Enterprise Robustification: Difference between revisions

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To transform the economy to open, collaborative (ie, trillions scale of economic activity) - we must build [[Distributive Enterprise]] with a chance for [[Distributed Market Substitution]] by building such enterprise to be 100x better. Note that here we are still considering physical products first, until the artificial (material) scarcity is gone.
To transform the economy to open, collaborative (ie, trillions scale of economic activity) - we must build [[Distributive Enterprise]] with a chance for [[Distributed Market Substitution]] by building such enterprise to be 100x better. Note that here we are still considering physical products first, until the artificial (material) scarcity is gone.


#10x the product lifetime by [[Lifetime Design]]
#'''Lifetime design''' - 10x the product lifetime by [[Lifetime Design]]
#Common, every day products (food, steel, rocks, trees, fuel, semiconductors, appliances, etc)
#'''Common, every day products''' (food, steel, rocks, trees, fuel, semiconductors, appliances, etc)
#Internal market - no competitive waste is spent on marketing - by building in captive markets. For example, an agriculture operation feeding a cafeteria, or fuel production feeding its car fleet, or steel production feeding tractor production, etc.
#'''Internal market''' - no competitive waste is spent on marketing - by building in captive markets. For example, an agriculture operation feeding a cafeteria, or fuel production feeding its car fleet, or steel production feeding manufacturing operations, etc.
#Modular, Construction Set Design - focusing on product ecologies for multiple uses.
#'''Modular, Construction Set Design''' - focusing on product ecologies for multiple uses.
#'''Abundant Feedstocks''' - to eliminate shortages or supply chain issues
#'''Distributed and Fractal''' - open, collaborative, redundant - levels the economic playing field by access to productive power

Revision as of 01:09, 25 April 2024

To transform the economy to open, collaborative (ie, trillions scale of economic activity) - we must build Distributive Enterprise with a chance for Distributed Market Substitution by building such enterprise to be 100x better. Note that here we are still considering physical products first, until the artificial (material) scarcity is gone.

  1. Lifetime design - 10x the product lifetime by Lifetime Design
  2. Common, every day products (food, steel, rocks, trees, fuel, semiconductors, appliances, etc)
  3. Internal market - no competitive waste is spent on marketing - by building in captive markets. For example, an agriculture operation feeding a cafeteria, or fuel production feeding its car fleet, or steel production feeding manufacturing operations, etc.
  4. Modular, Construction Set Design - focusing on product ecologies for multiple uses.
  5. Abundant Feedstocks - to eliminate shortages or supply chain issues
  6. Distributed and Fractal - open, collaborative, redundant - levels the economic playing field by access to productive power