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Outline


  1 Abstract – GVCS in 2 years & $2.4M with parallel dev
Fri Dec 10 - [[File:proposal2012j.odt]]
 
Thu Dec 9 - [[File:proposal2012i.odt]]
 
Wed Dec 8 - [[File:proposal2012h.odt]]
 
Tue Dec 7 - [[File:proposal2012g.odt]]
 
 
''Abstract'': This is a proposal for deploying the [http://vimeo.com/16106427 Global Village Construction Set] (GVCS) by year-end 2012 and within a $2.4M budget. This document explains the nature of the GVCS, its relevance to the progress of humanity, and makes a case for funding its development. The audience for this proposal includes collaborators, funders, and developers who are interested in open-sourcing a set of critical, distributed production and infrastructure technologies for global economic resilience.
 
  1 Abstract – GVCS in 2 years & $2.4M with parallel development


  2 Introduction  
  2 Introduction  


  2.1 Simple statement from Isaiah
  2.1 What is the GVCS?
 
2.2 Salient Features of the GVCS – OSE Specifications
 
2.2.1 Lifetime design
 
2.2.2 Modularity
 
2.2.3 Low Cost
 
2.2.4 Replicability
 
2.2.5 Open Business Model
 
2.3 51 GVCS Technologies
 
2.3.1 Technology Overview
 
2.3.2 Problem Statement, Motivation, Applications
 
2.3.3 Development Status and Needs
 
2.3.4 Development Budget
 
2.4 Cost and Comparison to Existing Options
 
3 GVCS Technologies
 
3.1 List
 
3.2 Development Needs
 
4 Context and Applications – connection to Solving Pressing World Issues and Connection to Existing Movements
 
4.1 GVCS is a Flexible Tool Set for Creating Advanced Civilization
 
4.1.1 Global Village: Towards Healthy Communities
 
4.1.2 Substitution towards Ecoindustry, Relocalization, Permaculture, Permafacture
 
4.2 Economic Development
 
4.2.1 The Vision of Decentralized Production; Schumacher, Gandhi, Fuller, Piore; Schor, FabLabs, Homebrew Industrial Revolution
 
