STEAM Camps Review: Difference between revisions
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(Created page with "=Strength= =Suggestions= #Refine and polish curriculum completely to about 16 one hour lessons with detaled, full curriculum. #Before/During/After Unit: ##Before: go over al...") |
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#Refine and polish curriculum completely to about 16 one hour lessons with detaled, full curriculum. | #Refine and polish curriculum completely to about 16 one hour lessons with detaled, full curriculum. | ||
#Before/During/After Unit: | #Before/During/After Unit: | ||
##Before: go over all the lessons, so you're practicing during Camp, not seeing material for the first time | ##Before: go over all the lessons, so you're practicing during Camp, not seeing material for the first time. | ||
##During: Focus on collaborative teaching to make life easy for instructors, all 12 in same or near time zone. Or otherwise work out the collaborative teaching aspect. | ##During: Focus on collaborative teaching to make life easy for instructors, all 12 in same or near time zone. Or otherwise work out the collaborative teaching aspect. | ||
##After: Incentive Challenge, and 1 hour Design Sprint every Saturday, with 1 hour prep beforehand. | ##After: Incentive Challenge, and 1 hour Design Sprint every Saturday, with 1 hour prep beforehand. | ||
#Do only 9 day events; other programs could exist, but that is not the STEAM Camp | #Do only 9 day events; other programs could exist, but that is not the STEAM Camp | ||
#Define clear Product to be developed within the 5 Dev Days | #Define clear '''Product''' to be developed within the 5 Dev Days, with 144+ people | ||
#Secure enough Instructors so each prepares a 1 hour lesson. Rationale: the curriculum needs to be refined, and is a full time effort for ~4 people until the curriculum is done. Part time development with about 16 instructors would solve this. | #Secure enough Instructors so each prepares a 1 hour lesson. Rationale: the curriculum needs to be refined, and is a full time effort for ~4 people until the curriculum is done. Part time development with about 16 instructors would solve this. | ||
#Promise clarity on the next event: organizing 12x12 with $72k theoretical budget | #Promise clarity on the next event: organizing 12x12 with $72k theoretical budget | ||
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##$12k at $4k/month to an Event Planner | ##$12k at $4k/month to an Event Planner | ||
##$25k allocated to an Incentive Challenge for Product | ##$25k allocated to an Incentive Challenge for Product | ||
##$23k allocated to OSE infrastructure development (physical and virtual) to get all requisite tools in place. | |||
#Divide up 16 lessons between future participants for | #Divide up 16 lessons between future participants for | ||
#New rules: camp does not run if there are not 12 people signed up for each location. This means marketing must be vetted and effective. COCA+ plan is activated |
Revision as of 23:25, 1 April 2020
Strength
Suggestions
- Refine and polish curriculum completely to about 16 one hour lessons with detaled, full curriculum.
- Before/During/After Unit:
- Before: go over all the lessons, so you're practicing during Camp, not seeing material for the first time.
- During: Focus on collaborative teaching to make life easy for instructors, all 12 in same or near time zone. Or otherwise work out the collaborative teaching aspect.
- After: Incentive Challenge, and 1 hour Design Sprint every Saturday, with 1 hour prep beforehand.
- Do only 9 day events; other programs could exist, but that is not the STEAM Camp
- Define clear Product to be developed within the 5 Dev Days, with 144+ people
- Secure enough Instructors so each prepares a 1 hour lesson. Rationale: the curriculum needs to be refined, and is a full time effort for ~4 people until the curriculum is done. Part time development with about 16 instructors would solve this.
- Promise clarity on the next event: organizing 12x12 with $72k theoretical budget
- $80 COCA for $12k advertising costs
- $12k at $4k/month to an Event Planner
- $25k allocated to an Incentive Challenge for Product
- $23k allocated to OSE infrastructure development (physical and virtual) to get all requisite tools in place.
- Divide up 16 lessons between future participants for
- New rules: camp does not run if there are not 12 people signed up for each location. This means marketing must be vetted and effective. COCA+ plan is activated