Enterprise Robustification: Difference between revisions

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To transform the economy to open, collaborative (ie, trillions scale of economic activity) - we must build [[Distributive Enterprise]] with a chance for [[Distributed Market Substitution]] by building such enterprise to be 100x better. Note that here we are still considering physical products first, until the artificial (material) scarcity is gone.
To transform the economy to open, collaborative (ie, trillions scale of economic activity) - we must build [[Distributive Enterprise]]s which have the potential for [[Distributed Market Substitution]] (DMS). This could be achieved with enterprise that is 10x-100x better. Note that here we are still considering physical products first, until the artificial (material) scarcity is gone.


#'''Lifetime design''' - 10x the product lifetime by [[Lifetime Design]]
#'''Lifetime design''' - 10x the product lifetime by [[Lifetime Design]]
#'''Common, every day products''' (food, steel, rocks, trees, fuel, semiconductors, appliances, etc)
#'''Common, every day products''' (food, steel, rocks, trees, fuel, semiconductors, appliances, etc)
#'''Internal market''' - no competitive waste is spent on marketing - by building in captive markets. For example, an agriculture operation feeding a cafeteria, or fuel production feeding its car fleet, or steel production feeding manufacturing operations, etc.
#'''Internal market''' - no competitive waste is spent on marketing - by building in captive markets. For example, an agriculture operation feeding a cafeteria, or fuel production feeding its car fleet, or steel production feeding manufacturing operations, etc.
#'''Modular, Construction Set Design''' - focusing on product ecologies for multiple uses.
#'''Modular, Construction Set Design''' - focusing on product ecologies for multiple uses, where product mature in quality and usability over their lifetime - as opposed to degenerating with time.
#'''Abundant Feedstocks''' - to eliminate shortages or supply chain issues
#'''Abundant Feedstocks''' - to eliminate shortages or supply chain issues, and to level the economic playing field
#'''Distributed and Fractal''' - open, collaborative, redundant - levels the economic playing field by access to productive power
#'''Distributed and Fractal''' - global, open, collaborative, redundant knowhow and practice - levels the economic playing field by access to productive power
#'''Substitutable''' - open design allows for many variations of design to accommodate different mechanisms and materials, as adapted to location
#'''Recursion''' - enterprise engages in production of feedstocks and parts in the sense of import substitution
#'''[[Integrated Enterprise]]''' -

Latest revision as of 01:13, 25 April 2024

To transform the economy to open, collaborative (ie, trillions scale of economic activity) - we must build Distributive Enterprises which have the potential for Distributed Market Substitution (DMS). This could be achieved with enterprise that is 10x-100x better. Note that here we are still considering physical products first, until the artificial (material) scarcity is gone.

  1. Lifetime design - 10x the product lifetime by Lifetime Design
  2. Common, every day products (food, steel, rocks, trees, fuel, semiconductors, appliances, etc)
  3. Internal market - no competitive waste is spent on marketing - by building in captive markets. For example, an agriculture operation feeding a cafeteria, or fuel production feeding its car fleet, or steel production feeding manufacturing operations, etc.
  4. Modular, Construction Set Design - focusing on product ecologies for multiple uses, where product mature in quality and usability over their lifetime - as opposed to degenerating with time.
  5. Abundant Feedstocks - to eliminate shortages or supply chain issues, and to level the economic playing field
  6. Distributed and Fractal - global, open, collaborative, redundant knowhow and practice - levels the economic playing field by access to productive power
  7. Substitutable - open design allows for many variations of design to accommodate different mechanisms and materials, as adapted to location
  8. Recursion - enterprise engages in production of feedstocks and parts in the sense of import substitution
  9. Integrated Enterprise -