Immersion Course: Difference between revisions
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OSE is durrently working on increasing the continuity in its development program by developing | OSE is durrently working on increasing the continuity in its development program by developing more focused OSE developer training.These developers are intended to be those individuals who make significant contributions to OSE development. To date, most of the contributions came from volunteers, and a typical dilemma in an open source project is that people contribute for some time, and then disappear because they have to make a living otherwise. Our current developments are intended to address this continuity issue by creating a deep immersion learning experience where the developer builds a viable enterprise as a result of this training. | ||
To this end, we are developing 3 month immersion experiences where students are expected to transition From Zero to Maker in the deepest sense of the | This requires a significant learning curve on design/build, organizational issues, and enterprise. This is intended only for entrepreneurial individuals motivated by a deep desire to engage in open hardware development, while getting paid for it. | ||
We have shown proof of concept that OSE's model of [[Extreme Manufacturing Workshops]] is econommically sustainable. It is backed by efficient production methods that allow parallel swarming on a modular build of a heavy machine - in a single day. | |||
To this end, we are developing 3 month immersion experiences where students are expected to transition From Zero to Maker in the deepest sense of the word. | |||
The trining will involve a whirlwind of activity where participants will build an open source 3D printer/laser cutter/circuit mill, a CNC torch table, build the Brick Press, and participate in organizing two [[OSE Workshops]] - first as part of the 3 month immersion - and then - independently as they spin off from the OSE operation and start their own business. The overall duration of this immersion is 6 months - 3 on the OSE campus, and 3 months independently off campus - either under the OSE brand or under | |||
The immersion course will include: | The immersion course will include: |
Revision as of 00:02, 10 December 2014
OSE is durrently working on increasing the continuity in its development program by developing more focused OSE developer training.These developers are intended to be those individuals who make significant contributions to OSE development. To date, most of the contributions came from volunteers, and a typical dilemma in an open source project is that people contribute for some time, and then disappear because they have to make a living otherwise. Our current developments are intended to address this continuity issue by creating a deep immersion learning experience where the developer builds a viable enterprise as a result of this training.
This requires a significant learning curve on design/build, organizational issues, and enterprise. This is intended only for entrepreneurial individuals motivated by a deep desire to engage in open hardware development, while getting paid for it.
We have shown proof of concept that OSE's model of Extreme Manufacturing Workshops is econommically sustainable. It is backed by efficient production methods that allow parallel swarming on a modular build of a heavy machine - in a single day.
To this end, we are developing 3 month immersion experiences where students are expected to transition From Zero to Maker in the deepest sense of the word.
The trining will involve a whirlwind of activity where participants will build an open source 3D printer/laser cutter/circuit mill, a CNC torch table, build the Brick Press, and participate in organizing two OSE Workshops - first as part of the 3 month immersion - and then - independently as they spin off from the OSE operation and start their own business. The overall duration of this immersion is 6 months - 3 on the OSE campus, and 3 months independently off campus - either under the OSE brand or under
The immersion course will include:
- CAD, prototyping, fabrication, design-build, Extreme Design, programming literacy, mechanical engineering, controller basics
- Enterprise incubation: teaching event organization, marketing