D3D Geometry: Difference between revisions

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(Created page with "The basic geometry is defined in the D3D Controller document - which relates the geometry to the control code. For uniform functioning, a geometry standard must be defined...")
 
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Latest revision as of 07:05, 26 September 2017

The basic geometry is defined in the D3D Controller document - which relates the geometry to the control code. For uniform functioning, a geometry standard must be defined for identifying the X and Y axes, where the Z is self-explanatory.