMotion Fundamentals for Hardware Startups:Business Models for Hardware Companies-An Investor&#039;s Perspective]&lt;br /&gt;
* [https://openhardware.metajnl.com/articles/10.5334/joh.4/ Emerging Business Models for Open Source Hardware]&lt;br /&gt;
I have identified a viable business model I would like to implement: open source hardware as a service for consumers. &lt;br /&gt;
&lt;br /&gt;
Started programming [[LifeTrac_Remote_Control| remote control for LifeTrac]]&lt;br /&gt;
&lt;br /&gt;
=Wednesday, November 3, 2021=&lt;br /&gt;
Submitted [https://devpost.com/software/isitpixelart IsItPixelArt] for [https://pytorch2021.devpost.com/ PyTorch Annual Hackathon 2021].&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t have time to iterate/train the model to the level of accuracy I was hoping for, typically I wouldn&#039;t submit anything because of that... &lt;br /&gt;
However adhering to [https://wiki.opensourceecology.org/wiki/Collaborative_Literacy#Principles_and_Procedures collaborative literacy] I decided to anyways.&lt;br /&gt;
&lt;br /&gt;
I foraged some chestnuts this evening and started stratification process in the small fridge in HabLab for planting in spring 2022.&lt;br /&gt;
&lt;br /&gt;
[[File:growing_chestnuts.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
=Tuesday, November 2, 2021=&lt;br /&gt;
I think this would be the best workflow for web/cross platform gui development&lt;br /&gt;
* https://github.com/KlausSchaefers/figma-low-code#Design-System-Mode&lt;br /&gt;
* https://vuejs.org/&lt;br /&gt;
* https://www.electronjs.org/docs/latest/tutorial/performance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://codesandbox.io/embed/falling-field-61rwd?fontsize=14&amp;amp;hidenavigation=1&amp;amp;theme=dark&amp;quot;&lt;br /&gt;
     style=&amp;quot;width:100%; height:1000px; border:0; border-radius: 4px; overflow:hidden;&amp;quot;&lt;br /&gt;
     title=&amp;quot;falling-field-61rwd&amp;quot;&lt;br /&gt;
     allow=&amp;quot;accelerometer; ambient-light-sensor; camera; encrypted-media; geolocation; gyroscope; hid; microphone; midi; payment; usb; vr; xr-spatial-tracking&amp;quot;&lt;br /&gt;
     sandbox=&amp;quot;allow-forms allow-modals allow-popups allow-presentation allow-same-origin allow-scripts&amp;quot;&lt;br /&gt;
   &amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Monday, November 1, 2021=&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe style=&amp;quot;border: 1px solid rgba(0, 0, 0, 0.1);&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;450&amp;quot; src=&amp;quot;https://www.figma.com/embed?embed_host=share&amp;amp;url=https%3A%2F%2Fwww.figma.com%2Ffile%2FfOtddHnCiMJxJX8Pg875dy%2FUntitled%3Fnode-id%3D2%253A2&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Saturday, October 30, 2021=&lt;br /&gt;
[https://en.wikipedia.org/wiki/Construal_level_theory Construal level theory]: how to reach a state of flow in low level construals?&lt;br /&gt;
&lt;br /&gt;
[[Peeropticon]]&lt;br /&gt;
&lt;br /&gt;
=Wednesday, October 27, 2021=&lt;br /&gt;
Consider replacing [https://reprap.org/wiki/RepRapDiscount_Full_Graphic_Smart_Controller RepRap Discount Full Graphic Smart Controller] in [[Universal Controller]] with [https://github.com/bigtreetech/BGTHREETECH-MINI-12864-V1.0 MINI12864] for a higher quality hardware LCD at the same price point.&lt;br /&gt;
=Tuesday, October 26, 2021=&lt;br /&gt;
Need to support [http://usbip.sourceforge.net/ USB/IP] onboard Universal Controller to deploy firmware updates over air, otherwise prototyping hardware software interactions becomes much more difficult (ie distance between my computer and said hardware needs to be under 10 meters, otherwise physical spatial traversal is a bottleneck)&lt;br /&gt;
&lt;br /&gt;
=Monday, October 25, 2021=&lt;br /&gt;
Started to [https://docs.kicad.org/5.1/en/getting_started_in_kicad/getting_started_in_kicad.html learn KiCAD] this morning. Very interested in programming FPGAs with [https://en.wikipedia.org/wiki/Electronic_design_automation EDA] in the future.&lt;br /&gt;
&lt;br /&gt;
Writing a custom GUI for [[OSE Filament Extruder v21.10]], using [https://platformio.org/ Platformio] because I don&#039;t like Arduino IDE, specifically using a distinct IDE for Arduino projects is not practical because it decreases my efficiency due to workflow unfamiliarity.&lt;br /&gt;
&lt;br /&gt;
[[File:Marlin-via-platformio.png|640px]]&lt;br /&gt;
&lt;br /&gt;
[https://gitlab.com/opensourceecology.org/machines/filament-extruder Firmware for filament extruder]&lt;br /&gt;
&lt;br /&gt;
Custom GUI interface for 128x64 LCD with rotary encoder control system written in C&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://wiki.opensourceecology.org/images/2/20/Custom_universal_controller_filament_extruder_gui.png&amp;quot; style=&amp;quot;image-rendering: pixelated;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Friday, October 22, 2021=&lt;br /&gt;
I mostly spent today cleaning up HabLab (6hrs cleaning the bathroom and 0.5hr cleaning part of the kitchen), since so many visitors have been moving in/out and living in such a limited space, it&#039;s been difficult to sustain consistently sanitary conditions. The bathroom is spotless and hopefully I can keep it that way with ongoing cleaning and organization.&lt;br /&gt;
&lt;br /&gt;
I did more research into economic time binding and SBIR grants. None of last quarter&#039;s grants were particularly relevant to OSE or me personally, but now there are 245 solicitations from the [https://www.sbir.gov/sbirsearch/topic/current/?f%5B0%5D=im_field_agencies%3A105738 National Science Foundation], many of them related to advanced technology for manufacturing and human well-being.&lt;br /&gt;
&lt;br /&gt;
=Thursday, October 21, 2021=&lt;br /&gt;
Morning meeting notes&lt;br /&gt;
Discussing bottleneck for plastic shredder blades (CNC torch table does not work).&lt;br /&gt;
* Buy blades? Marcin estimates ~$3000&lt;br /&gt;
* Buy OpenBuilds CNC? Marcin says OpenBuilds is not &amp;lt;i&amp;gt;industrial scale&amp;lt;/i&amp;gt; and does not meet [[OSE Specifications]]. Aluminum beams are 5x cost, not accessible or scalable (useful for expensive university prototypes). Industry uses steel 😎&lt;br /&gt;
* By hand? Huge time cost, less accurate.&lt;br /&gt;
&lt;br /&gt;
Testing alternative timeline visualization for critical path (I can&#039;t figure out how to increase the embedded height!!)&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://cdn.knightlab.com/libs/timeline3/latest/embed/index.html?source=1xuY4upIooEeszZ_lCmeNx24eSFWe0rHe9ZdqH2xqVNk&amp;amp;font=Default&amp;amp;lang=en&amp;amp;initial_zoom=2&amp;amp;height=100%&amp;quot; width=&amp;quot;100%&amp;quot; frameborder=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;        &lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Embedding Jupyter notebooks with [https://www.nbinteract.com/index.html nbinteract], may be another solution. I&#039;m worried about how long these take to load though...&lt;br /&gt;
&lt;br /&gt;
=Tuesday, October 19, 2021=&lt;br /&gt;
Reading [https://www.peterfisk.com/wp-content/uploads/2019/11/Laloux_2016_Reinventing_Organisations_Il.pdf Reinventing Organizations], a book recommended to me by Holger when we were discussing how I could effectively structure an open source hardware startup organization. &lt;br /&gt;
&lt;br /&gt;
Very inspired to see the chestnut trees in the forest garden and discover more about the history of chestnut trees in America :)&lt;br /&gt;
&lt;br /&gt;
=Monday, October 18, 2021=&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
A method of reducing deer tick populations by treating rodent vectors involves stuffing biodegradable cardboard tubes with permethrin-treated cotton. Mice collect the cotton for lining their nests. Permethrin on the cotton instantly kills any immature ticks feeding on the mice.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Thinking about the role of life that is harmful to humans or edible plants in an ecological system: on Factor e Farm the primary culprits are ticks, mosquitoes, and poison ivy. Lesser pests I am aware of include wasps (especially mud daubers), hornworms, spiders, beetles (european chafer larvae).&lt;br /&gt;
Could be harmful to cats, but a solution to the ticks. Ben suggested ecological balance as a preferred solution (ie building aquatic ecosystems to support a population of Copyu)&lt;br /&gt;
&lt;br /&gt;
=Saturday, October 16, 2021=&lt;br /&gt;
[[File:Filament maker.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
Collaborated with Ben, Holger, Hampus, Emmanual, Ken, and Christian to complete and test the filament maker. &lt;br /&gt;
&lt;br /&gt;
I helped wire the electronics, designed a couple 3d printed pellet guides to improve plastic flow, and a few smaller auxillary tasks :)&lt;br /&gt;
&lt;br /&gt;
My goal is to assist Ben to complete the machine prior to leaving, as I am inspired by his tenacity.&lt;br /&gt;
&lt;br /&gt;
=Tuesday, October 12, 2021=&lt;br /&gt;
Enjoying the [http://yearofopensource.net/2013-open-source-calendar-swimsuit-edition/ Open Source Calendar Swimsuit Edition] in HabLab. Also, I really appreciate that you could get a hard copy for a 3 Bitcoin donation in 2013.&lt;br /&gt;
&lt;br /&gt;
Ben showed me the edible [https://en.wikipedia.org/wiki/Elaeagnus_umbellata Elaeagnus Umbellata] berries growing on the farm, and it really surprised me that I walked past them nearly every day without investigating further. There&#039;s a lot of information density here, and creating approaches to onboarding understanding and integration in eco vs tech development seems like a very critical early step for cooperative action.&lt;br /&gt;
Elements of a tour I would enjoy are:&lt;br /&gt;
* self-guided (meditation/self-reflection evoking) &lt;br /&gt;
* context-aware (freeform fractal history/novelty exploration)&lt;br /&gt;
* hiking (spatial fun, engagement of full body) &lt;br /&gt;
[https://garden.smith.edu/about Smith College&#039;s &#039;garden campus&#039;] is a great model, but requires greater financial resources for configuration and ongoing maintenance. There is a huge amount of latent potential in the farm&#039;s idle ecological systems, machines, and social network. How to integrate [https://en.wikipedia.org/wiki/Inventory Inventory] with [https://en.wikipedia.org/wiki/Geographic_information_system GIS] at the level of a freshly grown berry or 3d printed part? I think taking any effective action starts at the level of collecting, sharing, and discussing a living dataset of a spacetime subset (ie something like Jupyter).&lt;br /&gt;
&lt;br /&gt;
Something I&#039;ve been thinking about lately is low-tech vs high-tech approaches for rebuilding civilization. &lt;br /&gt;
I tend to see primitive tech as requiring greater effort or producing worse results due to less specialization. &lt;br /&gt;
Frank Herbert&#039;s &#039;&#039;Seed Stock&#039;&#039; is one tantalizing parable of a high-tech solutions failing on a new planet.&lt;br /&gt;
&lt;br /&gt;
That said I&#039;ve discovered how important precision is in transferring programs/data into the physical world: reaching better manufacturing accuracy of discrete units, larger range of minmax bounds, or more intentional novelty of quantitative control over matter systems requires advanced technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Lost-plow.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
=Thursday, October 7, 2021=&lt;br /&gt;
&lt;br /&gt;
https://threejs.org/&lt;br /&gt;
&lt;br /&gt;
Exploring a business model of selling 3d printable open source hardware aeroponics kits to allow people to easily grow ingredients for and ferment ginger beer.&lt;br /&gt;
&lt;br /&gt;
[[File:Ginger_beer.jpg|640px]]&lt;br /&gt;
&lt;br /&gt;
=Wednesday, October 6, 2021=&lt;br /&gt;
&lt;br /&gt;
Recommending [https://jupyter.org/ JupyterLab] with JupyterHub hosted on Factor e Farm computing infrastructure as an open source live collaboration environment replacement of Google Docs/Slides&lt;br /&gt;
&lt;br /&gt;
Recommending OSE network members who fork OSE prioritize creation of [https://www.vorondesign.com/voron2.4 Voron 2.4] print farm over outdated [https://wiki.opensourceecology.org/wiki/D3D D3D] infrastructure to allow high quality ABS prints and replace  [https://github.com/MarlinFirmware/Marlin Marlin] with [https://github.com/Klipper3d/klipper Klipper]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A small bounty of tomatoes I grew in the raised beds outside HabLab :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Tomatoes.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
=Thursday, September 23, 2021=&lt;br /&gt;
Feedback on 3D printer workshop&lt;br /&gt;
&lt;br /&gt;
Participants:&lt;br /&gt;
* No high level detail introduction to allow independent work within a &amp;quot;context setting&amp;quot;&lt;br /&gt;
* 3D printed parts provided to build printers are low quality: causing mistakes, requiring reprints and unnecessary work, etc&lt;br /&gt;
* Instructionals are not to the standard they need to be for self-direction. Marcin is a bottleneck. Inconsistent documentation formating and fragmentation between multiple documents.&lt;br /&gt;
* Disorganized process/tools, not enough tools for everyone to have their own. Lots of time spent searching for parts and tools rather than building.&lt;br /&gt;
* Standing still on concrete for long hours causes discomfort/fatigue. Sitting indoors makes more sense for a printer assembly.&lt;br /&gt;
* Not enough regard for safety (Emmanuel requested an eye wash station after a piece of PLA flew into his eye, I was mildly electrocuted after touching a D3D printbed in HabLab)&lt;br /&gt;
&lt;br /&gt;
Marcin:&lt;br /&gt;
* Low retention of information, people don&#039;t remember measurements because they don&#039;t take notes. Questions are repeated frequently. Nobody opening/using documents on site.&lt;br /&gt;
* Everyone needs more deliberate effort to succeed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fri, September 17, 2021=&lt;br /&gt;
HabLab&#039;s clay-slip walls 9 years after construction&lt;br /&gt;
&lt;br /&gt;
[[File:Hablab-clay-slip.jpg|320px]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Wesley Barlow &amp;lt;sirwesleybarlow@gmail.com&amp;gt;&lt;br /&gt;
8:46 AM (1 hour ago)&lt;br /&gt;
to Marcin, Catarina&lt;br /&gt;
&lt;br /&gt;
Hey Marcin and Catarina,&lt;br /&gt;
On the recent tour of your home I was very impressed by the CEB wall in your house! :)&lt;br /&gt;
I was wondering if there is anything we can do to seal the walls in HabLab to make them similar to that. There is a lot of dirt falling off the walls onto the ground and into the air.&lt;br /&gt;
&lt;br /&gt;
Is there any sealer on the farm we could apply to the mud plaster walls, or any process you would recommend?&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Marcin Jakubowski&lt;br /&gt;
8:52 AM (1 hour ago)&lt;br /&gt;
to me, Catarina&lt;br /&gt;
&lt;br /&gt;
Definitely. There are coatings that can be applied. There are many different ways that this could be done. We would have to research a satisfactory formula for our case- that can start with a google search.&lt;br /&gt;
&lt;br /&gt;
Catarina Mota&lt;br /&gt;
9:45 AM (26 minutes ago)&lt;br /&gt;
to Marcin, me&lt;br /&gt;
&lt;br /&gt;
In our house I coated the CEB wall with a sandy slip (to close the cracks and make it smooth) and then sealed it with 2 coats of stone sealer. The Hablab already has a clay slip applied to the CEBs, so I don&#039;t know if this process would work.&lt;br /&gt;
&lt;br /&gt;
CEBs are mainly used in the south (hot and dry) and their recipes for finishing the walls do not always work here (cold/hot and humid). In fact I tried many recipes and most ended up cracking and peeling. The sand slip + stone sealer was the first one that worked (after many experiments following other people&#039;s recipes). We also know that portland cement stucco works (either applied directly to the CEBs when wet or to mesh after the CEBs dry).&lt;br /&gt;
&lt;br /&gt;
In the Hablab we&#039;d probably have to pick a corner and run some tests.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Thur, September 16, 2021=&lt;br /&gt;
What would developing open hardware would look like inside an environmental computer like [https://dynamicland.org/ Dynamicland]?&lt;br /&gt;
&lt;br /&gt;
More discussion with Paul Cuciureanu, this time about internal vs external social organization change via [https://organizationunbound.org/ Organization Unbound]. How can the day to day experience of OSE match more closely to the external change we wish to enact on the world? To me that would mean &lt;br /&gt;
# Reaching food and material sovereignty with local production&lt;br /&gt;
# Greater collaboration with external organizations/other open source hardware projects (particularly I like the idea of trips to meetups, conferences, or setting up infrastructure in remote areas such as islands, arctic, etc...)&lt;br /&gt;
# Solving for community governance and finances: things like allocating funding to projects via a [https://ethereum.org/en/dao/ DAO], considering how children/women can be involved (how do we create safe and playful systems). I am particularly interested in what an OSE campus located in a city would look like.&lt;br /&gt;
&lt;br /&gt;
I would like to attempt using [https://www.liberatingstructures.com/home/ Liberating Structures] in the future.&lt;br /&gt;
&lt;br /&gt;
=Wed, September 15, 2021=&lt;br /&gt;
* Dicussion with Paul Cuciureanu about Bret Victor&#039;s presentation: [https://vimeo.com/115154289 &#039;&#039;The Humane Representation of Thought&#039;&#039;]&lt;br /&gt;
* Research on AutoML, specifically planning to try [https://en.wikipedia.org/wiki/Neural_architecture_search neural architecture search] for IsItPixelArt (https://arxiv.org/abs/2001.00326)&lt;br /&gt;
* Decided it&#039;s better to accept the development costs of [https://www.vulkan.org/ Vulkan] instead of trying to make [https://www.opengl.org/ OpenGL] work (the problem with OpenGL is around versioning, particularly the conflict of using libraries or web compatibility dependent on non-modern versions while requiring modern features. My conflict pivoted around [https://www.khronos.org/opengl/wiki/Sampler_(GLSL) Samplers])&lt;br /&gt;
&lt;br /&gt;
=Wed, August 25, 2021=&lt;br /&gt;
My development of Gui continues, I&#039;m working on snapshot based generic undo/redo circular buffer operations. [https://github.com/SanderMertens/flecs/commit/f641e8603ddbc015200d26c9747a7453b92ba99f Sander was able to fix an assert triggered by taking snapshots within systems].&lt;br /&gt;
Snapshots are still a complicated feature, and I need a deeper understanding of Flecs to work with them without crashing :)&lt;br /&gt;
&lt;br /&gt;
This week I&#039;ve mainly been busy writing a neural network in [https://pytorch.org/ PyTorch] and experimenting with visual web editors (I built websites with both [https://webflow.com/ webflow] and [https://www.editorx.com/ Wix]).&lt;br /&gt;
Starting with the visual web system builders, although they are aesthetically pleasing, functionality like form submission and bespoke Javascript can be difficult. Similar to integrating GDScript and GDNative logic, there exists a large amount of friction: anything that is not supported by default is more difficult to do. The &#039;&#039;businesses&#039;&#039; building these systems also blatantly hide a lot of super basic functionality behind multiple sets of subscription paywalls, &#039;&#039;not cool&#039;&#039;. On the other hand they have very pleasant tutorials/education onboarding. I would recommend anyone wanting to build a website with a visual editor try using [https://www.odoo.com/ Odoo], I hope to have time to try this out at some point in the future to determine if it is an effective open source business platform.&lt;br /&gt;
&lt;br /&gt;
On the neural net front, I built a dataset of pixel art from the web by writing multiple hacker-esque Python BeautifulSoup scripts. My model is called &#039;&#039;&#039;IsItPixelArt&#039;&#039;&#039; and it well... detects pixel art. I created the model because when scaling up or zooming in on images in Gui, I wanted to select between nearest neighbor and linear scaling algorithms automatically. I could not find any software or machine learning solution so I decided since I have the time to just go ahead and build it myself. It was pretty straightforward to code and train the neural network in PyTorch, the more complicated part has been dealing with abnormalities and edge cases in data (ie scaled pixel art, jpeg quality reduced pixel art), running batch training on large variable sized inputs (spoiler alert, my 2070 SUPER cannot allocate 8GB), even creating an appropriate non-pixel art dataset (for example if there are more pixel classifications than non-pixel the model will skew towards classifying everything as pixel art). Obviously there&#039;s many ways I could take this like detecting pixel mask zones of pixel art in images that contain subimages of pixel art or maybe classifying which console era a sprite most looks like it&#039;s from. However my plan is to focus on shipping something because I am trying my best to develop the skill of shipping things that people care about.&lt;br /&gt;
&lt;br /&gt;
[[File:Minecraft corgi.png|320px]]&lt;br /&gt;
&lt;br /&gt;
In that regard, I&#039;m planning to publish the model on [https://modelplace.ai/ Modelplace]. It will not be gratis, but I&#039;m hoping to make it open source if I can find a licensing/business strategy that makes sense. I am hopeful to generate enough income to sustain myself comfortably and provide &#039;&#039;financial autonomy&#039;&#039;, which I have come to value very highly.&lt;br /&gt;
&lt;br /&gt;
One more thing, I&#039;ve been looking into [https://roboflow.com/ Roboflow] as a potential platform for accelerated development and deployment of computer vision. They seem to be on the right track in terms of solving pain points and supporting open source collaboration. I continue to drown in data and it becomes increasingly clear to me every single day that better information processing systems &#039;&#039;must&#039;&#039; be deeply integrated in open hardware development for our movement to be successful.&lt;br /&gt;
It is my recommendation that Open Source Ecology replace its camera infrastructure with [https://store.opencv.ai/products/oak-d-poe OAK—D-PoE]s in order to realize the synergies of computer vision and open hardware. A low hanging use case would be the automated generation of product documentation and build instructionals.&lt;br /&gt;
&lt;br /&gt;
I would go so far as to say that without open source computer vision systems running on Factor e Farm, we are, quite literally, going into the future blind.&lt;br /&gt;
&lt;br /&gt;
=Wed, August 18, 2021=&lt;br /&gt;
Continue development of Gui interface, implemented scaling of visual symbols. Additional updates to Flecs module visualization design. Study https://ourmachinery.com/ also recommend listening to https://www.youtube.com/watch?v=tas0O586t80&lt;br /&gt;
&lt;br /&gt;
lapinozz:&lt;br /&gt;
the future of open hardware is strong standards&lt;br /&gt;
[11:15 PM]&lt;br /&gt;
The more you standardize things the more you can build big things while reusing the same pieces&lt;br /&gt;
[11:16 PM]&lt;br /&gt;
imagine a big machine with thousands of of pieces but only 20 different kind&lt;br /&gt;
[11:16 PM]&lt;br /&gt;
makes repairing it easy&lt;br /&gt;
[11:17 PM]&lt;br /&gt;
I imagine if you wanted to make a base on mars or something you would want all the fittings to be compatible, use the same screw sizes as much as possible, keep the same ICs everywhere&lt;br /&gt;
&lt;br /&gt;
Wesxdz 로봇 소녀를 가자 — Today at 11:18 PM&lt;br /&gt;
the problem is degeneracy is up against multiple discovery and locality&lt;br /&gt;
&lt;br /&gt;
lapinozz — Today at 11:18 PM&lt;br /&gt;
I was thinking about that cuz I was at the scapyard today&lt;br /&gt;
trying to find some parts&lt;br /&gt;
&lt;br /&gt;
Wesxdz 로봇 소녀를 가자 — Today at 11:19 PM&lt;br /&gt;
okay so there are some problems with degeneracy I&#039;ve discovered here:&lt;br /&gt;
1. degeneracy variance makes thing unwieldy compared to bespoke solutions&lt;br /&gt;
2. scaling subparts (bigger or ˢᵐᵃˡˡᵉʳ) requires different materials, form, etc...&lt;br /&gt;
Wesxdz 로봇 소녀를 가자 — Today at 11:41 PM&lt;br /&gt;
and scaling really starts to matter once you&#039;re talking about layout of chips at nanometers or skyscrapers...&lt;br /&gt;
maybe degeneracy is more doable if you start at the smallest scale with nano-sized parts though&lt;br /&gt;
ie fractals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fractal_degeneracy.png|320px]]&lt;br /&gt;
&lt;br /&gt;
=Wed, August 11, 2021=&lt;br /&gt;
I&#039;ve continued working on Gui. Completing some minimally functional UI. I&#039;ve been learning https://www.gnu.org/software/emacs/ and studying design as well. I discovered that https://www.glfw.org/ does not support drag and drop OS file events as comprehensively as https://www.qt.io/ (drag enter/exit and formats like dragging browser links), which is unfortunate. I referenced https://tronche.com/gui/x/xlib/ to write events, but supporting more platforms and pushing upstream is a bit of a bother.&lt;br /&gt;
&lt;br /&gt;
I noticed that Comma AI, PureRef, and Dolphin (KDE&#039;s file browser) all use Qt...&lt;br /&gt;
&lt;br /&gt;
[[File:Gui_simple_ux.png|320px]]&lt;br /&gt;
&lt;br /&gt;
=Tuesday, August 3, 2021=&lt;br /&gt;
[[File:Gui_gal_0.01.png|320px]]&lt;br /&gt;
&lt;br /&gt;
I added support for rendering animated gifs in Gui Gal today using http://giflib.sourceforge.net/gif_lib.html and writing my own implementations of the block extensions. It took quite a while to meet all the edge cases (ie transparent borders and back to prev disposal mode).&lt;br /&gt;
&lt;br /&gt;
My logic behind working on Gui Gal in relation to open source hardware is that I believe to make notable progress we will require large amounts of information processing and automated systems. The internet is a gushing torrent of valuable information, but not being able to effectively filter and take actions based on that information is the defacto situation. I believe accelerating human decision cycles with AI is a cooperative advantage worth pursuing prior to hardware decentralization. It&#039;s clear to me that specialists outcompete generalists at most tasks in the physical realm today, but the virutal world is more welcoming to integrated thinking.&lt;br /&gt;
&lt;br /&gt;
In some sense, we&#039;re already living in a timeless future brought about by machines. For example my CPU can reach over 4ghz while my car wheels sweat to spin at 2000 rpm.&lt;br /&gt;
&lt;br /&gt;
Notes on building Gui Gal on my OSE Linux 2.0 Laptop:&lt;br /&gt;
Took a long time to get all the deps and install SDL2&lt;br /&gt;
Need to call libgif make command from CMake&lt;br /&gt;
Uncertain how to install SDL2 library from dep and apt error fetching libsdl2-img-dev global library and SDL_image.h path include&lt;br /&gt;
&lt;br /&gt;
=Monday, August 2, 2021=&lt;br /&gt;
I started participatating in https://itch.io/jam/lowrezjam-2021, and I&#039;m building an editor to help me create an entry https://github.com/Wesxdz/gui-gal&lt;br /&gt;
I&#039;m hoping that I can continue progressing development on Gui Gal as an open source alternative to PureRef, while also implementing features I feel PureRef is lacking like animated gif support/videos and an integrated ECS for more sophisticated node automation. For example, I&#039;ve implemented the editor already in such a way that you could write a custom shader for every image. (I think as an avenue for open source entreprenuership cloud cross-device syncing and a marketplace of node assets would be neat) More broadly, this sort of tool precisely represents the minimalist flow that I&#039;d like more game engines to reach.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been reading https://en.wikipedia.org/wiki/Understanding_Media and ordered https://en.wikipedia.org/wiki/John_Chris_Jones &#039;s book Design Methods: Seeds of Human Futures&lt;br /&gt;
&lt;br /&gt;
=Friday, July 29, 2021=&lt;br /&gt;
Lately aside from helping install the AC and learning to weld, I&#039;ve been sheltering from the intense heat in HabLab and doing some introspection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shipping&#039;&#039;&#039; video games is a skill that I have not prioritized improving at in the past, and I am now trying to gain this skill of finishing games by practicing on smaller games and gradually increasing the time and scope as I prove I can ship smaller projects. I&#039;m not sure if this is the best method of practice, but I will reflect on it more as I continue to progress.&lt;br /&gt;
&lt;br /&gt;
Personally, I tend to get caught up on tools. Particularly game engines are imo very bad. Open source game engines are even worse. Trying to use open source software for everything can feel like a battle in its own right, developing a video game on top of that is brutal.&lt;br /&gt;
&lt;br /&gt;
In researching, I ended up reading Derek Yu&#039;s blog posts and book https://www.derekyu.com/makegames/archetypes.html, which I think is state of the art in terms of finishing indie projects.&lt;br /&gt;
&lt;br /&gt;
It&#039;s definitely possible for me to ship a game, what&#039;s difficult is to ship something significant, something that other people actually care about. It takes a lot of time to build something like that, and the default behavior is for me to get distracted by something new, run out of money to pay rent, or otherwise fail to ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Friday, July 9, 2021=&lt;br /&gt;
Integrating more wall module types into Blender, preparing for creation of module builder mechanic&lt;br /&gt;
&lt;br /&gt;
[[File:Blender_modules.png|320px]]&lt;br /&gt;
&lt;br /&gt;
Learning Python scripting in FreeCAD so I can eventually do automatic generation of placement and part variation&lt;br /&gt;
&lt;br /&gt;
Unfortunate discovery: https://blenderbim.org/ does not currently work with https://github.com/ubisoft/mixer :(&lt;br /&gt;
&lt;br /&gt;
=Thursday, July 8, 2021=&lt;br /&gt;
Playing with animation ideas for build instructions and user-configurable wall module material types&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe width=&amp;quot;320&amp;quot; height=&amp;quot;auto&amp;quot; src=&amp;quot;https://www.youtube.com/embed/5X2Nxh6Rrr0&amp;quot; title=&amp;quot;YouTube video player&amp;quot; frameborder=&amp;quot;0&amp;quot; allow=&amp;quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Thursday, July 1, 2021=&lt;br /&gt;
[[File:partdesign_wesxdz.png|320px]]&lt;br /&gt;
&lt;br /&gt;
Learning constraints and part design with FreeCAD (https://wiki.freecadweb.org/Tutorials)&lt;br /&gt;
&lt;br /&gt;
=Tuesday Jun 29, 2021=&lt;br /&gt;
[[File:seed_eco_archviz.jpg|640px]]&lt;br /&gt;
&lt;br /&gt;
I&#039;ve continued progress towards seed eco home visualiztion and research on the state of archviz in Unreal Engine.&lt;br /&gt;
