STEAM Camps Review: Difference between revisions
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##$25k allocated to an Incentive Challenge for Product | ##$25k allocated to an Incentive Challenge for Product | ||
##$23k allocated to OSE infrastructure development (physical and virtual) to get all requisite tools in place. | ##$23k allocated to OSE infrastructure development (physical and virtual) to get all requisite tools in place. | ||
###Registration is posted 10 weeks before the event. Early bird at T-2 months. If 12+ people are not registered 6 weeks prior to event (4 weeks into the publicity cycle), then COCA is quadrupled until people register. Clear tracking metrics are implemented for STEAM Camps. | |||
#Divide up 16 lessons between future participants for | #Divide up 16 lessons between future participants for | ||
#New rules: camp does not run if there are not 12 people signed up for each location. This means marketing must be vetted and effective. COCA+ plan is activated | #New rules: camp does not run if there are not 12 people signed up for each location. This means marketing must be vetted and effective. COCA+ plan is activated |
Revision as of 23:28, 1 April 2020
Strength
Suggestions
- Refine and polish curriculum completely to about 16 one hour lessons with detaled, full curriculum.
- Before/During/After Unit:
- Before: go over all the lessons, so you're practicing during Camp, not seeing material for the first time.
- During: Focus on collaborative teaching to make life easy for instructors, all 12 in same or near time zone. Or otherwise work out the collaborative teaching aspect.
- After: Incentive Challenge, and 1 hour Design Sprint every Saturday, with 1 hour prep beforehand.
- Do only 9 day events; other programs could exist, but that is not the STEAM Camp
- Define clear Product to be developed within the 5 Dev Days, with 144+ people
- Secure enough Instructors so each prepares a 1 hour lesson. Rationale: the curriculum needs to be refined, and is a full time effort for ~4 people until the curriculum is done. Part time development with about 16 instructors would solve this.
- Promise clarity on the next event: organizing 12x12 with $72k theoretical budget
- $80 COCA for $12k advertising costs
- $12k at $4k/month to an Event Planner
- $25k allocated to an Incentive Challenge for Product
- $23k allocated to OSE infrastructure development (physical and virtual) to get all requisite tools in place.
- Registration is posted 10 weeks before the event. Early bird at T-2 months. If 12+ people are not registered 6 weeks prior to event (4 weeks into the publicity cycle), then COCA is quadrupled until people register. Clear tracking metrics are implemented for STEAM Camps.
- Divide up 16 lessons between future participants for
- New rules: camp does not run if there are not 12 people signed up for each location. This means marketing must be vetted and effective. COCA+ plan is activated