OSE Civilization Game: Difference between revisions

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I was thinking that the way to recruit for the real global village, we would use the game as the recruiting tool. The game would involve building the infrastructure with our open source tools - with the caveat that everything in the game is proven to be buildable, and its economics are understood. Not only that - but the people actually fund the real world with what they purchase in the game - such that the game is also a funding tool. And the geme would also have to vet peoples' character so that the village would have a great cultural fit. As far as how we will build this out I have no idea - but I think that a game is the perfect recruiting and funding format.
I was thinking that the way to recruit for the real global village, we would use the game as the recruiting tool. The game would involve building the infrastructure with our open source tools - with the caveat that everything in the game is proven to be buildable, and its economics are understood. Not only that - but the people actually fund the real world with what they purchase in the game - such that the game is also a funding tool. And the geme would also have to vet peoples' character so that the village would have a great cultural fit. As far as how we will build this out I have no idea - but I think that a game is the perfect recruiting and funding format.
A curated pallet of existing tools (GVCS) can be used, and the creativity revolves around the different applications of a toolset.

Latest revision as of 16:13, 6 March 2019

Something that is under consideration for a few years from 2018:

I was thinking that the way to recruit for the real global village, we would use the game as the recruiting tool. The game would involve building the infrastructure with our open source tools - with the caveat that everything in the game is proven to be buildable, and its economics are understood. Not only that - but the people actually fund the real world with what they purchase in the game - such that the game is also a funding tool. And the geme would also have to vet peoples' character so that the village would have a great cultural fit. As far as how we will build this out I have no idea - but I think that a game is the perfect recruiting and funding format.

A curated pallet of existing tools (GVCS) can be used, and the creativity revolves around the different applications of a toolset.