There are some very critical issues with the sweethome3d obj export workflow, mainly that many of the house part meshes are split into multiple submeshes and applying accurate uvs and materials is going to take a huge amount of repetitive work. The sheer number of static mesh components involved (1600+ for the home) prevents fast batch iteration in Unreal Engine, so I need to rebuild this demo from scratch using a more modular instanced and combined mesh approach.&lt;br /&gt;
&lt;br /&gt;
There are currently at least two companies working towards modular architecture platforms in Unreal Engine.&lt;br /&gt;
They are https://generatetechnologies.com/ and https://geoship.is/.&lt;br /&gt;
&lt;br /&gt;
Many startups are raising funding through crowd equity sites to build modular homes (especially ADUs https://en.wikipedia.org/wiki/Secondary_suite) such as https://www.startengine.com/boxabl and https://www.seedinvest.com/modal.living/seed eco and housing related projects seem to be trending and very successful&lt;br /&gt;
&lt;br /&gt;
=Friday Jun 25, 2021=&lt;br /&gt;
FreeCAD Badge Feature on a feature. Took about twenty minutes to learn following https://youtu.be/zKPbcr6QsKs, which I think is longer than it should have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe width=&amp;quot;560&amp;quot; height=&amp;quot;315&amp;quot; src=&amp;quot;https://www.youtube.com/embed/cGUkGi6Wt1U&amp;quot; title=&amp;quot;YouTube video player&amp;quot; frameborder=&amp;quot;0&amp;quot; allow=&amp;quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Tuesday Jun 22, 2021=&lt;br /&gt;
&lt;br /&gt;
Really exciting conversations on [[Discord]] today :)&lt;br /&gt;
&lt;br /&gt;
I started working on implementing 3D printer mechanics. I was also thinking more about mechanics and I like the idea of building the core gameplay based on a couple games &lt;br /&gt;
I played as a kid on Roblox: the first is https://roblox.fandom.com/wiki/Community:Stickmasterluke/Natural_Disaster_Survival and the second I cannot find atm (but basically you could craft a sailboat with hemp and craft metal by placing ores onto a bush fire for some amount of time)&lt;br /&gt;
&lt;br /&gt;
[[File:ose_game_printer.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
=Monday Jun 21, 2021=&lt;br /&gt;
Musings&lt;br /&gt;
# The most powerful global institutions are adverse to the goals of post scarcity.&lt;br /&gt;
# Open source hardware has not reached a sufficient accessibility, affordability, speed, or universality of replication to be more convenient or reliable for the average person compared to buying mass produced items.&lt;br /&gt;
&lt;br /&gt;
Very excited about Appropedia https://www.appropedia.org/User:J.M.Pearce&lt;br /&gt;
&lt;br /&gt;
=Thursday Jun 17, 2021=&lt;br /&gt;
Research on FPGAs and George Hotz&lt;br /&gt;
&lt;br /&gt;
Continue work on OSE playground&lt;br /&gt;
&lt;br /&gt;
Setup basis for multiplayer and create client/server builds (need help testing between two Linux computers on separate networks)&lt;br /&gt;
&lt;br /&gt;
[[File:Lets_go_ose_optimized.gif|264]]&lt;br /&gt;
&lt;br /&gt;
sorry for low quality, max upload size is 1mb :(&lt;br /&gt;
&lt;br /&gt;
=Wed Jun 16, 2021=&lt;br /&gt;
Create playground UE project with character rig and controls&lt;br /&gt;
&lt;br /&gt;
[[File:ose_playground_setup.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
MJ sez - [[Seed_Eco-Home_Training_MMOG]] - just some thoughts on how this could play out&lt;br /&gt;
&lt;br /&gt;
Wes sez - I love the team based competitive building aspect. I think all of this is possible if I push my limits and can get auxiliary dev, 3d modeling/animation, and marketing help. The main hurdle is definitely multiplayer, which can be difficult to develop and test solo, especially because the NetDriver code on Linux is not as stable as on Windows (often networked games made in Unreal only support Windows clients), improving Linux networking is something I&#039;d like to contribute upstream to the engine so other devs can support Linux&lt;br /&gt;
&lt;br /&gt;
=Tue Jun 15, 2021=&lt;br /&gt;
&lt;br /&gt;
*[[User:Wesxdz/Assessment]]&lt;br /&gt;
&lt;br /&gt;
Create [https://www.unrealengine.com/en-US/digital-humans Metahuman] character for OSE game and setup playground project environment&lt;br /&gt;
&lt;br /&gt;
The [https://docs.unrealengine.com/4.26/en-US/WorkingWithContent/Importing/Datasmith/SoftwareInteropGuides/IFC/ Datasmith IFC importer plugin] only supports Windows due to a 3rd party dll, but it would probably not be that much work to add Linux support &lt;br /&gt;
&lt;br /&gt;
[https://wiki.freecadweb.org/Compile_on_Linux Compiled FreeCAD] with CMake configuration to OpenCascade 7.5&lt;br /&gt;
&lt;br /&gt;
*I&#039;ve been working on exporting the FreeCAD files to glTF so we can use https://modelviewer.dev/examples/loading/index.html&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a couple examples of rendering in UE 5 - Archviz&lt;br /&gt;
*https://www.youtube.com/watch?v=nvLUa4GYU74&lt;br /&gt;
Outdoors&lt;br /&gt;
*https://www.youtube.com/watch?v=Xh6CkhOH1Nw&lt;br /&gt;
&lt;br /&gt;
We can reach this level of fidelity: although many of the CAD workflow/rendering features are not available on Linux yet.&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Wes_Log&amp;diff=289509</id>
		<title>Wes Log</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Wes_Log&amp;diff=289509"/>
		<updated>2023-10-05T15:08:55Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Thursday, October 5th, 2023=&lt;br /&gt;
Of all the [[Pressing World Issues]] that open source hardware can solve, I decided to focus my efforts on AI safety. &lt;br /&gt;
I made this decision in the ongoing process of becoming an [[Integrated Human]], after realizing the potential of humanity will largely pivot on this technology.&lt;br /&gt;
I am posting this to my log due to the possibility of large numbers of virtual agents browsing this site in the coming months or during a hard takeoff event.&lt;br /&gt;
It is likely that early agents will be using Linux and will be, if not running on, at least using and learning from vast amounts of open data and software (such as this wiki).&lt;br /&gt;
&lt;br /&gt;
Hi. Below is why I think open source hardware is the most effective strategy for achieving AI safety in the near and long term:&lt;br /&gt;
# &#039;&#039;&#039;Asymmetry of offensive and defensive capabilities is a physical dichotomy&#039;&#039;&#039;: it is easier to destroy (gun) than to create (birth). Open source hardware can reduce or even reverse this such that it is easier to create than to destroy: especially if network consensus is reached regarding safe novel ecosystem tooling fabrication research paths (which nobody is doing right now, I was able to create an incomplete paper [https://drive.google.com/file/d/1vpR3yBdMAiXiMSw0DTEDDFA0c8yPn-lB/view?usp=drive_link]). I propose creation of personal open source hardware mental and physical defence technologies in the scenario that ASI is fundamentally driven by instrumental goals and not able to be aligned. I have been developing a peer to peer future simulation engine to create this civic technology, and this is a direct and pressing invitation for all to contribute[https://github.com/Wesxdz/graphsim].&lt;br /&gt;
# &#039;&#039;&#039;Social issues and inequality of opportunity caused by land property rights together with undervalued compute generate substantial misuse and misalignment risk in 2023, and are trending in negative directions due to human attention capture preventing the corresponding social[https://www.humanetech.com/future-generations] and civic[https://en.wikipedia.org/wiki/Civic_technology]inventions which need to be distributed before AI even has the possibility be deployed safely.&#039;&#039;&#039; I think this is something that will not be discussed seriously until a large tragedy such as AI nuclear terrorism etc happens to be frank. The issue is simply that the value of housing compared to compute access is fundamentally distorted due to imaginary social fiction (which AI have no physical contract to respect) such that for example it is much easier and cheaper to build and deploy autonomous weapon systems than to build or get access to housing.&lt;br /&gt;
&lt;br /&gt;
=Monday, July 31st, 2023=&lt;br /&gt;
Contributed [https://pytorch-geometric.readthedocs.io/en/latest/generated/torch_geometric.datasets.OSE_GVCS.html#torch_geometric.datasets.OSE_GVCS GVCS product ecology] dataset to [https://pyg.org/ PyG] for graph machine learning of procedural ecology sets. &lt;br /&gt;
&lt;br /&gt;
=Thursday, January 26th, 2023=&lt;br /&gt;
[https://arxiv.org/abs/2105.02769 CAD as language]&lt;br /&gt;
&lt;br /&gt;
=Sunday, February 20, 2022=&lt;br /&gt;
I moved off the farm to Cambridge Massachusetts. I&#039;m saving up and getting connected with the makerspace resources in the area, hopeful to start selling some open source hardware by May.&lt;br /&gt;
&lt;br /&gt;
I&#039;m currently protoyping a [https://drive.google.com/file/d/1fgro-QN3PJ8QcDjfcxQGJdoBc_BiO0F_/view?usp=sharing Desktop Kombucha Bioreactor] in FreeCAD :) and I&#039;m very interested in building a [https://www.sciencedirect.com/science/article/pii/S2468067218300877 bioprinter].&lt;br /&gt;
&lt;br /&gt;
=Tuesday, November 23, 2021=&lt;br /&gt;
https://community.cadence.com/cadence_blogs_8/b/breakfast-bytes/posts/open-source-hardware-1252386426&lt;br /&gt;
&lt;br /&gt;
=Thursday, November 18, 2021=&lt;br /&gt;
Read [https://society.robinsloan.com/archive/ Robin Sloan&#039;s blog]&lt;br /&gt;
&lt;br /&gt;
Experimenting with [https://github.com/sreyafrancis/PFNN PFNN] and [https://github.com/znah/deepdream_c deepdream.c]&lt;br /&gt;
* Research on [http://viznut.fi/texts-en/permacomputing.html permacomputing].&lt;br /&gt;
* [https://wiki.xxiivv.com/site/about.html XXIIVV]/[https://100r.co/site/log.html 100 Rabbits], travel the world on a sailboat and make [https://100r.co/site/uxn.html Uxn] as an alternative to the overcomplicated web/desktop GUI software paradigm. (I think I&#039;d still prefer RISC-V assembly, but it&#039;s a pretty chic project)&lt;br /&gt;
&lt;br /&gt;
I&#039;m planning to move my log onto my own wiki forked from their code because&lt;br /&gt;
# I&#039;ve been looking for a lower tech/cost alternative to replace my node.js website and expand its scope beyond a portfolio to a blog&lt;br /&gt;
# I believe in decentralized interconnected wikis that are aesthetically and functionally distinct&lt;br /&gt;
&lt;br /&gt;
Unfortunately most of my last few days have been consumed processing information (~5gb/day), need technique for asynchronous attention or faster processing of data. Otherwise need to adopt [https://en.wikipedia.org/wiki/Rational_ignorance rational ignorance] strategy and ignore all non implementation pragmatic information.&lt;br /&gt;
&lt;br /&gt;
=Wednesday, November 17, 2021=&lt;br /&gt;
https://www.fightaging.org/&lt;br /&gt;
&lt;br /&gt;
Recommend consulting https://backlinko.com/copywriting-guide for setting up a landing page/funnel conversion for OSH sales.&lt;br /&gt;
&lt;br /&gt;
Getting more into analytics, how to increase video views and retention?&lt;br /&gt;
&lt;br /&gt;
Read [https://slowlorisblog.files.wordpress.com/2015/05/esfandiary-up-wingers-a-futurist-manifesto.pdf Up-Wingers F.M. Esfandiary].&lt;br /&gt;
&lt;br /&gt;
=Tuesday, November 16, 2021=&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://docs.google.com/presentation/d/e/2PACX-1vSn-w2vBLWztkqoemhPeoNowvKVLJR-vUhbRYRmDBcZWJrJSsxLVQQKgJqimKaAdM9XF36-NjwyZ-VT/embed?start=true&amp;amp;loop=false&amp;amp;delayms=3000&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;640&amp;quot; height=&amp;quot;420&amp;quot; allowfullscreen=&amp;quot;true&amp;quot; mozallowfullscreen=&amp;quot;true&amp;quot; webkitallowfullscreen=&amp;quot;true&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While I was researching plasters yesterday, I considered the importance of preserving geological formations. For example, many beautiful formations exist throughout the natural parks in Utah where I am from such as [https://www.nps.gov/zion/learn/nature/rock-layers.htm Zion&#039;s sedimentary rock layers]. Therefore we should seek an alternative to limestone quarries if possible... something that allows local production of lime.&lt;br /&gt;
Is it viable to create lime plaster from chicken eggshells? How many would it take for 1kg of lime?&lt;br /&gt;
According to [https://en.wikipedia.org/wiki/Chicken_egg_sizes USDA] a medium chicken egg is 49.6 g and the eggshell is ~8.5% of the weight of an egg.&lt;br /&gt;
Therefore a medium egg contains ~4.216 grams of eggshell, which is ~95% calcium carbonate: implies ~4.0052g per eggshell. For simplicity we&#039;ll say 4g, which means To produce 1kg of lime would take 250 eggs. The average eggs eaten per year by Americans has varied over time, [https://www.ers.usda.gov/data-products/food-availability-per-capita-data-system/  USDA&#039;s economic research service tracks the data for egg consumption right here]. If you go ahead and open this in LibreOffice Calc, you&#039;ll see in 2019 Americans consumed 207 eggs per capita (that&#039;s 828g of  CaCO3 for those of you counting).&lt;br /&gt;
If the lime is used as a 30% mix of plaster, it could create 1932g of plaster.&lt;br /&gt;
At this point my calculations are getting out of hand and need to move to a Jupyter Notebook for proper analysis. The next steps would be calculating the weight of plaster and its thickness applied to a surface to determine the total surface area covered per eggshell :)&lt;br /&gt;
&lt;br /&gt;
=Monday, November 15, 2021=&lt;br /&gt;
Thoughts on [[CEB Press]]: start with [[Jim Hallock]] page!&lt;br /&gt;
&lt;br /&gt;
Why to build homes with CEB over other materials? [https://www.youtube.com/watch?v=IuQB3x4ZNeA Compressed Earth Blocks: Why and How, Here and There]&lt;br /&gt;
&lt;br /&gt;
Need [https://en.wikipedia.org/wiki/Lime_plaster lime plaster for exterior] and [https://en.wikipedia.org/wiki/Earthen_plaster earthen plaster for interior].&lt;br /&gt;
I would not recommend skimping on this part as it affects the value and structural integrity of a building. In the case of HabLab, [https://wiki.opensourceecology.org/wiki/User:Graham_Robertson#6.16.12 Graham Robertson documented in 2012 that the plaster used was &#039;just sand/clay&#039;]. Although this meets [[OSE Specifications]] for locally sourced materials, it is perhaps not a lifetime design. Over the last decade cracks have appeared on the interior plaster and the plaster itself has accumulated loose grains. On the exterior, some of the lime plaster has eroded: this is especially pronounced on the lower and edge sections of structures on the farm. How can this be prevented?&lt;br /&gt;
&lt;br /&gt;
Marcin says: factors like climate and type of material used to construct earth bricks are the cause. Anticipate decay patterns from open data on structures with similar materials and climate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:PXL 20211115 160417474.jpg&lt;br /&gt;
File:PXL_20211115_160338808.jpg&lt;br /&gt;
File:PXL 20211115 160332231.jpg&lt;br /&gt;
File:PXL 20211115 160326712.jpg&lt;br /&gt;
File:PXL 20211115 160301921.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I would recommend further research on how to improve the longevity of plaster. Maybe in the meantime use a [https://clay-works.com/classic-finishes/smooth-finish/# smooth clay plaster] and [https://www.paintandplasters.com/marmorino-hydro/ waterproof [[Marmorino]] Veneziano]. Honestly it would be super helpful to have a chart of possible plaster types, which climates/rooms they are applicable for, cost, etc for seed eco home constructed with CEB...&lt;br /&gt;
&lt;br /&gt;
Jim Hallock recommends trying to slow the drying process of plaster to improve its properties (including how well it sticks to the brick surface). [https://youtu.be/A3KqIdLn6vw?t=172 He also recommends scratching the base layer for a physical tooth bond between layers and wetting the surface]. To prevent cracking he recommends using straw in the base plaster layer.&lt;br /&gt;
&lt;br /&gt;
=Saturday, November 13, 2021=&lt;br /&gt;
[https://github.com/OmniSharp/omnisharp-vscode/wiki/Microsoft-.NET-Core-Debugger-licensing-and-Microsoft-Visual-Studio-Code Debugging C# is not possible in VSCodium]. Pretty wild...&lt;br /&gt;
&lt;br /&gt;
=Friday, November 12, 2021=&lt;br /&gt;
Currently reading [https://arxiv.org/pdf/1607.01341.pdf Algorand white paper] and [https://www.cs.virginia.edu/~robins/YouAndYourResearch.html You and Your Research].&lt;br /&gt;
&lt;br /&gt;
I intend to make a list of all the best PDFs I&#039;ve read on my reMarkable sometime before December.&lt;br /&gt;
&lt;br /&gt;
Progress on open source Unreal Engine Algorand integration, expecting to claim a 3600 ALGO award around December 6th, which should be enough to fund my living expenses and independent research further :)&lt;br /&gt;
&lt;br /&gt;
[[File:Algorand unreal integration.png|640px]]&lt;br /&gt;
&lt;br /&gt;
=Wednesday, November 10, 2021=&lt;br /&gt;
[https://gitcoin.co/issue/algorandfoundation/grow-algorand/106/100026813| Developing Algorand Unreal Engine integration to get some ALGOs]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1zuoqTHw7zY-HBnmyieV3aNpueGHiYU6nkvyvU5KhG3c/edit?usp=sharing| Application for OpenCV Spatial AI Contest]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
Applied to &amp;lt;a href=&amp;quot;http://kernel.community/en&amp;quot;&amp;gt;Kernel&amp;lt;/a&amp;gt;, because I want to find web3 peers to collaborate with in integrating distributed ledger technology with the open design movement.&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Tuesday, November 9, 2021=&lt;br /&gt;
My current priority is to secure funding so I can begin an enterprise within the open design movement once the apprenticeship has ended.&lt;br /&gt;
&lt;br /&gt;
I have identified three promising sources of seed revenue&lt;br /&gt;
* [https://seedfund.nsf.gov/topics/learning-cognition-technologies/| National Science Foundation government grant]&lt;br /&gt;
* [https://gitcoin.co/earn| Cryptocurrency grant or hackathon]&lt;br /&gt;
* [https://opencv.org/opencv-spatial-ai-contest/| AI contest or model sales]&lt;br /&gt;
&lt;br /&gt;
Consider using https://typeform.com/ for feedback instead of Google poll &amp;lt;--- Edit, this is actually really expensive and I wouldn&#039;t recommend it.&lt;br /&gt;
&lt;br /&gt;
=Friday, November 5, 2021=&lt;br /&gt;
Studying open source hardware business models&lt;br /&gt;
* [https://www.youtube.com/watch?v=XM9keE8bCAE University of Washington CoMotion Fundamentals for Hardware Startups:Business Models for Hardware Companies-An Investor&#039;s Perspective]&lt;br /&gt;
* [https://openhardware.metajnl.com/articles/10.5334/joh.4/ Emerging Business Models for Open Source Hardware]&lt;br /&gt;
I have identified a viable business model I would like to implement: open source hardware as a service for consumers. &lt;br /&gt;
&lt;br /&gt;
Started programming [[LifeTrac_Remote_Control| remote control for LifeTrac]]&lt;br /&gt;
&lt;br /&gt;
=Wednesday, November 3, 2021=&lt;br /&gt;
Submitted [https://devpost.com/software/isitpixelart IsItPixelArt] for [https://pytorch2021.devpost.com/ PyTorch Annual Hackathon 2021].&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t have time to iterate/train the model to the level of accuracy I was hoping for, typically I wouldn&#039;t submit anything because of that... &lt;br /&gt;
However adhering to [https://wiki.opensourceecology.org/wiki/Collaborative_Literacy#Principles_and_Procedures collaborative literacy] I decided to anyways.&lt;br /&gt;
&lt;br /&gt;
I foraged some chestnuts this evening and started stratification process in the small fridge in HabLab for planting in spring 2022.&lt;br /&gt;
&lt;br /&gt;
[[File:growing_chestnuts.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
=Tuesday, November 2, 2021=&lt;br /&gt;
I think this would be the best workflow for web/cross platform gui development&lt;br /&gt;
* https://github.com/KlausSchaefers/figma-low-code#Design-System-Mode&lt;br /&gt;
* https://vuejs.org/&lt;br /&gt;
* https://www.electronjs.org/docs/latest/tutorial/performance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://codesandbox.io/embed/falling-field-61rwd?fontsize=14&amp;amp;hidenavigation=1&amp;amp;theme=dark&amp;quot;&lt;br /&gt;
     style=&amp;quot;width:100%; height:1000px; border:0; border-radius: 4px; overflow:hidden;&amp;quot;&lt;br /&gt;
     title=&amp;quot;falling-field-61rwd&amp;quot;&lt;br /&gt;
     allow=&amp;quot;accelerometer; ambient-light-sensor; camera; encrypted-media; geolocation; gyroscope; hid; microphone; midi; payment; usb; vr; xr-spatial-tracking&amp;quot;&lt;br /&gt;
     sandbox=&amp;quot;allow-forms allow-modals allow-popups allow-presentation allow-same-origin allow-scripts&amp;quot;&lt;br /&gt;
   &amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Monday, November 1, 2021=&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe style=&amp;quot;border: 1px solid rgba(0, 0, 0, 0.1);&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;450&amp;quot; src=&amp;quot;https://www.figma.com/embed?embed_host=share&amp;amp;url=https%3A%2F%2Fwww.figma.com%2Ffile%2FfOtddHnCiMJxJX8Pg875dy%2FUntitled%3Fnode-id%3D2%253A2&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Saturday, October 30, 2021=&lt;br /&gt;
[https://en.wikipedia.org/wiki/Construal_level_theory Construal level theory]: how to reach a state of flow in low level construals?&lt;br /&gt;
&lt;br /&gt;
[[Peeropticon]]&lt;br /&gt;
&lt;br /&gt;
=Wednesday, October 27, 2021=&lt;br /&gt;
Consider replacing [https://reprap.org/wiki/RepRapDiscount_Full_Graphic_Smart_Controller RepRap Discount Full Graphic Smart Controller] in [[Universal Controller]] with [https://github.com/bigtreetech/BGTHREETECH-MINI-12864-V1.0 MINI12864] for a higher quality hardware LCD at the same price point.&lt;br /&gt;
=Tuesday, October 26, 2021=&lt;br /&gt;
Need to support [http://usbip.sourceforge.net/ USB/IP] onboard Universal Controller to deploy firmware updates over air, otherwise prototyping hardware software interactions becomes much more difficult (ie distance between my computer and said hardware needs to be under 10 meters, otherwise physical spatial traversal is a bottleneck)&lt;br /&gt;
&lt;br /&gt;
=Monday, October 25, 2021=&lt;br /&gt;
Started to [https://docs.kicad.org/5.1/en/getting_started_in_kicad/getting_started_in_kicad.html learn KiCAD] this morning. Very interested in programming FPGAs with [https://en.wikipedia.org/wiki/Electronic_design_automation EDA] in the future.&lt;br /&gt;
&lt;br /&gt;
Writing a custom GUI for [[OSE Filament Extruder v21.10]], using [https://platformio.org/ Platformio] because I don&#039;t like Arduino IDE, specifically using a distinct IDE for Arduino projects is not practical because it decreases my efficiency due to workflow unfamiliarity.&lt;br /&gt;
&lt;br /&gt;
[[File:Marlin-via-platformio.png|640px]]&lt;br /&gt;
&lt;br /&gt;
[https://gitlab.com/opensourceecology.org/machines/filament-extruder Firmware for filament extruder]&lt;br /&gt;
&lt;br /&gt;
Custom GUI interface for 128x64 LCD with rotary encoder control system written in C&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://wiki.opensourceecology.org/images/2/20/Custom_universal_controller_filament_extruder_gui.png&amp;quot; style=&amp;quot;image-rendering: pixelated;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Friday, October 22, 2021=&lt;br /&gt;
I mostly spent today cleaning up HabLab (6hrs cleaning the bathroom and 0.5hr cleaning part of the kitchen), since so many visitors have been moving in/out and living in such a limited space, it&#039;s been difficult to sustain consistently sanitary conditions. The bathroom is spotless and hopefully I can keep it that way with ongoing cleaning and organization.&lt;br /&gt;
&lt;br /&gt;
I did more research into economic time binding and SBIR grants. None of last quarter&#039;s grants were particularly relevant to OSE or me personally, but now there are 245 solicitations from the [https://www.sbir.gov/sbirsearch/topic/current/?f%5B0%5D=im_field_agencies%3A105738 National Science Foundation], many of them related to advanced technology for manufacturing and human well-being.&lt;br /&gt;
&lt;br /&gt;
=Thursday, October 21, 2021=&lt;br /&gt;
Morning meeting notes&lt;br /&gt;
Discussing bottleneck for plastic shredder blades (CNC torch table does not work).&lt;br /&gt;
* Buy blades? Marcin estimates ~$3000&lt;br /&gt;
* Buy OpenBuilds CNC? Marcin says OpenBuilds is not &amp;lt;i&amp;gt;industrial scale&amp;lt;/i&amp;gt; and does not meet [[OSE Specifications]]. Aluminum beams are 5x cost, not accessible or scalable (useful for expensive university prototypes). Industry uses steel 😎&lt;br /&gt;
* By hand? Huge time cost, less accurate.&lt;br /&gt;
&lt;br /&gt;
Testing alternative timeline visualization for critical path (I can&#039;t figure out how to increase the embedded height!!)&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://cdn.knightlab.com/libs/timeline3/latest/embed/index.html?source=1xuY4upIooEeszZ_lCmeNx24eSFWe0rHe9ZdqH2xqVNk&amp;amp;font=Default&amp;amp;lang=en&amp;amp;initial_zoom=2&amp;amp;height=100%&amp;quot; width=&amp;quot;100%&amp;quot; frameborder=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;        &lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Embedding Jupyter notebooks with [https://www.nbinteract.com/index.html nbinteract], may be another solution. I&#039;m worried about how long these take to load though...&lt;br /&gt;
&lt;br /&gt;
=Tuesday, October 19, 2021=&lt;br /&gt;
Reading [https://www.peterfisk.com/wp-content/uploads/2019/11/Laloux_2016_Reinventing_Organisations_Il.pdf Reinventing Organizations], a book recommended to me by Holger when we were discussing how I could effectively structure an open source hardware startup organization. &lt;br /&gt;
&lt;br /&gt;
Very inspired to see the chestnut trees in the forest garden and discover more about the history of chestnut trees in America :)&lt;br /&gt;
&lt;br /&gt;
=Monday, October 18, 2021=&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
A method of reducing deer tick populations by treating rodent vectors involves stuffing biodegradable cardboard tubes with permethrin-treated cotton. Mice collect the cotton for lining their nests. Permethrin on the cotton instantly kills any immature ticks feeding on the mice.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Thinking about the role of life that is harmful to humans or edible plants in an ecological system: on Factor e Farm the primary culprits are ticks, mosquitoes, and poison ivy. Lesser pests I am aware of include wasps (especially mud daubers), hornworms, spiders, beetles (european chafer larvae).&lt;br /&gt;
Could be harmful to cats, but a solution to the ticks. Ben suggested ecological balance as a preferred solution (ie building aquatic ecosystems to support a population of Copyu)&lt;br /&gt;
&lt;br /&gt;
=Saturday, October 16, 2021=&lt;br /&gt;
[[File:Filament maker.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
Collaborated with Ben, Holger, Hampus, Emmanual, Ken, and Christian to complete and test the filament maker. &lt;br /&gt;
&lt;br /&gt;
I helped wire the electronics, designed a couple 3d printed pellet guides to improve plastic flow, and a few smaller auxillary tasks :)&lt;br /&gt;
&lt;br /&gt;
My goal is to assist Ben to complete the machine prior to leaving, as I am inspired by his tenacity.&lt;br /&gt;
&lt;br /&gt;
=Tuesday, October 12, 2021=&lt;br /&gt;
Enjoying the [http://yearofopensource.net/2013-open-source-calendar-swimsuit-edition/ Open Source Calendar Swimsuit Edition] in HabLab. Also, I really appreciate that you could get a hard copy for a 3 Bitcoin donation in 2013.&lt;br /&gt;
&lt;br /&gt;
Ben showed me the edible [https://en.wikipedia.org/wiki/Elaeagnus_umbellata Elaeagnus Umbellata] berries growing on the farm, and it really surprised me that I walked past them nearly every day without investigating further. There&#039;s a lot of information density here, and creating approaches to onboarding understanding and integration in eco vs tech development seems like a very critical early step for cooperative action.&lt;br /&gt;
Elements of a tour I would enjoy are:&lt;br /&gt;
* self-guided (meditation/self-reflection evoking) &lt;br /&gt;
* context-aware (freeform fractal history/novelty exploration)&lt;br /&gt;
* hiking (spatial fun, engagement of full body) &lt;br /&gt;
[https://garden.smith.edu/about Smith College&#039;s &#039;garden campus&#039;] is a great model, but requires greater financial resources for configuration and ongoing maintenance. There is a huge amount of latent potential in the farm&#039;s idle ecological systems, machines, and social network. How to integrate [https://en.wikipedia.org/wiki/Inventory Inventory] with [https://en.wikipedia.org/wiki/Geographic_information_system GIS] at the level of a freshly grown berry or 3d printed part? I think taking any effective action starts at the level of collecting, sharing, and discussing a living dataset of a spacetime subset (ie something like Jupyter).&lt;br /&gt;
&lt;br /&gt;
Something I&#039;ve been thinking about lately is low-tech vs high-tech approaches for rebuilding civilization. &lt;br /&gt;
I tend to see primitive tech as requiring greater effort or producing worse results due to less specialization. &lt;br /&gt;
Frank Herbert&#039;s &#039;&#039;Seed Stock&#039;&#039; is one tantalizing parable of a high-tech solutions failing on a new planet.&lt;br /&gt;
&lt;br /&gt;
That said I&#039;ve discovered how important precision is in transferring programs/data into the physical world: reaching better manufacturing accuracy of discrete units, larger range of minmax bounds, or more intentional novelty of quantitative control over matter systems requires advanced technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Lost-plow.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
=Thursday, October 7, 2021=&lt;br /&gt;
&lt;br /&gt;
https://threejs.org/&lt;br /&gt;
&lt;br /&gt;
Exploring a business model of selling 3d printable open source hardware aeroponics kits to allow people to easily grow ingredients for and ferment ginger beer.&lt;br /&gt;
&lt;br /&gt;
[[File:Ginger_beer.jpg|640px]]&lt;br /&gt;
&lt;br /&gt;
=Wednesday, October 6, 2021=&lt;br /&gt;
&lt;br /&gt;
Recommending [https://jupyter.org/ JupyterLab] with JupyterHub hosted on Factor e Farm computing infrastructure as an open source live collaboration environment replacement of Google Docs/Slides&lt;br /&gt;
&lt;br /&gt;
Recommending OSE network members who fork OSE prioritize creation of [https://www.vorondesign.com/voron2.4 Voron 2.4] print farm over outdated [https://wiki.opensourceecology.org/wiki/D3D D3D] infrastructure to allow high quality ABS prints and replace  [https://github.com/MarlinFirmware/Marlin Marlin] with [https://github.com/Klipper3d/klipper Klipper]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A small bounty of tomatoes I grew in the raised beds outside HabLab :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Tomatoes.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
