Chordata Motion: Difference between revisions
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*A Group Making an Open Source Motion Capture Suit | *A Group Making an Open Source Motion Capture Suit | ||
*Useful for Animation/Video CGI, as well as for "Full Body Tracking" in [[XR]] , or research applications | *Useful for Animation/Video CGI, as well as for "Full Body Tracking" in [[XR]] , or research applications | ||
*It uses a mesh of "nodes" and thus it can be low cost, low detail, or high detail | |||
=Internal Links= | =Internal Links= | ||
* | *[[Motion Capture]] / [[Body Tracking]] | ||
*[[Slime VR]] (A Similar Open Source Project) | |||
*[[Novel Human Interface and Display Technologies]] | |||
=External Links= | =External Links= | ||
*[https://chordata.cc/ Their Website] | *[https://chordata.cc/ Their Website] | ||
*[https://wiki.chordata.cc/wiki/Introduction Their Wiki Site] | *[https://wiki.chordata.cc/wiki/Introduction Their Wiki Site] | ||
*[https://www.youtube.com/watch?v=itYOmwZWtQs Their Kickstarter Video] | |||
[[Category: Motion Capture]] [[Category: AR/MR/VR]] |
Latest revision as of 08:05, 13 November 2022
Basics
- A Group Making an Open Source Motion Capture Suit
- Useful for Animation/Video CGI, as well as for "Full Body Tracking" in XR , or research applications
- It uses a mesh of "nodes" and thus it can be low cost, low detail, or high detail
Internal Links
- Motion Capture / Body Tracking
- Slime VR (A Similar Open Source Project)
- Novel Human Interface and Display Technologies