Wes Log: Difference between revisions

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=Tuesday Jun 22, 2021=
Really exciting conversations on Discord today :)
I had a bit of an uncertainty crisis this morning about whether I should use Unreal or build a custom game engine from C and Vulkan 😅. I'm not a fan of any of the existing Vulkan UI frameworks though so it would take a while and I wanted to prioritize visual progress right now.
I started working on implementing the D3D printer mechanics
[[File:ose_game_printer.jpg|320px]]
=Monday Jun 21, 2021=
=Monday Jun 21, 2021=
Musings
Musings

Revision as of 03:48, 23 June 2021

Tuesday Jun 22, 2021

Really exciting conversations on Discord today :)

I had a bit of an uncertainty crisis this morning about whether I should use Unreal or build a custom game engine from C and Vulkan 😅. I'm not a fan of any of the existing Vulkan UI frameworks though so it would take a while and I wanted to prioritize visual progress right now.

I started working on implementing the D3D printer mechanics

Ose game printer.jpg


Monday Jun 21, 2021

Musings

  1. The most powerful global institutions are adverse to the goals of post scarcity.
  2. Open source hardware has not reached a sufficient accessibility, affordability, speed, or universality of replication to be more convenient or reliable for the average person compared to buying mass produced items.

Very excited about Appropedia https://www.appropedia.org/User:J.M.Pearce

Thursday Jun 17, 2021

Research on FPGAs and George Hotz

Continue work on OSE playground

Setup basis for multiplayer and create client/server builds (need help testing between two Linux computers on separate networks)

264

sorry for low quality, max upload size is 1mb :(

Wed Jun 16, 2021

Create playground UE project with character rig and controls

Ose playground setup.jpg

MJ sez - Seed_Eco-Home_Training_MMOG - just some thoughts on how this could play out

Wes sez - I love the team based competitive building aspect. I think all of this is possible if I push my limits and can get auxiliary dev, 3d modeling/animation, and marketing help. The main hurdle is definitely multiplayer, which can be difficult to develop and test solo, especially because the NetDriver code on Linux is not as stable as on Windows (often networked games made in Unreal only support Windows clients), improving Linux networking is something I'd like to contribute upstream to the engine so other devs can support Linux

Tue Jun 15, 2021

Create Metahuman character for OSE game and setup playground project environment

The Datasmith IFC importer plugin only supports Windows due to a 3rd party dll, but it would probably not be that much work to add Linux support

Compiled FreeCAD with CMake configuration to OpenCascade 7.5

Here's a couple examples of rendering in UE 5 - Archviz

Outdoors

We can reach this level of fidelity: although many of the CAD workflow/rendering features are not available on Linux yet.