=Thursday, September 23, 2021=&lt;br /&gt;
Feedback on 3D printer workshop&lt;br /&gt;
&lt;br /&gt;
Participants:&lt;br /&gt;
* No high level detail introduction to allow independent work within a &amp;quot;context setting&amp;quot;&lt;br /&gt;
* 3D printed parts provided to build printers are low quality: causing mistakes, requiring reprints and unnecessary work, etc&lt;br /&gt;
* Instructionals are not to the standard they need to be for self-direction. Marcin is a bottleneck. Inconsistent documentation formating and fragmentation between multiple documents.&lt;br /&gt;
* Disorganized process/tools, not enough tools for everyone to have their own. Lots of time spent searching for parts and tools rather than building.&lt;br /&gt;
* Standing still on concrete for long hours causes discomfort/fatigue. Sitting indoors makes more sense for a printer assembly.&lt;br /&gt;
* Not enough regard for safety (Emmanuel requested an eye wash station after a piece of PLA flew into his eye, I was mildly electrocuted after touching a D3D printbed in HabLab)&lt;br /&gt;
&lt;br /&gt;
Marcin:&lt;br /&gt;
* Low retention of information, people don&#039;t remember measurements because they don&#039;t take notes. Questions are repeated frequently. Nobody opening/using documents on site.&lt;br /&gt;
* Everyone needs more deliberate effort to succeed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fri, September 17, 2021=&lt;br /&gt;
HabLab&#039;s clay-slip walls 9 years after construction&lt;br /&gt;
&lt;br /&gt;
[[File:Hablab-clay-slip.jpg|320px]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Wesley Barlow &amp;lt;sirwesleybarlow@gmail.com&amp;gt;&lt;br /&gt;
8:46 AM (1 hour ago)&lt;br /&gt;
to Marcin, Catarina&lt;br /&gt;
&lt;br /&gt;
Hey Marcin and Catarina,&lt;br /&gt;
On the recent tour of your home I was very impressed by the CEB wall in your house! :)&lt;br /&gt;
I was wondering if there is anything we can do to seal the walls in HabLab to make them similar to that. There is a lot of dirt falling off the walls onto the ground and into the air.&lt;br /&gt;
&lt;br /&gt;
Is there any sealer on the farm we could apply to the mud plaster walls, or any process you would recommend?&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Marcin Jakubowski&lt;br /&gt;
8:52 AM (1 hour ago)&lt;br /&gt;
to me, Catarina&lt;br /&gt;
&lt;br /&gt;
Definitely. There are coatings that can be applied. There are many different ways that this could be done. We would have to research a satisfactory formula for our case- that can start with a google search.&lt;br /&gt;
&lt;br /&gt;
Catarina Mota&lt;br /&gt;
9:45 AM (26 minutes ago)&lt;br /&gt;
to Marcin, me&lt;br /&gt;
&lt;br /&gt;
In our house I coated the CEB wall with a sandy slip (to close the cracks and make it smooth) and then sealed it with 2 coats of stone sealer. The Hablab already has a clay slip applied to the CEBs, so I don&#039;t know if this process would work.&lt;br /&gt;
&lt;br /&gt;
CEBs are mainly used in the south (hot and dry) and their recipes for finishing the walls do not always work here (cold/hot and humid). In fact I tried many recipes and most ended up cracking and peeling. The sand slip + stone sealer was the first one that worked (after many experiments following other people&#039;s recipes). We also know that portland cement stucco works (either applied directly to the CEBs when wet or to mesh after the CEBs dry).&lt;br /&gt;
&lt;br /&gt;
In the Hablab we&#039;d probably have to pick a corner and run some tests.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Thur, September 16, 2021=&lt;br /&gt;
What would developing open hardware would look like inside an environmental computer like [https://dynamicland.org/ Dynamicland]?&lt;br /&gt;
&lt;br /&gt;
More discussion with Paul Cuciureanu, this time about internal vs external social organization change via [https://organizationunbound.org/ Organization Unbound]. How can the day to day experience of OSE match more closely to the external change we wish to enact on the world? To me that would mean &lt;br /&gt;
# Reaching food and material sovereignty with local production&lt;br /&gt;
# Greater collaboration with external organizations/other open source hardware projects (particularly I like the idea of trips to meetups, conferences, or setting up infrastructure in remote areas such as islands, arctic, etc...)&lt;br /&gt;
# Solving for community governance and finances: things like allocating funding to projects via a [https://ethereum.org/en/dao/ DAO], considering how children/women can be involved (how do we create safe and playful systems). I am particularly interested in what an OSE campus located in a city would look like.&lt;br /&gt;
&lt;br /&gt;
I would like to attempt using [https://www.liberatingstructures.com/home/ Liberating Structures] in the future.&lt;br /&gt;
&lt;br /&gt;
=Wed, September 15, 2021=&lt;br /&gt;
* Dicussion with Paul Cuciureanu about Bret Victor&#039;s presentation: [https://vimeo.com/115154289 &#039;&#039;The Humane Representation of Thought&#039;&#039;]&lt;br /&gt;
* Research on AutoML, specifically planning to try [https://en.wikipedia.org/wiki/Neural_architecture_search neural architecture search] for IsItPixelArt (https://arxiv.org/abs/2001.00326)&lt;br /&gt;
* Decided it&#039;s better to accept the development costs of [https://www.vulkan.org/ Vulkan] instead of trying to make [https://www.opengl.org/ OpenGL] work (the problem with OpenGL is around versioning, particularly the conflict of using libraries or web compatibility dependent on non-modern versions while requiring modern features. My conflict pivoted around [https://www.khronos.org/opengl/wiki/Sampler_(GLSL) Samplers])&lt;br /&gt;
&lt;br /&gt;
=Wed, August 25, 2021=&lt;br /&gt;
My development of Gui continues, I&#039;m working on snapshot based generic undo/redo circular buffer operations. [https://github.com/SanderMertens/flecs/commit/f641e8603ddbc015200d26c9747a7453b92ba99f Sander was able to fix an assert triggered by taking snapshots within systems].&lt;br /&gt;
Snapshots are still a complicated feature, and I need a deeper understanding of Flecs to work with them without crashing :)&lt;br /&gt;
&lt;br /&gt;
This week I&#039;ve mainly been busy writing a neural network in [https://pytorch.org/ PyTorch] and experimenting with visual web editors (I built websites with both [https://webflow.com/ webflow] and [https://www.editorx.com/ Wix]).&lt;br /&gt;
Starting with the visual web system builders, although they are aesthetically pleasing, functionality like form submission and bespoke Javascript can be difficult. Similar to integrating GDScript and GDNative logic, there exists a large amount of friction: anything that is not supported by default is more difficult to do. The &#039;&#039;businesses&#039;&#039; building these systems also blatantly hide a lot of super basic functionality behind multiple sets of subscription paywalls, &#039;&#039;not cool&#039;&#039;. On the other hand they have very pleasant tutorials/education onboarding. I would recommend anyone wanting to build a website with a visual editor try using [https://www.odoo.com/ Odoo], I hope to have time to try this out at some point in the future to determine if it is an effective open source business platform.&lt;br /&gt;
&lt;br /&gt;
On the neural net front, I built a dataset of pixel art from the web by writing multiple hacker-esque Python BeautifulSoup scripts. My model is called &#039;&#039;&#039;IsItPixelArt&#039;&#039;&#039; and it well... detects pixel art. I created the model because when scaling up or zooming in on images in Gui, I wanted to select between nearest neighbor and linear scaling algorithms automatically. I could not find any software or machine learning solution so I decided since I have the time to just go ahead and build it myself. It was pretty straightforward to code and train the neural network in PyTorch, the more complicated part has been dealing with abnormalities and edge cases in data (ie scaled pixel art, jpeg quality reduced pixel art), running batch training on large variable sized inputs (spoiler alert, my 2070 SUPER cannot allocate 8GB), even creating an appropriate non-pixel art dataset (for example if there are more pixel classifications than non-pixel the model will skew towards classifying everything as pixel art). Obviously there&#039;s many ways I could take this like detecting pixel mask zones of pixel art in images that contain subimages of pixel art or maybe classifying which console era a sprite most looks like it&#039;s from. However my plan is to focus on shipping something because I am trying my best to develop the skill of shipping things that people care about.&lt;br /&gt;
&lt;br /&gt;
[[File:Minecraft corgi.png|320px]]&lt;br /&gt;
&lt;br /&gt;
In that regard, I&#039;m planning to publish the model on [https://modelplace.ai/ Modelplace]. It will not be gratis, but I&#039;m hoping to make it open source if I can find a licensing/business strategy that makes sense. I am hopeful to generate enough income to sustain myself comfortably and provide &#039;&#039;financial autonomy&#039;&#039;, which I have come to value very highly.&lt;br /&gt;
&lt;br /&gt;
One more thing, I&#039;ve been looking into [https://roboflow.com/ Roboflow] as a potential platform for accelerated development and deployment of computer vision. They seem to be on the right track in terms of solving pain points and supporting open source collaboration. I continue to drown in data and it becomes increasingly clear to me every single day that better information processing systems &#039;&#039;must&#039;&#039; be deeply integrated in open hardware development for our movement to be successful.&lt;br /&gt;
It is my recommendation that Open Source Ecology replace its camera infrastructure with [https://store.opencv.ai/products/oak-d-poe OAK—D-PoE]s in order to realize the synergies of computer vision and open hardware. A low hanging use case would be the automated generation of product documentation and build instructionals.&lt;br /&gt;
&lt;br /&gt;
I would go so far as to say that without open source computer vision systems running on Factor e Farm, we are, quite literally, going into the future blind.&lt;br /&gt;
&lt;br /&gt;
=Wed, August 18, 2021=&lt;br /&gt;
Continue development of Gui interface, implemented scaling of visual symbols. Additional updates to Flecs module visualization design. Study https://ourmachinery.com/ also recommend listening to https://www.youtube.com/watch?v=tas0O586t80&lt;br /&gt;
&lt;br /&gt;
lapinozz:&lt;br /&gt;
the future of open hardware is strong standards&lt;br /&gt;
[11:15 PM]&lt;br /&gt;
The more you standardize things the more you can build big things while reusing the same pieces&lt;br /&gt;
[11:16 PM]&lt;br /&gt;
imagine a big machine with thousands of of pieces but only 20 different kind&lt;br /&gt;
[11:16 PM]&lt;br /&gt;
makes repairing it easy&lt;br /&gt;
[11:17 PM]&lt;br /&gt;
I imagine if you wanted to make a base on mars or something you would want all the fittings to be compatible, use the same screw sizes as much as possible, keep the same ICs everywhere&lt;br /&gt;
&lt;br /&gt;
Wesxdz 로봇 소녀를 가자 — Today at 11:18 PM&lt;br /&gt;
the problem is degeneracy is up against multiple discovery and locality&lt;br /&gt;
&lt;br /&gt;
lapinozz — Today at 11:18 PM&lt;br /&gt;
I was thinking about that cuz I was at the scapyard today&lt;br /&gt;
trying to find some parts&lt;br /&gt;
&lt;br /&gt;
Wesxdz 로봇 소녀를 가자 — Today at 11:19 PM&lt;br /&gt;
okay so there are some problems with degeneracy I&#039;ve discovered here:&lt;br /&gt;
1. degeneracy variance makes thing unwieldy compared to bespoke solutions&lt;br /&gt;
2. scaling subparts (bigger or ˢᵐᵃˡˡᵉʳ) requires different materials, form, etc...&lt;br /&gt;
Wesxdz 로봇 소녀를 가자 — Today at 11:41 PM&lt;br /&gt;
and scaling really starts to matter once you&#039;re talking about layout of chips at nanometers or skyscrapers...&lt;br /&gt;
maybe degeneracy is more doable if you start at the smallest scale with nano-sized parts though&lt;br /&gt;
ie fractals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fractal_degeneracy.png|320px]]&lt;br /&gt;
&lt;br /&gt;
=Wed, August 11, 2021=&lt;br /&gt;
I&#039;ve continued working on Gui. Completing some minimally functional UI. I&#039;ve been learning https://www.gnu.org/software/emacs/ and studying design as well. I discovered that https://www.glfw.org/ does not support drag and drop OS file events as comprehensively as https://www.qt.io/ (drag enter/exit and formats like dragging browser links), which is unfortunate. I referenced https://tronche.com/gui/x/xlib/ to write events, but supporting more platforms and pushing upstream is a bit of a bother.&lt;br /&gt;
&lt;br /&gt;
I noticed that Comma AI, PureRef, and Dolphin (KDE&#039;s file browser) all use Qt...&lt;br /&gt;
&lt;br /&gt;
[[File:Gui_simple_ux.png|320px]]&lt;br /&gt;
&lt;br /&gt;
=Tuesday, August 3, 2021=&lt;br /&gt;
[[File:Gui_gal_0.01.png|320px]]&lt;br /&gt;
&lt;br /&gt;
I added support for rendering animated gifs in Gui Gal today using http://giflib.sourceforge.net/gif_lib.html and writing my own implementations of the block extensions. It took quite a while to meet all the edge cases (ie transparent borders and back to prev disposal mode).&lt;br /&gt;
&lt;br /&gt;
My logic behind working on Gui Gal in relation to open source hardware is that I believe to make notable progress we will require large amounts of information processing and automated systems. The internet is a gushing torrent of valuable information, but not being able to effectively filter and take actions based on that information is the defacto situation. I believe accelerating human decision cycles with AI is a cooperative advantage worth pursuing prior to hardware decentralization. It&#039;s clear to me that specialists outcompete generalists at most tasks in the physical realm today, but the virutal world is more welcoming to integrated thinking.&lt;br /&gt;
&lt;br /&gt;
In some sense, we&#039;re already living in a timeless future brought about by machines. For example my CPU can reach over 4ghz while my car wheels sweat to spin at 2000 rpm.&lt;br /&gt;
&lt;br /&gt;
Notes on building Gui Gal on my OSE Linux 2.0 Laptop:&lt;br /&gt;
Took a long time to get all the deps and install SDL2&lt;br /&gt;
Need to call libgif make command from CMake&lt;br /&gt;
Uncertain how to install SDL2 library from dep and apt error fetching libsdl2-img-dev global library and SDL_image.h path include&lt;br /&gt;
&lt;br /&gt;
=Monday, August 2, 2021=&lt;br /&gt;
I started participatating in https://itch.io/jam/lowrezjam-2021, and I&#039;m building an editor to help me create an entry https://github.com/Wesxdz/gui-gal&lt;br /&gt;
I&#039;m hoping that I can continue progressing development on Gui Gal as an open source alternative to PureRef, while also implementing features I feel PureRef is lacking like animated gif support/videos and an integrated ECS for more sophisticated node automation. For example, I&#039;ve implemented the editor already in such a way that you could write a custom shader for every image. (I think as an avenue for open source entreprenuership cloud cross-device syncing and a marketplace of node assets would be neat) More broadly, this sort of tool precisely represents the minimalist flow that I&#039;d like more game engines to reach.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been reading https://en.wikipedia.org/wiki/Understanding_Media and ordered https://en.wikipedia.org/wiki/John_Chris_Jones &#039;s book Design Methods: Seeds of Human Futures&lt;br /&gt;
&lt;br /&gt;
=Friday, July 29, 2021=&lt;br /&gt;
Lately aside from helping install the AC and learning to weld, I&#039;ve been sheltering from the intense heat in HabLab and doing some introspection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shipping&#039;&#039;&#039; video games is a skill that I have not prioritized improving at in the past, and I am now trying to gain this skill of finishing games by practicing on smaller games and gradually increasing the time and scope as I prove I can ship smaller projects. I&#039;m not sure if this is the best method of practice, but I will reflect on it more as I continue to progress.&lt;br /&gt;
&lt;br /&gt;
Personally, I tend to get caught up on tools. Particularly game engines are imo very bad. Open source game engines are even worse. Trying to use open source software for everything can feel like a battle in its own right, developing a video game on top of that is brutal.&lt;br /&gt;
&lt;br /&gt;
In researching, I ended up reading Derek Yu&#039;s blog posts and book https://www.derekyu.com/makegames/archetypes.html, which I think is state of the art in terms of finishing indie projects.&lt;br /&gt;
&lt;br /&gt;
It&#039;s definitely possible for me to ship a game, what&#039;s difficult is to ship something significant, something that other people actually care about. It takes a lot of time to build something like that, and the default behavior is for me to get distracted by something new, run out of money to pay rent, or otherwise fail to ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Friday, July 9, 2021=&lt;br /&gt;
Integrating more wall module types into Blender, preparing for creation of module builder mechanic&lt;br /&gt;
&lt;br /&gt;
[[File:Blender_modules.png|320px]]&lt;br /&gt;
&lt;br /&gt;
Learning Python scripting in FreeCAD so I can eventually do automatic generation of placement and part variation&lt;br /&gt;
&lt;br /&gt;
Unfortunate discovery: https://blenderbim.org/ does not currently work with https://github.com/ubisoft/mixer :(&lt;br /&gt;
&lt;br /&gt;
=Thursday, July 8, 2021=&lt;br /&gt;
Playing with animation ideas for build instructions and user-configurable wall module material types&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe width=&amp;quot;320&amp;quot; height=&amp;quot;auto&amp;quot; src=&amp;quot;https://www.youtube.com/embed/5X2Nxh6Rrr0&amp;quot; title=&amp;quot;YouTube video player&amp;quot; frameborder=&amp;quot;0&amp;quot; allow=&amp;quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Thursday, July 1, 2021=&lt;br /&gt;
[[File:partdesign_wesxdz.png|320px]]&lt;br /&gt;
&lt;br /&gt;
Learning constraints and part design with FreeCAD (https://wiki.freecadweb.org/Tutorials)&lt;br /&gt;
&lt;br /&gt;
=Tuesday Jun 29, 2021=&lt;br /&gt;
[[File:seed_eco_archviz.jpg|640px]]&lt;br /&gt;
&lt;br /&gt;
I&#039;ve continued progress towards seed eco home visualiztion and research on the state of archviz in Unreal Engine.&lt;br /&gt;
There are some very critical issues with the sweethome3d obj export workflow, mainly that many of the house part meshes are split into multiple submeshes and applying accurate uvs and materials is going to take a huge amount of repetitive work. The sheer number of static mesh components involved (1600+ for the home) prevents fast batch iteration in Unreal Engine, so I need to rebuild this demo from scratch using a more modular instanced and combined mesh approach.&lt;br /&gt;
&lt;br /&gt;
There are currently at least two companies working towards modular architecture platforms in Unreal Engine.&lt;br /&gt;
They are https://generatetechnologies.com/ and https://geoship.is/.&lt;br /&gt;
&lt;br /&gt;
Many startups are raising funding through crowd equity sites to build modular homes (especially ADUs https://en.wikipedia.org/wiki/Secondary_suite) such as https://www.startengine.com/boxabl and https://www.seedinvest.com/modal.living/seed eco and housing related projects seem to be trending and very successful&lt;br /&gt;
&lt;br /&gt;
=Friday Jun 25, 2021=&lt;br /&gt;
FreeCAD Badge Feature on a feature. Took about twenty minutes to learn following https://youtu.be/zKPbcr6QsKs, which I think is longer than it should have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe width=&amp;quot;560&amp;quot; height=&amp;quot;315&amp;quot; src=&amp;quot;https://www.youtube.com/embed/cGUkGi6Wt1U&amp;quot; title=&amp;quot;YouTube video player&amp;quot; frameborder=&amp;quot;0&amp;quot; allow=&amp;quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Tuesday Jun 22, 2021=&lt;br /&gt;
&lt;br /&gt;
Really exciting conversations on [[Discord]] today :)&lt;br /&gt;
&lt;br /&gt;
I started working on implementing 3D printer mechanics. I was also thinking more about mechanics and I like the idea of building the core gameplay based on a couple games &lt;br /&gt;
I played as a kid on Roblox: the first is https://roblox.fandom.com/wiki/Community:Stickmasterluke/Natural_Disaster_Survival and the second I cannot find atm (but basically you could craft a sailboat with hemp and craft metal by placing ores onto a bush fire for some amount of time)&lt;br /&gt;
&lt;br /&gt;
[[File:ose_game_printer.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
=Monday Jun 21, 2021=&lt;br /&gt;
Musings&lt;br /&gt;
# The most powerful global institutions are adverse to the goals of post scarcity.&lt;br /&gt;
# Open source hardware has not reached a sufficient accessibility, affordability, speed, or universality of replication to be more convenient or reliable for the average person compared to buying mass produced items.&lt;br /&gt;
&lt;br /&gt;
Very excited about Appropedia https://www.appropedia.org/User:J.M.Pearce&lt;br /&gt;
&lt;br /&gt;
=Thursday Jun 17, 2021=&lt;br /&gt;
Research on FPGAs and George Hotz&lt;br /&gt;
&lt;br /&gt;
Continue work on OSE playground&lt;br /&gt;
&lt;br /&gt;
Setup basis for multiplayer and create client/server builds (need help testing between two Linux computers on separate networks)&lt;br /&gt;
&lt;br /&gt;
[[File:Lets_go_ose_optimized.gif|264]]&lt;br /&gt;
&lt;br /&gt;
sorry for low quality, max upload size is 1mb :(&lt;br /&gt;
&lt;br /&gt;
=Wed Jun 16, 2021=&lt;br /&gt;
Create playground UE project with character rig and controls&lt;br /&gt;
&lt;br /&gt;
[[File:ose_playground_setup.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
MJ sez - [[Seed_Eco-Home_Training_MMOG]] - just some thoughts on how this could play out&lt;br /&gt;
&lt;br /&gt;
Wes sez - I love the team based competitive building aspect. I think all of this is possible if I push my limits and can get auxiliary dev, 3d modeling/animation, and marketing help. The main hurdle is definitely multiplayer, which can be difficult to develop and test solo, especially because the NetDriver code on Linux is not as stable as on Windows (often networked games made in Unreal only support Windows clients), improving Linux networking is something I&#039;d like to contribute upstream to the engine so other devs can support Linux&lt;br /&gt;
&lt;br /&gt;
=Tue Jun 15, 2021=&lt;br /&gt;
&lt;br /&gt;
*[[User:Wesxdz/Assessment]]&lt;br /&gt;
&lt;br /&gt;
Create [https://www.unrealengine.com/en-US/digital-humans Metahuman] character for OSE game and setup playground project environment&lt;br /&gt;
&lt;br /&gt;
The [https://docs.unrealengine.com/4.26/en-US/WorkingWithContent/Importing/Datasmith/SoftwareInteropGuides/IFC/ Datasmith IFC importer plugin] only supports Windows due to a 3rd party dll, but it would probably not be that much work to add Linux support &lt;br /&gt;
&lt;br /&gt;
[https://wiki.freecadweb.org/Compile_on_Linux Compiled FreeCAD] with CMake configuration to OpenCascade 7.5&lt;br /&gt;
&lt;br /&gt;
*I&#039;ve been working on exporting the FreeCAD files to glTF so we can use https://modelviewer.dev/examples/loading/index.html&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a couple examples of rendering in UE 5 - Archviz&lt;br /&gt;
*https://www.youtube.com/watch?v=nvLUa4GYU74&lt;br /&gt;
Outdoors&lt;br /&gt;
*https://www.youtube.com/watch?v=Xh6CkhOH1Nw&lt;br /&gt;
&lt;br /&gt;
We can reach this level of fidelity: although many of the CAD workflow/rendering features are not available on Linux yet.&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Lifework_Integration&amp;diff=287130</id>
		<title>Lifework Integration</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Lifework_Integration&amp;diff=287130"/>
		<updated>2023-08-19T00:50:37Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An integrated lifestyle consists of a lifestyle where one pursues [[Integrated Education]] for  [[Integrated Design]] for [[Integrated Enterprise]].&lt;br /&gt;
&lt;br /&gt;
Notable evolution is from work-life integration (ancient societies), to a mix of decentralization and heavy centralization (capitalism and communism as the main contenders for power centers). Recently, people have proposed work-life balance since the industrial revolution, and in 2007 notions of radically short work weeks for the elite were proposed, such as [[The 4-Hour Workweek]]. Since production capacity, far outstrips consumption capacity, notions of [[Universal Basic Income]] have become non-laughable, as funny-money in the form of dollars wanes and digital, distributed currencies begin to take a foothold. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Work-life balance&amp;quot; came into use in the 1970s and 80s, as stressed baby boomers strove to achieve a balance between career, family and other areas of their lives.&#039;&#039; - [https://www.google.com/search?sxsrf=ALeKk026QG9BbsZl0rNsBS9KmerMgczY_w%3A1602863734253&amp;amp;source=hp&amp;amp;ei=dsKJX6q8DJDYsAXHkpG4Cw&amp;amp;q=who+proposed+work-life+integration&amp;amp;btnK=Google+Search&amp;amp;oq=how+to+configure+nvidia+geforce+gtx+1650+super+on+linux+mint&amp;amp;gs_lcp=CgZwc3ktYWIQAzIFCCEQoAEyBQghEKsCMgUIIRCrAjoOCAAQ6gIQtAIQmgEQ5QI6DgguELEDEMcBEKMCEJMCOggILhDHARCvAToLCC4QsQMQxwEQowI6CAgAELEDEIMBOggILhCxAxCDAToFCAAQsQM6AggAOgQIABAKOgYIABAWEB46CAghEBYQHRAeOgcIIRAKEKABUMsQWOmzAWD8tAFoBnAAeACAAeQGiAGhS5IBDTExLjQ3LjMuMi42LTGYAQCgAQGqAQdnd3Mtd2l6sAEG&amp;amp;sclient=psy-ab&amp;amp;ved=0ahUKEwiqz4DcvLnsAhUQLKwKHUdJBLcQ4dUDCAk&amp;amp;uact=5]&lt;br /&gt;
&lt;br /&gt;
Then &#039;&#039;purpose&#039;&#039; started to become fashionable. [https://www.kumanu.com/defining-work-life-balance-its-history-and-future/#:~:text=The%20actual%20term%20%E2%80%9Cwork%2Dlife,and%20maternity%20leave%20for%20women.] In the form of &#039;&#039;&#039;work-life integration&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
OSE follows the principle of work-life integration. Separation between work and life is just another aspect of disintegrated society: why should what we do be removed from our true purpose and passion - and thus implicit motivation and self-determination? Why should our friendships, family, purpose - be cut off from what we do most of the time? The obvious answer is that we should be pursuing our true interest and purpose most of our life.&lt;br /&gt;
&lt;br /&gt;
Many people do not get a chance to discover their true purpose, as this exploration time is crowded out by school, job, and mortgage.&lt;br /&gt;
&lt;br /&gt;
[[Jim Collins]] notes keenly [https://www.youtube.com/watch?v=VCN8MQ4NWy8] that most people will increase their risk level (get a job, which has no guarantees or control over one&#039;s destiny) to minimize the ambiguity in their life - as opposed to becoming entrepreneurs. Which paradoxically has less risk because all entrepreneurs who continue a their passion are highly likely to succeed - the greatest risk to entrepreneurship is taking the risk to actually start up.&lt;br /&gt;
&lt;br /&gt;
The OSE way aims to transform society via mass creation of integrated lifestyle opportunity, transitioning from a world dominated by &#039;jobs.&#039; This is happening already, such as seen in [[The Great Resignation]], and is likely to increase as awareness of possibilities - and skill sets to match the challenge - are developed. One of OSE&#039;s missions is to train people in such skill sets.&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Intersectoral_Integration&amp;diff=287128</id>
		<title>Intersectoral Integration</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Intersectoral_Integration&amp;diff=287128"/>
		<updated>2023-08-18T23:30:02Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: /* About */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
Different sectors such as government, law, policy, industry, academia, etc are a feature of a disintegrated world, where sectors and disciplines handle each aspect of civilizational progress. The trouble is that the disciplines/sectors have ineffective communication protocols to other disciplines/sectors, and may lack enforcement mechanisms. In most cases, it is likely that incentives may be misaligned, because each sector&#039;s interests are different. This is a shortcoming of complex, disintegrated industrial societies. Integration is the solution.&lt;br /&gt;
&lt;br /&gt;
OSE&#039;s core concept is integration. Integration is in OSE&#039;s name: ecology. Ecology is the interaction of systems and species, natural and human-created. Ecology in our name refers to a broad definition of ecology, as the interaction of parts in their environment.&lt;br /&gt;
&lt;br /&gt;
What is intersectoral integration? Some examples across design-engineering-build-legal-financial-governance&lt;br /&gt;
#Design includes ab-initio calculations related to performance and safety. Safety is included in the design phase, not as a third party regulator. Regulators transition to ab-initio engineering work for safety issues. Open software and protocols are created, decentralizing the regulatory system. As such, design and regulation have been integrated and optimized, with best practice shared openly. A prerequisite is open design&lt;br /&gt;
#First principles engineering is included in house to optimize design, as opposed to following generalized design which may be not relevant in a specific case.&lt;br /&gt;
#Education is included in manufacturing orgs, which effectively start their own &#039;universities&#039;. Prerequisite is open design, for the education to be not a silo, but part of an open ecosystem.&lt;br /&gt;
#Compliance is built into open documentation (CAD-BOM-Build), thus promoting interdisciplinary cross-fertilization. Once again, the prerequisite is open design.&lt;br /&gt;
#In higher education, only interdisciplinary education exists. Teaching in-depth knowledge without responsibility transitions to the realm of the unethical.&lt;br /&gt;
#All companies collaborate openly to lift the level of humanity, not to compete for marketspace.&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
*Complex systems&lt;br /&gt;
*Interdisciplinary studies&lt;br /&gt;
*Real world learning.&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Applied_Critical_Theory&amp;diff=287127</id>
		<title>Applied Critical Theory</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Applied_Critical_Theory&amp;diff=287127"/>
		<updated>2023-08-18T23:03:35Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: /* Competition in General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction= &lt;br /&gt;
[[Critical Theory]] is a different way of looking at the scarcity mindset - the underlying theme that OSE is negotiating for a solution. Both transhumanists and odd moustached men also negotiate scarcity thinking - the former for a technical solution but not a technological (societal) one, and the latter by genocide.&lt;br /&gt;
