OSE Campus Operations: Difference between revisions

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(Created page with "=Operational Model= #'''Goal clarity''' - we are here to democratize production, create the open source economy via collaborative design #'''Incentives''' - get trained. Possi...")
 
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#'''Incentives''' - get trained. Possibly lifelong membership in a facility, pending certification of productive machine use in the realm of onsite access to tools of production - in the sense of Walmart of Local Production - making the walmarts and Amazons obsolete for consumer goods.
#'''Incentives''' - get trained. Possibly lifelong membership in a facility, pending certification of productive machine use in the realm of onsite access to tools of production - in the sense of Walmart of Local Production - making the walmarts and Amazons obsolete for consumer goods.
#'''Farm Operations''' - integrated polyculture with direct local marketing, farm manager runs this operation to produce for onsite and offsite subscribers.
#'''Farm Operations''' - integrated polyculture with direct local marketing, farm manager runs this operation to produce for onsite and offsite subscribers.
#
#'''Hackerspace''' - access to tools, with minimal trainnig. Online certification and test feeds into collaborative design repository. Could generate value from participants by participants submitting 'designs for production'. If approved, there is a site fee, plus fee for materials.
#'''Materials production''' - this could be going on 24/7 for common  materials such as rocks, compost, lumber, steel, 3D printing filament, concrete, CEBs. This feeds the makerspace and education, combines with R&D as we are innovating.
#'''Remote Mentorship''' - with access to onsite [[Summers of Extreme Design-Build]]

Revision as of 23:15, 21 March 2021

Operational Model

  1. Goal clarity - we are here to democratize production, create the open source economy via collaborative design
  2. Incentives - get trained. Possibly lifelong membership in a facility, pending certification of productive machine use in the realm of onsite access to tools of production - in the sense of Walmart of Local Production - making the walmarts and Amazons obsolete for consumer goods.
  3. Farm Operations - integrated polyculture with direct local marketing, farm manager runs this operation to produce for onsite and offsite subscribers.
  4. Hackerspace - access to tools, with minimal trainnig. Online certification and test feeds into collaborative design repository. Could generate value from participants by participants submitting 'designs for production'. If approved, there is a site fee, plus fee for materials.
  5. Materials production - this could be going on 24/7 for common materials such as rocks, compost, lumber, steel, 3D printing filament, concrete, CEBs. This feeds the makerspace and education, combines with R&D as we are innovating.
  6. Remote Mentorship - with access to onsite Summers of Extreme Design-Build