Wes Log: Difference between revisions
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*[[User:Wesxdz/Assessment]] | *[[User:Wesxdz/Assessment]] | ||
Create [https://www.unrealengine.com/en-US/digital-humans Metahuman] character for OSE game and setup playground project environment | Create [https://www.unrealengine.com/en-US/digital-humans Metahuman] character for OSE game and setup playground project environment | ||
The [https://docs.unrealengine.com/4.26/en-US/WorkingWithContent/Importing/Datasmith/SoftwareInteropGuides/IFC/ Datasmith IFC importer plugin] only supports Windows due to a 3rd party dll, but it would probably not be that much work to add Linux support | The [https://docs.unrealengine.com/4.26/en-US/WorkingWithContent/Importing/Datasmith/SoftwareInteropGuides/IFC/ Datasmith IFC importer plugin] only supports Windows due to a 3rd party dll, but it would probably not be that much work to add Linux support | ||
Revision as of 02:07, 16 June 2021
Tue Jun 15, 2021
Create Metahuman character for OSE game and setup playground project environment
The Datasmith IFC importer plugin only supports Windows due to a 3rd party dll, but it would probably not be that much work to add Linux support
Compiled FreeCAD with ccmake configuration to OpenCascade 7.5
- I've been working on exporting the FreeCAD files to glTF so we can use https://modelviewer.dev/examples/loading/index.html
Here's a couple examples of rendering in UE 5 - Archviz
Outdoors
We can reach this level of fidelity: although many of the CAD workflow/rendering features are not available on Linux yet.