24 Core Institutions: Difference between revisions
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= 24 Core Human-Centered Institutions = | = 24 Core Human-Centered Institutions = | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! # !! Institution !! Core Function !! Primary Output !! Key Question | |||
|- | |||
| 1 || Governance || Collective decision-making and direction-setting || Policies, strategy || Who decides? | |||
|- | |||
| 2 || Law & Justice || Rule creation, interpretation, and dispute resolution || Legal frameworks, rulings || What is fair? | |||
|- | |||
| 3 || Finance || Allocation and tracking of resources || Budgets, capital flows || What gets funded? | |||
|- | |||
| 4 || Economic Coordination || Organization of production and exchange || Markets, work allocation || Who does what? | |||
|- | |||
| 5 || Education || Development of skills and knowledge || Competent participants || How do we learn? | |||
|- | |||
| 6 || Research & Knowledge || Creation and validation of truth || Discoveries, documentation || What is true? | |||
|- | |||
| 7 || Information & Media || Communication and shared awareness || News, signals, narratives || What do people know? | |||
|- | |||
| 8 || Standards & Protocols || Interoperability and system coherence || Specifications, interfaces || How do things fit together? | |||
|- | |||
| 9 || Culture & Values || Shared meaning, norms, and identity || Ethics, worldview || Why do we act? | |||
|- | |||
| 10 || Mental Health || Psychological stability and clarity || Resilience, well-being || Are people OK? | |||
|- | |||
| 11 || Physical Health || Maintenance of bodily function || Medical care || Are people healthy? | |||
|- | |||
| 12 || Healing & Recovery || Trauma repair and restoration || Rehabilitation, recovery || How do we recover? | |||
|- | |||
| 13 || Food Systems || Production and distribution of nutrition || Food supply || How do we eat? | |||
|- | |||
| 14 || Water Systems || Provision of clean water and sanitation || Potable water, hygiene || How do we survive? | |||
|- | |||
| 15 || Shelter Systems || Creation of living environments || Housing || Where do we live? | |||
|- | |||
| 16 || Energy Systems || Generation and storage of usable power || Electricity, fuels || What powers us? | |||
|- | |||
| 17 || Manufacturing || Production of tools and goods || Machines, products || How do we build? | |||
|- | |||
| 18 || Infrastructure || Shared physical systems and utilities || Roads, utilities || How do we connect physically? | |||
|- | |||
| 19 || Transportation || Movement of people and goods || Mobility systems || How do we move? | |||
|- | |||
| 20 || Environment & Ecology || Stewardship and regeneration of natural systems || Ecosystem health || Do we sustain life? | |||
|- | |||
| 21 || Waste & Recycling || Management of waste and material cycles || Clean systems, reuse || Where does waste go? | |||
|- | |||
| 22 || Security (Internal) || Maintenance of internal safety and order || Policing || Are we safe inside? | |||
|- | |||
| 23 || Defense (External) || Protection from external threats || Military capability || Are we safe outside? | |||
|- | |||
| 24 || Recreation & Social Life || Social bonding, joy, and renewal || Community life || Do we enjoy living? | |||
|} | |||
| ! # !! Institution !! | =Evolution from Startup to Full Civ= | ||
| - | = OSE Institutional Scaling Model (v1 → v3) = | ||
| 1 | |||
| - | The goal is to implement as many of the Advanced (well-developed parallel institutions) as early in the game as possible. | ||
| 2 | |||
| - | Process is to study industry standards (way things are done: for example factory farming or throwaway products or production line education, but here we do regenerative agriculture and lifetime design and renaissance education) | ||
| 3 | |||
| - | {| class="wikitable sortable" | ||
| 4 | ! # !! Institution !! Lame !! Intermediate !! Advanced (2400 people) | ||
| - | |- | ||
| 5 | | 1 || Governance || How everything runs on campus. Role Clarity || Formal roles, councils, basic bylaws || Multi-layer governance, democratic + expert hybrid systems | ||
| - | |- | ||
| 6 | | 2 || Law & Justice || Voluntary agreement for mediation supersedes courts? || Written rules, conflict resolution process || Courts, legal code, enforcement mechanisms | ||
| - | |- | ||
| 7 | | 3 || Finance || Transparent accounting || Multi-project budgeting, internal pricing || Full financial system. Loans. [[Abundance Money]]. | ||
| - | |- | ||
| 8 | | 4 || Economic Coordination || Task assignment, shared mission || Defined roles, production planning || Market + planning hybrid economy | ||
| - | |- | ||
| 9 | | 5 || Education || Learning-by-doing (bootcamp) || Structured curriculum + apprenticeships || Full education system (K–adult, specialization tracks) | ||
| - | |- | ||
| 10 | | 6 || Research & Knowledge || Documentation of builds || Dedicated R&D projects || Formal research programs, publications, labs | ||
| - | |- | ||
| 11 | | 7 || Information & Media || Internal comms, basic outreach || Media team, documentation pipelines || Full media ecosystem, broadcasting, archives | ||
| - | |- | ||
| 12 | | 8 || Standards & Protocols || Ad hoc standards || Defined build standards, documentation formats || Formal standards bodies, interoperability frameworks | ||
