OSE Incentive Challenge End State: Difference between revisions
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*Production engineering is defined where in a 30 day period, a minimum of 3 production runs can be made (36 drills produced) | *Production engineering is defined where in a 30 day period, a minimum of 3 production runs can be made (36 drills produced) | ||
== | ==Enterprises Started== | ||
*Upon completion of the incentive challenge, all the entrants start a part time (or more) enterprise providing cordless drills to their local stores (within a 1 hour radius) | *Upon completion of the incentive challenge, all the entrants (100+) start a part time (or more) enterprise providing cordless drills to one or more of their local stores (within a 1 hour radius) | ||
*Big Box Store test cases are achieved in several locations | |||
*Teams of 4 collaborating producers are created to supply each Big Box store | |||
*Online enterprise infrastructure is created for all producers, with OSE branding possibility. As Emily suggested, Marcin's Freedom Drill etc branding per person. | |||
*Packaging design is part of the incentive challenge. Packaging case is 3D printed in 2 colors. | |||
=Operational= | =Operational= |
Revision as of 19:24, 8 April 2019
Qualitative
Cultural Change
- A new possibility of hope is produced regarding the feasibility of collaborative development, and open source economics in general
Visible Difference
- Cordless drill industry transitions to lifecycle design as cordless drills are no longer ever thrown out in their entirety.
- Media coverage reaches academic and popular economic literature including Forbes, Time, etc.
- A visible example of monopoly breakdown creates a cascade of other projects inspired by the example
- Other groups begin using the OSPD techniques that were proven in the contest - for unleashed collaboration to develop a range of other products
- Many economic development organizations around the world jump on the possibility of entrepreneurial development and begin producing cordless drills
- A collaboration protocol and platform is created for continuing product development
- Hackathons for further product development occur monthly in every major city worldwide
- First ever example of wide enterprise replication on
- Monopoly production becomes a minority occurrence in power tools, and is on its way to extinction as economic production returns to communities
- Large outlets such as Walmart and
- Gross National Happiness is begins to take hold as a meaningful metric in countries other than Bhutan
- Conribution of the cordless drill industry to Gross National Happiness increases
Quantitative
Incentive Challenge Preparation Process
- Leading appropriate technology advocates are recruited as judges and advisors
- Marketing channels are engaged in the development of the incentive challenge
Incentive Challenge
- "Publish early and often" philosophy is demonstrated with continuous and ongoing uploads, sharing, and remixing of designs
- A minimum of 100 complete entries are submitted (completed entry means a build product, with documented production engineering)
- Production engineering and quality control is defined for 12 builds per day (outside of continuously 3d printed parts) using a single 3D printer (12" print bed size or larger)
- Production engineering is defined where in a 30 day period, a minimum of 3 production runs can be made (36 drills produced)
Enterprises Started
- Upon completion of the incentive challenge, all the entrants (100+) start a part time (or more) enterprise providing cordless drills to one or more of their local stores (within a 1 hour radius)
- Big Box Store test cases are achieved in several locations
- Teams of 4 collaborating producers are created to supply each Big Box store
- Online enterprise infrastructure is created for all producers, with OSE branding possibility. As Emily suggested, Marcin's Freedom Drill etc branding per person.
- Packaging design is part of the incentive challenge. Packaging case is 3D printed in 2 colors.
Operational
- Global cordless drill Distributive Enterprise is financially self-sustaining including for continued product R&D, traning, standards creation.
- Revenue bootstraps continued development to additional manufacturing infrastructure, as well as to product diversification to all cordlesss tools initially, and eventually to other products and sectors
- Infrastructure is created for teaching people to start an enterprise
- OSE develops scalable training and certification infrastructure
- Product tracking is automated for lifecycle design while maintaining privacy and remaining as open data
- Low cost microfactory design is provided as open source for ensuring low cost of startup.
- Startup costs are mitigeted via an onboarding plan that starts with smaller scale or more labor intensive production, until revenue bootstraps further infrastructure.
- Mentorship and startup assistance program is created to absorb and train any new producer
- Clear protocols and methods (collaboration architecture, incentive challenge design principles, open source development protocols, collaborative literacy creation) are defined as a result of the OSE Incentive Challenge
- This OSE Incentive Challenge results in a clear validation of the economic model of the distributive enterprise incentive challenge
- A dedicated organization is created for running the OSE Incentive Challenge for other products
- Sound governance is established for the OSE Incentive Challenges organization.
Feelings and Mood
- Distribution of Hope in tran
OSE Movement
- OSE is put on a direct path to OSLO