Pyrolysis Open Source Design Rationale (OSDR): Difference between revisions
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(Design of components related to the product system. This will be the main thrust of the wiki, as product ecologies are based on individual components. These components are likely to be located on their own subpage, because each component design has a number of subsections:) | (Design of components related to the product system. This will be the main thrust of the wiki, as product ecologies are based on individual components. These components are likely to be located on their own subpage, because each component design has a number of subsections:) | ||
==Diagrams== | |||
==Conceptual drawings== | |||
==Performance specifications== | |||
==Performance calculations== | |||
==Technical drawings and CAD== | |||
==CAM files whenever available== | |||
=Subcomponents= | =Subcomponents= |
Revision as of 08:20, 22 March 2009
Product Definition
General
Pyrolysis Oil is oil obtained from the anaerobic burning of a given mass. The gases from an object burning in an airtight container cool and condense to form oils which store energy for later use. For a village, pyrolysis oil can fuel a steam engine, in turn the steam engine can provide electricity, power vehicles for transportation and farming. Pyrolysis oil can be obtained from burning most dry biomasses (grass, wood, etc).
General Scope
The initial scope will be to find a simply constructed pyrolysis reactor which can be scaled up to produce 1 ton per 24 hours. The next phase will be to reduce the most toxic by products by determining the best heating rates to this end, the best cooling methods towards this end, the best biomass preparations, and the best biomass towards this least toxic end.
Product Ecology
Pyrolysis oil can be the base energy source for all the village's energy needs. Pyrolysis can be burned to heat water, creating steam for the village's steam engines. The steam engines provide electricity, transportation, and other machine powered mechanical items. Pyrolysis by products are oil, heat, and charcoal. The heat from the pyrolysis process can be used to heat buildings. Charcoal can be used for heating buildings, kilns, and foundries.
Localization
Pyrolysis oil can be obtained from any local biomass. In desert areas this may present a challenge, however, solar concentrators may provide the steam for steam engines. Currently, pyrolysis oil could replace the global flow of petroleum products.
Scaleability
The design will include the flexibility to go from the ability to create pyrolysis oil either on a vehicle, in a small dwelling, to a reactor which can produce 1 ton in 24 hours.
Analysis of Scale
- section unfinished (Exploration of the appropriate scale for carrying out this enterprise, based on the notion that human orgnization works most effectively up to a certain size, after which organization begins to break down. The effective scale may change depending on the scenario).
Life Cycle Analysis
- section unfinished (material flows analysis, 'from crust to dust').
Enterprise Options
section unfinished
(Note that village design favors neosubsistence in order to integrate participants' lifestyles for increased self-sufficiency. Enterprise may involve production of the product itself, fabrication of devices that build the product itself, production of other items using the product, education, training, certification, consulting, further R&D activities, and others)
Development Approach
Timeline
section unfinished
- March-April 2009
Develop small model reactor for empirical knowledge
*Purchase parts by March 21st *Assemble by March 22nd (now delayed: lack six parts) *Test Model by April 5th
Development budget
Value spent
- section unfinished (total value of monetary and in-kind contributions utilized specifically by the project, and provided by voluntary contributions; summed in US dollars; voluntary labor is not counted)
Value available
- section unfinished (resources that are available but have not yet been utilized)
Value needed
- section unfinished (This is what's needed in labor and materials to complete the project under two scenarios: normal and accelerated. The normal scenario assumes voluntary labor and materials at cost. The accelerated scenario refers to spending money to outsource the necessary developments. Outsourcing means spending the money on independent contractors who would otherwise not contribute their services in a volunteer fashion. For this, labor is accounted in hours. In the industrialized world, typical professional services may be $50 per hour.)
Deliverables and Product Specifications
section unfinished
1. Industry Standards - section unfinished
Market and Market Segmentation
1. Salient Features and Keys to Success - section unfinished (Explanation of the critical features of the Deliverables, and how they can produce breakthrough developments, such as those of ecological features, durability, cost reduction, ergonomics of production, and so forth.)
Technical Design
The general assumptions for product design are, wherever possible: (1), lifetime design, (2), design for disassembly (DfD), (3), modularity, and (4), scaleability. Technical design progress will be visible in real-time, as updates are posted on an ongoing basis.
Product System Design
section unfinished (This parts starts to define the technical aspects of products beyond Product Definition. This includes the product itself and framework of other products within which the product is used or fabricated. Product system design includes components of the Scope as defined in Product Definition. Different options, variations, or implementations of a product are included. Product system design is an iterative definition, such that the best approach will be pursued as additional information becomes available. Particular product development forks may be selected.) Product system design includes: 1. Diagrams and Conceptual Drawings -
1. pattern language icons that help simplify technological discussion, see technology pattern language icons 2. Structural diagram of the technology 3. Functional or process diagram 4. Workflow for productive activities
Technical Issues
section unfinished (main technical issues to be addressed and resolved)
Deployment Strategy
- Create model pyrolysis reactor to gain empirical understanding of overall process.
