Open Source Hardware Trap: Difference between revisions
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Joe Open Hardware Hero builds a prototype. He gives up after one or few prototypes, as he was not aware that perfection requires more than a couple tries. | Joe Open Hardware Hero builds a prototype. He gives up after one or few prototypes, as he was not aware that perfection requires more than a couple tries. | ||
Jasmine takes over, and begins to reinvent the wheel - the last version was never completed, nor documented - so she starts from scratch. Like Joe, she gives up, not being aware that it takes 12 to 100 tries to get it right. | Jasmine takes over, and begins to reinvent the wheel - the last version was never completed, nor documented - so she starts from scratch. Like Joe, she gives up, not being aware that it takes 12 to 100 tries to get it right. Compare that number to the number of attempts in software: that number is huge indeed. | ||
This happens ad infinitum - while Billy the Proprietary Man continues to enjoy sales of his closed hardware, into which he threw the millions up front necessary to get to product release. | This happens ad infinitum - while Billy the Proprietary Man continues to enjoy sales of his closed hardware, into which he threw the millions up front necessary to get to product release. |
Revision as of 15:15, 17 June 2020
Open Source Hardware must be iterated many times to reach product release. And each iteration costs money. Unlike software: electrons are almost free.
So here is the typical story:
Joe Open Hardware Hero builds a prototype. He gives up after one or few prototypes, as he was not aware that perfection requires more than a couple tries.
Jasmine takes over, and begins to reinvent the wheel - the last version was never completed, nor documented - so she starts from scratch. Like Joe, she gives up, not being aware that it takes 12 to 100 tries to get it right. Compare that number to the number of attempts in software: that number is huge indeed.
This happens ad infinitum - while Billy the Proprietary Man continues to enjoy sales of his closed hardware, into which he threw the millions up front necessary to get to product release.
The Joes and Jasmines of the world end up collectively spending billions. And they still can't produce a single damn product!
This is Collaborative Waste at its finest.
Extreme Enterprise is designed to address this point.