Architectures 101: Difference between revisions
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In this course, we explore architectures of systems across all of the technosphere: | In this course, we explore architectures (the way things are designed) of systems across all of the technosphere: | ||
*Housing architecture - how homes are built for structure and liveability | *'''Housing architecture''' - how homes are built for structure and liveability including their landscape, energy, food, water, and productivity infrastructures - and relevant pattern languages | ||
*Microprocessor architectures - how to combine microprocessors at all scale of power from 20 Mhz to | *'''Technology Architectures''' - learn modular design in every area of technology. | ||
*Frames - how to design frames, lattices, matrixes, or frame-like structures for vehicles, construction, manufacturing, catalysis, agriculture, aeronautics, space, and other applications | *'''Software Architectures''' - from operating systems, kernels, applications, embedded computing, internet protocol, communication protocol, etc. | ||
*'''Physical architectures''' - understanding the laws of physics across the universe | |||
*'''Microprocessor architectures''' - how to combine microprocessors at all scale of power from 20 Mhz to ghz | |||
*'''Frames''' - how to design frames, lattices, matrixes, or frame-like structures for vehicles, construction, manufacturing, catalysis, agriculture, aeronautics, space, and other applications starting with some key biological structures. | |||
*'''Landscape Architecture''' - how to design global villages for prosperity and peace, so that the only remaining cause of adversity is internal struggle for improvement. This applies to integrated living-working ecosystems. | |||
*'''Lifetime Design''' - here we explore what properties of built architectures promote a lifetime of service and improvement in physical products, and for regenerative design of social constructs such as education, governance, and security architectures. | |||
*'''Power Architectures''' - how to design for scale in speed, power, reach, and torque of physical devices | |||
*'''Production Architectures''' - modular design of products and their production engineering, from plants and nurseries to cars and drones, everything in between. | |||
*'''Governance Architectures''' - ways that governance systems are designed, towards an optimizer degenerate set. | |||
*'''Legal Architectures''' - how various legal codes are designed, with their link to practical effects. Seminal book: [[The Code of Capital]] | |||
*'''Educational Architecture''' - major models and paradigms of how to teach | |||
=Legal Architectures= | |||
This is a big one, as the legal arch codifies the values of current society, so this must be ready for update as new possibilities of human abundance arise. Since these architectures codify [[Artificial Scarcity]] in various human transactions, we must understand this code to upgrade it. | |||
=Modules= | |||
All iconized in [[vBOM]] format to allow [[Real Design]] | |||
*[[50 GVCS Tools]] | |||
*[[1000 House Modules]] | |||
*[[1000 Build Skills]] | |||
*[[500 Modules]] | |||
*[[100 Agriculture Modules]] | |||
*[[50 Tractor Construction Set Modules]] | |||
*[[12 Character Modules]] | |||
*[[12 Feeling Modules]] | |||
*[[1000 Mechanisms]] | |||
*[[1000 Algorithms]] | |||
*[[100 Languages]] | |||
*[[1000 Edible Plants]] | |||
*[[100 Soils]] | |||
*[[100 Rocks]] | |||
*[[1000 Plants]] | |||
*[[1000 Trees]]. |
Latest revision as of 08:56, 21 April 2025
In this course, we explore architectures (the way things are designed) of systems across all of the technosphere:
- Housing architecture - how homes are built for structure and liveability including their landscape, energy, food, water, and productivity infrastructures - and relevant pattern languages
- Technology Architectures - learn modular design in every area of technology.
- Software Architectures - from operating systems, kernels, applications, embedded computing, internet protocol, communication protocol, etc.
- Physical architectures - understanding the laws of physics across the universe
- Microprocessor architectures - how to combine microprocessors at all scale of power from 20 Mhz to ghz
- Frames - how to design frames, lattices, matrixes, or frame-like structures for vehicles, construction, manufacturing, catalysis, agriculture, aeronautics, space, and other applications starting with some key biological structures.
- Landscape Architecture - how to design global villages for prosperity and peace, so that the only remaining cause of adversity is internal struggle for improvement. This applies to integrated living-working ecosystems.
- Lifetime Design - here we explore what properties of built architectures promote a lifetime of service and improvement in physical products, and for regenerative design of social constructs such as education, governance, and security architectures.
- Power Architectures - how to design for scale in speed, power, reach, and torque of physical devices
- Production Architectures - modular design of products and their production engineering, from plants and nurseries to cars and drones, everything in between.
- Governance Architectures - ways that governance systems are designed, towards an optimizer degenerate set.
- Legal Architectures - how various legal codes are designed, with their link to practical effects. Seminal book: The Code of Capital
- Educational Architecture - major models and paradigms of how to teach
Legal Architectures
This is a big one, as the legal arch codifies the values of current society, so this must be ready for update as new possibilities of human abundance arise. Since these architectures codify Artificial Scarcity in various human transactions, we must understand this code to upgrade it.
Modules
All iconized in vBOM format to allow Real Design