Enterprise Robustification: Difference between revisions
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#'''Common, every day products''' (food, steel, rocks, trees, fuel, semiconductors, appliances, etc) | #'''Common, every day products''' (food, steel, rocks, trees, fuel, semiconductors, appliances, etc) | ||
#'''Internal market''' - no competitive waste is spent on marketing - by building in captive markets. For example, an agriculture operation feeding a cafeteria, or fuel production feeding its car fleet, or steel production feeding manufacturing operations, etc. | #'''Internal market''' - no competitive waste is spent on marketing - by building in captive markets. For example, an agriculture operation feeding a cafeteria, or fuel production feeding its car fleet, or steel production feeding manufacturing operations, etc. | ||
#'''Modular, Construction Set Design''' - focusing on product ecologies for multiple uses. | #'''Modular, Construction Set Design''' - focusing on product ecologies for multiple uses, where product mature in quality and usability over their lifetime - as opposed to degenerating with time. | ||
#'''Abundant Feedstocks''' - to eliminate shortages or supply chain issues | #'''Abundant Feedstocks''' - to eliminate shortages or supply chain issues, and to level the economic playing field | ||
#'''Distributed and Fractal''' - open, collaborative, redundant - levels the economic playing field by access to productive power | #'''Distributed and Fractal''' - global, open, collaborative, redundant knowhow and practice - levels the economic playing field by access to productive power | ||
#'''Substitutable''' - open design allows for many variations of design to accommodate different mechanisms and materials, as adapted to location | |||
#'''Recursion''' - enterprise engages in production of feedstocks and parts in the sense of import substitution | |||
#'''[[Integrated Enterprise]]''' - |
Latest revision as of 01:13, 25 April 2024
To transform the economy to open, collaborative (ie, trillions scale of economic activity) - we must build Distributive Enterprises which have the potential for Distributed Market Substitution (DMS). This could be achieved with enterprise that is 10x-100x better. Note that here we are still considering physical products first, until the artificial (material) scarcity is gone.
- Lifetime design - 10x the product lifetime by Lifetime Design
- Common, every day products (food, steel, rocks, trees, fuel, semiconductors, appliances, etc)
- Internal market - no competitive waste is spent on marketing - by building in captive markets. For example, an agriculture operation feeding a cafeteria, or fuel production feeding its car fleet, or steel production feeding manufacturing operations, etc.
- Modular, Construction Set Design - focusing on product ecologies for multiple uses, where product mature in quality and usability over their lifetime - as opposed to degenerating with time.
- Abundant Feedstocks - to eliminate shortages or supply chain issues, and to level the economic playing field
- Distributed and Fractal - global, open, collaborative, redundant knowhow and practice - levels the economic playing field by access to productive power
- Substitutable - open design allows for many variations of design to accommodate different mechanisms and materials, as adapted to location
- Recursion - enterprise engages in production of feedstocks and parts in the sense of import substitution
- Integrated Enterprise -