OSE Piping Workbench: Difference between revisions
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= Introduction = | |||
I going to create a workbench similar to flamingo. At least, until the point when I can collaborate with the author of the flamingo. | I going to create a workbench similar to flamingo. At least, until the point when I can collaborate with the author of the flamingo. | ||
The main difference between Flamingo and OSE-piping-workbench is that the OSEPW focuses in a little bit more realistic representation of pipe fittings. | The main difference between Flamingo and OSE-piping-workbench is that the OSEPW focuses in a little bit more realistic representation of pipe fittings. | ||
I will also do some experiments with mathematical description of the pipe fistings. | I will also do some experiments with mathematical description of the pipe fistings. | ||
My main idea is to abstract all the fitting to a base + branches with normal vectors. This should make it easy to position and to rotate the | My main idea is to abstract all the piping forms (pipe and fitting) to a base + branches with normal vectors. This should make it easy to position and to rotate the piping objects. | ||
Everyone is welcome to discuss and criticize my approach. | Everyone is welcome to discuss and criticize my approach. | ||
[[File:abstract-fitting-boe.jpg|500px|]] | [[File:abstract-fitting-boe.jpg|500px|]] | ||
= Programming = | |||
[https://www.freecadweb.org/wiki/Scripted_objects | FreeCAD scripted object] | |||
= Documentation = | |||
* [https://www.freecadweb.org/wiki/Scripted_objects] |
Revision as of 08:35, 4 March 2018
Introduction
I going to create a workbench similar to flamingo. At least, until the point when I can collaborate with the author of the flamingo. The main difference between Flamingo and OSE-piping-workbench is that the OSEPW focuses in a little bit more realistic representation of pipe fittings. I will also do some experiments with mathematical description of the pipe fistings.
My main idea is to abstract all the piping forms (pipe and fitting) to a base + branches with normal vectors. This should make it easy to position and to rotate the piping objects. Everyone is welcome to discuss and criticize my approach.