Development Approach: Difference between revisions
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Before you start a project, intend to finish it. Prepare well so that each step is straightforward. | Before you start a project, intend to finish it. Prepare well so that each step is straightforward. | ||
'''On [[ | '''On [[Suppliers]]''' | ||
Avoid spending too much time with broad search bars. There's a finite number of great suppliers applicable to your area- find them to focus your navigation scope. | Avoid spending too much time with broad search bars. There's a finite number of great suppliers applicable to your area- find them to focus your navigation scope. |
Revision as of 07:30, 13 December 2012
Steps to Success - Hardware
On Development
It's either figuring out a new concept, setting dimensions/details for a new technology, or pondering how to make something.
Order your projects well- do you have the right tools? Get some first to avoid transition losses due to "darn, we need to order that". Do you have the right software? Set it up so that you avoid timesinking into learning it half-way through a project.
Before you start a project, intend to finish it. Prepare well so that each step is straightforward.
On Suppliers
Avoid spending too much time with broad search bars. There's a finite number of great suppliers applicable to your area- find them to focus your navigation scope.
Make a hyperlink list of reliable suppliers that stock well and ship fast. Be sure to categorize the list for easy navigation.
Get material sourcing to a pow-pow-done straightforwardness.
Designs frequently use the same concepts over and over again. Record these concepts and make them easy to navigate, then attach info about design considerations and associated mathematics.
Getting and using great design software can be a hassle. If possible, try using software that is accessible to others for the collaborative access boost.
On Use of Tools and Materials
From design to execution. So the workshop has a bunch of tools and a bunch of materials all organized in some way. Now, how to make the design? Safety first- accessible equipment and warnings! Then proper signs, effective organization, instructionals and especially first-hand experience.
Using any part of the workshop should eventually become pow-pow-done straightforward.
On Concept into Details into Execution
Grasping the concept of a cup is easy enough. But try adding dimensions and you'll need math equations about human hand ergonomics. Even past dimensions, how to get the right tools and materials and how to know the exact techniques for actually doing it... crippling.
Fortunately, a lot of tools should already be in the workshop and the material supplier list should easily handle the rest of the sourcing. Excellent design resources will handle the itty-bitty details. Finally, a well-developed, well-maintained workshop with accessible use information will handle the rest. Everything will become ridiculously simple- eventually.