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	<id>https://wiki.opensourceecology.org/index.php?action=history&amp;feed=atom&amp;title=Part_Count_Reduction</id>
	<title>Part Count Reduction - Revision history</title>
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	<updated>2026-05-10T01:32:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Part_Count_Reduction&amp;diff=165917&amp;oldid=prev</id>
		<title>Marcin at 23:13, 10 February 2018</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Part_Count_Reduction&amp;diff=165917&amp;oldid=prev"/>
		<updated>2018-02-10T23:13:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:13, 10 February 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Parts count reduction applies to 2 areas: unique part count and overall part count. Unique part count is important, as every new unique part is an added complexity to a build. Overall part count determines how fast something can be built. However, it is easier to do a build with 50 of the same parts as opposed to 50 of different parts - as the learning curve involved is shorter for learning 1 part than 50 parts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Parts count reduction applies to 2 areas: unique part count and overall part count. Unique part count is important, as every new unique part is an added complexity to a build. Overall part count determines how fast something can be built. However, it is easier to do a build with 50 of the same parts as opposed to 50 of different parts - as the learning curve involved is shorter for learning 1 part than 50 parts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Module-based design also folows the principle of part count reduction by its very nature. When modules are reused in many different builds, then overall system complexity is reduced compared to a non-modular design approach.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Marcin</name></author>
	</entry>
	<entry>
		<id>https://wiki.opensourceecology.org/index.php?title=Part_Count_Reduction&amp;diff=165916&amp;oldid=prev</id>
		<title>Marcin: Created page with &quot;OSE treats part count reduction is an important design principle. Parts count reduction is used for robustification of designs. With reduced part count, a technology infrastru...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.opensourceecology.org/index.php?title=Part_Count_Reduction&amp;diff=165916&amp;oldid=prev"/>
		<updated>2018-02-10T23:11:49Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;OSE treats part count reduction is an important design principle. Parts count reduction is used for robustification of designs. With reduced part count, a technology infrastru...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;OSE treats part count reduction is an important design principle. Parts count reduction is used for robustification of designs. With reduced part count, a technology infrastructure - such as humanity&amp;#039;s technosphere - becomes easier to manage. When technology is easier to manage, humans have more control over their technology. Therefore. such technology is more likely to serve its intented liberatory function, free from unintended social consequences.&lt;br /&gt;
&lt;br /&gt;
Parts count reduction applies to 2 areas: unique part count and overall part count. Unique part count is important, as every new unique part is an added complexity to a build. Overall part count determines how fast something can be built. However, it is easier to do a build with 50 of the same parts as opposed to 50 of different parts - as the learning curve involved is shorter for learning 1 part than 50 parts.&lt;/div&gt;</summary>
		<author><name>Marcin</name></author>
	</entry>
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