Open Source Camera Development: Difference between revisions

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(Created page with "=Intro= Fully open source hardware camera is doable using Beagle Bone open microcomputer, a touch screen, a photodetector chip, lens, battery pack module. The concept is to p...")
 
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Fully open source hardware camera is doable using Beagle Bone open microcomputer, a touch screen, a photodetector chip, lens, battery pack module. The concept is to produce modular design that cost, say $100, for a state of art, professional grade cinema comparable to Apertus but at 1/10 the cost.
Fully open source hardware camera is doable using Beagle Bone open microcomputer, a touch screen, a photodetector chip, lens, battery pack module. The concept is to produce modular design that cost, say $100, for a state of art, professional grade cinema comparable to Apertus but at 1/10 the cost.


The cost is kept low by modular parts, which are part of a toolset of interchangeable parts that never lose their value. And eventually we go to [[Open Silicon]] for producing the chips.
The cost is kept low by modular parts, which are part of a toolset of interchangeable parts that never lose their value. And eventually we go to [[Libre Silicon]] for producing the chips.

Revision as of 15:48, 7 September 2020

Intro

Fully open source hardware camera is doable using Beagle Bone open microcomputer, a touch screen, a photodetector chip, lens, battery pack module. The concept is to produce modular design that cost, say $100, for a state of art, professional grade cinema comparable to Apertus but at 1/10 the cost.

The cost is kept low by modular parts, which are part of a toolset of interchangeable parts that never lose their value. And eventually we go to Libre Silicon for producing the chips.