How to Design a Civilization: Difference between revisions

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Key missing elements in today's civilization building revolves around inertia. New institutions typically build with the errors of old ones, instead of starting from an earlier point that considers current global conditions. Overspecialization compounds this issue: people do not know how to collaborate, and true communication flows between disciplines are not possible because people know little outside their discipline. Thus ny design, their integration decisions cannot be sound. The solution is integrated education for true stewardship, where moral intelligence and philosophy hits the road along with execution of technical creation process. OSE is pioneering such work with design and build of built infrastructures and civil infrastructures, which thus allows humans to emancipate their full potential within such a framework.
Key missing elements in today's civilization building revolves around inertia. New institutions typically build with the errors of old ones, instead of starting from an earlier point while considering current global conditions. Overspecialization compounds this issue: people do not know how to collaborate, and true communication flows between disciplines are not possible because people know little outside of their discipline. Thus by design, interdisciplinary integration decisions cannot be sound. The solution is integrated education for true stewardship, where moral intelligence and philosophy hits the road along with execution of technical creation process. OSE is pioneering such work with design and build of built infrastructures and civil infrastructures, which thus allows humans to emancipate their full potential within such a framework.


As a first principle - design must be transparent and open. Therefore, no knowhow should be such that only experts as opposed to common users can operate such a system. This applies to everything from computers (largely accomplished) to microchips, product design, or city design (not accomplished). This is because of an obvious observation that maintenance becomes prohibitively expensive when only specialized experts know how to operate the system. This applies across the board. A democratic society simply cannot be built upon an undemocratic technosphere - in the big picture of civilization.
As a first principle - design must be transparent and open. Therefore, no knowhow should be such that only experts as opposed to common users can operate such a system. This applies to everything from computers (largely accomplished) to microchips, product design, or city design (not accomplished). This is because of an obvious observation that maintenance becomes prohibitively expensive when only specialized experts know how to operate the system. This applies across the board. A democratic society simply cannot be built upon an undemocratic technosphere - in the big picture of civilization.
To this end, we are creating curriculum and programs for civilization design and regeneration.
Ubiquitous hairy problems to solve are things like the ghetto or totalitarian rulers. Both are solvable by popular engagement and self-determination in humans, meaning humans who have learned both self actualization and are on an uninhibited pursuit of their self-realization.

Latest revision as of 23:17, 3 August 2024

Key missing elements in today's civilization building revolves around inertia. New institutions typically build with the errors of old ones, instead of starting from an earlier point while considering current global conditions. Overspecialization compounds this issue: people do not know how to collaborate, and true communication flows between disciplines are not possible because people know little outside of their discipline. Thus by design, interdisciplinary integration decisions cannot be sound. The solution is integrated education for true stewardship, where moral intelligence and philosophy hits the road along with execution of technical creation process. OSE is pioneering such work with design and build of built infrastructures and civil infrastructures, which thus allows humans to emancipate their full potential within such a framework.

As a first principle - design must be transparent and open. Therefore, no knowhow should be such that only experts as opposed to common users can operate such a system. This applies to everything from computers (largely accomplished) to microchips, product design, or city design (not accomplished). This is because of an obvious observation that maintenance becomes prohibitively expensive when only specialized experts know how to operate the system. This applies across the board. A democratic society simply cannot be built upon an undemocratic technosphere - in the big picture of civilization.

To this end, we are creating curriculum and programs for civilization design and regeneration.

Ubiquitous hairy problems to solve are things like the ghetto or totalitarian rulers. Both are solvable by popular engagement and self-determination in humans, meaning humans who have learned both self actualization and are on an uninhibited pursuit of their self-realization.