Common Goods: Difference between revisions
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=Curriculum= | =Curriculum= | ||
Our curriculum has a number of modules that are part of the thematic whole of Open Source Product Design | Our curriculum has a number of modules that are part of the thematic whole of Open Source Product Design. The focus is on both theory and practice. Theory will be presented, and students will take an active part in exercises that test the concepts presented - with builds of real products. Projects are documented - and then successive classes build upon the existing work to improve designs. Work can be done in classes over multiple sessions. OSE is able to offer immersive build experiences of complete machines that we guide in one day builds - or we can provide the full kits for independent builds. | ||
*How to design things | *How to design things | ||
:*Basic conceptual design process and tools used | :*Basic conceptual design process and tools used | ||
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:*The Universal Axis Motion System | :*The Universal Axis Motion System | ||
:*Useful upgrades | :*Useful upgrades | ||
*How to Recycle Plastic and Make 3D Printing Filament | |||
:*The design of the Lyman Filament Maker | |||
:*The build of the Lyman Filament Maker | |||
:* | |||
*How to Design Simple CNC Machines of Any Size and Shape | *How to Design Simple CNC Machines of Any Size and Shape | ||
:*The | :*Small mill - the 8 mm Universal Axis | ||
:*Router and CNC Circuit Mill - the 1" Universal Axis | |||
:*Heavy machining: the 2" Universal Axis | |||
:*The 2" Shaft Lathe | |||
:*The CNC Drill | |||
:*The 3" Universal Axis | |||
*How to design and build electronics from scratch using an open source CNC Ciruit Mill | *How to design and build electronics from scratch using an open source CNC Ciruit Mill |
Revision as of 03:52, 12 October 2018
Meta
- This program must be consistent with the core mission of OSE, and the program must involve participants in a tangible way.
Overview
Collaborative product development that involves students, teachers, educators, librarians, designers, hackers, and the general public. We do n
We design simple, common, practical goods that anyone can build and use at a fraction of the cost of store-bought goods. We don't focus on trinkets, but useful things.
This is a way to get involved in becoming a producer and creator, not a consumer who takes the choices that are already given.
Our curriculum is intended to provide the learning materials and tools that allow anyone to become involved in design and creation of the world around them - by producing real things that they use.
In addition to learning how to design things, how to think like an engineer, how to use CAD software, how to collaborate in teams, and how to build the things that one designs - we give everyone an opportunity to take part is something much bigger than themselves. We are an organization dedicated to creating the open source economy - an economy based on collaboration where people really work together without trade secrets to make a better world.
We are thus inviting your classroom to become a Public Design Center that collaborates with the greater world.
You have options in terms of how you can get involved:
- Start a Public Design Club or group at your school, library, community center, or university. This is like a Linux User's Group in open software - but we work here on open source hardware and public design
- Every Saturday we participate in a Design Sprint - where we
Curriculum
Our curriculum has a number of modules that are part of the thematic whole of Open Source Product Design. The focus is on both theory and practice. Theory will be presented, and students will take an active part in exercises that test the concepts presented - with builds of real products. Projects are documented - and then successive classes build upon the existing work to improve designs. Work can be done in classes over multiple sessions. OSE is able to offer immersive build experiences of complete machines that we guide in one day builds - or we can provide the full kits for independent builds.
- How to design things
- Basic conceptual design process and tools used
- How to turn conceptual design into technical design
- How to translate physics and engineering principles into the practical aspects of your design
- How to do calculations: basics of physical quantities that underlie the real world
- How to Engage in Large Scale Collaboration for the Common Good
- Tools: wikis, docs, CAD files, part libraries, and repositories
- The design process - Development Template
- Documentation: how to keep track of many development items and how to find everything again
- How to Design and Build a 3D printer with the Universal Axis System
- 3D Printer Part Library
- Designing modification in FreeCAD.
- The Universal Axis Motion System
- Useful upgrades
- How to Recycle Plastic and Make 3D Printing Filament
- The design of the Lyman Filament Maker
- The build of the Lyman Filament Maker
- How to Design Simple CNC Machines of Any Size and Shape
- Small mill - the 8 mm Universal Axis
- Router and CNC Circuit Mill - the 1" Universal Axis
- Heavy machining: the 2" Universal Axis
- The 2" Shaft Lathe
- The CNC Drill
- The 3" Universal Axis
- How to design and build electronics from scratch using an open source CNC Ciruit Mill
- How to design a CNC Circuit Mill
- The CNC Circuit Mill Part Library
- KiCAD and Circuit Design
- How to Build an Open Source Oscilloscope
- Designing a Power Inverter from Scratch: application of the CNC Circuit Mill
- Social entrepreneurship: how to change the world through open source enterprise
- Disciplined Entrepreneurship: the steps that every enterprise must make
- Movement Entrepreneurship: how to select problems that matter
- How to build a team: selecting your co-founders
- What is Public Development, Open Source, and why is Open Source important?
- The Open Source Enterprise: Values and Requirements
- The Open Source Hardware Enterprise: Possible Business Models