Future Fab Crash Course Product Strategy: Difference between revisions
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This is: | This is: | ||
The first structured introduction to distributive, open, lifetime technology design at | The first structured introduction to distributive, open, lifetime technology design at civilization-grade relevance. | ||
It does what no institution currently offers: | It does what no institution currently offers: | ||
*Teaches people how all technology is built | |||
*Gives them modular primitives | |||
*Connects directly to real production and enterprise | |||
*Teaches a product integration from working primitives using [[Expertise-Embedded Design Systems]] | |||
*Case in point: a house. A 3D printer. A precision guided tractor. | |||
==How== | |||
It does what no institution currently offers: | |||
*Teaches people WHY they should get involved in technology and build everything | |||
*Teaches people how all technology is built | *Teaches people how all technology is built | ||
*Gives them modular primitives | *Gives them modular primitives | ||
Latest revision as of 03:37, 16 January 2026
Strategic Positioning
Learn to Design and Build With Real Building Blocks of All of Technology
This is not:
- A “maker course”
- A startup bootcamp
- A TED-style inspiration product
This is:
The first structured introduction to distributive, open, lifetime technology design at civilization-grade relevance.
It does what no institution currently offers:
- Teaches people how all technology is built
- Gives them modular primitives
- Connects directly to real production and enterprise
- Teaches a product integration from working primitives using Expertise-Embedded Design Systems
- Case in point: a house. A 3D printer. A precision guided tractor.
How
It does what no institution currently offers:
- Teaches people WHY they should get involved in technology and build everything
- Teaches people how all technology is built
- Gives them modular primitives
- Connects directly to real production and enterprise
- Teaches a sample product integration from working primitives using Expertise-Embedded Design Systems
- Case in point: a house.