&lt;br /&gt;
Here we apply [[Critical Theory]] to details of various productive segments of civilization, starting with construction.&lt;br /&gt;
&lt;br /&gt;
Based on [[Critical Theory]], &#039;&#039;A comfortable, smooth, reasonable, democratic unfreedom prevails in advanced industrial civilization, a token of technical progress.&#039;&#039; - Marcuse. Further- &#039;&#039;The social reality in advanced industrial societies is that very sophisticated systems of domination are in place and they are capable of transforming themselves to meet the challenge of any movement for liberation.&#039;&#039; Ie, in a world of absolute abundance, the myth of scarcity prevails. Here we make observations, towards eradicating such artificial scarcity. The point is to be taken: the mechanisms for scarcity are subtle. Scarcity = unfreedom. Here we explore some of these subtleties.&lt;br /&gt;
&lt;br /&gt;
=Lifetime Design=&lt;br /&gt;
&lt;br /&gt;
Perhaps the single most important aspect of critical theory - the thing that takes away freedom - is lifetime design - or more precisely the lack of it modern society. Throwaway goods from China are the norm. Proprietary designs make service impossible. Open design and parts are not readily accessible. Cloned fruit plants and terminator seeds do not replicate naturally. Companies are not [[Built to Last]]. Design for obsolescence result in tons of cell phone junk. You buy a house, and 20 years later you need to do significant repair and continuous maintenance. Think about the car junkyard: a small part goes out on a mostly functional car, and it ends up at the junk yard as parts are generally not interchangeable. Just think about it: you buy something, then you have to buy it again 6 months later on Amazon. Or you buy a tractor, and have to buy a new one 10 years later. Think about how much waste that introduces: that means that you need to keep pumping the treadmill just to survive, instead of thriving in more built-to-last environments.&lt;br /&gt;
&lt;br /&gt;
Imagine instead that products improve in time, as you can modify and upgrade their modular design. Or houses that last a minimum of 100 years without you having to do any maintenance prior to that period. Think [[Design Degeneracy]]. This is an obvious but critical aspect of modern civilization that drives cost up 10x at least, and we as humanity have not yet fixed it. There is a lot of interest in maintaining this situation from certain partisans, but this is not a collaborative relationship because in general it is a win-lose situation - not a win-win situation. This needs renegotiation on the societal scale.&lt;br /&gt;
&lt;br /&gt;
=Regulation=&lt;br /&gt;
Regulation is created when parties have fundamentally different interests, leading to win-lose situations. Such as, a car builder skimps on safety features so that regulation comes in to make up for the lack. This is built on non-collaboration, a non-convivial relationship. The solution is individuals evolving to reponsibility, as regulation is simply an post-facto attempt at responsibility. We would eliminate a middleman if we had responsibility, but that of course is &#039;impractical.&#039; Yet it is practical in the OSE world, where we believe in creating an economy of affection where there are incentives for care and responsibiltity. How? [[Open Design Degeneracy]] is a good practical start.&lt;br /&gt;
&lt;br /&gt;
=Modernist Myth=&lt;br /&gt;
That means that we already know everything because science told us so and therefore we really have nothing new to invent. This is typical of the attitude in society where we think that the way the world is is predetermined and already optimized because scientists and engineers invented it. &lt;br /&gt;
&lt;br /&gt;
I had to unlearn this mess myself. As I started to develop technology like for example the brick press I was completely amazed that the first prototype or the second prototype we built produced 10 bricks per minute I was hoping for merely three to five. So I said wait a minute this technology thing is immensely powerful and the human populace knows very little about it. They think everything is already been invented. This couldn&#039;t be further from the truth.&lt;br /&gt;
&lt;br /&gt;
That&#039;s why as soon as we unlearn this myth we can start innovating. Now a part of this transition is the willingness to consider fundamental solutions not following the herd and doing what everyone else is doing. A great example is the Seed Eco home where our model instead of 3.1x cost over materials for the build has 1.3 the cost of materials for the build. This is unheard of in the industry but you can look at our data to see it. Short of it is once we can shift our mindset we can unleash the possibility of innovation.&lt;br /&gt;
&lt;br /&gt;
This does not mean that magically new results will start appearing. It will still require rigorous discipline but the point is that it is possible for anyone to learn this discipline. So that instead of suffering through decades of the corporate cubicle one can suffer through decades of true innovation. There is no free lunch. &lt;br /&gt;
&lt;br /&gt;
But just think of the different result that these two approaches will produce. As a Chinese wise man once told me...&lt;br /&gt;
&lt;br /&gt;
=Competition in General=&lt;br /&gt;
&lt;br /&gt;
By insecurity and fear of survival, we compete, instead of creating better solutions. Thus the solution to competition is working on peoples&#039; psychology of fear and survival, where we slowly update the human mind from fear or survival to the eagerness of thriving. This must be based on [[Fundamental Resource Abundance]].&lt;br /&gt;
&lt;br /&gt;
=Large Scale Collaborative Design=&lt;br /&gt;
&lt;br /&gt;
In theory, one should be able to gather thousands designers - or even common people who can think - and have them collaborate seamlessly on an ambitious project. There are several issues that stand in the way of this. First, there is no common CAD platform - reducing collaboration by 5-10x out the gate by virtue of many of the number of CAD packages that exist. This is in principle resolved by open data format exports such as STEP, but in practice much metadata or workflow collaboration may be lost.  Second, the extensible, open platform that does exist - FreeCAD - is not well documented. Third, there are very few [[Integrated Designers]]. This creates [[Collaborative Waste]] when numerous individuals not familiar with others&#039; disciplines attempt to collaborate. Fourth, most people do not understand the concept of large scale collaboration, because they are used to close, proprietary workflows. Fifth, most people lack the disciplines developed largely in the field of open source software - repositories, modular breakdown, test-driven design, version control, documentation. Sixth, design is proprietary in general, so very little exists in the way of understanding the best-practice, modern technology. Seventh, cultural blocks exist against high performance, public-interest design of economic significance. Eighth, which is an aspect of proprietary design - there is little in the form of curriculum, rapid learning materials, or design guides for modern technology. Ninth, most people are innumerate and scientifically and technically illiterate, where in the extreme 1/3 of millenials appear to have the title of flat earthers [https://www.forbes.com/sites/trevornace/2018/04/04/only-two-thirds-of-american-millennials-believe-the-earth-is-round/?sh=654082067ec6]. OSE is addressing all these aspects on its way to normalize large-scale, public interest development and technical literacy.&lt;br /&gt;
&lt;br /&gt;
=Competition for Your Wallet and Education=&lt;br /&gt;
&lt;br /&gt;
Given that manufacturers have vested interest in their own products, this is a counterincentive to standardization,  best practice. And education. Best practice - because each does not share their best practice. Sharing means sharing economically-siginficant information - stuff that works as the economic engine of society, not Instructables or this wiki lol. Standards - no, because if things are standard, this is an un-incentive towards &#039;competitive edge.&#039; Education: when each company promotes their product, they are probably not promoting the cheaper solution, which obtains from deeper understanding and higher sophistication technically and personally. A better and more affordable solution is a more fundamental solution that relies on more understanding: one that comes from true understanding. And, true understanding means that you share and give away for free, as then you are a true master and your value comes from the respect you command. So in short, only inferior producers hold on to their secrets, they dumb you down by not producing essential information, and they keep a general low performance by lack of standards. Since education = mainstream economics, that means that your education is secrets that you don&#039;t learn, just like the industrial patents.&lt;br /&gt;
&lt;br /&gt;
This means that school is harder than it should be. As you never get the juicy secrets that will make wealth and prosperity. Because everyone holds on to their secrets if they are any good.&lt;br /&gt;
&lt;br /&gt;
Solution: open source tech and thus learning. Differentiation then becomes: how much you care for your customer.&lt;br /&gt;
&lt;br /&gt;
Corollary: forget about solving education until the world starts to do open source design: integrated design, [[Integrated Enterprise]], open source economy. Then education can start.&lt;br /&gt;
&lt;br /&gt;
This may be worse than it sounds, because nobody is aware of this and behaves without addressing this issue at the core -and thus this issue hurts society.&lt;br /&gt;
&lt;br /&gt;
=Construction=&lt;br /&gt;
*Architects defend the agency of tradespeople by not producing detailed design documents, nor digital automated design-build protocols, which would incidentally eliminate both the architect and specialized tradesperson from the equation. The subtlety in this is that not producing detailed design (ie, supporting a disintegrated design-build process where people figure things out on the fly) drives labor costs up by a factor of - not only 2 or so - but 5 according to our build data. See [[Comparison of OSE Build Costs to Industry Standards]] and the data link in the Links section.&lt;br /&gt;
&lt;br /&gt;
=Patents+=&lt;br /&gt;
Patents and trade secrets are the ultimate enforcer of mediocrity: while one company profits, most others remain mediocre. Eradication of patents could create the [[Zero Marginal Cost Society]] even for physical goods.&lt;br /&gt;
&lt;br /&gt;
=Thugs=&lt;br /&gt;
There exists organized crime which involves a mechanism of violence for securing a livelihood. Russian kleptocrats, drug lords, military juntas, and mafias fall into this category. Very pernicious it is when such governance is written into the legal system, such as in Russia. Yet subtle hegemony of more sophisticated systems (like Marcuse talks about) - that are widely accepted as legal - has perhaps a much greater negative effect on society. Corruption is only a few percent of the global economy - 5% of global GDP according to the UN [https://press.un.org/en/2018/sc13493.doc.htm]. The part that is the status quo is the vast majority, constituting grand larceny of global proportion which goes on without anyone noticing.&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Applied_Critical_Theory&amp;diff=287126</id>
		<title>Applied Critical Theory</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Applied_Critical_Theory&amp;diff=287126"/>
		<updated>2023-08-18T23:02:24Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: /* Modernist Myth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction= &lt;br /&gt;
[[Critical Theory]] is a different way of looking at the scarcity mindset - the underlying theme that OSE is negotiating for a solution. Both transhumanists and odd moustached men also negotiate scarcity thinking - the former for a technical solution but not a technological (societal) one, and the latter by genocide.&lt;br /&gt;
&lt;br /&gt;
Here we apply [[Critical Theory]] to details of various productive segments of civilization, starting with construction.&lt;br /&gt;
&lt;br /&gt;
Based on [[Critical Theory]], &#039;&#039;A comfortable, smooth, reasonable, democratic unfreedom prevails in advanced industrial civilization, a token of technical progress.&#039;&#039; - Marcuse. Further- &#039;&#039;The social reality in advanced industrial societies is that very sophisticated systems of domination are in place and they are capable of transforming themselves to meet the challenge of any movement for liberation.&#039;&#039; Ie, in a world of absolute abundance, the myth of scarcity prevails. Here we make observations, towards eradicating such artificial scarcity. The point is to be taken: the mechanisms for scarcity are subtle. Scarcity = unfreedom. Here we explore some of these subtleties.&lt;br /&gt;
&lt;br /&gt;
=Lifetime Design=&lt;br /&gt;
&lt;br /&gt;
Perhaps the single most important aspect of critical theory - the thing that takes away freedom - is lifetime design - or more precisely the lack of it modern society. Throwaway goods from China are the norm. Proprietary designs make service impossible. Open design and parts are not readily accessible. Cloned fruit plants and terminator seeds do not replicate naturally. Companies are not [[Built to Last]]. Design for obsolescence result in tons of cell phone junk. You buy a house, and 20 years later you need to do significant repair and continuous maintenance. Think about the car junkyard: a small part goes out on a mostly functional car, and it ends up at the junk yard as parts are generally not interchangeable. Just think about it: you buy something, then you have to buy it again 6 months later on Amazon. Or you buy a tractor, and have to buy a new one 10 years later. Think about how much waste that introduces: that means that you need to keep pumping the treadmill just to survive, instead of thriving in more built-to-last environments.&lt;br /&gt;
&lt;br /&gt;
Imagine instead that products improve in time, as you can modify and upgrade their modular design. Or houses that last a minimum of 100 years without you having to do any maintenance prior to that period. Think [[Design Degeneracy]]. This is an obvious but critical aspect of modern civilization that drives cost up 10x at least, and we as humanity have not yet fixed it. There is a lot of interest in maintaining this situation from certain partisans, but this is not a collaborative relationship because in general it is a win-lose situation - not a win-win situation. This needs renegotiation on the societal scale.&lt;br /&gt;
&lt;br /&gt;
=Regulation=&lt;br /&gt;
Regulation is created when parties have fundamentally different interests, leading to win-lose situations. Such as, a car builder skimps on safety features so that regulation comes in to make up for the lack. This is built on non-collaboration, a non-convivial relationship. The solution is individuals evolving to reponsibility, as regulation is simply an post-facto attempt at responsibility. We would eliminate a middleman if we had responsibility, but that of course is &#039;impractical.&#039; Yet it is practical in the OSE world, where we believe in creating an economy of affection where there are incentives for care and responsibiltity. How? [[Open Design Degeneracy]] is a good practical start.&lt;br /&gt;
&lt;br /&gt;
=Modernist Myth=&lt;br /&gt;
That means that we already know everything because science told us so and therefore we really have nothing new to invent. This is typical of the attitude in society where we think that the way the world is is predetermined and already optimized because scientists and engineers invented it. &lt;br /&gt;
&lt;br /&gt;
I had to unlearn this mess myself. As I started to develop technology like for example the brick press I was completely amazed that the first prototype or the second prototype we built produced 10 bricks per minute I was hoping for merely three to five. So I said wait a minute this technology thing is immensely powerful and the human populace knows very little about it. They think everything is already been invented. This couldn&#039;t be further from the truth.&lt;br /&gt;
&lt;br /&gt;
That&#039;s why as soon as we unlearn this myth we can start innovating. Now a part of this transition is the willingness to consider fundamental solutions not following the herd and doing what everyone else is doing. A great example is the Seed Eco home where our model instead of 3.1x cost over materials for the build has 1.3 the cost of materials for the build. This is unheard of in the industry but you can look at our data to see it. Short of it is once we can shift our mindset we can unleash the possibility of innovation.&lt;br /&gt;
&lt;br /&gt;
This does not mean that magically new results will start appearing. It will still require rigorous discipline but the point is that it is possible for anyone to learn this discipline. So that instead of suffering through decades of the corporate cubicle one can suffer through decades of true innovation. There is no free lunch. &lt;br /&gt;
&lt;br /&gt;
But just think of the different result that these two approaches will produce. As a Chinese wise man once told me...&lt;br /&gt;
&lt;br /&gt;
=Competition in General=&lt;br /&gt;
&lt;br /&gt;
By insecurity and fear of survival, we compete, instead of creting better solutions. Thus the solution to competition is working on peoples&#039; psychology of fear and survival, where we slowly update the human mind from fear or survival to the eagerness of thriving. This must be based on [[Fundamental Resource Abundance]].&lt;br /&gt;
&lt;br /&gt;
=Large Scale Collaborative Design=&lt;br /&gt;
&lt;br /&gt;
In theory, one should be able to gather thousands designers - or even common people who can think - and have them collaborate seamlessly on an ambitious project. There are several issues that stand in the way of this. First, there is no common CAD platform - reducing collaboration by 5-10x out the gate by virtue of many of the number of CAD packages that exist. This is in principle resolved by open data format exports such as STEP, but in practice much metadata or workflow collaboration may be lost.  Second, the extensible, open platform that does exist - FreeCAD - is not well documented. Third, there are very few [[Integrated Designers]]. This creates [[Collaborative Waste]] when numerous individuals not familiar with others&#039; disciplines attempt to collaborate. Fourth, most people do not understand the concept of large scale collaboration, because they are used to close, proprietary workflows. Fifth, most people lack the disciplines developed largely in the field of open source software - repositories, modular breakdown, test-driven design, version control, documentation. Sixth, design is proprietary in general, so very little exists in the way of understanding the best-practice, modern technology. Seventh, cultural blocks exist against high performance, public-interest design of economic significance. Eighth, which is an aspect of proprietary design - there is little in the form of curriculum, rapid learning materials, or design guides for modern technology. Ninth, most people are innumerate and scientifically and technically illiterate, where in the extreme 1/3 of millenials appear to have the title of flat earthers [https://www.forbes.com/sites/trevornace/2018/04/04/only-two-thirds-of-american-millennials-believe-the-earth-is-round/?sh=654082067ec6]. OSE is addressing all these aspects on its way to normalize large-scale, public interest development and technical literacy.&lt;br /&gt;
&lt;br /&gt;
=Competition for Your Wallet and Education=&lt;br /&gt;
&lt;br /&gt;
Given that manufacturers have vested interest in their own products, this is a counterincentive to standardization,  best practice. And education. Best practice - because each does not share their best practice. Sharing means sharing economically-siginficant information - stuff that works as the economic engine of society, not Instructables or this wiki lol. Standards - no, because if things are standard, this is an un-incentive towards &#039;competitive edge.&#039; Education: when each company promotes their product, they are probably not promoting the cheaper solution, which obtains from deeper understanding and higher sophistication technically and personally. A better and more affordable solution is a more fundamental solution that relies on more understanding: one that comes from true understanding. And, true understanding means that you share and give away for free, as then you are a true master and your value comes from the respect you command. So in short, only inferior producers hold on to their secrets, they dumb you down by not producing essential information, and they keep a general low performance by lack of standards. Since education = mainstream economics, that means that your education is secrets that you don&#039;t learn, just like the industrial patents.&lt;br /&gt;
&lt;br /&gt;
This means that school is harder than it should be. As you never get the juicy secrets that will make wealth and prosperity. Because everyone holds on to their secrets if they are any good.&lt;br /&gt;
&lt;br /&gt;
Solution: open source tech and thus learning. Differentiation then becomes: how much you care for your customer.&lt;br /&gt;
&lt;br /&gt;
Corollary: forget about solving education until the world starts to do open source design: integrated design, [[Integrated Enterprise]], open source economy. Then education can start.&lt;br /&gt;
&lt;br /&gt;
This may be worse than it sounds, because nobody is aware of this and behaves without addressing this issue at the core -and thus this issue hurts society.&lt;br /&gt;
&lt;br /&gt;
=Construction=&lt;br /&gt;
*Architects defend the agency of tradespeople by not producing detailed design documents, nor digital automated design-build protocols, which would incidentally eliminate both the architect and specialized tradesperson from the equation. The subtlety in this is that not producing detailed design (ie, supporting a disintegrated design-build process where people figure things out on the fly) drives labor costs up by a factor of - not only 2 or so - but 5 according to our build data. See [[Comparison of OSE Build Costs to Industry Standards]] and the data link in the Links section.&lt;br /&gt;
&lt;br /&gt;
=Patents+=&lt;br /&gt;
Patents and trade secrets are the ultimate enforcer of mediocrity: while one company profits, most others remain mediocre. Eradication of patents could create the [[Zero Marginal Cost Society]] even for physical goods.&lt;br /&gt;
&lt;br /&gt;
=Thugs=&lt;br /&gt;
There exists organized crime which involves a mechanism of violence for securing a livelihood. Russian kleptocrats, drug lords, military juntas, and mafias fall into this category. Very pernicious it is when such governance is written into the legal system, such as in Russia. Yet subtle hegemony of more sophisticated systems (like Marcuse talks about) - that are widely accepted as legal - has perhaps a much greater negative effect on society. Corruption is only a few percent of the global economy - 5% of global GDP according to the UN [https://press.un.org/en/2018/sc13493.doc.htm]. The part that is the status quo is the vast majority, constituting grand larceny of global proportion which goes on without anyone noticing.&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Category:Food_and_Agriculture&amp;diff=287124</id>
		<title>Category:Food and Agriculture</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Category:Food_and_Agriculture&amp;diff=287124"/>
		<updated>2023-08-18T22:26:15Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At Open Source Ecology, we encourage food production methods that are -&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Open-source&#039;&#039;&#039; - the information needed to build a working food production system should be shared freely on the Internet. The information must be free for anyone to access, use and improve, with no intellectual property restrictions and no charge. It took us millenia to figure it out, but we now have the know-how to produce abundant food just about anywhere. Let&#039;s spread this know-how without restriction. [http://science-in-farming.library4farming.org/index.html]&lt;br /&gt;
*&#039;&#039;&#039;Replicable and scalable&#039;&#039;&#039; - With the knowledge available openly, anyone will be able to make their own food system, whether to grow food for themselves or for hundreds of people. &lt;br /&gt;
*&#039;&#039;&#039;Cheap&#039;&#039;&#039; - All the know-how in the world is no good if you can&#039;t get the equipment needed to set up a food system. We aim to make farm equipment, seeds and the other necessities of agriculture as cheap as possible. One tactic to achieve this is open-sourcing the hardware; for example, our [[LifeTrac]] is much cheaper than a standard commercial tractor.&lt;br /&gt;
*&#039;&#039;&#039;Sustainable and ecologically sound&#039;&#039;&#039; - Some farming methods grow a lot of grain, but deplete soil in the process. This makes it more difficult to grow food in the future. This is an example of unsustainable agriculture; it does not work in the long term. Some farmers spray pesticide on their fields, which drains into rivers and kills fish a hundred miles away. This is an example of ecologically unsound agriculture; by focusing too narrowly on one element, it has missed the big picture. All life is interconnected, and when agriculture does not appreciate this interconnectedness, someone downstream ends up suffering.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;&#039;&#039; - We aim to enable every man and every woman to grow their own food without having to depend on their bank manager, the manufacturers of fertilizers, on the owners of genetic patents or on anyone else.&lt;br /&gt;
*&#039;&#039;&#039;Easy&#039;&#039;&#039; - By growing food skillfully, we can free subsistence farmers from the hours of back-breaking labour that were traditionally their lot. We can automate some agricultural tasks using technology (such as when an [[Arduino]] controls a [[hydroponics]] system) and automate others using the interplay of different biological species (such as when a duck eats pests, freeing the farmer from having to apply pesticide).&lt;br /&gt;
*&#039;&#039;&#039;Nutritious and delicious&#039;&#039;&#039; - A good food system must grow good food: food that is a joy to eat and promotes health and happiness.&lt;br /&gt;
*&#039;&#039;&#039;Local&#039;&#039;&#039; - We are enabling a radical decentralization of food production. Rather than growing food on large farms and then shipping it to processing plants to be turned into mass-produced goods, we are giving people the tools to grow the food they need in their own backyard, balcony or local allotment. There are four reasons for this &lt;br /&gt;
**When food is produced centrally, it is difficult for the poor to access it. This is disastrous. But when production is decentralized, distribution is built in to the production system. This is more equitable.&lt;br /&gt;
**A huge amount of food now grown spoils - one estimate is that 35-40% of all food grown in India spoils before it is eaten&amp;lt;sup&amp;gt;[http://www.sciencemag.org/cgi/content/full/327/5967/812]&amp;lt;/sup&amp;gt;. Local food production is likely to reduce this figure. &lt;br /&gt;
**Cutting out the need to transport saves fuel and energy resources. &lt;br /&gt;
**A system of many small farms is simply more productive than a system of a few big farms &amp;lt;sup&amp;gt;[http://www.eurojournals.com/ejss_7_2_04.pdf][http://www.levyinstitute.org/pubs/wp_551.pdf]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Abundance-creating&#039;&#039;&#039; - No one wants to be hungry and desperate for food. People want food to be available and in abundance. We will do our part to help others achieve this.&lt;br /&gt;
&lt;br /&gt;
Several different food-production methods fit these criteria and we are collecting tools and knowledge about them in this wiki category. Pick-and-mix according to your own needs, preferences and local opportunities and start building a food production system for your local community. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fantastic and inspiring video of one man in India attempting to keep sustainable agriculture alive, rather than selling out to the corporations who destroy our way of life and our planet:&lt;br /&gt;
* [http://vimeo.com/16508587 Natabar Sarangi / The Source] on the [http://vimeo.com/channels/40086/ Socially Minded Documentaries] Vimeo channel.&lt;br /&gt;
&lt;br /&gt;
[[Category: Systems]]&lt;br /&gt;
[[Category: Research]]&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Wes_Log&amp;diff=286329</id>
		<title>Wes Log</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Wes_Log&amp;diff=286329"/>
		<updated>2023-07-31T19:44:50Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Monday, July 31st, 2023=&lt;br /&gt;
Contributed [https://pytorch-geometric.readthedocs.io/en/latest/generated/torch_geometric.datasets.OSE_GVCS.html#torch_geometric.datasets.OSE_GVCS GVCS product ecology] dataset to [https://pyg.org/ PyG] for graph machine learning of procedural ecology sets. &lt;br /&gt;
&lt;br /&gt;
=Thursday, January 26th, 2023=&lt;br /&gt;
[https://arxiv.org/abs/2105.02769 CAD as language]&lt;br /&gt;
&lt;br /&gt;
=Sunday, February 20, 2022=&lt;br /&gt;
I moved off the farm to Cambridge Massachusetts. I&#039;m saving up and getting connected with the makerspace resources in the area, hopeful to start selling some open source hardware by May.&lt;br /&gt;
&lt;br /&gt;
I&#039;m currently protoyping a [https://drive.google.com/file/d/1fgro-QN3PJ8QcDjfcxQGJdoBc_BiO0F_/view?usp=sharing Desktop Kombucha Bioreactor] in FreeCAD :) and I&#039;m very interested in building a [https://www.sciencedirect.com/science/article/pii/S2468067218300877 bioprinter].&lt;br /&gt;
&lt;br /&gt;
=Tuesday, November 23, 2021=&lt;br /&gt;
https://community.cadence.com/cadence_blogs_8/b/breakfast-bytes/posts/open-source-hardware-1252386426&lt;br /&gt;
&lt;br /&gt;
=Thursday, November 18, 2021=&lt;br /&gt;
Read [https://society.robinsloan.com/archive/ Robin Sloan&#039;s blog]&lt;br /&gt;
&lt;br /&gt;
Experimenting with [https://github.com/sreyafrancis/PFNN PFNN] and [https://github.com/znah/deepdream_c deepdream.c]&lt;br /&gt;
* Research on [http://viznut.fi/texts-en/permacomputing.html permacomputing].&lt;br /&gt;
* [https://wiki.xxiivv.com/site/about.html XXIIVV]/[https://100r.co/site/log.html 100 Rabbits], travel the world on a sailboat and make [https://100r.co/site/uxn.html Uxn] as an alternative to the overcomplicated web/desktop GUI software paradigm. (I think I&#039;d still prefer RISC-V assembly, but it&#039;s a pretty chic project)&lt;br /&gt;
&lt;br /&gt;
I&#039;m planning to move my log onto my own wiki forked from their code because&lt;br /&gt;
