Rokenbok: Difference between revisions
Jump to navigation
Jump to search
(Added some more links under the "Useful Links" section) |
(Updated the page to the more recent formatting style + Added some More Information) |
||
Line 4: | Line 4: | ||
*Various ones: | *Various ones: | ||
**A Forklift | **A Forklift | ||
**An Earth Mover | **An Earth Mover / Bulldowser | ||
**A '''M o n o r a i l''' | **A '''M o n o r a i l''' | ||
**A Crane | **A Crane | ||
**A "Street Sweeper" which uses a foam roller to collect the marble like balls that are the "product" being moved around / sorted (these would be the core of the "refinery game" i want to design for this) | |||
*Fell apart, and company is mostly dead | *Fell apart, and company is mostly dead | ||
*Similar to the [[Models of OSE Devices]] , and can be used as a stepping stone to get to that | *Similar to the [[Models of OSE Devices]] , and can be used as a stepping stone to get to that | ||
Line 22: | Line 23: | ||
*Make OSE Models in a similar style that are compatible with the Rokenbok System | *Make OSE Models in a similar style that are compatible with the Rokenbok System | ||
= | =Refinery Game= | ||
*Make a [[Beam Break]] (or camera for color as well...) sensor based ball counter inline with the "chutes" | |||
*Use this in a "sell" module to sell the red / blue ones | |||
*Could also add in a green or yellow "pollution" marble akin to Sulfur (Re [[Flue Gas Desulfurization]] / [[Hydrodesulfurization]] ) | |||
**This would introduce difficulty (they could interlock and clog pipes, or make "contaminated" sales invalid or even fined etc) | |||
**Also it would encourage upgrading from a simple counter, to a counter+color detector etc | |||
*The sold / disposed of marbles would go back to the "mine" / "oil well" (depending on how it gets designed) | |||
*Wells could dry up and require [[Well Rework]] etc which could cost the fake currency etc | |||
*Spills could have fines (which could vary based on difficulty, time in game (harder as you go), or how long they are left up etc | |||
*Silos could be used, especially if doing a multiplayer setup (or just complex computer, with supply/demand/price variations) to do a "pump and dump" of sorts! | |||
*Also vehicles would have to be bought, or the factory is less instruction set rigid design, moreso "see how you can best set it up" | |||
*'''All in all it takes the (still fun, but especially after a while) Sisyphean base "game" and turns it into something akin to the Computer Game (Moreso Boardgame, but on a computer) [https://store.steampowered.com/app/361280/Turmoil/ Turmoil] | |||
**At the same time it teaches | |||
***Mechatronics (Could even build the vehicles as a kit, or design/program your own etc) | |||
***[[Problem Solving]] and to an extent the thought processes behind [[Lean Manufacturing]] (How can i optimize this system, and so on) | |||
***Could tie in Programming | |||
***Also can link it to ''real life'' stuff like [[Bio-Refineries]] or [[Heavy Equipment Operation]] | |||
***Thus could "plant seeds" for what the kids can think about / know is possible | |||
***Also ''could'' be used for training, although dedicated [[Heavy Equipment Simulators]] or operating equipment in a safe [[Heavy Equipment Training Area]] type thing would most likely be better | |||
=Internal Links= | |||
* | * | ||
= | =External Links= | ||
*[https://en.wikipedia.org/wiki/Rokenbok The Wikipedia Page on Rokenbok] | *[https://en.wikipedia.org/wiki/Rokenbok The Wikipedia Page on Rokenbok] | ||
*[http://www.robotoid.com/howto/scavenging-ready-made-toys-to-make-robots.html An article on how to mod rokenbok] | *[http://www.robotoid.com/howto/scavenging-ready-made-toys-to-make-robots.html An article on how to mod rokenbok] | ||
*[https://www.reddit.com/r/Rokenbok/comments/8f8h0p/rokenbok_smart_port_fpga_interface/ A Reddit Post on a USB to "Rokenbok SmartPort" adapter (uses a small fpga) ] -supposedly doable with a standard microprocessor | *[https://www.reddit.com/r/Rokenbok/comments/8f8h0p/rokenbok_smart_port_fpga_interface/ A Reddit Post on a USB to "Rokenbok SmartPort" adapter (uses a small fpga) ] -supposedly doable with a standard microprocessor | ||
**[https://www.reddit.com/r/Rokenbok/comments/cg7ax9/smart_port_usb_interface/ A Followup on the above project] post is archeived so even thread necromancy can't save it. Curreently reaching out to the person on their design. | **[https://www.reddit.com/r/Rokenbok/comments/cg7ax9/smart_port_usb_interface/ A Followup on the above project] post is archeived so even thread necromancy can't save it. Curreently reaching out to the person on their design. |
Revision as of 03:07, 25 June 2023
Basics
- A Construction Toy from ~1990s
- Mad some construction aspects like lego etc, but it's main "thing" was the rc controlled vehicles
- Various ones:
- A Forklift
- An Earth Mover / Bulldowser
- A M o n o r a i l
- A Crane
- A "Street Sweeper" which uses a foam roller to collect the marble like balls that are the "product" being moved around / sorted (these would be the core of the "refinery game" i want to design for this)
- Fell apart, and company is mostly dead
- Similar to the Models of OSE Devices , and can be used as a stepping stone to get to that
Phases of work
Phase 1
- Hacking the "smart port" on the rokenbok rc tower
- Mess around with that for a bit
Phase 2
- CAD of the system
- Modify to be more 3D Print-able if needed
Phase 3
- Make OSE Models in a similar style that are compatible with the Rokenbok System
Refinery Game
- Make a Beam Break (or camera for color as well...) sensor based ball counter inline with the "chutes"
- Use this in a "sell" module to sell the red / blue ones
- Could also add in a green or yellow "pollution" marble akin to Sulfur (Re Flue Gas Desulfurization / Hydrodesulfurization )
- This would introduce difficulty (they could interlock and clog pipes, or make "contaminated" sales invalid or even fined etc)
- Also it would encourage upgrading from a simple counter, to a counter+color detector etc
- The sold / disposed of marbles would go back to the "mine" / "oil well" (depending on how it gets designed)
- Wells could dry up and require Well Rework etc which could cost the fake currency etc
- Spills could have fines (which could vary based on difficulty, time in game (harder as you go), or how long they are left up etc
- Silos could be used, especially if doing a multiplayer setup (or just complex computer, with supply/demand/price variations) to do a "pump and dump" of sorts!
- Also vehicles would have to be bought, or the factory is less instruction set rigid design, moreso "see how you can best set it up"
- All in all it takes the (still fun, but especially after a while) Sisyphean base "game" and turns it into something akin to the Computer Game (Moreso Boardgame, but on a computer) Turmoil
- At the same time it teaches
- Mechatronics (Could even build the vehicles as a kit, or design/program your own etc)
- Problem Solving and to an extent the thought processes behind Lean Manufacturing (How can i optimize this system, and so on)
- Could tie in Programming
- Also can link it to real life stuff like Bio-Refineries or Heavy Equipment Operation
- Thus could "plant seeds" for what the kids can think about / know is possible
- Also could be used for training, although dedicated Heavy Equipment Simulators or operating equipment in a safe Heavy Equipment Training Area type thing would most likely be better
- At the same time it teaches
Internal Links
External Links
- The Wikipedia Page on Rokenbok
- An article on how to mod rokenbok
- A Reddit Post on a USB to "Rokenbok SmartPort" adapter (uses a small fpga) -supposedly doable with a standard microprocessor
- A Followup on the above project post is archeived so even thread necromancy can't save it. Curreently reaching out to the person on their design.