4.2.2 Transition Towns, One World Villages, Village Towns, and Retrofitting into Existing Infrastructures
 
4.2.3 Leapfrogging in the 3rd World and Regeneration of the 4th World
 
4.3 National Security
 
4.4 Cultural Shift
 
4.4.1 Towards Integrated Humans: K-PhD Experiential Education with Augmented Learning
 
4.4.1.1 Rapid Learning Strategy – Pattern Language and Learning Augmentation
 
4.4.2 Experiential Education: DIY Scouts
 
4.4.3 Shifting Culture: DIY in 3D and Remaking the World
 
5 Product Ecologies – descriptions and diagrams of packages; General Problem Statements (with significant data)
 
5.1 Introduction
 
5.2 General: LifeTrac (Agriculture, Housing, Utility), RepLab I and II, Solar Turbine, Fuel and Power
 
5.3 Food – General Problem Statement
 
5.4 Electricity – same topics as Food
 
5.5 Housing -
 
5.6 Transportation
 
5.7 Fuel and Power Cube
 
5.8 Power Electronics
 
5.9 Fabrication – RepLab up to Hot Metal Processing
 
5.10 Materials – Aluminum from Clay
 
6 Replicability
 
6.1 Base-Line Cost of Infrastructures and Comparison to Existing Options
 
6.2 Production vs. Consumption: Augmenting Capacity of DIY Production
 
6.3 Lowering Replication Cost – OS, and digital fabrication
 
6.4 Self-Replicability of plants and machines
 
6.5 Immersion Education
 
7 Development Strategy
 
7.1 Overview of Parallel Development Strategy
 
7.2 Publicity and Outreach Presentations
 
7.2.1 Simple GVCS site (presently being designed)
 
7.2.2 5 Minute Talk/Ignite Talk
 
7.2.3 18 Minute Talk/Exploratorium
 
7.3 Funding
 
7.3.1 Viral Kickstarter/True Fans campaign for Funding
 
7.3.2 Nonprofit Sector
 
7.3.3 Production Earnings
 
7.4 Collaboration Platform – Bettermeans with Wiki
 
7.5 Team
 
7.5.1 Team Development – Outreach Presentations, Schedule and Outreach Team Development
 
7.5.2 Core Roles Filled – Media Advisor, Resource Developer, CFO, Technical Director
 
7.5.3 Subject Matter Experts and Reviewers
 
7.5.4 Prototypers and Fabricators
 
8 Technical Development
 
8.1 Development Process and 3 Prototype Cycles
 
8.1.1 Proposals
 
8.1.2 Design and CAD Work
 
8.1.3 Prototyping
 
8.1.4 Testing and Review
 
8.2 LifeTrac Package (strategy and problem statement)
 
8.2.1 LifeTrac
 
8.2.2 MicroTrac
 
8.2.3 Bulldozer
 
8.2.4 Power Cube
 
8.3 RepLab: Flexible and Digital Fabrication
 
8.3.1 Multimachine: CNC Mill, Drill, Lathe, Surface Grinder, Cold Cut Saw, Abrasive Saw, Metal Bandsaw; includes indexing head, vertical and horizontal position
 
8.3.2 Ironworker Machine
 
8.3.2.1 Hole Puncher
 
8.3.2.2 Metal Shear
 
8.3.3 RepTab:
 
8.3.3.1 CNC Torch Table
 
8.3.3.2 CNC Router Table
 
8.3.4 RepRap: 3D Printer
 
8.3.5 3D Scanner
 
8.3.6 CNC Circuit Mill (10 total)
 
8.3.7 Robotic Arm: welding and moldless casting
 
8.3.8 Laser Cutter and Power supply
 
8.3.9 MIG Welder and Power Supply
 
8.3.10 Plasma Cutter and Power Supply
 
8.3.11 Induction Furnace
 
8.3.11.1 Alloying
 
8.3.11.2 Surface treatments
 
8.3.12 Hot rolling – flats, angle, tubing
 
8.3.13 Moldless Casting
 
8.3.14 Wire Extrusion
 
8.3.15 Forging (simplest is an anvil) (19 total)
 
8.4 Modern Steam Engine - 1 kW Off-Grid Generator
 
8.4.1 Gasifier burner – pellets or other
 
8.4.2 Steam generator
 
8.4.3 Steam Engine Power Cubes
 
8.5 Solar Turbine – Solar Thermal Electrical Power
 
8.5.1 Reflectors
 
8.5.2 Tracking
 
8.5.3 Receiver
 
8.5.4 Steam Engine
 
8.6 50 kW Wind Turbine
 
8.7 Extraction of Aluminum from Clay (25 total)
 
8.8 Agriculture and Utility Implements
 
8.8.1 Pelletizer
 
8.8.2 Universal Seeder
 
8.8.3 Tiller
 
8.8.4 Spader
 
8.8.5 Microcombine
 
8.8.6 Universal Auger (String Trimmer, honey extractor, posthole digger, tree planting auger, slurry mixer, washing machine)
 
8.8.7 Materials-moving Auger
 
8.8.8 Hay cutter
 
8.8.9 Baler
 
8.8.10 Hay Rake
 
8.8.11 Loader
 
8.8.12 Backhoe
 
8.8.13 Chipper/Hammermill/Stump Grinder
 
8.8.14 Trencher (39 total)
 
8.9 Open Source Car
 
8.10 Built Environment


  2.2 8 main points of GVCS uniqueness
  8.10.1 CEB


  3 Context and Applications
  8.10.2 Dimensional Sawmill


  3.1 Substitution of existing infrastructures
  8.10.3 Cement Mixer


  3.2 Virtual Reality Education
  8.10.4 Well-drilling Rig


  3.3 Autonomous communities, link to outside worlds, self-contained economy experiment, and
  8.11 Agriculture


  4 Product Ecologies – description of main items
  8.11.1 Nursery


  4.1 Food
  8.11.2 Bakery


  4.2 Energy
  8.11.3 Dairy


  4.3 Housing
  8.12 Other Technology


  4.4 Transportation
  8.12.1 Electrical Motor/Generator


  4.5 Fuel and Power
  8.12.2 Hydraulic Motors and Cylinders (50 total


  4.6 Fabrication
  9 Team


  5 Self-Replicability
  9.1 Organizational Core Team and Consultants


  5.1 Focus on local resources
  9.2 Collaborators and Subject Matter Experts


  5.2 Replicability of plants and machines
  10 Collaboration and Investment


  5.3 Education
  10.1 How you can help


  5.3.1 Virtual augmentation learning
  10.1.1 Documentation – CAD, Fabrication Drawings; Techical Writing


  5.3.2 Experiential Encyclopedia
  10.2 Lifetime and Ethical Investors - $40k Tuition – in lieu of Disintegrated Education


