Enterprise Robustification: Difference between revisions

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To transform the economy to open, collaborative (ie, trillions scale of economic activity) - we must build [[Distributive Enterprise]] with a chance for [[Distributed Market Substitution]] by building such enterprise to be 100x better:
To transform the economy to open, collaborative (ie, trillions scale of economic activity) - we must build [[Distributive Enterprise]] with a chance for [[Distributed Market Substitution]] by building such enterprise to be 100x better. Note that here we are still considering physical products first, until the artificial (material) scarcity is gone.


#10x the product lifetime by [[Lifetime Design]]
#10x the product lifetime by [[Lifetime Design]]
#Common, every day products (food, steel, rocks, trees, fuel, semiconductors, appliances, etc)
#Common, every day products (food, steel, rocks, trees, fuel, semiconductors, appliances, etc)
#Internal market - no competitive waste is spent on marketing - by simply
#Internal market - no competitive waste is spent on marketing - by building in captive markets. For example, an agriculture operation feeding a cafeteria, or fuel production feeding its car fleet, or steel production feeding tractor production, etc.
#Modular, Construction Set Design - focusing on product ecologies for multiple uses.

Revision as of 01:06, 25 April 2024

To transform the economy to open, collaborative (ie, trillions scale of economic activity) - we must build Distributive Enterprise with a chance for Distributed Market Substitution by building such enterprise to be 100x better. Note that here we are still considering physical products first, until the artificial (material) scarcity is gone.

  1. 10x the product lifetime by Lifetime Design
  2. Common, every day products (food, steel, rocks, trees, fuel, semiconductors, appliances, etc)
  3. Internal market - no competitive waste is spent on marketing - by building in captive markets. For example, an agriculture operation feeding a cafeteria, or fuel production feeding its car fleet, or steel production feeding tractor production, etc.
  4. Modular, Construction Set Design - focusing on product ecologies for multiple uses.