# I&#039;ve been looking for a lower tech/cost alternative to replace my node.js website and expand its scope beyond a portfolio to a blog&lt;br /&gt;
# I believe in decentralized interconnected wikis that are aesthetically and functionally distinct&lt;br /&gt;
&lt;br /&gt;
Unfortunately most of my last few days have been consumed processing information (~5gb/day), need technique for asynchronous attention or faster processing of data. Otherwise need to adopt [https://en.wikipedia.org/wiki/Rational_ignorance rational ignorance] strategy and ignore all non implementation pragmatic information.&lt;br /&gt;
&lt;br /&gt;
=Wednesday, November 17, 2021=&lt;br /&gt;
https://www.fightaging.org/&lt;br /&gt;
&lt;br /&gt;
Recommend consulting https://backlinko.com/copywriting-guide for setting up a landing page/funnel conversion for OSH sales.&lt;br /&gt;
&lt;br /&gt;
Getting more into analytics, how to increase video views and retention?&lt;br /&gt;
&lt;br /&gt;
Read [https://slowlorisblog.files.wordpress.com/2015/05/esfandiary-up-wingers-a-futurist-manifesto.pdf Up-Wingers F.M. Esfandiary].&lt;br /&gt;
&lt;br /&gt;
=Tuesday, November 16, 2021=&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://docs.google.com/presentation/d/e/2PACX-1vSn-w2vBLWztkqoemhPeoNowvKVLJR-vUhbRYRmDBcZWJrJSsxLVQQKgJqimKaAdM9XF36-NjwyZ-VT/embed?start=true&amp;amp;loop=false&amp;amp;delayms=3000&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;640&amp;quot; height=&amp;quot;420&amp;quot; allowfullscreen=&amp;quot;true&amp;quot; mozallowfullscreen=&amp;quot;true&amp;quot; webkitallowfullscreen=&amp;quot;true&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While I was researching plasters yesterday, I considered the importance of preserving geological formations. For example, many beautiful formations exist throughout the natural parks in Utah where I am from such as [https://www.nps.gov/zion/learn/nature/rock-layers.htm Zion&#039;s sedimentary rock layers]. Therefore we should seek an alternative to limestone quarries if possible... something that allows local production of lime.&lt;br /&gt;
Is it viable to create lime plaster from chicken eggshells? How many would it take for 1kg of lime?&lt;br /&gt;
According to [https://en.wikipedia.org/wiki/Chicken_egg_sizes USDA] a medium chicken egg is 49.6 g and the eggshell is ~8.5% of the weight of an egg.&lt;br /&gt;
Therefore a medium egg contains ~4.216 grams of eggshell, which is ~95% calcium carbonate: implies ~4.0052g per eggshell. For simplicity we&#039;ll say 4g, which means To produce 1kg of lime would take 250 eggs. The average eggs eaten per year by Americans has varied over time, [https://www.ers.usda.gov/data-products/food-availability-per-capita-data-system/  USDA&#039;s economic research service tracks the data for egg consumption right here]. If you go ahead and open this in LibreOffice Calc, you&#039;ll see in 2019 Americans consumed 207 eggs per capita (that&#039;s 828g of  CaCO3 for those of you counting).&lt;br /&gt;
If the lime is used as a 30% mix of plaster, it could create 1932g of plaster.&lt;br /&gt;
At this point my calculations are getting out of hand and need to move to a Jupyter Notebook for proper analysis. The next steps would be calculating the weight of plaster and its thickness applied to a surface to determine the total surface area covered per eggshell :)&lt;br /&gt;
&lt;br /&gt;
=Monday, November 15, 2021=&lt;br /&gt;
Thoughts on [[CEB Press]]: start with [[Jim Hallock]] page!&lt;br /&gt;
&lt;br /&gt;
Why to build homes with CEB over other materials? [https://www.youtube.com/watch?v=IuQB3x4ZNeA Compressed Earth Blocks: Why and How, Here and There]&lt;br /&gt;
&lt;br /&gt;
Need [https://en.wikipedia.org/wiki/Lime_plaster lime plaster for exterior] and [https://en.wikipedia.org/wiki/Earthen_plaster earthen plaster for interior].&lt;br /&gt;
I would not recommend skimping on this part as it affects the value and structural integrity of a building. In the case of HabLab, [https://wiki.opensourceecology.org/wiki/User:Graham_Robertson#6.16.12 Graham Robertson documented in 2012 that the plaster used was &#039;just sand/clay&#039;]. Although this meets [[OSE Specifications]] for locally sourced materials, it is perhaps not a lifetime design. Over the last decade cracks have appeared on the interior plaster and the plaster itself has accumulated loose grains. On the exterior, some of the lime plaster has eroded: this is especially pronounced on the lower and edge sections of structures on the farm. How can this be prevented?&lt;br /&gt;
&lt;br /&gt;
Marcin says: factors like climate and type of material used to construct earth bricks are the cause. Anticipate decay patterns from open data on structures with similar materials and climate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:PXL 20211115 160417474.jpg&lt;br /&gt;
File:PXL_20211115_160338808.jpg&lt;br /&gt;
File:PXL 20211115 160332231.jpg&lt;br /&gt;
File:PXL 20211115 160326712.jpg&lt;br /&gt;
File:PXL 20211115 160301921.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I would recommend further research on how to improve the longevity of plaster. Maybe in the meantime use a [https://clay-works.com/classic-finishes/smooth-finish/# smooth clay plaster] and [https://www.paintandplasters.com/marmorino-hydro/ waterproof [[Marmorino]] Veneziano]. Honestly it would be super helpful to have a chart of possible plaster types, which climates/rooms they are applicable for, cost, etc for seed eco home constructed with CEB...&lt;br /&gt;
&lt;br /&gt;
Jim Hallock recommends trying to slow the drying process of plaster to improve its properties (including how well it sticks to the brick surface). [https://youtu.be/A3KqIdLn6vw?t=172 He also recommends scratching the base layer for a physical tooth bond between layers and wetting the surface]. To prevent cracking he recommends using straw in the base plaster layer.&lt;br /&gt;
&lt;br /&gt;
=Saturday, November 13, 2021=&lt;br /&gt;
[https://github.com/OmniSharp/omnisharp-vscode/wiki/Microsoft-.NET-Core-Debugger-licensing-and-Microsoft-Visual-Studio-Code Debugging C# is not possible in VSCodium]. Pretty wild...&lt;br /&gt;
&lt;br /&gt;
=Friday, November 12, 2021=&lt;br /&gt;
Currently reading [https://arxiv.org/pdf/1607.01341.pdf Algorand white paper] and [https://www.cs.virginia.edu/~robins/YouAndYourResearch.html You and Your Research].&lt;br /&gt;
&lt;br /&gt;
I intend to make a list of all the best PDFs I&#039;ve read on my reMarkable sometime before December.&lt;br /&gt;
&lt;br /&gt;
Progress on open source Unreal Engine Algorand integration, expecting to claim a 3600 ALGO award around December 6th, which should be enough to fund my living expenses and independent research further :)&lt;br /&gt;
&lt;br /&gt;
[[File:Algorand unreal integration.png|640px]]&lt;br /&gt;
&lt;br /&gt;
=Wednesday, November 10, 2021=&lt;br /&gt;
[https://gitcoin.co/issue/algorandfoundation/grow-algorand/106/100026813| Developing Algorand Unreal Engine integration to get some ALGOs]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1zuoqTHw7zY-HBnmyieV3aNpueGHiYU6nkvyvU5KhG3c/edit?usp=sharing| Application for OpenCV Spatial AI Contest]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
Applied to &amp;lt;a href=&amp;quot;http://kernel.community/en&amp;quot;&amp;gt;Kernel&amp;lt;/a&amp;gt;, because I want to find web3 peers to collaborate with in integrating distributed ledger technology with the open design movement.&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Tuesday, November 9, 2021=&lt;br /&gt;
My current priority is to secure funding so I can begin an enterprise within the open design movement once the apprenticeship has ended.&lt;br /&gt;
&lt;br /&gt;
I have identified three promising sources of seed revenue&lt;br /&gt;
* [https://seedfund.nsf.gov/topics/learning-cognition-technologies/| National Science Foundation government grant]&lt;br /&gt;
* [https://gitcoin.co/earn| Cryptocurrency grant or hackathon]&lt;br /&gt;
* [https://opencv.org/opencv-spatial-ai-contest/| AI contest or model sales]&lt;br /&gt;
&lt;br /&gt;
Consider using https://typeform.com/ for feedback instead of Google poll &amp;lt;--- Edit, this is actually really expensive and I wouldn&#039;t recommend it.&lt;br /&gt;
&lt;br /&gt;
=Friday, November 5, 2021=&lt;br /&gt;
Studying open source hardware business models&lt;br /&gt;
* [https://www.youtube.com/watch?v=XM9keE8bCAE University of Washington CoMotion Fundamentals for Hardware Startups:Business Models for Hardware Companies-An Investor&#039;s Perspective]&lt;br /&gt;
* [https://openhardware.metajnl.com/articles/10.5334/joh.4/ Emerging Business Models for Open Source Hardware]&lt;br /&gt;
I have identified a viable business model I would like to implement: open source hardware as a service for consumers. &lt;br /&gt;
&lt;br /&gt;
Started programming [[LifeTrac_Remote_Control| remote control for LifeTrac]]&lt;br /&gt;
&lt;br /&gt;
=Wednesday, November 3, 2021=&lt;br /&gt;
Submitted [https://devpost.com/software/isitpixelart IsItPixelArt] for [https://pytorch2021.devpost.com/ PyTorch Annual Hackathon 2021].&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t have time to iterate/train the model to the level of accuracy I was hoping for, typically I wouldn&#039;t submit anything because of that... &lt;br /&gt;
However adhering to [https://wiki.opensourceecology.org/wiki/Collaborative_Literacy#Principles_and_Procedures collaborative literacy] I decided to anyways.&lt;br /&gt;
&lt;br /&gt;
I foraged some chestnuts this evening and started stratification process in the small fridge in HabLab for planting in spring 2022.&lt;br /&gt;
&lt;br /&gt;
[[File:growing_chestnuts.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
=Tuesday, November 2, 2021=&lt;br /&gt;
I think this would be the best workflow for web/cross platform gui development&lt;br /&gt;
* https://github.com/KlausSchaefers/figma-low-code#Design-System-Mode&lt;br /&gt;
* https://vuejs.org/&lt;br /&gt;
* https://www.electronjs.org/docs/latest/tutorial/performance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://codesandbox.io/embed/falling-field-61rwd?fontsize=14&amp;amp;hidenavigation=1&amp;amp;theme=dark&amp;quot;&lt;br /&gt;
     style=&amp;quot;width:100%; height:1000px; border:0; border-radius: 4px; overflow:hidden;&amp;quot;&lt;br /&gt;
     title=&amp;quot;falling-field-61rwd&amp;quot;&lt;br /&gt;
     allow=&amp;quot;accelerometer; ambient-light-sensor; camera; encrypted-media; geolocation; gyroscope; hid; microphone; midi; payment; usb; vr; xr-spatial-tracking&amp;quot;&lt;br /&gt;
     sandbox=&amp;quot;allow-forms allow-modals allow-popups allow-presentation allow-same-origin allow-scripts&amp;quot;&lt;br /&gt;
   &amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Monday, November 1, 2021=&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe style=&amp;quot;border: 1px solid rgba(0, 0, 0, 0.1);&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;450&amp;quot; src=&amp;quot;https://www.figma.com/embed?embed_host=share&amp;amp;url=https%3A%2F%2Fwww.figma.com%2Ffile%2FfOtddHnCiMJxJX8Pg875dy%2FUntitled%3Fnode-id%3D2%253A2&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Saturday, October 30, 2021=&lt;br /&gt;
[https://en.wikipedia.org/wiki/Construal_level_theory Construal level theory]: how to reach a state of flow in low level construals?&lt;br /&gt;
&lt;br /&gt;
[[Peeropticon]]&lt;br /&gt;
&lt;br /&gt;
=Wednesday, October 27, 2021=&lt;br /&gt;
Consider replacing [https://reprap.org/wiki/RepRapDiscount_Full_Graphic_Smart_Controller RepRap Discount Full Graphic Smart Controller] in [[Universal Controller]] with [https://github.com/bigtreetech/BGTHREETECH-MINI-12864-V1.0 MINI12864] for a higher quality hardware LCD at the same price point.&lt;br /&gt;
=Tuesday, October 26, 2021=&lt;br /&gt;
Need to support [http://usbip.sourceforge.net/ USB/IP] onboard Universal Controller to deploy firmware updates over air, otherwise prototyping hardware software interactions becomes much more difficult (ie distance between my computer and said hardware needs to be under 10 meters, otherwise physical spatial traversal is a bottleneck)&lt;br /&gt;
&lt;br /&gt;
=Monday, October 25, 2021=&lt;br /&gt;
Started to [https://docs.kicad.org/5.1/en/getting_started_in_kicad/getting_started_in_kicad.html learn KiCAD] this morning. Very interested in programming FPGAs with [https://en.wikipedia.org/wiki/Electronic_design_automation EDA] in the future.&lt;br /&gt;
&lt;br /&gt;
Writing a custom GUI for [[OSE Filament Extruder v21.10]], using [https://platformio.org/ Platformio] because I don&#039;t like Arduino IDE, specifically using a distinct IDE for Arduino projects is not practical because it decreases my efficiency due to workflow unfamiliarity.&lt;br /&gt;
&lt;br /&gt;
[[File:Marlin-via-platformio.png|640px]]&lt;br /&gt;
&lt;br /&gt;
[https://gitlab.com/opensourceecology.org/machines/filament-extruder Firmware for filament extruder]&lt;br /&gt;
&lt;br /&gt;
Custom GUI interface for 128x64 LCD with rotary encoder control system written in C&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://wiki.opensourceecology.org/images/2/20/Custom_universal_controller_filament_extruder_gui.png&amp;quot; style=&amp;quot;image-rendering: pixelated;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Friday, October 22, 2021=&lt;br /&gt;
I mostly spent today cleaning up HabLab (6hrs cleaning the bathroom and 0.5hr cleaning part of the kitchen), since so many visitors have been moving in/out and living in such a limited space, it&#039;s been difficult to sustain consistently sanitary conditions. The bathroom is spotless and hopefully I can keep it that way with ongoing cleaning and organization.&lt;br /&gt;
&lt;br /&gt;
I did more research into economic time binding and SBIR grants. None of last quarter&#039;s grants were particularly relevant to OSE or me personally, but now there are 245 solicitations from the [https://www.sbir.gov/sbirsearch/topic/current/?f%5B0%5D=im_field_agencies%3A105738 National Science Foundation], many of them related to advanced technology for manufacturing and human well-being.&lt;br /&gt;
&lt;br /&gt;
=Thursday, October 21, 2021=&lt;br /&gt;
Morning meeting notes&lt;br /&gt;
Discussing bottleneck for plastic shredder blades (CNC torch table does not work).&lt;br /&gt;
* Buy blades? Marcin estimates ~$3000&lt;br /&gt;
* Buy OpenBuilds CNC? Marcin says OpenBuilds is not &amp;lt;i&amp;gt;industrial scale&amp;lt;/i&amp;gt; and does not meet [[OSE Specifications]]. Aluminum beams are 5x cost, not accessible or scalable (useful for expensive university prototypes). Industry uses steel 😎&lt;br /&gt;
* By hand? Huge time cost, less accurate.&lt;br /&gt;
&lt;br /&gt;
Testing alternative timeline visualization for critical path (I can&#039;t figure out how to increase the embedded height!!)&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://cdn.knightlab.com/libs/timeline3/latest/embed/index.html?source=1xuY4upIooEeszZ_lCmeNx24eSFWe0rHe9ZdqH2xqVNk&amp;amp;font=Default&amp;amp;lang=en&amp;amp;initial_zoom=2&amp;amp;height=100%&amp;quot; width=&amp;quot;100%&amp;quot; frameborder=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;        &lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Embedding Jupyter notebooks with [https://www.nbinteract.com/index.html nbinteract], may be another solution. I&#039;m worried about how long these take to load though...&lt;br /&gt;
&lt;br /&gt;
=Tuesday, October 19, 2021=&lt;br /&gt;
Reading [https://www.peterfisk.com/wp-content/uploads/2019/11/Laloux_2016_Reinventing_Organisations_Il.pdf Reinventing Organizations], a book recommended to me by Holger when we were discussing how I could effectively structure an open source hardware startup organization. &lt;br /&gt;
&lt;br /&gt;
Very inspired to see the chestnut trees in the forest garden and discover more about the history of chestnut trees in America :)&lt;br /&gt;
&lt;br /&gt;
=Monday, October 18, 2021=&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
A method of reducing deer tick populations by treating rodent vectors involves stuffing biodegradable cardboard tubes with permethrin-treated cotton. Mice collect the cotton for lining their nests. Permethrin on the cotton instantly kills any immature ticks feeding on the mice.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Thinking about the role of life that is harmful to humans or edible plants in an ecological system: on Factor e Farm the primary culprits are ticks, mosquitoes, and poison ivy. Lesser pests I am aware of include wasps (especially mud daubers), hornworms, spiders, beetles (european chafer larvae).&lt;br /&gt;
Could be harmful to cats, but a solution to the ticks. Ben suggested ecological balance as a preferred solution (ie building aquatic ecosystems to support a population of Copyu)&lt;br /&gt;
&lt;br /&gt;
=Saturday, October 16, 2021=&lt;br /&gt;
[[File:Filament maker.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
Collaborated with Ben, Holger, Hampus, Emmanual, Ken, and Christian to complete and test the filament maker. &lt;br /&gt;
&lt;br /&gt;
I helped wire the electronics, designed a couple 3d printed pellet guides to improve plastic flow, and a few smaller auxillary tasks :)&lt;br /&gt;
&lt;br /&gt;
My goal is to assist Ben to complete the machine prior to leaving, as I am inspired by his tenacity.&lt;br /&gt;
&lt;br /&gt;
=Tuesday, October 12, 2021=&lt;br /&gt;
Enjoying the [http://yearofopensource.net/2013-open-source-calendar-swimsuit-edition/ Open Source Calendar Swimsuit Edition] in HabLab. Also, I really appreciate that you could get a hard copy for a 3 Bitcoin donation in 2013.&lt;br /&gt;
&lt;br /&gt;
Ben showed me the edible [https://en.wikipedia.org/wiki/Elaeagnus_umbellata Elaeagnus Umbellata] berries growing on the farm, and it really surprised me that I walked past them nearly every day without investigating further. There&#039;s a lot of information density here, and creating approaches to onboarding understanding and integration in eco vs tech development seems like a very critical early step for cooperative action.&lt;br /&gt;
Elements of a tour I would enjoy are:&lt;br /&gt;
* self-guided (meditation/self-reflection evoking) &lt;br /&gt;
* context-aware (freeform fractal history/novelty exploration)&lt;br /&gt;
* hiking (spatial fun, engagement of full body) &lt;br /&gt;
[https://garden.smith.edu/about Smith College&#039;s &#039;garden campus&#039;] is a great model, but requires greater financial resources for configuration and ongoing maintenance. There is a huge amount of latent potential in the farm&#039;s idle ecological systems, machines, and social network. How to integrate [https://en.wikipedia.org/wiki/Inventory Inventory] with [https://en.wikipedia.org/wiki/Geographic_information_system GIS] at the level of a freshly grown berry or 3d printed part? I think taking any effective action starts at the level of collecting, sharing, and discussing a living dataset of a spacetime subset (ie something like Jupyter).&lt;br /&gt;
&lt;br /&gt;
Something I&#039;ve been thinking about lately is low-tech vs high-tech approaches for rebuilding civilization. &lt;br /&gt;
I tend to see primitive tech as requiring greater effort or producing worse results due to less specialization. &lt;br /&gt;
Frank Herbert&#039;s &#039;&#039;Seed Stock&#039;&#039; is one tantalizing parable of a high-tech solutions failing on a new planet.&lt;br /&gt;
&lt;br /&gt;
That said I&#039;ve discovered how important precision is in transferring programs/data into the physical world: reaching better manufacturing accuracy of discrete units, larger range of minmax bounds, or more intentional novelty of quantitative control over matter systems requires advanced technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Lost-plow.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
=Thursday, October 7, 2021=&lt;br /&gt;
&lt;br /&gt;
https://threejs.org/&lt;br /&gt;
&lt;br /&gt;
Exploring a business model of selling 3d printable open source hardware aeroponics kits to allow people to easily grow ingredients for and ferment ginger beer.&lt;br /&gt;
&lt;br /&gt;
[[File:Ginger_beer.jpg|640px]]&lt;br /&gt;
&lt;br /&gt;
=Wednesday, October 6, 2021=&lt;br /&gt;
&lt;br /&gt;
Recommending [https://jupyter.org/ JupyterLab] with JupyterHub hosted on Factor e Farm computing infrastructure as an open source live collaboration environment replacement of Google Docs/Slides&lt;br /&gt;
&lt;br /&gt;
Recommending OSE network members who fork OSE prioritize creation of [https://www.vorondesign.com/voron2.4 Voron 2.4] print farm over outdated [https://wiki.opensourceecology.org/wiki/D3D D3D] infrastructure to allow high quality ABS prints and replace  [https://github.com/MarlinFirmware/Marlin Marlin] with [https://github.com/Klipper3d/klipper Klipper]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A small bounty of tomatoes I grew in the raised beds outside HabLab :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Tomatoes.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
=Thursday, September 23, 2021=&lt;br /&gt;
Feedback on 3D printer workshop&lt;br /&gt;
&lt;br /&gt;
Participants:&lt;br /&gt;
* No high level detail introduction to allow independent work within a &amp;quot;context setting&amp;quot;&lt;br /&gt;
* 3D printed parts provided to build printers are low quality: causing mistakes, requiring reprints and unnecessary work, etc&lt;br /&gt;
* Instructionals are not to the standard they need to be for self-direction. Marcin is a bottleneck. Inconsistent documentation formating and fragmentation between multiple documents.&lt;br /&gt;
* Disorganized process/tools, not enough tools for everyone to have their own. Lots of time spent searching for parts and tools rather than building.&lt;br /&gt;
* Standing still on concrete for long hours causes discomfort/fatigue. Sitting indoors makes more sense for a printer assembly.&lt;br /&gt;
* Not enough regard for safety (Emmanuel requested an eye wash station after a piece of PLA flew into his eye, I was mildly electrocuted after touching a D3D printbed in HabLab)&lt;br /&gt;
&lt;br /&gt;
Marcin:&lt;br /&gt;
* Low retention of information, people don&#039;t remember measurements because they don&#039;t take notes. Questions are repeated frequently. Nobody opening/using documents on site.&lt;br /&gt;
* Everyone needs more deliberate effort to succeed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fri, September 17, 2021=&lt;br /&gt;
HabLab&#039;s clay-slip walls 9 years after construction&lt;br /&gt;
&lt;br /&gt;
[[File:Hablab-clay-slip.jpg|320px]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Wesley Barlow &amp;lt;sirwesleybarlow@gmail.com&amp;gt;&lt;br /&gt;
8:46 AM (1 hour ago)&lt;br /&gt;
to Marcin, Catarina&lt;br /&gt;
&lt;br /&gt;
Hey Marcin and Catarina,&lt;br /&gt;
On the recent tour of your home I was very impressed by the CEB wall in your house! :)&lt;br /&gt;
I was wondering if there is anything we can do to seal the walls in HabLab to make them similar to that. There is a lot of dirt falling off the walls onto the ground and into the air.&lt;br /&gt;
&lt;br /&gt;
Is there any sealer on the farm we could apply to the mud plaster walls, or any process you would recommend?&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Marcin Jakubowski&lt;br /&gt;
8:52 AM (1 hour ago)&lt;br /&gt;
to me, Catarina&lt;br /&gt;
&lt;br /&gt;
Definitely. There are coatings that can be applied. There are many different ways that this could be done. We would have to research a satisfactory formula for our case- that can start with a google search.&lt;br /&gt;
&lt;br /&gt;
Catarina Mota&lt;br /&gt;
9:45 AM (26 minutes ago)&lt;br /&gt;
to Marcin, me&lt;br /&gt;
&lt;br /&gt;
In our house I coated the CEB wall with a sandy slip (to close the cracks and make it smooth) and then sealed it with 2 coats of stone sealer. The Hablab already has a clay slip applied to the CEBs, so I don&#039;t know if this process would work.&lt;br /&gt;
&lt;br /&gt;
CEBs are mainly used in the south (hot and dry) and their recipes for finishing the walls do not always work here (cold/hot and humid). In fact I tried many recipes and most ended up cracking and peeling. The sand slip + stone sealer was the first one that worked (after many experiments following other people&#039;s recipes). We also know that portland cement stucco works (either applied directly to the CEBs when wet or to mesh after the CEBs dry).&lt;br /&gt;
&lt;br /&gt;
In the Hablab we&#039;d probably have to pick a corner and run some tests.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Thur, September 16, 2021=&lt;br /&gt;
What would developing open hardware would look like inside an environmental computer like [https://dynamicland.org/ Dynamicland]?&lt;br /&gt;
&lt;br /&gt;
More discussion with Paul Cuciureanu, this time about internal vs external social organization change via [https://organizationunbound.org/ Organization Unbound]. How can the day to day experience of OSE match more closely to the external change we wish to enact on the world? To me that would mean &lt;br /&gt;
# Reaching food and material sovereignty with local production&lt;br /&gt;
# Greater collaboration with external organizations/other open source hardware projects (particularly I like the idea of trips to meetups, conferences, or setting up infrastructure in remote areas such as islands, arctic, etc...)&lt;br /&gt;
# Solving for community governance and finances: things like allocating funding to projects via a [https://ethereum.org/en/dao/ DAO], considering how children/women can be involved (how do we create safe and playful systems). I am particularly interested in what an OSE campus located in a city would look like.&lt;br /&gt;
&lt;br /&gt;
I would like to attempt using [https://www.liberatingstructures.com/home/ Liberating Structures] in the future.&lt;br /&gt;
&lt;br /&gt;
=Wed, September 15, 2021=&lt;br /&gt;
* Dicussion with Paul Cuciureanu about Bret Victor&#039;s presentation: [https://vimeo.com/115154289 &#039;&#039;The Humane Representation of Thought&#039;&#039;]&lt;br /&gt;
* Research on AutoML, specifically planning to try [https://en.wikipedia.org/wiki/Neural_architecture_search neural architecture search] for IsItPixelArt (https://arxiv.org/abs/2001.00326)&lt;br /&gt;
* Decided it&#039;s better to accept the development costs of [https://www.vulkan.org/ Vulkan] instead of trying to make [https://www.opengl.org/ OpenGL] work (the problem with OpenGL is around versioning, particularly the conflict of using libraries or web compatibility dependent on non-modern versions while requiring modern features. My conflict pivoted around [https://www.khronos.org/opengl/wiki/Sampler_(GLSL) Samplers])&lt;br /&gt;
&lt;br /&gt;
=Wed, August 25, 2021=&lt;br /&gt;
My development of Gui continues, I&#039;m working on snapshot based generic undo/redo circular buffer operations. [https://github.com/SanderMertens/flecs/commit/f641e8603ddbc015200d26c9747a7453b92ba99f Sander was able to fix an assert triggered by taking snapshots within systems].&lt;br /&gt;
Snapshots are still a complicated feature, and I need a deeper understanding of Flecs to work with them without crashing :)&lt;br /&gt;
&lt;br /&gt;
This week I&#039;ve mainly been busy writing a neural network in [https://pytorch.org/ PyTorch] and experimenting with visual web editors (I built websites with both [https://webflow.com/ webflow] and [https://www.editorx.com/ Wix]).&lt;br /&gt;
Starting with the visual web system builders, although they are aesthetically pleasing, functionality like form submission and bespoke Javascript can be difficult. Similar to integrating GDScript and GDNative logic, there exists a large amount of friction: anything that is not supported by default is more difficult to do. The &#039;&#039;businesses&#039;&#039; building these systems also blatantly hide a lot of super basic functionality behind multiple sets of subscription paywalls, &#039;&#039;not cool&#039;&#039;. On the other hand they have very pleasant tutorials/education onboarding. I would recommend anyone wanting to build a website with a visual editor try using [https://www.odoo.com/ Odoo], I hope to have time to try this out at some point in the future to determine if it is an effective open source business platform.&lt;br /&gt;
&lt;br /&gt;
On the neural net front, I built a dataset of pixel art from the web by writing multiple hacker-esque Python BeautifulSoup scripts. My model is called &#039;&#039;&#039;IsItPixelArt&#039;&#039;&#039; and it well... detects pixel art. I created the model because when scaling up or zooming in on images in Gui, I wanted to select between nearest neighbor and linear scaling algorithms automatically. I could not find any software or machine learning solution so I decided since I have the time to just go ahead and build it myself. It was pretty straightforward to code and train the neural network in PyTorch, the more complicated part has been dealing with abnormalities and edge cases in data (ie scaled pixel art, jpeg quality reduced pixel art), running batch training on large variable sized inputs (spoiler alert, my 2070 SUPER cannot allocate 8GB), even creating an appropriate non-pixel art dataset (for example if there are more pixel classifications than non-pixel the model will skew towards classifying everything as pixel art). Obviously there&#039;s many ways I could take this like detecting pixel mask zones of pixel art in images that contain subimages of pixel art or maybe classifying which console era a sprite most looks like it&#039;s from. However my plan is to focus on shipping something because I am trying my best to develop the skill of shipping things that people care about.&lt;br /&gt;
&lt;br /&gt;
[[File:Minecraft corgi.png|320px]]&lt;br /&gt;
&lt;br /&gt;
In that regard, I&#039;m planning to publish the model on [https://modelplace.ai/ Modelplace]. It will not be gratis, but I&#039;m hoping to make it open source if I can find a licensing/business strategy that makes sense. I am hopeful to generate enough income to sustain myself comfortably and provide &#039;&#039;financial autonomy&#039;&#039;, which I have come to value very highly.&lt;br /&gt;
&lt;br /&gt;
One more thing, I&#039;ve been looking into [https://roboflow.com/ Roboflow] as a potential platform for accelerated development and deployment of computer vision. They seem to be on the right track in terms of solving pain points and supporting open source collaboration. I continue to drown in data and it becomes increasingly clear to me every single day that better information processing systems &#039;&#039;must&#039;&#039; be deeply integrated in open hardware development for our movement to be successful.&lt;br /&gt;
It is my recommendation that Open Source Ecology replace its camera infrastructure with [https://store.opencv.ai/products/oak-d-poe OAK—D-PoE]s in order to realize the synergies of computer vision and open hardware. A low hanging use case would be the automated generation of product documentation and build instructionals.&lt;br /&gt;
&lt;br /&gt;
