OSE Business Model: Difference between revisions
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Revision as of 16:51, 2 August 2012
Open source enterprises have a dilemma of decreasing profit margins.
As developers of products, we have economic primacy for a limited time. Currently, we are developing a milestone of $5k/day net earnings from collaborative production – with 8 people on the production team – so that we could generate $20k/month for bootstrap funding of our effort. However, we are open source and we publish both our products designs + business models (we are a Distributive Enterprise), and on top of this, we train our competitors. If our program succeeds, then the price and profit margin of the products will necessarily decrease as others join the producer pool.
How do we keep in business to grow to the next $10B economy within 6 years?
As an organization, we aim to grow to an organization with a $30M budget by 2018 - an organization
Initially, early adopters will begin production (3 others have begun to do so already). Based on our economic advantage, this should occur until more expensive, proprietary counterparts are beginning to be visibly displaced – say at the point where OSE cuts into 2% of the market share. This market share is approximately $50B annually.