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	<id>https://wiki.opensourceecology.org/index.php?action=history&amp;feed=atom&amp;title=Open_Source_VR_Headset</id>
	<title>Open Source VR Headset - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.opensourceecology.org/index.php?action=history&amp;feed=atom&amp;title=Open_Source_VR_Headset"/>
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	<updated>2026-04-12T05:44:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Open_Source_VR_Headset&amp;diff=164071&amp;oldid=prev</id>
		<title>Eric: Created Page + Added Basic Categories + Info</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Open_Source_VR_Headset&amp;diff=164071&amp;oldid=prev"/>
		<updated>2018-01-17T21:19:18Z</updated>

		<summary type="html">&lt;p&gt;Created Page + Added Basic Categories + Info&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Basics=&lt;br /&gt;
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- VR or Virtual Reality&lt;br /&gt;
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- A Head Mounted Display with 6 Degrees of Freedom Tracking&lt;br /&gt;
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- Creates a Steroscopic 3D Image that fills most of the users FOV using two small displays and lenses (I.E one for each eye)&lt;br /&gt;
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=Used For=&lt;br /&gt;
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- VR Content Creation ( 2D or 3D Art (Via Tiltbrush or othe rsimilar software), Sculpting (Via Occulus Medium or MasterpieceVR + other similar software), or CAD (Via Mindesk [https://www.youtube.com/watch?v=IH7ETRbNaHI Make VR] or other similar software )&lt;br /&gt;
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- VR Content Consumption ( VR Games, VR Films, and VR Concerts/Meetups )&lt;br /&gt;
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- VR Training ( Such as airplane simulators, or something like [https://www.roadtovr.com/bechtel-partners-iti-expand-vr-crane-training-capabilities/ This] )&lt;br /&gt;
&lt;br /&gt;
- [[Open Source Teleprescence Construction Set]]&lt;br /&gt;
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- [[Remote Operation Construction Set]]&lt;br /&gt;
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- [[Open Source Drone Construction Set]]&lt;br /&gt;
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=Industry Standards=&lt;br /&gt;
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- [https://www.vive.com/us/ HTC VIVE]&lt;br /&gt;
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- [https://www.oculus.com/rift/ Oculus Rift CV1]&lt;br /&gt;
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- [http://www.osvr.org/ OSVR]&lt;br /&gt;
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- [https://www.getfove.com/ Fove 0]&lt;br /&gt;
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=Existing Open Source Designs=&lt;br /&gt;
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- [http://www.osvr.org/ OSVR]&lt;br /&gt;
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- [https://en.wikipedia.org/wiki/HTC_Vive#Adoption Steam Vr (to an extent)]&lt;br /&gt;
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- [https://developer.oculus.com/blog/open-source-release-of-rift-dk2/ Oculus Rift DK2]&lt;br /&gt;
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- [http://www.synergywiz.com/revolve rEvolve Head Mount for HTC Vive]&lt;br /&gt;
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=Minimum Viable Product=&lt;br /&gt;
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- 90 FPS 1440p Minimum in order to minimize the &amp;quot;Screen Door Effect&amp;quot; and Motion Sickness&lt;br /&gt;
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- Feild of View greater than or equal to 90 degrees&lt;br /&gt;
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- Steryoscopic Camera Passthrough for Saftey Purposes&lt;br /&gt;
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- PSVR/Halo style Head Mount&lt;br /&gt;
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- Flip Up Display for saftey / ease of use&lt;br /&gt;
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- Modular Design&lt;br /&gt;
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- IPD + Focus Adjustments either by manual adjustment or by inputting measurements which tell the servos to do the rest&lt;br /&gt;
&lt;br /&gt;
- Room For Glasses &lt;br /&gt;
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- Optional Eye Tracking Module&lt;br /&gt;
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- Wired or Wireless Operation&lt;br /&gt;
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=Basic Design=&lt;br /&gt;
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==Display Module==&lt;br /&gt;
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- 2x (1 per eye)&lt;br /&gt;
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- 90 FPS 1440p Minimum, though 4k 120hz would be nice&lt;br /&gt;
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- OLED would also be preferable&lt;br /&gt;
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==Lens + Lens Adjustment Module==&lt;br /&gt;
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- Has the two lenses (one for each eye), as well as the mechanism for adjusting them&lt;br /&gt;
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- They are adjusted using servo motors&lt;br /&gt;
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- These are controlled either by an inserted measurement, or by using dials on the headset itself&lt;br /&gt;
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==Eye Tracking Module==&lt;br /&gt;
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- This is optional ( due to the privacy concerns)&lt;br /&gt;
&lt;br /&gt;
- It uses IR LEDs as well as IR Cameras to track pupil movment, and thus can do gaze as well as blinking tracking&lt;br /&gt;
&lt;br /&gt;
- Allows for foevated rendering as well as greater immersion&lt;br /&gt;
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==Joint Module==&lt;br /&gt;
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- Allows the display module to be flipped 90 degrees up&lt;br /&gt;
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==Head Strap Module==&lt;br /&gt;
&lt;br /&gt;
- PSVR Halo / [http://www.synergywiz.com/revolve rEvolve] Style Mount&lt;br /&gt;
&lt;br /&gt;
- Also has Removable Fabric Covered Memory Foam Inserts (Use a slide in dovetail joint)&lt;br /&gt;
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==IO Module==&lt;br /&gt;
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- Uses one or more USB Type C, or USB-C + Thunderbolt 3, Cables + Ports to power the headset as well send data to and from it and the PC&lt;br /&gt;
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==Tracking Module==&lt;br /&gt;
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- Uses inside out, outside in, or a combination of the two to tract movment of the Users Head, and change the display info accordingly&lt;br /&gt;
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==Wireless Module==&lt;br /&gt;
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- Uses Wifi, or a custom signal, to replace the wires of the IO Module with a wireless connection&lt;br /&gt;
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==Battery Module==&lt;br /&gt;
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- Used only with the Wireless Module&lt;br /&gt;
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- Is a essentially a wearable small [[Open Source Mobile PC Power Supply Unit]]&lt;br /&gt;
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=BOM=&lt;br /&gt;
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=See Also=&lt;br /&gt;
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=Useful Links=&lt;br /&gt;
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-&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
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