OSE Campus Operations: Difference between revisions

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#'''Hackerspace''' - access to tools, with minimal trainnig. Online certification and test feeds into collaborative design repository. Could generate value from participants by participants submitting 'designs for production'. If approved, there is a site fee, plus fee for materials.
#'''Hackerspace''' - access to tools, with minimal trainnig. Online certification and test feeds into collaborative design repository. Could generate value from participants by participants submitting 'designs for production'. If approved, there is a site fee, plus fee for materials.
#'''Materials production''' - this could be going on 24/7 for common  materials such as rocks, compost, lumber, steel, 3D printing filament, concrete, CEBs. This feeds the makerspace and education, combines with R&D as we are innovating.
#'''Materials production''' - this could be going on 24/7 for common  materials such as rocks, compost, lumber, steel, 3D printing filament, concrete, CEBs. This feeds the makerspace and education, combines with R&D as we are innovating.
#'''Remote Mentorship''' - with access to onsite [[Summers of Extreme Design-Build]]
#'''Remote Mentorship''' - deep dive intended to succeed in enterprise replication, with access to onsite [[Summers of Extreme Design-Build]].
#'''Apprenticeship''' - part school, part practice, for learning best practice.
#'''Global Community''' - through upvote, Solving Pressing World Issues Forum, remote quality control functions on Forum, collaborative video repo and edits, [[Extreme Enterprise Hackathons]]

Revision as of 23:18, 21 March 2021

Operational Model

  1. Goal clarity - we are here to democratize production, create the open source economy via collaborative design
  2. Incentives - get trained. Possibly lifelong membership in a facility, pending certification of productive machine use in the realm of onsite access to tools of production - in the sense of Walmart of Local Production - making the walmarts and Amazons obsolete for consumer goods.
  3. Farm Operations - integrated polyculture with direct local marketing, farm manager runs this operation to produce for onsite and offsite subscribers.
  4. Hackerspace - access to tools, with minimal trainnig. Online certification and test feeds into collaborative design repository. Could generate value from participants by participants submitting 'designs for production'. If approved, there is a site fee, plus fee for materials.
  5. Materials production - this could be going on 24/7 for common materials such as rocks, compost, lumber, steel, 3D printing filament, concrete, CEBs. This feeds the makerspace and education, combines with R&D as we are innovating.
  6. Remote Mentorship - deep dive intended to succeed in enterprise replication, with access to onsite Summers of Extreme Design-Build.
  7. Apprenticeship - part school, part practice, for learning best practice.
  8. Global Community - through upvote, Solving Pressing World Issues Forum, remote quality control functions on Forum, collaborative video repo and edits, Extreme Enterprise Hackathons