24 Hour Hackathon: Difference between revisions
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A hackathon with extensive and tightly-defined architecture for collaboration. The specific goals is creating an [[Open Source Franchise]] in 24 hours, by inviting a minimum of 200 people to the event for an equivalent total of 600 human-days of development (2 human years), happening in One Day. | |||
The concept here is to close the loop on high quality, open source product development - creating a viable way for creating [[Regenerative Livelihoods]]. | |||
See [[24 Hour Collaboration Architecture]] | |||
*Invitation for individuals to learn open source techniques for large-scale collaborators. Selects for super-cooperators and learners. | *Invitation for individuals to learn open source techniques for large-scale collaborators. Selects for super-cooperators and learners. | ||
*This produces contributors for other OSE involvement, including [[STEAM Camps]], [[Startup Camps]], [[Summer of Extreme Design-Build]], and more. | *This produces contributors for other OSE involvement, including [[STEAM Camps]], [[Startup Camps]], [[Summer of Extreme Design-Build]], and more. |
Revision as of 17:39, 5 June 2020
A hackathon with extensive and tightly-defined architecture for collaboration. The specific goals is creating an Open Source Franchise in 24 hours, by inviting a minimum of 200 people to the event for an equivalent total of 600 human-days of development (2 human years), happening in One Day.
The concept here is to close the loop on high quality, open source product development - creating a viable way for creating Regenerative Livelihoods.
See 24 Hour Collaboration Architecture
- Invitation for individuals to learn open source techniques for large-scale collaborators. Selects for super-cooperators and learners.
- This produces contributors for other OSE involvement, including STEAM Camps, Startup Camps, Summer of Extreme Design-Build, and more.