Franchise: Difference between revisions
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Franchise as a business model is consistent with many of OSE's goals, and we are considering this model for widespread replication of OSE work towards global transformation. A franchise is a business model for spreading simple products, such as burgers, far and wide. A complex product like a 3D printer, microfactory, or OSE Campus seems less likely a candidate. Thus some innovation needs to happen. OSE is an education organization. The best example of an OSE-related franchise is [[Challenge Island]], a successful STEAM education franchise. | Franchise as a business model is consistent with many of OSE's goals, and we are considering this model for widespread replication of OSE work towards global transformation. A franchise is a business model for spreading simple products, such as burgers, far and wide. A complex product like a 3D printer, microfactory, or OSE Campus seems less likely a candidate. Thus some innovation needs to happen. OSE is an education organization. The best example of an OSE-related franchise is [[Challenge Island]], a successful STEAM education franchise. | ||
In the OSE model, the training period for the franchise would be more extensive, and the franchise would require existing skill sets in the franchisees. | |||
OSE believes in creating entrepreneurs - and specifically - movement entrepreneurs. It is our belief that many people want to make a better world, but only a few people are entrepreneurial. According to [[Growth Mindset]], only 2% of the population are entrepreneurs. Most entrepreneurs are not motivated towards open source economic development. |
Revision as of 16:36, 3 August 2019
Franchise as a business model is consistent with many of OSE's goals, and we are considering this model for widespread replication of OSE work towards global transformation. A franchise is a business model for spreading simple products, such as burgers, far and wide. A complex product like a 3D printer, microfactory, or OSE Campus seems less likely a candidate. Thus some innovation needs to happen. OSE is an education organization. The best example of an OSE-related franchise is Challenge Island, a successful STEAM education franchise.
In the OSE model, the training period for the franchise would be more extensive, and the franchise would require existing skill sets in the franchisees.
OSE believes in creating entrepreneurs - and specifically - movement entrepreneurs. It is our belief that many people want to make a better world, but only a few people are entrepreneurial. According to Growth Mindset, only 2% of the population are entrepreneurs. Most entrepreneurs are not motivated towards open source economic development.