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 (Added some more links under the "Useful Links" section)  | 
				 (Updated the page to the more recent formatting style + Added some More Information)  | 
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*Various ones:  | *Various ones:  | ||
**A Forklift  | **A Forklift  | ||
**An Earth Mover  | **An Earth Mover / Bulldowser  | ||
**A '''M o n o r a i l'''  | **A '''M o n o r a i l'''  | ||
**A Crane  | **A Crane  | ||
**A "Street Sweeper" which uses a foam roller to collect the marble like balls that are the "product" being moved around / sorted (these would be the core of the "refinery game" i want to design for this)  | |||
*Fell apart, and company is mostly dead  | *Fell apart, and company is mostly dead  | ||
*Similar to the [[Models of OSE Devices]] , and can be used as a stepping stone to get to that  | *Similar to the [[Models of OSE Devices]] , and can be used as a stepping stone to get to that  | ||
| Line 22: | Line 23: | ||
*Make OSE Models in a similar style that are compatible with the Rokenbok System  | *Make OSE Models in a similar style that are compatible with the Rokenbok System  | ||
=  | =Refinery Game=  | ||
*Make a [[Beam Break]] (or camera for color as well...) sensor based ball counter inline with the "chutes"  | |||
*Use this in a "sell" module to sell the red / blue ones  | |||
*Could also add in a green or yellow "pollution" marble akin to Sulfur (Re [[Flue Gas Desulfurization]] / [[Hydrodesulfurization]] )  | |||
**This would introduce difficulty (they could interlock and clog pipes, or make "contaminated" sales invalid or even fined etc)  | |||
**Also it would encourage upgrading from a simple counter, to a counter+color detector etc  | |||
*The sold / disposed of marbles would go back to the "mine" / "oil well" (depending on how it gets designed)  | |||
*Wells could dry up and require [[Well Rework]] etc which could cost the fake currency etc  | |||
*Spills could have fines (which could vary based on difficulty, time in game (harder as you go), or how long they are left up etc  | |||
*Silos could be used, especially if doing a multiplayer setup (or just complex computer, with supply/demand/price variations) to do a "pump and dump" of sorts!  | |||
*Also vehicles would have to be bought, or the factory is less instruction set rigid design, moreso "see how you can best set it up"  | |||
*'''All in all it takes the (still fun, but especially after a while) Sisyphean base "game" and turns it into something akin to the Computer Game (Moreso Boardgame, but on a computer) [https://store.steampowered.com/app/361280/Turmoil/ Turmoil]  | |||
**At the same time it teaches  | |||
***Mechatronics (Could even build the vehicles as a kit, or design/program your own etc)  | |||
***[[Problem Solving]] and to an extent the thought processes behind [[Lean Manufacturing]] (How can i optimize this system, and so on)  | |||
***Could tie in Programming  | |||
***Also can link it to ''real life'' stuff like [[Bio-Refineries]] or [[Heavy Equipment Operation]]  | |||
***Thus could "plant seeds" for what the kids can think about / know is possible  | |||
***Also ''could'' be used for training, although dedicated [[Heavy Equipment Simulators]] or operating equipment in a safe [[Heavy Equipment Training Area]] type thing would most likely be better  | |||
=Internal Links=  | |||
*  | *  | ||
=  | =External Links=  | ||
*[https://en.wikipedia.org/wiki/Rokenbok The Wikipedia Page on Rokenbok]  | *[https://en.wikipedia.org/wiki/Rokenbok The Wikipedia Page on Rokenbok]  | ||
*[http://www.robotoid.com/howto/scavenging-ready-made-toys-to-make-robots.html An article on how to mod rokenbok]  | *[http://www.robotoid.com/howto/scavenging-ready-made-toys-to-make-robots.html An article on how to mod rokenbok]  | ||
*[https://www.reddit.com/r/Rokenbok/comments/8f8h0p/rokenbok_smart_port_fpga_interface/ A Reddit Post on a USB to "Rokenbok SmartPort" adapter (uses a small fpga) ] -supposedly doable with a standard microprocessor  | *[https://www.reddit.com/r/Rokenbok/comments/8f8h0p/rokenbok_smart_port_fpga_interface/ A Reddit Post on a USB to "Rokenbok SmartPort" adapter (uses a small fpga) ] -supposedly doable with a standard microprocessor  | ||
**[https://www.reddit.com/r/Rokenbok/comments/cg7ax9/smart_port_usb_interface/ A Followup on the above project] post is archeived so even thread necromancy can't save it.  Curreently reaching out to the person on their design.  | **[https://www.reddit.com/r/Rokenbok/comments/cg7ax9/smart_port_usb_interface/ A Followup on the above project] post is archeived so even thread necromancy can't save it.  Curreently reaching out to the person on their design.  | ||
Revision as of 03:07, 25 June 2023
Basics
- A Construction Toy from ~1990s
 - Mad some construction aspects like lego etc, but it's main "thing" was the rc controlled vehicles
 - Various ones:
- A Forklift
 - An Earth Mover / Bulldowser
 - A M o n o r a i l
 - A Crane
 - A "Street Sweeper" which uses a foam roller to collect the marble like balls that are the "product" being moved around / sorted (these would be the core of the "refinery game" i want to design for this)
 
