Industry 2.0: Difference between revisions
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Industry 2.0 is the concept of flexible, digital fabrication via [[RepLab]]s, fueled by globally-shared designs that are developed collaboratively. This is a manifestation of the trend where increasingly powerful, automated fabrication capacities can produce just about anything on a desktop - which took large factories to accomplish in times past. This is also a manifestation of the power of the digital age to tap limitless information flows - via seamless global collaboration for creating design repositories that can be downloaded freely from the internet. | Industry 2.0 is the concept of flexible, digital fabrication via [[RepLab]]s, fueled by globally-shared designs that are developed collaboratively. This is a manifestation of the trend where increasingly powerful, automated fabrication capacities can produce just about anything on a desktop - which took large factories to accomplish in times past. This is also a manifestation of the power of the digital age to tap limitless information flows - via seamless global collaboration for creating design repositories that can be downloaded freely from the internet. Industry 2.0 is a prerequisite for post-scarcity economics. |
Revision as of 14:40, 28 November 2009
Industry 2.0 is the concept of flexible, digital fabrication via RepLabs, fueled by globally-shared designs that are developed collaboratively. This is a manifestation of the trend where increasingly powerful, automated fabrication capacities can produce just about anything on a desktop - which took large factories to accomplish in times past. This is also a manifestation of the power of the digital age to tap limitless information flows - via seamless global collaboration for creating design repositories that can be downloaded freely from the internet. Industry 2.0 is a prerequisite for post-scarcity economics.