I would go so far as to say that without open source computer vision systems running on Factor e Farm, we are, quite literally, going into the future blind.&lt;br /&gt;
&lt;br /&gt;
=Wed, August 18, 2021=&lt;br /&gt;
Continue development of Gui interface, implemented scaling of visual symbols. Additional updates to Flecs module visualization design. Study https://ourmachinery.com/ also recommend listening to https://www.youtube.com/watch?v=tas0O586t80&lt;br /&gt;
&lt;br /&gt;
lapinozz:&lt;br /&gt;
the future of open hardware is strong standards&lt;br /&gt;
[11:15 PM]&lt;br /&gt;
The more you standardize things the more you can build big things while reusing the same pieces&lt;br /&gt;
[11:16 PM]&lt;br /&gt;
imagine a big machine with thousands of of pieces but only 20 different kind&lt;br /&gt;
[11:16 PM]&lt;br /&gt;
makes repairing it easy&lt;br /&gt;
[11:17 PM]&lt;br /&gt;
I imagine if you wanted to make a base on mars or something you would want all the fittings to be compatible, use the same screw sizes as much as possible, keep the same ICs everywhere&lt;br /&gt;
&lt;br /&gt;
Wesxdz 로봇 소녀를 가자 — Today at 11:18 PM&lt;br /&gt;
the problem is degeneracy is up against multiple discovery and locality&lt;br /&gt;
&lt;br /&gt;
lapinozz — Today at 11:18 PM&lt;br /&gt;
I was thinking about that cuz I was at the scapyard today&lt;br /&gt;
trying to find some parts&lt;br /&gt;
&lt;br /&gt;
Wesxdz 로봇 소녀를 가자 — Today at 11:19 PM&lt;br /&gt;
okay so there are some problems with degeneracy I&#039;ve discovered here:&lt;br /&gt;
1. degeneracy variance makes thing unwieldy compared to bespoke solutions&lt;br /&gt;
2. scaling subparts (bigger or ˢᵐᵃˡˡᵉʳ) requires different materials, form, etc...&lt;br /&gt;
Wesxdz 로봇 소녀를 가자 — Today at 11:41 PM&lt;br /&gt;
and scaling really starts to matter once you&#039;re talking about layout of chips at nanometers or skyscrapers...&lt;br /&gt;
maybe degeneracy is more doable if you start at the smallest scale with nano-sized parts though&lt;br /&gt;
ie fractals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fractal_degeneracy.png|320px]]&lt;br /&gt;
&lt;br /&gt;
=Wed, August 11, 2021=&lt;br /&gt;
I&#039;ve continued working on Gui. Completing some minimally functional UI. I&#039;ve been learning https://www.gnu.org/software/emacs/ and studying design as well. I discovered that https://www.glfw.org/ does not support drag and drop OS file events as comprehensively as https://www.qt.io/ (drag enter/exit and formats like dragging browser links), which is unfortunate. I referenced https://tronche.com/gui/x/xlib/ to write events, but supporting more platforms and pushing upstream is a bit of a bother.&lt;br /&gt;
&lt;br /&gt;
I noticed that Comma AI, PureRef, and Dolphin (KDE&#039;s file browser) all use Qt...&lt;br /&gt;
&lt;br /&gt;
[[File:Gui_simple_ux.png|320px]]&lt;br /&gt;
&lt;br /&gt;
=Tuesday, August 3, 2021=&lt;br /&gt;
[[File:Gui_gal_0.01.png|320px]]&lt;br /&gt;
&lt;br /&gt;
I added support for rendering animated gifs in Gui Gal today using http://giflib.sourceforge.net/gif_lib.html and writing my own implementations of the block extensions. It took quite a while to meet all the edge cases (ie transparent borders and back to prev disposal mode).&lt;br /&gt;
&lt;br /&gt;
My logic behind working on Gui Gal in relation to open source hardware is that I believe to make notable progress we will require large amounts of information processing and automated systems. The internet is a gushing torrent of valuable information, but not being able to effectively filter and take actions based on that information is the defacto situation. I believe accelerating human decision cycles with AI is a cooperative advantage worth pursuing prior to hardware decentralization. It&#039;s clear to me that specialists outcompete generalists at most tasks in the physical realm today, but the virutal world is more welcoming to integrated thinking.&lt;br /&gt;
&lt;br /&gt;
In some sense, we&#039;re already living in a timeless future brought about by machines. For example my CPU can reach over 4ghz while my car wheels sweat to spin at 2000 rpm.&lt;br /&gt;
&lt;br /&gt;
Notes on building Gui Gal on my OSE Linux 2.0 Laptop:&lt;br /&gt;
Took a long time to get all the deps and install SDL2&lt;br /&gt;
Need to call libgif make command from CMake&lt;br /&gt;
Uncertain how to install SDL2 library from dep and apt error fetching libsdl2-img-dev global library and SDL_image.h path include&lt;br /&gt;
&lt;br /&gt;
=Monday, August 2, 2021=&lt;br /&gt;
I started participatating in https://itch.io/jam/lowrezjam-2021, and I&#039;m building an editor to help me create an entry https://github.com/Wesxdz/gui-gal&lt;br /&gt;
I&#039;m hoping that I can continue progressing development on Gui Gal as an open source alternative to PureRef, while also implementing features I feel PureRef is lacking like animated gif support/videos and an integrated ECS for more sophisticated node automation. For example, I&#039;ve implemented the editor already in such a way that you could write a custom shader for every image. (I think as an avenue for open source entreprenuership cloud cross-device syncing and a marketplace of node assets would be neat) More broadly, this sort of tool precisely represents the minimalist flow that I&#039;d like more game engines to reach.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been reading https://en.wikipedia.org/wiki/Understanding_Media and ordered https://en.wikipedia.org/wiki/John_Chris_Jones &#039;s book Design Methods: Seeds of Human Futures&lt;br /&gt;
&lt;br /&gt;
=Friday, July 29, 2021=&lt;br /&gt;
Lately aside from helping install the AC and learning to weld, I&#039;ve been sheltering from the intense heat in HabLab and doing some introspection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shipping&#039;&#039;&#039; video games is a skill that I have not prioritized improving at in the past, and I am now trying to gain this skill of finishing games by practicing on smaller games and gradually increasing the time and scope as I prove I can ship smaller projects. I&#039;m not sure if this is the best method of practice, but I will reflect on it more as I continue to progress.&lt;br /&gt;
&lt;br /&gt;
Personally, I tend to get caught up on tools. Particularly game engines are imo very bad. Open source game engines are even worse. Trying to use open source software for everything can feel like a battle in its own right, developing a video game on top of that is brutal.&lt;br /&gt;
&lt;br /&gt;
In researching, I ended up reading Derek Yu&#039;s blog posts and book https://www.derekyu.com/makegames/archetypes.html, which I think is state of the art in terms of finishing indie projects.&lt;br /&gt;
&lt;br /&gt;
It&#039;s definitely possible for me to ship a game, what&#039;s difficult is to ship something significant, something that other people actually care about. It takes a lot of time to build something like that, and the default behavior is for me to get distracted by something new, run out of money to pay rent, or otherwise fail to ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Friday, July 9, 2021=&lt;br /&gt;
Integrating more wall module types into Blender, preparing for creation of module builder mechanic&lt;br /&gt;
&lt;br /&gt;
[[File:Blender_modules.png|320px]]&lt;br /&gt;
&lt;br /&gt;
Learning Python scripting in FreeCAD so I can eventually do automatic generation of placement and part variation&lt;br /&gt;
&lt;br /&gt;
Unfortunate discovery: https://blenderbim.org/ does not currently work with https://github.com/ubisoft/mixer :(&lt;br /&gt;
&lt;br /&gt;
=Thursday, July 8, 2021=&lt;br /&gt;
Playing with animation ideas for build instructions and user-configurable wall module material types&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe width=&amp;quot;320&amp;quot; height=&amp;quot;auto&amp;quot; src=&amp;quot;https://www.youtube.com/embed/5X2Nxh6Rrr0&amp;quot; title=&amp;quot;YouTube video player&amp;quot; frameborder=&amp;quot;0&amp;quot; allow=&amp;quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Thursday, July 1, 2021=&lt;br /&gt;
[[File:partdesign_wesxdz.png|320px]]&lt;br /&gt;
&lt;br /&gt;
Learning constraints and part design with FreeCAD (https://wiki.freecadweb.org/Tutorials)&lt;br /&gt;
&lt;br /&gt;
=Tuesday Jun 29, 2021=&lt;br /&gt;
[[File:seed_eco_archviz.jpg|640px]]&lt;br /&gt;
&lt;br /&gt;
I&#039;ve continued progress towards seed eco home visualiztion and research on the state of archviz in Unreal Engine.&lt;br /&gt;
There are some very critical issues with the sweethome3d obj export workflow, mainly that many of the house part meshes are split into multiple submeshes and applying accurate uvs and materials is going to take a huge amount of repetitive work. The sheer number of static mesh components involved (1600+ for the home) prevents fast batch iteration in Unreal Engine, so I need to rebuild this demo from scratch using a more modular instanced and combined mesh approach.&lt;br /&gt;
&lt;br /&gt;
There are currently at least two companies working towards modular architecture platforms in Unreal Engine.&lt;br /&gt;
They are https://generatetechnologies.com/ and https://geoship.is/.&lt;br /&gt;
&lt;br /&gt;
Many startups are raising funding through crowd equity sites to build modular homes (especially ADUs https://en.wikipedia.org/wiki/Secondary_suite) such as https://www.startengine.com/boxabl and https://www.seedinvest.com/modal.living/seed eco and housing related projects seem to be trending and very successful&lt;br /&gt;
&lt;br /&gt;
=Friday Jun 25, 2021=&lt;br /&gt;
FreeCAD Badge Feature on a feature. Took about twenty minutes to learn following https://youtu.be/zKPbcr6QsKs, which I think is longer than it should have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe width=&amp;quot;560&amp;quot; height=&amp;quot;315&amp;quot; src=&amp;quot;https://www.youtube.com/embed/cGUkGi6Wt1U&amp;quot; title=&amp;quot;YouTube video player&amp;quot; frameborder=&amp;quot;0&amp;quot; allow=&amp;quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Tuesday Jun 22, 2021=&lt;br /&gt;
&lt;br /&gt;
Really exciting conversations on [[Discord]] today :)&lt;br /&gt;
&lt;br /&gt;
I started working on implementing 3D printer mechanics. I was also thinking more about mechanics and I like the idea of building the core gameplay based on a couple games &lt;br /&gt;
I played as a kid on Roblox: the first is https://roblox.fandom.com/wiki/Community:Stickmasterluke/Natural_Disaster_Survival and the second I cannot find atm (but basically you could craft a sailboat with hemp and craft metal by placing ores onto a bush fire for some amount of time)&lt;br /&gt;
&lt;br /&gt;
[[File:ose_game_printer.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
=Monday Jun 21, 2021=&lt;br /&gt;
Musings&lt;br /&gt;
# The most powerful global institutions are adverse to the goals of post scarcity.&lt;br /&gt;
# Open source hardware has not reached a sufficient accessibility, affordability, speed, or universality of replication to be more convenient or reliable for the average person compared to buying mass produced items.&lt;br /&gt;
&lt;br /&gt;
Very excited about Appropedia https://www.appropedia.org/User:J.M.Pearce&lt;br /&gt;
&lt;br /&gt;
=Thursday Jun 17, 2021=&lt;br /&gt;
Research on FPGAs and George Hotz&lt;br /&gt;
&lt;br /&gt;
Continue work on OSE playground&lt;br /&gt;
&lt;br /&gt;
Setup basis for multiplayer and create client/server builds (need help testing between two Linux computers on separate networks)&lt;br /&gt;
&lt;br /&gt;
[[File:Lets_go_ose_optimized.gif|264]]&lt;br /&gt;
&lt;br /&gt;
sorry for low quality, max upload size is 1mb :(&lt;br /&gt;
&lt;br /&gt;
=Wed Jun 16, 2021=&lt;br /&gt;
Create playground UE project with character rig and controls&lt;br /&gt;
&lt;br /&gt;
[[File:ose_playground_setup.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
MJ sez - [[Seed_Eco-Home_Training_MMOG]] - just some thoughts on how this could play out&lt;br /&gt;
&lt;br /&gt;
Wes sez - I love the team based competitive building aspect. I think all of this is possible if I push my limits and can get auxiliary dev, 3d modeling/animation, and marketing help. The main hurdle is definitely multiplayer, which can be difficult to develop and test solo, especially because the NetDriver code on Linux is not as stable as on Windows (often networked games made in Unreal only support Windows clients), improving Linux networking is something I&#039;d like to contribute upstream to the engine so other devs can support Linux&lt;br /&gt;
&lt;br /&gt;
=Tue Jun 15, 2021=&lt;br /&gt;
&lt;br /&gt;
*[[User:Wesxdz/Assessment]]&lt;br /&gt;
&lt;br /&gt;
Create [https://www.unrealengine.com/en-US/digital-humans Metahuman] character for OSE game and setup playground project environment&lt;br /&gt;
&lt;br /&gt;
The [https://docs.unrealengine.com/4.26/en-US/WorkingWithContent/Importing/Datasmith/SoftwareInteropGuides/IFC/ Datasmith IFC importer plugin] only supports Windows due to a 3rd party dll, but it would probably not be that much work to add Linux support &lt;br /&gt;
&lt;br /&gt;
[https://wiki.freecadweb.org/Compile_on_Linux Compiled FreeCAD] with CMake configuration to OpenCascade 7.5&lt;br /&gt;
&lt;br /&gt;
*I&#039;ve been working on exporting the FreeCAD files to glTF so we can use https://modelviewer.dev/examples/loading/index.html&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a couple examples of rendering in UE 5 - Archviz&lt;br /&gt;
*https://www.youtube.com/watch?v=nvLUa4GYU74&lt;br /&gt;
Outdoors&lt;br /&gt;
*https://www.youtube.com/watch?v=Xh6CkhOH1Nw&lt;br /&gt;
&lt;br /&gt;
We can reach this level of fidelity: although many of the CAD workflow/rendering features are not available on Linux yet.&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Microtractor&amp;diff=286269</id>
		<title>Microtractor</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Microtractor&amp;diff=286269"/>
		<updated>2023-07-28T17:07:16Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: /* Product Ecology */ I&amp;#039;m not sure how the microtractor &amp;#039;equips&amp;#039; the tractor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GVCS Header}}&lt;br /&gt;
&lt;br /&gt;
{{Hint|Latest version is &#039;&#039;&#039;[[MicroTrac_v17.10]]}}&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroTrac1.jpg|400px|thumb|Microtractor Concept]]&lt;br /&gt;
&lt;br /&gt;
=MicroTrac Geneaology=&lt;br /&gt;
&lt;br /&gt;
*[[MicroTrac Genealogy]]&lt;br /&gt;
*[[MicroTrac 2015]]&lt;br /&gt;
&lt;br /&gt;
==Working Model, 5/2013==&lt;br /&gt;
April 17 2013&lt;br /&gt;
&lt;br /&gt;
[[File:ptTRAC1.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:ptTRAC2.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:ptTRAC2.1.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:ptTRAC2.skp]]&lt;br /&gt;
&lt;br /&gt;
==Corners for structural tubing==&lt;br /&gt;
&lt;br /&gt;
Corner inserts are one possibility for the Power Cube and for connecting tubular steel members.  They would make better use of space that is currently used with the &amp;quot;layering&amp;quot; of tubes in current designs.&lt;br /&gt;
&lt;br /&gt;
Mention was made that adding corners would weaken the overall design, but this has not been proven. A structural analysis would be necessary to find out for sure.&lt;br /&gt;
&lt;br /&gt;
Here is an image of a possible corner: [[Image:PC7s-frame-with-corners.png ]]&lt;br /&gt;
&lt;br /&gt;
Here is the Sketchup drawing: [[File: PC7s-frame-with-corners.skp Frame with corners]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
MicroTrac is a small scale, walk/ride-behind version of [[LifeTrac]] suited for construction, agriculture, and general home and garden maintenance. &lt;br /&gt;
&lt;br /&gt;
{{Video}}&lt;br /&gt;
&lt;br /&gt;
==Product Ecology==&lt;br /&gt;
&#039;&#039;&#039;Made with&#039;&#039;&#039;&lt;br /&gt;
*{{Induction Furnace}}&lt;br /&gt;
*{{Welder}}&lt;br /&gt;
*{{Torch}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equips&#039;&#039;&#039;&lt;br /&gt;
*{{PowerCube}}&lt;br /&gt;
*{{Tiller}}&lt;br /&gt;
*{{Chipper}}&lt;br /&gt;
&lt;br /&gt;
==Components==&lt;br /&gt;
*[[QA Plate]]&lt;br /&gt;
*[[Wheels]]&lt;br /&gt;
&lt;br /&gt;
==Status==&lt;br /&gt;
The Microtractor is currently in the Prototype stage of Product Development. Later prototypes aim to integrate lessons learned from [[LifeTrac]] development.&lt;br /&gt;
&lt;br /&gt;
See [[GVCS Rollout]] for more information.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://www.motherearthnews.com/Modern-Homesteading/2006-12-01/Walk-Behind-Tractor-Guide.aspx Walk Behind Tractor Guide]&lt;br /&gt;
*[http://www.abbysguide.com/ope/reviews/39-0-1.html BCS Tiller]&lt;br /&gt;
*[https://groups.google.com/forum/?hl=en&amp;amp;fromgroups#!forum/microtractor-development MicroTractor Google Group discussion]&lt;br /&gt;
&lt;br /&gt;
{{GVCS Footer}}&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Sawmill&amp;diff=286268</id>
		<title>Sawmill</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Sawmill&amp;diff=286268"/>
		<updated>2023-07-28T16:24:51Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: /* Product Ecology */ I&amp;#039;m not sure how the sawmill currently would use the 3D scanner... :/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OrigLang}}&lt;br /&gt;
&lt;br /&gt;
{{GVCS Header}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
A sawmill converts felled logs from trees into green wood lumbar. As a piece of the [[GVCS]], it unlocks a range of well-established wood construction techniques. &lt;br /&gt;
&lt;br /&gt;
To convert the green wood into finished dried lumber the cut boards are either [[kiln| air-dried]] or fired in a [[kiln]].&lt;br /&gt;
&lt;br /&gt;
==Detailed Description==&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://player.vimeo.com/video/28369397?title=0&amp;amp;amp;byline=0&amp;amp;amp;portrait=0&amp;quot; width=&amp;quot;400&amp;quot; height=&amp;quot;233&amp;quot; frameborder=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Product Ecology==&lt;br /&gt;
[[Image:4b-Constructioneco.png|600px|right]]&lt;br /&gt;
&lt;br /&gt;
{{Product Ecology&lt;br /&gt;
&lt;br /&gt;
|Product={{Sawmill}}&lt;br /&gt;
&lt;br /&gt;
|From=&lt;br /&gt;
* {{Furnace}}&lt;br /&gt;
* {{Welder}}&lt;br /&gt;
* {{Multimachine}}&lt;br /&gt;
* {{Hydraulic Motor}}&lt;br /&gt;
&lt;br /&gt;
|Uses=&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
* {{PowerCube}}&lt;br /&gt;
&lt;br /&gt;
|Creates=&lt;br /&gt;
* [[Sawdust]]&lt;br /&gt;
* [[Lumber]]&lt;br /&gt;
&lt;br /&gt;
|Enables=&lt;br /&gt;
* {{Pelletizer}}&lt;br /&gt;
* {{Hammermill}}&lt;br /&gt;
* [[Kiln]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Greenhouse]]&lt;br /&gt;
* [[Hab Lab]]&lt;br /&gt;
* [[RepLab]]&lt;br /&gt;
&lt;br /&gt;
|Components=&lt;br /&gt;
*Blade&lt;br /&gt;
*Structure&lt;br /&gt;
*Bed&lt;br /&gt;
*Gantry&lt;br /&gt;
*Bearings&lt;br /&gt;
*[[Hydraulic Hoses]]&lt;br /&gt;
*[[Control Box]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Status==&lt;br /&gt;
[[Image:Sawmill2.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
The first Sawmill prototype is currently under construction as a part of the [[GVCS Rollout Plan]].&lt;br /&gt;
&lt;br /&gt;
See [[Dimensional_Sawmill_Prototype_I]] for in-progress videos.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&lt;br /&gt;
{{video}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Sawmill - Design Rationale]]&lt;br /&gt;
*[[Sawmill Design]]&lt;br /&gt;
*[[Sawmill Analysis]]&lt;br /&gt;
*[[Sawmill/Research_Development|Research]]&lt;br /&gt;
*[[Sawmill Archive]]&lt;br /&gt;
*[[Wood]]&lt;br /&gt;
*[[Forest]]&lt;br /&gt;
*[[Kiln]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Sawmill Wikipedia: Sawmill]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Portable_sawmill Wikipedia: Portable Sawmill]&lt;br /&gt;
&lt;br /&gt;
===Theo&#039;s Github Repository===&lt;br /&gt;
https://github.com/Veradrix90/Dimensional-Sawmill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GVCS Footer}}&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Industrial_Robot&amp;diff=286267</id>
		<title>Industrial Robot</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Industrial_Robot&amp;diff=286267"/>
		<updated>2023-07-28T16:08:37Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: /* Product Ecology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OrigLang}}&lt;br /&gt;
&lt;br /&gt;
{{GVCS Header}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Image:IndustrialRobot.jpg|thumb|400px|Industrial Robot Arm]]&lt;br /&gt;
&lt;br /&gt;
The industrial robot is an automated machine that perform a wide variety of functions, (including [[welding]], assembly, and [[CAM]], etc...), all depending on which tools its hand is equipped with.&lt;br /&gt;
&lt;br /&gt;
{{Video}}&lt;br /&gt;
&lt;br /&gt;
This is the [http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=FvRTHynk9KA#t=37s kind of thing] you can do with a top-of-the-line industrial robot.&lt;br /&gt;
&lt;br /&gt;
==Detailed Description==&lt;br /&gt;
The industrial robot is a rotating multi-axis machine that can hold various modules (called end-effectors) for performing different tasks such as welding and cutting. These tasks can be done in repetition (through proper &amp;quot;teaching&amp;quot;) and with precision (based on the robot&#039;s repeatability, which is a measure of how far the robot deviates from a certain position when going there multiple times). The volume in which the robotic arm can travel is called the working envelope (rear of robot is typically restricted), and the axes of rotation are called degrees of freedom (6 or more for higher-end flexibility). A versatile industrial robot can significantly improve the accuracy, precision, and completion times of multiple production tasks while significantly reducing the need for operator involvement.&lt;br /&gt;
&lt;br /&gt;
The industrial robot is task versatile, multi-way programmable, repeatably accurate, and modular with scalable reach and payload. The industrial robot serves a universal function mimicking a human arm, so can fill in (after being programmed) for any repetitive operation not better done by humans; other times, the industrial robot can be directly operator-controlled to act as a mega-arm machine where the high reach, payload, and working envelope are advantaged.&lt;br /&gt;
&lt;br /&gt;
==Product Ecology==&lt;br /&gt;
[[Image:2b-Genfabecology.png|right|600px|Industrial Robot [[Product Ecology]]]]&lt;br /&gt;
&lt;br /&gt;
{{Product Ecology&lt;br /&gt;
&lt;br /&gt;
|Product ={{Industrial Robot}}&lt;br /&gt;
&lt;br /&gt;
|From=&lt;br /&gt;
*{{Induction Furnace}}&lt;br /&gt;
*{{Motors}}&lt;br /&gt;
*{{Welder}}&lt;br /&gt;
*{{Torch}}&lt;br /&gt;
&lt;br /&gt;
|Uses=&lt;br /&gt;
*{{Welder}}&lt;br /&gt;
*[[Electricity]]&lt;br /&gt;
&lt;br /&gt;
|Creates=&lt;br /&gt;
*[[Welding]]&lt;br /&gt;
*[[Painting]]&lt;br /&gt;
&lt;br /&gt;
|Enables=&lt;br /&gt;
*{{Car}}&lt;br /&gt;
*{{Truck}}&lt;br /&gt;
&lt;br /&gt;
|Components=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Status==&lt;br /&gt;
The &#039;&#039;&#039;Industrial Robot&#039;&#039;&#039; is currently entering the [[Industrial_Robot/Research_Development|prototype phase of production.]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[3D Printed Robotic Arm]]&lt;br /&gt;
*[[Open Source Robotic Arm Construction Set]]&lt;br /&gt;
*[[Robotic Cell]]&lt;br /&gt;
&lt;br /&gt;
==Useful Links==&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Industrial_robot Wikipedia: Industrial Robot]&lt;br /&gt;
*[https://www.kickstarter.com/projects/ufactory/uarm-put-a-miniature-industrial-robot-arm-on-your Open source 4 axis robot]&lt;br /&gt;
*[https://www.youtube.com/watch?v=clXfkccGDEg A Video by the Youtube Channel &amp;quot;Skyentific&amp;quot; on humanoid robotic arms]&lt;br /&gt;
&lt;br /&gt;
{{GVCS Footer}}&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=The_Economic_Advantage_of_Open&amp;diff=285737</id>
		<title>The Economic Advantage of Open</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=The_Economic_Advantage_of_Open&amp;diff=285737"/>
		<updated>2023-07-14T03:33:51Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: /* Proving the Economic Advantage of Open: The Case of Housing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=What is Open=&lt;br /&gt;
&lt;br /&gt;
Since there has been a lot of confusion regarding the word &#039;open&#039; since the dawn of the word in 1991 with respect to open source software - we start with a definition.&lt;br /&gt;
&lt;br /&gt;
Open in the OSE sense refers to open, collaborative, and distributive - in terms of starting with open means to economic ends.&lt;br /&gt;
&lt;br /&gt;
Open in the OSE sense means, as contrasted with industry standards:&lt;br /&gt;
#&#039;&#039;&#039;Open design&#039;&#039;&#039; - as opposed to patented or proprietary design, we publish design guides and the resulting designs in open source, modular part libraries that can be remixed and reused in a construction set approach.&lt;br /&gt;
#&#039;&#039;&#039;Open collaboration&#039;&#039;&#039; - using methods developed in open software, collaboration can now be global, permissionless, and effective - as opposed to in-house teams with limited resources&lt;br /&gt;
#&#039;&#039;&#039;Open source software&#039;&#039;&#039; - the software that we use for design is open source, so that it is extensible, modifiable, and immortal - as opposed to at risk from vendor lock-in. For example, we can build custom design workbenches in FreeCAD to automate the designbuild CAD-CAM-BOM-instructionals process, readily.&lt;br /&gt;
#&#039;&#039;&#039;Open enterprise&#039;&#039;&#039; - documenting the economic flywheel, operations, production engineering, business model and strategy - to allow for franchising and independent replication&lt;br /&gt;
#&#039;&#039;&#039;Open education&#039;&#039;&#039; - given the multiple skill sets required for more sophisticated enterprise - and foundationally a high level of collaborative literacy - rapid-multimodal-interdisciplinary-applied-augmented learning is required. Instead, we get siloed, specialized, unapplied learning in college or tech school. See [[Integrated Education]].&lt;br /&gt;
#&#039;&#039;&#039;Abundance&#039;&#039;&#039; - the discipline of production that is both effective and humane, as opposed to the win-lose industry standard of dominant scarcity-based economic models. This connects to open in that know-how is the key to effective production. Open implies abundance, or the possibility of people pursuing their true purpose because survival in no longer in the way of their progress.&lt;br /&gt;
#&#039;&#039;&#039;Level 6 Leaders&#039;&#039;&#039; - the state-of-art in the corporate world is the [[Level 5 Leader]] as proposed by Collins in [[Good to Great]], marked by humility to do what it takes, beyond themselves, with indomitable will, for the sake of the organization. If we add openness and inclusivity to this, the Level 5 leader must transition to level 6 - an equal interest in pursuing the dissemination of their best practices to the rest of the world. Ie, leadership which takes their organization from proprietary to open, inclusive, and collaborative. This allows the company - and all companies - to build upon the sum of all human knowledge, as opposed to hoarding the best practice while enforcing general mediocrity on the rest of the world by not sharing best practices. This requires open design, collaboration, education, enterprise.&lt;br /&gt;
#&#039;&#039;&#039;Product Ecosystems and Integrated Design&#039;&#039;&#039; - once products start becoming really good - because of open, collaborative design, they turn into modular, interoperable product ecologies with reduced barriers to entry. Hence, open-collaborative is nearly synonymous with such ecosystem evolution. This means [[Integrated Design]] feeding [[Integrated Enterprise]] with a purpose.&lt;br /&gt;
&lt;br /&gt;
=Open In Housing=&lt;br /&gt;
Open in housing means:&lt;br /&gt;
&lt;br /&gt;
#Collaborative design of new house models&lt;br /&gt;
#Import substituion of raw materials, feedstocks, components by introducing more advanced, open source machinery that enables the production of these on a more local scale&lt;br /&gt;
#Open source contruction machines and tools - cost control of supporting builder tools&lt;br /&gt;
#Open enterprise&lt;br /&gt;
#Integrated Education - integrated rapid learning, hands on&lt;br /&gt;
#Open culture - focus on the open, collaborative culture as a way of life towards the larger question of solving pressing world issues.&lt;br /&gt;
#Open design ecosystem - software, design automation&lt;br /&gt;
#Automation - robotic and AI assist in materials production, house building, and site preparation&lt;br /&gt;
&lt;br /&gt;
=Proving the Economic Advantage of Open: The Case of Housing=&lt;br /&gt;
&lt;br /&gt;
OSE proposes that open  practice has significant advantages over the proprietary industry standard of scarcity-based business models. &lt;br /&gt;
&lt;br /&gt;
Can we prove this?&lt;br /&gt;
&lt;br /&gt;
First, what do we mean by prove? It means to show, unambiguosly, that the economic output and its quality of open is significantly better than the proprietary status quo.&lt;br /&gt;
&lt;br /&gt;
In numbers, this can be summarized as 10x advantage.&lt;br /&gt;
&lt;br /&gt;
Is it fair to compare the number of companies making $1B today (10000) [https://www.crunchbase.com/hub/companies-more-than-1b-in-revenue] - and those after the OSE way is introduced?&lt;br /&gt;
&lt;br /&gt;
Since we are about distribution of economic power, looking at large corporations (above $1B) seems inappropriate.&lt;br /&gt;
&lt;br /&gt;
Appropriate, philosophically, would be the proportion of people who are entrepreneurs vs employees. And therefore, significant rise in productivity everywhere towards a prosperity. Perhaps the best comparison is Japan: [https://www.nippon.com/en/in-depth/a04003/]&lt;br /&gt;
&lt;br /&gt;
[[File:japan.jpg]]&lt;br /&gt;
&lt;br /&gt;
However, rather that rise of GDP or billion dollar companies, OSE is interested in the &#039;&#039;&#039;type&#039;&#039;&#039; of company that is born: open or closed. OSE model implies concepts of critical mass, post-scarcity escape velocity, and [[Distributed Market Substitution]]. Simply: the market share in any given area - of open companies vs closed..&lt;br /&gt;
&lt;br /&gt;
That is - is the market share of open companies - specifically defined above - at a certain point of escape velocity - simply tending to displace the proprietary companies, &#039;&#039;&#039;rapidly&#039;&#039;&#039;?  It cannot be &#039;partially open&#039; split-the-difference entities - as we need to go all in to succeed.&lt;br /&gt;
&lt;br /&gt;
How &#039;&#039;&#039;rapidly&#039;&#039;&#039;? &lt;br /&gt;
&lt;br /&gt;
OSE Seed Eco-Home says 24 person operation in one year after model is developed - meaning 50 homes or $5M per year. &#039;Model being developed&#039; includes rapid learning materials for scalability - which enable a new entrepreneur  - an average person - to establish a $5M operation in 4 years. And then get to the actual $5M in one year from graduation. This is based on manageable crews of 24. Thus, after the first 24 person operation is developed, 200 students can be taken to $5M in 5 years (200x is about 3x annual growth). That is $1B in collaborative, distributive revenue. In our model, the Distributive revenue means further funding for the product improvement flywheel, guaranteeing high probably of distributed market substitution.&lt;br /&gt;
