OSE Chapters Concept: Difference between revisions
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For the STEAM camps, the learning curve involves: | For the STEAM camps, the learning curve involves: | ||
#Building 3D printers | |||
#Teaching FreeCAD | |||
#Using Part Libraries for collaborative development. | |||
#3D printing - ability to design and print anything in different materials | |||
#Microcontrollers and electronics - being able to build a microcontroller from scratch and feed it with the Arduino environment. | |||
Products from all Franchisees are featured at the Open Source Everything Store | Products from all Franchisees are featured at the Open Source Everything Store | ||
=Immersion Training Program= | |||
The OSE immersion program for Collaborators (think of the Collaborators as Collaborative Franchisees - people who | |||
=Revenue Plan= | =Revenue Plan= |
Revision as of 14:33, 19 June 2020
Introduction
Currently, OSE is generating revenue from 2 main sources: 3D printer sales, and running STEAM camps. Both are in their startup phase. At the same time, these are large-value items that may be replicated as they are. There is a significant learning curve involved in producing these products.
For the 3D printer, the learning curve involves:
- Building the printer
- Understanding sourcing
- Understanding how to create new designs
- Understanding how to scale the design to any size
- How to market the 3D printer effectively.
For the STEAM camps, the learning curve involves:
- Building 3D printers
- Teaching FreeCAD
- Using Part Libraries for collaborative development.
- 3D printing - ability to design and print anything in different materials
- Microcontrollers and electronics - being able to build a microcontroller from scratch and feed it with the Arduino environment.
Products from all Franchisees are featured at the Open Source Everything Store
Immersion Training Program
The OSE immersion program for Collaborators (think of the Collaborators as Collaborative Franchisees - people who
Revenue Plan
For the 3D printer Pro, material costs are currently $500, production cost is $750 including packing and shipping, marketing cost is negotiable, and anything above that is considered net revenue. This means that a basic business can be started by selling 10-20 machines per month, depending on sale price.
For the STEAM Camps, roughly speaking - the material costs are $500, and price per seat is $250 per day. Thus, 10-20 participants per month for multiple day events suffice to make this a business.
Sponsorship
CoC sponsors. Mentor is found. 4 parties total:
- OSE
- Collaborator
- Chamber of Commerce, Community Economic Development, or corporate sponsor, benefactor, pro bono marketing assistance. Package for OSE Franchise and its launch.
- Advisor/mentor/thought partner to mastermind the operation
We know that rock stars create startups. But can we replicate the same to other startups, by helping them along? Can we find people who are interested in solving pressing world issues as their job? How do we market this?
"We build local open source microfactories that change their economy to circular by producing essential goods for their community to bring wealth back to town - as a means to people leading more fulfilling lives doing by shifting to what is most meaningful for them once the threat of survival is removed. We achieve this by collaborating on industrial productivity on a small scale."
Working Doc