Open Source VR Goggles: Difference between revisions

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(Created Page + Added Basic Categories + Info)
 
(Created Page + Added Basic Categories + Info)
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==Basics==
=Basics=


- VR or Virtual Reality
- VR or Virtual Reality
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- Creates a Steroscopic 3D using two small displays and lenses (I.E one for each eye)
- Creates a Steroscopic 3D using two small displays and lenses (I.E one for each eye)
=Used For=
- VR Content Creation ( 2D or 3D Art (Via Tiltbrush or othe rsimilar software), Sculpting (Via Occulus Medium or MasterpieceVR + other similar software), or CAD (Via Mindesk [https://www.youtube.com/watch?v=IH7ETRbNaHI Make VR] or other similar software )
- VR Content Consumption ( VR Games, VR Films, and VR Concerts/Meetups )
- VR Training ( Such as airplane simulators, or something like [https://www.roadtovr.com/bechtel-partners-iti-expand-vr-crane-training-capabilities/ This] )
- [[Open Source Teleprescence Construction Set]]
- [[Remote Operation Construction Set]]
- [[Open Source Drone Construction Set]]
=Industry Standards=
- [https://www.vive.com/us/ HTC VIVE]
- [https://www.oculus.com/rift/ Oculus Rift CV1]
- [http://www.osvr.org/ OSVR]
- [https://www.getfove.com/ Fove 0]
=Existing Open Source Designs=
- [http://www.osvr.org/ OSVR]
- [https://en.wikipedia.org/wiki/HTC_Vive#Adoption Steam Vr (to an extent)]
- [https://developer.oculus.com/blog/open-source-release-of-rift-dk2/ Oculus Rift DK2]
- [http://www.synergywiz.com/revolve rEvolve Head Mount for HTC Vive]
=Minimum Viable Product=


- 90 FPS 1440p Minimum in order to minimize the "Screen Door Effect" and Motion Sickness
- 90 FPS 1440p Minimum in order to minimize the "Screen Door Effect" and Motion Sickness


- Feild of View greater than or equal to 90 degrees
- Feild of View greater than or equal to 90 degrees
- Allows for reaistic remote operation of stuff, realistic simulations, realistic teleprescence, and an intuitive way of interacting with 3D Models ( see [https://www.youtube.com/watch?v=TckqNdrdbgk Tilt Brush] and [https://www.youtube.com/watch?v=IH7ETRbNaHI Make VR]


- Steryoscopic Camera Passthrough for Saftey Purposes
- Steryoscopic Camera Passthrough for Saftey Purposes
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- Flip Up Display for saftey / ease of use
- Flip Up Display for saftey / ease of use
- Modular Design
- IPD + Focus Adjustments either by manual adjustment or by inputting measurements which tell the servos to do the rest
- Room For Glasses
- Optional Eye Tracking Module
- Wired or Wireless Operation
=Basic Design=
==Display Module==
- 2x (1 per eye)
- 90 FPS 1440p Minimum, though 4k 120hz would be nice
- OLED would also be preferable
==Lens + Lens Adjustment Module==
- Has the two lenses (one for each eye), as well as the mechanism for adjusting them
- They are adjusted using servo motors
- These are controlled either by an inserted measurement, or by using dials on the headset itself
==Eye Tracking Module==
- This is optional ( due to the privacy concerns)
- It uses IR LEDs as well as IR Cameras to track pupil movment, and thus can do gaze as well as blinking tracking
- Allows for foevated rendering as well as greater immersion
==Joint Module==
- Allows the display module to be flipped 90 degrees up
==Head Strap Module==
- PSVR Halo / [http://www.synergywiz.com/revolve rEvolve] Style Mount
- Also has Removable Fabric Covered Memory Foam Inserts (Use a slide in dovetail joint)
==IO Module==
- Uses one or more USB Type C, or USB-C + Thunderbolt 3, Cables + Ports to power the headset as well send data to and from it and the PC
==Wireless Module==
- Uses Wifi, or a custom signal, to replace the wires of the IO Module with a wireless connection
==Battery Module==
- Used only with the Wireless Module
- Is a essentially a wearable small [[Mobile PC Power Supply Unit]]
=BOM=
-
=See Also=
-
=Useful Links=
-

Revision as of 01:41, 2 January 2018

Basics

- VR or Virtual Reality

- A Head Mounted Display with 6 Degrees of Freedom Tracking

- Creates a Steroscopic 3D using two small displays and lenses (I.E one for each eye)




Used For

- VR Content Creation ( 2D or 3D Art (Via Tiltbrush or othe rsimilar software), Sculpting (Via Occulus Medium or MasterpieceVR + other similar software), or CAD (Via Mindesk Make VR or other similar software )

- VR Content Consumption ( VR Games, VR Films, and VR Concerts/Meetups )

- VR Training ( Such as airplane simulators, or something like This )

- Open Source Teleprescence Construction Set

- Remote Operation Construction Set

- Open Source Drone Construction Set



Industry Standards

- HTC VIVE

- Oculus Rift CV1

- OSVR

- Fove 0



Existing Open Source Designs

- OSVR

- Steam Vr (to an extent)

- Oculus Rift DK2

- rEvolve Head Mount for HTC Vive



Minimum Viable Product

- 90 FPS 1440p Minimum in order to minimize the "Screen Door Effect" and Motion Sickness

- Feild of View greater than or equal to 90 degrees

- Steryoscopic Camera Passthrough for Saftey Purposes

- PSVR/Halo style Head Mount

- Flip Up Display for saftey / ease of use

- Modular Design

- IPD + Focus Adjustments either by manual adjustment or by inputting measurements which tell the servos to do the rest

- Room For Glasses

- Optional Eye Tracking Module

- Wired or Wireless Operation



Basic Design

Display Module

- 2x (1 per eye)

- 90 FPS 1440p Minimum, though 4k 120hz would be nice

- OLED would also be preferable


Lens + Lens Adjustment Module

- Has the two lenses (one for each eye), as well as the mechanism for adjusting them

- They are adjusted using servo motors

- These are controlled either by an inserted measurement, or by using dials on the headset itself



Eye Tracking Module

- This is optional ( due to the privacy concerns)

- It uses IR LEDs as well as IR Cameras to track pupil movment, and thus can do gaze as well as blinking tracking

- Allows for foevated rendering as well as greater immersion


Joint Module

- Allows the display module to be flipped 90 degrees up


Head Strap Module

- PSVR Halo / rEvolve Style Mount

- Also has Removable Fabric Covered Memory Foam Inserts (Use a slide in dovetail joint)


IO Module

- Uses one or more USB Type C, or USB-C + Thunderbolt 3, Cables + Ports to power the headset as well send data to and from it and the PC


Wireless Module

- Uses Wifi, or a custom signal, to replace the wires of the IO Module with a wireless connection


Battery Module

- Used only with the Wireless Module

- Is a essentially a wearable small Mobile PC Power Supply Unit



BOM

-



See Also

-



Useful Links

-