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	<id>https://wiki.opensourceecology.org/index.php?action=history&amp;feed=atom&amp;title=Gamification</id>
	<title>Gamification - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.opensourceecology.org/index.php?action=history&amp;feed=atom&amp;title=Gamification"/>
	<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Gamification&amp;action=history"/>
	<updated>2026-05-02T13:48:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Gamification&amp;diff=185165&amp;oldid=prev</id>
		<title>Marcin at 19:19, 31 January 2019</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Gamification&amp;diff=185165&amp;oldid=prev"/>
		<updated>2019-01-31T19:19:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:19, 31 January 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*So we get a reduced set of Admissible Parts. These parts are built in the game. These parts are funded by the game automatically, pending a certain number of people learning a certain skill from scratch. The people who succeed in virtual design and build are automatically rewarded with an ability to participate in a funded, live build. Thus, the game rewards a few winners.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*So we get a reduced set of Admissible Parts. These parts are built in the game. These parts are funded by the game automatically, pending a certain number of people learning a certain skill from scratch. The people who succeed in virtual design and build are automatically rewarded with an ability to participate in a funded, live build. Thus, the game rewards a few winners.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Designs are vetted in the game, but they are made in real life on FreeCAD. Rendering in game is present, and there is interplay between virtual and real world.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Designs are vetted in the game, but they are made in real life on FreeCAD. Rendering in game is present, and there is interplay between virtual and real world.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Game is positioned around solving pressing world issues via social business. We learn, and we get out into the real world. The key enabling factor is OSE tech - house, car, OS microfactory, tractor, golf cart, etc. It is part of an overall integrated [[OSE Strategy]]. Strategy focus is on regeneration of land towards freedom, and on educating future generations to conscious living and sublimation.&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Links=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Links=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*$10B Worlds of Warcraft revenue in 2017 - [https://www.google.com/search?q=revenue+of+world+of+warcraft&amp;amp;oq=revenue+of+world+of+warcraft&amp;amp;aqs=chrome..69i57.6323j0j4&amp;amp;client=ubuntu&amp;amp;sourceid=chrome&amp;amp;ie=UTF-8]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*$10B Worlds of Warcraft revenue in 2017 - [https://www.google.com/search?q=revenue+of+world+of+warcraft&amp;amp;oq=revenue+of+world+of+warcraft&amp;amp;aqs=chrome..69i57.6323j0j4&amp;amp;client=ubuntu&amp;amp;sourceid=chrome&amp;amp;ie=UTF-8]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Marcin</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Gamification&amp;diff=185161&amp;oldid=prev</id>
		<title>Marcin at 19:14, 31 January 2019</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Gamification&amp;diff=185161&amp;oldid=prev"/>
		<updated>2019-01-31T19:14:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:14, 31 January 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One way to recruit for the real global village, we would use the game as the recruiting and funding tool. The game would involve building the infrastructure with our open source tools - with the caveat that everything in the game is proven to be buildable, and its economics are understood. Not only that - but the people actually fund the real world with what they purchase in the game - such that the game is also a funding tool. And the geme would also have to vet peoples&amp;#039; character so that the village would have a great cultural fit. A game could be a good funding format. Gamification could infiltrate distributed industrial productivity into virtual worlds - a great disconnect that could be leveraged for social good.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One way to recruit for the real global village, we would use the game as the recruiting and funding tool. The game would involve building the infrastructure with our open source tools - with the caveat that everything in the game is proven to be buildable, and its economics are understood. Not only that - but the people actually fund the real world with what they purchase in the game - such that the game is also a funding tool. And the geme would also have to vet peoples&amp;#039; character so that the village would have a great cultural fit. A game could be a good funding format. Gamification could infiltrate distributed industrial productivity into virtual worlds - a great disconnect that could be leveraged for social good.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Scenario=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Game &lt;/ins&gt;Scenario=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Game is a game like Civilization? or Farmville? - which involves building of virtual infrastructures.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Game is a game like Civilization? or Farmville? - which involves building of virtual infrastructures.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*OS Civilization Game is a social business. It leverages the entertainment format - but a part of the proceeds go to funding real infrastructure for players.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*OS Civilization Game is a social business. It leverages the entertainment format - but a part of the proceeds go to funding real infrastructure for players.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Game teaches you how to build certain things.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Game teaches you how to build certain things.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*So we get a reduced set of Admissible Parts. These parts are built in the game. These parts are funded by the game automatically, pending a certain number of people learning a certain skill from scratch. The people who succeed in virtual design and build are automatically rewarded with an ability to participate in a funded, live build. Thus, the game rewards a few winners.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*So we get a reduced set of Admissible Parts. These parts are built in the game. These parts are funded by the game automatically, pending a certain number of people learning a certain skill from scratch. The people who succeed in virtual design and build are automatically rewarded with an ability to participate in a funded, live build. Thus, the game rewards a few winners.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Designs are vetted in the game, but they are made in real life on FreeCAD. Rendering in game is present, and there is interplay between virtual and real world.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=Links=&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*$10B Worlds of Warcraft revenue in 2017 - [https://www.google.com/search?q=revenue+of+world+of+warcraft&amp;amp;oq=revenue+of+world+of+warcraft&amp;amp;aqs=chrome..69i57.6323j0j4&amp;amp;client=ubuntu&amp;amp;sourceid=chrome&amp;amp;ie=UTF-8]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikidb-wiki_:diff::1.12:old-185158:rev-185161 --&gt;
