Rokenbok: Difference between revisions

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(Added some more links under the "Useful Links" section)
(Updated the page to the more recent formatting style + Added some More Information)
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*Various ones:
*Various ones:
**A Forklift
**A Forklift
**An Earth Mover
**An Earth Mover / Bulldowser
**A '''M o n o r a i l'''
**A '''M o n o r a i l'''
**A Crane
**A Crane
**A "Street Sweeper" which uses a foam roller to collect the marble like balls that are the "product" being moved around / sorted (these would be the core of the "refinery game" i want to design for this)
*Fell apart, and company is mostly dead
*Fell apart, and company is mostly dead
*Similar to the [[Models of OSE Devices]] , and can be used as a stepping stone to get to that
*Similar to the [[Models of OSE Devices]] , and can be used as a stepping stone to get to that
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*Make OSE Models in a similar style that are compatible with the Rokenbok System
*Make OSE Models in a similar style that are compatible with the Rokenbok System


=See Also=
=Refinery Game=
*Make a [[Beam Break]] (or camera for color as well...) sensor based ball counter inline with the "chutes"
*Use this in a "sell" module to sell the red / blue ones
*Could also add in a green or yellow "pollution" marble akin to Sulfur (Re [[Flue Gas Desulfurization]] / [[Hydrodesulfurization]] )
**This would introduce difficulty (they could interlock and clog pipes, or make "contaminated" sales invalid or even fined etc)
**Also it would encourage upgrading from a simple counter, to a counter+color detector etc
*The sold / disposed of marbles would go back to the "mine" / "oil well" (depending on how it gets designed)
*Wells could dry up and require [[Well Rework]] etc which could cost the fake currency etc
*Spills could have fines (which could vary based on difficulty, time in game (harder as you go), or how long they are left up etc
*Silos could be used, especially if doing a multiplayer setup (or just complex computer, with supply/demand/price variations) to do a "pump and dump" of sorts!
*Also vehicles would have to be bought, or the factory is less instruction set rigid design, moreso "see how you can best set it up"
*'''All in all it takes the (still fun, but especially after a while) Sisyphean base "game" and turns it into something akin to the Computer Game (Moreso Boardgame, but on a computer) [https://store.steampowered.com/app/361280/Turmoil/ Turmoil]
**At the same time it teaches
***Mechatronics (Could even build the vehicles as a kit, or design/program your own etc)
***[[Problem Solving]] and to an extent the thought processes behind [[Lean Manufacturing]] (How can i optimize this system, and so on)
***Could tie in Programming
***Also can link it to ''real life'' stuff like [[Bio-Refineries]] or [[Heavy Equipment Operation]]
***Thus could "plant seeds" for what the kids can think about / know is possible
***Also ''could'' be used for training, although dedicated [[Heavy Equipment Simulators]] or operating equipment in a safe [[Heavy Equipment Training Area]] type thing would most likely be better
 
=Internal Links=
*
*


=Useful Links=
=External Links=
*[https://en.wikipedia.org/wiki/Rokenbok The Wikipedia Page on Rokenbok]
*[https://en.wikipedia.org/wiki/Rokenbok The Wikipedia Page on Rokenbok]
*[http://www.robotoid.com/howto/scavenging-ready-made-toys-to-make-robots.html An article on how to mod rokenbok]
*[http://www.robotoid.com/howto/scavenging-ready-made-toys-to-make-robots.html An article on how to mod rokenbok]
*[https://www.reddit.com/r/Rokenbok/comments/8f8h0p/rokenbok_smart_port_fpga_interface/ A Reddit Post on a USB to "Rokenbok SmartPort" adapter (uses a small fpga) ] -supposedly doable with a standard microprocessor
*[https://www.reddit.com/r/Rokenbok/comments/8f8h0p/rokenbok_smart_port_fpga_interface/ A Reddit Post on a USB to "Rokenbok SmartPort" adapter (uses a small fpga) ] -supposedly doable with a standard microprocessor
**[https://www.reddit.com/r/Rokenbok/comments/cg7ax9/smart_port_usb_interface/ A Followup on the above project] post is archeived so even thread necromancy can't save it.  Curreently reaching out to the person on their design.
**[https://www.reddit.com/r/Rokenbok/comments/cg7ax9/smart_port_usb_interface/ A Followup on the above project] post is archeived so even thread necromancy can't save it.  Curreently reaching out to the person on their design.

Revision as of 03:07, 25 June 2023

Basics

  • A Construction Toy from ~1990s
  • Mad some construction aspects like lego etc, but it's main "thing" was the rc controlled vehicles
  • Various ones:
    • A Forklift
    • An Earth Mover / Bulldowser
    • A M o n o r a i l
    • A Crane
    • A "Street Sweeper" which uses a foam roller to collect the marble like balls that are the "product" being moved around / sorted (these would be the core of the "refinery game" i want to design for this)
  • Fell apart, and company is mostly dead
  • Similar to the Models of OSE Devices , and can be used as a stepping stone to get to that

Phases of work

Phase 1

  • Hacking the "smart port" on the rokenbok rc tower
  • Mess around with that for a bit

Phase 2

  • CAD of the system
  • Modify to be more 3D Print-able if needed

Phase 3

  • Make OSE Models in a similar style that are compatible with the Rokenbok System

Refinery Game

  • Make a Beam Break (or camera for color as well...) sensor based ball counter inline with the "chutes"
  • Use this in a "sell" module to sell the red / blue ones
  • Could also add in a green or yellow "pollution" marble akin to Sulfur (Re Flue Gas Desulfurization / Hydrodesulfurization )
    • This would introduce difficulty (they could interlock and clog pipes, or make "contaminated" sales invalid or even fined etc)
    • Also it would encourage upgrading from a simple counter, to a counter+color detector etc
  • The sold / disposed of marbles would go back to the "mine" / "oil well" (depending on how it gets designed)
  • Wells could dry up and require Well Rework etc which could cost the fake currency etc
  • Spills could have fines (which could vary based on difficulty, time in game (harder as you go), or how long they are left up etc
  • Silos could be used, especially if doing a multiplayer setup (or just complex computer, with supply/demand/price variations) to do a "pump and dump" of sorts!
  • Also vehicles would have to be bought, or the factory is less instruction set rigid design, moreso "see how you can best set it up"
  • All in all it takes the (still fun, but especially after a while) Sisyphean base "game" and turns it into something akin to the Computer Game (Moreso Boardgame, but on a computer) Turmoil

Internal Links

External Links