Recursion: Difference between revisions

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(New page: =From an email by Nathan Cravens of Effortless Economy - http://effortlesseconomy.com/= A recently adopted word, "recursion," has been useful in considering what is needed to create "a th...)
 
(Redirecting to Productive Recursion)
 
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=From an email by Nathan Cravens of Effortless Economy - http://effortlesseconomy.com/=
#Redirect [[Productive Recursion]]
 
A recently adopted word, "recursion," has been useful in considering what is needed to create "a thing." Recursion is something touched on when describing casting the metal for LifeTrac. Some may want to purchase the product of the cast and save construction time. Others, knowing it is well worth the time toward the effort itself, will go "one recursion down" to reduce the financial cost of construction. The further up the constructive recursion, the greater the financial cost; the lower down in the constructive recursion, lesser financial cost follows.
 
As a general example, 4 hours to produce a design will mean not laboring for 60 days / 8 hours a day to purchase the same part for construction. The indentification and presentation of contrast along these lines will, I am at liberty to suspect, will fuel this work into a widespread revolutionary movement. This example would also further dampen Luddite critique which argues "technology as toil." Contrasting design construction time with labor market time at minimum wage in addition to stressing the usefulness of the design in deminishing toil will assure the 'technological transfer acceleration' of the OSE format.

Latest revision as of 19:23, 22 February 2009