&lt;br /&gt;
In short - in a 5-10 year period, any  entire industry (say  housing, tractors, and up to semiconductors) is substituted with an open, collaborative counterpart.&lt;br /&gt;
&lt;br /&gt;
Shortcoming: there is a significant difference between $1B net from 200 students each running their 24 person franchise - and an entire industry like housing - which is more like $100B net (million new homes in the USA [https://www.google.com/search?sxsrf=ALeKk026QG9BbsZl0rNsBS9KmerMgczY_w%3A1602863734253&amp;amp;source=hp&amp;amp;ei=dsKJX6q8DJDYsAXHkpG4Cw&amp;amp;q=how+many+new+homes+built+in+2022&amp;amp;btnK=Google+Search&amp;amp;oq=how+to+configure+nvidia+geforce+gtx+1650+super+on+linux+mint&amp;amp;gs_lcp=CgZwc3ktYWIQAzIFCCEQoAEyBQghEKsCMgUIIRCrAjoOCAAQ6gIQtAIQmgEQ5QI6DgguELEDEMcBEKMCEJMCOggILhDHARCvAToLCC4QsQMQxwEQowI6CAgAELEDEIMBOggILhCxAxCDAToFCAAQsQM6AggAOgQIABAKOgYIABAWEB46CAghEBYQHRAeOgcIIRAKEKABUMsQWOmzAWD8tAFoBnAAeACAAeQGiAGhS5IBDTExLjQ3LjMuMi42LTGYAQCgAQGqAQdnd3Mtd2l6sAEG&amp;amp;sclient=psy-ab&amp;amp;ved=0ahUKEwiqz4DcvLnsAhUQLKwKHUdJBLcQ4dUDCAk&amp;amp;uact=5]). So in the above case, we are still 100x from showing distributed market substitution. However, if we measure the number of housing startups at the 5-10 year point - and if they are all choosing open vs. proprietary - then we have proof.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How completely must Distributed Market Subtitution take place?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It seems to follow that if the open way is as good as proprietary, then half of all economic activity in a sector should be open. For housing, that would mean open enterprise combined takes about $50B net revenue. &lt;br /&gt;
&lt;br /&gt;
However, the above is the &#039;just as good as&#039; scenario. This means that either works - neither has a particular advantage. We are convinced however, that the open result is by far superior, say 10x. Thus, the market share of open should be about 80-90% open.&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
The advantage of open collaoboration in housing can be measured by:&lt;br /&gt;
*80% of new housing production capture in 10 years from model integration including rapid-learning integrated education to demonstrate clear [[Distributed Market Substitution]] as a manifestation of the collaborative advantage.&lt;br /&gt;
*Shift of work pattern from employees to entrepreneurial producers. Even if one is hired as a builder, one also can manufacture parts or get involved in many other supporting productive enterprise within the ecosystem because the Integrated Education program with no glass ceiling is built into the Seed Eco-Home enterprise model. We thus achieve an 80% share of entrepreneurs compared to 20% employees in the field of house building.&lt;br /&gt;
*80% reduction in patent filings related to construction materials, tools, machines, and techniqeus directly related to the housing industry&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=The_Economic_Advantage_of_Open&amp;diff=285736</id>
		<title>The Economic Advantage of Open</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=The_Economic_Advantage_of_Open&amp;diff=285736"/>
		<updated>2023-07-14T03:32:31Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=What is Open=&lt;br /&gt;
&lt;br /&gt;
Since there has been a lot of confusion regarding the word &#039;open&#039; since the dawn of the word in 1991 with respect to open source software - we start with a definition.&lt;br /&gt;
&lt;br /&gt;
Open in the OSE sense refers to open, collaborative, and distributive - in terms of starting with open means to economic ends.&lt;br /&gt;
&lt;br /&gt;
Open in the OSE sense means, as contrasted with industry standards:&lt;br /&gt;
#&#039;&#039;&#039;Open design&#039;&#039;&#039; - as opposed to patented or proprietary design, we publish design guides and the resulting designs in open source, modular part libraries that can be remixed and reused in a construction set approach.&lt;br /&gt;
#&#039;&#039;&#039;Open collaboration&#039;&#039;&#039; - using methods developed in open software, collaboration can now be global, permissionless, and effective - as opposed to in-house teams with limited resources&lt;br /&gt;
#&#039;&#039;&#039;Open source software&#039;&#039;&#039; - the software that we use for design is open source, so that it is extensible, modifiable, and immortal - as opposed to at risk from vendor lock-in. For example, we can build custom design workbenches in FreeCAD to automate the designbuild CAD-CAM-BOM-instructionals process, readily.&lt;br /&gt;
#&#039;&#039;&#039;Open enterprise&#039;&#039;&#039; - documenting the economic flywheel, operations, production engineering, business model and strategy - to allow for franchising and independent replication&lt;br /&gt;
#&#039;&#039;&#039;Open education&#039;&#039;&#039; - given the multiple skill sets required for more sophisticated enterprise - and foundationally a high level of collaborative literacy - rapid-multimodal-interdisciplinary-applied-augmented learning is required. Instead, we get siloed, specialized, unapplied learning in college or tech school. See [[Integrated Education]].&lt;br /&gt;
#&#039;&#039;&#039;Abundance&#039;&#039;&#039; - the discipline of production that is both effective and humane, as opposed to the win-lose industry standard of dominant scarcity-based economic models. This connects to open in that know-how is the key to effective production. Open implies abundance, or the possibility of people pursuing their true purpose because survival in no longer in the way of their progress.&lt;br /&gt;
#&#039;&#039;&#039;Level 6 Leaders&#039;&#039;&#039; - the state-of-art in the corporate world is the [[Level 5 Leader]] as proposed by Collins in [[Good to Great]], marked by humility to do what it takes, beyond themselves, with indomitable will, for the sake of the organization. If we add openness and inclusivity to this, the Level 5 leader must transition to level 6 - an equal interest in pursuing the dissemination of their best practices to the rest of the world. Ie, leadership which takes their organization from proprietary to open, inclusive, and collaborative. This allows the company - and all companies - to build upon the sum of all human knowledge, as opposed to hoarding the best practice while enforcing general mediocrity on the rest of the world by not sharing best practices. This requires open design, collaboration, education, enterprise.&lt;br /&gt;
#&#039;&#039;&#039;Product Ecosystems and Integrated Design&#039;&#039;&#039; - once products start becoming really good - because of open, collaborative design, they turn into modular, interoperable product ecologies with reduced barriers to entry. Hence, open-collaborative is nearly synonymous with such ecosystem evolution. This means [[Integrated Design]] feeding [[Integrated Enterprise]] with a purpose.&lt;br /&gt;
&lt;br /&gt;
=Open In Housing=&lt;br /&gt;
Open in housing means:&lt;br /&gt;
&lt;br /&gt;
#Collaborative design of new house models&lt;br /&gt;
#Import substituion of raw materials, feedstocks, components by introducing more advanced, open source machinery that enables the production of these on a more local scale&lt;br /&gt;
#Open source contruction machines and tools - cost control of supporting builder tools&lt;br /&gt;
#Open enterprise&lt;br /&gt;
#Integrated Education - integrated rapid learning, hands on&lt;br /&gt;
#Open culture - focus on the open, collaborative culture as a way of life towards the larger question of solving pressing world issues.&lt;br /&gt;
#Open design ecosystem - software, design automation&lt;br /&gt;
#Automation - robotic and AI assist in materials production, house building, and site preparation&lt;br /&gt;
&lt;br /&gt;
=Proving the Economic Advantage of Open: The Case of Housing=&lt;br /&gt;
&lt;br /&gt;
OSE proposes that open  practice has significant advantages over the proprietary industry standard of scarcity-based business models. &lt;br /&gt;
&lt;br /&gt;
Can we prove this?&lt;br /&gt;
&lt;br /&gt;
First, what do we mean by prove? It means to show, unambiguosly, that the economic output and its quality of open is significantly better than the proprietary status quo.&lt;br /&gt;
&lt;br /&gt;
In numbers, this can be summarized as 10x advantage.&lt;br /&gt;
&lt;br /&gt;
Is it fair to compare the number of companies making $1B today (10000) [https://www.crunchbase.com/hub/companies-more-than-1b-in-revenue] - and those after the OSE way is introduced?&lt;br /&gt;
&lt;br /&gt;
Since we are about distribution of economic power, looking at large corporations (above $1B) seems inappropriate.&lt;br /&gt;
&lt;br /&gt;
Appropriate, philosophically, would be the proportion of people who are entrepreneurs vs employees. And therefore, significant rise in productivity everywhere towards a prosperity. Perhaps the best comparison is Japan: [https://www.nippon.com/en/in-depth/a04003/]&lt;br /&gt;
&lt;br /&gt;
[[File:japan.jpg]]&lt;br /&gt;
&lt;br /&gt;
However, rather that rise of GDP or billion dollar companies, OSE is interested in the &#039;&#039;&#039;type&#039;&#039;&#039; of company that is born: open or closed. OSE model implies concepts of critical mass, post-scarcity escape velocity, and [[Distributed Market Substitution]]. Simply: the market share in any given area - of open companies vs closed..&lt;br /&gt;
&lt;br /&gt;
That is - is the market share of open companies - specifically defined above - at a certain point of escape velocity - simply tending to displace the proprietary companies, &#039;&#039;&#039;rapidly&#039;&#039;&#039;?  It cannot be &#039;partially open&#039; split-the-difference entities - as we need to go all in to succeed.&lt;br /&gt;
&lt;br /&gt;
How &#039;&#039;&#039;rapidly&#039;&#039;&#039;? &lt;br /&gt;
&lt;br /&gt;
OSE Seed Eco-Home says 24 person operation in one year after model is developed - meaning 50 homes or $5M per year. &#039;Model being developed&#039; includes rapid learning materials for scalability - which enable a new entrepreneur  - an everage person - to establish a $5M operation in 4 years. And then get to the actual $5M in one year from graduation. This is based on manageable crews of 24. Thus, after the first 24 person operation is developed, 200 students can be taken to $5M in 5 years (200x is about 3x annual growth). That is $1B in collaborative, distributive revenue. In our model, the Distributive revenue means further funding for the product improvement flywheel, guaranteeing high probably of distributed market substitution.&lt;br /&gt;
&lt;br /&gt;
In short - in a 5-10 year period, any  entire industry (say  housing, tractors, and up to semiconductors) is substituted with an open, collaborative counterpart.&lt;br /&gt;
&lt;br /&gt;
Shortcoming: there is a significant difference between $1B net from 200 students each running their 24 person franchise - and an entire industry like housing - which is more like $100B net (million new homes in the USA [https://www.google.com/search?sxsrf=ALeKk026QG9BbsZl0rNsBS9KmerMgczY_w%3A1602863734253&amp;amp;source=hp&amp;amp;ei=dsKJX6q8DJDYsAXHkpG4Cw&amp;amp;q=how+many+new+homes+built+in+2022&amp;amp;btnK=Google+Search&amp;amp;oq=how+to+configure+nvidia+geforce+gtx+1650+super+on+linux+mint&amp;amp;gs_lcp=CgZwc3ktYWIQAzIFCCEQoAEyBQghEKsCMgUIIRCrAjoOCAAQ6gIQtAIQmgEQ5QI6DgguELEDEMcBEKMCEJMCOggILhDHARCvAToLCC4QsQMQxwEQowI6CAgAELEDEIMBOggILhCxAxCDAToFCAAQsQM6AggAOgQIABAKOgYIABAWEB46CAghEBYQHRAeOgcIIRAKEKABUMsQWOmzAWD8tAFoBnAAeACAAeQGiAGhS5IBDTExLjQ3LjMuMi42LTGYAQCgAQGqAQdnd3Mtd2l6sAEG&amp;amp;sclient=psy-ab&amp;amp;ved=0ahUKEwiqz4DcvLnsAhUQLKwKHUdJBLcQ4dUDCAk&amp;amp;uact=5]). So in the above case, we are still 100x from showing distributed market substitution. However, if we measure the number of housing startups at the 5-10 year point - and if they are all choosing open vs. proprietary - then we have proof.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How completely must Distributed Market Subtitution take place?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It seems to follow that if the open way is as good as proprietary, then half of all economic activity in a sector should be open. For housing, that would mean open enterprise combined takes about $50B net revenue. &lt;br /&gt;
&lt;br /&gt;
However, the above is the &#039;just as good as&#039; scenario. This means that either works - neither has a particular advantage. We are convinced however, that the open result is by far superior, say 10x. Thus, the market share of open should be about 80-90% open.&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
The advantage of open collaoboration in housing can be measured by:&lt;br /&gt;
*80% of new housing production capture in 10 years from model integration including rapid-learning integrated education to demonstrate clear [[Distributed Market Substitution]] as a manifestation of the collaborative advantage.&lt;br /&gt;
*Shift of work pattern from employees to entrepreneurial producers. Even if one is hired as a builder, one also can manufacture parts or get involved in many other supporting productive enterprise within the ecosystem because the Integrated Education program with no glass ceiling is built into the Seed Eco-Home enterprise model. We thus achieve an 80% share of entrepreneurs compared to 20% employees in the field of house building.&lt;br /&gt;
*80% reduction in patent filings related to construction materials, tools, machines, and techniqeus directly related to the housing industry&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Wes_Log&amp;diff=279523</id>
		<title>Wes Log</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Wes_Log&amp;diff=279523"/>
		<updated>2023-01-26T17:44:24Z</updated>

		<summary type="html">&lt;p&gt;Wesxdz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Thursday, January 26th, 2023=&lt;br /&gt;
[https://arxiv.org/abs/2105.02769 CAD as language]&lt;br /&gt;
&lt;br /&gt;
=Sunday, February 20, 2022=&lt;br /&gt;
I moved off the farm to Cambridge Massachusetts. I&#039;m saving up and getting connected with the makerspace resources in the area, hopeful to start selling some open source hardware by May.&lt;br /&gt;
&lt;br /&gt;
I&#039;m currently protoyping a [https://drive.google.com/file/d/1fgro-QN3PJ8QcDjfcxQGJdoBc_BiO0F_/view?usp=sharing Desktop Kombucha Bioreactor] in FreeCAD :) and I&#039;m very interested in building a [https://www.sciencedirect.com/science/article/pii/S2468067218300877 bioprinter].&lt;br /&gt;
&lt;br /&gt;
=Tuesday, November 23, 2021=&lt;br /&gt;
https://community.cadence.com/cadence_blogs_8/b/breakfast-bytes/posts/open-source-hardware-1252386426&lt;br /&gt;
&lt;br /&gt;
=Thursday, November 18, 2021=&lt;br /&gt;
Read [https://society.robinsloan.com/archive/ Robin Sloan&#039;s blog]&lt;br /&gt;
&lt;br /&gt;
Experimenting with [https://github.com/sreyafrancis/PFNN PFNN] and [https://github.com/znah/deepdream_c deepdream.c]&lt;br /&gt;
* Research on [http://viznut.fi/texts-en/permacomputing.html permacomputing].&lt;br /&gt;
* [https://wiki.xxiivv.com/site/about.html XXIIVV]/[https://100r.co/site/log.html 100 Rabbits], travel the world on a sailboat and make [https://100r.co/site/uxn.html Uxn] as an alternative to the overcomplicated web/desktop GUI software paradigm. (I think I&#039;d still prefer RISC-V assembly, but it&#039;s a pretty chic project)&lt;br /&gt;
&lt;br /&gt;
I&#039;m planning to move my log onto my own wiki forked from their code because&lt;br /&gt;
# I&#039;ve been looking for a lower tech/cost alternative to replace my node.js website and expand its scope beyond a portfolio to a blog&lt;br /&gt;
# I believe in decentralized interconnected wikis that are aesthetically and functionally distinct&lt;br /&gt;
&lt;br /&gt;
Unfortunately most of my last few days have been consumed processing information (~5gb/day), need technique for asynchronous attention or faster processing of data. Otherwise need to adopt [https://en.wikipedia.org/wiki/Rational_ignorance rational ignorance] strategy and ignore all non implementation pragmatic information.&lt;br /&gt;
&lt;br /&gt;
=Wednesday, November 17, 2021=&lt;br /&gt;
https://www.fightaging.org/&lt;br /&gt;
&lt;br /&gt;
Recommend consulting https://backlinko.com/copywriting-guide for setting up a landing page/funnel conversion for OSH sales.&lt;br /&gt;
&lt;br /&gt;
Getting more into analytics, how to increase video views and retention?&lt;br /&gt;
&lt;br /&gt;
Read [https://slowlorisblog.files.wordpress.com/2015/05/esfandiary-up-wingers-a-futurist-manifesto.pdf Up-Wingers F.M. Esfandiary].&lt;br /&gt;
&lt;br /&gt;
=Tuesday, November 16, 2021=&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://docs.google.com/presentation/d/e/2PACX-1vSn-w2vBLWztkqoemhPeoNowvKVLJR-vUhbRYRmDBcZWJrJSsxLVQQKgJqimKaAdM9XF36-NjwyZ-VT/embed?start=true&amp;amp;loop=false&amp;amp;delayms=3000&amp;quot; frameborder=&amp;quot;0&amp;quot; width=&amp;quot;640&amp;quot; height=&amp;quot;420&amp;quot; allowfullscreen=&amp;quot;true&amp;quot; mozallowfullscreen=&amp;quot;true&amp;quot; webkitallowfullscreen=&amp;quot;true&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While I was researching plasters yesterday, I considered the importance of preserving geological formations. For example, many beautiful formations exist throughout the natural parks in Utah where I am from such as [https://www.nps.gov/zion/learn/nature/rock-layers.htm Zion&#039;s sedimentary rock layers]. Therefore we should seek an alternative to limestone quarries if possible... something that allows local production of lime.&lt;br /&gt;
Is it viable to create lime plaster from chicken eggshells? How many would it take for 1kg of lime?&lt;br /&gt;
According to [https://en.wikipedia.org/wiki/Chicken_egg_sizes USDA] a medium chicken egg is 49.6 g and the eggshell is ~8.5% of the weight of an egg.&lt;br /&gt;
Therefore a medium egg contains ~4.216 grams of eggshell, which is ~95% calcium carbonate: implies ~4.0052g per eggshell. For simplicity we&#039;ll say 4g, which means To produce 1kg of lime would take 250 eggs. The average eggs eaten per year by Americans has varied over time, [https://www.ers.usda.gov/data-products/food-availability-per-capita-data-system/  USDA&#039;s economic research service tracks the data for egg consumption right here]. If you go ahead and open this in LibreOffice Calc, you&#039;ll see in 2019 Americans consumed 207 eggs per capita (that&#039;s 828g of  CaCO3 for those of you counting).&lt;br /&gt;
If the lime is used as a 30% mix of plaster, it could create 1932g of plaster.&lt;br /&gt;
At this point my calculations are getting out of hand and need to move to a Jupyter Notebook for proper analysis. The next steps would be calculating the weight of plaster and its thickness applied to a surface to determine the total surface area covered per eggshell :)&lt;br /&gt;
&lt;br /&gt;
=Monday, November 15, 2021=&lt;br /&gt;
Thoughts on [[CEB Press]]: start with [[Jim Hallock]] page!&lt;br /&gt;
&lt;br /&gt;
Why to build homes with CEB over other materials? [https://www.youtube.com/watch?v=IuQB3x4ZNeA Compressed Earth Blocks: Why and How, Here and There]&lt;br /&gt;
&lt;br /&gt;
Need [https://en.wikipedia.org/wiki/Lime_plaster lime plaster for exterior] and [https://en.wikipedia.org/wiki/Earthen_plaster earthen plaster for interior].&lt;br /&gt;
I would not recommend skimping on this part as it affects the value and structural integrity of a building. In the case of HabLab, [https://wiki.opensourceecology.org/wiki/User:Graham_Robertson#6.16.12 Graham Robertson documented in 2012 that the plaster used was &#039;just sand/clay&#039;]. Although this meets [[OSE Specifications]] for locally sourced materials, it is perhaps not a lifetime design. Over the last decade cracks have appeared on the interior plaster and the plaster itself has accumulated loose grains. On the exterior, some of the lime plaster has eroded: this is especially pronounced on the lower and edge sections of structures on the farm. How can this be prevented?&lt;br /&gt;
&lt;br /&gt;
Marcin says: factors like climate and type of material used to construct earth bricks are the cause. Anticipate decay patterns from open data on structures with similar materials and climate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:PXL 20211115 160417474.jpg&lt;br /&gt;
File:PXL_20211115_160338808.jpg&lt;br /&gt;
File:PXL 20211115 160332231.jpg&lt;br /&gt;
File:PXL 20211115 160326712.jpg&lt;br /&gt;
File:PXL 20211115 160301921.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I would recommend further research on how to improve the longevity of plaster. Maybe in the meantime use a [https://clay-works.com/classic-finishes/smooth-finish/# smooth clay plaster] and [https://www.paintandplasters.com/marmorino-hydro/ waterproof [[Marmorino]] Veneziano]. Honestly it would be super helpful to have a chart of possible plaster types, which climates/rooms they are applicable for, cost, etc for seed eco home constructed with CEB...&lt;br /&gt;
&lt;br /&gt;
Jim Hallock recommends trying to slow the drying process of plaster to improve its properties (including how well it sticks to the brick surface). [https://youtu.be/A3KqIdLn6vw?t=172 He also recommends scratching the base layer for a physical tooth bond between layers and wetting the surface]. To prevent cracking he recommends using straw in the base plaster layer.&lt;br /&gt;
&lt;br /&gt;
=Saturday, November 13, 2021=&lt;br /&gt;
[https://github.com/OmniSharp/omnisharp-vscode/wiki/Microsoft-.NET-Core-Debugger-licensing-and-Microsoft-Visual-Studio-Code Debugging C# is not possible in VSCodium]. Pretty wild...&lt;br /&gt;
&lt;br /&gt;
=Friday, November 12, 2021=&lt;br /&gt;
Currently reading [https://arxiv.org/pdf/1607.01341.pdf Algorand white paper] and [https://www.cs.virginia.edu/~robins/YouAndYourResearch.html You and Your Research].&lt;br /&gt;
&lt;br /&gt;
I intend to make a list of all the best PDFs I&#039;ve read on my reMarkable sometime before December.&lt;br /&gt;
&lt;br /&gt;
Progress on open source Unreal Engine Algorand integration, expecting to claim a 3600 ALGO award around December 6th, which should be enough to fund my living expenses and independent research further :)&lt;br /&gt;
&lt;br /&gt;
[[File:Algorand unreal integration.png|640px]]&lt;br /&gt;
&lt;br /&gt;
=Wednesday, November 10, 2021=&lt;br /&gt;
[https://gitcoin.co/issue/algorandfoundation/grow-algorand/106/100026813| Developing Algorand Unreal Engine integration to get some ALGOs]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1zuoqTHw7zY-HBnmyieV3aNpueGHiYU6nkvyvU5KhG3c/edit?usp=sharing| Application for OpenCV Spatial AI Contest]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
Applied to &amp;lt;a href=&amp;quot;http://kernel.community/en&amp;quot;&amp;gt;Kernel&amp;lt;/a&amp;gt;, because I want to find web3 peers to collaborate with in integrating distributed ledger technology with the open design movement.&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Tuesday, November 9, 2021=&lt;br /&gt;
My current priority is to secure funding so I can begin an enterprise within the open design movement once the apprenticeship has ended.&lt;br /&gt;
&lt;br /&gt;
I have identified three promising sources of seed revenue&lt;br /&gt;
* [https://seedfund.nsf.gov/topics/learning-cognition-technologies/| National Science Foundation government grant]&lt;br /&gt;
* [https://gitcoin.co/earn| Cryptocurrency grant or hackathon]&lt;br /&gt;
* [https://opencv.org/opencv-spatial-ai-contest/| AI contest or model sales]&lt;br /&gt;
&lt;br /&gt;
Consider using https://typeform.com/ for feedback instead of Google poll &amp;lt;--- Edit, this is actually really expensive and I wouldn&#039;t recommend it.&lt;br /&gt;
&lt;br /&gt;
=Friday, November 5, 2021=&lt;br /&gt;
Studying open source hardware business models&lt;br /&gt;
* [https://www.youtube.com/watch?v=XM9keE8bCAE University of Washington CoMotion Fundamentals for Hardware Startups:Business Models for Hardware Companies-An Investor&#039;s Perspective]&lt;br /&gt;
* [https://openhardware.metajnl.com/articles/10.5334/joh.4/ Emerging Business Models for Open Source Hardware]&lt;br /&gt;
I have identified a viable business model I would like to implement: open source hardware as a service for consumers. &lt;br /&gt;
&lt;br /&gt;
Started programming [[LifeTrac_Remote_Control| remote control for LifeTrac]]&lt;br /&gt;
&lt;br /&gt;
=Wednesday, November 3, 2021=&lt;br /&gt;
Submitted [https://devpost.com/software/isitpixelart IsItPixelArt] for [https://pytorch2021.devpost.com/ PyTorch Annual Hackathon 2021].&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t have time to iterate/train the model to the level of accuracy I was hoping for, typically I wouldn&#039;t submit anything because of that... &lt;br /&gt;
However adhering to [https://wiki.opensourceecology.org/wiki/Collaborative_Literacy#Principles_and_Procedures collaborative literacy] I decided to anyways.&lt;br /&gt;
&lt;br /&gt;
I foraged some chestnuts this evening and started stratification process in the small fridge in HabLab for planting in spring 2022.&lt;br /&gt;
&lt;br /&gt;
[[File:growing_chestnuts.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
=Tuesday, November 2, 2021=&lt;br /&gt;
I think this would be the best workflow for web/cross platform gui development&lt;br /&gt;
* https://github.com/KlausSchaefers/figma-low-code#Design-System-Mode&lt;br /&gt;
* https://vuejs.org/&lt;br /&gt;
* https://www.electronjs.org/docs/latest/tutorial/performance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://codesandbox.io/embed/falling-field-61rwd?fontsize=14&amp;amp;hidenavigation=1&amp;amp;theme=dark&amp;quot;&lt;br /&gt;
     style=&amp;quot;width:100%; height:1000px; border:0; border-radius: 4px; overflow:hidden;&amp;quot;&lt;br /&gt;
     title=&amp;quot;falling-field-61rwd&amp;quot;&lt;br /&gt;
     allow=&amp;quot;accelerometer; ambient-light-sensor; camera; encrypted-media; geolocation; gyroscope; hid; microphone; midi; payment; usb; vr; xr-spatial-tracking&amp;quot;&lt;br /&gt;
     sandbox=&amp;quot;allow-forms allow-modals allow-popups allow-presentation allow-same-origin allow-scripts&amp;quot;&lt;br /&gt;
   &amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Monday, November 1, 2021=&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe style=&amp;quot;border: 1px solid rgba(0, 0, 0, 0.1);&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;450&amp;quot; src=&amp;quot;https://www.figma.com/embed?embed_host=share&amp;amp;url=https%3A%2F%2Fwww.figma.com%2Ffile%2FfOtddHnCiMJxJX8Pg875dy%2FUntitled%3Fnode-id%3D2%253A2&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Saturday, October 30, 2021=&lt;br /&gt;
[https://en.wikipedia.org/wiki/Construal_level_theory Construal level theory]: how to reach a state of flow in low level construals?&lt;br /&gt;
&lt;br /&gt;
[[Peeropticon]]&lt;br /&gt;
&lt;br /&gt;
=Wednesday, October 27, 2021=&lt;br /&gt;
Consider replacing [https://reprap.org/wiki/RepRapDiscount_Full_Graphic_Smart_Controller RepRap Discount Full Graphic Smart Controller] in [[Universal Controller]] with [https://github.com/bigtreetech/BGTHREETECH-MINI-12864-V1.0 MINI12864] for a higher quality hardware LCD at the same price point.&lt;br /&gt;
=Tuesday, October 26, 2021=&lt;br /&gt;
Need to support [http://usbip.sourceforge.net/ USB/IP] onboard Universal Controller to deploy firmware updates over air, otherwise prototyping hardware software interactions becomes much more difficult (ie distance between my computer and said hardware needs to be under 10 meters, otherwise physical spatial traversal is a bottleneck)&lt;br /&gt;
&lt;br /&gt;
=Monday, October 25, 2021=&lt;br /&gt;
Started to [https://docs.kicad.org/5.1/en/getting_started_in_kicad/getting_started_in_kicad.html learn KiCAD] this morning. Very interested in programming FPGAs with [https://en.wikipedia.org/wiki/Electronic_design_automation EDA] in the future.&lt;br /&gt;
&lt;br /&gt;
Writing a custom GUI for [[OSE Filament Extruder v21.10]], using [https://platformio.org/ Platformio] because I don&#039;t like Arduino IDE, specifically using a distinct IDE for Arduino projects is not practical because it decreases my efficiency due to workflow unfamiliarity.&lt;br /&gt;
&lt;br /&gt;
[[File:Marlin-via-platformio.png|640px]]&lt;br /&gt;
&lt;br /&gt;
[https://gitlab.com/opensourceecology.org/machines/filament-extruder Firmware for filament extruder]&lt;br /&gt;
&lt;br /&gt;
Custom GUI interface for 128x64 LCD with rotary encoder control system written in C&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://wiki.opensourceecology.org/images/2/20/Custom_universal_controller_filament_extruder_gui.png&amp;quot; style=&amp;quot;image-rendering: pixelated;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Friday, October 22, 2021=&lt;br /&gt;
I mostly spent today cleaning up HabLab (6hrs cleaning the bathroom and 0.5hr cleaning part of the kitchen), since so many visitors have been moving in/out and living in such a limited space, it&#039;s been difficult to sustain consistently sanitary conditions. The bathroom is spotless and hopefully I can keep it that way with ongoing cleaning and organization.&lt;br /&gt;
&lt;br /&gt;
I did more research into economic time binding and SBIR grants. None of last quarter&#039;s grants were particularly relevant to OSE or me personally, but now there are 245 solicitations from the [https://www.sbir.gov/sbirsearch/topic/current/?f%5B0%5D=im_field_agencies%3A105738 National Science Foundation], many of them related to advanced technology for manufacturing and human well-being.&lt;br /&gt;
&lt;br /&gt;
=Thursday, October 21, 2021=&lt;br /&gt;
Morning meeting notes&lt;br /&gt;
Discussing bottleneck for plastic shredder blades (CNC torch table does not work).&lt;br /&gt;
* Buy blades? Marcin estimates ~$3000&lt;br /&gt;
* Buy OpenBuilds CNC? Marcin says OpenBuilds is not &amp;lt;i&amp;gt;industrial scale&amp;lt;/i&amp;gt; and does not meet [[OSE Specifications]]. Aluminum beams are 5x cost, not accessible or scalable (useful for expensive university prototypes). Industry uses steel 😎&lt;br /&gt;
* By hand? Huge time cost, less accurate.&lt;br /&gt;
&lt;br /&gt;
Testing alternative timeline visualization for critical path (I can&#039;t figure out how to increase the embedded height!!)&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://cdn.knightlab.com/libs/timeline3/latest/embed/index.html?source=1xuY4upIooEeszZ_lCmeNx24eSFWe0rHe9ZdqH2xqVNk&amp;amp;font=Default&amp;amp;lang=en&amp;amp;initial_zoom=2&amp;amp;height=100%&amp;quot; width=&amp;quot;100%&amp;quot; frameborder=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;        &lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Embedding Jupyter notebooks with [https://www.nbinteract.com/index.html nbinteract], may be another solution. I&#039;m worried about how long these take to load though...&lt;br /&gt;
