Collaborative Development Log: Difference between revisions

From Open Source Ecology
Jump to navigation Jump to search
Line 6: Line 6:
We can address the high level items of development of the first 4 days of the STEAM Camp - as shown at [[STEAM_Camp_Curriculum#Overview_Schedule_Narrative]] - by calling on the star DIYers and to join as partners with compensation for non-alienation. But the devil's in the details: OSE is an integrated technology set, so we need to translate the work of the stars to a language that fits with OSE. How to do that - is the last frontier of scaling open source product development for us.
We can address the high level items of development of the first 4 days of the STEAM Camp - as shown at [[STEAM_Camp_Curriculum#Overview_Schedule_Narrative]] - by calling on the star DIYers and to join as partners with compensation for non-alienation. But the devil's in the details: OSE is an integrated technology set, so we need to translate the work of the stars to a language that fits with OSE. How to do that - is the last frontier of scaling open source product development for us.


The answer may lie in '''More than 6''' as above.
The answer may lie in '''More than 6''' as above, with synergy and urgency based on a proposed Camp date.

Revision as of 21:45, 15 August 2019


HintLightbulb.png Hint: Documenting collaborative development evolution at OSE

Thu Aug 15, 2019

To date, we've achieved Realtime Documentation, One Day Builds of Extreme Manufacturing, and have broken down designs according to Module-Based Design. Today we are pleased to announce the STEAM_Camp_Curriculum#Curriculum_Development_Model where we sextuple the STEAM Camp event in order to achieve accelerated product development. In summary - we pool the efforts of 6 rock-star DIY people to produce STEAM Camps. Can it be more than 6? 6 is a manageable number of people to manage for an event. It qualifies also as an 2 Pizza Rule. Yes - we keep scaling by adding additional locations, where we run the event all at the same time. We can have smaller players participate, possibly even cross-subsidized by the larger events.

We can address the high level items of development of the first 4 days of the STEAM Camp - as shown at STEAM_Camp_Curriculum#Overview_Schedule_Narrative - by calling on the star DIYers and to join as partners with compensation for non-alienation. But the devil's in the details: OSE is an integrated technology set, so we need to translate the work of the stars to a language that fits with OSE. How to do that - is the last frontier of scaling open source product development for us.

The answer may lie in More than 6 as above, with synergy and urgency based on a proposed Camp date.