| - | |- | ||
| 13 | | 9 || Culture & Values || Shared mission, daily interaction || Defined cultural practices, onboarding || Deep culture, rituals, identity, continuity systems | ||
| - | |- | ||
| 14 | | 10 || Mental Health || Peer support || Basic support roles, check-ins || Dedicated mental health professionals, systems | ||
| - | |- | ||
| 15 | | 11 || Physical Health || First aid, basic care || Clinic-level care || Full healthcare system, preventative + specialized care | ||
| - | |- | ||
| 16 | | 12 || Healing & Recovery || Informal recovery || Structured rest + recovery processes || Rehabilitation systems, trauma-informed care | ||
| - | |- | ||
| 17 | | 13 || Food Systems || On-site food production (partial) || Scaled agriculture + kitchen || Full food system (diverse, resilient, surplus) | ||
| - | |- | ||
| 18 | | 14 || Water Systems || Basic supply (well, tanks) || Reliable water + sanitation || Full water infrastructure, redundancy | ||
| - | |- | ||
| 19 | | 15 || Shelter Systems || Dorm/shared housing || Built housing units || Full housing system, expansion capacity | ||
| - | |- | ||
| 20 | | 16 || Energy Systems || Solar + basic storage || Reliable microgrid || Scaled grid, multiple sources, resilience | ||
| - | |- | ||
| 21 | | 17 || Manufacturing || Core GVCS builds || Workshop + production lines || Industrial-scale fabrication ecosystem | ||
| - | |- | ||
| 22 | | 18 || Infrastructure || Minimal site infrastructure || Roads, utilities, layout || Full infrastructure planning + maintenance systems | ||
| - | |- | ||
| 23 | | 19 || Transportation || Shared vehicles || Fleet + logistics coordination || Integrated transport systems | ||
| - | |- | ||
| 24 | | 20 || Environment & Ecology || Basic stewardship || Managed land use || Regenerative ecosystem management | ||
| } | |- | ||
| 21 || Waste & Recycling || Basic waste handling || Recycling systems || Circular material economy | |||
|- | |||
| 22 || Security (Internal) || Social trust, norms || Defined safety roles || Professional policing + safety systems | |||
|- | |||
| 23 || Defense (External) || None || Basic awareness || Organized defense capability; dual purpose tech | |||
|- | |||
| 24 || Recreation & Social Life || Informal gatherings || Organized events || Full cultural + recreational ecosystem | |||
|} | |||
=Links= | |||
*[[Abundance Money]] | |||
Latest revision as of 07:20, 17 March 2026
24 Core Human-Centered Institutions
| # | Institution | Core Function | Primary Output | Key Question |
|---|---|---|---|---|
| 1 | Governance | Collective decision-making and direction-setting | Policies, strategy | Who decides? |
| 2 | Law & Justice | Rule creation, interpretation, and dispute resolution | Legal frameworks, rulings | What is fair? |
| 3 | Finance | Allocation and tracking of resources | Budgets, capital flows | What gets funded? |
| 4 | Economic Coordination | Organization of production and exchange | Markets, work allocation | Who does what? |
| 5 | Education | Development of skills and knowledge | Competent participants | How do we learn? |
| 6 | Research & Knowledge | Creation and validation of truth | Discoveries, documentation | What is true? |
| 7 | Information & Media | Communication and shared awareness | News, signals, narratives | What do people know? |
| 8 | Standards & Protocols | Interoperability and system coherence | Specifications, interfaces | How do things fit together? |
| 9 | Culture & Values | Shared meaning, norms, and identity | Ethics, worldview | Why do we act? |
| 10 | Mental Health | Psychological stability and clarity | Resilience, well-being | Are people OK? |
| 11 | Physical Health | Maintenance of bodily function | Medical care | Are people healthy? |
| 12 | Healing & Recovery | Trauma repair and restoration | Rehabilitation, recovery | How do we recover? |
| 13 | Food Systems | Production and distribution of nutrition | Food supply | How do we eat? |
| 14 | Water Systems | Provision of clean water and sanitation | Potable water, hygiene | How do we survive? |
| 15 | Shelter Systems | Creation of living environments | Housing | Where do we live? |
| 16 | Energy Systems | Generation and storage of usable power | Electricity, fuels | What powers us? |
| 17 | Manufacturing | Production of tools and goods | Machines, products | How do we build? |
| 18 | Infrastructure | Shared physical systems and utilities | Roads, utilities | How do we connect physically? |
| 19 | Transportation | Movement of people and goods | Mobility systems | How do we move? |
| 20 | Environment & Ecology | Stewardship and regeneration of natural systems | Ecosystem health | Do we sustain life? |
| 21 | Waste & Recycling | Management of waste and material cycles | Clean systems, reuse | Where does waste go? |
| 22 | Security (Internal) | Maintenance of internal safety and order | Policing | Are we safe inside? |
| 23 | Defense (External) | Protection from external threats | Military capability | Are we safe outside? |
| 24 | Recreation & Social Life | Social bonding, joy, and renewal | Community life | Do we enjoy living? |
Evolution from Startup to Full Civ
OSE Institutional Scaling Model (v1 → v3)
The goal is to implement as many of the Advanced (well-developed parallel institutions) as early in the game as possible.
