Mathematics of Classical Mechanics
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The mechanics of rigid bodies which I learned in engineering classes was mostly:
- Draw a system.
- Draw a lot of forces and constraints.
- Select a coordinate system. Mostly XYZ.
- Calculate. When something strange happen, check your forces again.
Using this approach for moving parts was pretty annoying.
But maybe there is a more elegant way to do it? I hope to use a more mathematical approach, like Langrangian and Hamiltonian mechanics.