24 Hour Hackathon: Difference between revisions

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Simple hackathon, using [[24 Hour Collaboration Architecture]]
A hackathon with extensive and tightly-defined architecture for collaboration. The specific goals is creating an [[Open Source Franchise]] in 24 hours, by inviting a minimum of 200 people to the event for an equivalent total of 600 human-days of development (2 human years), happening in One Day.
 
The concept here is to close the loop on high quality, open source product development - creating a viable way for creating [[Regenerative Livelihoods]].
 
See [[24 Hour Collaboration Architecture]]


*Invitation for individuals to learn open source techniques for large-scale collaborators. Selects for super-cooperators and learners.
*Invitation for individuals to learn open source techniques for large-scale collaborators. Selects for super-cooperators and learners.
*This produces contributors for other OSE involvement, including [[STEAM Camps]], [[Startup Camps]], [[Summer of Extreme Design-Build]], and more.
*This produces contributors for other OSE involvement, including [[STEAM Camps]], [[Startup Camps]], [[Summer of Extreme Design-Build]], and more.

Revision as of 17:39, 5 June 2020

A hackathon with extensive and tightly-defined architecture for collaboration. The specific goals is creating an Open Source Franchise in 24 hours, by inviting a minimum of 200 people to the event for an equivalent total of 600 human-days of development (2 human years), happening in One Day.

The concept here is to close the loop on high quality, open source product development - creating a viable way for creating Regenerative Livelihoods.

See 24 Hour Collaboration Architecture