Lightframe Game Requirements: Difference between revisions
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Our use cases center around a few typical users | Our use cases center around a few typical users | ||
* Joyce is 56 years old. She has limited mobility and lives off of welfare payments and assistance from her kids. She is interested in an affordable home . | * Joyce is 56 years old. She has limited mobility and lives off of welfare payments and assistance from her kids. She is interested in an affordable home that is at a fixed percentage of her income, in perpetuity. | ||
* Mike and Carol are 28 years old. Like many millennials, they are being priced out of Brooklyn and want to start a family somewhere they can afford to buy a first home. | |||
* Kevin is a 16 year old high school student. He loves programming video games, printing parts on his 3D printer, and woodshop class at school. He wants to be a software engineer for Tesla after college, and is interested in bigger engineering and construction projects to test his skills. |
Revision as of 20:28, 10 July 2021
Lightframe Game
Lightframe is a game for visually designing houses based on the Seed Eco-Home v2 design, allowing potential builders and customers to virtually walk through the home, estimate the costs, and ultimately generate a detailed, ready-to-build bill of material (BOM) and assembly instructions.
The game is implemented using the open source Godot game engine and we plan to release it for free on the Steam gaming platform and store, to increase public awareness and cultivate a community of like-minded home-builders and open source enthusiasts around the world.
It would have the potential to support several downstream business models at OSE, including
- The manufacture and delivery of pre-cut materials along with a home design, either from OSE at Factor e Farm or any other distributed manufacturer.
- The turn-key build from OSE where a team shows up, either with or without pre-made modules, to build the home on-site.
The goals of the game are to be fun to play, to encourage people to think of themselves as homeowners and to do the exercise that Kevin Kelly of WIRED Magazine fame recommends: at least once in your life, build your own home, and hire people who are better than you to help create it.[[1]]
I would modify this to say: hire people who you want to learn from.
Source Code and Project Management
The source code for Lightframe is freely available at this GitHub repo, which is also used to project management and issue tracking. https://github.com/Wesxdz/lightframe
Pilot Program in Detroit
The motivation for developing Lightframe comes from both Wes's joy of game development and Paul's joy of securing mispriced real-world assets for the greater good of the community.
We intend to pilot this game and its used for building Seed Homes as part of Detroit Arcology beginning in 2021.
User Stories
Our use cases center around a few typical users
- Joyce is 56 years old. She has limited mobility and lives off of welfare payments and assistance from her kids. She is interested in an affordable home that is at a fixed percentage of her income, in perpetuity.
- Mike and Carol are 28 years old. Like many millennials, they are being priced out of Brooklyn and want to start a family somewhere they can afford to buy a first home.
- Kevin is a 16 year old high school student. He loves programming video games, printing parts on his 3D printer, and woodshop class at school. He wants to be a software engineer for Tesla after college, and is interested in bigger engineering and construction projects to test his skills.