Challenge Island: Difference between revisions
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=What is their franchise model? Basic terms, etc.= | =What is their franchise model? Basic terms, etc.= | ||
*Owners of Challenge Island in different regions. | *Owners of Challenge Island in different regions. | ||
#Ranked #307 on Entrepreneur Magazine’s Franchise 500 2019 | |||
#Ranked #428 on Entrepreneur Magazines’s Franchise 500 2018 | |||
#Number 1 STEM/STEAM Franchise in the World by Entrepreneur Magazine’s Franchise 500 2019 | |||
#Entrepreneur Magazine’s Fastest Growing Franchise 2019 | |||
#Number 1 STEM Franchise on Entrepreneur Magazine’s Franchise 500 2019 | |||
#One of Entrepreneur Magazine’s Best Franchises Under 50K 2018 and 2019 | |||
#Parents Picks Award 2018 | |||
#Franchise of the Year Silver Award – Franchise Brokers Association | |||
=What experience does Challenge Island provide? What do they do?= | =What experience does Challenge Island provide? What do they do?= |
Revision as of 19:03, 25 July 2019
Leading STEAM franchise in the world?
What is unique about the way Sharon the founder teaches?
- Collaboration by working in tribes?
What is their revenue model?
What is their franchise model? Basic terms, etc.
- Owners of Challenge Island in different regions.
- Ranked #307 on Entrepreneur Magazine’s Franchise 500 2019
- Ranked #428 on Entrepreneur Magazines’s Franchise 500 2018
- Number 1 STEM/STEAM Franchise in the World by Entrepreneur Magazine’s Franchise 500 2019
- Entrepreneur Magazine’s Fastest Growing Franchise 2019
- Number 1 STEM Franchise on Entrepreneur Magazine’s Franchise 500 2019
- One of Entrepreneur Magazine’s Best Franchises Under 50K 2018 and 2019
- Parents Picks Award 2018
- Franchise of the Year Silver Award – Franchise Brokers Association
What experience does Challenge Island provide? What do they do?
In-school field trips, afterschool programs, camps, parties, and much more! Focus on soft skills and collaboration - not just problemsolving. Similar angle to OSE. [1]. Theme: put down the phones, and get real.
- After school - 8-14 1 hour sessions; 90% return customer rate - [2]. Core socio-emotional skills 21st like collaboration, communication, and compromise are fostered and bonds and friendships are built in the process.
- In school - 60-90 minutes long and each challenge can cover a variety of different science and math standards. Can accommodate entire grades and even entire schools. (That would be useful for OSE Extreme Builds)
- Pre-school - [3]
- Camps - campers create entire worlds built around our exciting pop culture themes.
- Family Challenge Nights -
- Programs at Girl Scout events - [4]
- Senior programs - programs taken to senior citizens.
Who makes strategic decisions at CI?
Who makes purchasing decisions for their products?
What is the total available market for their products?
What is the age group served?
4 to 14+ [5]
Collaborative nature - Are they willing to collaborate by sharing knowledge or run OSE STEAM Camps?
- Not curriculum -Our proprietary curriculum seamlessly intertwines ELA, STEM, History, Social Studies, Arts, Geography and much more into one thrilling Island adventure!