Lifetime Design: Difference between revisions
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=Overview= | =Overview= | ||
Lifetime design refers to the design of the [[Anthroposphere]] and biosphere with long-term | Lifetime design refers to the design of the [[Anthroposphere]] and biosphere with long-term benefit and value in mind. It is part of a [[Longtermism]] perspective. It can be applied to products, institutions, and and entire civilizations. | ||
In products, planned obsolescence is a norm in modern economies, but it's extremely wasteful. Replacing material objects because they break requires human energy, and is one of the main reasons that the [[Myth of Technology]] runs our lives. | |||
By introducing lifetime design - we gain at least 10x in resource efficiency - and we believe that will be the natural evolution of human economic systems once the ranks of production swell with enlightened economic actors who follow principles of lifetime design. | By introducing lifetime design - we gain at least 10x in resource efficiency - and we believe that will be the natural evolution of human economic systems once the ranks of production swell with enlightened economic actors who follow principles of lifetime design. | ||
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#Use of [[COTS]] parts | #Use of [[COTS]] parts | ||
#Local service infrastructure, such as [[Open Source Microfactories]]. | #Local service infrastructure, such as [[Open Source Microfactories]]. | ||
=Areas of Endeavor= | |||
What is lifetime design in product design? How about in biosphere design? Design of living ecosystems? Here we go through areas of endeavor and make some notes on how a lifetime design perspective is applicable. | |||
==Plant Breeding== | |||
Most plants today are designed (bred) for cloning, such as asexual propagation, or are even engineered to produce infertile seeds (terminator genes). This is short term design which has point advantages, but at the cost of high maintenance and of susceptibility to a lack of adaptation to pests, environmental conditions, etc. Cloning is non-adaptation - as offspring are identical (non-evolving). Instead, seed-based propagation is a lifetime design principle - when applied in the form of [[Swarm Breeding]]. This way, offspring retain desirable properties (such as big fruit) while remaining adaptable, such as pest-free. | |||
=How to get there= | =How to get there= |
Revision as of 22:29, 7 November 2023
Overview
Lifetime design refers to the design of the Anthroposphere and biosphere with long-term benefit and value in mind. It is part of a Longtermism perspective. It can be applied to products, institutions, and and entire civilizations.
In products, planned obsolescence is a norm in modern economies, but it's extremely wasteful. Replacing material objects because they break requires human energy, and is one of the main reasons that the Myth of Technology runs our lives.
By introducing lifetime design - we gain at least 10x in resource efficiency - and we believe that will be the natural evolution of human economic systems once the ranks of production swell with enlightened economic actors who follow principles of lifetime design.
Lifetime design requires:
- Open source design - so that technology is transparent and can be fixed. Bills of materials, CAD files, build instructions must be available.
- Design-for-Disassembly
- Modular Design
- Design-for-Repair
- Use of COTS parts
- Local service infrastructure, such as Open Source Microfactories.
Areas of Endeavor
What is lifetime design in product design? How about in biosphere design? Design of living ecosystems? Here we go through areas of endeavor and make some notes on how a lifetime design perspective is applicable.
Plant Breeding
Most plants today are designed (bred) for cloning, such as asexual propagation, or are even engineered to produce infertile seeds (terminator genes). This is short term design which has point advantages, but at the cost of high maintenance and of susceptibility to a lack of adaptation to pests, environmental conditions, etc. Cloning is non-adaptation - as offspring are identical (non-evolving). Instead, seed-based propagation is a lifetime design principle - when applied in the form of Swarm Breeding. This way, offspring retain desirable properties (such as big fruit) while remaining adaptable, such as pest-free.
How to get there
Opening design, introducing collaborative design open source microfavtories, using modularity, and enabling local service infrastructure will get us there. This relies on making design transparent, parts and blueprints available, Degeneracy, and creation of local enterprise ecosystems based on flexible fabrication, rapid augmented learning, open design, and automation.
An instance would be an open source microfactory, withembership so either you if trained or qualified staff could produce things for you on demand, quickly, from abundant modular, optimized design. Assisted with digital fabrication and advanced production capacity that starts with basic optimized tooling. Facility produces concrete, metal, glass, plastic, engines, precision parts, semiconductors from raw feedstock. Same old same old - requirement is liberated technology. No new tech needed, just reorganization of all known techics.
Warranty Examples
- Briggs and Riley - [1] - lifetime replacement or repair. No proof of purchase needed, no questions asked.
- Roomba - [2]
- Free sharpening - [3]
- Knives - for life, even if you are not the first owner - fix or replace - [4]
Articles
- Entrepreneur magazine article - [5]. In 2005, our team hesitated before offering an unconditional lifetime guarantee; we were initially concerned that people might try to take advantage of the offer. However, we quickly saw that a request for repair or replacement was also a golden opportunity to re-engage and impress our customers. In time, our guarantee became our most valuable word-of-mouth marketing tool.
Websites
Companies and websites that sell lifetime design products:
Lifetimes of Materials
Taken to Lifetime of Materials
Links
- Lifetime design is one of the key OSE Specifications. See more at OSE Specifications#Lifetime Design
- Consumer warranty basics - [6]