360 Video: Difference between revisions
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***This is especially of use in training or event coverage | ***This is especially of use in training or event coverage | ||
**It also can be used for gathering of conventional format perspectives in post production (granted results vary a lot depending on camera/stitching etc (ie it isn't the same quality as a dedicated camera if cropped etc) ) | **It also can be used for gathering of conventional format perspectives in post production (granted results vary a lot depending on camera/stitching etc (ie it isn't the same quality as a dedicated camera if cropped etc) ) | ||
*Typically accomplished via two cameras on opposite sides of the camera frame, with wide angle lenses (thus getting two ~180* videos) which are then "stitched" into the final video (either automatically, or in post, depending on workflow) | |||
*More complex multi-camera setups also exist | |||
*Some but not all also capture [[Ambisonic Audio]] which allows for production of binaural audio from the view perspective in the recorded soundspace | |||
=Internal Links= | =Internal Links= | ||
* | *[[360 Photo]] | ||
*[[360 Tour]] | |||
*[[Google Street View]] | |||
*[[Image Stitching]] | |||
*[[Open Source Workflow for 360 Video]] | |||
=External Links= | =External Links= | ||
* | *[https://en.wikipedia.org/wiki/360-degree_video The Wikipedia Page on 360 Video] | ||
[[Category: Photography and Videography]] |
Latest revision as of 22:55, 9 May 2021
Basics
- This format captures a "sphere" of panoramas, and thus:
- One can use a VR display to view it as if they are/were there
- This is especially of use in training or event coverage
- It also can be used for gathering of conventional format perspectives in post production (granted results vary a lot depending on camera/stitching etc (ie it isn't the same quality as a dedicated camera if cropped etc) )
- One can use a VR display to view it as if they are/were there
- Typically accomplished via two cameras on opposite sides of the camera frame, with wide angle lenses (thus getting two ~180* videos) which are then "stitched" into the final video (either automatically, or in post, depending on workflow)
- More complex multi-camera setups also exist
- Some but not all also capture Ambisonic Audio which allows for production of binaural audio from the view perspective in the recorded soundspace