Process is to study industry standards (way things are done: for example factory farming or throwaway products or production line education, but here we do regenerative agriculture and lifetime design and renaissance education)
| # | Institution | Lame | Intermediate | Advanced (2400 people) |
|---|---|---|---|---|
| 1 | Governance | How everything runs on campus. Role Clarity | Formal roles, councils, basic bylaws | Multi-layer governance, democratic + expert hybrid systems |
| 2 | Law & Justice | Voluntary agreement for mediation supersedes courts? | Written rules, conflict resolution process | Courts, legal code, enforcement mechanisms |
| 3 | Finance | Transparent accounting | Multi-project budgeting, internal pricing | Full financial system. Loans. Abundance Money. |
| 4 | Economic Coordination | Task assignment, shared mission | Defined roles, production planning | Market + planning hybrid economy |
| 5 | Education | Learning-by-doing (bootcamp) | Structured curriculum + apprenticeships | Full education system (K–adult, specialization tracks) |
| 6 | Research & Knowledge | Documentation of builds | Dedicated R&D projects | Formal research programs, publications, labs |
| 7 | Information & Media | Internal comms, basic outreach | Media team, documentation pipelines | Full media ecosystem, broadcasting, archives |
| 8 | Standards & Protocols | Ad hoc standards | Defined build standards, documentation formats | Formal standards bodies, interoperability frameworks |
| 9 | Culture & Values | Shared mission, daily interaction | Defined cultural practices, onboarding | Deep culture, rituals, identity, continuity systems |
| 10 | Mental Health | Peer support | Basic support roles, check-ins | Dedicated mental health professionals, systems |
| 11 | Physical Health | First aid, basic care | Clinic-level care | Full healthcare system, preventative + specialized care |
| 12 | Healing & Recovery | Informal recovery | Structured rest + recovery processes | Rehabilitation systems, trauma-informed care |
| 13 | Food Systems | On-site food production (partial) | Scaled agriculture + kitchen | Full food system (diverse, resilient, surplus) |
| 14 | Water Systems | Basic supply (well, tanks) | Reliable water + sanitation | Full water infrastructure, redundancy |
| 15 | Shelter Systems | Dorm/shared housing | Built housing units | Full housing system, expansion capacity |
| 16 | Energy Systems | Solar + basic storage | Reliable microgrid | Scaled grid, multiple sources, resilience |
| 17 | Manufacturing | Core GVCS builds | Workshop + production lines | Industrial-scale fabrication ecosystem |
| 18 | Infrastructure | Minimal site infrastructure | Roads, utilities, layout | Full infrastructure planning + maintenance systems |
| 19 | Transportation | Shared vehicles | Fleet + logistics coordination | Integrated transport systems |
| 20 | Environment & Ecology | Basic stewardship | Managed land use | Regenerative ecosystem management |
| 21 | Waste & Recycling | Basic waste handling | Recycling systems | Circular material economy |
| 22 | Security (Internal) | Social trust, norms | Defined safety roles | Professional policing + safety systems |
| 23 | Defense (External) | None | Basic awareness | Organized defense capability; dual purpose tech |
| 24 | Recreation & Social Life | Informal gatherings | Organized events | Full cultural + recreational ecosystem |