Franchise: Difference between revisions

From Open Source Ecology
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
Franchise as a business model is consistent with many of OSE's goals, and we are considering this model for widespread replication of OSE work towards global transformation. A franchise is a business model for spreading simple products, such as burgers, far and wide. A complex product like a 3D printer, microfactory, or OSE Campus seems less likely a candidate. Thus some innovation needs to happen. OSE is an education organization. The best example of an OSE-related franchise is [[Adventure Island]], a successful STEAM education franchise.
Franchise as a business model is consistent with many of OSE's goals, and we are considering this model for widespread replication of OSE work towards global transformation. A franchise is a business model for spreading simple products, such as burgers, far and wide. A complex product like a 3D printer, microfactory, or OSE Campus seems less likely a candidate. Thus some innovation needs to happen. OSE is an education organization. The best example of an OSE-related franchise is [[Challenge Island]], a successful STEAM education franchise.

Revision as of 16:33, 3 August 2019

Franchise as a business model is consistent with many of OSE's goals, and we are considering this model for widespread replication of OSE work towards global transformation. A franchise is a business model for spreading simple products, such as burgers, far and wide. A complex product like a 3D printer, microfactory, or OSE Campus seems less likely a candidate. Thus some innovation needs to happen. OSE is an education organization. The best example of an OSE-related franchise is Challenge Island, a successful STEAM education franchise.