- Locate pyrolysis specialist willing to contribute to an open source pyrolysis reactor.
- Come to prototype agreement amongst contributors.
- Create small prototype to determine issues if any.
(Prioritization of steps to be taken, such as design prototyping fabrication iterations. The goal is to build on past work, involve additional developers, obtain peer review, identify prototyping collaborations, and follow import substitution to build capacity locally, until an integrated technology base, including provision of feed stocks, is under control of a community.)
Performance specifications
section unfinished
Calculations:
section unfinished (design calculations, yields, rates, structural calculations, power requirements, ergonomics of production - labor and fatigue, time requirements for production, economic break even analysis, scalability calculations, growth calculations)
Technical drawings and CAD
CAM files
Component Design
section unfinished
(Design of components related to the product system. This will be the main thrust of the wiki, as product ecologies are based on individual components. These components are likely to be located on their own subpage, because each component design has a number of subsections:)
Diagrams
Conceptual drawings
Performance specifications
Performance calculations
Technical drawings and CAD
CAM files whenever available
Subcomponents
section unfinished (breakdown of components into subcomponents will be provided as needed.)
Deployment
- section unfinished (Deployment progress is visible by the documentation provided in the sections above, but tangible results of substance can be documented by pictures, video, data, and so forth. Progress is designed to be transparent to the observer.)
Production steps
section unfinished (fabrication, assembly, and any strategic insights of the production process)
Flexible fabrication or production
- section unfinished (describes infrastructure requirements (equipment, utilities, etc.), tool requirements, techniques, processes used)
Bill of materials
- section unfinished (materials, sourcing, and prices of required materials or feedstocks)
Pictures and Video
- section unfinished (of materials, parts, prototypes, working models)
Data
section unfinished (any results that are measured)
Documentation and Education
section unfinished (this section is dedicated to preparing and disseminating results, in the form of publications and technical reports.) 1. Documentation - section unfinished (reports on results, or more comprehensive reports educating interested individuals in mastering techniques under consideration.)
Enterprise Plans
section unfinished
(The bottom line to this entire project is whether economically significant goods and services can be produced in a replicable fashion. Are people able to use the presented information for entrepreneurial, right livelihood goals? The best mark of a complete development process is the number of independent replications. That is, is the information sufficiently complete and clear, such that people can egage in an entrepreneurial, subsistence, or neosubsistence opportunity? To facilitate this process, we are publishing enterprise plans that help to clarify and deploy enterprise opportunities related to the products in this wiki. Since the authors will be either directly or indirectly engaged in many or all of the projects- in an economically significan way- it is natural for working business models to be developed and shared. )
Collaboration
Review of project status
Current Steps
- Purchased five feet of 3/4" copper pipe, five 90 degree elbows, one 1/4 turn shutoff valve, 10' of 1/2" nominal copper tubbing, MAPP gas, silver solder, flux, pipe cutter.
Developments needed
1a. Donation Delivery of: 1' of 2" copper pipe, 2" solder cap, 2" screw cap donation. 1b. Water vessel and lid.
Collaborators Sign-Up List
Name, email, and Skype are preferable.
- Negligiblek, negiliblek at yahoo dot com, phone available upon email request.
List of Prototyping Collaborators with access to fabrication capacity
- Negligiblek see contact info above.
Resource Development
(This section is aimed to organize resource development or funding for project deployment. This includes:)
List of stakeholders
(this is a list and description of individuals, groups, organizations, and institutions that may be particularly interested in the product under development, at any of these levels:
List of supporting references
Internal Links to diagrams, flowcharts, 3D computer models
technical calculations, drawings, CAD, CAM, other technical designs
(please create new pages and embed Category:Pyrolysis Oil in them).
Publicity Sites Listing and Possible Collaborators
Funding
(Currently out of Negligiblek's pocket)
Preordering working products
- see Soliciting stakeholders below ###Grantwriting - see below
User/fabricator training and accreditation
External Links to Standards and Certification Development
- Independent review will be solicited as a means to verify and control quality of products and services.
Volunteer Grant writers Sign-Up List
Name, email, and Skype are preferable.
Professional, Outcome-based Grant Writers
Name, email, and Skype are preferable.
Collaborative Stakeholder Funding Sign-up List
Name, email, and Skype are preferable.
(Once products are demonstrated, we will solicit stakeholders to fund production capacity. This is a highly innovative social enterprise model, where stakeholders contribute a small amount, say $50, to the actual building of a facility for producing a specific item under the model of flexible fabrication. This is essentially a question of distributing the development and production cost via a collaborative enterprise model.)