&lt;/table&gt;</summary>
		<author><name>Marcin</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Gamification&amp;diff=185158&amp;oldid=prev</id>
		<title>Marcin at 19:12, 31 January 2019</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Gamification&amp;diff=185158&amp;oldid=prev"/>
		<updated>2019-01-31T19:12:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:12, 31 January 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One way to recruit for the real global village, we would use the game as the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recruit i &lt;/del&gt;recruiting and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ing &lt;/del&gt;tool. The game would involve building the infrastructure with our open source tools - with the caveat that everything in the game is proven to be buildable, and its economics are understood. Not only that - but the people actually fund the real world with what they purchase in the game - such that the game is also a funding tool. And the geme would also have to vet peoples&amp;#039; character so that the village would have a great cultural fit. A game could be a good funding format. Gamification could infiltrate distributed industrial productivity into virtual worlds - a great disconnect that could be leveraged for social good.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One way to recruit for the real global village, we would use the game as the recruiting and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;funding &lt;/ins&gt;tool. The game would involve building the infrastructure with our open source tools - with the caveat that everything in the game is proven to be buildable, and its economics are understood. Not only that - but the people actually fund the real world with what they purchase in the game - such that the game is also a funding tool. And the geme would also have to vet peoples&amp;#039; character so that the village would have a great cultural fit. A game could be a good funding format. Gamification could infiltrate distributed industrial productivity into virtual worlds - a great disconnect that could be leveraged for social good.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Scenario=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Scenario=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Marcin</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Gamification&amp;diff=185157&amp;oldid=prev</id>
		<title>Marcin: Created page with &quot;One way to recruit for the real global village, we would use the game as the recruit i recruiting and ing tool. The game would involve building the infrastructure with our ope...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Gamification&amp;diff=185157&amp;oldid=prev"/>
		<updated>2019-01-31T19:11:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;One way to recruit for the real global village, we would use the game as the recruit i recruiting and ing tool. The game would involve building the infrastructure with our ope...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;One way to recruit for the real global village, we would use the game as the recruit i recruiting and ing tool. The game would involve building the infrastructure with our open source tools - with the caveat that everything in the game is proven to be buildable, and its economics are understood. Not only that - but the people actually fund the real world with what they purchase in the game - such that the game is also a funding tool. And the geme would also have to vet peoples&amp;#039; character so that the village would have a great cultural fit. A game could be a good funding format. Gamification could infiltrate distributed industrial productivity into virtual worlds - a great disconnect that could be leveraged for social good.&lt;br /&gt;
&lt;br /&gt;
=Scenario=&lt;br /&gt;
*Game is a game like Civilization? or Farmville? - which involves building of virtual infrastructures.&lt;br /&gt;
*OS Civilization Game is a social business. It leverages the entertainment format - but a part of the proceeds go to funding real infrastructure for players.&lt;br /&gt;
*The real infrastructure aspects incentivizes some people to participate&lt;br /&gt;
*Funding is allocated to doing real builds.&lt;br /&gt;
*Prerequisite is that there are part libraries for housing, tractors, cars, golf carts, and other useful machines. These are open-sourced, so that machine costs drop by a factor of 10x, including the lifetime design aspect.&lt;br /&gt;
*Game development resources fund the development of real technology. The game is a real world game that researches the deepest trouble spots everywhere, and funds productive infrastructures based on troublespots. &lt;br /&gt;
*The game focuses around economic development and empowerment and education through social business.&lt;br /&gt;
*The game finds local change agents who actually play the game, and then get trained to do certain things.&lt;br /&gt;
*The game works with a set of skills badges, where people mastering those badges get visible results in the game.&lt;br /&gt;
*Once results are demonstrated in the game - such as designing a tractor from a warehouse full of part library parts. Then the person may qualify, after doing the appropriate calculations, to a real build.&lt;br /&gt;
*They can fundraise for the build within the game - but not by nagging. Game incentivizes cooperation - in that any project is done as a collaboration between different people.&lt;br /&gt;
*Some people build library parts, and get rewarded.&lt;br /&gt;
*There is an aspect of producing real parts from scratch. Parts are scored based on certain algorithms. &lt;br /&gt;
*Game teaches you how to build certain things.&lt;br /&gt;
*So we get a reduced set of Admissible Parts. These parts are built in the game. These parts are funded by the game automatically, pending a certain number of people learning a certain skill from scratch. The people who succeed in virtual design and build are automatically rewarded with an ability to participate in a funded, live build. Thus, the game rewards a few winners.&lt;/div&gt;</summary>
		<author><name>Marcin</name></author>
	</entry>
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