  6 Strategy
  10.2.1 Towards a Million Points of Light: Reservation of a spot in a future community, with a production contract; Groups of 10


  6.1 Parallel development via funding
  10.2.2 Includes Augmented Immersion Education


  6.2 Publicity material
  10.2.3 Lifetime Investment Contract


  6.2.1 Simple GVCS site (presently being designed)
  10.3 Coworking Production Investors


10.4 Nonprofit Sector Resource Development


  6.3 Funding
  10.5 True Fans


6.3.1 Viral Kickstarter/True Fans campaign for Funding


6.3.2 Nonprofit Sector


6.3.3 Production Earnings


6.4 Collaboration Platform


6.5 Team Recruitment
6.6


[[Category:Proposal 2012]]
[[Category:Proposal 2012]]

Latest revision as of 02:59, 14 December 2010

Mon Dec 13 2010 - File:Proposal2012k.odt

Fri Dec 10 - File:Proposal2012j.odt

Thu Dec 9 - File:Proposal2012i.odt

Wed Dec 8 - File:Proposal2012h.odt

Tue Dec 7 - File:Proposal2012g.odt


Abstract: This is a proposal for deploying the Global Village Construction Set (GVCS) by year-end 2012 and within a $2.4M budget. This document explains the nature of the GVCS, its relevance to the progress of humanity, and makes a case for funding its development. The audience for this proposal includes collaborators, funders, and developers who are interested in open-sourcing a set of critical, distributed production and infrastructure technologies for global economic resilience.