&lt;br /&gt;
=Tuesday, October 19, 2021=&lt;br /&gt;
Reading [https://www.peterfisk.com/wp-content/uploads/2019/11/Laloux_2016_Reinventing_Organisations_Il.pdf Reinventing Organizations], a book recommended to me by Holger when we were discussing how I could effectively structure an open source hardware startup organization. &lt;br /&gt;
&lt;br /&gt;
Very inspired to see the chestnut trees in the forest garden and discover more about the history of chestnut trees in America :)&lt;br /&gt;
&lt;br /&gt;
=Monday, October 18, 2021=&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
A method of reducing deer tick populations by treating rodent vectors involves stuffing biodegradable cardboard tubes with permethrin-treated cotton. Mice collect the cotton for lining their nests. Permethrin on the cotton instantly kills any immature ticks feeding on the mice.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Thinking about the role of life that is harmful to humans or edible plants in an ecological system: on Factor e Farm the primary culprits are ticks, mosquitoes, and poison ivy. Lesser pests I am aware of include wasps (especially mud daubers), hornworms, spiders, beetles (european chafer larvae).&lt;br /&gt;
Could be harmful to cats, but a solution to the ticks. Ben suggested ecological balance as a preferred solution (ie building aquatic ecosystems to support a population of Copyu)&lt;br /&gt;
&lt;br /&gt;
=Saturday, October 16, 2021=&lt;br /&gt;
[[File:Filament maker.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
Collaborated with Ben, Holger, Hampus, Emmanual, Ken, and Christian to complete and test the filament maker. &lt;br /&gt;
&lt;br /&gt;
I helped wire the electronics, designed a couple 3d printed pellet guides to improve plastic flow, and a few smaller auxillary tasks :)&lt;br /&gt;
&lt;br /&gt;
My goal is to assist Ben to complete the machine prior to leaving, as I am inspired by his tenacity.&lt;br /&gt;
&lt;br /&gt;
=Tuesday, October 12, 2021=&lt;br /&gt;
Enjoying the [http://yearofopensource.net/2013-open-source-calendar-swimsuit-edition/ Open Source Calendar Swimsuit Edition] in HabLab. Also, I really appreciate that you could get a hard copy for a 3 Bitcoin donation in 2013.&lt;br /&gt;
&lt;br /&gt;
Ben showed me the edible [https://en.wikipedia.org/wiki/Elaeagnus_umbellata Elaeagnus Umbellata] berries growing on the farm, and it really surprised me that I walked past them nearly every day without investigating further. There&#039;s a lot of information density here, and creating approaches to onboarding understanding and integration in eco vs tech development seems like a very critical early step for cooperative action.&lt;br /&gt;
Elements of a tour I would enjoy are:&lt;br /&gt;
* self-guided (meditation/self-reflection evoking) &lt;br /&gt;
* context-aware (freeform fractal history/novelty exploration)&lt;br /&gt;
* hiking (spatial fun, engagement of full body) &lt;br /&gt;
[https://garden.smith.edu/about Smith College&#039;s &#039;garden campus&#039;] is a great model, but requires greater financial resources for configuration and ongoing maintenance. There is a huge amount of latent potential in the farm&#039;s idle ecological systems, machines, and social network. How to integrate [https://en.wikipedia.org/wiki/Inventory Inventory] with [https://en.wikipedia.org/wiki/Geographic_information_system GIS] at the level of a freshly grown berry or 3d printed part? I think taking any effective action starts at the level of collecting, sharing, and discussing a living dataset of a spacetime subset (ie something like Jupyter).&lt;br /&gt;
&lt;br /&gt;
Something I&#039;ve been thinking about lately is low-tech vs high-tech approaches for rebuilding civilization. &lt;br /&gt;
I tend to see primitive tech as requiring greater effort or producing worse results due to less specialization. &lt;br /&gt;
Frank Herbert&#039;s &#039;&#039;Seed Stock&#039;&#039; is one tantalizing parable of a high-tech solutions failing on a new planet.&lt;br /&gt;
&lt;br /&gt;
That said I&#039;ve discovered how important precision is in transferring programs/data into the physical world: reaching better manufacturing accuracy of discrete units, larger range of minmax bounds, or more intentional novelty of quantitative control over matter systems requires advanced technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Lost-plow.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
=Thursday, October 7, 2021=&lt;br /&gt;
&lt;br /&gt;
https://threejs.org/&lt;br /&gt;
&lt;br /&gt;
Exploring a business model of selling 3d printable open source hardware aeroponics kits to allow people to easily grow ingredients for and ferment ginger beer.&lt;br /&gt;
&lt;br /&gt;
[[File:Ginger_beer.jpg|640px]]&lt;br /&gt;
&lt;br /&gt;
=Wednesday, October 6, 2021=&lt;br /&gt;
&lt;br /&gt;
Recommending [https://jupyter.org/ JupyterLab] with JupyterHub hosted on Factor e Farm computing infrastructure as an open source live collaboration environment replacement of Google Docs/Slides&lt;br /&gt;
&lt;br /&gt;
Recommending OSE network members who fork OSE prioritize creation of [https://www.vorondesign.com/voron2.4 Voron 2.4] print farm over outdated [https://wiki.opensourceecology.org/wiki/D3D D3D] infrastructure to allow high quality ABS prints and replace  [https://github.com/MarlinFirmware/Marlin Marlin] with [https://github.com/Klipper3d/klipper Klipper]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A small bounty of tomatoes I grew in the raised beds outside HabLab :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Tomatoes.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
=Thursday, September 23, 2021=&lt;br /&gt;
Feedback on 3D printer workshop&lt;br /&gt;
&lt;br /&gt;
Participants:&lt;br /&gt;
* No high level detail introduction to allow independent work within a &amp;quot;context setting&amp;quot;&lt;br /&gt;
* 3D printed parts provided to build printers are low quality: causing mistakes, requiring reprints and unnecessary work, etc&lt;br /&gt;
* Instructionals are not to the standard they need to be for self-direction. Marcin is a bottleneck. Inconsistent documentation formating and fragmentation between multiple documents.&lt;br /&gt;
* Disorganized process/tools, not enough tools for everyone to have their own. Lots of time spent searching for parts and tools rather than building.&lt;br /&gt;
* Standing still on concrete for long hours causes discomfort/fatigue. Sitting indoors makes more sense for a printer assembly.&lt;br /&gt;
* Not enough regard for safety (Emmanuel requested an eye wash station after a piece of PLA flew into his eye, I was mildly electrocuted after touching a D3D printbed in HabLab)&lt;br /&gt;
&lt;br /&gt;
Marcin:&lt;br /&gt;
* Low retention of information, people don&#039;t remember measurements because they don&#039;t take notes. Questions are repeated frequently. Nobody opening/using documents on site.&lt;br /&gt;
* Everyone needs more deliberate effort to succeed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fri, September 17, 2021=&lt;br /&gt;
HabLab&#039;s clay-slip walls 9 years after construction&lt;br /&gt;
&lt;br /&gt;
[[File:Hablab-clay-slip.jpg|320px]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Wesley Barlow &amp;lt;sirwesleybarlow@gmail.com&amp;gt;&lt;br /&gt;
8:46 AM (1 hour ago)&lt;br /&gt;
to Marcin, Catarina&lt;br /&gt;
&lt;br /&gt;
Hey Marcin and Catarina,&lt;br /&gt;
On the recent tour of your home I was very impressed by the CEB wall in your house! :)&lt;br /&gt;
I was wondering if there is anything we can do to seal the walls in HabLab to make them similar to that. There is a lot of dirt falling off the walls onto the ground and into the air.&lt;br /&gt;
&lt;br /&gt;
Is there any sealer on the farm we could apply to the mud plaster walls, or any process you would recommend?&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Marcin Jakubowski&lt;br /&gt;
8:52 AM (1 hour ago)&lt;br /&gt;
to me, Catarina&lt;br /&gt;
&lt;br /&gt;
Definitely. There are coatings that can be applied. There are many different ways that this could be done. We would have to research a satisfactory formula for our case- that can start with a google search.&lt;br /&gt;
&lt;br /&gt;
Catarina Mota&lt;br /&gt;
9:45 AM (26 minutes ago)&lt;br /&gt;
to Marcin, me&lt;br /&gt;
&lt;br /&gt;
In our house I coated the CEB wall with a sandy slip (to close the cracks and make it smooth) and then sealed it with 2 coats of stone sealer. The Hablab already has a clay slip applied to the CEBs, so I don&#039;t know if this process would work.&lt;br /&gt;
&lt;br /&gt;
CEBs are mainly used in the south (hot and dry) and their recipes for finishing the walls do not always work here (cold/hot and humid). In fact I tried many recipes and most ended up cracking and peeling. The sand slip + stone sealer was the first one that worked (after many experiments following other people&#039;s recipes). We also know that portland cement stucco works (either applied directly to the CEBs when wet or to mesh after the CEBs dry).&lt;br /&gt;
&lt;br /&gt;
In the Hablab we&#039;d probably have to pick a corner and run some tests.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Thur, September 16, 2021=&lt;br /&gt;
What would developing open hardware would look like inside an environmental computer like [https://dynamicland.org/ Dynamicland]?&lt;br /&gt;
&lt;br /&gt;
More discussion with Paul Cuciureanu, this time about internal vs external social organization change via [https://organizationunbound.org/ Organization Unbound]. How can the day to day experience of OSE match more closely to the external change we wish to enact on the world? To me that would mean &lt;br /&gt;
# Reaching food and material sovereignty with local production&lt;br /&gt;
# Greater collaboration with external organizations/other open source hardware projects (particularly I like the idea of trips to meetups, conferences, or setting up infrastructure in remote areas such as islands, arctic, etc...)&lt;br /&gt;
# Solving for community governance and finances: things like allocating funding to projects via a [https://ethereum.org/en/dao/ DAO], considering how children/women can be involved (how do we create safe and playful systems). I am particularly interested in what an OSE campus located in a city would look like.&lt;br /&gt;
&lt;br /&gt;
I would like to attempt using [https://www.liberatingstructures.com/home/ Liberating Structures] in the future.&lt;br /&gt;
&lt;br /&gt;
=Wed, September 15, 2021=&lt;br /&gt;
* Dicussion with Paul Cuciureanu about Bret Victor&#039;s presentation: [https://vimeo.com/115154289 &#039;&#039;The Humane Representation of Thought&#039;&#039;]&lt;br /&gt;
* Research on AutoML, specifically planning to try [https://en.wikipedia.org/wiki/Neural_architecture_search neural architecture search] for IsItPixelArt (https://arxiv.org/abs/2001.00326)&lt;br /&gt;
* Decided it&#039;s better to accept the development costs of [https://www.vulkan.org/ Vulkan] instead of trying to make [https://www.opengl.org/ OpenGL] work (the problem with OpenGL is around versioning, particularly the conflict of using libraries or web compatibility dependent on non-modern versions while requiring modern features. My conflict pivoted around [https://www.khronos.org/opengl/wiki/Sampler_(GLSL) Samplers])&lt;br /&gt;
&lt;br /&gt;
=Wed, August 25, 2021=&lt;br /&gt;
My development of Gui continues, I&#039;m working on snapshot based generic undo/redo circular buffer operations. [https://github.com/SanderMertens/flecs/commit/f641e8603ddbc015200d26c9747a7453b92ba99f Sander was able to fix an assert triggered by taking snapshots within systems].&lt;br /&gt;
Snapshots are still a complicated feature, and I need a deeper understanding of Flecs to work with them without crashing :)&lt;br /&gt;
&lt;br /&gt;
This week I&#039;ve mainly been busy writing a neural network in [https://pytorch.org/ PyTorch] and experimenting with visual web editors (I built websites with both [https://webflow.com/ webflow] and [https://www.editorx.com/ Wix]).&lt;br /&gt;
Starting with the visual web system builders, although they are aesthetically pleasing, functionality like form submission and bespoke Javascript can be difficult. Similar to integrating GDScript and GDNative logic, there exists a large amount of friction: anything that is not supported by default is more difficult to do. The &#039;&#039;businesses&#039;&#039; building these systems also blatantly hide a lot of super basic functionality behind multiple sets of subscription paywalls, &#039;&#039;not cool&#039;&#039;. On the other hand they have very pleasant tutorials/education onboarding. I would recommend anyone wanting to build a website with a visual editor try using [https://www.odoo.com/ Odoo], I hope to have time to try this out at some point in the future to determine if it is an effective open source business platform.&lt;br /&gt;
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On the neural net front, I built a dataset of pixel art from the web by writing multiple hacker-esque Python BeautifulSoup scripts. My model is called &#039;&#039;&#039;IsItPixelArt&#039;&#039;&#039; and it well... detects pixel art. I created the model because when scaling up or zooming in on images in Gui, I wanted to select between nearest neighbor and linear scaling algorithms automatically. I could not find any software or machine learning solution so I decided since I have the time to just go ahead and build it myself. It was pretty straightforward to code and train the neural network in PyTorch, the more complicated part has been dealing with abnormalities and edge cases in data (ie scaled pixel art, jpeg quality reduced pixel art), running batch training on large variable sized inputs (spoiler alert, my 2070 SUPER cannot allocate 8GB), even creating an appropriate non-pixel art dataset (for example if there are more pixel classifications than non-pixel the model will skew towards classifying everything as pixel art). Obviously there&#039;s many ways I could take this like detecting pixel mask zones of pixel art in images that contain subimages of pixel art or maybe classifying which console era a sprite most looks like it&#039;s from. However my plan is to focus on shipping something because I am trying my best to develop the skill of shipping things that people care about.&lt;br /&gt;
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[[File:Minecraft corgi.png|320px]]&lt;br /&gt;
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In that regard, I&#039;m planning to publish the model on [https://modelplace.ai/ Modelplace]. It will not be gratis, but I&#039;m hoping to make it open source if I can find a licensing/business strategy that makes sense. I am hopeful to generate enough income to sustain myself comfortably and provide &#039;&#039;financial autonomy&#039;&#039;, which I have come to value very highly.&lt;br /&gt;
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One more thing, I&#039;ve been looking into [https://roboflow.com/ Roboflow] as a potential platform for accelerated development and deployment of computer vision. They seem to be on the right track in terms of solving pain points and supporting open source collaboration. I continue to drown in data and it becomes increasingly clear to me every single day that better information processing systems &#039;&#039;must&#039;&#039; be deeply integrated in open hardware development for our movement to be successful.&lt;br /&gt;
It is my recommendation that Open Source Ecology replace its camera infrastructure with [https://store.opencv.ai/products/oak-d-poe OAK—D-PoE]s in order to realize the synergies of computer vision and open hardware. A low hanging use case would be the automated generation of product documentation and build instructionals.&lt;br /&gt;
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I would go so far as to say that without open source computer vision systems running on Factor e Farm, we are, quite literally, going into the future blind.&lt;br /&gt;
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=Wed, August 18, 2021=&lt;br /&gt;
Continue development of Gui interface, implemented scaling of visual symbols. Additional updates to Flecs module visualization design. Study https://ourmachinery.com/ also recommend listening to https://www.youtube.com/watch?v=tas0O586t80&lt;br /&gt;
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lapinozz:&lt;br /&gt;
the future of open hardware is strong standards&lt;br /&gt;
[11:15 PM]&lt;br /&gt;
The more you standardize things the more you can build big things while reusing the same pieces&lt;br /&gt;
[11:16 PM]&lt;br /&gt;
imagine a big machine with thousands of of pieces but only 20 different kind&lt;br /&gt;
[11:16 PM]&lt;br /&gt;
makes repairing it easy&lt;br /&gt;
[11:17 PM]&lt;br /&gt;
I imagine if you wanted to make a base on mars or something you would want all the fittings to be compatible, use the same screw sizes as much as possible, keep the same ICs everywhere&lt;br /&gt;
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Wesxdz 로봇 소녀를 가자 — Today at 11:18 PM&lt;br /&gt;
the problem is degeneracy is up against multiple discovery and locality&lt;br /&gt;
&lt;br /&gt;
lapinozz — Today at 11:18 PM&lt;br /&gt;
I was thinking about that cuz I was at the scapyard today&lt;br /&gt;
trying to find some parts&lt;br /&gt;
&lt;br /&gt;
Wesxdz 로봇 소녀를 가자 — Today at 11:19 PM&lt;br /&gt;
okay so there are some problems with degeneracy I&#039;ve discovered here:&lt;br /&gt;
1. degeneracy variance makes thing unwieldy compared to bespoke solutions&lt;br /&gt;
2. scaling subparts (bigger or ˢᵐᵃˡˡᵉʳ) requires different materials, form, etc...&lt;br /&gt;
Wesxdz 로봇 소녀를 가자 — Today at 11:41 PM&lt;br /&gt;
and scaling really starts to matter once you&#039;re talking about layout of chips at nanometers or skyscrapers...&lt;br /&gt;
maybe degeneracy is more doable if you start at the smallest scale with nano-sized parts though&lt;br /&gt;
ie fractals&lt;br /&gt;
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[[File:fractal_degeneracy.png|320px]]&lt;br /&gt;
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=Wed, August 11, 2021=&lt;br /&gt;
I&#039;ve continued working on Gui. Completing some minimally functional UI. I&#039;ve been learning https://www.gnu.org/software/emacs/ and studying design as well. I discovered that https://www.glfw.org/ does not support drag and drop OS file events as comprehensively as https://www.qt.io/ (drag enter/exit and formats like dragging browser links), which is unfortunate. I referenced https://tronche.com/gui/x/xlib/ to write events, but supporting more platforms and pushing upstream is a bit of a bother.&lt;br /&gt;
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I noticed that Comma AI, PureRef, and Dolphin (KDE&#039;s file browser) all use Qt...&lt;br /&gt;
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[[File:Gui_simple_ux.png|320px]]&lt;br /&gt;
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=Tuesday, August 3, 2021=&lt;br /&gt;
[[File:Gui_gal_0.01.png|320px]]&lt;br /&gt;
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I added support for rendering animated gifs in Gui Gal today using http://giflib.sourceforge.net/gif_lib.html and writing my own implementations of the block extensions. It took quite a while to meet all the edge cases (ie transparent borders and back to prev disposal mode).&lt;br /&gt;
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My logic behind working on Gui Gal in relation to open source hardware is that I believe to make notable progress we will require large amounts of information processing and automated systems. The internet is a gushing torrent of valuable information, but not being able to effectively filter and take actions based on that information is the defacto situation. I believe accelerating human decision cycles with AI is a cooperative advantage worth pursuing prior to hardware decentralization. It&#039;s clear to me that specialists outcompete generalists at most tasks in the physical realm today, but the virutal world is more welcoming to integrated thinking.&lt;br /&gt;
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In some sense, we&#039;re already living in a timeless future brought about by machines. For example my CPU can reach over 4ghz while my car wheels sweat to spin at 2000 rpm.&lt;br /&gt;
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Notes on building Gui Gal on my OSE Linux 2.0 Laptop:&lt;br /&gt;
Took a long time to get all the deps and install SDL2&lt;br /&gt;
Need to call libgif make command from CMake&lt;br /&gt;
Uncertain how to install SDL2 library from dep and apt error fetching libsdl2-img-dev global library and SDL_image.h path include&lt;br /&gt;
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=Monday, August 2, 2021=&lt;br /&gt;
I started participatating in https://itch.io/jam/lowrezjam-2021, and I&#039;m building an editor to help me create an entry https://github.com/Wesxdz/gui-gal&lt;br /&gt;
I&#039;m hoping that I can continue progressing development on Gui Gal as an open source alternative to PureRef, while also implementing features I feel PureRef is lacking like animated gif support/videos and an integrated ECS for more sophisticated node automation. For example, I&#039;ve implemented the editor already in such a way that you could write a custom shader for every image. (I think as an avenue for open source entreprenuership cloud cross-device syncing and a marketplace of node assets would be neat) More broadly, this sort of tool precisely represents the minimalist flow that I&#039;d like more game engines to reach.&lt;br /&gt;
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I&#039;ve also been reading https://en.wikipedia.org/wiki/Understanding_Media and ordered https://en.wikipedia.org/wiki/John_Chris_Jones &#039;s book Design Methods: Seeds of Human Futures&lt;br /&gt;
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=Friday, July 29, 2021=&lt;br /&gt;
Lately aside from helping install the AC and learning to weld, I&#039;ve been sheltering from the intense heat in HabLab and doing some introspection.&lt;br /&gt;
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&#039;&#039;&#039;Shipping&#039;&#039;&#039; video games is a skill that I have not prioritized improving at in the past, and I am now trying to gain this skill of finishing games by practicing on smaller games and gradually increasing the time and scope as I prove I can ship smaller projects. I&#039;m not sure if this is the best method of practice, but I will reflect on it more as I continue to progress.&lt;br /&gt;
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Personally, I tend to get caught up on tools. Particularly game engines are imo very bad. Open source game engines are even worse. Trying to use open source software for everything can feel like a battle in its own right, developing a video game on top of that is brutal.&lt;br /&gt;
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In researching, I ended up reading Derek Yu&#039;s blog posts and book https://www.derekyu.com/makegames/archetypes.html, which I think is state of the art in terms of finishing indie projects.&lt;br /&gt;
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It&#039;s definitely possible for me to ship a game, what&#039;s difficult is to ship something significant, something that other people actually care about. It takes a lot of time to build something like that, and the default behavior is for me to get distracted by something new, run out of money to pay rent, or otherwise fail to ship.&lt;br /&gt;
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=Friday, July 9, 2021=&lt;br /&gt;
Integrating more wall module types into Blender, preparing for creation of module builder mechanic&lt;br /&gt;
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[[File:Blender_modules.png|320px]]&lt;br /&gt;
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Learning Python scripting in FreeCAD so I can eventually do automatic generation of placement and part variation&lt;br /&gt;
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Unfortunate discovery: https://blenderbim.org/ does not currently work with https://github.com/ubisoft/mixer :(&lt;br /&gt;
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=Thursday, July 8, 2021=&lt;br /&gt;
Playing with animation ideas for build instructions and user-configurable wall module material types&lt;br /&gt;
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&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe width=&amp;quot;320&amp;quot; height=&amp;quot;auto&amp;quot; src=&amp;quot;https://www.youtube.com/embed/5X2Nxh6Rrr0&amp;quot; title=&amp;quot;YouTube video player&amp;quot; frameborder=&amp;quot;0&amp;quot; allow=&amp;quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
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=Thursday, July 1, 2021=&lt;br /&gt;
[[File:partdesign_wesxdz.png|320px]]&lt;br /&gt;
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Learning constraints and part design with FreeCAD (https://wiki.freecadweb.org/Tutorials)&lt;br /&gt;
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=Tuesday Jun 29, 2021=&lt;br /&gt;
[[File:seed_eco_archviz.jpg|640px]]&lt;br /&gt;
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I&#039;ve continued progress towards seed eco home visualiztion and research on the state of archviz in Unreal Engine.&lt;br /&gt;
There are some very critical issues with the sweethome3d obj export workflow, mainly that many of the house part meshes are split into multiple submeshes and applying accurate uvs and materials is going to take a huge amount of repetitive work. The sheer number of static mesh components involved (1600+ for the home) prevents fast batch iteration in Unreal Engine, so I need to rebuild this demo from scratch using a more modular instanced and combined mesh approach.&lt;br /&gt;
&lt;br /&gt;
There are currently at least two companies working towards modular architecture platforms in Unreal Engine.&lt;br /&gt;
They are https://generatetechnologies.com/ and https://geoship.is/.&lt;br /&gt;
&lt;br /&gt;
Many startups are raising funding through crowd equity sites to build modular homes (especially ADUs https://en.wikipedia.org/wiki/Secondary_suite) such as https://www.startengine.com/boxabl and https://www.seedinvest.com/modal.living/seed eco and housing related projects seem to be trending and very successful&lt;br /&gt;
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=Friday Jun 25, 2021=&lt;br /&gt;
FreeCAD Badge Feature on a feature. Took about twenty minutes to learn following https://youtu.be/zKPbcr6QsKs, which I think is longer than it should have.&lt;br /&gt;
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&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe width=&amp;quot;560&amp;quot; height=&amp;quot;315&amp;quot; src=&amp;quot;https://www.youtube.com/embed/cGUkGi6Wt1U&amp;quot; title=&amp;quot;YouTube video player&amp;quot; frameborder=&amp;quot;0&amp;quot; allow=&amp;quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
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=Tuesday Jun 22, 2021=&lt;br /&gt;
&lt;br /&gt;
Really exciting conversations on [[Discord]] today :)&lt;br /&gt;
&lt;br /&gt;
I started working on implementing 3D printer mechanics. I was also thinking more about mechanics and I like the idea of building the core gameplay based on a couple games &lt;br /&gt;
I played as a kid on Roblox: the first is https://roblox.fandom.com/wiki/Community:Stickmasterluke/Natural_Disaster_Survival and the second I cannot find atm (but basically you could craft a sailboat with hemp and craft metal by placing ores onto a bush fire for some amount of time)&lt;br /&gt;
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[[File:ose_game_printer.jpg|320px]]&lt;br /&gt;
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=Monday Jun 21, 2021=&lt;br /&gt;
Musings&lt;br /&gt;
# The most powerful global institutions are adverse to the goals of post scarcity.&lt;br /&gt;
# Open source hardware has not reached a sufficient accessibility, affordability, speed, or universality of replication to be more convenient or reliable for the average person compared to buying mass produced items.&lt;br /&gt;
&lt;br /&gt;
Very excited about Appropedia https://www.appropedia.org/User:J.M.Pearce&lt;br /&gt;
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=Thursday Jun 17, 2021=&lt;br /&gt;
Research on FPGAs and George Hotz&lt;br /&gt;
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Continue work on OSE playground&lt;br /&gt;
&lt;br /&gt;
Setup basis for multiplayer and create client/server builds (need help testing between two Linux computers on separate networks)&lt;br /&gt;
&lt;br /&gt;
[[File:Lets_go_ose_optimized.gif|264]]&lt;br /&gt;
&lt;br /&gt;
sorry for low quality, max upload size is 1mb :(&lt;br /&gt;
&lt;br /&gt;
=Wed Jun 16, 2021=&lt;br /&gt;
Create playground UE project with character rig and controls&lt;br /&gt;
&lt;br /&gt;
[[File:ose_playground_setup.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
MJ sez - [[Seed_Eco-Home_Training_MMOG]] - just some thoughts on how this could play out&lt;br /&gt;
&lt;br /&gt;
Wes sez - I love the team based competitive building aspect. I think all of this is possible if I push my limits and can get auxiliary dev, 3d modeling/animation, and marketing help. The main hurdle is definitely multiplayer, which can be difficult to develop and test solo, especially because the NetDriver code on Linux is not as stable as on Windows (often networked games made in Unreal only support Windows clients), improving Linux networking is something I&#039;d like to contribute upstream to the engine so other devs can support Linux&lt;br /&gt;
&lt;br /&gt;
=Tue Jun 15, 2021=&lt;br /&gt;
&lt;br /&gt;
*[[User:Wesxdz/Assessment]]&lt;br /&gt;
&lt;br /&gt;
Create [https://www.unrealengine.com/en-US/digital-humans Metahuman] character for OSE game and setup playground project environment&lt;br /&gt;
&lt;br /&gt;
The [https://docs.unrealengine.com/4.26/en-US/WorkingWithContent/Importing/Datasmith/SoftwareInteropGuides/IFC/ Datasmith IFC importer plugin] only supports Windows due to a 3rd party dll, but it would probably not be that much work to add Linux support &lt;br /&gt;
&lt;br /&gt;
[https://wiki.freecadweb.org/Compile_on_Linux Compiled FreeCAD] with CMake configuration to OpenCascade 7.5&lt;br /&gt;
&lt;br /&gt;
*I&#039;ve been working on exporting the FreeCAD files to glTF so we can use https://modelviewer.dev/examples/loading/index.html&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a couple examples of rendering in UE 5 - Archviz&lt;br /&gt;
*https://www.youtube.com/watch?v=nvLUa4GYU74&lt;br /&gt;
Outdoors&lt;br /&gt;
*https://www.youtube.com/watch?v=Xh6CkhOH1Nw&lt;br /&gt;
&lt;br /&gt;
We can reach this level of fidelity: although many of the CAD workflow/rendering features are not available on Linux yet.&lt;/div&gt;</summary>
		<author><name>Wesxdz</name></author>
	</entry>
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