 - Fell apart, and company is mostly dead
 - Similar to the Models of OSE Devices , and can be used as a stepping stone to get to that
 
Phases of work
Phase 1
- Hacking the "smart port" on the rokenbok rc tower
 - Mess around with that for a bit
 
Phase 2
- CAD of the system
 - Modify to be more 3D Print-able if needed
 
Phase 3
- Make OSE Models in a similar style that are compatible with the Rokenbok System
 
Refinery Game
- Make a Beam Break (or camera for color as well...) sensor based ball counter inline with the "chutes"
 - Use this in a "sell" module to sell the red / blue ones
 - Could also add in a green or yellow "pollution" marble akin to Sulfur (Re Flue Gas Desulfurization / Hydrodesulfurization )
- This would introduce difficulty (they could interlock and clog pipes, or make "contaminated" sales invalid or even fined etc)
 - Also it would encourage upgrading from a simple counter, to a counter+color detector etc
 
 - The sold / disposed of marbles would go back to the "mine" / "oil well" (depending on how it gets designed)
 - Wells could dry up and require Well Rework etc which could cost the fake currency etc
 - Spills could have fines (which could vary based on difficulty, time in game (harder as you go), or how long they are left up etc
 - Silos could be used, especially if doing a multiplayer setup (or just complex computer, with supply/demand/price variations) to do a "pump and dump" of sorts!
 - Also vehicles would have to be bought, or the factory is less instruction set rigid design, moreso "see how you can best set it up"
 - All in all it takes the (still fun, but especially after a while) Sisyphean base "game" and turns it into something akin to the Computer Game (Moreso Boardgame, but on a computer) Turmoil
- At the same time it teaches
- Mechatronics (Could even build the vehicles as a kit, or design/program your own etc)
 - Problem Solving and to an extent the thought processes behind Lean Manufacturing (How can i optimize this system, and so on)
 - Could tie in Programming
 - Also can link it to real life stuff like Bio-Refineries or Heavy Equipment Operation
 - Thus could "plant seeds" for what the kids can think about / know is possible
 - Also could be used for training, although dedicated Heavy Equipment Simulators or operating equipment in a safe Heavy Equipment Training Area type thing would most likely be better
 
 
 - At the same time it teaches
 
Internal Links
External Links
- The Wikipedia Page on Rokenbok
 - An article on how to mod rokenbok
 - A Reddit Post on a USB to "Rokenbok SmartPort" adapter (uses a small fpga)  -supposedly doable with a standard microprocessor
- A Followup on the above project post is archeived so even thread necromancy can't save it. Curreently reaching out to the person on their design.