Architectures 101: Difference between revisions
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*[[100 Agriculture Modules]] | *[[100 Agriculture Modules]] | ||
*[[50 Tractor Construction Set Modules]] | *[[50 Tractor Construction Set Modules]] | ||
*[[12 Character Modules]] | |||
*[[12 Feeling Modules]] | |||
*[[1000 Mechanisms]] | |||
*[[1000 Algorithms]] |
Revision as of 01:34, 24 March 2025
In this course, we explore architectures of systems across all of the technosphere:
- Housing architecture - how homes are built for structure and liveability including their landscape, energy, food, water, and productivity infrastructures - and relevant pattern languages
- Technology Architectures - learn modular design in every area of technology.
- Software Architectures - from operating systems, kernels, applications, embedded computing, internet protocol, communication protocol, etc.
- Physical architectures - understanding the laws of physics across the universe
- Microprocessor architectures - how to combine microprocessors at all scale of power from 20 Mhz to ghz
- Frames - how to design frames, lattices, matrixes, or frame-like structures for vehicles, construction, manufacturing, catalysis, agriculture, aeronautics, space, and other applications
- Landscape Architecture - how to design global villages for prosperity and peace, so that the only remaining cause of adversity is internal struggle for improvement. This applies to integrated living-working ecosystems.
- Lifetime Design - here we explore what properties of built architectures promote a lifetime of service and improvement in physical products, and for regenerative design of social constructs such as education, governance, and security architectures.
- Power Architectures - how to design for scale in speed, power, reach, and torque of physical devices
- Production Architectures - modular design of products and their production engineering, from plants and nurseries to cars and drones, everything in between.
Modules
All iconized in vBOM format to allow Real Design