1 Abstract – GVCS in 2 years & $2.4M with parallel development
2 Introduction 
2.1 What is the GVCS?	
2.2 Salient Features of the GVCS – OSE Specifications
2.2.1 Lifetime design
2.2.2 Modularity
2.2.3 Low Cost
2.2.4 Replicability
2.2.5 Open Business Model
2.3 51 GVCS Technologies
2.3.1 Technology Overview
2.3.2 Problem Statement, Motivation, Applications
2.3.3 Development Status and Needs
2.3.4 Development Budget
2.4 Cost and Comparison to Existing Options
3 GVCS Technologies
3.1 List
3.2 Development Needs
4 Context and Applications – connection to Solving Pressing World Issues and Connection to Existing Movements
4.1 GVCS is a Flexible Tool Set for Creating Advanced Civilization
4.1.1 Global Village: Towards Healthy Communities
4.1.2 Substitution towards Ecoindustry, Relocalization, Permaculture, Permafacture
4.2 Economic Development
4.2.1 The Vision of Decentralized Production; Schumacher, Gandhi, Fuller, Piore; Schor, FabLabs, Homebrew Industrial Revolution
4.2.2 Transition Towns, One World Villages, Village Towns, and Retrofitting into Existing Infrastructures
4.2.3 Leapfrogging in the 3rd World and Regeneration of the 4th World
4.3 National Security
4.4 Cultural Shift
4.4.1 Towards Integrated Humans: K-PhD Experiential Education with Augmented Learning
4.4.1.1 Rapid Learning Strategy – Pattern Language and Learning Augmentation
4.4.2 Experiential Education: DIY Scouts 
4.4.3 Shifting Culture: DIY in 3D and Remaking the World
5 Product Ecologies – descriptions and diagrams of packages; General Problem Statements (with significant data)
5.1 Introduction
5.2 General: LifeTrac (Agriculture, Housing, Utility), RepLab I and II, Solar Turbine, Fuel and Power
5.3 Food – General Problem Statement
5.4 Electricity – same topics as Food
5.5 Housing -
5.6 Transportation
5.7 Fuel and Power Cube
5.8 Power Electronics
5.9 Fabrication – RepLab up to Hot Metal Processing
5.10 Materials – Aluminum from Clay
6 Replicability
6.1 Base-Line Cost of Infrastructures and Comparison to Existing Options
6.2 Production vs. Consumption: Augmenting Capacity of DIY Production
6.3 Lowering Replication Cost – OS, and digital fabrication
6.4 Self-Replicability of plants and machines
6.5 Immersion Education
7 Development Strategy
7.1 Overview of Parallel Development Strategy
7.2 Publicity and Outreach Presentations
7.2.1 Simple GVCS site (presently being designed)
7.2.2 5 Minute Talk/Ignite Talk
7.2.3 18 Minute Talk/Exploratorium
7.3 Funding
7.3.1 Viral Kickstarter/True Fans campaign for Funding
7.3.2 Nonprofit Sector
7.3.3 Production Earnings
7.4 Collaboration Platform – Bettermeans with Wiki
7.5 Team
7.5.1 Team Development – Outreach Presentations, Schedule and Outreach Team Development 
7.5.2 Core Roles Filled – Media Advisor, Resource Developer, CFO, Technical Director
7.5.3 Subject Matter Experts and Reviewers
7.5.4 Prototypers and Fabricators
8 Technical Development
8.1 Development Process and 3 Prototype Cycles
8.1.1 Proposals
8.1.2 Design and CAD Work
8.1.3 Prototyping
8.1.4 Testing and Review
8.2 LifeTrac Package (strategy and problem statement)
8.2.1 LifeTrac
8.2.2 MicroTrac
8.2.3 Bulldozer
8.2.4 Power Cube
8.3 RepLab: Flexible and Digital Fabrication
8.3.1 Multimachine: CNC Mill, Drill, Lathe, Surface Grinder, Cold Cut Saw, Abrasive Saw, Metal Bandsaw; includes indexing head, vertical and horizontal position
8.3.2 Ironworker Machine
8.3.2.1 Hole Puncher
8.3.2.2 Metal Shear
8.3.3 RepTab:
8.3.3.1 CNC Torch Table
8.3.3.2 CNC Router Table
8.3.4 RepRap: 3D Printer 
8.3.5 3D Scanner
8.3.6 CNC Circuit Mill (10 total)
8.3.7 Robotic Arm: welding and moldless casting
8.3.8 Laser Cutter and Power supply
8.3.9 MIG Welder and Power Supply
8.3.10 Plasma Cutter and Power Supply
8.3.11 Induction Furnace
8.3.11.1 Alloying
8.3.11.2 Surface treatments
8.3.12 Hot rolling – flats, angle, tubing
8.3.13 Moldless Casting
8.3.14 Wire Extrusion
8.3.15 Forging (simplest is an anvil) (19 total)
8.4 Modern Steam Engine - 1 kW Off-Grid Generator
8.4.1 Gasifier burner – pellets or other
8.4.2 Steam generator
8.4.3 Steam Engine Power Cubes
8.5 Solar Turbine – Solar Thermal Electrical Power
8.5.1 Reflectors
8.5.2 Tracking
8.5.3 Receiver
8.5.4 Steam Engine
8.6 50 kW Wind Turbine
8.7 Extraction of Aluminum from Clay (25 total)
8.8 Agriculture and Utility Implements
8.8.1 Pelletizer
8.8.2 Universal Seeder
8.8.3 Tiller
8.8.4 Spader
8.8.5 Microcombine
8.8.6 Universal Auger (String Trimmer, honey extractor, posthole digger, tree planting auger, slurry mixer, washing machine)
8.8.7 Materials-moving Auger
8.8.8 Hay cutter
8.8.9 Baler
8.8.10 Hay Rake
8.8.11 Loader
8.8.12 Backhoe
8.8.13 Chipper/Hammermill/Stump Grinder
8.8.14 Trencher (39 total)
8.9 Open Source Car
8.10 Built Environment
8.10.1 CEB
8.10.2 Dimensional Sawmill 
8.10.3 Cement Mixer
8.10.4 Well-drilling Rig
8.11 Agriculture
8.11.1 Nursery
8.11.2 Bakery
8.11.3 Dairy
8.12 Other Technology
8.12.1 Electrical Motor/Generator
8.12.2 Hydraulic Motors and Cylinders (50 total
9 Team
9.1 Organizational Core Team and Consultants
9.2 Collaborators and Subject Matter Experts
10 Collaboration and Investment
10.1 How you can help
10.1.1 Documentation – CAD, Fabrication Drawings; Techical Writing
10.2 Lifetime and Ethical Investors - $40k Tuition – in lieu of Disintegrated Education
10.2.1 Towards a Million Points of Light: Reservation of a spot in a future community, with a production contract; Groups of 10
10.2.2 Includes Augmented Immersion Education
10.2.3 Lifetime Investment Contract
10.3 Coworking Production Investors
10.4 Nonprofit Sector Resource Development
10.5 True Fans